::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::         Sokoban (c) by Falcon Co., Ltd., Japan         ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::                    File Format 0.17                    ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::                                                        ::
:: File Notes                                  Optional   ::
:: Puzzle 1                                    Required   ::
::    Title                                    Optional*  ::
::    Board                                    See legend ::
::    Puzzle Notes                             Optional   ::
::    Saved Game or Solution 1                 Optional   ::
::      Title                                  Optional*  ::
::      Moves                                  See legend ::
::      Notes                                  Optional   ::
::    Saved Game or Solution 2                 Optional   ::
::    ... (more saved games and solutions)                ::
:: Puzzle 2                                    Optional   ::
:: ... (more puzzles)                                     ::
::                                                        ::
:: Remarks:                                               ::
::                                                        ::
:: File Notes                                             ::
::   File notes consist of unstructured text and          ::
::   key/value properties, such as "Author: Name". Lines  ::
::   beginning with "::" are comments meant to be read    ::
::   only by a person examining the file in a text        ::
::   editor, and should not be displayed by the Sokoban   ::
::   program.                                             ::
::                                                        ::
::   The optional but recommended property                ::
::   "Collection: Name" assigns a name to the puzzle      ::
::   collection. When a collection is copied from the     ::
::   internet, for example, and pasted into a Sokoban     ::
::   program, this information allows the collection to   ::
::   be saved with the proper name.                       ::
::                                                        ::
:: Titles                                                 ::
::   A title line is the last non-blank text line before  ::
::   a board, a saved game, or a solution, provided the   ::
::   line is preceded  by a blank line or it is the only  ::
::   text line at this position in the file.              ::
::                                                        ::
::   Title lines are optional unless a single or a last   ::
::   text line from a preceding puzzle, saved game,       ::
::   solution, or file header can be mistaken for a title ::
::   line.                                                ::
::                                                        ::
:: Puzzle Notes                                           ::
::   Two special key/value pairs are supported in puzzle  ::
::   notes: "Title" and "Author", hence, titles can       ::
::   either come from a title line or from a key/value    ::
::   pair.                                                ::
::                                                        ::
::::::::::::::::::::::::::: Board ::::::::::::::::::::::::::
:: Legend.................:      :.................Legend ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Wall...................: #  # :...................Wall ::
:: Pusher.................: p  @ :.................Pusher ::
:: Pusher on goal square..: P  + :..Pusher on goal square ::
:: Box....................: b  $ :....................Box ::
:: Box on goal square.....: B  * :.....Box on goal square ::
:: Goal square............: .  . :............Goal square ::
:: Floor..................:      :..................Floor ::
:: Floor..................: -  _ :..................Floor ::
::                                                        ::
:: Remarks:                                               ::
::                                                        ::
::   The first and the last non-empty square in each row  ::
::   must be a wall or a box on a goal. An empty interior ::
::   row is written with at least one "-" or "_".         ::
::                                                        ::
::   Boards may be run-length encoded (RLE), e.g.,        ::
::   "###----p.#" may be encoded as "3#4-p.#", and        ::
::   "#-#-#-##-#-#-#" may be encoded as "2(3(#-)#)".      ::
::   A row cannot be split over multiple lines.           ::
::                                                        ::
::   Rows may be combined on a single line by using "|"   ::
::   as a row separator, e.g., "--3#|3#-#|#pb.#|5#".      ::
::   A "|" at the end of a line is optional and may be    ::
::   omitted.                                             ::
::                                                        ::
::::::::::::::::::::::::::: Moves ::::::::::::::::::::::::::
:: Legend.................:      :.................Legend ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Move pusher up.........: u  U :.......Push/pull box up ::
:: Move pusher down.......: d  D :.....Push/pull box down ::
:: Move pusher left.......: l  L :.....Push/pull box left ::
:: Move pusher right......: r  R :....Push/pull box right ::
:: Begin jump.............: [  ] :...............End jump ::
:: Begin pusher change....: {  } :......End pusher change ::
:: Current position.......: *  * :.......Current position ::
::                                                        ::
:: Remarks:                                               ::
::                                                        ::
::   Moves may be run-length encoded, e.g., "3r4U" means  ::
::   "rrrUUUU", and "2(3(dr)R)" means "drdrdrRdrdrdrR".   ::
::   Each line must, however, have at least one proper    ::
::   non-digit character. Spaces between moves are        ::
::   allowed.                                             ::
::                                                        ::
::   Jumps and pulls: Only in reverse mode saved games    ::
::   and solutions.                                       ::
::                                                        ::
::   Reverse mode saved games and solutions must begin    ::
::   with a jump, even if it is empty. An example:        ::
::   "[]U[rr]d".                                          ::
::                                                        ::
::   Pusher changes: Only in puzzles with multiple        ::
::   pushers, e.g., Multiban. Moves inside the braces     ::
::   depict the relative movement to get from the         ::
::   currently active pusher to the next active pusher.   ::
::   At game start, a "{...}" sequence activates the      ::
::   pusher relative to the top-left pusher. An example:  ::
::   "{rddd}Urr{uul}uLU". If the top-left pusher is the   ::
::   first active pusher, then the empty "{}" can be      ::
::   omitted.                                             ::
::                                                        ::
::   The current position is optional and defaults to the ::
::   position after the last move.                        ::
::                                                        ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Date Created: 2001-11-13  19:30:29
Date of Last Change: 2013-09-27  14:52:21
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Author: David Holland
Copyright: David Holland <dholland@dholland.karoo.co.uk>
Collection: Holland
These levels may be distributed freely as long as this copyright message is retained.

Author's notes:

The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)


The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.


The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.


The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.


The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...


The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.


The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.


dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.


David Holland, "Spade"

     ####
   ###  ####
 ### $ $   #
 #   #..#$ #
 # $$#*.#  #
 #   ....$ #
## # .#.#  #
# $##$#.#$ #
# @$    .$ #
##  #  ##  #
 ###########

Author: David Holland
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
RRRUUluRRRdddLdlUUUluRllluurrDullddrRdrddrruuuuuluurDDDDDuuuurrrdddddd
LLLLdlUUdlllUUUrruuuRldddlldddrrrrrrrruuuuuulllulDrrrrddlUrdddlULrrddd
lllllllluuurruuurrrddDrrruuuLLrrddddddlUUddllllllluuurruullDDDDldRRRRR
RRlllllluuurruuurrurDDurrrdddLLrrddddlUUUruLUUruLLrddddddllllllluuurru
uurrurDlllddLulDDDDldRRRRRR


David Holland, "Ninevah"

   #####
####   #
#@$  # #
# $$$  #
##.#.  #
#  ..# #
#  #.* #
# $.$ ##
###   #
  #####

Author: David Holland + sokgen
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
RDDDrruUrrdddLddlluRdrUlUUlllddRUluRuuRRDDurruuullDDlluRdrDrruLLrruull
DDLulD


David Holland, "CrissCross"

   #####
  ##  @####
  #  #$$  #
###.#   # #
#  $#.#$  #
#   ...  ##
###$#.#$ #
  #     ##
  ###   #
    #####

Author: David Holland + sokgen
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
DRdDrdLLLuuRurDDullddrRllLLUlldRRRRddllUdrruuuurrddLruulldDDulLddrRuuu
uruulldlDDDrrrrurruuLLdddlllluuururrDrdddlluuRldddddrruUrULLrdddlluuUl
luuururrdrDDuurrddLdLLrruruulldDrdLddLdlUllUUUlldRR


David Holland, "Carousel"

   ####  #####
####  ####   #
# $  $     $ ####
# #   # ### #   #
#  $   $ # $$ $ #
###  ## $@$     ##
  #$ ##  # $$ $$ #
  #    $  ## ##  #
 ### #$##  ...# ##
 #  ..*.*..##.# #
 # #..*.....*.# #
 #   ########   #
 #####      #####

Author: David Holland
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
LuLuulLddlddddddrRRuRRuulLLLrrruuuluullddlddDDurrrruuulDDrdLLLrrrrdrrr
rdddrruuuuULullDDuurrdLullLLLulDDrdrdddrrRllluurrRuUruLLLdRurrrdrddddd
llUlllluurrruUruuurrdDlldlddlllddrrrrdrruuuuruLLLuLDDulluLLddrdrDldRRR
lllulldlluRRRRlllldldlluurRRRdrRRRRlluuuluuuluullddlddDDurrDDldldlluur
RRdRRRRRUluulLLLrrruuuluullddlddDDurrdDldRRllldlluurRRluuuuuuruulDDDDD
DDurrdDRRllldldlluurRRRuurruuulLLulDDDDDurrddldldlluurRuurrddRdLuuulld
dRluuuuurrrDDrdrdRddlLrruulDrdLuuulLLLrdDrRlluurrrdDuuluurrdrruLLLLulD
DuulllddDDurrddlLddlluuRRRRRRRurDluulLLLrrruurrrrruurDrdLLLLLLLulDDuul
llddDDurrddlLddlluuRRRRRRRuulLLLrruuulllddDDurrddlLddlluuRRRRRRlluuruu
uuurrrurrdLdDuuLLLLLLulDDDDDDDDllddrrUdlluurRRRRluurruurrdrrruuLdLLLLu
lDDrdLLLrruuulllddDDurrddlLddlluuRRRRuuruuuuurrrrdDrdLLLLulDDrdLLLrruu
ulllddDDurrddlLddlluuRRRluuuulUlluuRRDullddrRurDDDDDDllddrrUdlluurRuuu
uuuruulDDDDDDDDuulUUruuulllddrRurDDDDD


David Holland, "Pattern-oster"

  ####
  #  #
  #  # #######
  #  # #..   #
  # ####..##$###
  #  $ $.*     #
  # #$ #*.# $# #
###$#  #..#  # #
#   #$ #*.# $# #
# # #  $..#  # ##
# #$#$ #..$  #  #
#   #  #..#   # #
# #@# $#*.#$# # #
#  $#  #..#   # #
##   $ $ $ ###  #
 ####   #      ##
    ############

Author: David Holland
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
ullddrdrrRuuuruuRRddDruuUUUlUUUdddrdddRRuuuuurrrdddddrddddldlllllUUUlu
urrruuuuulLDlUruurrrDulllddrrddddddrrddllUUUlllddrdddrrrrruruuuuluuuuu
lLLdddDrDLLLulDDurrrdddrruuLrddlluUruLLLullluuuuRRdrUUdlllddddddlddrUl
dddrURRlllllluluuuuurrUUUrRRRRdrUlllddddlDDDrUUluRRRUUddDrrruuuuurrrdd
dddrddddldlllllUUdlllUUUUluRRldddddlllluluurrdDldRRRdrUUdrrrrdrrrruruu
uuluuuuulllddrDDDllllUUrUdldllldddDrUUUluRRluuuullldddlldddddrrdrRdrUr
rrrdrrrruruuuuluuuuullDDDlddllUUddlUlluuuulllddddDDDDldRRRRRRllUUUUluR
uulUdDDDurRRdrUdrrdddrruuLrddlluUruLLLrruurDDldddrruuLrddlluUruLLruuuu
uLrrrrdddddrddddldlllllUlllllluuuuuuuuurRRRllllUUruulDDDDDDDDDDDDldRRR
drUUUUUlDDDuuuuRRRllluuuulldddddddddrRdrUUUUUluRR


David Holland, "Saturnine"

##########
#   ##   ######
# $   $ $ #   #
# $ #  .$ #   #
###  ##.#  $ ##
####$##.###. #
#   *.......$#
#    ##.##   #
##$####.######
#  $ # . #   #
#  #  **$    #
#  $ # @ # $ #
# $   #####  #
###   #   ####
  #####

Author: David Holland
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
UUUUUrrrruruulDDulluuLullDRddDDDurrrdrrUUUluurrdLulDDlluuLulDDDDDllLdl
luRRRRRRRlluuuullllddrDuluurrrrddddllLdlluRRRRRRlllluuluuulldRRRRRurDD
DDuuullllddrddrrRuuuulllllldRurrrrrddddllluulUluRRRRurDDDuurrdLulDulld
RulllddrdddllDDlddrUUUUluRRRRRlllldddddldRRdrruLuLrddlUlUUUUUluRRRRlll
ddddddrruLdlUUUUUluRRRlldddddrruuLrddlluUUUluRRldddrrdrRdrURRRurrdLLLL
LrrrrrddlUruLLLL


David Holland, "Briefcase Alt 23"

  #####
###   #
# $*@.###
# # *$  #
# #. .# #
# #$* $ #
#    .###
###   #
  #####

Author: David Holland + sokgen
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
DldDRUrDuUrrddLLulluRuulDrddrdrruulLdlldRddlUlluuuuRRurrDDrrddlLrruull
DlDRuuuulldllddddrrdrUllluuuurrurrdddllDurruuulldllddddrRuurruuLLrrddl
ldddrrUUUUrrddLruulldlldddrruUddlluRluuURuulDDrdDrrruulLrrddllllddrUll
luuuuR


David Holland, "Salamandar v3"

      #####
#######   ###
#   ## $ $  #
# # ##    # #
# #..$ $ ## #
#  .$# $#   #
###..# $ @$ #
  #**# $ # ##
  #..#   # #
  #..##### ##
  #.*#   $  #
  #..# $    #
  ##.### #####
  # $      $ #
  #   ####   #
  #####  #####

Author: David Holland
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
urruuulLdldLurrurrdddlldlddlluuuUrrururrddddLdddddllddllldlluRuuluuuUU
UlluuurrdDDDDDDDuuuurDluuurRRddddrruuRurruuulldldLLLLDllluuurrdDDurrrd
dddrruuLrddlluUUdrrrurruuulldlldLLLdlDDrUUllluuurrdDDuRRRddrrrurruuull
dldLLLLdddlDDrUUUUlDDDuuuURRRddrrrurrdLLLrrdddddllddllLdlluRuuUUUUUluu
rrrddddrruurrdddddllddllLdlUUUUUUluurUldddrUluulluuurrDDDDDrddddddrrrr
uurruuuuullddlluuuulLdlddrUUllluuurrdDDDrdddddddrrrruurruuuuullddlluuu
ulLdlUrdddddddddrrrrrrdrruLLLLLLLdlUUUUUUUUdddddddrrrruuulldRurDDurruu
uuullddlluuuulllddrdddddddrrrRuuuRdrUUUUddddllddlllluuuuuuululluuurrDD
DurrrddddrruururruuulldldLLLLDDDDDDuuuuullluuurrdDuulldddrRurrrrruruul
lDDrdLLLLDDDDDuuuullluuurrdDuulldddrRurrrrruruLulDDrdLLLLDDDDuuullluuu
rrdDuulldddrRurrrruulDrdLLLDDDuullluuurrdDuulldddrRurrrddddrruuLUluurr
dLLLLDDullluuurrdDuulldddrRurrrrddrddlUUUluurrdLLLLDllluuurrdDrrrrdddl
UUruLLLrrrddrrurrdLLLLdlUUruLLrrddrrrdddddllddRRdrruLLLLLLLdlU


David Holland, "Abstract"

 ######
 #    #
##. * ##
# . $  #
# #**# #
#  *+* #
## $$ ##
 #    #
 ######

Author: David Holland
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
LUUluurrrddrddLLrddlULrruruuluulllddrdDRluuluurrrddLDDuuruulDDuullddRl
uurrdLrrdrddLddllUUUURlddddrruuLUUldDrrddlUUrruuLuullDDllddRRlluurruur
rddrddlddlllUdrrruuruuluullddllddRdRRdrUllluluurruurrddLL


David Holland, "Storm (in a teacup) v6"

####
#  #######
#        #
#  ###$# #
##.# # . #
 # # #$* #
 #.### + #
 # $ #$* #
 # #   . #
##.####* #
#  $ $ * #
#       ##
#########

Author: David Holland
The dh1 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh1 Sokoban levels by David Holland.
Original release date: October 2000

I have experimented with computer-generation for several of the smaller puzzles hence the "co-authorship" with sokgen (a computer program of mine). If you like the puzzles email me and if you have stylistic criticisms direct them to sokgen :-)

Solution/Moves (Built-in)
ruuuulllllldddddddddrruLdrrruLdlllUUUUUUUUluurDDDDDDDDuuuuuuurrrrrrddd
dddlllluLrdrrrruuuuuullllllddddDrrdrrrruuuullUdrruulLLLLrrrrrddddddlll
lulluuuuluurDDurrrrrrddddlUrdddlUUlDrrdddLUUUddddlluRdllluRdllluRuUUrr
drRurrddlUlllullddddrrrrrUruuuuuuuullddDDDuuuuurrddddddddlldlllluuuurr
drRllullddddrruLdlUrrRR


David Holland, "Egg"

     #######
    ##     ##
   ##  # #  ##
   #  #   #  #
  ## #  *  # ##
 ##  # * * #  ##
##  ##$.#.$##  ##
#  # $  #  $ #  #
# # *  *.* .* # #
#  $ ##. .## $  #
# # *. *.*  * # #
#  # $  #  $ #  #
##  ##$.#.$##  ##
 ##  # * * #  ##
  ## #  *  # ##
   #  # @ #  #
   ##  # #  ##
    ##     ##
     #######

Author: David Holland
The dh2 collection of Sokoban positions is
copyright David Holland
<dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
ruruLddlddllululuulululuurRdRdRRuRurrDDDuuullUddldllululluurururuururu
rrddldldDrUrUUdrrdLddDllddldllulullddrdrdrddrdrdrruululuUrUUddlddrdrdd
llululuulululuurrdrdrRdrDluuurDlllululluurururuurururrrrdrdrddrdrdrddl
LuLuLLdlUUdrrrdrddLdLLulLuulUUluuRurrdrdDlddlddrrdrruruululLulDrrrdrdr
rddldldlddldldlluururuUlUdrddldlddrrururuurururuulldldlLuLrddlUrdddlUd
dlddllululuulululuurrdrdrrddrRlluulluluuRRRRuulDrdLuuuururrdDrddrrdrdd
lUddlluRlddddldllUluuulluluuruRRurDluuurDRluurrdLdllddlldDllluurururuu
rururrDDlDlddddL


David Holland, "Square Version 3"

      #####
      #   #
####### # #
#    $ $ $#
# # ..... #
#  $.$$$.$#
### .@# . #
  #$.$$$.$##
  # .....  #
  #$ $ $   #
  # # ######
  #   #
  #####

Author: David Holland
The dh2 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
luuulllddrRurDDuurruRdrddrDullUrurDDldddrruLdlUlldLullUUruurrRuuurrdDL
DDrdDuuluuruulldDldRlllddrUluRluRRlllllddrRdrUldddrUdrdddlluUUUUdddRld
drruUruLUdrrrdLLrrrruLLLrruuulldDLLUURRuUrrDDDDuuuuuullDDllllllddrRddd
dddrruUrrrrruL


David Holland, "Clover Version 4"

 #### ####
##  ###  ##
#    #  . #
#   * *   #
## * $ * ##
 ## *@* ##
## * * * ##
#   * *   #
#    #    #
##  ###  ##
 #### ####

Author: David Holland
The dh2 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
RuLuRurrddLUluRdllddrUdlLdRdRUddrruuLUdLddrUllLuurDldRldlluRluRRuruuLD
uullddRDuluurrdrdLuulldR


David Holland, "Prefab #5"

          ####
       ####  ######
       #  # .##   #
       #  $  #  # #
 #######.*.**#$## #
 #        #     # ##
## ##$##### $  $#  #
#  # . *  ####  ## #
# ##$* *$ #   #  # #
# #  .....$@$    # #
# #   ##  ######## #
# ##  ##  #        #
#  ######## ########
##          #
 ############

Author: David Holland
The dh2 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
LLLruulDDLLuullDDRddlUluRuurrdRdrruLdrrrurrdLLLLLrddlUrurrrrrruuluulll
dRluUUrDllLdllllDulllddldddddrdrrrrrrrrruurrrrrrruuuuuluuuulldlDDlLuuu
ulDDrdLrdrruururrddddrdddddlllllllddllllllllluluuuuuruurrrrrrruuRRdLrr
ddlUruLrUddrrrDDlUruLLLdlUdrRurrddlUruLLdlUrrrddDrdLLLLLL


David Holland, "Figure Eight"

 #####   #####
 #   #####   #
##     *     ##
# **##$.$##** #
#  . # * # .  #
# ** #$.$# ** #
##   # . #   ##
 ### ## ## ###
  #  ## ##  #
  #    $    #
  #### @ ####
     #####

