
struct PS_INPUT
{
    int4 TexC : TEXCOORD0;
};

Texture2D<int4> TextureBase;

struct PS_OUTPUT
{
    int4 Colour0 : SV_Target0;
};

PS_OUTPUT main( PS_INPUT input )
{
    PS_OUTPUT outPix;
    int4 base = TextureBase.Load(input.TexC.xyz);

    outPix.Colour0 =  base;

    return outPix;
}


