<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
	<npc id="35900" templateId="35900" clientName="Support Unit Captain" serverName="inna_fort_wizard_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="28" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_wizard_n</ai>
			<ai_param name="fnHi" val="fortress_wizard001.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSupportCaptain</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35901" templateId="35901" clientName="Engineering Manager" serverName="inna_fort_engineer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_engineer_n</ai>
			<ai_param name="fnHi" val="fortress_engineer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="144" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35902" templateId="35902" clientName="Logistics Officer" serverName="inna_fort_qm_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_qm_n</ai>
			<ai_param name="fnHi" val="fortress_supply_officer001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_supply_officer002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_supply_officer003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_supply_officer004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_supply_officer005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_supply_officer006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_supply_officer007.htm" />
			<ai_param name="fnTreasureLevel" val="fortress_supply_officer009.htm" />
			<ai_param name="fnMedalLevel" val="fortress_supply_officer010.htm" />
			<ai_param name="fnUpgradeSuccess" val="fortress_supply_officer011.htm" />
			<ai_param name="fnUpgradeFail" val="fortress_supply_officer012.htm" />
			<ai_param name="fnGetMedalSuccess" val="fortress_supply_officer013.htm" />
			<ai_param name="fnGetMedalFail" val="fortress_supply_officer014.htm" />
			<ai_param name="fnNoReward" val="fortress_supply_officer015.htm" />
			<ai_param name="fnGetTreasureSuccess" val="fortress_supply_officer016.htm" />
			<ai_param name="fnGetTreasureFail" val="fortress_supply_officer017.htm" />
			<ai_param name="fnNoTreasure" val="fortress_supply_officer018.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="88" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="fee_power_up_lv1" val="100000" />
			<ai_param name="fee_power_up_lv2" val="150000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
			<ai_param name="ai_type1" val="gludio_fort_a_supply" />
			<ai_param name="ai_type2" val="gludio_fort_b_supply" />
			<ai_param name="ai_type3" val="dion_fort_supply" />
			<ai_param name="ai_type4" val="giran_fort_supply" />
			<ai_param name="ai_type5" val="oren_fort_supply" />
			<ai_param name="ai_type6" val="aden_fort_a_supply" />
			<ai_param name="silhouette1" val="gludio_fort_a_supply" />
			<ai_param name="silhouette2" val="gludio_fort_b_supply" />
			<ai_param name="silhouette3" val="dion_fort_supply" />
			<ai_param name="silhouette4" val="giran_fort_supply" />
			<ai_param name="silhouette5" val="oren_fort_supply" />
			<ai_param name="silhouette6" val="aden_fort_a_supply" />
			<ai_param name="tr_x" val="120232" />
			<ai_param name="tr_y" val="204292" />
			<ai_param name="tr_z" val="-3336" />
			<ai_item name="item_medal" id="9910" /> <!-- Blood Oath -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortLogistics</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35903" templateId="35903" clientName="Supply Box" serverName="inna_fort_supply" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8.5" special="8.5" />
			<height normal="8.5" special="8.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.56" skill_factor="-1" />
		<base pAtk="970.537548504614" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="662.751329129412" pDef="341.375" mDef="249.80341" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_supply</ai>
		</npc_ai>
		<org hp="3290.11306877694" hp_regen="8.5" mp="1674.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35904" templateId="35904" clientName="Detention Camp Warden" serverName="inna_fort_campkeeper" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_campkeeper</ai>
			<ai_param name="fnHi" val="fortress_campkeeper001.htm" />
			<ai_param name="fnNoProperPledge" val="fortress_campkeeper002.htm" />
			<ai_param name="fnEnterRestricted" val="fortress_campkeeper003.htm" />
			<ai_param name="fnMakeParty" val="fortress_campkeeper004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_campkeeper005.htm" />
			<ai_param name="fnEnterFailed" val="fortress_campkeeper006.htm" />
			<ai_param name="fnNotYetContract" val="fortress_campkeeper007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="fortress_condition" val="1" />
			<ai_param name="restrict_time" val="240" />
			<ai_param name="enter_type" val="1" />
			<ai_param name="zone_type" val="29" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="enter_type1" val="1" />
			<ai_param name="zone_type1" val="96" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35905" templateId="35905" clientName="Doorman" serverName="inna_fort_doorman_a" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_doorman_a</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2324_008" />
			<ai_param name="pos_x01" val="118804" />
			<ai_param name="pos_y01" val="205092" />
			<ai_param name="pos_z01" val="-2440" />
			<ai_param name="dominion_id" val="86" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35906" templateId="35906" clientName="Doorman" serverName="inna_fort_doorman_b" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_doorman_b</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2324_001" />
			<ai_param name="pos_x01" val="118804" />
			<ai_param name="pos_y01" val="205092" />
			<ai_param name="pos_z01" val="-2440" />
			<ai_param name="dominion_id" val="86" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35907" templateId="35907" clientName="Doorman" serverName="inna_fort_doorman_c" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_doorman_c</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2324_002" />
			<ai_param name="DoorName2" val="fortress_2324_003" />
			<ai_param name="DoorName3" val="fortress_2324_006" />
			<ai_param name="DoorName4" val="fortress_2324_007" />
			<ai_param name="pos_x01" val="118804" />
			<ai_param name="pos_y01" val="205092" />
			<ai_param name="pos_z01" val="-2440" />
			<ai_param name="dominion_id" val="86" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35908" templateId="35908" clientName="Rebel Commander" serverName="inna_fort_rebel" level="80" type="warrior">
		<acquire exp="3200" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="13.78">
				<item id="9581" min="1" max="1" chance="66.0508" /> <!-- Scale Shirt -->
				<item id="9591" min="1" max="1" chance="33.9492" /> <!-- Steel Bracelet -->
			</category>
			<category chance="90">
				<item id="9912" min="40" max="200" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="26.985" special="26.985" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="29.8" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_rebel</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="ShoutMsg1" val="3" />
			<ai_param name="ShoutMsg1_FString" val="1300018" />
			<ai_param name="ShoutMsg1_Probablity" val="10000" />
			<ai_param name="Skill02_Probablity" val="2000" />
			<ai_param name="Skill02_AttackSplash" val="1" />
			<ai_param name="Skill02_FString" val="1300019" />
			<ai_param name="Skill02_FStringRate" val="5000" />
			<ai_skill name="Skill01_ID" id="4195" level="7" /> <!-- Twister -->
			<ai_skill name="Skill02_ID" id="4178" level="7" /> <!-- Flame Strike -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>DARKELF</race>
		<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="16" /> <!-- Dark Elves -->
			<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35909" templateId="35909" clientName="Decorated Rebel Soldier" serverName="inna_fort_rebel_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="78.165">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="15" special="15" />
			<height normal="45" special="45" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.54" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="FIST" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_rebel_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="0" />
			<ai_param name="MoveAroundSocial2" val="0" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_param name="Skill01_Check_Dist" val="1" />
			<ai_param name="Skill01_Dist_Min" val="150" />
			<ai_skill name="Skill01_ID" id="5065" level="7" /> <!-- Unholy Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>DEMONIC</race>
		<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="9" /> <!-- Demons -->
			<skill id="4408" level="14" /> <!-- HP Increase (6x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="15" /> <!-- Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="1" /> <!-- Bare Hands -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35910" templateId="35910" clientName="Rebel Private" serverName="inna_fort_rebel_zz" level="75" type="warrior">
		<acquire exp="2813" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71.857">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_rebel_zz</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="MoveAroundSocial2" val="92" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="97" /> <!-- Lance -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35911" templateId="35911" clientName="Court Guard" serverName="inna_fort_guard" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="66.28">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_guard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="98" /> <!-- Halberd -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35912" templateId="35912" clientName="Guard" serverName="inna_fort_guard_e" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="67.211">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_guard_e</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35913" templateId="35913" clientName="Power Control Unit" serverName="inna_fort_pcntrler" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="54" special="54" />
