<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
	<npc id="36200" templateId="36200" clientName="Wizard" serverName="ore_gi_fort_witch" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="77.574">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="22.5" special="22.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>ore_gi_fort_witch</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="127" />
			<ai_param name="MoveAroundSocial2" val="148" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="fortress_id" val="116" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_param name="channelling_dist" val="300" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="zen_skill_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="Skill01_ID" id="5053" level="6" /> <!-- Hydro Blast -->
			<ai_skill name="Skill02_ID" id="4077" level="6" /> <!-- Aura Burn -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="325" /> <!-- Horn of Glory -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36201" templateId="36201" clientName="Healer" serverName="ore_gi_fort_healer" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="82.382">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23" special="23" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>ore_gi_fort_healer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="fortress_id" val="116" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="IsHealer" val="2" />
			<ai_param name="Skill03_Target" val="2" />
			<ai_param name="Skill03_Type" val="3" />
			<ai_param name="Skill04_Type" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill03_ID" id="4115" level="1" /> <!-- Aden Heal -->
			<ai_skill name="Skill04_ID" id="5114" level="6" /> <!-- Hold -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>7</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="15" /> <!-- HP Increase (7x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="92" /> <!-- Sprite's Staff -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="healer" />
		</custom>
	</npc>
	<npc id="36202" templateId="36202" clientName="Archer Captain" serverName="ore_gi_fort_archer" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.2235">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>ore_gi_fort_archer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
			<ai_param name="MoveAroundSocial2" val="105" />
			<ai_param name="barrack_id" val="0" />
			<ai_param name="fortress_id" val="116" />
			<ai_param name="msg_dying" val="1300004" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="msg_see_spell" val="1300013" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="skill00_id" id="4755" level="6" /> <!-- Power Shot -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="10212" /> <!-- For NPC (Bow) -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36203" templateId="36203" clientName="Archer" serverName="ore_gi_fort_archer_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>ore_gi_fort_archer_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="116" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5046" level="6" /> <!-- Power Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36204" templateId="36204" clientName="General" serverName="ore_gi_fort_officer_de" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="14.5" special="14.5" />
			<height normal="30" special="30" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="DUAL" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>ore_gi_fort_officer_de</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="barrack_id" val="4" />
			<ai_param name="fortress_id" val="116" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_param name="msg_dying" val="1300020" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4725" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="19" /> <!-- Dual-Sword Weapons -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="9813" /> <!-- Orc Officer -->
			<lhand id="9813" /> <!-- Orc Officer -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36205" templateId="36205" clientName="Minister" serverName="ore_gi_fort_officer_or" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>ore_gi_fort_officer_or</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="fortress_id" val="116" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4721" level="6" /> <!-- Power Strike -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="7895" /> <!-- Flaming Dragon Skull -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36206" templateId="36206" clientName="Ballista" serverName="ore_gi_fort_ballista" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="112" special="112" />
			<height normal="59" special="59" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>ore_gi_fort_ballista</ai>
			<ai_param name="FameValue" val="30" />
			<ai_param name="Armor" val="60" />
			<ai_param name="NoFnHi" val="1" />
			<ai_skill name="Bomb" id="2342" level="1" /> <!-- Ballista Bomb -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>8</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="16" /> <!-- HP Increase (8x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortBallista</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36207" templateId="36207" clientName="Mercenary Captain" serverName="ore_gi_fort_merc" level="80" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="12" special="12" />
			<height normal="24.5" special="24.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="36.48" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>ore_gi_fort_merc</ai>
			<ai_param name="MoveAroundSocial" val="80" />
			<ai_param name="MoveAroundSocial1" val="80" />
			<ai_param name="fortress_id" val="116" />
			<ai_param name="DoorName" val="fortress_2220_004" />
			<ai_param name="DoorName2" val="fortress_2220_005" />
			<ai_param name="DoorName3" val="fortress_2220_006" />
			<ai_param name="DoorName4" val="fortress_2220_007" />
			<ai_param name="msg_door_break" val="1300001" />
			<ai_param name="msg_open_door" val="1300002" />
			<ai_param name="msg_dying" val="1300003" />
			<ai_param name="Party_Type" val="2" />
			<ai_param name="Privates" val="ore_gi_fort_soldier:ore_gi_fort_soldier:4:3sec" />
			<ai_param name="x0" val="80483" />
			<ai_param name="y0" val="93801" />
			<ai_param name="z0" val="-3008" />
			<ai_param name="x1" val="80462" />
			<ai_param name="y1" val="93503" />
			<ai_param name="z1" val="-2912" />
			<ai_param name="x2" val="80472" />
			<ai_param name="y2" val="93205" />
			<ai_param name="z2" val="-2888" />
			<ai_param name="x3" val="80477" />
			<ai_param name="y3" val="92904" />
			<ai_param name="z3" val="-2880" />
			<ai_param name="x4" val="80260" />
			<ai_param name="y4" val="92749" />
			<ai_param name="z4" val="-2880" />
			<ai_param name="x5" val="80085" />
			<ai_param name="y5" val="92660" />
			<ai_param name="z5" val="-2880" />
			<ai_param name="x6" val="79780" />
			<ai_param name="y6" val="92457" />
			<ai_param name="z6" val="-2880" />
			<ai_param name="x7" val="79661" />
			<ai_param name="y7" val="92271" />
			<ai_param name="z7" val="-2880" />
			<ai_param name="x8" val="79861" />
			<ai_param name="y8" val="91784" />
			<ai_param name="z8" val="-2880" />
			<ai_param name="x9" val="79865" />
