cbuffer SecondCBuffer : register(b1)
{
	float4x4 world_view_proj;
};
cbuffer FirstCBuffer : register(b0)
{
	float4 vars;
};
void main( in float4 in_pos : POSITION0, out float4 out_pos : POSITION )
{
	float4 pos = in_pos + vars;
	out_pos = mul(pos, world_view_proj);
}