			<height normal="59.5" special="59.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_pcntrler</ai>
			<ai_param name="fnHi" val="fortress_inner_controller001.htm" />
			<ai_param name="fnHi2" val="fortress_inner_controller002.htm" />
			<ai_param name="fnHi3" val="fortress_inner_controller003.htm" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35914" templateId="35914" clientName="Dwarven Gunnery Sergeant" serverName="inna_fort_gunner" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="61.737">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="13" special="13" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_gunner</ai>
			<ai_param name="MoveAroundSocial" val="165" />
			<ai_param name="MoveAroundSocial1" val="165" />
			<ai_param name="MoveAroundSocial2" val="165" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5461" level="6" /> <!-- Power Shot -->
			<ai_skill name="Skill02_ID" id="5468" level="6" /> <!-- Fire Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="8" /> <!-- Weak M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35915" templateId="35915" clientName="Guard Captain" serverName="inna_fort_garrison" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.137">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_garrison</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="MoveAroundSocial2" val="110" />
			<ai_param name="barrack_id" val="1" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="silhouette" val="inna_fort_garrison_a" />
			<ai_param name="ai_type" val="inna_fort_garrison_a" />
			<ai_param name="msg_dying" val="1300006" />
			<ai_param name="msg_one_point" val="1300012" />
			<ai_param name="one_point_prob" val="5" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_x" val="10" />
			<ai_param name="spawn_y" val="10" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="clanbuff" id="4608" level="1" /> <!-- Berserker Spirit -->
			<ai_skill name="Skill01_ID" id="4172" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="8" /> <!-- Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
			<skill id="4439" level="5" /> <!-- Greater Resist Hold -->
			<skill id="4440" level="5" /> <!-- Greater Resist Paralysis -->
			<skill id="4435" level="5" /> <!-- Greater Resist Stun -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35916" templateId="35916" clientName="Guard" serverName="inna_fort_garrison_a" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_garrison_a</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5112" level="6" /> <!-- Stun -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35917" templateId="35917" clientName="Guard" serverName="inna_fort_garrison_b" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="73.01">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_garrison_b</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5045" level="6" /> <!-- Power Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35918" templateId="35918" clientName="Support Unit Captain" serverName="inna_fort_wizard" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.1571">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_wizard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="msg_dying" val="1300005" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_interval" val="30" />
			<ai_param name="max_spawn" val="7" />
			<ai_param name="spawn_prob" val="90" />
			<ai_param name="silhouette" val="inna_fort_witch" />
			<ai_param name="ai_type" val="inna_fort_witch" />
			<ai_param name="msg_final_skill" val="1300014" />
			<ai_param name="final_skill_prob" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="final_skill_id" id="5398" level="1" /> <!-- Final Burn -->
			<ai_skill name="Skill01_ID" id="4196" level="6" /> <!-- Decrease Speed -->
			<ai_skill name="Skill02_ID" id="4194" level="6" /> <!-- Aura Burn -->
			<ai_skill name="send_zen_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="14" /> <!-- Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="14" /> <!-- Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35919" templateId="35919" clientName="Wizard" serverName="inna_fort_witch" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="77.574">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="22.5" special="22.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_witch</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="127" />
			<ai_param name="MoveAroundSocial2" val="148" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_param name="channelling_dist" val="300" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="zen_skill_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="Skill01_ID" id="5053" level="6" /> <!-- Hydro Blast -->
			<ai_skill name="Skill02_ID" id="4077" level="6" /> <!-- Aura Burn -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="325" /> <!-- Horn of Glory -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35920" templateId="35920" clientName="Healer" serverName="inna_fort_healer" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="82.382">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23" special="23" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_healer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="IsHealer" val="2" />
			<ai_param name="Skill03_Target" val="2" />
			<ai_param name="Skill03_Type" val="3" />
			<ai_param name="Skill04_Type" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill03_ID" id="4115" level="1" /> <!-- Aden Heal -->
			<ai_skill name="Skill04_ID" id="5114" level="6" /> <!-- Hold -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>7</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="15" /> <!-- HP Increase (7x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="92" /> <!-- Sprite's Staff -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="healer" />
		</custom>
	</npc>
	<npc id="35921" templateId="35921" clientName="Archer Captain" serverName="inna_fort_archer" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.2235">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_archer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
			<ai_param name="MoveAroundSocial2" val="105" />
			<ai_param name="barrack_id" val="0" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="msg_dying" val="1300004" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="msg_see_spell" val="1300013" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="skill00_id" id="4755" level="6" /> <!-- Power Shot -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="10212" /> <!-- For NPC (Bow) -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35922" templateId="35922" clientName="Archer" serverName="inna_fort_archer_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_archer_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5046" level="6" /> <!-- Power Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35923" templateId="35923" clientName="Ballista" serverName="inna_fort_ballista" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="112" special="112" />
			<height normal="59" special="59" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_ballista</ai>
			<ai_param name="FameValue" val="30" />
			<ai_param name="Armor" val="60" />
			<ai_param name="NoFnHi" val="1" />
			<ai_skill name="Bomb" id="2342" level="1" /> <!-- Ballista Bomb -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>8</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="16" /> <!-- HP Increase (8x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortBallista</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35924" templateId="35924" clientName="Mercenary Captain" serverName="inna_fort_merc" level="80" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="12" special="12" />
			<height normal="24.5" special="24.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="36.48" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_merc</ai>
			<ai_param name="MoveAroundSocial" val="80" />
			<ai_param name="MoveAroundSocial1" val="80" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="DoorName" val="fortress_2324_002" />
			<ai_param name="DoorName2" val="fortress_2324_003" />
			<ai_param name="DoorName3" val="fortress_2324_006" />
			<ai_param name="DoorName4" val="fortress_2324_007" />
			<ai_param name="msg_door_break" val="1300001" />
			<ai_param name="msg_open_door" val="1300002" />
			<ai_param name="msg_dying" val="1300003" />
			<ai_param name="Party_Type" val="2" />
			<ai_param name="Privates" val="inna_fort_soldier:inna_fort_soldier:4:3sec" />
			<ai_param name="x0" val="122830" />
			<ai_param name="y0" val="207569" />
			<ai_param name="z0" val="-3328" />
			<ai_param name="x1" val="122385" />
			<ai_param name="y1" val="207530" />
			<ai_param name="z1" val="-3352" />
			<ai_param name="x2" val="122016" />
			<ai_param name="y2" val="207465" />
			<ai_param name="z2" val="-3368" />
			<ai_param name="x3" val="121755" />
			<ai_param name="y3" val="207269" />
			<ai_param name="z3" val="-3376" />
			<ai_param name="x4" val="121419" />
			<ai_param name="y4" val="206979" />
			<ai_param name="z4" val="-3400" />
			<ai_param name="x5" val="121179" />
			<ai_param name="y5" val="206777" />
			<ai_param name="z5" val="-3296" />
			<ai_param name="x6" val="120730" />
			<ai_param name="y6" val="206301" />
			<ai_param name="z6" val="-3336" />
			<ai_param name="x7" val="120405" />
			<ai_param name="y7" val="205973" />
			<ai_param name="z7" val="-3336" />
			<ai_param name="x8" val="119793" />
			<ai_param name="y8" val="205645" />
			<ai_param name="z8" val="-3336" />
			<ai_param name="x9" val="119128" />
			<ai_param name="y9" val="205302" />
			<ai_param name="z9" val="-3336" />
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="true" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35925" templateId="35925" clientName="Mercenary Private" serverName="inna_fort_soldier" level="75" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_fort_soldier</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="108" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="96" /> <!-- Scythe -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35926" templateId="35926" clientName="Flagpole" serverName="godad_fort_flagpole" level="20" type="holything">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="46" special="46" />