			<ai_param name="y9" val="91400" />
			<ai_param name="z9" val="-2880" />
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="true" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36208" templateId="36208" clientName="Mercenary Private" serverName="ore_gi_fort_soldier" level="75" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>ore_gi_fort_soldier</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="116" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="96" /> <!-- Scythe -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36209" templateId="36209" clientName="Flagpole" serverName="a_o_g_fort_flagpole" level="20" type="holything">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="46" special="46" />
			<height normal="72.5" special="72.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>835862</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="44.32863" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="30.2707" pDef="86.87049" mDef="63.56806" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_flagpole</ai>
		</npc_ai>
		<org hp="342.5127" hp_regen="2.5" mp="192" mp_regen="1.2" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36210" templateId="36210" clientName="Foreman" serverName="a_o_g_fort_steward" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_steward</ai>
			<ai_param name="fnHi" val="fortress_steward001.htm" />
			<ai_param name="fnHi2" val="fortress_steward002.htm" />
			<ai_param name="fnOptionList" val="fortress_steward005.htm" />
			<ai_param name="fnNotMyLord" val="fortress_steward002.htm" />
			<ai_param name="fnBanish" val="fortress_steward004.htm" />
			<ai_param name="fnAfterOpenGate" val="fortress_steward006.htm" />
			<ai_param name="fnAfterCloseGate" val="fortress_steward007.htm" />
			<ai_param name="fnAfterBanish" val="fortress_steward008.htm" />
			<ai_param name="fnNotEnoughAdena" val="fortress_steward010.htm" />
			<ai_param name="fnNoAuthority" val="fortress_steward017.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_steward018.htm" />
			<ai_param name="fnManage" val="ol_mahum_FortDecoManage.htm" />
			<ai_param name="fnManageRegen" val="ol_mahum_FortDeco_AR01.htm" />
			<ai_param name="fnManageEtc" val="ol_mahum_FortDeco_AE01.htm" />
			<ai_param name="fnDecoReset" val="fortressresetdeco.htm" />
			<ai_param name="fnNotEnoughMP" val="fortressnotenoughmp.htm" />
			<ai_param name="fnNeedCoolTime" val="fortressneedcooltime.htm" />
			<ai_param name="fnFuncDisabled" val="fortressfuncdisabled.htm" />
			<ai_param name="fnFailtoSetDeco" val="fortressfailtosetdeco.htm" />
			<ai_param name="fnFailtoResetDeco" val="fortressfailtoresetdeco.htm" />
			<ai_param name="fnDecoFunction" val="fortressdecofunction.htm" />
			<ai_param name="fnDecoAlreadySet" val="fortressdecoalreadyset.htm" />
			<ai_param name="fnAgitBuff" val="fortressbuff" />
			<ai_param name="fnAfterSetDeco" val="fortressaftersetdeco.htm" />
			<ai_param name="fnAfterResetDeco" val="fortressafterresetdeco.htm" />
			<ai_param name="fnAfterBuff" val="fortressafterbuff.htm" />
			<ai_param name="fnWarehouse" val="fortresswarehouse_b.htm" />
			<ai_param name="fnFortressInfo" val="fortress_steward022.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="158" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="ppSetGate" val="PP_OPEN_CASTLE_DOOR" />
			<ai_param name="ppBanish" val="PP_OUST_FROM_CASTLE" />
			<ai_param name="ppDecoFunction" val="PP_USE_CASTLE_FUNC" />
			<ai_param name="ppManage" val="PP_CONTROL_CASTLE_FUNC" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortManager</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36211" templateId="36211" clientName="Suspicious Merchant" serverName="a_o_g_fort_ordery" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_ordery</ai>
			<ai_param name="fnHi" val="fortress_ordery001.htm" />
			<ai_param name="fnHi1" val="fortress_ordery001a.htm" />
			<ai_param name="fnHi2" val="fortress_ordery002.htm" />
			<ai_param name="fnHi3" val="fortress_ordery003.htm" />
			<ai_param name="fnHi4" val="fortress_ordery004.htm" />
			<ai_param name="fnRegisterSuccess" val="fortress_ordery005.htm" />
			<ai_param name="fnRegisterFail" val="fortress_ordery006.htm" />
			<ai_param name="fnAlreadyRegistered" val="fortress_ordery007.htm" />
			<ai_param name="fnNoRegisterPeriod" val="fortress_ordery008.htm" />
			<ai_param name="fnCancelSuccess" val="fortress_ordery009.htm" />
			<ai_param name="fnCancelFail" val="fortress_ordery010.htm" />
			<ai_param name="fnNotARegistered" val="fortress_ordery011.htm" />
			<ai_param name="fnNoAuthority" val="fortress_ordery012.htm" />
			<ai_param name="fnAlreadyOwner" val="fortress_ordery014.htm" />
			<ai_param name="fnFortressState0" val="fortress_ordery019.htm" />
			<ai_param name="fnFortressState1" val="fortress_ordery020.htm" />
			<ai_param name="fnHi5" val="fortress_ordery021.htm" />
			<ai_param name="fnAlreadyCastleContract" val="fortress_ordery022.htm" />
			<ai_param name="fnHi6" val="fortress_ordery023.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="commission" val="250000" />
			<ai_param name="pledge_lv_req" val="4" />
			<ai_param name="mobile_type" val="1" />
			<ai_param name="castle_id1" val="5" />
			<ai_param name="castle_id2" val="4" />
			<ai_param name="castle_id3" val="7" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSiegeNpc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36212" templateId="36212" clientName="Guard Captain" serverName="a_o_g_fort_garrison_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_garrison_n</ai>
			<ai_param name="fnHi" val="fortress_garrison001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_garrison002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_garrison003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_garrison004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_garrison005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_garrison006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_garrison007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="fee_photocannon" val="100000" />
			<ai_param name="fee_scout" val="150000" />
			<ai_param name="fee_door" val="200000" />
			<ai_param name="fee_guard_reinforce_lv1" val="100000" />
			<ai_param name="fee_guard_reinforce_lv2" val="100000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36213" templateId="36213" clientName="Archer Captain" serverName="a_o_g_fort_archer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_archer_n</ai>
			<ai_param name="fnHi" val="fortress_archer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ELF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="15" /> <!-- Elves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36214" templateId="36214" clientName="General" serverName="a_o_g_fort_officer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="14.5" special="14.5" />
			<height normal="30" special="30" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="DUAL" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_officer_n</ai>
			<ai_param name="fnHi" val="fortress_officer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="19" /> <!-- Dual-Sword Weapons -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="9813" /> <!-- Orc Officer -->
