
struct VS_OUTPUT
{
    float4 Position   : SV_Position;
	int iClamped : INTCLAMP;
	float fClamped : FLOATCLAMP;
};

int iValue;
float fValue; 

VS_OUTPUT main( in float4 vPosition : POSITION )
{
    VS_OUTPUT Output;
    

    Output.Position = vPosition;

	Output.iClamped = max(min(iValue, 7), 1);
	Output.fClamped = max(min(fValue, 8.1), 0.1);
    
    return Output;
}