			<height normal="72.5" special="72.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>835862</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="44.32863" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="30.2707" pDef="86.87049" mDef="63.56806" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_flagpole</ai>
		</npc_ai>
		<org hp="342.5127" hp_regen="2.5" mp="192" mp_regen="1.2" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35927" templateId="35927" clientName="Foreman" serverName="godad_fort_steward" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_steward</ai>
			<ai_param name="fnHi" val="fortress_steward001.htm" />
			<ai_param name="fnHi2" val="fortress_steward002.htm" />
			<ai_param name="fnOptionList" val="fortress_steward005.htm" />
			<ai_param name="fnNotMyLord" val="fortress_steward002.htm" />
			<ai_param name="fnBanish" val="fortress_steward004.htm" />
			<ai_param name="fnAfterOpenGate" val="fortress_steward006.htm" />
			<ai_param name="fnAfterCloseGate" val="fortress_steward007.htm" />
			<ai_param name="fnAfterBanish" val="fortress_steward008.htm" />
			<ai_param name="fnNotEnoughAdena" val="fortress_steward010.htm" />
			<ai_param name="fnNoAuthority" val="fortress_steward017.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_steward018.htm" />
			<ai_param name="fnManage" val="ol_mahum_FortDecoManage.htm" />
			<ai_param name="fnManageRegen" val="ol_mahum_FortDeco_AR01.htm" />
			<ai_param name="fnManageEtc" val="ol_mahum_FortDeco_AE01.htm" />
			<ai_param name="fnDecoReset" val="fortressresetdeco.htm" />
			<ai_param name="fnNotEnoughMP" val="fortressnotenoughmp.htm" />
			<ai_param name="fnNeedCoolTime" val="fortressneedcooltime.htm" />
			<ai_param name="fnFuncDisabled" val="fortressfuncdisabled.htm" />
			<ai_param name="fnFailtoSetDeco" val="fortressfailtosetdeco.htm" />
			<ai_param name="fnFailtoResetDeco" val="fortressfailtoresetdeco.htm" />
			<ai_param name="fnDecoFunction" val="fortressdecofunction.htm" />
			<ai_param name="fnDecoAlreadySet" val="fortressdecoalreadyset.htm" />
			<ai_param name="fnAgitBuff" val="fortressbuff" />
			<ai_param name="fnAfterSetDeco" val="fortressaftersetdeco.htm" />
			<ai_param name="fnAfterResetDeco" val="fortressafterresetdeco.htm" />
			<ai_param name="fnAfterBuff" val="fortressafterbuff.htm" />
			<ai_param name="fnWarehouse" val="fortresswarehouse_b.htm" />
			<ai_param name="fnFortressInfo" val="fortress_steward022.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="158" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="ppSetGate" val="PP_OPEN_CASTLE_DOOR" />
			<ai_param name="ppBanish" val="PP_OUST_FROM_CASTLE" />
			<ai_param name="ppDecoFunction" val="PP_USE_CASTLE_FUNC" />
			<ai_param name="ppManage" val="PP_CONTROL_CASTLE_FUNC" />
			<ai_param name="dominion_id" val="87" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortManager</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35928" templateId="35928" clientName="Suspicious Merchant" serverName="godad_fort_ordery" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_ordery</ai>
			<ai_param name="fnHi" val="fortress_ordery001.htm" />
			<ai_param name="fnHi1" val="fortress_ordery001a.htm" />
			<ai_param name="fnHi2" val="fortress_ordery002.htm" />
			<ai_param name="fnHi3" val="fortress_ordery003.htm" />
			<ai_param name="fnHi4" val="fortress_ordery004.htm" />
			<ai_param name="fnRegisterSuccess" val="fortress_ordery005.htm" />
			<ai_param name="fnRegisterFail" val="fortress_ordery006.htm" />
			<ai_param name="fnAlreadyRegistered" val="fortress_ordery007.htm" />
			<ai_param name="fnNoRegisterPeriod" val="fortress_ordery008.htm" />
			<ai_param name="fnCancelSuccess" val="fortress_ordery009.htm" />
			<ai_param name="fnCancelFail" val="fortress_ordery010.htm" />
			<ai_param name="fnNotARegistered" val="fortress_ordery011.htm" />
			<ai_param name="fnNoAuthority" val="fortress_ordery012.htm" />
			<ai_param name="fnAlreadyOwner" val="fortress_ordery014.htm" />
			<ai_param name="fnFortressState0" val="fortress_ordery019.htm" />
			<ai_param name="fnFortressState1" val="fortress_ordery020.htm" />
			<ai_param name="fnHi5" val="fortress_ordery021.htm" />
			<ai_param name="fnAlreadyCastleContract" val="fortress_ordery022.htm" />
			<ai_param name="fnHi6" val="fortress_ordery023.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="commission" val="250000" />
			<ai_param name="pledge_lv_req" val="4" />
			<ai_param name="mobile_type" val="1" />
			<ai_param name="castle_id1" val="7" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSiegeNpc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35929" templateId="35929" clientName="Guard Captain" serverName="godad_fort_garrison_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_garrison_n</ai>
			<ai_param name="fnHi" val="fortress_garrison001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_garrison002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_garrison003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_garrison004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_garrison005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_garrison006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_garrison007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="fee_photocannon" val="100000" />
			<ai_param name="fee_scout" val="150000" />
			<ai_param name="fee_door" val="200000" />
			<ai_param name="fee_guard_reinforce_lv1" val="100000" />
			<ai_param name="fee_guard_reinforce_lv2" val="100000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35930" templateId="35930" clientName="Archer Captain" serverName="godad_fort_archer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_archer_n</ai>
			<ai_param name="fnHi" val="fortress_archer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ELF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="15" /> <!-- Elves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35931" templateId="35931" clientName="General" serverName="godad_fort_officer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="14.5" special="14.5" />
			<height normal="30" special="30" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="DUAL" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_officer_n</ai>
			<ai_param name="fnHi" val="fortress_officer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="19" /> <!-- Dual-Sword Weapons -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="9813" /> <!-- Orc Officer -->
			<lhand id="9813" /> <!-- Orc Officer -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35932" templateId="35932" clientName="Support Unit Captain" serverName="godad_fort_wizard_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="28" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_wizard_n</ai>
			<ai_param name="fnHi" val="fortress_wizard001.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSupportCaptain</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35933" templateId="35933" clientName="Engineering Manager" serverName="godad_fort_engineer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_engineer_n</ai>
			<ai_param name="fnHi" val="fortress_engineer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="144" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35934" templateId="35934" clientName="Logistics Officer" serverName="godad_fort_qm_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_qm_n</ai>
			<ai_param name="fnHi" val="fortress_supply_officer001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_supply_officer002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_supply_officer003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_supply_officer004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_supply_officer005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_supply_officer006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_supply_officer007.htm" />
			<ai_param name="fnTreasureLevel" val="fortress_supply_officer009.htm" />
			<ai_param name="fnMedalLevel" val="fortress_supply_officer010.htm" />
			<ai_param name="fnUpgradeSuccess" val="fortress_supply_officer011.htm" />
			<ai_param name="fnUpgradeFail" val="fortress_supply_officer012.htm" />
			<ai_param name="fnGetMedalSuccess" val="fortress_supply_officer013.htm" />
			<ai_param name="fnGetMedalFail" val="fortress_supply_officer014.htm" />
			<ai_param name="fnNoReward" val="fortress_supply_officer015.htm" />
			<ai_param name="fnGetTreasureSuccess" val="fortress_supply_officer016.htm" />
			<ai_param name="fnGetTreasureFail" val="fortress_supply_officer017.htm" />
			<ai_param name="fnNoTreasure" val="fortress_supply_officer018.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="88" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="fee_power_up_lv1" val="100000" />
			<ai_param name="fee_power_up_lv2" val="150000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
			<ai_param name="ai_type1" val="gludio_fort_a_supply" />
			<ai_param name="ai_type2" val="gludio_fort_b_supply" />
			<ai_param name="ai_type3" val="dion_fort_supply" />
			<ai_param name="ai_type4" val="giran_fort_supply" />
			<ai_param name="ai_type5" val="oren_fort_supply" />
			<ai_param name="ai_type6" val="aden_fort_a_supply" />
			<ai_param name="silhouette1" val="gludio_fort_a_supply" />
			<ai_param name="silhouette2" val="gludio_fort_b_supply" />
			<ai_param name="silhouette3" val="dion_fort_supply" />
			<ai_param name="silhouette4" val="giran_fort_supply" />
			<ai_param name="silhouette5" val="oren_fort_supply" />
			<ai_param name="silhouette6" val="aden_fort_a_supply" />
			<ai_param name="tr_x" val="159237" />
			<ai_param name="tr_y" val="-68199" />
			<ai_param name="tr_z" val="-2864" />
