descript
{
maxwidth,
version,1
}

sakura,surface,alias
{
0,(0,8)
}

surface0
{
collision0,87,20,165,44,Head
collision1,90,76,155,98,Face
collision2,80,173,165,212,Bust
point,centerx,122
point,centery,215
point,kinoko,centerx,122
point,kinoko,centery,10

animation10.interval,sometimes
animation10.pattern0,overlay,90,60,88,62
animation10.pattern1,overlay,91,80,88,62
animation10.pattern2,overlay,90,100,88,62
animation10.pattern3,overlay,-1,60

animation5.interval,talk,4
animation5.pattern0,alternativestart,(28,29,30,-1)

animation9.interval,yen-e
animation9.pattern0,overlay,-2,00

animation28.interval,never
animation28.pattern0,overlay,98,50,112,100
animation28.pattern1,overlay,-1,50

animation29.interval,never
animation29.pattern0,overlay,97,50,112,100
animation29.pattern1,overlay,-1,50

animation30.interval,never
animation30.pattern0,overlay,98,50,112,100
animation30.pattern1,overlay,97,50,112,100
animation30.pattern2,overlay,-1,50
}

surface1
{
collision0,79,19,157,50,Head
collision1,79,80,145,103,Face
collision2,74,173,160,213,Bust
point,centerx,115
point,centery,215
point,kinoko,centerx,111
point,kinoko,centery,16

animation5.interval,talk,3
animation5.pattern0,alternativestart,(28,-1)

animation9.interval,yen-e
animation9.pattern0,overlay,-2,00

animation10.interval,sometimes
animation10.pattern0,overlay,93,60,78,66
animation10.pattern1,overlay,-1,60

animation28.interval,never
animation28.pattern0,overlay,97,50,102,104
animation28.pattern1,overlay,-1,50
}

surface2
{
collision0,106,35,206,65,Head
collision1,108,81,189,108,Face
collision2,113,186,209,208,Bust
point,centerx,158
point,centery,215
point,kinoko,centerx,154
point,kinoko,centery,25

animation5.interval,talk,3
animation5.pattern0,alternativestart,(28,-1)

animation10.interval,runonce
animation10.pattern0,overlay,87,50,190,0
animation10.pattern1,overlay,-1,100
animation10.pattern2,overlay,87,100,190,0
animation10.pattern3,overlay,-1,100

animation28.interval,never
animation28.pattern0,overlay,92,50,130,115
animation28.pattern1,overlay,-1,50
}

surface3
{
collision0,67,23,135,47,Head
collision1,62,85,126,107,Face
collision2,114,198,123,207,Bust
point,centerx,108
point,centery,210
point,kinoko,centerx,101
point,kinoko,centery,13

animation5.interval,talk,4
animation5.pattern0,alternativestart,(28,-1)

animation9.interval,yen-e
animation9.pattern0,overlay,-2,00

animation28.interval,never
animation28.pattern0,overlay,96,50,88,114
animation28.pattern1,overlay,-1,50
}

surface4
{
collision0,79,19,157,50,Head
collision1,79,80,145,103,Face
collision2,74,173,160,213,Bust
point,centerx,115
point,centery,215
point,kinoko,centerx,111
point,kinoko,centery,16

animation5.interval,talk,4
animation5.pattern0,alternativestart,(28,29,30,-1)

animation9.interval,yen-e
animation9.pattern0,overlay,-2,00

animation10.interval,runonce
animation10.pattern0,overlay,89,80,0,0
animation10.pattern1,overlay,89,80,0,3
animation10.pattern2,overlay,89,80,0,5
animation10.pattern3,overlay,89,80,0,7
animation10.pattern4,overlay,89,80,0,9
animation10.pattern5,overlay,89,80,0,11
animation10.pattern6,overlay,89,80,0,13
animation10.pattern7,overlay,-1,80

animation28.interval,never
animation28.pattern0,overlay,94,50,100,110
animation28.pattern1,overlay,-1,50

animation29.interval,never
animation29.pattern0,overlay,95,50,100,110
animation29.pattern1,overlay,-1,50

animation30.interval,never
animation30.pattern0,overlay,94,50,100,110
animation30.pattern1,overlay,95,50,100,110
animation30.pattern2,overlay,-1,50

}

surface5
{
collision0,70,31,158,59,Head
collision1,81,75,145,97,Face
collision2,85,173,167,216,Bust
point,centerx,124
point,centery,217
point,kinoko,centerx,109
point,kinoko,centery,22

animation5.interval,talk,4
animation5.pattern0,alternativestart,(28,-1)

animation9.interval,yen-e
animation9.pattern0,overlay,-2,00

animation28.interval,never
animation28.pattern0,overlay,99,50,110,100
animation28.pattern1,overlay,-1,50
}

surface6
{
collision0,79,19,157,50,Head
collision1,79,80,145,103,Face
collision2,74,173,160,213,Bust
point,centerx,115
point,centery,215
point,kinoko,centerx,111
point,kinoko,centery,16


animation5.interval,talk,4
animation5.pattern0,alternativestart,(28,29,30,-1)

animation9.interval,yen-e
animation9.pattern0,overlay,-2,00

animation28.interval,never
animation28.pattern0,overlay,97,50,110,104
animation28.pattern1,overlay,-1,50

}

surface7
{
collision0,68,45,145,80,Head
collision1,70,95,138,120,Face
collision2,72,189,145,220,Bust
point,centerx,110
point,centery,230
point,kinoko,centerx,102
point,kinoko,centery,35

animation5.interval,talk,4
animation5.pattern0,alternativestart,(28,-1)

animation9.interval,yen-e
animation9.pattern0,overlay,-2,00

animation28.interval,never
animation28.pattern0,overlay,88,50,88,126
animation28.pattern1,overlay,-1,50
}

surface8
{
collision0,79,19,157,50,Head
collision1,79,80,145,103,Face
collision2,74,173,160,213,Bust
point,centerx,115
point,centery,215
point,kinoko,centerx,111
point,kinoko,centery,16

animation5.interval,talk,4
animation5.pattern0,alternativestart,(28,29,30,-1)

animation9.interval,yen-e
animation9.pattern0,overlay,-2,00

animation28.interval,never
animation28.pattern0,overlay,97,50,110,103
animation28.pattern1,overlay,-1,50

animation29.interval,never
animation29.pattern0,overlay,98,50,110,103
animation29.pattern1,overlay,-1,50

animation30.interval,never
animation30.pattern0,overlay,98,50,110,103
animation30.pattern1,overlay,97,50,110,103
animation30.pattern2,overlay,-1,50
}

surface10
{
animation10.interval,rarely
animation10.pattern0,base,80,200
animation10.pattern1,base,81,200
animation10.pattern2,base,82,200
animation10.pattern3,base,81,600
animation10.pattern4,base,80,200
animation10.pattern5,base,10,200

animation11.interval,rarely
animation11.pattern0,base,80,200
animation11.pattern1,base,10,200
animation11.pattern2,base,80,500
animation11.pattern3,base,81,200
animation11.pattern4,base,80,300
animation11.pattern5,base,10,200
}