Author: David Holland
The dh2 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
lulluuuuulDrddddrrdrrurruuuuurUdlddrrUruLruLuulldllLLLLulldDlddRdRlulu
uruurrdrrrrrrRurDDrddldlldddlldlluRuuuuUrUdldddddllluuUlluluuruurrdrrr
RddllUdrdddddllluuulluluurDrrDDllURlluuruurrdLDDullddrdrrDDldRRRdrUUUU
lUUrruulLLLulDrrrrrddllUdrruulLddddrUluuurrRRurrddrddldlldddlLdlUUUUrU
UUdddldddllluuulluluurDrrDDDDldRRRdrUrrruuurruruuluulldlLddddlluuuuLLu
llDDldRuuurrdLulDrrrrddddrruuuurrurrddrddldlldddlllUUddrrruuurruruulDu
uulldRurD


David Holland, "Skewsymmetric Pattern #6"

         #####
      ####   #
   ####    # #
####  $ # $  ##
#   .#.$.$.$. #
# # $.$.$.$.# #
#  $.$.$.#.$.$##
##  $.#.$.$.$  #
 # #.$.$ $.$.# #
 #  $.$.$.#.$  ##
 ##$.$.#.$.$.$  #
  # #.$.$.$.$ # #
  # .$.$.$.#.   #
  ##  $ # $  ####
   # #  @ ####
   #   ####
   #####

Author: David Holland
The dh2 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
luLddlluuuluUddrdddrruuuUrRuRuUrRdDLLrrrRuruulLrrddldddldlLuULLdRuuuul
LuUrUrRuUrrdrdDuululldddRDululldldddRurrUdllUlulUlLdRdLdDrDuRlUluuuull
lddrdRlddRRldddrdddrruuuRddrrUUdrrruruuuLrruuLLDLruruuulullddllLLrrrru
ululldDDDurrruurrdrdddrddldddldllldllldlluuuluuuluuuluurrrurRlldddDllu
RUdlluurRdddlddrdddrRldddrruuLrddlluUrrrdrrurrruruulUdDrdrruuLLruuuluu
ululllDrRuruullDDulllDD


David Holland, "Butterfly #3"

###############
#   #     #   #
#  . * *@*  . #
##$##  *$ ##$##
#    #   # $  #
#  #*#####.#  #
# $* #   # .$ #
##   #*.$#   ##
 ###     * ###
 #  . * * $. #
 # ## ###.## #
 #    # #    #
 ###### ######

Author: David Holland
The dh2 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
ulldLurrrdLrRRRurrdLDDrddLdlldLLLdRurDllLLddllluurRRuRllullUluurrrDDDl
luRlluurDldRdrrDrdddllluurRllddrrruURuRRdrRuurruruuluuLLLulldRRulllldd
rdrrUruulllDlLLulldRDDrrdDDDulluRlluurDldRuuuuRRRurrdLLLLulDDDuurrrrru
rrdLLrrRRurrdLLLLrrrddrddlUUUddddlluuuRldddddlluRdrUUUddllluurDldRlldl
ddllluurRuRRdRUllldRluulluluurrrdDDDulluRdrUllluurDldRuuuurrrurrdLLLrr
rurrddldllUluurrdLurrrdLrrrurrdLLLrrdDrddlUUU


David Holland, "Crossed Swords Version 10"

 ##### #####
##   ###   ######
#  #  ##      $ ##
# $$   ##*###  $ ##
#  # $ #...  #  $ ##
# $# # # *$# ##  $ #
#    $ #...#   #$  #
##  #####.## $    ##
# .#...##.### ##  #
# *.*....*.. $#####
# .#. .##.### #####
## # ####.#       #
## $  ###*#$#$$ $ #
#  ##   $@$    ## #
# $ $ #$### # $   #
#     #     ##    #
###################

Author: David Holland
The dh2 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
RRRRdRdrrruuuulllluUlllLLLLdllddrddLdllluuruuuUUdddddlddrrrruuuluurruu
lDrrrrrrrrddrrrrddddlllulullllUUUdddrrrrdrdrrruuuullllllDurruulllLdddd
rRuurrrrrrddddllluluUUllddRllluuuuuuuluurrDLulDurrrrddrrdrrruruLuLuLuL
LLLLulldRDDDDDDDDDuuuuuuurrrddrrdrrruuululullllLulDDDDuuurrrrdRdRdRDrr
uLuLuLrdrddlUlUlUdrdrruLuLuLLLLLulDDurrrrrrdrddlUlUdrrrddddlUUUddllull
dRRRRdrUUdllllluuulldlDDDDDurrrrUdlllluuuururrdddRRRllddllllLLLullDDRU
luRdlllddddlddrrrruurrRRRRddllllUdrrrruuuurrUUUdlllluuuuluRRluurrrrdrd
rdrdrruLuLuLuLLLLLulDDDDDDDuuuuuurrrrrrdrdrddlUlUlUdrdrruLuLuLLLLLulDD
urrrrrrdrdddrddlUUUlUlUdrdrddllulldRRRllddddrrrrddddlllulUUUUUUdddrrdL
urrrddddllluUUdlUUllddRluurrUUlllLuuuuruLuurrrrdrdrdrruLuLuLLrrdrdddrd
dlUllulldRRRRUUlUlUluLLLulDDDDDDDDLLLLdlUllddddlddrrrruurRRRRRuurruuUd
lllluuuuuuurrrrdrdrdrruLuLuLLLLLulDDDDDDDuuuuuurrrrrrdrddlUlUdrrddddrU
UruLdlUddllulldRRRlldddddrddlUUUUUUdlllLLLLLLLrrrrrruuuuuuurrrrdrdrdrr
uLuLuLLLLLulDDDDDDDuuuuuurrrrrrdrdddrddlUUUlUlUdrdrddllulldRRRlldddddr
ruLdlUUUUdlllLLLLrrruuuuuuurrrrdrdrdrruLuLuLLLLLulDDDDDDDuuuuuurrrrrrd
rdddrddlUUUlUlUdrdrddllulldRRRllddddrrrrdLLLdlUUUUUdddllddRlllllllddll
lluuruuuluurDrrdrUrrrRRluuuuuuurrrrdrdrdrruLuLuLLLLLulDDDDDDDuuuuuurrr
rrrdrddlUlUdrrrddddlUUdllulldRRRlldddddrrrrddlLdlUUdlUUUUUUdddddllllll
llddlllluuruuUluurDrrrrrrRuuuuuuurrrrdrdrdRdrddlUUUddllulldRRRllddddrr
dLdlUUUUUdddddllllllllddlllluuruuUluurDrrrrrrruuuuuuurrrrdrdrdrdrruLuL
uLuLLLLLulDDDDDDuuuuurrrrrrdrdrddlUlUlUdrdrruLuLuLLLLLulDDDDDuuuurrrrr
rdrddlUlUdrruLuLLLLLulDDDDuuurrrrrrddlUruLLLLLulDDDuurrrrrrdddrrdddlUU
UruLdlUruLdlUruLLLLLulDDurrrrrrdddrddllulluuLrdddRRRRdrUUruLdlUruLdlUr
uLdlUruLLLLLulDrrrrrrdddrddlllddddddllllllllddlllluuruuUluRRRRRRRlllll
luUruruuuuulldlddddRluurDDDDldRRRRRRllllluuuuuluurDDDDDDldRRRRRlllluuu
uuuuurrddLruulldDDDDDDldRRRRllluuuuuurrdddLruuullddDDDldRRRlluuuuuurrr
rdddLLLruuullddDDDldRRluuurrrruuLulDDurrddlLLruuullddDDDldRddddlddrUUU
UUUddddddrruLdlUUUUUddddrrruulUdLrrddllluUU


David Holland, "Interlocked Goals"

#########
#   #   ####
#    * ..$ #
###$## # $ ##
  #  $  #  @##
  ##   .###  ###
   ####    # $ #
      #$.#*    #
     ## * . ####
     # $.*.##
     #     #
     #######

Author: David Holland
The dh2 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
drddldlddlllluRuRuuluuluuLrdddlluRdrrdrddlddrUUddrruururuululuuLLLulld
RdDrddDDrddrruururuulullUluLulDlLLulldRRRRurrdrdrrdrdrddldlddlluuluuuu
llllUdrrrrddddrddrruururuulullulululldlLddrrrrddddrdRdllluRRluuuuulldR
urDDDDrddlluRuuuuulllluurrurrdrdrrdrdrddldlLrruruulullululLLrDDrddrrrD
rrrruLdlllullluuluurrdrrdrdrDrdLLruululuuLLLulldRRlddldRullluuRRRlllul
ldRRR


David Holland, "Meshed Squares"

 ############
### .*.*.$  ##
#   * $ * $  ##
#  $.$.*.*.$  #
# $ * *@* * $ #
#  $.*.*.$.$  #
##  $ * $ *   #
 ##  $.*.*. ###
  ###########

Author: David Holland
The dh2 collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The dh2 Sokoban levels by David Holland.
Original release date: June 2001.

There are no computer-generated levels as I am trying to evolve a puzzle-making style, and so experimenting with as many different forms as possible. Some of the puzzles are very, or slightly, symmetrical as a stylistic device (in this I am influenced by David W. Skinner's excellent Sasquatch puzzle sets at his Sokoban page). Others are completely unsymmetrical and the style is in the variations alone.

Solution/Moves (Built-in)
LuUrRdRdLdDuurRdLrDrrruuulululLDllldRullLLDrRRdRlullllluRRlldddrdrRuRl
URldddRUllluRlURuRRlUllldRRurrrrrrurrdLLLLLLrrrrrrrdDDrdLLruLruLUruLLL


David Holland, "Maelstrom Collection #1"

 #######
 #     ###
 # .* .  #
 #.## #$$#
##*#.    ##
# $ . .#  #
# . ##$   #
###$ $@$ ##
  #   ####
  #####

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
UUdrruulLLdlldlluRRRRurrrddlldLdllUUddrruLrruUluuuulllddDDRRRuuurrrDDl
LrrDrdLdLLLdllUUddrruruUddrruuuuulllLullddddRRRUUddlldddrruLdlUUdrrrrr
uuuuullullllddddRluuuurrdLulDDuurrrrdLLLulDrrrrrrddlLrrdddlluUlUUddrdd
rruuuuullLLrrrrddlLdlUUdrrruullLddrrUruLrddddLdlU


David Holland, "Maelstrom Collection #2"

    #########
    #   #   #
    #  . $. #
    ##$### ##
#####   #   #####
#  ##$.*$..$##  #
#     . # .  $  #
# $#  $ # $  #. #
## ##.#####.## ##
# .# $  #  $ #$ #
#  $  .$#$.   . #
#  ##$..@..$##  #
#####   #   #####
    ## ###$##
    #  $ .  #
    #   #   #
    #########

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
lluurDllluRuuurrdLuuurDRRuruuLLLulldRDDrdrrdrrddDlddllLulluuUluRddddrr
drrruuruuulUUUddlllullDRRRRdrrdddrdrrUUUruulDLLLdddldRRRllldlllulluuur
UdlluRuurrdrrurrDDDDDllDurrrdLLdLdrrUluurrdLuuuuuulldddRluuurrddDlluul
lulldRRRlllddrUdrUllddddrruLdlUUUluRlllDDDlddrURRRurrdddllUUUdddrddRRR
drruLUUluLrdrruuullD


David Holland, "Maelstrom Collection #3"

#### ######
#  ###    #
#  #   ...#
#  #  #...#
## ##$ #  #
 # $   #  #
##@$## # ##
# $$      #
#  $ ## $ #
## #$####$###
#...*.  $ $ #
#  .  #     #
#############

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
DRRRRuullLrrrddllllDDDrdrruLUULulldRddldRuuuurRdddLLrrrrrdrruLLLLLLrrr
rrrdrruLLLLLLLuuLuluUrrrUUluRRurrddddddrdDuuluuuuuulldldddrddRdRUUUUru
ulLdRddddlluullllddrrRRRdrUUUUUluurDrDLddddlllldddrrrrdrruLLLLLdlUUUlu
RRRRdrUUUUUruulldRdddddrDDuullluuuluuRldddllDldRRRRRllldddrrrrdrruLLLL
rrruulUUUUUddddllllllldRRluuuUUluurDDDDDrdrDDullluRRRRRRdrUUUUdrU


David Holland, "Maelstrom Collection #4"

 ###########
 #         ####
## #######    #####
# $#  #  ####     ##
#    $$ .#  # $$$  #
#  #  # *#.$  $  # #
##  #  #.#.#  #$   #
#  $#.*....## $   ##
#  $  #....@# $ ###
## $$$#.... # ###
###   #######  #
  ##         $ #
   ##########  #
            ####

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
luuuRRdrddddrddlUlllllllluUUURRdrrruuurrdrdddDrdLuuuuRRdLuluURRDrrruul
ullDurrdLrrddllULLLLLulDDDDrdLLruuuurrrddrdrUUruLLLLrddDDDrddlUUUUUUlu
LulDDDldllullddddrrrrrrRllllllluuuurrdrruLLruUluurDDDDrddLUdrrruLuuurr
drddddrddlUUUUUrruulLLLulDDDlLddrUdrruLLLrruuurrrrrrdrruulullllDurrDLd
LLLulDDDuurrrruululllulllllllldDlddrUrrdrDDDDDldRRRRRRRRllllllluuuuuul
uurDRRurDDDDDrdrruLuuurrrruululllulllllllldDldRRRRRRurDDDDuuulllllluuu
rrrrrrrrdrrrdDrdLLLulDDDDrdLuuuurrrruurrrdLLrdLLLLLulDDDDuuurrrrrddllU
drrurrdLuullLLLulDDDuurrruurDrdLLLLulDDurrrdddddrddlUUUUUUdddddlllllll
luuuuuUluRRRurDDDuullllllddddRRlluuuuuuurrrrrrrrdrrrddrdLLLulDrrrdddrr
UUruLLLLLrrddddddlllllllluuUUUUluRRRurDDulllddddddllURdrUUUUUluRRRurDl
lllllddddRRdrUUUUluRRRlllllddrDldRRdrU


David Holland, "Maelstrom Collection #5"

        ####
  #######  #
  #       $#
  # *####. #
  # .   #.$#
####$#$.#. ####
#  $ #  $     #
# ##.#  ####* #
# # .#### @   #
# #  $     #  #
#    ##    ####
############

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
rrruulllluuuullllllddrDDDDlddrURRRRRurrrruulllluuuullllllddrrrrddlUdrR
RuuuullllllddrUddddDldRRRRdrruurrrruullLLLLuuLLrrddrrrrrrddllllddllull
luuuuUrrrddrruuurDDluuuurDDDlddlluulllluuRRRRRlllllddrrrrdddlUUdrrruuu
ruulDllllllddrUddddddrrrdrruurrrruullLLLLuuLLrrddrrrrrrddllllddllulllu
uuuUrrrddrruuruulDrdDldlluulllluuRRRRRlllllddrrrrdddlUUdrrruruulDruuul
DDullllllddrUluRRRRRlllldddddddrrrdrruurrrruullLLLLuuLLrrddrrruuuuulDl
lllldDDDDDldRuuuuurrrdddlUUruLLrrddrrrrrrddlUruLLLLLrruuuulllllldDDDDD
lddrUUUUUUrrdddrUrrrrrddlllddllulLrrdrruurrruulllllluullddddlddlluuuur
RllddddrruuruUUdddlddrUUdrrrdrruLLLLrrrrurrruulluuuulllllllddRddlllddd
drrrUrrrrrdrUluRRlldlllllldlluuuurrruuluurrrrrrrddddrrrdddlUruulllllll
uuL


David Holland, "Maelstrom Collection #6"

   #######
 ###  #  ##
## $    $@#
# $ $ #.# #
# ## #..# #
# #   . # #
# #   *.$ #
# ## ######
#    #
######

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
LLddddLLrruuuurrddddLLullluUruRldlddrrrdrruuuululDllulDrrrDDldldRullld
RddllluuuuuRuRRRllldldddddrrruuurrdLruuruurrddddlLUllluUruRldlddrrrdrr
uuuululDllulDlldldddddrrruUluRRdRUlldddllluuuuururrDDDldRRluuuulldRurD
DullldddddrrruuluRR


David Holland, "Maelstrom Collection #7"

#################
#     #   #     #
# .$.$. .  $.$. #
## *#$## ##$#. ##
 #      $.#  $ #
 ## ###*.*# # ##
 #  #.* $ * #  #
 # * $.$@$.$ * #
 #  # * $ *.#  #
 ## # #*.*### ##
 # $  #.$      #
## .#$## ##$#* ##
# .$.$  . .$.$. #
#     #   #     #
#################

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
LrDrRuLuUdddlluuRuUlllllddlddrdDldddrruRRRdrUlllldlluuuruuluuruuluuurr
dLrRRRurrdrRurrDrddLddrddlddllllUdrrrrrdddlluRlLLLdllullldlluuuruuluur
uurrUdrrrddlddrRuUlDrdddrrDurruuruuluuruuullldRRllllulldlLddllddlddrdd
ldddrruLrrrrdrrurRuurruuruulDlLuuuUddddrruuuLrdddllLLuluulllllddlddrdd
rruuUdddDulluuluuruurruurrurrdrRdDDDuurrdddlLuuuuullulldllddrrrddrdddd
rrrruUddllddlldlluRRlllLuulluuluuruurruurrurrdLLrrrrddrrddrddlddllllLD
uruuuuluuUdddlddRUUrdD


David Holland, "Maelstrom Collection #8"

       ####
 #######  #
 #  ##  $ ##
 # $    $  #
 # ###$#$# ####
## ##  .$..#  #
#   #  .$.    #
# $  # #####$ #
##$  #$...    #
 #@. .$..* ####
 ###########

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
ruuulldRurDrddllUdrrrRUrrrrrrruulDrdLLLLLdLLuUUruRldRRRRluuulLDDldlluR
RdRRRuuulldDldRuuuruulDlldDDldRdddLLuululuuuRRRllldddrdrddrrrrurrrrruu
ulDDrdLLLLrdLLLLuuuurruUrrdddRluuullddllddddrrrrurrruuulDDrdLLLdlllluu
uurrRluuruulDDDuullDlllldddrdrddRRRRlllluululldRddRRRRRluuuurRuuulldDD
DDDuuurruuLulDDulllldddddRdrrRuuuluRuulllldddrDrDullddrRuulD


David Holland, "Maelstrom Collection #9"

########
#      ##
#  # ** #
#   $ . #
##$#$#.##
#  *@$. #
# . #.$ #
##     ##
 #######

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
LddrrrUUddllluurRlldlluRUUluurDDDDldRdrrruulLrrddllluUUUluurrrrrDLdLDu
ruullllddrddddrrruuLLrrdrruLddlllluUrruururrdLDDrdLdlllluurruuRlddlldd
rrrruuuUruLulllllddrRRRlddllddrrrruuuUllddRlllddrrrruUddlllUluRRRluull
DurrddldlluRuuluurrrDullDDDDuurRR


Aymeric du Peloux, "Maelstrom Collection #9 variant"

########
#      ##
#  # ** #
#   $   #
##*#*# ##
#  *@*  #
#   #.* #
##     ##
 #######

Author: Aymeric du Peloux<aymeric.dupeloux@smile.fr>
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
LddrrrUUddllluurRlldlluRUUluurDDDDldRdrrruulLrrddllluUUUluurrrrrDLdLDu
ruullllddrddddrrruuLLrrdrruLddlllluUrruururrdLDDrdLdlllluurruuRlddlldd
rrrruuuUruLulllllddrRRRlddllddrrrruuuUllddRlllddrUluRRuullDurrddldlluR
uuluurDDuurrDDrrdD


David Holland, "Maelstrom Collection #10"

          ####
###########  #
#   #   # $  #
#  $   $ $ $ #
##$ #*## ## ##
 # $#.*.*.*  #
 ##  ..*..#  #
 # $#*+*.*#$ #
 #  #..*..  ##
 #  *.*.*.#$ #
 ## ## ##*# $##
 # $ $ $   $  #
 #  $ #   #   #
 #  ###########
 ####