			<ai_item name="item_medal" id="9910" /> <!-- Blood Oath -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortLogistics</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35935" templateId="35935" clientName="Supply Box" serverName="godad_fort_supply" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8.5" special="8.5" />
			<height normal="8.5" special="8.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.56" skill_factor="-1" />
		<base pAtk="970.537548504614" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="662.751329129412" pDef="341.375" mDef="249.80341" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_supply</ai>
		</npc_ai>
		<org hp="3290.11306877694" hp_regen="8.5" mp="1674.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35936" templateId="35936" clientName="Detention Camp Warden" serverName="godad_fort_campkeeper" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_campkeeper</ai>
			<ai_param name="fnHi" val="fortress_campkeeper001.htm" />
			<ai_param name="fnNoProperPledge" val="fortress_campkeeper002.htm" />
			<ai_param name="fnEnterRestricted" val="fortress_campkeeper003.htm" />
			<ai_param name="fnMakeParty" val="fortress_campkeeper004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_campkeeper005.htm" />
			<ai_param name="fnEnterFailed" val="fortress_campkeeper006.htm" />
			<ai_param name="fnNotYetContract" val="fortress_campkeeper007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="fortress_condition" val="1" />
			<ai_param name="restrict_time" val="240" />
			<ai_param name="enter_type" val="1" />
			<ai_param name="zone_type" val="30" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="enter_type1" val="1" />
			<ai_param name="zone_type1" val="97" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35937" templateId="35937" clientName="Doorman" serverName="godad_fort_doorman_a" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_doorman_a</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2415_003" />
			<ai_param name="pos_x01" val="158807" />
			<ai_param name="pos_y01" val="-70040" />
			<ai_param name="pos_z01" val="-1968" />
			<ai_param name="dominion_id" val="87" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35938" templateId="35938" clientName="Doorman" serverName="godad_fort_doorman_b" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_doorman_b</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2415_008" />
			<ai_param name="pos_x01" val="158807" />
			<ai_param name="pos_y01" val="-70040" />
			<ai_param name="pos_z01" val="-1968" />
			<ai_param name="dominion_id" val="87" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35939" templateId="35939" clientName="Doorman" serverName="godad_fort_doorman_c" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_doorman_c</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2415_004" />
			<ai_param name="DoorName2" val="fortress_2415_005" />
			<ai_param name="DoorName3" val="fortress_2415_006" />
			<ai_param name="DoorName4" val="fortress_2415_007" />
			<ai_param name="pos_x01" val="158807" />
			<ai_param name="pos_y01" val="-70040" />
			<ai_param name="pos_z01" val="-1968" />
			<ai_param name="dominion_id" val="87" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35940" templateId="35940" clientName="Rebel Commander" serverName="godad_fort_rebel" level="80" type="warrior">
		<acquire exp="3200" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="13.78">
				<item id="9581" min="1" max="1" chance="66.0508" /> <!-- Scale Shirt -->
				<item id="9591" min="1" max="1" chance="33.9492" /> <!-- Steel Bracelet -->
			</category>
			<category chance="90">
				<item id="9912" min="40" max="200" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="26.985" special="26.985" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="29.8" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_rebel</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="ShoutMsg1" val="3" />
			<ai_param name="ShoutMsg1_FString" val="1300018" />
			<ai_param name="ShoutMsg1_Probablity" val="10000" />
			<ai_param name="Skill02_Probablity" val="2000" />
			<ai_param name="Skill02_AttackSplash" val="1" />
			<ai_param name="Skill02_FString" val="1300019" />
			<ai_param name="Skill02_FStringRate" val="5000" />
			<ai_skill name="Skill01_ID" id="4195" level="7" /> <!-- Twister -->
			<ai_skill name="Skill02_ID" id="4178" level="7" /> <!-- Flame Strike -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>DARKELF</race>
		<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="16" /> <!-- Dark Elves -->
			<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35941" templateId="35941" clientName="Decorated Rebel Soldier" serverName="godad_fort_rebel_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="78.005">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="15" special="15" />
			<height normal="45" special="45" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.54" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="FIST" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_rebel_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="0" />
			<ai_param name="MoveAroundSocial2" val="0" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_param name="Skill01_Check_Dist" val="1" />
			<ai_param name="Skill01_Dist_Min" val="150" />
			<ai_skill name="Skill01_ID" id="5065" level="7" /> <!-- Unholy Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>DEMONIC</race>
		<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="9" /> <!-- Demons -->
			<skill id="4408" level="14" /> <!-- HP Increase (6x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="15" /> <!-- Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="1" /> <!-- Bare Hands -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35942" templateId="35942" clientName="Rebel Private" serverName="godad_fort_rebel_zz" level="75" type="warrior">
		<acquire exp="2813" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71.957">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_rebel_zz</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="MoveAroundSocial2" val="92" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="97" /> <!-- Lance -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35943" templateId="35943" clientName="Court Guard" serverName="godad_fort_guard" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="66.28">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_guard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="98" /> <!-- Halberd -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35944" templateId="35944" clientName="Guard" serverName="godad_fort_guard_e" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="66.211">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_guard_e</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35945" templateId="35945" clientName="Main Machine" serverName="godad_fort_machine" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="46" special="46" />
			<height normal="35" special="35" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_machine</ai>
			<ai_param name="fnHi" val="fortress_mainpower001.htm" />
			<ai_param name="fnNotYet" val="fortress_mainpower002.htm" />
			<ai_param name="barrack_id" val="3" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="msg_shutdown" val="1300007" />
			<ai_param name="msg_broken1" val="1300009" />
			<ai_param name="msg_broken2" val="1300010" />
			<ai_param name="msg_broken3" val="1300011" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35946" templateId="35946" clientName="Backup Power Unit" serverName="godad_fort_machine_s" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="16" special="16" />
			<height normal="15.5" special="15.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_machine_s</ai>
			<ai_param name="fnHi" val="fortress_subpower001.htm" />
			<ai_param name="fnHi2" val="fortress_subpower002.htm" />
			<ai_param name="fnHi3" val="fortress_subpower003.htm" />
			<ai_param name="broadcast_range" val="2000" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35947" templateId="35947" clientName="Control Unit" serverName="godad_fort_controller" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="39" special="39" />
			<height normal="42.5" special="42.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_controller</ai>
			<ai_param name="fnHi" val="fortress_controller001.htm" />
			<ai_param name="fnNoKey" val="fortress_controller002.htm" />
			<ai_param name="fnNoActivation" val="fortress_controller003.htm" />
			<ai_param name="barrack_id" val="3" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="DoorName1" val="fortress_2415_009" />
			<ai_param name="DoorName2" val="fortress_2415_010" />
			<ai_item name="DoorKey" id="10014" /> <!-- Control Room Card -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35948" templateId="35948" clientName="Power Control Unit" serverName="godad_fort_pcntrler" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="54" special="54" />
			<height normal="59.5" special="59.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_pcntrler</ai>
			<ai_param name="fnHi" val="fortress_inner_controller001.htm" />
			<ai_param name="fnHi2" val="fortress_inner_controller002.htm" />
			<ai_param name="fnHi3" val="fortress_inner_controller003.htm" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35949" templateId="35949" clientName="Dwarven Gunnery Sergeant" serverName="godad_fort_gunner" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="48.2776">
				<item id="9912" min="24" max="72" chance="4" /> <!-- Knight's Epaulette -->
				<item id="10014" min="1" max="1" chance="96" /> <!-- Control Room Card -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="13" special="13" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_gunner</ai>
			<ai_param name="MoveAroundSocial" val="165" />
			<ai_param name="MoveAroundSocial1" val="165" />
			<ai_param name="MoveAroundSocial2" val="165" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5461" level="6" /> <!-- Power Shot -->