			<lhand id="9813" /> <!-- Orc Officer -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36215" templateId="36215" clientName="Support Unit Captain" serverName="a_o_g_fort_wizard_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="28" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_wizard_n</ai>
			<ai_param name="fnHi" val="fortress_wizard001.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSupportCaptain</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36216" templateId="36216" clientName="Engineering Manager" serverName="a_o_g_fort_engineer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_engineer_n</ai>
			<ai_param name="fnHi" val="fortress_engineer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="144" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36217" templateId="36217" clientName="Logistics Officer" serverName="a_o_g_fort_qm_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_qm_n</ai>
			<ai_param name="fnHi" val="fortress_supply_officer001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_supply_officer002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_supply_officer003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_supply_officer004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_supply_officer005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_supply_officer006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_supply_officer007.htm" />
			<ai_param name="fnTreasureLevel" val="fortress_supply_officer009.htm" />
			<ai_param name="fnMedalLevel" val="fortress_supply_officer010.htm" />
			<ai_param name="fnUpgradeSuccess" val="fortress_supply_officer011.htm" />
			<ai_param name="fnUpgradeFail" val="fortress_supply_officer012.htm" />
			<ai_param name="fnGetMedalSuccess" val="fortress_supply_officer013.htm" />
			<ai_param name="fnGetMedalFail" val="fortress_supply_officer014.htm" />
			<ai_param name="fnNoReward" val="fortress_supply_officer015.htm" />
			<ai_param name="fnGetTreasureSuccess" val="fortress_supply_officer016.htm" />
			<ai_param name="fnGetTreasureFail" val="fortress_supply_officer017.htm" />
			<ai_param name="fnNoTreasure" val="fortress_supply_officer018.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="88" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="fee_power_up_lv1" val="100000" />
			<ai_param name="fee_power_up_lv2" val="150000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
			<ai_param name="ai_type1" val="gludio_fort_a_supply" />
			<ai_param name="ai_type2" val="gludio_fort_b_supply" />
			<ai_param name="ai_type3" val="dion_fort_supply" />
			<ai_param name="ai_type4" val="giran_fort_supply" />
			<ai_param name="ai_type5" val="oren_fort_supply" />
			<ai_param name="ai_type6" val="aden_fort_a_supply" />
			<ai_param name="silhouette1" val="gludio_fort_a_supply" />
			<ai_param name="silhouette2" val="gludio_fort_b_supply" />
			<ai_param name="silhouette3" val="dion_fort_supply" />
			<ai_param name="silhouette4" val="giran_fort_supply" />
			<ai_param name="silhouette5" val="oren_fort_supply" />
			<ai_param name="silhouette6" val="aden_fort_a_supply" />
			<ai_param name="tr_x" val="108450" />
			<ai_param name="tr_y" val="-15579" />
			<ai_param name="tr_z" val="-992" />
			<ai_item name="item_medal" id="9910" /> <!-- Blood Oath -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortLogistics</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36218" templateId="36218" clientName="Supply Box" serverName="a_o_g_fort_supply" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8.5" special="8.5" />
			<height normal="8.5" special="8.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.56" skill_factor="-1" />
		<base pAtk="970.537548504614" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="662.751329129412" pDef="341.375" mDef="249.80341" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_supply</ai>
		</npc_ai>
		<org hp="3290.11306877694" hp_regen="8.5" mp="1674.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36219" templateId="36219" clientName="Detention Camp Warden" serverName="a_o_g_fort_campkeeper" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_campkeeper</ai>
			<ai_param name="fnHi" val="fortress_campkeeper001.htm" />
			<ai_param name="fnNoProperPledge" val="fortress_campkeeper002.htm" />
			<ai_param name="fnEnterRestricted" val="fortress_campkeeper003.htm" />
			<ai_param name="fnMakeParty" val="fortress_campkeeper004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_campkeeper005.htm" />
			<ai_param name="fnEnterFailed" val="fortress_campkeeper006.htm" />
			<ai_param name="fnNotYetContract" val="fortress_campkeeper007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="fortress_condition" val="1" />
			<ai_param name="restrict_time" val="240" />
			<ai_param name="enter_type" val="1" />
			<ai_param name="zone_type" val="38" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="enter_type1" val="1" />
			<ai_param name="zone_type1" val="105" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36220" templateId="36220" clientName="Doorman" serverName="a_o_g_fort_doorman_a" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_doorman_a</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2317_012" />
			<ai_param name="pos_x01" val="111401" />
			<ai_param name="pos_y01" val="-14721" />
			<ai_param name="pos_z01" val="-96" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36221" templateId="36221" clientName="Doorman" serverName="a_o_g_fort_doorman_b" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_doorman_b</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2317_001" />
			<ai_param name="pos_x01" val="111401" />
			<ai_param name="pos_y01" val="-14721" />
			<ai_param name="pos_z01" val="-96" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36222" templateId="36222" clientName="Doorman" serverName="a_o_g_fort_doorman_c" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_doorman_c</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2317_004" />
			<ai_param name="DoorName2" val="fortress_2317_005" />
			<ai_param name="DoorName3" val="fortress_2317_008" />
			<ai_param name="DoorName4" val="fortress_2317_009" />
			<ai_param name="pos_x01" val="111401" />
			<ai_param name="pos_y01" val="-14721" />
			<ai_param name="pos_z01" val="-96" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36223" templateId="36223" clientName="Rebel Commander" serverName="a_o_g_fort_rebel" level="80" type="warrior">
		<acquire exp="3200" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="13.78">
				<item id="9581" min="1" max="1" chance="66.0508" /> <!-- Scale Shirt -->
				<item id="9591" min="1" max="1" chance="33.9492" /> <!-- Steel Bracelet -->
			</category>
			<category chance="90">
				<item id="9912" min="40" max="200" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="26.985" special="26.985" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="29.8" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_rebel</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="ShoutMsg1" val="3" />
			<ai_param name="ShoutMsg1_FString" val="1300018" />
			<ai_param name="ShoutMsg1_Probablity" val="10000" />
			<ai_param name="Skill02_Probablity" val="2000" />
