/*
 * Copyright (C) 2004-2014 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.admincommandhandlers;

import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

/**
 * This class handles following admin commands: - character_disconnect = disconnects target player
 * @version $Revision: 1.2.4.4 $ $Date: 2005/04/11 10:06:00 $
 */
public class AdminDisconnect implements IAdminCommandHandler
{
	private static final String[] ADMIN_COMMANDS =
	{
		"admin_character_disconnect"
	};
	
	@Override
	public boolean useAdminCommand(String command, L2PcInstance activeChar)
	{
		if (command.equals("admin_character_disconnect"))
		{
			disconnectCharacter(activeChar);
		}
		return true;
	}
	
	@Override
	public String[] getAdminCommandList()
	{
		return ADMIN_COMMANDS;
	}
	
	private void disconnectCharacter(L2PcInstance activeChar)
	{
		L2Object target = activeChar.getTarget();
		L2PcInstance player = null;
		if (target instanceof L2PcInstance)
		{
			player = (L2PcInstance) target;
		}
		else
		{
			return;
		}
		
		if (player == activeChar)
		{
			activeChar.sendMessage("You cannot logout your own character.");
		}
		else
		{
			activeChar.sendMessage("Character " + player.getName() + " disconnected from server.");
			
			player.logout();
		}
	}
}
