float4x4 WorldViewProj;                    // AvP[Vnϊs

// _VF[_
void VertexShader_Main(
    in  float4 inPos      : POSITION,      // [] W(f)
    in  float4 inDiff     : COLOR0,        // [] F

    out float4 outPos     : POSITION,      // [o] W(ˉe)
    out float4 outDiff    : COLOR0)        // [o] F
{
    outPos  = mul(inPos, WorldViewProj);   // _ƕϊs|
    outDiff = inDiff;                      // F͂̂܂܏o͂
}

// sNZEVF[_
void PixelShader_Main(
    in  float4 inDiff     : COLOR0,        // [] F
    out float4 outDiff    : COLOR0)        // [o] F
{
    outDiff = inDiff;
}