			<ai_skill name="Skill02_ID" id="5468" level="6" /> <!-- Fire Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="8" /> <!-- Weak M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35950" templateId="35950" clientName="Scout Golem" serverName="godad_fort_golem" level="74" type="warrior">
		<acquire exp="2738" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="46">
				<item id="9912" min="4" max="6" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="5" special="5" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>696381369</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.72" skill_factor="-1" />
		<base pAtk="773.81598" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="528.41601" pDef="314.65987" mDef="230.25444" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_golem</ai>
			<ai_param name="MoveAroundSocial" val="30" />
			<ai_param name="MoveAroundSocial1" val="30" />
			<ai_param name="MoveAroundSocial2" val="30" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
		</npc_ai>
		<org hp="2632.19636" hp_regen="8.5" mp="1475" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>1.61051</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="6" /> <!-- HP Very High -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35951" templateId="35951" clientName="Guard Captain" serverName="godad_fort_garrison" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.1571">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_garrison</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="MoveAroundSocial2" val="110" />
			<ai_param name="barrack_id" val="1" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="silhouette" val="godad_fort_garrison_a" />
			<ai_param name="ai_type" val="godad_fort_garrison_a" />
			<ai_param name="msg_dying" val="1300006" />
			<ai_param name="msg_one_point" val="1300012" />
			<ai_param name="one_point_prob" val="5" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_x" val="10" />
			<ai_param name="spawn_y" val="10" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="clanbuff" id="4608" level="1" /> <!-- Berserker Spirit -->
			<ai_skill name="Skill01_ID" id="4172" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="8" /> <!-- Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
			<skill id="4439" level="5" /> <!-- Greater Resist Hold -->
			<skill id="4440" level="5" /> <!-- Greater Resist Paralysis -->
			<skill id="4435" level="5" /> <!-- Greater Resist Stun -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35952" templateId="35952" clientName="Guard" serverName="godad_fort_garrison_a" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_garrison_a</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5112" level="6" /> <!-- Stun -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35953" templateId="35953" clientName="Guard" serverName="godad_fort_garrison_b" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="73.01">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_garrison_b</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5045" level="6" /> <!-- Power Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35954" templateId="35954" clientName="Support Unit Captain" serverName="godad_fort_wizard" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.1571">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_wizard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="msg_dying" val="1300005" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_interval" val="30" />
			<ai_param name="max_spawn" val="7" />
			<ai_param name="spawn_prob" val="90" />
			<ai_param name="silhouette" val="godad_fort_witch" />
			<ai_param name="ai_type" val="godad_fort_witch" />
			<ai_param name="msg_final_skill" val="1300014" />
			<ai_param name="final_skill_prob" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="final_skill_id" id="5398" level="1" /> <!-- Final Burn -->
			<ai_skill name="Skill01_ID" id="4196" level="6" /> <!-- Decrease Speed -->
			<ai_skill name="Skill02_ID" id="4194" level="6" /> <!-- Aura Burn -->
			<ai_skill name="send_zen_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="14" /> <!-- Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="14" /> <!-- Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35955" templateId="35955" clientName="Wizard" serverName="godad_fort_witch" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="77.574">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="22.5" special="22.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_witch</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="127" />
			<ai_param name="MoveAroundSocial2" val="148" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_param name="channelling_dist" val="300" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="zen_skill_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="Skill01_ID" id="5053" level="6" /> <!-- Hydro Blast -->
			<ai_skill name="Skill02_ID" id="4077" level="6" /> <!-- Aura Burn -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="325" /> <!-- Horn of Glory -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35956" templateId="35956" clientName="Healer" serverName="godad_fort_healer" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="82.382">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23" special="23" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_healer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="IsHealer" val="2" />
			<ai_param name="Skill03_Target" val="2" />
			<ai_param name="Skill03_Type" val="3" />
			<ai_param name="Skill04_Type" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill03_ID" id="4115" level="1" /> <!-- Aden Heal -->
			<ai_skill name="Skill04_ID" id="5114" level="6" /> <!-- Hold -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>7</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="15" /> <!-- HP Increase (7x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="92" /> <!-- Sprite's Staff -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="healer" />
		</custom>
	</npc>
	<npc id="35957" templateId="35957" clientName="Archer Captain" serverName="godad_fort_archer" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.2235">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_archer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
			<ai_param name="MoveAroundSocial2" val="105" />
			<ai_param name="barrack_id" val="0" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="msg_dying" val="1300004" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="msg_see_spell" val="1300013" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="skill00_id" id="4755" level="6" /> <!-- Power Shot -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="10212" /> <!-- For NPC (Bow) -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35958" templateId="35958" clientName="Archer" serverName="godad_fort_archer_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_archer_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5046" level="6" /> <!-- Power Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35959" templateId="35959" clientName="General" serverName="godad_fort_officer_de" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="14.5" special="14.5" />
			<height normal="30" special="30" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="DUAL" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_officer_de</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="barrack_id" val="4" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_param name="msg_dying" val="1300020" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4725" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="19" /> <!-- Dual-Sword Weapons -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="9813" /> <!-- Orc Officer -->
			<lhand id="9813" /> <!-- Orc Officer -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35960" templateId="35960" clientName="Minister " serverName="godad_fort_officer_or" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_officer_or</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4721" level="6" /> <!-- Power Strike -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="7895" /> <!-- Flaming Dragon Skull -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35961" templateId="35961" clientName="Ballista" serverName="godad_fort_ballista" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="112" special="112" />
			<height normal="59" special="59" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_ballista</ai>
			<ai_param name="FameValue" val="30" />
			<ai_param name="Armor" val="60" />
			<ai_param name="NoFnHi" val="1" />
			<ai_skill name="Bomb" id="2342" level="1" /> <!-- Ballista Bomb -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>8</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="16" /> <!-- HP Increase (8x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortBallista</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35962" templateId="35962" clientName="Mercenary Captain" serverName="godad_fort_merc" level="80" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="12" special="12" />
			<height normal="24.5" special="24.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="36.48" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_merc</ai>
			<ai_param name="MoveAroundSocial" val="80" />
			<ai_param name="MoveAroundSocial1" val="80" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="DoorName" val="fortress_2415_004" />
			<ai_param name="DoorName2" val="fortress_2415_005" />
			<ai_param name="DoorName3" val="fortress_2415_006" />
			<ai_param name="DoorName4" val="fortress_2415_007" />
			<ai_param name="msg_door_break" val="1300001" />
			<ai_param name="msg_open_door" val="1300002" />
			<ai_param name="msg_dying" val="1300003" />
			<ai_param name="Party_Type" val="2" />
			<ai_param name="Privates" val="godad_fort_soldier:godad_fort_soldier:4:3sec" />
			<ai_param name="x0" val="154877" />
			<ai_param name="y0" val="-69626" />
			<ai_param name="z0" val="-3040" />
			<ai_param name="x1" val="155296" />
			<ai_param name="y1" val="-69486" />
			<ai_param name="z1" val="-2952" />
			<ai_param name="x2" val="155747" />
			<ai_param name="y2" val="-69310" />
