
25aug16

AdaVenture Storyline

Young King Xerxes was given a golden chalice by his father, Darius the Great,
who has since passed away.  It has now been stolen by King Leonidas of Sparta.

Your quest is to help Xerxes find and return the royal chalice to its pedestal 
within the castle.  To do so you must unlock gates to various realms, 
slay dragons, avoid pesky bats, and conquer mazes.

Retro, point&click similar to the original adventure [OA] game,
from Atari...a MINIMAL extension to 3D of OA.
May, or may not, eventually hook into adagate exit blocks.

3 scene types:
.) dreary outside with skybox, castles, foul moats, dragons.
.) dark maze with high walls, dynamic sky, fog;
.) interiors with keys, magnets, bats, chalice.

Possible new elements:
.) dark forest with quicksand, gnomehuts.

Storyline (same as OA):
	adventure-like search for keys to return a chalice
	to the castle (adobe, wood, brick, granite).
	The searcher must find a sword to slay dragons,
	then traverse a maze in the fog to find the keys
	and chalice...
	.) click objects to pickUp/drop...doors open
		if key is being held...dragons die if sword
		is being held, kill you if not, etc.
	.) moving dragons and bats, perhaps unicode-characters 
		could move thru 3D space similar to the 
		portal-gun-beam letter "O".

         uni  ascii
-- dragon  §  S
-- sword   Ϯ  !
-- key     ߞ  F
-- chalice ♈  Y
-- bat     Ж  ~


Symbols Embedded in my alphabet "rods3whk.png":
--
--       bat1="{" 
--       bat2="}"
--     Dragon=">"
-- killDragon="<"
--      hand ="`"
--   whiteKey="~"
--   blackKey="|"
--   greenKey="^"
--     spider=":"