			<ai_param name="Skill02_AttackSplash" val="1" />
			<ai_param name="Skill02_FString" val="1300019" />
			<ai_param name="Skill02_FStringRate" val="5000" />
			<ai_skill name="Skill01_ID" id="4195" level="7" /> <!-- Twister -->
			<ai_skill name="Skill02_ID" id="4178" level="7" /> <!-- Flame Strike -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>DARKELF</race>
		<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="16" /> <!-- Dark Elves -->
			<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36224" templateId="36224" clientName="Decorated Rebel Soldier" serverName="a_o_g_fort_rebel_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="78.005">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="15" special="15" />
			<height normal="45" special="45" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.54" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="FIST" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_rebel_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="0" />
			<ai_param name="MoveAroundSocial2" val="0" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_param name="Skill01_Check_Dist" val="1" />
			<ai_param name="Skill01_Dist_Min" val="150" />
			<ai_skill name="Skill01_ID" id="5065" level="7" /> <!-- Unholy Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>DEMONIC</race>
		<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="9" /> <!-- Demons -->
			<skill id="4408" level="14" /> <!-- HP Increase (6x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="15" /> <!-- Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="1" /> <!-- Bare Hands -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36225" templateId="36225" clientName="Rebel Private" serverName="a_o_g_fort_rebel_zz" level="75" type="warrior">
		<acquire exp="2813" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71.957">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_rebel_zz</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="MoveAroundSocial2" val="92" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="97" /> <!-- Lance -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36226" templateId="36226" clientName="Court Guard" serverName="a_o_g_fort_guard" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="66.28">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_guard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="98" /> <!-- Halberd -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36227" templateId="36227" clientName="Guard" serverName="a_o_g_fort_guard_e" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="66.211">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_guard_e</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36228" templateId="36228" clientName="Main Machine" serverName="a_o_g_fort_machine" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="46" special="46" />
			<height normal="35" special="35" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_machine</ai>
			<ai_param name="fnHi" val="fortress_mainpower001.htm" />
			<ai_param name="fnNotYet" val="fortress_mainpower002.htm" />
			<ai_param name="barrack_id" val="3" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="msg_shutdown" val="1300007" />
			<ai_param name="msg_broken1" val="1300009" />
			<ai_param name="msg_broken2" val="1300010" />
			<ai_param name="msg_broken3" val="1300011" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36229" templateId="36229" clientName="Backup Power Unit" serverName="a_o_g_fort_machine_s" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="16" special="16" />
			<height normal="15.5" special="15.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_machine_s</ai>
			<ai_param name="fnHi" val="fortress_subpower001.htm" />
			<ai_param name="fnHi2" val="fortress_subpower002.htm" />
			<ai_param name="fnHi3" val="fortress_subpower003.htm" />
			<ai_param name="broadcast_range" val="2000" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36230" templateId="36230" clientName="Control Unit" serverName="a_o_g_fort_controller" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="39" special="39" />
			<height normal="42.5" special="42.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_controller</ai>
			<ai_param name="fnHi" val="fortress_controller001.htm" />
			<ai_param name="fnNoKey" val="fortress_controller002.htm" />
			<ai_param name="fnNoActivation" val="fortress_controller003.htm" />
			<ai_param name="barrack_id" val="3" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="DoorName1" val="fortress_2317_006" />
			<ai_param name="DoorName2" val="fortress_2317_007" />
			<ai_item name="DoorKey" id="10014" /> <!-- Control Room Card -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36231" templateId="36231" clientName="Power Control Unit" serverName="a_o_g_fort_pcntrler" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="54" special="54" />
			<height normal="59.5" special="59.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_pcntrler</ai>
			<ai_param name="fnHi" val="fortress_inner_controller001.htm" />
			<ai_param name="fnHi2" val="fortress_inner_controller002.htm" />
			<ai_param name="fnHi3" val="fortress_inner_controller003.htm" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36232" templateId="36232" clientName="Dwarven Gunnery Sergeant" serverName="a_o_g_fort_gunner" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="48.2776">
				<item id="9912" min="24" max="72" chance="4" /> <!-- Knight's Epaulette -->
				<item id="10014" min="1" max="1" chance="96" /> <!-- Control Room Card -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="13" special="13" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_gunner</ai>
			<ai_param name="MoveAroundSocial" val="165" />
			<ai_param name="MoveAroundSocial1" val="165" />
			<ai_param name="MoveAroundSocial2" val="165" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5461" level="6" /> <!-- Power Shot -->
			<ai_skill name="Skill02_ID" id="5468" level="6" /> <!-- Fire Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="8" /> <!-- Weak M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36233" templateId="36233" clientName="Scout Golem" serverName="a_o_g_fort_golem" level="74" type="warrior">
		<acquire exp="2738" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="46">
				<item id="9912" min="4" max="6" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="5" special="5" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>696381369</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.72" skill_factor="-1" />
		<base pAtk="773.81598" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="528.41601" pDef="314.65987" mDef="230.25444" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_golem</ai>
			<ai_param name="MoveAroundSocial" val="30" />
			<ai_param name="MoveAroundSocial1" val="30" />
			<ai_param name="MoveAroundSocial2" val="30" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
		</npc_ai>
		<org hp="2632.19636" hp_regen="8.5" mp="1475" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>1.61051</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="6" /> <!-- HP Very High -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36234" templateId="36234" clientName="Guard Captain" serverName="a_o_g_fort_garrison" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.1571">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_garrison</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="MoveAroundSocial2" val="110" />