			<ai_param name="z2" val="-2880" />
			<ai_param name="x3" val="156269" />
			<ai_param name="y3" val="-69115" />
			<ai_param name="z3" val="-2864" />
			<ai_param name="x4" val="156708" />
			<ai_param name="y4" val="-68953" />
			<ai_param name="z4" val="-2864" />
			<ai_param name="x5" val="157022" />
			<ai_param name="y5" val="-68948" />
			<ai_param name="z5" val="-2864" />
			<ai_param name="x6" val="157244" />
			<ai_param name="y6" val="-69059" />
			<ai_param name="z6" val="-2864" />
			<ai_param name="x7" val="157478" />
			<ai_param name="y7" val="-69224" />
			<ai_param name="z7" val="-2864" />
			<ai_param name="x8" val="157793" />
			<ai_param name="y8" val="-69411" />
			<ai_param name="z8" val="-2864" />
			<ai_param name="x9" val="158464" />
			<ai_param name="y9" val="-69853" />
			<ai_param name="z9" val="-2864" />
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="true" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35963" templateId="35963" clientName="Mercenary Private" serverName="godad_fort_soldier" level="75" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>godad_fort_soldier</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="109" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="96" /> <!-- Scythe -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35964" templateId="35964" clientName="Flagpole" serverName="rune_fort_flagpole" level="20" type="holything">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="46" special="46" />
			<height normal="72.5" special="72.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>835862</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="44.32863" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="30.2707" pDef="86.87049" mDef="63.56806" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_flagpole</ai>
		</npc_ai>
		<org hp="342.5127" hp_regen="2.5" mp="192" mp_regen="1.2" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35965" templateId="35965" clientName="Foreman" serverName="rune_fort_steward" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_steward</ai>
			<ai_param name="fnHi" val="fortress_steward001.htm" />
			<ai_param name="fnHi2" val="fortress_steward002.htm" />
			<ai_param name="fnOptionList" val="fortress_steward005.htm" />
			<ai_param name="fnNotMyLord" val="fortress_steward002.htm" />
			<ai_param name="fnBanish" val="fortress_steward004.htm" />
			<ai_param name="fnAfterOpenGate" val="fortress_steward006.htm" />
			<ai_param name="fnAfterCloseGate" val="fortress_steward007.htm" />
			<ai_param name="fnAfterBanish" val="fortress_steward008.htm" />
			<ai_param name="fnNotEnoughAdena" val="fortress_steward010.htm" />
			<ai_param name="fnNoAuthority" val="fortress_steward017.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_steward018.htm" />
			<ai_param name="fnManage" val="ol_mahum_FortDecoManage.htm" />
			<ai_param name="fnManageRegen" val="ol_mahum_FortDeco_AR01.htm" />
			<ai_param name="fnManageEtc" val="ol_mahum_FortDeco_AE01.htm" />
			<ai_param name="fnDecoReset" val="fortressresetdeco.htm" />
			<ai_param name="fnNotEnoughMP" val="fortressnotenoughmp.htm" />
			<ai_param name="fnNeedCoolTime" val="fortressneedcooltime.htm" />
			<ai_param name="fnFuncDisabled" val="fortressfuncdisabled.htm" />
			<ai_param name="fnFailtoSetDeco" val="fortressfailtosetdeco.htm" />
			<ai_param name="fnFailtoResetDeco" val="fortressfailtoresetdeco.htm" />
			<ai_param name="fnDecoFunction" val="fortressdecofunction.htm" />
			<ai_param name="fnDecoAlreadySet" val="fortressdecoalreadyset.htm" />
			<ai_param name="fnAgitBuff" val="fortressbuff" />
			<ai_param name="fnAfterSetDeco" val="fortressaftersetdeco.htm" />
			<ai_param name="fnAfterResetDeco" val="fortressafterresetdeco.htm" />
			<ai_param name="fnAfterBuff" val="fortressafterbuff.htm" />
			<ai_param name="fnWarehouse" val="fortresswarehouse_b.htm" />
			<ai_param name="fnFortressInfo" val="fortress_steward022.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="158" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="ppSetGate" val="PP_OPEN_CASTLE_DOOR" />
			<ai_param name="ppBanish" val="PP_OUST_FROM_CASTLE" />
			<ai_param name="ppDecoFunction" val="PP_USE_CASTLE_FUNC" />
			<ai_param name="ppManage" val="PP_CONTROL_CASTLE_FUNC" />
			<ai_param name="dominion_id" val="88" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortManager</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35966" templateId="35966" clientName="Suspicious Merchant" serverName="rune_fort_ordery" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_ordery</ai>
			<ai_param name="fnHi" val="fortress_ordery001.htm" />
			<ai_param name="fnHi1" val="fortress_ordery001a.htm" />
			<ai_param name="fnHi2" val="fortress_ordery002.htm" />
			<ai_param name="fnHi3" val="fortress_ordery003.htm" />
			<ai_param name="fnHi4" val="fortress_ordery004.htm" />
			<ai_param name="fnRegisterSuccess" val="fortress_ordery005.htm" />
			<ai_param name="fnRegisterFail" val="fortress_ordery006.htm" />
			<ai_param name="fnAlreadyRegistered" val="fortress_ordery007.htm" />
			<ai_param name="fnNoRegisterPeriod" val="fortress_ordery008.htm" />
			<ai_param name="fnCancelSuccess" val="fortress_ordery009.htm" />
			<ai_param name="fnCancelFail" val="fortress_ordery010.htm" />
			<ai_param name="fnNotARegistered" val="fortress_ordery011.htm" />
			<ai_param name="fnNoAuthority" val="fortress_ordery012.htm" />
			<ai_param name="fnAlreadyOwner" val="fortress_ordery014.htm" />
			<ai_param name="fnFortressState0" val="fortress_ordery019.htm" />
			<ai_param name="fnFortressState1" val="fortress_ordery020.htm" />
			<ai_param name="fnHi5" val="fortress_ordery021.htm" />
			<ai_param name="fnAlreadyCastleContract" val="fortress_ordery022.htm" />
			<ai_param name="fnHi6" val="fortress_ordery023.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="commission" val="250000" />
			<ai_param name="pledge_lv_req" val="4" />
			<ai_param name="mobile_type" val="1" />
			<ai_param name="castle_id1" val="8" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSiegeNpc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35967" templateId="35967" clientName="Guard Captain" serverName="rune_fort_garrison_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_garrison_n</ai>
			<ai_param name="fnHi" val="fortress_garrison001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_garrison002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_garrison003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_garrison004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_garrison005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_garrison006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_garrison007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="fee_photocannon" val="100000" />
			<ai_param name="fee_scout" val="150000" />
			<ai_param name="fee_door" val="200000" />
			<ai_param name="fee_guard_reinforce_lv1" val="100000" />
			<ai_param name="fee_guard_reinforce_lv2" val="100000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35968" templateId="35968" clientName="Archer Captain" serverName="rune_fort_archer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_archer_n</ai>
			<ai_param name="fnHi" val="fortress_archer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ELF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="15" /> <!-- Elves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35969" templateId="35969" clientName="General" serverName="rune_fort_officer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="14.5" special="14.5" />
			<height normal="30" special="30" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="DUAL" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_officer_n</ai>
			<ai_param name="fnHi" val="fortress_officer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="19" /> <!-- Dual-Sword Weapons -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="9813" /> <!-- Orc Officer -->
			<lhand id="9813" /> <!-- Orc Officer -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35970" templateId="35970" clientName="Support Unit Captain" serverName="rune_fort_wizard_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="28" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_wizard_n</ai>
			<ai_param name="fnHi" val="fortress_wizard001.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSupportCaptain</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35971" templateId="35971" clientName="Engineering Manager" serverName="rune_fort_engineer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_engineer_n</ai>
			<ai_param name="fnHi" val="fortress_engineer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="144" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35972" templateId="35972" clientName="Logistics Officer" serverName="rune_fort_qm_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_qm_n</ai>
			<ai_param name="fnHi" val="fortress_supply_officer001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_supply_officer002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_supply_officer003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_supply_officer004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_supply_officer005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_supply_officer006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_supply_officer007.htm" />
			<ai_param name="fnTreasureLevel" val="fortress_supply_officer009.htm" />
			<ai_param name="fnMedalLevel" val="fortress_supply_officer010.htm" />
			<ai_param name="fnUpgradeSuccess" val="fortress_supply_officer011.htm" />
			<ai_param name="fnUpgradeFail" val="fortress_supply_officer012.htm" />
			<ai_param name="fnGetMedalSuccess" val="fortress_supply_officer013.htm" />
			<ai_param name="fnGetMedalFail" val="fortress_supply_officer014.htm" />
			<ai_param name="fnNoReward" val="fortress_supply_officer015.htm" />
			<ai_param name="fnGetTreasureSuccess" val="fortress_supply_officer016.htm" />
			<ai_param name="fnGetTreasureFail" val="fortress_supply_officer017.htm" />
