## initial generation - blancoNLpackGenerator and Pleiades., for Eclipse BABEL large contribution.
#Sat Jun 28 08:04:35 JST 2008
SVGGraphics2D.drawRenderImage.RenderImage=SVG Renderer -drawRenderedImage(RenderedImage arg0, AffineTransform arg1) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.CopyArea.Int=SVG Renderer - CcopyArea(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.getComposite=SVG Renderer - Composite getComposite() - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.drawRenderableImage.RenderableImage=SVG Renderer - drawRenderableImage(RenderableImage arg0, AffineTransform arg1) - \u4F7F\u7528\u4E0D\u53EF
SVGRendererImpl.exception.UnableToWriteChartImage={0} \u3067\u5B9A\u7FA9\u3057\u305F SVG \u51FA\u529B\u30CF\u30F3\u30C9\u30EB\u306B\u30B0\u30E9\u30D5\u30A4\u30E1\u30FC\u30B8\u3092\u66F8\u304D\u8FBC\u3081\u307E\u305B\u3093
SVGGraphics2D.drawPolyline.Int=SVG Renderer - drawPolyline(int[] arg0, int[] arg1, int arg2) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.drawString.AttributeInt=SVG Renderer - drawString(AttributedCharacterIterator arg0, int arg1, int arg2) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.transform.AffineTransform=SVG Renderer - transform(AffineTransform arg0) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.getRenderingHints=SVG Renderer - getRenderingHints() - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.setTransform.Affine=SVG Renderer - setTransform(AffineTransform arg0) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.getFontMetrics.Font=SVG Renderer - FontMetrics getFontMetrics(Font arg0) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.drawImage.image=SVG Renderer -drawImage(Image arg0, AffineTransform arg1, ImageObserver arg2) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.drawString.StringFloat=SVG Renderer - drawString(String arg0, float arg1, float arg2) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.drawString.StringInt=SVG Renderer - drawString(String arg0, int arg1, int arg2) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.setComposite=SVG Renderer - setComposite(Composite arg0) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.drawImage.buffer=SVG Renderer -drawImage(BufferedImage arg0, BufferedImageOp arg1, int arg2,\tint arg3) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.setPaintMode=SVG Renderer - setPaintMode() - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.clearRect.Int=SVG Renderer - clearRect(int arg0, int arg1, int arg2, int arg3)  - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.setRenderingHints.Map=SVG Renderer - setRenderingHints(Map arg0) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.getTransform=SVG Renderer - AffineTransform getTransform() - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.setXORModel.Color=SVG Renderer - setXORMode(Color arg0) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.ddRenderingHints.Map=SVG Renderer - ddRenderingHints(Map arg0) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.hit.Rectangle=SVG Renderer - hit(Rectangle arg0, Shape arg1, boolean arg2) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.getRenderingHint.Key=SVG Renderer - getRenderingHint(Key arg0) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.drawString.AttributeFloat=SVG Renderer - drawString(AttributedCharacterIterator arg0, float arg1, float arg2) - \u4F7F\u7528\u4E0D\u53EF
SVGGraphics2D.getDeviceConfig=SVG Renderer - GraphicsConfiguration getDeviceConfiguration() - \u4F7F\u7528\u4E0D\u53EF