			<ai_param name="barrack_id" val="1" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="silhouette" val="a_o_g_fort_garrison_a" />
			<ai_param name="ai_type" val="a_o_g_fort_garrison_a" />
			<ai_param name="msg_dying" val="1300006" />
			<ai_param name="msg_one_point" val="1300012" />
			<ai_param name="one_point_prob" val="5" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_x" val="10" />
			<ai_param name="spawn_y" val="10" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="clanbuff" id="4608" level="1" /> <!-- Berserker Spirit -->
			<ai_skill name="Skill01_ID" id="4172" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="8" /> <!-- Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
			<skill id="4439" level="5" /> <!-- Greater Resist Hold -->
			<skill id="4440" level="5" /> <!-- Greater Resist Paralysis -->
			<skill id="4435" level="5" /> <!-- Greater Resist Stun -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36235" templateId="36235" clientName="Guard" serverName="a_o_g_fort_garrison_a" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_garrison_a</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5112" level="6" /> <!-- Stun -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36236" templateId="36236" clientName="Guard" serverName="a_o_g_fort_garrison_b" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="73.01">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_garrison_b</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5045" level="6" /> <!-- Power Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36237" templateId="36237" clientName="Support Unit Captain" serverName="a_o_g_fort_wizard" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.1571">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_wizard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="msg_dying" val="1300005" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_interval" val="30" />
			<ai_param name="max_spawn" val="7" />
			<ai_param name="spawn_prob" val="90" />
			<ai_param name="silhouette" val="a_o_g_fort_witch" />
			<ai_param name="ai_type" val="a_o_g_fort_witch" />
			<ai_param name="msg_final_skill" val="1300014" />
			<ai_param name="final_skill_prob" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="final_skill_id" id="5398" level="1" /> <!-- Final Burn -->
			<ai_skill name="Skill01_ID" id="4196" level="6" /> <!-- Decrease Speed -->
			<ai_skill name="Skill02_ID" id="4194" level="6" /> <!-- Aura Burn -->
			<ai_skill name="send_zen_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="14" /> <!-- Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="14" /> <!-- Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36238" templateId="36238" clientName="Wizard" serverName="a_o_g_fort_witch" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="77.574">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="22.5" special="22.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_witch</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="127" />
			<ai_param name="MoveAroundSocial2" val="148" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_param name="channelling_dist" val="300" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="zen_skill_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="Skill01_ID" id="5053" level="6" /> <!-- Hydro Blast -->
			<ai_skill name="Skill02_ID" id="4077" level="6" /> <!-- Aura Burn -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="325" /> <!-- Horn of Glory -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36239" templateId="36239" clientName="Healer" serverName="a_o_g_fort_healer" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="82.382">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23" special="23" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_healer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="IsHealer" val="2" />
			<ai_param name="Skill03_Target" val="2" />
			<ai_param name="Skill03_Type" val="3" />
			<ai_param name="Skill04_Type" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill03_ID" id="4115" level="1" /> <!-- Aden Heal -->
			<ai_skill name="Skill04_ID" id="5114" level="6" /> <!-- Hold -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>7</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="15" /> <!-- HP Increase (7x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="92" /> <!-- Sprite's Staff -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="healer" />
		</custom>
	</npc>
	<npc id="36240" templateId="36240" clientName="Archer Captain" serverName="a_o_g_fort_archer" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.2235">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_archer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
			<ai_param name="MoveAroundSocial2" val="105" />
			<ai_param name="barrack_id" val="0" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="msg_dying" val="1300004" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="msg_see_spell" val="1300013" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="skill00_id" id="4755" level="6" /> <!-- Power Shot -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="10212" /> <!-- For NPC (Bow) -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36241" templateId="36241" clientName="Archer" serverName="a_o_g_fort_archer_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_archer_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5046" level="6" /> <!-- Power Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36242" templateId="36242" clientName="General" serverName="a_o_g_fort_officer_de" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="14.5" special="14.5" />
			<height normal="30" special="30" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="DUAL" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_officer_de</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="barrack_id" val="4" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_param name="msg_dying" val="1300020" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4725" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="19" /> <!-- Dual-Sword Weapons -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="9813" /> <!-- Orc Officer -->
			<lhand id="9813" /> <!-- Orc Officer -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36243" templateId="36243" clientName="Minister " serverName="a_o_g_fort_officer_or" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_officer_or</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4721" level="6" /> <!-- Power Strike -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="7895" /> <!-- Flaming Dragon Skull -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36244" templateId="36244" clientName="Ballista" serverName="a_o_g_fort_ballista" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="112" special="112" />
			<height normal="59" special="59" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_ballista</ai>
			<ai_param name="FameValue" val="30" />
