<T>Regular expression
	<I +1>
<H 1>Function
	The following special characters are available at the search keyword.
	'*'
	'+'
	'?'
	'^'
	'$'
	'\\b'
	'( )'
	'[ ]'
	'[^]'
	'-'
	'\\n'
	'\\t'
	'.'
	'\\d'
	'\\w'
	'\\s'

	The following special characters are available at the replacement keyword.
	'$1','$2'...

<H 1>Examples
	<s 0>Search keyword<>: '([Dd]ynamic)\\s+([Dd]raw)'

	<s 0>Replacement keyword<>: '$1$2'

<H 1>Movies

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<T>Search plural keyword
	<I +1>
<H 1>Function
	if the [Search plural keyword] is marked, you can specify two or more keyword to find.
	The following forms must be used.
	<s 0>/keyword/<>  The keyword must be enclosed by '/'.
	<s 0>'and' '&'<>  These are the AND operation.
	<s 0>'or' '|' ','<>  These are the OR operation.
	<s 0>'not' '!'<>  These are the NOT operation.
	<s 0>'( )'<>  The enclosed formula gets higher priority.

<H 1>Examples
	<s 0>Search keyword<>: '/Dynamic/'

	<s 0>Search keyword<>: '/Dynamic/ and /Draw/'

	<s 0>Search keyword<>: '(/Dynamic/ and /Draw/) or (/History/ and not /Manager/)'

	<s 0>Search keyword<>: '(/Dynamic/ & /Draw/) | (/History/ & !/Manager/)'

	<s 0>Search keyword<>: '/([Dd]ynamic)\\s+([Dd]raw)/ or /([Hh]istory)\\s+([Mm]anager)/'
	<s 0>Replacement keyword<>: '$1$2'

<H 1>Movies

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<T>Title bar
	<I +1>
<H 1>Function

<H 1>Command ID
	ID=HT_CAPTION

<H 1>Movies

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<T Scrollbars>Scrollbar
	<I +1>
<H 1>Function

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<T>Statusbar
	<I +1>
<H 1>Function
	The statusbar is displayed at the bottom of the window.
	At the left side of the statusbar, the coordinates of the mouse pointer is displayed.
	In the History Manager, the date and the user name of the active position of history is displayed at the right side of the statusbar.

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<T>Horizontal ruler
	<I +1>
<H 1>Function
	You can use the rulers to see the location of the object when moving and resizing it.
	When you are activating the text editor, the horizontal ruler displays the area of the text and text makers.
	You can move the markers and set the tab positons.

<H 1>Command ID
	ID=WND_HORZ_RULER

<H 1>Movies
	<l !execfile(046.wmv)>How to use the rulers.<>

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<T>Vertical ruler
	<I +1>
<H 1>Function
	You can use the rulers to see the location of the object when moving and resizing it.
	When you are activating the text editor, the vertical ruler displays the area of the text.

<H 1>Command ID
	ID=WND_VERT_RULER

<H 1>Movies
	<l !execfile(046.wmv)>How to use the rulers.<>

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<T>Units of measure text
	<I +1>
<H 1>Function
	It displays the currently used units in this application. You can change the units in the [Environment setup] properties sheet.

<H 1>Command ID
	ID=WND_RULER_UNIT

<H 1>Movies

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<T>Starting point
	<I +1>
<H 1>Function
	<i img\\Terms3.rtf|Image3>

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<T>Ending point
	<I +1>
<H 1>Function
	<i img\\Terms3.rtf|Image3>

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<T Reference objects>Reference object
	<I +1>
<H 1>Function
	When an object is created, the reference object is used as the template.
	The following objects will be used as the reference object.
	<E 0>
		Currently selected object
		Currently selected chip
		Last created object
		Tool inside object
	<E>
	You can change the order of the priority of the reference objects.
	See [Reference object] properties page.

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<T>History fork tag
	<I +1>
<H 1>Function
	In the following figure, the History fork tag (X) represents the blue line of the history.

	<i img\\Terms3.rtf|Image1>

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<T Labels>Label
	<I +1>
<H 1>Function
	The content of the label object is displayed in the history structure view.
	The label object specifies the region in the history, not only the position in the canvas.

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<T Time labels>Time label
	<I +1>
<H 1>Function
	If you wish to comment to a part of the document, you should use the label object.
	But if you wish to comment to the past session of the hidocument, you have to use the time label.

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<T>History time index
	<I +1>
<H 1>Function
	This command make an index in chronological order.
	The index is used by [Use history time index] command.
	See the following figure.

	<i img\\Terms3.rtf|Image4>

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<T>Chip store
	<I +1>
<H 1>Function
	It lists all the chips in the active document.
	The chips are used as a template when you create a object.
	Or you can drag it on the canvas and create a copy of the chip.

<H 1>Command ID
	ID=WND_MTX_STORE_CHIP_VIEW

<H 1>Movies
	<l !execfile(040.wmv)>Drag the chip object on the canvas.<>
	<l !execfile(041.wmv)>Copy the chip in the chip store.<>
	<l !execfile(042.wmv)>How to use the Chip Editor. Movie 1.<>
	<l !execfile(043.wmv)>How to use the Chip Editor. Movie 2.<>

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