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
dldRddRdrruUddlluRlluuuuulllDlddrRRuruuRRluRuuLulldDDuuurrdLrrdddddrrr
UruuluUlLLdddddrrruUUdddllluullddRRllldlldDrRRuUluRRlldllluururRRllldD
ldRRRllddlddrUUUdrrruUluRuuRuruuLullDDDuulLdDDrRllDlddRRRuruRuuruulLul
DDDRRddlUddldllddrrruUUdlllluururRRluuurrrrrrruulDrdLLLLLLulDDDRluurrr
ruRdrruulDrdLLLLLLulDlldddrRDRddddldLullddrUUUdrrrRdrrUrRuUUUruulUdrdd
lddddllLLLLLrruuuuUllldlddRRRllluuruuuurrDDDuuurrrrrurrdLLLLLLulDDDuur
rrrrrddrddlUUUddddddddrruLLLLLLLuUUdlllluurDldRRRlluuurRuuurrrrrurrdLd
dddddrDldlllllLdllUUddrruruUddrrrrruuuuuuuuLLLLLulDDDuullulldRRRlddlUr
ddddldRRRlldddrruLdlUUdrrrrrrrruuuuuuuulllllulDDullulldRRRldddddldRRld
drrrrrrrrdrruLLLLLLLLLdlUUdrrrrrrrruuuuuuuulllllulDlldddddldR


David Holland, "Maelstrom Collection #11"

  ####
  #@ #####
###$$*   #
# * $ *# #
# #. $ . #
#   .. ###
#####  #
    ####

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
DDRluurDRRDDLUddllUURuulDDrDrruuLrddlddrUUlluluurDrDDrrruuLLDldRllUluu
rDldRR


David Holland, "Maelstrom Collection #12"

     ####
     #  #
     # $######
     #  #    #
     #.$#$## ##########
     #.   ..   $      #
     #.$#$**$#   #$#$ #
######  # .. #$ $ $  ##
#      ##$..$#   $   #
# ####### .. ######$###
#   $ $ $$.#$$ $ $    #
# #...*...$..*....*.# #
# #...*.#....#..*.*.# #
# # $ $ $ **$$ $  $ # #
# ####### #. ######## #
# #     #$*.$##       #
# #@$ $ # .. #  #######
# ####$ #$..$#$.#
#  $ $    ##   .#
# $    $#    #$.#
######  ######  #
     ####    #$ #
             #  #
             ####

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
urrrrdddrrdrrrurrruuurrrrrruuuuulldLrddLUlLullLLdllUdrruLdDDrUldDDrUlu
uullullLLdlluulluurrrrruuurrrrrrrrdrruLdddlUdrrUrRdrruLLdLLuluurrrDDrd
DDlDurrrdddddlllllldddlllULuuuuullulllldlluulluurrrrruuurrrrrrrRRddrdr
RlluluullllllllluurDluuurDDldddddlllllddrrddrrurrrrdrrurrrrrdrRuurrrdd
dddlllllldddddlUrdddlUUruuuuurrrrrruuuuulluUllluluulllllllLrrrrrrrrddr
drrrddlddllullllldllulllldlluulluurrrrruuUUUrDlddddlllllddrrddrrurrrrd
rrdddddrdrRlluluuuuuurrrrrdrruuruullluluulllllllLulDrrrrrrrrrddrdrrrdd
rrdddddllllllddDDDlUruuuurrrrrruuuuulllddllulllllddddddrdrRdrUllluluuu
uullulllldlluulluurrrrrurUdldlllllddrrddrrurrrrdrrurrrrrdrruurrrdddddl
llllldlDururrrrrruuuuulllddlluRllllllddrUldddrUUluuRRRddLLUdddlddrUUUU
rruuRRddLLrrurrdLLuuuRDuRDuRuullluluulllllllLddldlllllddrrddrrurrrrdrr
DDDDuuuuuRRRRRRlllddLLUluRRRRRddLLuullldlluRRdDDrddlllUUURurrddlDrdLru
uuulDDDuuuuRRRRlddLLulDDuuullllddRRRurDuullllllddRRRRRuuUUrrDulllDrdLL
LuRldddlluuuRRllddlluuRRlDlddRRRRuuLLLrdLdrrrRRUruLLLLLrrrrrrRRRuLdlll
uurrDulllDrdLLLuRlddLLuuRDrrrrrRRlddddddddllluUUUUUUruLLLLulDulllldddd
dddddRRRuRRRRlllldllluuuuuuuuuuurrrrruruurrrrrrrrddrdrrrddlllDuLLLrDRl
llddddddddlllUUUUUUUruLLLLulllllddddddddrRRRRRRllllllluuuuuuuurrrrrdrr
rrrrddddddddlllUUUUUUUruLLuRurrrDuluullDDDldLddrrdddddlllddrUluRRlllll
lluuuuuuuuuurrrrruruuuuuulDDrddrrDDDDrDDrRRRlluuluurDDDullddrRRldddddd
drRuururrrrrruuuuuLLLLLLLLdllluurrDullddrRllLLuRurUluRluurrruulllDDDDD
DDldRRUUUluuurrrrrrddlUruLLLLLrruullldDDDDDrddlluRdrUUrrdrrrrrrruuluuu
lLLLLLLLrruullldDDDDDuRdddlluRdrUUrrdrrrrrrruuruLrUruLLLdDLdRurDDuuluu
LLLLLLLLrruullldDDDDDrddlluRurrruuUdddddddddddddlllUUUUUUURuUlldRddddd
dddrrrurruururrrrrruuuuulLLLLLLLrrrrrruuullLUllulLLLrrrrdddRRRRurDDuul
uulLLLLLLrddddDDuuuuuuuullldDDDDDRdDlluRdddddddddrrrurruururrrrrruuuuu
lLLLLLLLrrrrrruullllUUruLLLLuullldddddddddddddddllllldRRdrUluRRlllllll
uuuuuuuurrrrrRDrrrUluuuuuuurrrddddddDrrrrrrrrrdddddlllllldlddlldlllUUU
UUUUddddddlluuulldRDrddlluRRRllllllluuuuuuuuuurrrrruruurrdddddrdLLruuu
uuuuurrrdddddddrrrrrrrrrdddddlllllldlddlldlllUUUUUUUddddddllluuurDDldR
RllllllluuuuuuuuuurrrrruruurrdddddrdLuuuuuuuurrrdddddddrrrrrrrrrdddddl
llllldlddlldlllUUUUUUUddddddllluuullldRRRurDDldRRllllllluuuuuuuurrrrrr
RRuuuuuuurrrdddddddrrrrrrrrrdddddlllllldlddddddrUUluulldlllUUUUUU


David Holland, "Maelstrom Collection #13"

  #####
  #  @###
### #$  #
# $* .  #
# . .*# #
## ## $ #
 #    ###
 ######

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
DrdLDllURRdlllluRRdrruuullDDuurrddLdLUlldRRurrurrdLLLLdlddrrrUUddllluu
rurRurrdddLruuulldlldlluRRldddrrrUULLrrdrruuullullDDlDRuuurrdDLrurrdLr
ddlldlllU


David Holland, "Maelstrom Collection #14"

###################
#      #          #
# $ $    @$ $ $ $ #
###$#  $#.#$  #$###
  #  #  #.#  #  #
  ##  ###.###  ##
   ##  ##.##  ##
    ##.. . ..##
    ##..$.$..##
   ##  ##.##  ##
  ##  ###.###  ##
  #  #  #.#  #  #
###$#  $#.#$  #$###
# $ $    ..   $ $ #
#      #   #      #
###################

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
dddddddddddlllldlluRRRdllllluRRRdrruRRdrUUUUUULullddldldlDurururuurrdr
dddddrrrrdrruLLLdrrrrruLLLdlluLLdllulldlluLuurururuurrdrRurrddrdrdrDul
ululuulldlluRuuuuuurrdLulDDDDDDDuuuuuuurrrrdLLLurrrrrdLLLLurrrrrrdLLLL
ullllDDDDDDlllddldldldddrrrurrdrrurrdrruRuulululuuurururUdldldldddrdrd
rdddlllulldllulldllluuurururuurrrRdRlullllddldldldddrrrurrdrrurrdrrruu
ulululUllulldRRRlluuuuuullllulldRRRullllldRRRurrdRRurDDDDDDldRulllulul
ulUdrdrdrddRldldldldddrrrurrdrruLuuuUURuLLLdldldldldddrrrurRdrUUUUUUru
LLrddddddrrrdrruLLLLdlUUUUdddrrrrrrdrruLLLLLLLdlUUUddrrruulDrdLLdlUUdl
lldlluRRRRdrUlllllldlluRRRRRRRRllluurDldRRllllluururururRurrdLLLrruuuu
uuurrdLulDDDDDDrdLLruuuuuulllulldRRRRurDDDDDDuuuuulllllulldRRRRRRurDDD
DDuuuulllddrUluRRurDDDDuuuurrrrdLLLulDDDuuurrrrrrrdLLLLLLulDDurrrddlUr
uLLulD


David Holland, "Maelstrom Collection #15"

 #######  #### ####
 #  #  #  #  ###  #
 # $$  #### $ $   #
 #  #$ #  # $  $  #
 ## #@    #   ## ##
  # #$ #$ #   $  #
  # #  # ## $ #  #
 ## #### ####$####
 #   $ # #     #
 #  # .* ..$#  #
### # .  $. # ##
# .* ##   ##  * #
# ..* ##### $.. #
##...$     ..*. #
 #  .###### ## ##
 ######   #    #
          ######

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
rrrDDDDDrrurrrddddrdddllluurRuulDrdLulDlllllLuLLdRuuLuuuuuuuuluurDDDDD
DDDDDDrdRRRRRRRurruuuullldlluuuuulluulLrrddlUdrrrdddddrrurrrddddlldlll
lllluuluuuuuuuuluurDrRurDDldRRlluullDDDDDDDDDrdddlluRUUUUUUUUUUluRRRll
ddddddddddrrdLdlUUUUUUUUUUUluRdddddddddddrrrrrrrrurruuuullldllLdlluRuL
LrrddrdrrUruurrrdddddLLLLLLLLulluuuUddddddrUrrrrrrrrrurrdLLLLLLLLLLLrr
rrrrrrruuuuuUUURRdrUUUruulDlLdlDDDDDDDDuuulllddldllulluullddddDldRurrr
rrrrrrrruLuuuuuuulldRurDDDDDDDrdLLLLLLLLLLLuuuuurrrddrdrrurrUluRRllddl
dllulluulldddddrrrrrrrrrruuuuUUUlluuuRluurDDDrDDDDDDDDrdLLLLLLLLLLrrrr
rrrrruuuuuuuurrruULulLDDDDDDDDDDrdLLLLLLLLLrrrrrrrruuuuuuuuuuurrdLulDD
DDDDDDDlDRdrddlllUdrrruuruuLDlluRuuuuuuuurrrruulDrdLLLulDDDDDDDDDldRuu
uuuulluRluuuurDDDrDDDDDDDDuuuuuulluRurDDDDDDDuuulllddldllulluullUUUUUl
uurDDDDDDDDDDuuurrrddrRRluuuuuruulDllluuLrddrrrDDDDDLdlluulluuuuuluurD
rrurDDldRRlluullDDDDDDDDuurrddrrurRluuuuruulDDDDDuuuullluullddddddrrdd
rruRuuuuullddlUUUdrrrdddddldlluulluuuuuurRurDDldRRlluullddddddrrddrrdr
ruLLruuuuuruulDDDDDDlddrruLdlU


David Holland, "Maelstrom Collection #16"

    ####
 ####  #
 #  #  ##
 #  *.  ###
 # .*.#   #
###$.$$ # #
#@$...##  #
# #$# $  ##
#   #  ###
#### $ #
   #   #
   #####

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
RRUUluurDRDrUllldRddllddrrUUUUluurDrrdDDLLuUluRdddrruLdlddlluuRRUUluur
DDDrruuLrddlluluurDrrruulDrdLrrddLLdDRdddlluRUUUUUdrrurrddldLLdlddrUUl
UUUrrurrddldlLdlU


David Holland, "Maelstrom Collection #17"

    ####
   ##  ########
  ##   $  #   #
  #   $ .  .  #
### # $ *#$#$##
# $ ####  ... #
# # #   #$##  #
# #.# *   #  ###
# .* # * *  #  #
##$ .#$.$.#.@  #
#  #. .$. #$** #
#  *.###  # . ##
# $$ $ #### . #
##   #    #*$$#
 ##    ##     #
  #############

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
DurrdLulluuruullllUluLulldlddddDrddrrRuRldllluuluuuuururrdrRddrrrrddld
lLullDlDururrdLrrruruulllluuRRRurrdLDDlllDDuuluullulldRdRRllulldddddll
uuuRldddrrrdddddllUluurUdlddrRdrUUdddrruuLrdrrrdrrrrUUUUruulDlluurUruL
uuLLLulLdRRRRurDDullllldlluRRRRRDullllluurDldRRlllldDDulldddRddlddrUUU
RlddddrrUrrdrrrdrrrruulluUddrrddlU


David Holland, "Maelstrom Collection #18"

   ####
####  ####
# $ .. $ #
# # ** # #
# # .* # #
#  $.*   #
### ##$###
  #   @#
  ######

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
UUULULuurDldDrrdrruuuLLLulDrrrrdddlluUdlllDlluuuRRRDullldddrruUrRdrddd
lllUUURuuurDlddldddrrruurruuulLLulDDurrrrdddllddllluulluuurRlldddrrddr
rruurruuulllulDllldddrruUddlluuurRdddddrrruuuUddrruuulL


David Holland, "Maelstrom Collection #19"

  ####
  #  #####
 ##$ #   #### #####
## $   $  $ ###   #
# $   #*#   ## $  #
#   ###+###    # ##
## # ......# $ $ ##
 # # *****.. # $  #
##  #*.*.*## $ $  #
#  $#..*..#### #  #
#     ###  ###  ###
### $   $$      #
  #######  ######
        #### ####

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
dlDDuulldRurDurrDDuurrdLrrruurrddddddlllluluUUdddrddlUUdrrrrruuuuuulll
ullululldlldldldddddrrrdrrRlllullluuuuuluRuRRdLruuulDDlDDDDDDldRRdRRuu
UUrurrRdrrruulullululldLdlLuurDrrurrdLLLLrrrrrdrrdrddlllulluUddldlluRR
ldddddlluluuuuuruUrrrurrdLLrrrdrrdrrrddddddllllulUUlULUUUdddrdrddrdrrr
ruuuuuullddllLuLrddddrddlUUUUlUlUUdlldddddRRRllluuuuurrdLulDrrrdrddrdd
lUUdrrrrruuuuuullddllLLruLdLLrUdrrrrruRurDDDDDrdLLLLLulUUddrddlUUdrrrr
ruuuuulldllLLrrrrdRluurrdDDDrdLLLLLulUUluRRldddrddlUUUUluulldRullldRRu
rrDRddddlllluuUdddrrrruuuuullldRullldRRlddddlluRdrUUUdddrrrruuuuulllll
dRdddllluuuuuruulDDDDDDldRRRdrUUUUluRRRlldddddrrrrrrrrruuuuuuuRurDDDLr
uulldDDDDDrdLLLLLdlUUUUUddddrrrrruuuuurrDLulDDDDrdLLLLLdlUUUUdddrrrrru
uuurrrddlULulDDDrdLLLLLdlUUUddrrrrruuurrruLLulDDDDrdLLLLLdlUUdrrrrruuu
uuulllullululldLdLLuRuulDDlDDDDDDldRRRdrUUUUluRRldddddrrrrrrrrruuuuuul
llullululldLdlLulDDDDDDldRRRdrUUUUluRddddllluuuuuuururDrrurrdLLLdLLulD
DDDDDldRRRdrUUUUdddllluuuuuuururDrrrrrdrruLLLLLLdLLulDDDDDDldRRRdrUUUd
dllluuuuuuururDrdLLulDDDDDDldRRRdrUUdllluurDldRRdrU


David Holland, "Maelstrom Collection #20"

          ####
   ########  #
 ###  # $ $$ #
 # $ $$   #  ####
 #    $ ##  ##  #
 ###  #  #   $$ #
   # #.. ##  #  #
 ### #.+.. #   ##
##.. $ $ #$. $  #
# .. #### . ### #
# ** .   .$. $  #
#  ##############
####

Author: David Holland
The maelstrom collection of Sokoban positions is copyright David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The maelstrom Sokoban levels by David Holland.

The word Maelstrom means a powerful whirlpool, named after one off the coast of Norway.

The collection ranges from the pretty small (5 objects, 8x9 squares) through the mid-sized (13 objects, 15x11 squares) right up to the large (one puzzle with 57 objects 23x24 squares). Just browse for the kind of challenge you like. The puzzles are in rough order of difficulty. I designed the maze layout and goals for all the puzzles, and many but not all of the small puzzles use computer-generated start positions. A few of the puzzles feature unexpected twists within lengthy solutions and require substantial imagination, and the others I hope are at least interesting. A fully-featured Sokoban player (with drag and drop movement of objects, mouse movement of the man, ability to keep your place if you quit and return to the puzzle another time) is strongly recommended for the medium to larger puzzles, though not strictly necessary.

Solution/Moves (Built-in)
ldLLuuuuuurDldddddrruuruuuLLulDDDrURurDDrdLuullluurDldRRurDllllluRRRdr
rDrddlldlluUUUluRddddddlluRdrUUUUddddlllddrUluRurrddLUluRdrUdlllddrUlu
RRdrrrrrrurrdLLLLLLLLullddrUluRurrrrurrrrDDrdLLLLLLLLrrrrrrruuulllldll
lldlddrUrrUdrrrrrruuulllldlLLrrrurrrrdrrurrdLLLrrrrddlLLLLLLLLLLLruurr
urrrrDDurrrruuruulDDDlluuRlluuruulDDDldRRdddlddrrrruuLLruuruulDDDldLLd
dLLLLLLLuurrurruuluurruRldllddDrdrrDDrdrrrruuLLLLruuuRlddrruruulDDDuul
lluuruulDDDldRRRlluuulldlluRRRlllddllLuurDRdrddrdrrDrddrrrruuLLruuruul
DDDldLLddLLLLLrrruRdrrrrruuLuuullluuruulDDDldRRRlluuullllDDDrddrrDDurr
urrdrddllllLrrrrruulLLrruuruulDDDuullluuulllldddrddrrdddrrrrruuLulldLD
ururrdLLuuuluuulllldddrddrrDulldLLuRRuulDuuullldRRulllldRRRurrDDrdddll
uRdlLLUUUruurrddDuuullddldddrrrrULuuuulldRurDDDuuulllldRRRurDDrD


David Holland, "Small2"

   ####
   #  #
####$.######
#   $.$ #  #
# $  +     #
####$*###* #
#### .### ##
#   #.  # #
#       # #
#### #  # ##
   # ####  #
   #       #
   #  ######
   ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
llulldRRRRDDlUruuLLdRurDlddrDrdLLLulldRRRRurrddlUruLdlldddrrrrruuuuuUr
uulDllLLDuulldRuruulDDrDrruLdlUlldRllluRRR


David Holland, "Two Piece 7"

   ########   #####
  ##   #  #####   #
 ##    #  $       #
 #  # ##   ##### ###
##. . .## ##  $    #
#   #      #@ $  # #
#   ..####  ####$# #
######## ## $      #
          #####   ##
              #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
urRRRuulllllLdlddrdrdRRRRdrruruuuLLrrdddldlluRUUUUddddlllllululuuluurD
DDuurrrrrrurrdLLLLLLLrrrrrrdddlLuRdrUUddddllllluluLLLLulllddrrUrrrruul
uurDDDuurrrrrrurrdLLLLLLLrrrrrrddrrdddLdlUUUUUddddllllluluLLLLuLLLulDD
rdrrUrrrruuluurDDDuurrrrrrurrdLLLLLLLrrrrrrddlllldRRRurrrdddlluUUUdddd
llllluluLLLLuLLLddrrUUUddrrrruuluurDDDuurrrrrrurrdLLLLLLLrrrrrrdddddll
llluluLLLLulllddrrUruLddllulldRRuuulDruururrdLdddrrrruuluurDDDuurrrrrr
rdddddllllluluLLLLulDuLLuuRurDDullddddlluRdrUUrRuullDlDRddlU


David Holland, "Four Block 1"

#############
#     #     #
# *.*$#$*.* #
# .$. @..$. #
# *.* # *.* #
# $ $ # $.$ #
### ##### ###
# $.$ # $.$ #
# *.* # $.$ #
# .$.. ..$  #
# *.*$#$$ $ #
#     #     #
#############