			<ai_param name="Armor" val="60" />
			<ai_param name="NoFnHi" val="1" />
			<ai_skill name="Bomb" id="2342" level="1" /> <!-- Ballista Bomb -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>8</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="16" /> <!-- HP Increase (8x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortBallista</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36245" templateId="36245" clientName="Mercenary Captain" serverName="a_o_g_fort_merc" level="80" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="12" special="12" />
			<height normal="24.5" special="24.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="36.48" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_merc</ai>
			<ai_param name="MoveAroundSocial" val="80" />
			<ai_param name="MoveAroundSocial1" val="80" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="DoorName" val="fortress_2317_004" />
			<ai_param name="DoorName2" val="fortress_2317_005" />
			<ai_param name="DoorName3" val="fortress_2317_008" />
			<ai_param name="DoorName4" val="fortress_2317_009" />
			<ai_param name="msg_door_break" val="1300001" />
			<ai_param name="msg_open_door" val="1300002" />
			<ai_param name="msg_dying" val="1300003" />
			<ai_param name="Party_Type" val="2" />
			<ai_param name="Privates" val="a_o_g_fort_soldier:a_o_g_fort_soldier:4:3sec" />
			<ai_param name="x0" val="110634" />
			<ai_param name="y0" val="-11306" />
			<ai_param name="z0" val="-1752" />
			<ai_param name="x1" val="110120" />
			<ai_param name="y1" val="-11093" />
			<ai_param name="z1" val="-1656" />
			<ai_param name="x2" val="109817" />
			<ai_param name="y2" val="-11360" />
			<ai_param name="z2" val="-1488" />
			<ai_param name="x3" val="109668" />
			<ai_param name="y3" val="-11697" />
			<ai_param name="z3" val="-1400" />
			<ai_param name="x4" val="108377" />
			<ai_param name="y4" val="-13026" />
			<ai_param name="z4" val="-1000" />
			<ai_param name="x5" val="108528" />
			<ai_param name="y5" val="-13286" />
			<ai_param name="z5" val="-992" />
			<ai_param name="x6" val="110366" />
			<ai_param name="y6" val="-13307" />
			<ai_param name="z6" val="-992" />
			<ai_param name="x7" val="110337" />
			<ai_param name="y7" val="-14038" />
			<ai_param name="z7" val="-992" />
			<ai_param name="x8" val="110964" />
			<ai_param name="y8" val="-14235" />
			<ai_param name="z8" val="-992" />
			<ai_param name="x9" val="111346" />
			<ai_param name="y9" val="-14444" />
			<ai_param name="z9" val="-992" />
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="true" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36246" templateId="36246" clientName="Mercenary Private" serverName="a_o_g_fort_soldier" level="75" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>a_o_g_fort_soldier</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="117" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="96" /> <!-- Scythe -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36247" templateId="36247" clientName="Flagpole" serverName="aden_gi_fort_flagpole" level="20" type="holything">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="46" special="46" />
			<height normal="72.5" special="72.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>835862</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="44.32863" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="30.2707" pDef="86.87049" mDef="63.56806" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_flagpole</ai>
		</npc_ai>
		<org hp="342.5127" hp_regen="2.5" mp="192" mp_regen="1.2" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36248" templateId="36248" clientName="Foreman" serverName="aden_gi_fort_steward" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_steward</ai>
			<ai_param name="fnHi" val="fortress_steward001.htm" />
			<ai_param name="fnHi2" val="fortress_steward002.htm" />
			<ai_param name="fnOptionList" val="fortress_steward005.htm" />
			<ai_param name="fnNotMyLord" val="fortress_steward002.htm" />
			<ai_param name="fnBanish" val="fortress_steward004.htm" />
			<ai_param name="fnAfterOpenGate" val="fortress_steward006.htm" />
			<ai_param name="fnAfterCloseGate" val="fortress_steward007.htm" />
			<ai_param name="fnAfterBanish" val="fortress_steward008.htm" />
			<ai_param name="fnNotEnoughAdena" val="fortress_steward010.htm" />
			<ai_param name="fnNoAuthority" val="fortress_steward017.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_steward018.htm" />
			<ai_param name="fnManage" val="ol_mahum_FortDecoManage.htm" />
			<ai_param name="fnManageRegen" val="ol_mahum_FortDeco_AR01.htm" />
			<ai_param name="fnManageEtc" val="ol_mahum_FortDeco_AE01.htm" />
			<ai_param name="fnDecoReset" val="fortressresetdeco.htm" />
			<ai_param name="fnNotEnoughMP" val="fortressnotenoughmp.htm" />
			<ai_param name="fnNeedCoolTime" val="fortressneedcooltime.htm" />
			<ai_param name="fnFuncDisabled" val="fortressfuncdisabled.htm" />
			<ai_param name="fnFailtoSetDeco" val="fortressfailtosetdeco.htm" />
			<ai_param name="fnFailtoResetDeco" val="fortressfailtoresetdeco.htm" />
			<ai_param name="fnDecoFunction" val="fortressdecofunction.htm" />
			<ai_param name="fnDecoAlreadySet" val="fortressdecoalreadyset.htm" />
			<ai_param name="fnAgitBuff" val="fortressbuff" />
			<ai_param name="fnAfterSetDeco" val="fortressaftersetdeco.htm" />
			<ai_param name="fnAfterResetDeco" val="fortressafterresetdeco.htm" />
			<ai_param name="fnAfterBuff" val="fortressafterbuff.htm" />
			<ai_param name="fnWarehouse" val="fortresswarehouse_b.htm" />
			<ai_param name="fnFortressInfo" val="fortress_steward022.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="158" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="ppSetGate" val="PP_OPEN_CASTLE_DOOR" />
			<ai_param name="ppBanish" val="PP_OUST_FROM_CASTLE" />
			<ai_param name="ppDecoFunction" val="PP_USE_CASTLE_FUNC" />
			<ai_param name="ppManage" val="PP_CONTROL_CASTLE_FUNC" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortManager</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36249" templateId="36249" clientName="Suspicious Merchant" serverName="aden_gi_fort_ordery" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_ordery</ai>
			<ai_param name="fnHi" val="fortress_ordery001.htm" />
			<ai_param name="fnHi1" val="fortress_ordery001a.htm" />
			<ai_param name="fnHi2" val="fortress_ordery002.htm" />
			<ai_param name="fnHi3" val="fortress_ordery003.htm" />
			<ai_param name="fnHi4" val="fortress_ordery004.htm" />
			<ai_param name="fnRegisterSuccess" val="fortress_ordery005.htm" />
			<ai_param name="fnRegisterFail" val="fortress_ordery006.htm" />
			<ai_param name="fnAlreadyRegistered" val="fortress_ordery007.htm" />
			<ai_param name="fnNoRegisterPeriod" val="fortress_ordery008.htm" />
			<ai_param name="fnCancelSuccess" val="fortress_ordery009.htm" />
			<ai_param name="fnCancelFail" val="fortress_ordery010.htm" />
			<ai_param name="fnNotARegistered" val="fortress_ordery011.htm" />
			<ai_param name="fnNoAuthority" val="fortress_ordery012.htm" />
			<ai_param name="fnAlreadyOwner" val="fortress_ordery014.htm" />
			<ai_param name="fnFortressState0" val="fortress_ordery019.htm" />
			<ai_param name="fnFortressState1" val="fortress_ordery020.htm" />
