Plot 0
	name <PLOT: Dungeon Treasure>
	% Very simple plot, this one. Stick a treasure chest in a dungeon and wait for
	% the PC to discover it.

	element1 <Scene Dungeon>
	element2 <Prefab>

	Init_Start <>
	start <if= V1 0 else GoCheckTime V= 1 ComTime V+ 1 86400 GrabItem E2 GSetNAtt 4 2 Reward Threat PCRep 6 100 100 MoveKeyItem E2 E1>
	GoCheckTime <ifG ComTime V1 DeleteKeyItem E2 AdvancePlot 0>

inv
	STC CHEST-1
	hide 10
	lock 15

end