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
llLdddddDrrrrrRuuuuuUrrddLruulllllllluurrDullddddddddrrrrrruuuUrruulll
llLddLruurrrrrrddllUdddddlllllluuuUUUddrruurrddRluullddllddddlluuRlddr
rrrrrrruuuUlluullddlldDuurruuuullllddddRluuuurrrrddrrddrrrruulLLLddrrU
dlluurRddddddllllllllddrrrrUdlllluuuurruUrruuRRddrrddddlllLLLrrrrrrddr
ruLruLLLLLLuuLrddrruuRDrUUUrruuuullllDurrrrddddllddddLLLrrrrddllUdlUdr
rUUUUUdddrruLruL


David Holland, "Small Cross9"

####
#  #######
# $$ $ $ ##
#  $@$ #  #
## #*#  # #
#  *.   # #
# $#.#. # #
#   .. #  #
### *..  ##
  ########

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
DDrrddllldRurruullDDllluurDuuuluurDDDDlddRRRuuuuuLrdddddllluurDldRRluu
uuRurDDDrruuuLLdRlllluurDldRRRuLdlluurDldRRurDDuurrDDrddlddrruruuuuluL
LddDDDuuuuuLLLdlluurDldRRurDRurDDD


David Holland, "Bowtie 3"

###################
##               ##
 ##  $ $.$.$ $  ##
  ##  $.$.$.$  ##
   ## .$.$.$. ##
    ## .$.$. ##
     ## .$. ##
      ## . ##
       ##@##
      ## . ##
     ## .$. ##
    ## .$.$. ##
   ## .$.$.$. ##
  ##  $.$.$.$  ##
 ##  $ $.$.$ $  ##
##               ##
###################

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
ururuUddldlluRuUdddddrdrdrdrdrddlUlUlUlUlUUUUUURlddddddrdrdrddlluUlUUU
UUUUddddddlUrddrrrdrruLLdLdllluUlUdrddlUlUlldRRRdrrUUUUUUUUluluUrDulll
uluurrrrdDuurrrrrrddldllldLDDDDDDDuuuuuuururrruruulllldDLDDDDDDDuuuuuu
uruulDDDDDDDuuuuuuurrrdLLrrDrruLLLullDDDDDuuuuullldRDRluullldRddrdrRll
uluuRDrDuluurD


David Holland, "Teapot 3"

     #######
     #     #
    ##.*$# #
    #  ..$ #
#####$# $###
# $   # .#
# #* *  $#
#@ .. #  #
###   ####
  #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
rrruurDldllluuRRDullddrRurrrruuullDDuurrdddlLuuuruurrrrddLLrruullDLDRl
llddLLdddrrUULrrrurUUllldDuurrrddldlLuuurrDuuurrrddLLdlUlldddddllulluu
RRRlllddrrdrruLrurrUruullldDlDuruurrrddlddrUluUrurruullD


David Holland, "Boxin 10"

  #########
 ##   #   ##
##  # # #  ##
#  # $.$ #  #
# #  * .  # #
#   .#*# $  #
###.$#@#$.###
#  $.###.$  #
# #  . . .# #
#  #  $  #  #
##  #$#$#  ##
 ##   #   ##
  #########

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
UUrUrddDrDrrddldldllUULulluUluurRlldlluurururrdDRDulldlddrddrrdrruLLrd
ddrrururuulluluullulldlddrdddRRlluuuluururrdrrddrdrrddldldlluUluLdlUlU
llddrdrdrrUUrrddrrururuulluluuuLdrrDrruululullDD


David Holland, "Slinky 5"

####
#  #####
# $#...###
#    $$$ #####
# $#.*.  .#  #
#@ # $ .*.#$ #
##### $$$    #
    ## ...#$ #
     ######  #
          ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
uurrrdRRRRlllluurrDLdlUlllddrUluRRRdrRuulDrddrDuRuuLrddlluUllllluurDld
RRRddRdRdRRUUlDrrrrrddlUruLLLLulLuLUrddddRUrrrrruulDrdLLLLuLDllURuurrD
L


David Holland, "Fizzgig 1"

        ####
   ######  #####
#### .. $$ #   #
#    *$ #    $ #
#  # .## .## ###
## #*.##$### #
 #     @     #
## ###$##.*# ##
#  ##. ##. #  #
#     # $* $  #
#  # $$ .. ####
####  ######
   ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
lluuluurDDuurrdLulDllldddrrrrrrrrrruuullldlDururuulDLLLdlllldddrrrrrRu
urUruLLLdlllllddddddrrrurUdldllluuuuuurrrrrurrddlddlLLLLrrrddldlddrUlu
lluuUUUluRRRlldddrrrrrrRddrddlllLLdlUrrrrrruuluulllddlDuruurrrddrddlUU
ddlluRdrruulDldllLuuruulllldddrRlluuurrrrrruururrrddddddLLdLUlldlldlUr
rrRurrrruuuuuullldlddrRRllluururrrurrdLLLLulDrrrddDDDrdLLLrruuulllllld
dlDuruulllldddrRdRUdRR


David Holland, "Diode 1"

 ####
 #  #######
 #   $@#  #
 # #.#$   #
 # #* .#$ #
## #. *  ##
#  .#$# ##
#       #
####   ##
   #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
DuLLLulDDDDDrdrrUUlUUddrddllulldRRRdrruruurUruulDllulLLulDDDDDrdrdrrur
uuLULrdrddldlluRuUrrddLdlUlluluuuurrrrDullllddddldRRRdrruruulllUUddrrr
rUruulDllulLLulDDDDuuurrdddrrULdlUdrrrddldlluRUUrrddLdlUUdrruulLddllll
uRuuuurrrrDDLdddrruurUruLLrddlddllllluuuuurrrrD


David Holland, "Line 7"

        ######
    #####    ####
 #### $  $##   @###
## $  $ # $ ### $ ##
#  $ #$## # ### $  #
# #$.............. #
#  $ ### #$####   ##
##   # $  $ # ##  #
 #####      #  ####
     ########

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
dddllllllldddrrruLUddlluuurRRRRRRuuulllulllDDDuuurrrdrrrdddllllldddllu
uulllluuruRRRllldlddrrrrdddrruuurrrrruuulllulllDurrrdrrrddddrruuuLrddd
llullllldddlluuuRRRRRllllllllluururrrrDDuulllldlddddlluRlluurRDrrrrrRR
RRllluuulllldlDldRRRRRRuuulldLDuurrrdddRRuuLrddlllddRdrUUdlluurRdddlll
luRRRdrUUdlluulLLLulllddrdrrUdlluRURRRRllluuRurDDullddrRlllddrUluRdlll
uurRluRRDuRurDDuurrrDDuuurrrdrrrDDRurD


David Holland, "Handsaw 1"

#####
#   #####
#       #
##$# .$ #
#. * #$##
#.$.$  #
#.$.. ##
#$ ####
#@ #
####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
UUURDrrUUUrurrdLLuLDDDrrUdllLdllddrUluuRRdLurRuuuLulldRDDDlDRddlUruurr
uuuLulDDDuurrdddlLuuurrrrrdLddLL


David Holland, "Raygun 1"

#################
#    ....    #  #
# #.  $@$.**.   #
# #. * #$#   #$ #
#   #. #  ####  #
#####$##      $ #
    #  ## ####  #
    ## $ $ # ####
     #  $  #
     ##    #
      ######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
LdLUrrurrdLLLurrrrrrddlULLLLrrrrrrrrddlUruLLLrrrddddlUUdlllllluUUdddrd
DrddlUUUdddlluRlluulUUruUrrdddRRRRRllllddlddrUUUddllluuluuruurrrrdrruL
LrrrrrddlUrdddlUUruuLLLdlluulLddddRRRRRlllldddllluRRdrUUdllluluuruuLDu
LullldddrruRuulDrrrrrurrdLLLLLLrrrrrrdrruLLrrrrrddlUrdddlUUruuLLLdlluu
llddddRRRRRllllluuuurrddrruLrrrrddlUruLLLuLLLrrrdrrrddddlUUUruLL


David Holland, "Seesaw 8"

########
#      ##
# @ # . #
# $ $.$ #
##.#$#$##
#  . .  #
# *$# . #
##     ##
 #######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
DuurrrddLLrrurrdLDDlddrUUUUruLulllddrRllulldRuurrrrdDDDllllUUluRurrrrd
dllDurruulDrdddlLuuRlddrruUddlddlllUURRllddrUluUUluurDDDDuuuurrrddlLrr
uullDlDRR


David Holland, "Tree 12"

 ########
 #   #  #
## #$# $#
#       #
#  #*# $##
#  ..*   #
####.### #
#  ..* $ #
#@ #.#  ##
# $    $#
#  ###  #
#### ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
ddrUrrrruuLLuulluurrrrddrrddLLLrrruulluulllluurrDullddddrrdDrrrruulluu
lLLruulldDlddrrrUUrrddLrrrddlllluUUdllluurrRddrruurDldllddrrrruuLLuuuu
rDDDldLLuuRlddddrrrruuLuuulDllddddrrdddrUUlulluuuurrrddLLrruullldDuull
lddrRlluurDldRuuuurrDDrrDrdLrrddLLddllllluurRllddrUluR


David Holland, "Torch 1"

####  ####
#  ####  #
# .    . #
#  ####$ #
## #    ##
## .$*# ##
# *#$ #  #
#@$    . #
#  ####  #
####  ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
RUUUUluurDrrrrrDDllDLurrruulllllDDDDlddrURRRUdlllUUUUluurDrrrrrddDDrdd
lUUUUllldDrdRluluurrrUruulDlllllDDDDlddrUrRuuurrrUruLLLLLrrrrddddrddlU
UUUUdllldddRR


David Holland, "Cross 7"

  #########
  #@   #  ####
  # $  # $$  #
  #  $ $  #  #
  ##$ #.#   ####
  ## ##.###    #
  #  *......#  #
  #  ##.##### ###
#### ##.##  # $ #
#    $   #$   # #
# #  ##  $  #   #
# ########  #####
#        # ##
########   #
       #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
ddrDrUrRdddddddrRRdddllullllllluuurrruuuRRlldddllldddrrrrrrrdrruuulllu
uuUUdrrrruulluLLLuulllddrdDuuluurrrddrrrdrrddllllddddrrrdddllulllllllu
uurrruuluRRRlldddllldddrrrrrrrdrruuullluuuUrrrruulluluurDldlluulllddrd
dddddRRlluuurrrrrrruuuuLLulDrrrddllUdrruulLrrdddrrdddddrruuLrddlluUUUr
uLLrddddllulDDlllUUdlllllldddrrrrrrrdrruUrUdlddllullllllluuurrrrrrrdrR
uRRlldlllullluuuuuuluurDDDuuurrddLdlDDDDuurrrrrrrUUlluLLLuulldDDuuurrd
dLdlUrrrrruulDrddrrUruLLLrrdddrrdddrrddllUUUUruLLrddddlllddrUluRRllddd
dllullllllluuurrRRRlluuurrrrrrrUUlluLLLuulllddrdDuuluurrrddrrrdrrdrrdd
drrddllUUUUruLLrddddllldlllUllluuluRRRRRRllllluuuluurDDDDuuuurrdLrdrrr
drrDrrddddllldlllullluuluRRRRRlllluuuluurDDDDuuurrdLrrrrdrrdrrddddllld
lllullluuluRRRRllluuruulDDDuurrrrrdrrdrrddddllldlllullluuluRRRlluuurrr
rruulDrdLLLLulDDDuurrrrrdrrdrrddddllldlllullluuluRRluuurrrrrdrrUruLLLu
lDrdLLLLulDDDuurrrrrdrrdrrddddllldlllullluuluR


David Holland, "Moebius 1"

   ####
 ###  #
 #@$. ##
 #$* . #
##  .  #
# $*$* #
#   . ##
###  ##
  ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
RRurDDldDuurrddLdLUUllDRurUruulDllDurrrdrddlUUdllURlddRddlUUlldRRuruul
lDurrdrruLLuurDldddldlluRuRluuR


David Holland, "Fork 7"

     #####
  ####   #
  #  # $ #
  #. .@*######
 ##..*.. #   #
##  #*#    # #
#  ##.# $$#  #
# # $.    # ##
#   ## # $   #
###### $ $ $ #
     #  ######
     ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
dLullddldlddrruRRuUULrdddlldlluururUrrrrdddLLrrrddLdlUUdrruuluurrrurrd
dlddldLLuuUdddrruruuruulldlLullldddRRlluuulldldlddrruRRuuuluulDrdrrrrd
dlUrrrurrddlddldlluUUdddrruruuruulldlLuLLuuurrdLDldLdddRRururrurrddldd
ldllLdlUUdrrrruruuruulldlluLulLLrddddRluuuurrdLulDDurrrddlUruLLulDrrrd
rrurrddlddldlluUrULdddlluuRUUruLLruuulDrdLrddddlddrruUruLdlUUruLrddddd
rruLrrrdLLLLLdlUUdrrUUruLdlUUUdddLrrrdrruuruulldLLdlU


David Holland, "Shuffle 2"

########
#  #   #
#  * . #
# .$*$ #
## * . #
# *$*  #
# @ #  #
########

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The bagatelle Sokoban levels by David Holland.
Original release date: October 2001

Bagatelle is a French word for a trinket, from the Italian for a conjuror's trick. The collection contains fairly simple puzzles (of less difficulty than my previous collection maelstrom) of various sizes. Some of the small puzzles are easier versions of puzzles in my other collections. Others are my take on some classical Sokoban themes (goals in a line, in a cross shape, objects outside goal room for tricky start and finish). The problems posed by each puzzle are of a fairly straightforward kind, but are nevertheless quite varied. The puzzles are in roughly ascending order of difficulty.

Solution/Moves (Built-in)
UURRllddrURlluUluurDDDuuRRDDLUdddlluRdrUUdlUUluurDDDrruLruurrddLrdLLrr
ddlU


David Holland, "Loom1"

   #####
 ###   ###
 # $ # * #
## $*.*  #
#  *   . #
#@  ###  #
##### ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
urRRUrRdrruLLdLLLdlluRRRRRuuullDDRdLLdlluRuRRuurrdDLdlLuluRddrruLLrrru
ullDurrddrruLrdddlUUlldRllluRlddlluRdrUruuurrDulldllDRddlluR


David Holland, "Pinwheel3"

 ####
 #  ######
 #   $@$ #
 # **##. #
##$.$  . #
#  .# .*##
#    $  #
######  #
     ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
LLLDDRRdrdrUUruuLDDDlluRllluurDldRRdrdLLLUlldRRuUruulDlDDrUluRuulDDrdr
rdrrUruulLLLrrrrddlUddlddrUUllulluluurDrDulldRdddRRurrUruuLLLLrrrrddld
ddlUlllulldRRuuuluurDldDrddlluRdrRRRdrUlluuLrR


David Holland, "Fretsaw1"

##########
#@ *.##  #
# $   $  #
###*..#  #
  #  $  ##
  # .#. #
  # $ $ #
  ####  #
     ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
dRRDrddldRuuRRdrddlUUrUUruulDDDDuLLuuRldlluRuLddrrdrruruulDlLddrrUruLd
dllulluurDldDRRRdrUUruulDLLddrrUruLdddlddrUUUlllddRluurrrdddlUlluuluRl
uurDrDullddrUdddrrruulLulDluuurDrddrrUruulDLLddlluRluurDllluRRdddrrrrU
ruLLLLrrrddlllluUrrrrddddllllUU


David Holland, "Canine4"

#####
#   #####
# # $ $ #
# $$. *@#
# #  ** #
# ### *##
#  # .* #
##  . . #
 ##     #
  #######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
LLDDDldRuuuurrdLulDllURRdDDldlluluuuRRlluurrDulldddddrdrruruuuuLDrdddl
dlluluuurRdRlulldddrdrruruUddlddrUUddrruuLrdLLdllululuuurrdrrrDDuuruuL
DDlllulluurrDrDRlululldddddrdrdrruLuRUUrruulDuLDDDuulLuullddRRRRuLdlll
uurrDullddrRdRlulldddrdR


David Holland, "Notchwheel1"

     ####
 #####  #
## $  $ #
#@$.#.* ##
# $.$ .  #
##$.*#.  #
 #      ##
 #  ######
 ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
RuRDDRRRdrruLuLDruuulDrddlllluuRRRDrdddllllUUrrRurDluulllldldRRddrrrUU
rrdLdlllluuluurrrrurDDDllLLddrrrrUruLuullllDDulldRuurrrrrddddlllllUUlu
R


David Holland, "Quarkspin3"

  ####
###  #####
#  .$  . ##
# $*@#$*  #
## .$* .  #
 ### #  ###
   #   ##
   #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
DllURuRRRDRdrruLuLLdRurDlddlULLUlldRRRRddllUdrruulLuluurDRRDDllUluRdll
luRdrruulDrddrruuLLrrdrruLLddllddrrUrULuurrdrdLuullddddlluuuuRR


David Holland, "Osmosis1"

##########
#   #    #
# #$. .# #
#@#. * # #
# # * .# #
# #*$*$# #
# $      #
####  ####
   ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
dddRRRRUdllURUUlDrddrRUUULrdddlluuRuuurrrdddddLLLUUUrDllluRdrdddlUlURu
ulDrrruLdlddrrrruuuuulllDDuurrrdddddllllllluuuuurrDRlulldddddrrruuUrrd
LDlddrUrUdrruuuuulllD


David Holland, "Catkins5"

 #####
##   #####
#  # $@$ #
# #..#*  #
#  .   . #
## $.#.* #
 # $ $$# #
 #####   #
     #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
DrdLLLuuulldlddrRRRRuuLrddllllluururrDrrdrrddddllUUddrruuLULuullulldld
drrrRRDrrddllUUUllddRluullddRRuurrdrruLLLLdLUlluururrdDDrrrruuLLLrrDDl
llllluururrDrrrrdddddllUUddrruuuuullllulldlddrrddlUrurrRdddrruuuuullll
ulldlddRddrrRllluuluururrdrrrrdddddllU


David Holland, "Splittee1"

 #######
##  #  ##
#     $ #
# ** **@#
# * # * #
##  .  ##
 #  .$##
 ##   #
  #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
dLruuLDLDurrdLdLLLrrruulDruuulDDullDRRulllldRRDDrddlUUUUlldRurDDrddlUl
UUrDldRuuuRurrrddldLLLddrrUdlluuulluururDrrrrddldLruruulDulldRullllddr
rddlUrddrruuU


David Holland, "Flagon1"

  ########
  #   #  #
 ##$#   .##
## .* #   #
#  .* *$# #
#   . #@$ #
#  # ##$###
####    #
   ######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
ULrUruulDllullDDlddrrrUrrUruLddlldllluuruurrdDLDLrRuuulldDrrddLddrrrUU
UUrrddLruulldDuuruulDLrrdrddlluUdLLdlddrrrUUddllluuruulDDuuluurrDDurRd
rrddllUlLuurrurDlllddrrUddrruuLuLLrrdrddlluUdllulluurrDrRddlldlUrrruul
lDuullddlDlddrURUrRdLruuurrdddddlllUUruuuulldDlDlddrURUdlluR


David Holland, "Shuffle1"

    #####
  ###   #
###..$. #
# $ $.$##
# #$. * #
#  . *$ #
##   # @#
 ########

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
uuLLrrddlUruLdLLdlluRUURuRurrdLLrDDrddlUUUddlLdlluRRRlluurRDLulDrrrrdd
lUruLLLruuurrdLulDDurDDrddlUUUlldRlddlluRdrUllluuRRRlD


David Holland, "Bigt2"

#####
#   ####
# #$   ###
# #.*$*  #
# # .* # #
#  . $.#@#
###  $ # #
  ####   #
     #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
ddlluuuLURdddLUlllluuuurrDDDuuullddddrRRRUruuLLrrddldlllluuuurrDDDuurr
rddlLdLUrrruullDDrruLdddrdrruuuuLLulDDurrrddddlluUUdddrruuuulLdlllddRR
lluurrruulllullddddRluuuurrdrrDrrrddddllUUUddllUR


David Holland, "Gyroscope2"