			<ai_param name="fnHi5" val="fortress_ordery021.htm" />
			<ai_param name="fnAlreadyCastleContract" val="fortress_ordery022.htm" />
			<ai_param name="fnHi6" val="fortress_ordery023.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="commission" val="250000" />
			<ai_param name="pledge_lv_req" val="4" />
			<ai_param name="mobile_type" val="1" />
			<ai_param name="castle_id1" val="5" />
			<ai_param name="castle_id2" val="3" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSiegeNpc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36250" templateId="36250" clientName="Guard Captain" serverName="aden_gi_fort_garrison_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_garrison_n</ai>
			<ai_param name="fnHi" val="fortress_garrison001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_garrison002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_garrison003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_garrison004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_garrison005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_garrison006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_garrison007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="fee_photocannon" val="100000" />
			<ai_param name="fee_scout" val="150000" />
			<ai_param name="fee_door" val="200000" />
			<ai_param name="fee_guard_reinforce_lv1" val="100000" />
			<ai_param name="fee_guard_reinforce_lv2" val="100000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36251" templateId="36251" clientName="Archer Captain" serverName="aden_gi_fort_archer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_archer_n</ai>
			<ai_param name="fnHi" val="fortress_archer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ELF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="15" /> <!-- Elves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36252" templateId="36252" clientName="General" serverName="aden_gi_fort_officer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="14.5" special="14.5" />
			<height normal="30" special="30" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="DUAL" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_officer_n</ai>
			<ai_param name="fnHi" val="fortress_officer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="19" /> <!-- Dual-Sword Weapons -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="9813" /> <!-- Orc Officer -->
			<lhand id="9813" /> <!-- Orc Officer -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36253" templateId="36253" clientName="Support Unit Captain" serverName="aden_gi_fort_wizard_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="28" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_wizard_n</ai>
			<ai_param name="fnHi" val="fortress_wizard001.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSupportCaptain</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36254" templateId="36254" clientName="Engineering Manager" serverName="aden_gi_fort_engineer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_engineer_n</ai>
			<ai_param name="fnHi" val="fortress_engineer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="144" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36255" templateId="36255" clientName="Logistics Officer" serverName="aden_gi_fort_qm_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_qm_n</ai>
			<ai_param name="fnHi" val="fortress_supply_officer001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_supply_officer002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_supply_officer003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_supply_officer004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_supply_officer005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_supply_officer006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_supply_officer007.htm" />
			<ai_param name="fnTreasureLevel" val="fortress_supply_officer009.htm" />
			<ai_param name="fnMedalLevel" val="fortress_supply_officer010.htm" />
			<ai_param name="fnUpgradeSuccess" val="fortress_supply_officer011.htm" />
			<ai_param name="fnUpgradeFail" val="fortress_supply_officer012.htm" />
			<ai_param name="fnGetMedalSuccess" val="fortress_supply_officer013.htm" />
			<ai_param name="fnGetMedalFail" val="fortress_supply_officer014.htm" />
			<ai_param name="fnNoReward" val="fortress_supply_officer015.htm" />
			<ai_param name="fnGetTreasureSuccess" val="fortress_supply_officer016.htm" />
			<ai_param name="fnGetTreasureFail" val="fortress_supply_officer017.htm" />
			<ai_param name="fnNoTreasure" val="fortress_supply_officer018.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="88" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="fee_power_up_lv1" val="100000" />
			<ai_param name="fee_power_up_lv2" val="150000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
			<ai_param name="ai_type1" val="gludio_fort_a_supply" />
			<ai_param name="ai_type2" val="gludio_fort_b_supply" />
			<ai_param name="ai_type3" val="dion_fort_supply" />
			<ai_param name="ai_type4" val="giran_fort_supply" />
			<ai_param name="ai_type5" val="oren_fort_supply" />
			<ai_param name="ai_type6" val="aden_fort_a_supply" />
			<ai_param name="silhouette1" val="gludio_fort_a_supply" />
			<ai_param name="silhouette2" val="gludio_fort_b_supply" />
			<ai_param name="silhouette3" val="dion_fort_supply" />
			<ai_param name="silhouette4" val="giran_fort_supply" />
			<ai_param name="silhouette5" val="oren_fort_supply" />
			<ai_param name="silhouette6" val="aden_fort_a_supply" />
			<ai_param name="tr_x" val="126455" />
			<ai_param name="tr_y" val="93686" />
			<ai_param name="tr_z" val="-2144" />
			<ai_item name="item_medal" id="9910" /> <!-- Blood Oath -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortLogistics</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36256" templateId="36256" clientName="Supply Box" serverName="aden_gi_fort_supply" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8.5" special="8.5" />
			<height normal="8.5" special="8.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.56" skill_factor="-1" />
		<base pAtk="970.537548504614" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="662.751329129412" pDef="341.375" mDef="249.80341" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_supply</ai>
		</npc_ai>
		<org hp="3290.11306877694" hp_regen="8.5" mp="1674.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36257" templateId="36257" clientName="Detention Camp Warden" serverName="aden_gi_fort_campkeeper" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_campkeeper</ai>
			<ai_param name="fnHi" val="fortress_campkeeper001.htm" />
			<ai_param name="fnNoProperPledge" val="fortress_campkeeper002.htm" />
			<ai_param name="fnEnterRestricted" val="fortress_campkeeper003.htm" />
			<ai_param name="fnMakeParty" val="fortress_campkeeper004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_campkeeper005.htm" />
			<ai_param name="fnEnterFailed" val="fortress_campkeeper006.htm" />
			<ai_param name="fnNotYetContract" val="fortress_campkeeper007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="fortress_condition" val="1" />
			<ai_param name="restrict_time" val="240" />
			<ai_param name="enter_type" val="1" />
