CoTerminalApps

todo: hio


4jul16:
.) Created Sokoban game...seems to work well.


############## delivery v1.0.2 to github 4jul16 ####################

3jul16:
.) added seven, a2z with nice colors.

3jul16:
.) Added to LGDB, HappyPenguin(gameTome)

################ redelivery to github 3jul16 ########################

2jul16:
.) repaired error in handle_key.
	Care must be taken, at least on OS-X, to do nothing when
	get_immediate returns an escape code.

################ delivery to github 30jun16 ########################

30jun16:
.) repaired error in ocmp.sh

################ delivery to github 30jun16 ########################

29jun16:
.) created bslid.adb, a block slider.
.) fixed various errors...seems Ok now.
.) cannot handle 1 swapping puzzle.
.) ready for release.

################ delivery to github 28jun16 ########################

27jun16:  terminal-crush:
.) Split off crush.adb to this area because the compilation is distinctive.
.) Just added auto-selection as a fallback mechanism.
.) Checked build on osx.  Works as expected but needs separate script.