  #####
###   ###
# $ #$  #
# ....* #
#  *. $ #
## # # ##
 # $$* #
 ## @ ##
  #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
UUULuuurrDrrddLddLdlUrruuruulDDuululldddrRUdlluRRlluurrDrrddLULuullddl
luRdrdrRurrdLulLLrruullDllddRddRdrrurUUruuLrddlddldlluRUUddlluuluurrur
rDrrddlL


David Holland, "Moebius2"

 ####
##  ####
# $  $ #
# $... ##
#@*$$$* #
## ...  #
 ##   ###
  #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
uRRDuuulDlddRdRUddrruULrdrruLuuLLrrdddldlluRuURurDllddlluluurDRDrddlUl
UluururDRDDurrDLululllddrURuulDlddrdrdrrUUrrdLuuuLLLdDRRlllluuRurDlD


David Holland, "Boomerang5"

  ####
###  #
#@$ .#####
# *$ $ $ #
## * * . #
 # . . ###
 # . ###
 ## $#
  #  #
  ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
RRurDDDLddrUrruuLDrdLLdlluRRluURuulDDrDrruLdrrruLLdllUlulldRDRRlluurDr
dRRuLLLulldRdRRlddrUluluurDrrrddLLUddlddrUUUrruulLDuLulldRdRDDuuluurDr
rrddlLUdrruulDuLLulldRdRRlluurDrdddllUUddrrddlU


David Holland, "Clasp1"

      #####
 ######   #
 #   # $  #
##  $..#$ #
#  #**.   #
#@# *.*#  #
#   ##   ##
### $  ###
  ###  #
    ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
ururRlldlddrruRURRuuRurrddddldllUUlldldlluuruurrDlldlddrrdRRdrUUrruuLL
DDuurrruuulldlDLLullddlddrrurRlldlluuruurrdrDRuururrdLDrddldllULuuruRl
dlddrUddrruruulDLLddrrUruuuulDllDlDururrrddLddlluUlululldRRlldlddrrdrr
drUUrruuLLrrruulDrdLL


David Holland, "Heart4"

####   ####
#  #####  #
#    $@$  #
# *.$#*.* #
## . # . ##
 # . #$. #
 ## $$  ##
  #  #  #
  #######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
LLDldlUluurDDrruLdddrUldddrURRdrUUUlDrruUruulDLDurrdLddlluRdddlUllluur
DluuurrRRDDDulUrrruulDrdLulDuLLLDllluurDRRRRllldddrUUlulldRurDrddlddrU
rrUrrUUllulLLdlluurDldRurrddDllUdrruuurrdrrruulDrdLddllUddlLdlUruuuurr
RlllddddrrurruuruulDllllddddrrdrU


David Holland, "Cossack2"

    ####
#####  ##
#   $ $ ##
#   #.$. #
##  **.#@#
 #   . $ #
 #####  ##
     ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
dLLLLrrrruuluLDlDLdRuuruulDLLdlddRUrrdLulluluRRRRDrruLulDlllddrrdrRULr
UruLLLLDlluRRRRurDrdrddLdlUluURuulDllldddRRlURlluurDldR


David Holland, "Space Invader1"

   #####
 ###   #
## .$.$#
#  .** ##
# * . * #
##   $$ #
 #  ## @#
 ########

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
uuLLLdllUluRurRurrDLLDLDlddrUrUUlDrdLurrrrddlUruLULuurDDDrddlULUUdlluR
drdrruLuuullDDlddRRlluuruurrddLrdrddlUlUdllulluRdrddlU


David Holland, "Bola1"

 #####
 #   #####
 #     $@#
 ## ##.#*###
### # $  $ #
# $ .$. .# #
#   $ ##$# #
###.#.  .  #
  #   ######
  #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

Author's note:
The cantrip Sokoban levels by David Holland.
Original release date: September 2001.

The puzzles are all small (between 6 and 9 goals and pretty cramped), with maze and walls designed by me and computer-generated start positions. Because of the computer involvement, the start positions of the puzzles may look abstract or random. The meat of the puzzles is in the variations, the unexpected twists, and the underlying problems. The human element of design is most evident in the solved position, by construction, and I like to think of the solving process as producing order from chaos. This collection is meant for experienced solvers, or at least determined ones, as it contains probably my toughest puzzles so far. As usual I have tried to put the puzzles in rough ascending order of difficulty, but here this is even more approximate than usual as I find the puzzles difficult to compare. The puzzles have been extensively play-tested. On a good day I can actually solve them...

Solution/Moves (Built-in)
LLLLulDDDDrRRUldddrrrrruuuLLLrrrdddllUULuRdddllluulluuurrrrrDDDlLLdddl
luUUUUdddddrruuuuRdrruuullDDuurrddLruullllulldRddddddrruuuRUldddrrrrru
uuLLLrdDuuuulllLulldRddddddrruuurRurDuuulllLulDDDDRRuRRdrUrrdddlLUdrru
uullllldddrRlluullDRurDlllluRR


David Holland, "Heart1"

####   ####
#  #####  #
#    $  $ #
# ..$# .. #
## . #$.$##
 # .$# . #
 ##  #$$##
  #  # @#
  #######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
UUUUluLLLdlluurDDrdrDluuurrrdrrruulDLLLLLrrrrdddlUUrurrdLulDuLLLDllluu
rDRRRRRlllldddrUUlulldRurDuRRRdrrruulDLLLLLrrrdddrddlUUUUrDDuuurrdLulD
uLLLdllluurDRRRRRllldddlddrUUUUlDDuuulldRurRRRdrrruulDrdLuLLdddrrUdlld
drUluuuuLLLDlluurDldRurrdddllUdrrddlU


David Holland, "Holster7"

   ####
   #  #######
   #$       #
  ##..#### $##
  # *.#  # $ ####
  # .. $ #   $  #
  # .* # ##  # $#
  # ####..## #@ #
  # #  .*.# $$ $#
 ## #  #..   #  #
 #.*.# ### #### ##
##.*.$ #   # $ $ #
#.*..    $ #  $  #
#...## #####$$ $ #
##### $ $ $ $ $  #
    #            #
    ##############

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
ddrdDrddddllluRdllluRdllluRdllluRdllluRuuuuuurRllddddllldlUURdrrrdddrr
uLdlUUUrrurruullullddDuuurrdrrddlldlLLLLulDrdLurrrrdddrrrruLLLdlUUUrru
rruullullddDuuurrdrrddlldlLdddrrrrrruLLLLLdrrrrrrruLLLLLLdrrrrrrrruLLL
LLLrrrrrruuullDllDurrDLruurrdLuuuluurDDDDlDlddLdllllllUUUrrurruurrURll
dlddlldllLLUlUUUUUruruuurrrrrdddrrdDuulluuullllldddldldddddlddrUrrrrru
rrdLLLLLLLUlDrrrrrrrruuuruRuuulluuullllldddldldddDuuuururuulDDruuurrrr
rdddrruLrdddddllllullddDuuurrdrrdddlllLLLuLDrrruLruuurruuuLLLullDDDDDD
uuuuuurrdLulDDDDDuuuuurruurrrrrrDullllllulDDrddrrrddddrrrruuuullUUruLL
LLLrrrrdddrrddddlllluuuullllluRuuurDldddrrrrdddlldddddddrruLdlUUUUUUlu
RRlddddrrrruuullUUrDldRRdddlllldddrrrruLLLdlUUUUUUluRRlddddrrrruuuluul
DlldddddddrrrrrruLLLLLdlUUUUUUluRRRllddddrrrruuulUllldddddddrrrrrrrrru
LLLLLLLLdlUUUUUUluRRRllddddddrrrrrrruulDrdLLLLLLdlUUdrrrrrrrrrruuLDLru
uuuuuluuLLuLuullllllldddrrrrDulllluuurrrrrrrddrdddddLLdddlllLLLLLrrrrr
rrruuurruuulUlUUruLLLLLLulDDDldRuuurrrrrrdddrruLdlUUruLLLLLLulDDDuurrr
rrrrdddrrrrDDDDlULrrdDDDrddLLLLLLLLLdlUUUUUUluRRlddddrrrruuurrUUUddrrr
ddddDrdLLLLLLLLLdlUUdrrrrrrrrruuuuuuuuullLdlUruLdlUUruLLLLLLulDDurrrrr
rrddddrdddlldddlllLLLLrrrddrrrrrruurDrdLLLLLLLdlUUdrrrrrrrrruuuuuullll
dldddlllLLLrrddrrrrrruuuRRDDrdLLLLLLLLdlUUUrrrruuurrurrrddDDDrdLLLLLLL
LLdlUUdrrrrrrrrruuuuuulUUruLLLdlUruLdlUUruLLLLLLulDrrrrrrrddddrdddlldd
dlllLLrUUUluR


David Holland, "Spin6"

#####   ####
#   #####  #
# # #.$    ##
#   * $ #   #
### #.### # #
##  # $.* # #
#      .#.# #
# $####$$.* #
#   ## $ .###
### @  ####
  ######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
lulluurrrruuuuRRdLulDLLdddrruUUdddrruLdllluuurrdDuurruRRdddLLLrrruuull
ldllldddllddrrdrrruRRlUUddldlllulluurruuurrrrurrdddddLruuuurrddddLLuuu
uuurDldddddrruuuuLulllldllldddllddrrdrrrurURRlldldlllulluurruuurrrrurr
DDDDuuuullldllldddrRUrRRllldlluuurrrrurrddDlllldlluuuuullddRRdddllddrr
drrruruUddldlllulluurrrrRuRlldllllddrrdrrruruUllllllddrUluRRRRR


David Holland, "Jellyfish2"

   ######
 ###    ####
 #     *#  #
 #$$ $ $ $ #
## #*#*# # ##
# @*.. ...  #
#   #####   #
#####   #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
RRRRRRRdrruLLLuuRurDDullddLLUURRddllLLUURuurrDLDllddrrUUddrrrdrruLLLuu
RurDDullddrdrruLuullLLddRlllLdlluRRRRRuuruulllDDDuuurrrddlddlLLdlluRRR
uuRlullDDuurrdddldlluRuuRurDDuuurDRDLulD


David Holland, "Doodle8"

#####
#   ######
#      $ #
## # #   #
#  *  ####
#.$*$.#
#. . .#
# .#$ #
# .*. #
#$#$#$#
#  $  #
## @ ##
 #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
lulUUUrurrruulLrrddllULUUdddrrruLdllddlddrdrrurUUUUlllddRRUruLddlllddr
drruLUdrruUUluuuuululldRddddddRllddRdrUUdrruuuluuuuuLulDDDDDDuuuuurrrr
drruLLLLLulDDDDD


David Holland, "Midblock7"

#####   #####
#   ## ##   #
# $  ### $  #
## #  # @# ##
 # ##.*.## ##
## # .*..#  #
#    .***$$ #
# $$ ....#  #
###  $#  ####
##  $ ## $ #
#  $ ###   #
#   ## #####
#####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
lddLDurrDLddrUUddddrruLdlUUluuLLdRuuruuruRurrdLdddrddlULLLulDlLuRdrruu
uruRurrdLddDrdLLLLuuuruRurDDDDrdLLruuuulldldddLLuuRldRlddldldlddrUrUrU
UUruulDlDRdddldlluRuRlddrUrUUUluRdRUluulululldRddddRRRdddlluURlddrruUU
luRuuluLulldRddddldRRluRRuruuluLulDDDDuuurrdrddldlddRUrUUddlluRdrUdlll
luRRRdddrU


David Holland, "Squarespiral9"

   ######
   #    ##
  ##$##  ####
  #  .#  #  ###
  #   #  $ $  #
  ### ## #. # #
####. .*.## # #
#    #*#*#  # #
# #$##.*.     #
# #  #.##$#####
# $  $      #
###  #$ #@  #
  ####  ## ##
     ##    #
      ######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
ullluuRRUUUUluuulllDDrdddldlDDrddlUrRRRRRllluurrRRuruuluurDrrddddlLLLL
uuuuRlddddrrrrruuuullulDllluuulllddrdddldllldddRRRRRRdddrrruuluUddrddl
lluuulllllluuurrdDuururuuulldRuuurrrdrDDDDLLLuUddrrruurrrrrddddlllLddd
rddllluuuluuUdddrdddrrruuluuurrrruuuulllllluuullldddrddRddddrdddrrruul
uuurruuUdddrruuuulLLLrrddddlldddrddllluuuluuuuluuluuurrrddrDDurrrddddl
ldddrddlllulUUUUUdddddrdrrruuluLLdlUUUddrrrdrruLLLLdlUUdlluluulldddrRR
RRddrdrrruuullLdlU


David Holland, "Pinball15"

              #######
#####     #####     #
#   #######  # .### ###
# $   @      # ..$    #
##### ##$### #$.$ #$# #
# $ $  # .## # . #  # #
#      #$.#  #$* #    #
## #####  #    .#   ###
 # #   .#.# ##$*### #
 # #.$.   #*## .$ # #
## ##$#.  .  #$.. # #
#  ..*.##$## # .### #
# $.*   $     #     #
#####  $  # $ #######
    ##### # $ #
        # $ # #
        ###   #
          #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
rrrrrrddddldDuuuruuullllllldddllldddddrdRRdrRuRRRRddddrruuuuLLLLdddRlu
uurrruuLLLulllulldRurrdrrdrruuuuruuullllllldddllldddddrrdrdrruLuLUUluR
RldRRdRRDDLLdllUUUdddrrurruullulLrrdrrddrrruulLLLrrruuurrrrDDlUruLLLul
DDDuurrrrUUUUrRRRDDlddrdddddllllulUUrDrruLdlluUrDldRuuuLLLuuuullllllld
ddllldddddrdrrdrrurruuuuuuulUdrdddddddrrruuLLrrddllllldllulluluuuuurrr
uuurrRRRRurDDDDlDDDuuRRRdrUUUlDrdLLLuuuullllllldddllldddddrdrrdrrurruU
UUUUdlUUUdddrdddddrrruuLLrrddllllldllulluluuuuurrruuurrRRRRurDDDDlDDDu
uRRRuurrUrurruullllDldDDDrDDDuuLLLuuuulllllllllulldRRRRRRRRRRurDDDDlDD
uRRRdrUUdllluuuullllllldddlluRdrUUddllldddddrdrrdrrurruUUUUluuuullLLLu
lldRRRRdddllldddddldRRluuuuuuluRRdrruuuRRRRRRurDDDDldRRRurDDullluuuull
llddddrdddddllLulLLdlUUUUUUruRdrUUddlllluRRlddddddrrrrddlUruLLLdlUUUUU
ddddrrrrdrrruuuuuluuuullLLLulldRRRRRRRRRRurDDDDldRRRurDllluuuullllllld
ddlluRdrUUdlllldRRRllddddddrRurrddlUruLLLdlUUUUUdddddrrrrrrruuuuuluuuu
llLLLulldRRRRddlllldRddddddrrrrrrrrrruuLrddrddddllUUUdddrruuuulLLLLLLd
lUruLLdrrrrrrrdddlluUddrruuulLLLLdlUruLddrrRurrrdddlluUUUUULLrrdddrrrr
ddLUruLLLLLLdlUrrrdddrrUUruLLLLLLdlUllluuuuuuurrdLulDDDDDDldRRluuuuuuu
rrrrdLLLulDDDDDDldRuuuuuuurrruuRRRRRRurDDDDldRRRuuuRDluuurDDuuurrrrddl
lLrrruulllldlddrUrrrrddlddrUrruuuLLLLLrrrrrdddllUUddrruuulLLLdL


David Holland, "Ukasar4"

            #####
  #######   #   #
  #     ##### # #
  #      #  #   #
  ##.##  #    $####
 ##...#  #$###  $ ###
 #  #.*.##  ##$   $ #
 #$##.*.    #   $ $ #
 #  #... ####$  #$  #
 #$ #####.    $# $  #
 #  ## $ .$ # $    ##
 #$....#@ #.###   ##
 #  #..##*$   #####
 # #..*.   #  #
 # #  .*  ## ##
 #  ##.###   #
##$$# .# $$  #
# $  $ $ $  ##
#     #     #
#############

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
rDuuurrdddrdddllDrddllluuRRurruuulLdLLdLLUlldRRdddRdrrrruUruuuulldllLr
rruruuulldRldDrrrddddlddlllluluuuluuuruRRlldldddrRuLddddrdrrURurruuuul
ldLLLdldddrRRlllLdlluRRdlllluRRdrruRuuururruululldllldldddDuuuuruulDDr
uuuulDDrdrrrurrRdddlldllUUddrrurruuullldLrurrrddrrrddddlluRdrUUUruLLLd
llldlluuururrrdDuullldldddrruLddddRRdrrrUUruuuulldLLLdldddrruRRuRldlld
llldlluRRdlllluRRdrruRuuururruuuurrrrdRRdrruruuruuLDlLululUllllDDrdLLL
dlULrUUUruLLulldddldlDDrddddlDDDDuuuuruuuuluururrdDrrrrruuurrruuurrddL
ruulldDrddDrrdrrrddldldllullulllldllldlLrrurrrurrrrdrrdrrururuulllullD
lDururrdLdLUUUddrrrruLrrdddldldllulUUUruulULLLulDDDrdLLLdlUUUddlluulld
lddrddlDDrUrrrurrrdddlldllUUddrruLrrruuullldLrDuurrrdddlldldddRdrrrruU
rUUUruLLLdllldllUUrDDDuuuuurrrdDrrrddddlluRdrUUUruLLLdLLLdlluurDuuurrr
dDrrrddddlddllURdrUUluRdrUUUruLLLdLLLLDlUruuurrrdDrdLLLrruuulllddDrrrr
urrddddllddllluRRRdrUUluRddlllllldlluRRRRRRRllllllldlluRRRRllluurDldRd
rruRRRRdrrUUrUUUruLLLdlllluuurrrdDrdLLLdLUUdrrruuuurrrRdrrdrruruUUlllu
ululllldddllllluulldlddrdDlddDDDDrdRRRRdrruRuuRdrUUUruLLLrrddddllddrUU
ddlllluRRRllllllluuluuuuuruulDDDDDDDuuuuuuuuururrddrrrrruuurrrrdrddrrr
dddldllullullllddDrdLLLdlUlldRurrrrrurrddddlluRdrUUUruLLLrrddddlldllll
llluuluuuuuuuuururrddrrrrruuurrrrdrddrrrdddldllullullllddDrdLLLLLrrrrr
urrddddllddrUUluRdrUUUruLLLrrddddlldllllllluuluuuuuuuuururrddrrrrruuur
rrrdrddrrrdddldllullullllddDrdLLLLrrrrurrddddlldllllllldlluRRRRRRRRRdr
UUluRdrUUUruLLLrrddddlldllllllluulDuuuuuuuuuururrddrrrrruuurrrrdrddrrr
dddldllullullllddDrdLLLrrdLruurrrddddlldllllllldlluRRRRRRRRRdrUUluRdrU
UUruLLLrrddddlldlllllllluuuuuuuuuuururrddrrrrruuurrrrdrddrrrdddldllull
ullllddDrdLLrrurrddddlldlluRRdrUluRdrUUUruLLLrrddddlllldlllllluuuuuuuu
uuururuuurrdLulDDurrrrddlddlluuLrddrrrrruuurrruuurrddLruulldDrddrddlUU
ULLLulDDDrdLLLLuuUruLLLulDDurrrddddrrruuurrruuurrddLruulldDrddddrrrrdd
dldllulUUUUUULLLulDDDrdLLLdlUUUUruLLLulDrrrdddLrddlUlUdrrrrruuurrruuur
rddLruulldDrddddrrruLLdlUUULLLulDDDrdLLLdlUUUUddLdrrrruuurrruuurrddLru
ulldDrddddrrrrruLLLLdlUUULLLulDDDrdLLLdlUrrruuurrruuurrddLruulldDrdddd
dddrRuRUUruLLLdlUUULLLulDDDrdLLLLdlUrUUruuLLLrrDDDDrrruuurrruuurrddLru
ulldDrddddlDrdLLLLrDLurrrrdrrdrUUUddrUUUruLLLLdlUUULLLulDDDrdLLLdLUUUU
dddrrruuurrruuurrddLruulldDrdddrrrrdLLLdlUUUULLLulDDDrdLLLdlUUUruuLDDD
DrrruuurrruuurrddLruulldDrdddrrruLLdlUULLLulDDDrdLLLLLrrrruuurrruuurrd
dLruulldDrdLLLulDDDrdLLLLuuuuulldRurDDDDuuuulllldRRRurDDD


