Plot 0
	name <PLOT: Shimli 12>
	% Shimli tests are those personality quizzes that one can find
	% in women's magazines. Shimli plots are multiple choice
	% conversations that may somehow affect the PC's reputation.
	element1 <Character Wangtta>
	% Time limit - this plot will fade after a short time.
	Init_Start <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 500>
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 500>
	GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
sub
	Persona 1
	greeting <AdvancePlot 0 NewChat Say 1 AddChat 1 AddChat 2 AddChat 3>
	result1 <Reputation 6 1 NewChat Say 2>
	result2 <NewChat Say 3>
	result3 <Reputation 6 -1 NewChat Say 4>
	Msg1 <Sometimes I feel like a complete failure. Tell me, how have you managed to accomplish so much?>
	Msg2 <I'll try hard to succeed. Really I will.>
	Msg3 <Maybe it's destiny... Some people are born to be heroes, and some people are born to die in obscurity.>
	Msg4 <Really? Wow, that actually makes me feel better... You know, it's nice having someone to look down on. At least I'm pretty good at Whack-A-Mole.>
	prompt1 <Determination is the key to success.>
	prompt2 <I guess I'm just lucky.>
	prompt3 <Me? I haven't accomplished anything.>

end
