
25aug16

AdaVenture Concept

Blocky, retro, point&click similar to original adventure [OA]
...a MINIMAL extension to 3D of OA with cubical avatar.
May, or may not, eventually hook into adagate exit blocks.

3 scene types:
.) dreary outside with skybox, castles, foul moats, dragons.
.) dark maze with high walls, skybox, fog;
.) interiors with keys, magnets, bats, chalice.

Possible new elements:
.) dark forest with quicksand, gnomehuts.

Storyline (same as OA):
	adventure-like search for keys to return a chalice
	to the castle (adobe, wood, brick, granite).
	The searcher must find a sword to slay dragons,
	then traverse a maze in the fog to find the keys
	and chalice...
	.) click objects to pickUp/drop...doors open
		if key is being held...dragons die if sword
		is being held, kill you if not, etc.
	.) moving dragons and bats, perhaps unicode-characters 
		could move thru 3D space similar to the 
		portal-gun-beam letter "O".

-- dragon  §  S
-- sword   Ϯ  !
-- key     ߞ  F
-- chalice ♈  Y
-- bat     Ж  ~




