/* File: obj_kind.c */

/* Purpose: Code for the object templates */

/*
 * Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
 *
 * This software may be copied and distributed for educational, research, and
 * not for profit purposes provided that this copyright and statement are
 * included in all such copies.
 */

#include "angband.h"


/* Base size of k_info */
#define K_INFO_BASE_SIZE  500

/* Amount of entries to add when resizing k_info */
#define K_INFO_RESIZE  50

/* Size of the allocated */
static s32b k_info_size = K_INFO_BASE_SIZE;


/* Allocate k_info */
errr k_info_alloc(void)
{
	/* Create the storage for the object templates */
	C_MAKE(k_info, k_info_size, object_kind);

	/* Success */
	return 0;
}


/* Free k_info */
errr k_info_free(void)
{
	k_info_size = K_INFO_BASE_SIZE;

	C_KILL(k_info, k_info_size, object_kind);

	/* Success */
	return 0;
}


void k_info_reset(void)
{
	int i;

	/* Reset the "objects" */
	for (i = 1; i < max_k_idx; i++)
	{
		object_kind *k_ptr = &k_info[i];

		/* Reset "tried" */
		k_ptr->tried = FALSE;

		/* Reset "aware" */
		k_ptr->aware = FALSE;
	}
}


/* Add a new object template */
object_kind *k_info_add(object_kind *k_info_entry)
{
	/* Resize if necessary */
	while (k_info_size <= max_k_idx)
	{
		k_info_size += K_INFO_RESIZE;

		/* Reallocate the extra memory */
		k_info = realloc(k_info, k_info_size * sizeof(object_kind));

		/* Failure */
#ifdef JP
if (!k_info) quit("メモリー不足!");
#else
		if (!k_info) quit("Out of memory!");
#endif


		/* Wipe the new memory */
		(void) C_WIPE(&k_info[(k_info_size - K_INFO_RESIZE)], K_INFO_RESIZE, object_kind);
	}

	/* Increase the maximum index of the array */
	max_k_idx++;

	/* Copy the new object_kind */
	(void)COPY(&k_info[max_k_idx-1], k_info_entry, object_kind);

	/* Success */
	return (&k_info[max_k_idx-1]);
}


/*
 * Initialize some other arrays
 */
errr init_object_alloc(void)
{
	int i, j;
	object_kind *k_ptr;
	alloc_entry *table;
	s16b num[MAX_DEPTH];
	s16b aux[MAX_DEPTH];


	/*** Analyze object allocation info ***/

	/* Clear the "aux" array */
	(void) C_WIPE(&aux, MAX_DEPTH, s16b);

	/* Clear the "num" array */
	(void) C_WIPE(&num, MAX_DEPTH, s16b);

	/* Free the old "alloc_kind_table" (if it exists) */
	if (alloc_kind_table)
	{
		C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
	}

	/* Size of "alloc_kind_table" */
	alloc_kind_size = 0;

	/* Scan the objects */
	for (i = 1; i < max_k_idx; i++)
	{
		k_ptr = &k_info[i];

		/* Scan allocation pairs */
		for (j = 0; j < 4; j++)
		{
			/* Count the "legal" entries */
			if (k_ptr->chance[j])
			{
				/* Count the entries */
				alloc_kind_size++;

				/* Group by level */
				num[k_ptr->locale[j]]++;
			}
		}
	}

	/* Collect the level indexes */
	for (i = 1; i < MAX_DEPTH; i++)
	{
		/* Group by level */
		num[i] += num[i-1];
	}

	/* Paranoia */
#ifdef JP
if (!num[0]) quit("町のアイテムがない！");
#else
	if (!num[0]) quit("No town objects!");
#endif



	/*** Initialize object allocation info ***/

	/* Allocate the alloc_kind_table */
	C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);

	/* Access the table entry */
	table = alloc_kind_table;

	/* Scan the objects */
	for (i = 1; i < max_k_idx; i++)
	{
		k_ptr = &k_info[i];

		/* Scan allocation pairs */
		for (j = 0; j < 4; j++)
		{
			/* Count the "legal" entries */
			if (k_ptr->chance[j])
			{
				int p, x, y, z;

				/* Extract the base level */
				x = k_ptr->locale[j];

				/* Extract the base probability */
				p = (100 / k_ptr->chance[j]);

				/* Skip entries preceding our locale */
				y = (x > 0) ? num[x-1] : 0;

				/* Skip previous entries at this locale */
				z = y + aux[x];

				/* Load the entry */
				table[z].index = i;
				table[z].level = x;
				table[z].prob1 = p;
				table[z].prob2 = p;
				table[z].prob3 = p;

				/* Another entry complete for this locale */
				aux[x]++;
			}
		}
	}

	/* Success */
	return (0);
}


byte get_object_level(const object_type *o_ptr)
{
	return k_info[o_ptr->k_idx].level;
}


s32b get_object_cost(const object_type *o_ptr)
{
	return k_info[o_ptr->k_idx].cost;
}


cptr get_object_name(const object_type *o_ptr)
{
	return (k_name + k_info[o_ptr->k_idx].name);
}


/* The player is "aware" of the item's effects */
bool get_object_aware(const object_type *o_ptr)
{
	return k_info[o_ptr->k_idx].aware;
}


/* The player has "tried" one of the items */
bool get_object_tried(const object_type *o_ptr)
{
	return k_info[o_ptr->k_idx].tried;
}


bool object_is_potion(const object_type *o_ptr)
{
	return (k_info[o_ptr->k_idx].tval == TV_POTION);
}
