/*
 * Copyright (C) 2004-2014 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.skillhandlers;

import com.l2jserver.gameserver.handler.ISkillHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.AbnormalType;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.L2SkillType;

/**
 * @author ZaKax
 */
public class Detection implements ISkillHandler
{
	private static final L2SkillType[] SKILL_IDS =
	{
		L2SkillType.DETECTION
	};
	
	@Override
	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
	{
		final boolean hasParty;
		final boolean hasClan;
		final boolean hasAlly;
		final L2PcInstance player = activeChar.getActingPlayer();
		if (player != null)
		{
			hasParty = player.isInParty();
			hasClan = player.getClanId() > 0;
			hasAlly = player.getAllyId() > 0;
			
			for (L2PcInstance target : activeChar.getKnownList().getKnownPlayersInRadius(skill.getAffectRange()))
			{
				if ((target != null) && target.getAppearance().getInvisible())
				{
					if (hasParty && (target.getParty() != null) && (player.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId()))
					{
						continue;
					}
					if (hasClan && (player.getClanId() == target.getClanId()))
					{
						continue;
					}
					if (hasAlly && (player.getAllyId() == target.getAllyId()))
					{
						continue;
					}
					
					// Remove Hide.
					target.getEffectList().stopSkillEffects(true, AbnormalType.HIDE);
				}
			}
		}
	}
	
	@Override
	public L2SkillType[] getSkillIds()
	{
		return SKILL_IDS;
	}
}