/*
	EPSON HC-80 Emulator 'eHC-80'

	Author : Takeda.Toshiya
	Date   : 2008.03.14 -

	[ virtual machine ]
*/

#include "hc80.h"
#include "../../emu.h"
#include "../device.h"
#include "../event.h"

#include "../beep.h"
#include "../i8251.h"
#include "../ptf20.h"
#include "../z80.h"

#ifdef USE_DEBUGGER
#include "../debugger.h"
#endif

#include "./io.h"
#include "./memory.h"

using HC80::IO;
using HC80::MEMORY;

// ----------------------------------------------------------------------------
// initialize
// ----------------------------------------------------------------------------

VM::VM(EMU* parent_emu) : VM_TEMPLATE(parent_emu)
{
	// create devices
	first_device = last_device = NULL;
	dummy = new DEVICE(this, emu);	// must be 1st device
	event = new EVENT(this, emu);	// must be 2nd device
	dummy->set_device_name(_T("1st Dummy"));
	
	beep = new BEEP(this, emu);
#ifdef USE_DEBUGGER
//	beep->set_context_debugger(new DEBUGGER(this, emu));
#endif
	sio = new I8251(this, emu);
	tf20 = new PTF20(this, emu);
	cpu = new Z80(this, emu);
	
	io = new IO(this, emu);
	memory = new MEMORY(this, emu);
	// set contexts
	event->set_context_cpu(cpu);
	event->set_context_sound(beep);
	
	tf20->set_context_sio(io, SIG_IO_TF20);
	
	io->set_context_cpu(cpu);
	io->set_context_mem(memory);
	io->set_context_sio(sio);
	io->set_context_beep(beep);
	io->set_context_tf20(tf20);
	
	// cpu bus
	cpu->set_context_mem(memory);
	cpu->set_context_io(io);
	cpu->set_context_intr(io);
#ifdef USE_DEBUGGER
	cpu->set_context_debugger(new DEBUGGER(this, emu));
#endif
	
	// initialize all devices
#if defined(__GIT_REPO_VERSION)
	strncpy(_git_revision, __GIT_REPO_VERSION, sizeof(_git_revision) - 1);
#endif
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->initialize();
	}
}

VM::~VM()
{
	// delete all devices
	for(DEVICE* device = first_device; device;) {
		DEVICE *next_device = device->next_device;
		device->release();
		delete device;
		device = next_device;
	}
}

DEVICE* VM::get_device(int id)
{
	for(DEVICE* device = first_device; device; device = device->next_device) {
		if(device->this_device_id == id) {
			return device;
		}
	}
	return NULL;
}

// ----------------------------------------------------------------------------
// drive virtual machine
// ----------------------------------------------------------------------------

void VM::reset()
{
	// reset all devices
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->reset();
	}
}

void VM::special_reset()
{
	// system reset
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->reset();
	}
	io->sysreset();
}

void VM::run()
{
	event->drive();
}

// ----------------------------------------------------------------------------
// debugger
// ----------------------------------------------------------------------------

#ifdef USE_DEBUGGER
DEVICE *VM::get_cpu(int index)
{
	if(index == 0) {
		return cpu;
	}
	return NULL;
}
#endif

// ----------------------------------------------------------------------------
// draw screen
// ----------------------------------------------------------------------------

void VM::draw_screen()
{
	io->draw_screen();
}

// ----------------------------------------------------------------------------
// soud manager
// ----------------------------------------------------------------------------

void VM::initialize_sound(int rate, int samples)
{
	// init sound manager
	event->initialize_sound(rate, samples);
	
	// init sound gen
	beep->initialize_sound(rate, 1000, 8000);
}

uint16_t* VM::create_sound(int* extra_frames)
{
	return event->create_sound(extra_frames);
}

int VM::get_sound_buffer_ptr()
{
	return event->get_sound_buffer_ptr();
}

#ifdef USE_SOUND_VOLUME
void VM::set_sound_device_volume(int ch, int decibel_l, int decibel_r)
{
	if(ch == 0) {
		beep->set_volume(0, decibel_l, decibel_r);
	}
}
#endif

// ----------------------------------------------------------------------------
// notify key
// ----------------------------------------------------------------------------

void VM::key_down(int code, bool repeat)
{
	io->key_down(code);
}

void VM::key_up(int code)
{
	io->key_up(code);
}

// ----------------------------------------------------------------------------
// user interface
// ----------------------------------------------------------------------------

void VM::open_floppy_disk(int drv, const _TCHAR* file_path, int bank)
{
	tf20->open_disk(drv, file_path, bank);
}

void VM::close_floppy_disk(int drv)
{
	tf20->close_disk(drv);
}

bool VM::is_floppy_disk_inserted(int drv)
{
	return tf20->is_disk_inserted(drv);
}

void VM::is_floppy_disk_protected(int drv, bool value)
{
	tf20->is_disk_protected(drv, value);
}

bool VM::is_floppy_disk_protected(int drv)
{
	return tf20->is_disk_protected(drv);
}

uint32_t VM::is_floppy_disk_accessed()
{
	return tf20->read_signal(0);
}

bool VM::is_frame_skippable()
{
	return event->is_frame_skippable();
}

void VM::update_config()
{
	for(DEVICE* device = first_device; device; device = device->next_device) {
		device->update_config();
	}
}

#define STATE_VERSION	2

bool VM::process_state(FILEIO* state_fio, bool loading)
{
	if(!state_fio->StateCheckUint32(STATE_VERSION)) {
		return false;
	}
 	for(DEVICE* device = first_device; device; device = device->next_device) {
		// Note: typeid(foo).name is fixed by recent ABI.Not dec 6.
 		// const char *name = typeid(*device).name();
		//       But, using get_device_name() instead of typeid(foo).name() 20181008 K.O
		const char *name = device->get_device_name();
		int len = strlen(name);
		
		if(!state_fio->StateCheckInt32(len)) {
			if(loading) {
				printf("Class name len Error: DEVID=%d EXPECT=%s\n", device->this_device_id, name);
			}
			return false;
		}
		if(!state_fio->StateCheckBuffer(name, len, 1)) {
			if(loading) {
				printf("Class name Error: DEVID=%d EXPECT=%s\n", device->this_device_id, name);
			}
 			return false;
 		}
		if(!device->process_state(state_fio, loading)) {
			if(loading) {
				printf("Data loading Error: DEVID=%d\n", device->this_device_id);
			}
 			return false;
 		}
 	}
	return true;
}