			<ai_param name="fnNoTreasure" val="fortress_supply_officer018.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="88" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="fee_power_up_lv1" val="100000" />
			<ai_param name="fee_power_up_lv2" val="150000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
			<ai_param name="ai_type1" val="gludio_fort_a_supply" />
			<ai_param name="ai_type2" val="gludio_fort_b_supply" />
			<ai_param name="ai_type3" val="dion_fort_supply" />
			<ai_param name="ai_type4" val="giran_fort_supply" />
			<ai_param name="ai_type5" val="oren_fort_supply" />
			<ai_param name="ai_type6" val="aden_fort_a_supply" />
			<ai_param name="silhouette1" val="gludio_fort_a_supply" />
			<ai_param name="silhouette2" val="gludio_fort_b_supply" />
			<ai_param name="silhouette3" val="dion_fort_supply" />
			<ai_param name="silhouette4" val="giran_fort_supply" />
			<ai_param name="silhouette5" val="oren_fort_supply" />
			<ai_param name="silhouette6" val="aden_fort_a_supply" />
			<ai_param name="tr_x" val="70237" />
			<ai_param name="tr_y" val="-63621" />
			<ai_param name="tr_z" val="-2784" />
			<ai_item name="item_medal" id="9910" /> <!-- Blood Oath -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortLogistics</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35973" templateId="35973" clientName="Supply Box" serverName="rune_fort_supply" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8.5" special="8.5" />
			<height normal="8.5" special="8.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.56" skill_factor="-1" />
		<base pAtk="970.537548504614" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="662.751329129412" pDef="341.375" mDef="249.80341" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_supply</ai>
		</npc_ai>
		<org hp="3290.11306877694" hp_regen="8.5" mp="1674.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35974" templateId="35974" clientName="Detention Camp Warden" serverName="rune_fort_campkeeper" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_campkeeper</ai>
			<ai_param name="fnHi" val="fortress_campkeeper001.htm" />
			<ai_param name="fnNoProperPledge" val="fortress_campkeeper002.htm" />
			<ai_param name="fnEnterRestricted" val="fortress_campkeeper003.htm" />
			<ai_param name="fnMakeParty" val="fortress_campkeeper004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_campkeeper005.htm" />
			<ai_param name="fnEnterFailed" val="fortress_campkeeper006.htm" />
			<ai_param name="fnNotYetContract" val="fortress_campkeeper007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="fortress_condition" val="1" />
			<ai_param name="restrict_time" val="240" />
			<ai_param name="enter_type" val="1" />
			<ai_param name="zone_type" val="31" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="enter_type1" val="1" />
			<ai_param name="zone_type1" val="98" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35975" templateId="35975" clientName="Doorman" serverName="rune_fort_doorman_a" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_doorman_a</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2216_001" />
			<ai_param name="pos_x01" val="70035" />
			<ai_param name="pos_y01" val="-61048" />
			<ai_param name="pos_z01" val="-1888" />
			<ai_param name="dominion_id" val="88" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35976" templateId="35976" clientName="Doorman" serverName="rune_fort_doorman_b" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_doorman_b</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2216_012" />
			<ai_param name="pos_x01" val="70035" />
			<ai_param name="pos_y01" val="-61048" />
			<ai_param name="pos_z01" val="-1888" />
			<ai_param name="dominion_id" val="88" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35977" templateId="35977" clientName="Doorman" serverName="rune_fort_doorman_c" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_doorman_c</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2216_004" />
			<ai_param name="DoorName2" val="fortress_2216_005" />
			<ai_param name="DoorName3" val="fortress_2216_008" />
			<ai_param name="DoorName4" val="fortress_2216_009" />
			<ai_param name="pos_x01" val="70035" />
			<ai_param name="pos_y01" val="-61048" />
			<ai_param name="pos_z01" val="-1888" />
			<ai_param name="dominion_id" val="88" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35978" templateId="35978" clientName="Rebel Commander" serverName="rune_fort_rebel" level="80" type="warrior">
		<acquire exp="3200" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="13.78">
				<item id="9581" min="1" max="1" chance="66.0508" /> <!-- Scale Shirt -->
				<item id="9591" min="1" max="1" chance="33.9492" /> <!-- Steel Bracelet -->
			</category>
			<category chance="90">
				<item id="9912" min="40" max="200" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="26.985" special="26.985" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="29.8" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_rebel</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="ShoutMsg1" val="3" />
			<ai_param name="ShoutMsg1_FString" val="1300018" />
			<ai_param name="ShoutMsg1_Probablity" val="10000" />
			<ai_param name="Skill02_Probablity" val="2000" />
			<ai_param name="Skill02_AttackSplash" val="1" />
			<ai_param name="Skill02_FString" val="1300019" />
			<ai_param name="Skill02_FStringRate" val="5000" />
			<ai_skill name="Skill01_ID" id="4195" level="7" /> <!-- Twister -->
			<ai_skill name="Skill02_ID" id="4178" level="7" /> <!-- Flame Strike -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>DARKELF</race>
		<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="16" /> <!-- Dark Elves -->
			<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35979" templateId="35979" clientName="Decorated Rebel Soldier" serverName="rune_fort_rebel_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="78.005">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="15" special="15" />
			<height normal="45" special="45" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.54" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="FIST" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_rebel_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="0" />
			<ai_param name="MoveAroundSocial2" val="0" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_param name="Skill01_Check_Dist" val="1" />
			<ai_param name="Skill01_Dist_Min" val="150" />
			<ai_skill name="Skill01_ID" id="5065" level="7" /> <!-- Unholy Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>DEMONIC</race>
		<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="9" /> <!-- Demons -->
			<skill id="4408" level="14" /> <!-- HP Increase (6x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="15" /> <!-- Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="1" /> <!-- Bare Hands -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35980" templateId="35980" clientName="Rebel Private" serverName="rune_fort_rebel_zz" level="75" type="warrior">
		<acquire exp="2813" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71.957">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_rebel_zz</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="MoveAroundSocial2" val="92" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="97" /> <!-- Lance -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35981" templateId="35981" clientName="Court Guard" serverName="rune_fort_guard" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="66.28">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_guard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="98" /> <!-- Halberd -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35982" templateId="35982" clientName="Guard" serverName="rune_fort_guard_e" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="66.211">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_guard_e</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35983" templateId="35983" clientName="Main Machine" serverName="rune_fort_machine" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="46" special="46" />
			<height normal="35" special="35" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_machine</ai>
			<ai_param name="fnHi" val="fortress_mainpower001.htm" />
			<ai_param name="fnNotYet" val="fortress_mainpower002.htm" />
			<ai_param name="barrack_id" val="3" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="msg_shutdown" val="1300007" />
			<ai_param name="msg_broken1" val="1300009" />
			<ai_param name="msg_broken2" val="1300010" />
			<ai_param name="msg_broken3" val="1300011" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35984" templateId="35984" clientName="Backup Power Unit" serverName="rune_fort_machine_s" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="16" special="16" />
			<height normal="15.5" special="15.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_machine_s</ai>
			<ai_param name="fnHi" val="fortress_subpower001.htm" />
			<ai_param name="fnHi2" val="fortress_subpower002.htm" />
			<ai_param name="fnHi3" val="fortress_subpower003.htm" />
			<ai_param name="broadcast_range" val="2000" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35985" templateId="35985" clientName="Control Unit" serverName="rune_fort_controller" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="39" special="39" />
			<height normal="42.5" special="42.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_controller</ai>
			<ai_param name="fnHi" val="fortress_controller001.htm" />
			<ai_param name="fnNoKey" val="fortress_controller002.htm" />
			<ai_param name="fnNoActivation" val="fortress_controller003.htm" />
			<ai_param name="barrack_id" val="3" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="DoorName1" val="fortress_2216_002" />
			<ai_param name="DoorName2" val="fortress_2216_003" />
			<ai_item name="DoorKey" id="10014" /> <!-- Control Room Card -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35986" templateId="35986" clientName="Power Control Unit" serverName="rune_fort_pcntrler" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="54" special="54" />
