22.3.2013
- Merged latest Box2D trunk, revision https://code.google.com/p/box2d/source/detail?r=254
- Body#setTransform with update flag for contacts was removed, removed from jni wrapper
- Body#applyForce has a new parameter, wake, exposed in jni wrapper, added to GWT wrapper, but ignored
- Body#applyForceToCenter has a new parameter, wake, exposed in jni wrapper, added to GWT wrapper, but ignored
- Body#applyTorque has a new parameter, wake, exposed in jni wrapper, added to GWT wrapper, but ignored
- Body#applyLinearImpulse has a new parameter, wake, exposed in jni wrapper, added to GWT wrapper, but ignored
- Body#applyAngularImpulse has a new parameter, wake, exposed in jni wrapper, added to GWT wrapper, but ignored

- tangent speed in contact was added, not exposed in jni wrapper
- motor joint was added, not exposed in jni wrapper (missing equivalent in GWT JBox2D port)
- shiftOrigin was added, not exposed in jni wrapper
- pulleyejoint has getcurrentlengthA/B, not exposed in jni wrapper
- Body#setFixedRotation was added, not exposed in jni wrapper
- World doSleep parameter removed from constructor, still in jni wrapper, but ignored
- World#shiftOrigin was added, not exposed in jni wrapper

18.9.2011
- Merged latest Box2D trunk
- World.cpp
	- kept constructor with allowSleep boolean, FIXME!
	- missing setAllowSleep()
	- missing getWarmStarting()
	- missing getContinuousPhysics()
	- missing getSubStepping()
- WeldJoint(Def)
	- missing frequencyHz FIXME!
	- missing Damping FIXME!

-------------------------------------------------------------------------------------------------
Box2D modifications
- b2Settings.h: extern float b2_velocityThreshold;
- b2BroadPhase.h: replace std sort with qsort
- b2Body.h: remove <memory> use <new>
- b2Math.h: use float.h instead of limits, use INFINITY instead of std::numeric_limits<float32>::infinity()
- b2BlockAllocator.cpp: use new instead of memory, use stdlib.h instead of cstdlib
- b2Settings.cpp: use stdlib.h instead of cstdlib

JNI changes
- Body.java
	- changed BodyDef.inertiaScale -> BodyDef.gravityScale
	- added Body.getGravityScale()/setGravityScale()
	- added Body.applyForceToCenter()
	- fixed Body.setTransform()/getTransform(), see below
	- [missing] see Java stubs and commented sections
- Transform.java
	- changed internal structure from 2x2 matrix to cosine and sine of rotation angle. 
	- changed vals[6] is now a vals[4].
	- added getRotation()
- Fixture.java
	- added Fixture.refilter()
	- [missing] see Java stubs and commented sections
- ContactImpulse.java
	- added getCount()
- World.java
	- added creation methods for rope and wheel joint
	- [missing] setSubStepping, tree getters, ContactManager and profiles.
- Contact.java
	- added getters for child indices.
	- added getters/setters for restitution and friction.
- Shape.java
	- added child methods
	- changed Type enum to include chain and edge shape
	- [missing] see Java stubs and commented sections
- EdgeShape.java (new)
	- implementation
	- [missing see Java stubs and commented sections], notably, no ghost edges, use ChainShape instead.
- ChainShape.java (new)
	- implementation
	- [missing see Java stubs and commented sections], notably, no access to child shapes
- Box2DDebugRenderer.java 
	- fixed compilation errors
	- added drawing methods for new shapes
	- [missing] draw ghost vertices for ChainShape
- LineJoint.java got removed, not in box2d anymore.
- JointDef.java
	- added new joint types
	- removed line joint
- Joint.java
	- [missing] getCollideConnected
- RopeJoint.java (new)
	- implementation
	- [missing] getLimitState
- WheelJoint.java (new)
	- implementation
	

TODO:
	- port RopeJoint test http://code.google.com/p/box2d/source/browse/trunk/Box2D/Testbed/Tests/RopeJoint.h?spec=svn149&r=149
	- BodyTypes test seems to be broken.	
	- shape hit, overlap and raycasting tests, could be used for all 2D intersection/overlap testing in libgdx. -> new class in math, uses box2d internally