# Made by Mr. - Version 0.3 by DrLecter
import sys
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest

qn = "273_InvadersOfHolyland"

BLACK_SOULSTONE = 1475
RED_SOULSTONE = 1476
ADENA = 57
#Newbie/one time rewards section
#Any quest should rely on a unique bit, but
#it could be shared among quest that were mutually
#exclusive or race restricted.
#Bit #1 isn't used for backwards compatibility.
NEWBIE_REWARD = 4
SOULSHOT_FOR_BEGINNERS = 5789

class Quest (JQuest) :

 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [BLACK_SOULSTONE, RED_SOULSTONE]

 def onAdvEvent (self,event,npc, player) :
    htmltext = event
    st = player.getQuestState(qn)
    if not st : return
    if event in ["30566-03.htm","30566-08.htm"] : # -i'll continue- event kept here for backwards compatibility only.. should be removed some day
      st.set("cond","1")
      st.setState(State.STARTED)
      st.playSound("ItemSound.quest_accept")
    elif event == "30566-07.htm" :
      st.exitQuest(1)
      st.playSound("ItemSound.quest_finish")
    return htmltext

 def onTalk (self,npc,player):
   htmltext = Quest.getNoQuestMsg(player)
   st = player.getQuestState(qn)
   if not st : return htmltext

   npcId = npc.getNpcId()
   id = st.getState()

   if id in [State.CREATED,State.COMPLETED] :
     st.set("cond","0")
   if st.getInt("cond")==0 :
     if player.getRace().ordinal() != 3 :
        htmltext = "30566-00.htm"
        st.exitQuest(1)
     elif player.getLevel() < 6 :
        htmltext = "30566-01.htm"
        st.exitQuest(1)
     else:
        htmltext = "30566-02.htm"
   else :
     red=st.getQuestItemsCount(RED_SOULSTONE)
     black=st.getQuestItemsCount(BLACK_SOULSTONE)
     if red+black == 0 :
        htmltext = "30566-04.htm"
     elif red == 0 :
        htmltext = "30566-05.htm"
        if black > 9 :
           st.giveItems(ADENA,black*3+1500)
        else :
           st.giveItems(ADENA,black*3)
        st.takeItems(BLACK_SOULSTONE,black)
        st.playSound("ItemSound.quest_finish")
     else:
        htmltext = "30566-06.htm"
        amount=0
        if black :
           amount = black*3
           st.takeItems(BLACK_SOULSTONE,black)
        amount += red*10
        if black+red > 9:
           amount += 1800
        st.takeItems(RED_SOULSTONE,red)
        st.giveItems(ADENA,amount)
        st.playSound("ItemSound.quest_finish")
     if red+black != 0 :
        # check the player state against this quest newbie rewarding mark.
       newbie = player.getNewbie()
       if newbie | NEWBIE_REWARD != newbie :
          player.setNewbie(newbie|NEWBIE_REWARD)
          st.showQuestionMark(26)
          st.playTutorialVoice("tutorial_voice_026")
          st.giveItems(SOULSHOT_FOR_BEGINNERS,6000)
   return htmltext

 def onKill(self,npc,player,isPet):
   st = player.getQuestState(qn)
   if not st : return 
   if st.getState() != State.STARTED : return 
   
   npcId = npc.getNpcId()
   if npcId == 20311 : chance = 90
   if npcId == 20312 : chance = 87
   if npcId == 20313 : chance = 77
   if st.getRandom(100) <= chance :
      st.giveItems(BLACK_SOULSTONE,1)
   else:
      st.giveItems(RED_SOULSTONE,1)
   st.playSound("ItemSound.quest_itemget")
   return

QUEST       = Quest(273,qn,'聖地の侵略者たち')

QUEST.addStartNpc(30566)

QUEST.addTalkId(30566)

QUEST.addKillId(20311)
QUEST.addKillId(20312)
QUEST.addKillId(20313)