David Holland, "Boxclever14"

 ###############
 #             #
 #.## #### ###.#
 #   * $ $ *   #
 # $#   $  #$$ #
##   ##.#.# $  ##
# $$ #..*.. #$  #
#    #.*.*.#    #
####*$*#.#*$*####
#    # *...#    #
# $$ #@.*..# $$ #
##   ##.#.##   ##
 # $$#  $  #$$ #
 #   * $ $ *   #
 #.#####.#####.#
 #             #
 ###############

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
uUUddRRuuLuuullUllluurrrrrrrrdddlddrdDuuluuruuullllllllddrrrrdrddRdRll
uuullullluurrrrrrrrdddldDlluuRuLdllullluurrrrrrrrddLDlldddrddldddldLLL
UluURurUUllUUUUrrrdrrdddrddldRRddLdddlllllluUrrrrRlllllddrrrrrruUlllll
uUrDldRRRRUUUruuuuluullulllddddrrddDDDuuuuulluurrDDlluRluuurrrdrruLdrr
ruLrruurrrrddllLLrrrrddlUrdddlUUruuuulllldddlllddrrrruRRlldlllddddrddL
ruullluRdrUUUluuurrruuullllllllDDDDrddlluRdrrDDDDlddlddrrrrrruUlUUUruu
uluuuluLLLrrrdrrrruuurrrrdddDllldllLdlUUdrrrrurrruuuulllldddlluLLLdrRd
drrrrurrruuuullllddLLLddddrdddlluRdrrddLdddlllllluurRRRRlllluurDldlddr
rrrrruUlUUUrrddLruulUUUluuuRurruulllllllldDDDrrDDDDDDlddRRRRUrruuluuul
uuulluLLrrdrrrurruurrrrddddllldllLdlUUdrrrrurrruuuullllddlldLdddrdddll
uRdrrddllldllluurDuuuuuuullDldRRluurrdDlluRdrDDDDlluluRRlddrddlddrrrrr
ruUluUUrUUUluuuurrruulllllllldDDDrddrdDuuluuluuuurrrrrrrrrrrrddddllldl
lLddddlluRdrUUUdddrddLdddlllllluurRRRRlllllddrrrrrruUlUUUdddlllluuluur
ruuluuluuuurrrrrrrrddlllddDRRlddddlluRdrUUUdddrddLdlUUUdddlllluurDldRR
RRlllllddrrrrrruUllllluuluurrDDuuuuluuluuuurrrrrrrrddllldddRddddlluRdr
UUUdddrddLdllllluurDldRRRRlllllddrrrrrruUlUUUluRdrUUddrddLdlllluuuuuul
uurDDDDDDDldRRRRlllllddrrrrrruUlUUUluRdrrddLdlUUdrrrdLuuulUlldRdddllll
lddrrrrrruUruLdlUUUluRddddllluuuuuullluRRluuuuurrrrrrrrdddLLulDDuuLLLL
rrrrrrruulllllllldDDDrrDDDDDDDldRRRRlllllddrrrrrruUruLdddrrrrrruullLLL
rrrrrddlllllluUlUUUddRdrrrrrruulDrdLLLLLrrrrrddlllllluUrUUdLdlllluuuuu
ullluRRurDDDDDDDldRRRRlllllddrrrrrruUlUUdRdlllluuuuuuuulluuuurrrDurrrr
rrrrrddLLLLLdllulLLLDDuurruullldDDDDRurDDDDDDDldRRRRlllllddrrrrrruUrrr
rruulDrdLLLLULDlUdllluuuulDDDulDDRRuuuuuRluullldRRurDluuuurrdRurDrruLL
LLLLdlUrrrrrrrrrrrrddlUdddrUUUULLLLLLLLrrrrrrrddlUruLrddddlDLrDrDDDluU
UrrDDDDLL


David Holland, "Eightfold21"

        ####
   ######  ##
   #@ $     #
#### $### # ##
#   $ ## .#  #
#  #    ** # #
## ####... # #
 #. ### # #  #
 #$  $  $   ##
 #. ####   ##
 ####  #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
rRRRRddDDllddRdrrururuuuluuLulDDDDrdLLruulDllllUdrrrrruuullllDDllldddr
ddlUUUUluRRRdRRRRuruulllllDrDuurrrrrrddrdddldldllullLLLuluuurRdRRRllUU
luRRRRllllddlldddrddlUUdrrrrrrdrruLLLLLLLulDrrrrrrrUdrruruuuluululDDul
llllddlldD


David Holland, "Wye11"

#########
#   #   ##
#     $$ #
##.#*.#. #
 #$.  . ##
## .  *$##
#  ##*#  #
# $@$    #
#######  #
      ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The bagatelle2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
RRUUlllUrrUruLdddrUrrDLLLuuurDuurrDLulDldddrruLrrUruLulldDuurrdLrdddDr
ddlUUUllddRluulUllddldRRRRuuruLLdrrrUUruLullDDuurrdddddrddlUUUllddRluu
luRuuurrdLulDDDDrrUUruLLulDDDldRuuulLulldRRRRurrdLulDrrddddrddlUUUU


David Holland, "Triplet2"

   ####
  ##  #
  # . #
  #   ##
#### . #####
#  # #   $@#
# $  * #$$ #
#  . #$.. ##
##*# . $ ##
 #   #####
 #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
LLDurrdLdLdLLUULLdllluurDRdrUllldRurrdddllUUluRdddrruuLrddlluUrrurrddL
ruulldllluurDldRddrrUrruullLrrrddllUdrruulLUUrrDDllddrrrruruulLrrddldl
llluurrDulluurrDDuuluulldRurDlddddddlluuRlddrruUUUUUdddrrurrrddldlLLrr
ruruullldlldllluurDldRddrrUrrrruruullldllLrrrurrrddldllllUddlluuluurDD
urRddrrrruruullldDuurrrddldlLuuurrD


David Holland, "Face1"

###########
#    .  $@#
#  *# #*  #
##  *.. ###
 #$ #.#$ #
 #  $.$  #
 #  ###  #
 #### ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
LLLLLLDldDrUluluRRRRddLLdlUrdddlUUrurruullDulldRurrrddddLLulURdddlUUdr
rruurrDrddlULLuurrDrdLuullddLLuuRRuullDulldRurrrddddllulURdddlUUdrrruu
uullDDRluulldRurrrdDllDlUrrruullDulldRdRRlldddrUUluRluurrrRRDrruLLLrdD
DrddlULrUU


David Holland, "Aitch11"

  #####
 ##   #
 #  #$###
 # . *  #
 # ..*  #
###. .# #
#@$$$ $ #
#   #####
#####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
drrUUruulldRdddlluRdrUUrrdLLuUluurDrDulldRdddlluRdrUUUluurDrRDrrddLLLL
uUluRdddrrrruullLrrrddlllluUluururrDDuulldlddrddrrrruulLuuulldDuurrddL
rdrruLrdddllUdlluRlddlluRdrU


David Holland, "Engine1"

    #####
 ####   #
 # $@*  ####
## ### ##  #
# $.#  #.  #
#    $ $   #
# .* #. ** #
###  #   ###
  ########

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
RurDDDDRddlUUUdLLLrddlUlluuRDldRuRRRurDrRurrdLLLddrUUrrdLLulLLLLrddlUl
luuruuRRRurrdLDDldRRRdrUllllldllluurDldRuuuurrRurDDDldlLrruruullllddDr
rrRRRddllUUUUddrrdrruLruulDDLLrddlluRlUlllluuurrrurrdLdDD


David Holland, "Eightpin14"

   #####
   #   #
####$$ ###
# $ .# * #
#  #. .  #
#  . *#$ #
##. #.$@##
 ##$   ##
  #   ##
  #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
UruLLuuullDDDuuurrdddLDDuLLdlUluuRRlDDrrrurrddLdLUddllUUdRdrUruruuluuu
lldRurDD


David Holland, "Area52"

 ##########
##   ##  .#
# $  ##*#.##
#  $   .*. #
#   $ #.$. #
### $ #*#  #
  ###$#   ##
    #  # ##
    ## @ #
     #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
ruuruuuLLLLdLLUdrruLrrrrrdddlddllulUUUluRRRRlllddddrdrruulUURuLdddrrur
uLruLuullDDRluurrdDrddldlddlluluuuuRRuurrddDuuullddDRluuurrddLdlUrrrdL
LulllluullDlddRRlURRRRRRdrUUdllllluullDldRRRRRRRdrUllllddddrdrruurUruu
lllllllddRUrurrrrrddldlddlluluUlluuRRRRRlllluulDldRRRRRlllddrUluRR


David Holland, "Trident4"

   #####
####   ##
#  #$   #
# . .$. #
# .$* * #
## .*.$##
 # $#$ #
 ## @  #
  ######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
rUULLrrddllUlUUluurDrrRDDuuurrddLUdDllLddrrrUUUruuLDlllDDrUlulldRRdrrr
ddlllUlUdrdrrUruLrUruulDlLLrrDuruullDRurD


David Holland, "Crosstwist27"

      #####
#######   #
#  #@$    #
# . *$#$$ #
# *.  #  ##
##  # $ ##
 ##.**# .#
  #.     #
  ##  #  #
   #######

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
RRRDDDDrdLuuuuuurrdLulDDDDDrddlULLULrddlUlUUlUluurDrDrrULuRRRdddDrddlU
lluUUluurrrdddDrdLuuuuulllddrdRluluurrrddDllddlluUlURlluurDRddlUrdddrr
uLruuLLrrdrrDrddlULLdlUlUUddrruLrurrDrdLLLdlUrrruuuuuurrdLulDDDDDrdLLL
LrrruuuuurrdLulDDDDullddrRdrUluuuuullDDD


David Holland, "Meshcross1"

   #####
  ##   ####
 ##  #$$  #
 #  #   *@#
 # ##.#$###
##  ... ###
#  .#*#   #
#   $ $ # #
#### .  $ #
   ###  ###
     ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
LLDDllDDLLuurrrrDDLddrUluLuurrdrrddLLdlUrrruullullllddRdRUlluurrrrdrrd
dllLrrruullDLdRuuulluuRlddllluurururrDRDrruLLdDDlluuRRddllllluurururrD
rdddDDlLUdrruulLddrddrUUlluuLLddRdRUrrdLulllulldRRuurruuRuulldldldDrrr
rrDDllUdrruulLddrddrUluluurrdrrddLLdlUrrruullullLLddRdRUlluurrrrdrrddl
lLrrruullDuullllddrrUdlluurRddlllluRdrUdrruuuururDDDDrrddlLULLuuuurrdd
DrrddlldlUrrruulluuuululldldldDRddRdRUUUddlllluRuuurururrddrdddrrddllU
LrddlUlUUdllluuuurururrddrddDDLdlUrrurrddlLL


David Holland, "Rugby15"

#####
#   ####
#    $ #
##  $# ##
 # #..* ##
 #.*. # @#
 ##$# *$##
  #   $. ##
  ##   $. #
   ####   #
      #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
luLuuLLDllddRRlluuuurDrdDuurrddLDLUUdrruulLdddrDDRdRdrruLuLULrdrddlUlU
lldRRluUUluuuLulldRdddRRuuurrddLDDDllUdrrrdRdrruLuLLdRulLuulLddRdRUrrd
LullluurrurrDDuulldllddrrUUddrdrdrruLuLuuuluulldDRdddRdRdrruLuLuLrdrdd
lUlUlldRRRlluUULuuuLulldRdRluurDrDDuulldRurD


David Holland, "Hinge10"

##########
#   #@   #
#   ***# ###
## #.*.#$  #
 # # *.    #
 #  #.### ##
 #  #     #
 #  $ $#  #
 #### $ ###
    #   #
    #####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
rDDLDRuuulDLLulDrrrrddllURuLddrrRRUrrdLddllllUUrrRurDllllluurrurrDDuul
lldlddrUddddddrruLdlUUUrDluUUluuLulldRDDDrddRRuuuluuLulDrrddrrULdrrRur
rdLLuuullDLLLulldRRRRddddrrrrUdlllldlluuluUddrddrrddrruLUluRdddlUruulu
uuullulldRdddrddrRurDluuuuuurrrdddLLrruuulllddDDDuuuulLulldRRRlldddrdd
lUUUUddddrrRuuurrruuulllDllulldRRldddddrrruuuUddddddrruLdlUUUUUrrrurrd
LLLrrddlLLDlUUddddrruLdlUUU


David Holland, "Anaconda15"

##########
#   ##   ##
#    $    #
##$## ... #
#  $ #*#.##
#    *+#.#
#  $$##  #
#  #  #$ #
####   $ #
   # .####
   ####

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
UUruulDLLLulldRRRRdRddLLDLruuLDlluRUddlddrUUUdrruLrddDrddlUUULuurDrruu
RuulDDulllulldRRRRRurrdrdLdddddLLLulUlulluRUddrRRlddrddlUUUddrrrruulDr
dLLrruuuuuuulldlllulldRRRRllldddlddrUUUUddrRddrDrrruuuuuuullDRllllulld
RRRRRurrDDDDDlddllluuuuLdlUUdddrrddrrruuruuuuulldRurDDulllllulldRRRRRR
urDllllllddddrrddrrrrUU


David Holland, "Footy6"

 ########
 #      #
##$* * $#
# $. .#.#
#@$.#. .#
##$*$*  #
 #      #
 ########

Author: David Holland
These levels are © David Holland <dholland@dholland.karoo.co.uk>
These levels may be distributed freely as long as this copyright message is retained.

The cantrip2 Sokoban levels by David Holland.
Original release date: July 2002.

Solution/Moves (Built-in)
uRRRuRurrDDDllUdrddlUdllURdrruuruuulllddlDulldRurruurrrdddlddllllUUluR
dddrruLdrrruLruruuulllddrDuluullDDRluRurrrrdddlddllluUUlldRuuurrrrrddd
lluLLrrdrddlUdlluRdrruuruuullllldDrDulldRuuurrrrrdddlddlluRdlllURlUUrr
rDrruuullDRurDullllDRdLDlluRdrUruullDurrddldlluRdddrUdrrULdrrrUL


"dh5 #01", by David Holland

#####      #####
#   ########   #
#         @  $ #
## #$#####$##$##
 # # .   #  # #
 #  #$.*. # # #
 #$ #  * $ .  #
 #  ##   ### $###
 #$   #*#  .  * #
 #  # .  . # $# #
 ## #### ###  # ##
 #  # $ * $ #$#  #
 #  *...  ..*  # #
 #  #####.##   # #
 ####   #   #### #
        ###      #
          ########

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
lllllllldddrdddrrdrrrdDldllLrrrurrdLLrrrrRdrruLLLLLuluurrurrddrDuluurD
DluuuurDDlllldllllulluuuluuurrrrrrrrrrurrdLDDDDlddllldllllulluuuluuurr
rrrrrrrRurDllllllllllldddrdddrrdrrrrrurruullLulullllUdrrrrdrdrrrddllld
llllulluuuluuurRddrrdddrDuluuRDDuuullluulldddrddddddlddrUUUUUUlUUUUddd
drdrrdrRRddldLLLrrrurrdddrrdrrrrruuuuluuuLLLuurDullllLdlDuluuulluuRRRR
RRRRurrdLDDDDlllluLulllluurrrrrrrRurDllllllllllulldRRRlldddddrddddlddr
UUUUlUUUUUUddddddrdddrrrrurrdLLLLLrrrrrrrrdrruLLLLLLLruuuLuururrrrdddd
rDuluuuulllldlddrdddrddrrdrrrrruuuuluuulLrrdddrddddlllllulluuuluuluuru
rrrrrDullllldlddrdddrrruLLdlUdrrrrdrruLuuluUUdddrddLLLLddrrdrrrrruuuul
uuulLDDDuuurrdddrddddlllllulluurrrdrruLLLrruuuuuuLLLLululllluuRRRRRRRR
urrdLDDDDDDDDDuuurrdddrddddlllllulluuurrdrdrruLuuuurrdddrddddlllllullu
uRullldRRddrrdrrrrruuuuluuulluullllululldddrddrDDuuluuluuurrdrdrrrrddd
lUUdrrrdddrddddlllllulluuuluuluuluuulluurrrrrrrRurDDDDDDuuuuulllllllll
ddrrdddrddrddrdddrrdrrrrruuuuluuulLuuLLuulUdrddrrdddlUUdrrrdddrddddlll
llulluuuluuluuluuulluurrrrrRRRurDDDDDDuuuuulllllllllddrrdddrddrddrdddr
rdrrrrruuuuluuulLrrdddrddddlllllulluuulldRuuuluuluuulluululldRRRlldddd
dddrddlddrUrrRRurrDLuuuluuluuurrdLDDrUluullluulldddddddrdDldRRRuRRlldl
luuuluurDDDDldRRluuuuuluurDDDDDDldRuuuuuuuluuurrRRRRRRddrddLLLdlUllUdr
rrrrruuluuRRurDDDDDDuLLLLLrrrrdDRddlUUUruL


"dh5 #02", by David Holland

          ####
  #########  #
  # $@$ $    #
  # .*..  #  #
  #$..**$ # ##
  # ... ### ###
 ##$#.#.$ $ $ #
##  #..# $    #
# $ ****  # ###
#   # .# $#  #
#  ### #  $  #
#### #   #####
     #####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
DrrrrurrdddddlLuRdrUUUUruulDlldlllllddrrrUdllluurrRdddRRddldddlluulUUU
dddrddrruuuruulluuulllddRddrDluuuluurrrdddrrddlLLuluuUdddrdrrdddlluUlU
UddrddrruuururrdddLLrruuuuuuUruulDDDDDDllulluuuuRRRlllddddrrddllLdddrr
UUddlluuuulUUluuRuRRddddrrdrrDDrdLLLrruuullulluuuuRRddLruulllldlddrUlu
luRRRRdDLLdlUrrruullDurrddlLdddrddlUUUUllDDlDlddrUrURRuuulldDlDRuuurrU
rruulllldDDrrddddrddrrUrrruuullullUUlldddrDluuuurrddrrddLLLDlUUdrrrruu
lDrrrdddllUUddrruuuuuuuruulDDDDDDlLulluurruuRlddlllldlluRRRRddrrddLLLu
lUUlluuurDDuurrrDDlLrruulDLurrRRdLLulldddddrdrrruullUUddrrdrruLLdrrrru
LLdlldddrruUddlluuurRuuuuruulDDDDDDlldllluluuuuurrrrRllllldddddrddlUUU
UUddddrrrruuLDrdLLLdlUUUUdddrrrrurrurrdLLLLulDrdLLLdlUUUddrrrrurruuuur
uulDDDDDrdLLLrruuuuulllllllldddDDldlddrUrURRdrUrrrurruuuuullddLuulllll
ddddDlDRRluuuuuurrrrrrrrdddddlldllldlUUdrrrruuRllDrdLLLdlUllllddrUluRR
uuuuuurrrrrrrrdddDrdLLLulDrdLLLrrrddrruUddlllUruLLrruurrrdLLLulDrdLddd
llU


"dh5 #03", by David Holland

#############
#   ##  ##  #
# $    @$ $ #
## #### ##  #
 # #  $ ## ##
 # #$... # #
 # # ..# # #
 # #$*.* # #
 # # .*. # #
 # #$  $ # #
## # #$### #
#  #  .* # ##
# $  $... $ #
#  ######   #
####    #####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
dddlldDDRuuuruuullllulldRdddddddddlddrUrrurrUUUUluurrrddddLruuuuluuull
lLulldRRRRRurDDDuulllllddddddddDlddrUUUUUUUUUUdddddddddrrurrdLLLrrruuU
UllDDDuuuruulDDruuuulDDrddrdrruuuuLLruuullllulldRRRRRurDDDuulllllddddd
ddddlddrUUUUUUUUUUdddddddddrRurrdLLLrrruuuullDDDuuuruuluurDDlDDrrdrruu
uuLLruuullllulldRRRRRurDDDuullllldddddddddlddrUUUUUUUUUUdddddddddrRurr
uuullDRurDlluuurDldRluuuurDDDlddrrrruuuuLLrrddddlllluuuuurDrruuullllul
ldRRRRRurDDDLdlDldddrrrruuuuLLrrddddlllluuuuuRDrruuulllllddddddddddrru
UUrrrruuuullluRdrrddddlllldddlluuuuuuuuuurrrrrdDuulllllddddddddddrruuu
rrrruuuuLLrrddddllllddrrdrrrdrruLuuuuuuuuuruulDlLLdddrddddlllldddlluuu
uuuuuuurrrRurDDDuulllllddddddddddrruuurrrruuuuLrddddllllddrrdrrRdrruLL
ruuuuuuuuUruLLLLdddrddddllDulldddRRlllluuuuuuuuuurrrRurDDDllldddDDDDuu
uuuuurrruulllllddddddddddrRR


