GL_TEXTURE_MAG_FILTER
Returns the single-valued texture magnification filter, a symbolic constant. The initial value is GL_LINEAR.

GL_TEXTURE_MIN_FILTER
Returns the single-valued texture minification filter, a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.

GL_TEXTURE_MIN_LOD
Returns the single-valued texture minimum level-of-detail value. The initial value is 
-1000
.

GL_TEXTURE_MAX_LOD
Returns the single-valued texture maximum level-of-detail value. The initial value is 1000.

GL_TEXTURE_BASE_LEVEL
Returns the single-valued base texture mipmap level. The initial value is 0.

GL_TEXTURE_MAX_LEVEL
Returns the single-valued maximum texture mipmap array level. The initial value is 1000.

GL_TEXTURE_WRAP_S
Returns the single-valued wrapping function for texture coordinate 
s
, a symbolic constant. The initial value is GL_REPEAT.

GL_TEXTURE_WRAP_T
Returns the single-valued wrapping function for texture coordinate 
t
, a symbolic constant. The initial value is GL_REPEAT.

GL_TEXTURE_WRAP_R
Returns the single-valued wrapping function for texture coordinate 
r
, a symbolic constant. The initial value is GL_REPEAT.

GL_TEXTURE_BORDER_COLOR
Returns four integer or floating-point numbers that comprise the RGBA color of the texture border. Floating-point values are returned in the range
0
1
. Integer values are returned as a linear mapping of the internal floating-point representation such that 1.0 maps to the most positive representable integer and 
-1.0
 maps to the most negative representable integer. The initial value is (0, 0, 0, 0).

GL_TEXTURE_PRIORITY
Returns the residence priority of the target texture (or the named texture bound to it). The initial value is 1. See glPrioritizeTextures.

GL_TEXTURE_RESIDENT
Returns the residence status of the target texture. If the value returned in params is GL_TRUE, the texture is resident in texture memory. See glAreTexturesResident.

GL_TEXTURE_COMPARE_MODE
Returns a single-valued texture comparison mode, a symbolic constant. The initial value is GL_NONE. See glTexParameter.

GL_TEXTURE_COMPARE_FUNC
Returns a single-valued texture comparison function, a symbolic constant. The initial value is GL_LEQUAL. See glTexParameter.

GL_DEPTH_TEXTURE_MODE
Returns a single-valued texture format indicating how the depth values should be converted into color components. The initial value is GL_LUMINANCE. See glTexParameter.

GL_GENERATE_MIPMAP
Returns a single boolean value indicating if automatic mipmap level updates are enabled. See glTexParameter.