			<height normal="59.5" special="59.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_pcntrler</ai>
			<ai_param name="fnHi" val="fortress_inner_controller001.htm" />
			<ai_param name="fnHi2" val="fortress_inner_controller002.htm" />
			<ai_param name="fnHi3" val="fortress_inner_controller003.htm" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35987" templateId="35987" clientName="Dwarven Gunnery Sergeant" serverName="rune_fort_gunner" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="48.2776">
				<item id="9912" min="24" max="72" chance="4" /> <!-- Knight's Epaulette -->
				<item id="10014" min="1" max="1" chance="96" /> <!-- Control Room Card -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="13" special="13" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_gunner</ai>
			<ai_param name="MoveAroundSocial" val="165" />
			<ai_param name="MoveAroundSocial1" val="165" />
			<ai_param name="MoveAroundSocial2" val="165" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5461" level="6" /> <!-- Power Shot -->
			<ai_skill name="Skill02_ID" id="5468" level="6" /> <!-- Fire Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="8" /> <!-- Weak M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35988" templateId="35988" clientName="Scout Golem" serverName="rune_fort_golem" level="74" type="warrior">
		<acquire exp="2738" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="46">
				<item id="9912" min="4" max="6" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="5" special="5" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>696381369</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.72" skill_factor="-1" />
		<base pAtk="773.81598" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="528.41601" pDef="314.65987" mDef="230.25444" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_golem</ai>
			<ai_param name="MoveAroundSocial" val="30" />
			<ai_param name="MoveAroundSocial1" val="30" />
			<ai_param name="MoveAroundSocial2" val="30" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
		</npc_ai>
		<org hp="2632.19636" hp_regen="8.5" mp="1475" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>1.61051</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="6" /> <!-- HP Very High -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35989" templateId="35989" clientName="Guard Captain" serverName="rune_fort_garrison" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.1571">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_garrison</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="MoveAroundSocial2" val="110" />
			<ai_param name="barrack_id" val="1" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="silhouette" val="rune_fort_garrison_a" />
			<ai_param name="ai_type" val="rune_fort_garrison_a" />
			<ai_param name="msg_dying" val="1300006" />
			<ai_param name="msg_one_point" val="1300012" />
			<ai_param name="one_point_prob" val="5" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_x" val="10" />
			<ai_param name="spawn_y" val="10" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="clanbuff" id="4608" level="1" /> <!-- Berserker Spirit -->
			<ai_skill name="Skill01_ID" id="4172" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="8" /> <!-- Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
			<skill id="4439" level="5" /> <!-- Greater Resist Hold -->
			<skill id="4440" level="5" /> <!-- Greater Resist Paralysis -->
			<skill id="4435" level="5" /> <!-- Greater Resist Stun -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35990" templateId="35990" clientName="Guard" serverName="rune_fort_garrison_a" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_garrison_a</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5112" level="6" /> <!-- Stun -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35991" templateId="35991" clientName="Guard" serverName="rune_fort_garrison_b" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="73.01">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_garrison_b</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5045" level="6" /> <!-- Power Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="35992" templateId="35992" clientName="Support Unit Captain" serverName="rune_fort_wizard" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.1571">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_wizard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="msg_dying" val="1300005" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_interval" val="30" />
			<ai_param name="max_spawn" val="7" />
			<ai_param name="spawn_prob" val="90" />
			<ai_param name="silhouette" val="rune_fort_witch" />
			<ai_param name="ai_type" val="rune_fort_witch" />
			<ai_param name="msg_final_skill" val="1300014" />
			<ai_param name="final_skill_prob" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="final_skill_id" id="5398" level="1" /> <!-- Final Burn -->
			<ai_skill name="Skill01_ID" id="4196" level="6" /> <!-- Decrease Speed -->
			<ai_skill name="Skill02_ID" id="4194" level="6" /> <!-- Aura Burn -->
			<ai_skill name="send_zen_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="14" /> <!-- Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="14" /> <!-- Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35993" templateId="35993" clientName="Wizard" serverName="rune_fort_witch" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="77.574">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="22.5" special="22.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_witch</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="127" />
			<ai_param name="MoveAroundSocial2" val="148" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_param name="channelling_dist" val="300" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="zen_skill_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="Skill01_ID" id="5053" level="6" /> <!-- Hydro Blast -->
			<ai_skill name="Skill02_ID" id="4077" level="6" /> <!-- Aura Burn -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="325" /> <!-- Horn of Glory -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="35994" templateId="35994" clientName="Healer" serverName="rune_fort_healer" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="82.382">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23" special="23" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_healer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="IsHealer" val="2" />
			<ai_param name="Skill03_Target" val="2" />
			<ai_param name="Skill03_Type" val="3" />
			<ai_param name="Skill04_Type" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill03_ID" id="4115" level="1" /> <!-- Aden Heal -->
			<ai_skill name="Skill04_ID" id="5114" level="6" /> <!-- Hold -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>7</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="15" /> <!-- HP Increase (7x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="92" /> <!-- Sprite's Staff -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="healer" />
		</custom>
	</npc>
	<npc id="35995" templateId="35995" clientName="Archer Captain" serverName="rune_fort_archer" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.2235">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_archer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
			<ai_param name="MoveAroundSocial2" val="105" />
			<ai_param name="barrack_id" val="0" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="msg_dying" val="1300004" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="msg_see_spell" val="1300013" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="skill00_id" id="4755" level="6" /> <!-- Power Shot -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="10212" /> <!-- For NPC (Bow) -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35996" templateId="35996" clientName="Archer" serverName="rune_fort_archer_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_archer_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5046" level="6" /> <!-- Power Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="35997" templateId="35997" clientName="General" serverName="rune_fort_officer_de" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="14.5" special="14.5" />
			<height normal="30" special="30" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="DUAL" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_officer_de</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="barrack_id" val="4" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_param name="msg_dying" val="1300020" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4725" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="19" /> <!-- Dual-Sword Weapons -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="9813" /> <!-- Orc Officer -->
			<lhand id="9813" /> <!-- Orc Officer -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35998" templateId="35998" clientName="Minister " serverName="rune_fort_officer_or" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_officer_or</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="fortress_id" val="110" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4721" level="6" /> <!-- Power Strike -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="7895" /> <!-- Flaming Dragon Skull -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="35999" templateId="35999" clientName="Ballista" serverName="rune_fort_ballista" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="112" special="112" />
			<height normal="59" special="59" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>rune_fort_ballista</ai>
			<ai_param name="FameValue" val="30" />
			<ai_param name="Armor" val="60" />
			<ai_param name="NoFnHi" val="1" />
			<ai_skill name="Bomb" id="2342" level="1" /> <!-- Ballista Bomb -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>8</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="16" /> <!-- HP Increase (8x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortBallista</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
</list>