"dh5 #04", by David Holland

 #####  ####
 #@  ####  #
 #  $ $ $  #
### #.*. # ###
# . #..$ #   #
# $  #. # $  #
##$ *$.#  $$ #
 #.$ #.*  $  #
 #  *#.**#  ##
 ##   ..  #  #######
  ####    ##       #
     ####  ####### #
        ## #     # #
         # # $.$.# #
         # ## ## # #
         #    ##   #
         ###########

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
rdddddDrDulldRdRRRuuuuuluuLulDrrdRRuLLrddddddddrruLdlUUURRDLulUUUluurr
dLulLulldRDDDDDrDulldRdRRRUUUUrULuulLulDDDDDDrDulldRdRRlluurDluuuuuurr
rdddddrruruRuuulLLLLLulDDDDrDDuRlululldRDRRuLdlUruuurrrrrrrdddldldllUU
UrrUdlldddrrururuuulLrrddrrdLrddlULUdrddlULLrrrruuulDllDldLdlUUUruruur
rdDrdDLdLLLdlUUdrrrrurrdLLLLLrrrrddrdrrrrrrdddddlluuulldRullldRddllluu
uulullUdlUdrrruLuurrruuulDDrdLLLrruulDrdLulDrruuuuullLLLLulDDDDrdRlull
dRdddRR


"dh5 #05", by David Holland

      ######
 ######  . #
##  # $ $* ##
# *.  @ #   #
#  .#####.$ #
# ** $ ##.$ #
## #    # ###
 # $*.*.#  #
 # #.  $ $ #
 #   ####  #
 #####  ####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
ruurrrddlddddrddlUlLuullddldlluuuUluuRurDrrrruurrrddldddDrdLuuuuuruulD
DuulldRldllllllddrUdddddrruruuluLrdrddlUrurrddLUruLdllddlluuRRRRdLulll
uUluuRRRRuRRurrrddlUdDDDDrddlULLLulllluuUdddrrrruuLLLrrrddllUdrruulLdd
llddrrUdlluurRuurrdddLruuulldRurDlldllddrrUrrrrrUUUUUruuLDDDDDDrdLLLLL
rrrruuuuurrdLrdLuuulLLdLLLruRRRluR


"dh5 #06", by David Holland

        ########
      ###      #
      #   ### $#
  ##### ##..#..#####
 ##      ..*#**$   #
 #   $ #$ *+#... # #
 # $#### #.*#*.# # #
 #  # *..$  #..#$# #
 ##$ .*..##$ .#  $ ##
  #   # #   $.#  #  #
###$## $  $ $ ## ## #
#   $    #    #   # #
#   # $$### ### $   #
#######     # $ $####
      #####   #  #
          ########

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
LullluurrurrrrddrDDDuuuluurDDDDrruLrrrdddddrdddlluluuuUUUddddddrdrruuu
luLrdrdddllulldRRllddrUluuruuUrruuuulLdllUUluulllldllddrrrdddrDDDulldR
dRdddrruRRlldlluuululldlllLLdlluRRRRRuRuuLLdllDurrurrddRRurruuluuullll
llldlddrDDrrurrruuUdddlddrrurruulLrrddlldlluurUrrrddDLruuulllldlldlluu
luurrurrruurrurrrrddrddrrurrddddlldddlddlldlluuUluuruulllldddldllLUUdd
rrrurrdLuuuurrrrddlddrddllllUUUdddrrrruuluuruulllldlldllddrrdRlulluurr
urrrurrrddlddrddllllUUruRurruuluurDDluuuurDDlddllldlldllddrrdrrdrrrrdr
rurruuruuurruuuulldlluuluulllldllddRRlllllldlddrDDrrurrrurruuruulDDull
llllldlddrddrrurrruUUdddllldlluuluurrurrrRRlddddllluRRdrUrrrUUUdlUlllu
urrurrrrddrddrruLrrrddddlldddlddlldllulllluurururrUUUUddddlldldldlluRu
RUUluRRUURldddlddldllldlluRRRRdrrUUUUlldllDuuuluurrurrrRRlddddlluRdrUU
UdddlddddlluRdrUUUddlllLuurruurrrdLdddlllldlluRRRRRdrUUUUdddlllluuuulu
urDDDDDurruurRddddddrrrruuUUUUUddrrdddLruuulldlldLdlUUUdddlllLdlluRRRR
RllluuuuuuurrrdLLulDDDDDDuuuuuurrrrRddDLdddlddrUUUUdddlllLdlluRRRRRdrU
UUddddrrrrdrrurruurrdLuuuuUUUlllUUrDldRlDDDlldlldlldddrrrrdrrurrdrUUUU
UUrruuuulLLrrrddddlldddddllldlluuUUUUUlLrrdrruuuuurDrrrrddddlldddlDruu
uurruuuulllllddddllddddddrrurRuuruuuUUUdddrruuuulLLLulDrrrddddddddlddr
UUUUUUUUUdddrruuuulLLLrrrrdddddrdddLLullddrUUUUUUUUdddrruuuulLLrdddddd
dddllldlluuurruUUUdllddRdrUUUlldlldRRRdrUUdlluRdlllllldllluuuRluuuurrr
ruurrurrrrDurD


"dh5 #07", by David Holland

        #### ####
      ###  ###  #
      #   $$    #
#######$#    ## #
#    $...#$ # $ ##
#  # $...#  # $  #
## # $...$ ##  $ #
#  ###.*.#$  #$  #
# $# @ ##...$   ##
#    $ $ .#. $###
#  ##### .*.  #
####   #    ###
       ######

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
ldllluuruuurrRRRldddddRRddrrruLLrruullDurrurDrrruruuluuullldlddldDrddd
rrUdlluurDuulluuruullullDDlddddlldllUUUUluRRRRRddrruLdldddLLLrrrrrruRu
uuruullulldDlDRuuurrdrrrurrrdddrddldlLdllddlllUdrruLuLLLuuUrrdLuuullll
lddddlddrUUUUUluRRRRRlllldddddrrurrdLLLrrrrrruruuuruullulldDDDlDRuuull
lllddddlddrUUUUUluRRRRRlllldddddrrrrrrrddlUruLLLLLLrrrrrruruuuruullull
dDDDuulllllddddlddrUUUUUluRRRRRlllldddddrrrrrrrdrrurrdLLLLdlUruLLLLLLr
rrrrrururDDrdLLLuuruuuruulDDDDuuuululldDDulllllddddlddrUUUUUluRRRRRlll
ldddddrrrrrrrddlUruLLLLLLrrrUdrrruRuuuuuluurDDDDDDrDDrdLLdlUrruuurDDrd
LLLrrruurruruulDlDurrdLdLLLulDDrdLuurrrruulDrdLLLulDDurrruuluuRDDDrdLL
LulDLuuuuurruLrrrrdDDrdLulDDrdLLLulluuuuluurDDDDDDuLruuuullldDlllddRUl
uRRllllddddlddrUUUUUluRRRR


"dh5 #08", by David Holland

    #####
   ##  .####
   #@. $*  #
   # #$ #  #
  ##....* ##
  #  #### ##
### # * $  #
#  $  #  $ #
# $ $ #$#  #
#  $ #  # ##
###  # ## ##
  # # .#   #
 ## # .#$  #
 #. #$.*.$ #
 #  $  $. ##
 #  ## ..##
 #########

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
rrurDllldddldDllddrRdddddRRUrRDrrUruuluuuruuluuLLLLrrrruuLLDurrddddrdd
ldddrddldllulldlluuuuulluurruurUrrRuuulldlDurRDrdLuuurDrrddddrddlUUUUU
ruLLLulDDurrrdddddlluRdrUUUUruLLLDlUluRdrrrdddddddddrddlUUdddlluRdrUll
lldRRldRulllluuuuulluurrrruRRlldllDDDDDDldRRRuruulDDrrddlUUrrrruulUUUU
UUUUruLLLLrrrdddddlluRllldlldddddddrRuuuruurUUddlddlddrUdrddlUUdllluuu
uuuurrdLulDDDDDDldRRRurrddlUllluuuuulluRurDDDDDDldRRRRllluuuurUluurrdL
ulDDDDDDuuuuuurrurRdrrUUUUruLddddLLrrdddddrddlllDlllLdlUrrrrrurrruulDr
dLLruulD


"dh5 #09", by David Holland

      #####  #####
#######   ####   #
#     # $@ $ $$# #
# # #  #$#  .. # #
# .$$ *# # $.... #
##. *..  ##$##  ##
 ##**.$#     ####
  # #  # #   #
 ## ####  ####
 #     $  #
 #   ###  #
 ##### ####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
rddRDuurrdLrrrruuullDDuurrdddlLLuluRdlllululldRDDDDrrdrruLuUluuRRdrdLr
rrruuullDDuurrdddlLLululldRDuurRddLrrrruuullDDuurrdddlLuullllLulldRRRR
RRdrdrruuullDllldRdRRllulldRRuurrDullllllddddrRdrruLUUluRulllddddrRdrU
UdllluuuurrddRddlllDDrddlUUUUUUUddlllLLURllluurrDullddrRdrrrrrddddLLLL
dlluRRRRRlllluuUUrrrrrdddrddlUllllluuuurrddrUlullUlluurrrrdDDlluRllluu
rrDullddrRdddddrrrrrUUUrrruuuullulldRddDlLLrrrDDDrdLLLLLdlUUUUUUlluurr
rrdDurDluullllddrrRRuullDurrddlLdddddrrrrruuurrruuuulLulDDDDDDDrdLLLLL
dlUUU


"dh5 #10", by David Holland

   ####
 ###  ######  ####
 #  . .# @ ####  #
##$* * # $ .$.$. #
# . * . #$# .$. .#
#   $*$ # #  * * #
##  # # # ## $.$ ##
 # #  ###   ## #  #
 # #      #     # #
## #  ### ###   # #
#  ###  # #  ###  #
# $  $* # #$ *   $##
#  # .  # # . .$.$ #
### *$*#  #$ * * * #
  #  . #  $ .$.$ . #
  # .$*#  ###  #.###
  ## .  ##   ##  $ ##
   # $.    $ # *$*  #
   ##  #### # * .$* #
    #### #  #$ * * .#
         #    . . . #
         ######   ###
              #####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
rdrdrRuRRdrdddrdddlddddddDDDRluuuuuuuuuruuuluuululldlluRRdRddddlllulld
lllluuULUlldRurURuulDllDDldRdddddlddrUrrdDlddrdrrddlUrrrrrurrdLdddrrrr
drruuluuuuuuuuuruuuluuuLLLrddddlllulldlllluuuUrrdLuUdlllluurrrDulllddr
rRlUdlldddddDlddrUrrdrrruulDLLddDrrDDLUruLUluurDDuurrdLullddlddRRdrrdr
rRurrdLdddrrrrdrruuluuulDlDlDururrdLrdrddlluUUruuuuuuullddLrddlUrRluuu
rruruuuluuullddddlllulldddddddRRRRRuulllDuruulDDrrrurrdLLrrdDDDDDldddr
rurruuuluLrdrdddlluRlddlluuRuuUrrdDDuuullddRluuUUrruuLDuLDDDDDuuuuuull
dddRluuurruruuuluuuluurDldlddddlllulldddddddrRRRRuuurruruuuluLrdrdddld
lldddllllluuuuuuurrdrrruUULuullddRdRUrDullluurrDuRllllulldRRRRlddrdrrr
rdrdddDDullldddllllluuuuuuuuuUddddddddddrrrUUlDrdrruuurrddDLruuulldRur
ruuuululllluluululldRRlddddrrdrrrUdlllulldddddddrRuurRlluurDldddlluuuu
uulllluuUUlllddrUluRdRllddddDlddrUUUUUUUddddddRRRlddlddrUdrddlUrddrUru
LdrrrRurrdLLLLLrrrrdddrRuR


"dh5 #11", by David Holland

###############
#   ##   ##   #
# # # .*....  #
#   $ $ $.## ##
## ##$#  *#  #
 # ##  # .$$ #
 #$    # .#  #
## ##  # #  $#
#  #####$##  #
#    ..*..@# #
#  ##  $ $ $ #
###########  #
          ####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
llUUUruUULuulldRurDRddllUdrrddlUruuuRRurrdLddddlddrUUUUlDDuLLdldddrrdR
drUUUUUlulluuululldRdRluurDrDDDuuulldRurrRurrdLLLLLdldRDrrrurUdlddrUUd
dddddllullLrdRRRdrUUUUUlulllDDDuuuuuuulDlldLLuullddRddDDDlddrUrrrdrRuR
ldlluRdrRuuuuuuuullldDDrddlUllldDldRRRRdrrruuuuuuuulllddDrdLLLrruuuurr
rrrrurrdLLLLLdddrrrurUdldllluuurrrurrdLLLLrrrddlddrUUUddlllldddddRRRdr
UUUUUddddlllllllullluuUrrruuuururrDDDDDDDuuuuuurrrurrdLLLLrrrddlddrUUU
dddddddlllllllullluuurrruuuururrDrrrurrdLddddddddlllllllullluuurrruuuu
rRRRllllddddllldddrrrdrrrrrrruuuuulllluUddrrrrdddlUUruLLrrdddddlllllll
ullluuurrruuuurrRddlUruulldldRuurrdLrddlUlllLuullddRRRRRRdrUlllllldDDD
DldRRR


"dh5 #12", by David Holland

      #####
  #####   # #####
  #   # # ###   #
  # # $     # # #
  #   ## #$ $   #
#####..*.* $# $##
#   #*####     #
# #  .....#### ##
#  @#.###   #   #
## $.... #$  $  #
 ## $ $ $   $ $##
  ###########  #
            ####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
urrrrrrdrrdrRllullullllddrrdRullldRluuulldldRdRluuurrUUUlluurrDDDDuuuR
RuurrddLLrddLLrruurrrdRRuurrddLLddrUdddldllullulllLuUddrrrrdrrdrrurrdL
LddrUUUUUlllluUruLLuullddRddlllddrrrrdrrddRRuuruulllluLLrrdrrruuLLulDr
rrddllUdrruulLrruurrddLLddrUddddlddrUUdllluullullllddrrrdRRRlllullluuu
uUlluurrDDDDDrrrrdrrddRRurUUUllluuulLuullddLruurrddrrdddrrrdddldlllllu
lllLdlUluluurrdRRRRRllluuulluurrDDDDuuurruurrddLLLrrrrrdddrrrdddldllll
lulllllluluurrdrRRRlluuulluurrDDDDuuurrrddLLrruurrrddLLLuurrDrddrruuLL
rruurrddLLddrUddddlddrUUdllllllulllllluluurrdrRRlDullullddrdrrRRdRRRRR
RRurUUUllluuulllllldDDDuuuurrrddLLrruullldDDuuurrrrrrddLLLLLrruurrDrdL
LLrrrdrruuLLulDrrruurrddLLLLddrrrUluuurrddLLrdddddlddrUUUUUUdddddlllll
lllulllluluurrdrRDullullddrdrrRldRRRRRRRuulDrdRRdrUUUUUllluuulllllldDD
DDuuuuurrrddLLrruullldDDDllDldRdrrrrrrRRuRRuruullluLLLLLrruullldDDuuur
rrrrDrdLLLLLrruullldDrrrrrrdrruuLLulDrrruurrddLLLLdLLLLLrruurrDrdLLLLr
rrrdrrrUluuurrddLLLLulDrdLLLrrrdrrrddlddrUUUUUluuurrddLLLLulDrdLLrrdrr
rdddllldRRdrUUUUUUluuurrddLLLLulDrdL


"dh5 #13", by David Holland

 #####  #####
##   ####   ##
#   $#   $ $ ###
#    ..###  $  ##
#  #.#.$@##     #
###  #*.* #$$$# #
  #$. ...$#     #
  #  #  . #$# $###
  #$.## $$#      #
 ##  ####  ### #$#
 # $.....  #   # ##
 #   $ $ ###**.$ .#
 ####### # *.* #..#
      #  $ .   $  #
      #   ######  #
      #####    ####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
DldllluuurrdDuullddddddddlluRdrUUUUUUUddrRdrrrDDrdLLLLLrrrruuullluuuuu
rrRurrDrDrrdrddllddrdddddllllLdlUUUddrrrrrrRRdrUllluuuuuluurruullululu
lldllldlLLuurDlllddrUluRdrRdddrruuuLLLrddddddlddrUrrdRullldRluUUUlDDru
uUUUddrruuulLddlDDDuurrrdrrrdddLLLLdlUUUUluRRluuurrddrrrDDlllUdrrruulu
LdDurrddlUrdDDrdLLLLLdlUUUUluRRRdRdRluUrrdDDrdLLLLLdlUUUUluRuuurrurrru
rrdrdrrdrddllddrdddddlllllluUlullluuuuRRRddrrddLLrdddrrrrrruuullDDuurr
ddLdLLLLdlUUUluLLdlUUUUluRRRdrdrrddLLLLdRRlllUUUluuuruurrurrrurrdrdrdD
DrDDDDDDldllllluUlllluuuluurrrdrdrrddLLLrrdddrrrrruruRRddlLLLLLLdlUUUl
llluuuluurrrdrdrrddLdlluLdrrruLLrrdddrrrrrruuulDDrdLLLLLdlUUUddrrrrrru
uuuuuuluuulululldllldlldddrrdrdrrddLLrdddrrrrruulDrdLLLLdlUUUddrrrrrru
uuuuuuluuulululldllldlldddrrdrdrrddLruullululllddrUluRRluuurrurrrurrdL
dRdRluurDrDrrddllllUUddrrrddlllUUrrDullddrRurDDDldddrrruulLuuuuuruullD
DDullddrRurDDDDDurrddlLLLLLLdlUUUllllUUUUluuruurrurrRRdRdRluluurDrDrDD
DDullddrRuuuuululldRdRluurDrDDDDrDDDlDlddlllluulllllluRdrUUddrrrrddrrr
rrrrruulLLruuuuulllddrRurDDDDDurrddlLLLrruLruuuuuulllUURuulldRurDrDDDD
ullddrRurDDDuurrDDDlLulDruuuuullluuRurDDDDullddrRurDDDuurrdddlLuuuuull
luRurDDDullddrRurDDDuuuullluuuullllldlluulldlddrURRRlddldddDrddlluRuuu
uuruuuullDldRRRlluRurDD


"dh5 #14", by David Holland

 #####
 #   # ########
 # # ###  #   ###
 # $  $     # $ ##
### $  ##*###    #
#   $ # ...##$#$ #
# # # ** ..#     #
# $ $ #..*.$ # $ #
##  # # ######  ##
#  #  *         #
#@$*.*.* $.*..* #
#  ##############
####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
ururuuuuRurRRRRDDlddlddrrrrrrrrdLullllllluuruulDurruullldLdddddRdLurRR
RRRRRRuuurruullluulldLrurrddrrrdddLdlddrUUdllldRullldRullldLulluuuRRDD
uuurrrddLLURlllluuurrrurDrrurrddrrrddllDDuurrdLuUdllldLLUllllluuurrrrr
rurrddDuuulldlllllldddrrrrrdrruRRDrruuuLuLrddrddllulldllullllluuurrrrr
rurrDDDuuulldlllllldddrrrrrdrruRldllulldRRullllluuurrrrDDDrdLuuuulllll
uullddRddddRluuuuRRRRRurDDDuulllldddrrrRllllDDDrRuUddlluulluuRUluRRRRR
urDDDDlLddddrRuLdlUUUddlluuuUUdllllddRddlddrUUUrUUUllddRRRluuUruRRRRur
DDDuullllluullddRRRRRRurDDurrurrdrrddrddlddLLLLLLLdlUrrrrdLLLullluUUUU
luRRRRurDrrurrdrrddrddllDrdLLdLLrrurrdLLLrrruuuruulDrdLuuuulldddRDDDrd
LLrruuuruulDrdLulDDDrdLuuuulldLruruuRurDDDrdLulDDDlLLLLLLU


