Plot 0
	name <Pump Pusher Fixer>
	% Apparently there's no guardian in town. Move one there.

	Element1 <Grab 2>
	Element2 <Character Guardian>

	Init_Start <goto InitCheckE2>
	InitCheckE2 <ifNPCinPlay E2 else InitCheckFin print 10002 goto InitCheckFin>
	Msg10002 <\ELEMENT 2 has left this area.>
	InitCheckFin <MoveChar E2 E1 AdvancePlot 0>
	Start <MoveChar E2 E1 AdvancePlot 0>