"dh5 #15", by David Holland

                #########
                #       #
##### #####     # ##### #
#   ###   ####### #   # ####
# $    $#   $ $  $  $ # #  #
## #### #   $      #$##  $ #
 # ##    ###.####@ # # ##. #
 # ##  $ .# . ###### ####$ #
## #### $.# *.##  ##  #  . #
#  #   #$.#.*.##        ####
# $  $ #... *. # ###  ###
#  ## ###.*.*  # ######
####  ##########  #
   # $            #
   #  #############
   #####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
ulllluRdlLddldRldRldlluuulLdRurDDDlUruullulldRRdRddrrrdRUUluuruuLullul
lDDDrDrDDldRRluuululldRdRluuuuurrdrrdrddlddrUUUdddddlUllluuluurDrDDldR
RRdrUUdrrdLLullluuulldRurDDldRRRUrDlllluuuuluuurrdrrdRddDuuululldRRllu
ulldllllulldRRRRRlllldddddlddrUUUUUUdddddrrurrdLLLrrddlddrUUUddrrrrrrr
rrrruuuurrrrrrrurrruulDruuulDlluuuullllllddDldllulLDDDlDuruuurrdLrrrur
rrurrdLDDDDrdLLLLulDDDDrdLLLLLLLLLLLrrrrrrrrrruuuurrrruuuuuLLdLLLLullD
DullluullDDDldRurDldRurDDldRRRRlllluuuuluullllulldRRRRRlllldddddlddrUU
UUUUdddddrrurrdLLLrrddlddrUUUddrrrrrrrrrrruuuurrrruuuuulldlluRRRurDDDD
DrdLLLLulDDDDrdLLLLLLLLLLLrrrrrrrrrruuuurrrruuuuulllldllLulDllluullDDD
ldRurDldRurDDldRRRllluuuuluullllulldRRRRRlllldddddlddrUUUUUUdddddrrurr
dLLLrrddlddrUUUddrrrrrrrrrrruuuurrrruuuuulllldlluRRRRRurDDDDDrdLLLLulD
DDDrdLLLLLLLLLLLrrrrrrrrrruuuurrrruuuuulllllllldllluullDDDldRurDldRurD
DldRuuulluuullllulldRRRRRlllldddddlddrUUUUUUdddddrrurrdLLLrrddlddrUUUd
drrrrrrrrrrruuuurrrruuuuulllllllldlluRRRRRRRRRurDDDDDrdLLLLulDDDDrdLLL
LLLLLLLLrrrrrrrrrruuuurrrruuuuulllllllllllullDDDldRurDldRurDDuulluuull
llulldRRRRRlllldddddlddrUUUUUUdddddrrurrdLLLrrddlddrUUUddrrrrrrrrrrruu
uurrrruuuuulllllllllllullDDDldRurDldRurDlluuuullllulldRRRRRlllldddddld
drUUUUUUdddddrrurrdLLLrrdddrrrrrrrrrrruuuurrrruuuuulllllllllllullDDDld
RRluuullllulldRRRRRlllldddddlddrUUUUUUdddddrrrdddrrrrrrrrrrruuuurrrruu
uuulllllllllllullDDDldRurDldRluuuullllulldRRRRRllllddddddrrrdddrrrrrrr
rrrruuuurrrruuuuulllllllllllullDDDldRurDDD


"dh5 #16", by David Holland

###### ####
#    ###  #
#  * # ** #
# * * $   #
## * *.* ###
# * * * *  #
#  * *$. @ #
# # * *#   #
#      #####
########

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
lluRuulLdLdDlLuURRlllUluurrrdDuulllddrdrdRdrRRRuuullLdDldRRlllddrrUdll
lluuuRurRddlUlldRuuuluurDDDuuurrdDDuLrrrrrruulDrdLLLLrrrddddrruLdlUUUU
dddrruL


"dh5 #17", by David Holland

          ####
      #####  ##
      #   #$  #
      #   $  $######
  ######$$$#  #    ##
  #   ##     $$  #$ #
  # $..**## $  $ $  #
  ## # ..... #$   $ #
  #   $ #$$#    #$ ##
  # $ ###... $$#  ##
  #  # *.**$#    ##
####.. *.#.. ##  #
#   ##*....*.. # #
# $   . ##.*.* # #
#  # $.#  . #*# @#
## ##$** *.#  # ##
#      #.*.# #  #
# $ $## .#.  #  ##
## $....**.$##$$ #
 ####$ $ ##      #
    #   #  $ $ $ #
    #####   #   ##
        #########

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
ldddDrddLdllURuUrrddLdlUllLdlluRRRRdrruruuluuuuruuuulllUluullllllulull
dRddlddrdrrRddlUruLddlllullddrddrrrrUUUrurrrddlldLrurruullldllllullddr
ddrrrrUrrurrdddrDDrdrdrruruuluuuuruuuulllulllDDrrddLULLLrrrrrrdLullddl
UdlldddldlddrUrUUddlluRdrURRurruurUULulLuuurrrdrrrddddlddddrddldllulul
UluuuulldlldlllluuluurrdrrrrUdlDulldRullullddrddldRdRRRRdrrurruuuuuuLL
rrrrdrddlddLdllldlluRRRRUUUUUddddrruuruululLLruuurrrdrrrddddlddddrddld
llululUllllllllluurDldRRRRRRllllluurrURdlllluuluurrdrrrDulllulldRRRRld
RddlDldRRRdrruLLLrddlUrrruRRuuuurUrrddlddLruuruullldddDuuuuuuuurrrdrrr
ddddlddddrddldllulLuULLLLrrruuuuurrrddlddLddddlluRdrUUUlUUUUUrrrddlddL
dddrrdrruLrruullDLLdlUUlUUUUrurrddlddLruuruulldlddDrddrrrurrdLLLLdlUUL
LLrruuuururrddlddLruuruulldlddDrddrrrrddlUruLLLdlUULLruuuururrddlddLru
uruulldlddDrddrrrruuulDDrdLLLdlUULuuuururrddlddLruuruulldlddDuuururuuL
DLDDDuuurrdrddlddlddrrrddlUruLLdlUUdrrrruuuuuruuuulllullldDDDDuurrdrru
LdddlddLddrrrruuuuuruuuullluluuluurDrrRdrUluurrrDrddLLrruulDLLLLLLuurD
luuurDDullLLulldRRRRRddllllUdrrrrdDDullllUUddlluRlLulldRddDDuuuuRRdrdL
LdlUUdrruululldRddrrrurrrDDDDDDRRluurDrDullluuLruuurruRRRddlLdLLDDldRR
ldRluuuurrurruullldlldDldRuuurrDrdLLDDDldRuuuuruulldDldRurDDuuruuurrDr
dLLruullullllDurrrrurDlddDrdLLruulldDDDDRuuurruruuLulDDDrdLLruulldDldR
urDDDuuurrurruuuurrrddldLLrruLLLLulDDDrdLLruulldDldRurDDuuruuurrDrdLLr
uulldDrdLLruulldDldRurDuruuurrrrrrrdLLLLuuurDlLLulDDDDrdLLruulllLLdlUr
rrDDurDDDuuuurruuuullDululldRDDDurRRluurrdDDDDuurrDrdLLdLLLuulLuurruuL
ulDDDDurrrDrdDrdLLrrdrUdrrurUruLLLdLLrrurruLLLLLdLLdDDuuurrDrdLLruulld
DrruuuulDruuuuulDrrDDDrdDrdLLruuLLdDrdLLruuLruulDuluLulDDuurrRurDDDDDD
rdL


"dh5 #18", by David Holland

 #####
 #   ####
 # # #  #  ####
 # $   $####  ###
 ## #    ## $   ###
  #$ # $  $$ # $$ #
  #  ####         #
  #$ $  ##.#$###  #
  #  #$..*.. #.* ##
  ## # *.#.# $.. ####
###   #. #.## **#   ##
#   $$#*.#. ##..  $  #
# #$  #.. .. #.## $  #
#   $ # . **.# $ #  ##
## ## ### .*. $  # ##
#   #    ####   #   #
# $# $$#$ $@$ $ #$$ #
# .*....*.. ..##    #
##   ##   ###  $ $$ #
 ########## ######  #
                 ####

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
drruuulLUdrrdrruLLLulLuuuuuuurrrruululDlDurrrddllUdrrrrdddllDDDDDllull
uuuuuuuluRRlddddddddrrdrruuuuurruuullllLulDullulldRRlluuurDDullluulldd
RRRdrrrdRdrrrrrrrdddlldddddldddlllldllullldlluluuruuluurruruuuulUUddrd
dlUUrddddldllddrddlddrdrrurrrdrrurrrruuulullulluulDruuululLLrrrdDrdddr
rdrrdrruuuuurruuulluurDldRlllluuRDldlluRdDDLLddddrrdrrdrruuuuurruuruuL
LdllLLruulDlDurrdrrrurrddlddlluRlddddddllullulluuuurrrrdRlullllddddrru
uUdddlluuuurRlldllURuLdrRdddlUUrddddlUUdrrrdrruLLLLdRurrrddrruuuululuU
ULulldRDDDDDrddrdrruuuululuuuLulDullulldRRluuulDlluullddRRRRurDDrdRdrr
rdddrdrddddldddlllldllullldlluluuruuluurruruuuulUUddrddlUUrddddldllddr
ddlddrdrrurrrdrrurrrruuuluulLLdlUUUUlluuLLrrddrrdddrrrrddrruuuululuuul
uurDDllDDDDDrdLLdlUUUdlUrddrruuuuuuluRdrruulDrdLulDDDDDDrdLLdlUdlUUdrr
ruuuuuurrrrrurrdLLLLLLulllululldRdRRRRDDDDDDrdLLLdlUrrruuuuuurruulDrdL
ulDDDDDDrdLLLrrrrddrruuuululuUddrdrdrUUrUUruulldllLLullllluurDullluull
ddRRRdrdRRRRDDDDDDrddrdrdddlllldllullldlluluuruuluurruruuuulUUddrddddl
dllddrddlddrdrrurrrdrrurrrruuuluulLLruuuuuuullluuulDlluullddRRRRurDDrd
rrdrrrrrurrdLLLLLLrdddrRuRlddrUrUUruLLrdddlldddddldddlluRdrUUddlllldll
ullldlluluuruuluurruruuuuuluurrrrdrdrrDrrdddrrdddddrddLUUUUUUluRuRldll
uuullDDDDDrddLLuRdrrdRdrUUUUrrrurrdLLLLuUrUUruulldLLLLruulDlDDDDDDDldR
RluuuuuuuurrdLulllululldRdRRRRDDDDDDDldRuuuuuuurruulDrdLulDDDDDDDuuuuu
urrrrrurrdLLLLLLullllluurDldRRRRDDDDDDuuuuurrdddrdRuuRdrUUruLLLLLLruul
DlDDDDDuuuuulllluullldddrddddldllddrddlddrdrrurrrRRuRRdrrUUruuuUUdrrrr
rddlUruLLrddddrddlUUrddddlUUlldRurruulUUUluLLUlUlluuuLrrrruulLulDDllDD
DDuuuulllluullldddrddlUUUUddddrddldllddrrUrrdddDldRRRdrruRurRdrUruuuuU
UddddddlddrRRurrUUUUruuLLLLrrrrddlUdddddlldllluullldRRllldlluRRRRurrru
uuuUruUruuulllLLullllluulluullddRdddddrddrDDDDDDldRRRRRlllluuuuulldRur
uullDDrrDDDDldRRRllldlluluurDuuuRRurDDDDuuuuuuluuuuuluuRRRurDDldRRRRDD
DuurruurrDrrddddlddldddddlllllddllulLrrdrruLLrrurrrrruuuuurrrurrdLLLLu
uruuulLLLLrdddrRldRulluuuuulDlDDuulllluullldddddrddDldRdrddrrrDrddlluR
uulllddRluurDurrdrrrrrruuuuUrrrrddddddlldlllUdrrrurrrddlUUUUUUUlullldd
dddLLLLLrrrrruuuuuUluluuuLulDulllluullldddddrdddrDDDDDurrrDrrrrrddrrrR
urrddlUUUUUUruuLLLLrrrrddlUddddddllllluuruuuuUrrrurrdLLLLrrrddddlDrddl
luRdrUUUUUUruLLLrrdddddddllllluurruuruLdlUdLDD


"dh5 #19", by David Holland

             ####
    ######## #  ##
    #  ##  ###   ##
  ###$ # $     $  ##
### $   $ $ ### $  #
#     ##   #   # $ #
#  $ #  ####$#  # ##
# $ ##.* .*.* # #  ##
###. .  $ # ..  #$  #
 ## $$#   #.**.## $ #
 # .$.#######.## $  #
 #  $. $ #. $.$    ##
 ##*##.$. .## @ #  #
 #   . $ #. ## #####
 # .$#  # .* #  #
 ##  ####$.*..$ #
  ## ##. *.# #  #
  #..  $ * ## $ #
  #   ###   #  ##
  ##### ###    #
         #######

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
ddrddlDlddlluluuuRRlluurDlddLLdRdrUUURuulDlDRddllLLLdlluRRRRRRdrrdrruu
rruuuluuluuULuluLLddllulllldddDDrDDDuuuluuuuurrrrdrruurrdrdrdddrddrddd
llddllulUUUluRdddlUdlllldlluRRRRRlllluuuulldRurDDDuuuluuuuurrDLulDDDDu
uuurrrrdrruLLLuurDldRdrruuLLrrrrdrdrruLuLLrrdddddrddrdddllddlluluuuuuu
urRlldddddlldlllLuuuurruulLrrdRRRlllddrUllldlluRRRRllddddrrrrurrddrdrr
uurruuuluulUlllDDDDuuuurrrUUlUluLLddllulLdlldDDurrrdRRRllldlldlluRuuuu
rrDuurrdrruurrdrdrddlllDDDlDuruullllddrUluRRRllluLLruuurrdrruurrdrdrdd
drruLrrrruruulDlDurrdLdLLuRdrUruululDDDuuuuUlUlUluurDrDrDDuululldRdRdr
DDDrrddllldLdllUlllDDulluLLLuulluuUrururrRuRRRRRRlllllldllldldldddrruL
dldDDDldRuRRRdrUrurrurrrdrrururrruulluuululUllllllldllldldldDDDDDuuuur
rrruulDrdLLLrrrdrruuLLulDrrrrrdrdrruLuLLLLLLdLLdddrddllDDDuulluRRRRuur
rdrrurrrUUlUdrdddrrururrruulluuululullllllldllldldldDDDDDuuurrddrdRRRl
llddrUllldlluRRRRuuluuuLrrrurrrrdrdrddlllDurrrdrruLLLLrrrrrurrdLLLrrru
ruullDDuuuuululullllllldllldldldDDDDDuuurrddrdRRRlllddrUllldlluRRRlluu
uuurrrruulDrdLLLrrrurrrrdrdrruLuLLLLLLulDrdLLrrurrrrrrddlUruLLLLLLulDr
rrrrrrdddddrruLdlUUUruLdlUruLLrrddddrrrurrdLLLLdlUUUruLdddrrrruuuuuulu
luluurDrDrDDDDDDDrdLLruuuuuuuululldRdRluurDrDDuulllllllllddrUlllldlLuR
ldddDDDDDuuurruLrdddrdRddlUlldlluRRluuuuUUUruuRRRRuRRRRRRRdRdrDDDDDldL
LdlUUUlUluLLLLdLLLrrrurrrrdrdrddrrruruuuuululullllllldllllddldDDDDDDuu
RluRuurrruulDrdLLLrrrurrrrdrdrruLuLLLLLLulDrrrrrrrddlUrdddrrrurrdLLLLr
rruuuuuululuurDrDDuullllllllldllllddldDDuuuruurruulDrdrrdrUluRRRRRRRdR
drDDDDDrdLLLdllUUUruLuLLLLLLdLLdlddlluRuuuuruuRRRRdrUluRRRRRRurrDrDDDD
DDDldlLdlUUUlUdrruLuLLLLrrrrddlUrddddrddrddlUUUUruLdlUUdrrruruuuuuuulu
lldRdRlullllllldllllddldddrruLrrruulDrdLLrrdrruuLLrrrrdrruLLLLLrrrrrdr
ruulullDurrdrddlluLddRddrrrurrdLLLLdlUUUluuuurrdrddlLulDrdddrrrruuuuuu
luluurDrDDDDDDDrdLLLLdlUUUddrrrruuuuuuuullllllllldllllddldDDrrurrRurrR
drRuLuurrdrddLLdddrrrruuuuuuuulldRurDDDDDDDrdLLLLdlUUUddrrrruuuuuuuull
llllllldllllddldddrrurrrurrRlllddrUluRRlldllldlluRRRRRdrUluRdlllllldDD
rUUluRRRRRdrUlllllluuruulDDDDDrddlluRdrUUluRluulluRlddRurDDDuuuruulDDD
uuurrrrrrdrUluRRRRRRurDldRurDDDDDDDrdLLLLdlUUdrrrrruruLulDDrdLLLLdlUrd
dddddlddrUUUUUUUruL


"dh5 #20", by David Holland

      ####
#######  #
#  ## $$ #
#        #
#  #   # #
## $$##  #######
 # #.##.#..    #
 # $....#@#$ $$#
 #  #.# $ # $# #
 # ##*#$###$ # #
 #  #.# #.  $  #
 # $#.# #.#  # ##
 # .*.#.#.####  #
 # #. ..#.#     #
## #* ###.# $$  #
#   .# $ .## # ##
#  $      #  $ #
##$####$## $  ##
 # $   $     ##
 #   #   #  ##
 ############

Author: David Holland
Email: dholland@dholland.karoo.co.uk

These levels are copyright (c) by David Holland and may be freely distributed provided they are credited with the author's name.

Author's note:
dh5 (20 puzzles, released May, 2010)
This is my fifth collection. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

Solution/Moves (Built-in)
urrrrrDDDDDDrddlddLdldlllldllulldlluUUUUUUUUUUUUUUluRRRdrrurrddldddDDD
Duuuuuuuruulldllullddddddddddddddddrrurrdrrurrrrururuuruuluuuuuullllld
dLruurrrrrddddddrddlddldldlllldllulldlluuuuuuuuuuuuuuuurrdrrurrddlddDD
DDuuuuuuruulldllullddddRRRRllllddddddddddddrrurrdrrurrrrururuuruuluuuu
uulllllddllUllllluuuurrdDDuuullddddrRRRlllluuRluurrdrruLLLrrrrruulDrdL
LLuRddllDDullddrRRdDDDDuuuuullluuuluurDrRdrruulDrdLulDDDullddrRlluuUlu
RRRdrruulDrdLulDDDuuurrrruulDrdLLulDrdLulDDlldddddddrRlldddrrdrrrrruuu
uuurrRuUlUdrddlUdllddddddllllluUURUUUUdddddldllddddrruLrrrdrrurrrrurur
uuruuluuuuuullLLrrrrddddLLulUUddrdrruuuullLdddrddlUrrrddrddlUUUUdddddd
ldldlluRuRuUluRRldddlddlllLLLLdllUUUluRuuurRddddLruuurUUUddllldddRdrUU
UddlluuurRdrUUdddlddrrrrruuuuuurrrrrddrddlddLdLruruuLulldRdDlDurrdLdLL
LLdllulldlluuUluRRdrUUUddlluuurRdrUllldddddddrruLdlUUUluRRdrUUUdddrruR
RdrUUUUddddlllllllddrrrrdrruLUUddLLLLdlUUUluRuuurRlluurDlddddRdrUUUddd
rruRRdrUUUdddllddrrrrruulDrdLLLLdlUUUddrrrrruurruuLulDDDrdLulDrdLLLLLL
LLLdlUUUluRRdrUUddrruRRdrUUddllddrrrrruuuurrruulDrdLLulDDDrdLulDrdLLLL
dlUUUddrrrrruuuuurruuulluulDuuurrrddDDDDDrdLLulDDDrdLulDrdLLLLLLLLLdlU
UUluRRdrUdrruRRdrUlldddrrrrruuuuurruuuuuuullDRurDDDDDDDrdLLulDDDrdLulD
rdLLLLdlUUUluRRldddrrrrruuuuurruuullLLruuurDDldRRluuurrddDDDDrdLLulDDD
rdLulDrdLLLLLLLLLdlUUUluRR