			<ai_param name="zone_type" val="39" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="enter_type1" val="1" />
			<ai_param name="zone_type1" val="106" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36258" templateId="36258" clientName="Doorman" serverName="aden_gi_fort_doorman_a" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_doorman_a</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2320_001" />
			<ai_param name="pos_x01" val="125285" />
			<ai_param name="pos_y01" val="95581" />
			<ai_param name="pos_z01" val="-1248" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36259" templateId="36259" clientName="Doorman" serverName="aden_gi_fort_doorman_b" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_doorman_b</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2320_012" />
			<ai_param name="pos_x01" val="125285" />
			<ai_param name="pos_y01" val="95581" />
			<ai_param name="pos_z01" val="-1248" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36260" templateId="36260" clientName="Doorman" serverName="aden_gi_fort_doorman_c" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_doorman_c</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2320_002" />
			<ai_param name="DoorName2" val="fortress_2320_003" />
			<ai_param name="DoorName3" val="fortress_2320_008" />
			<ai_param name="DoorName4" val="fortress_2320_009" />
			<ai_param name="pos_x01" val="125285" />
			<ai_param name="pos_y01" val="95581" />
			<ai_param name="pos_z01" val="-1248" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36261" templateId="36261" clientName="Rebel Commander" serverName="aden_gi_fort_rebel" level="80" type="warrior">
		<acquire exp="3200" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="13.78">
				<item id="9581" min="1" max="1" chance="66.0508" /> <!-- Scale Shirt -->
				<item id="9591" min="1" max="1" chance="33.9492" /> <!-- Steel Bracelet -->
			</category>
			<category chance="90">
				<item id="9912" min="40" max="200" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="26.985" special="26.985" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="29.8" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_rebel</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="ShoutMsg1" val="3" />
			<ai_param name="ShoutMsg1_FString" val="1300018" />
			<ai_param name="ShoutMsg1_Probablity" val="10000" />
			<ai_param name="Skill02_Probablity" val="2000" />
			<ai_param name="Skill02_AttackSplash" val="1" />
			<ai_param name="Skill02_FString" val="1300019" />
			<ai_param name="Skill02_FStringRate" val="5000" />
			<ai_skill name="Skill01_ID" id="4195" level="7" /> <!-- Twister -->
			<ai_skill name="Skill02_ID" id="4178" level="7" /> <!-- Flame Strike -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>DARKELF</race>
		<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="16" /> <!-- Dark Elves -->
			<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36262" templateId="36262" clientName="Decorated Rebel Soldier" serverName="aden_gi_fort_rebel_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="78.005">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="15" special="15" />
			<height normal="45" special="45" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.54" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="FIST" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_rebel_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="0" />
			<ai_param name="MoveAroundSocial2" val="0" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_param name="Skill01_Check_Dist" val="1" />
			<ai_param name="Skill01_Dist_Min" val="150" />
			<ai_skill name="Skill01_ID" id="5065" level="7" /> <!-- Unholy Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>DEMONIC</race>
		<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="9" /> <!-- Demons -->
			<skill id="4408" level="14" /> <!-- HP Increase (6x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="15" /> <!-- Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="1" /> <!-- Bare Hands -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36263" templateId="36263" clientName="Rebel Private" serverName="aden_gi_fort_rebel_zz" level="75" type="warrior">
		<acquire exp="2813" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71.957">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_rebel_zz</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="MoveAroundSocial2" val="92" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="97" /> <!-- Lance -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36264" templateId="36264" clientName="Court Guard" serverName="aden_gi_fort_guard" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="66.28">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_guard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="98" /> <!-- Halberd -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36265" templateId="36265" clientName="Guard" serverName="aden_gi_fort_guard_e" level="72" type="warrior">
		<acquire exp="2592" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="66.211">
				<item id="9912" min="4" max="12" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>532694979</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="731.52506" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="499.53679" pDef="305.35947" mDef="223.44881" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_guard_e</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
		</npc_ai>
		<org hp="2540.15331" hp_regen="8.5" mp="1410" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>4</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="12" /> <!-- HP Increase (4x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36266" templateId="36266" clientName="Main Machine" serverName="aden_gi_fort_machine" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="46" special="46" />
			<height normal="35" special="35" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_machine</ai>
			<ai_param name="fnHi" val="fortress_mainpower001.htm" />
			<ai_param name="fnNotYet" val="fortress_mainpower002.htm" />
			<ai_param name="barrack_id" val="3" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="msg_shutdown" val="1300007" />
			<ai_param name="msg_broken1" val="1300009" />
			<ai_param name="msg_broken2" val="1300010" />
			<ai_param name="msg_broken3" val="1300011" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36267" templateId="36267" clientName="Backup Power Unit" serverName="aden_gi_fort_machine_s" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="16" special="16" />
			<height normal="15.5" special="15.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_machine_s</ai>
			<ai_param name="fnHi" val="fortress_subpower001.htm" />
			<ai_param name="fnHi2" val="fortress_subpower002.htm" />
			<ai_param name="fnHi3" val="fortress_subpower003.htm" />
			<ai_param name="broadcast_range" val="2000" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36268" templateId="36268" clientName="Control Unit" serverName="aden_gi_fort_controller" level="75" type="citizen">
		<acquire exp="2813" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="39" special="39" />
			<height normal="42.5" special="42.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_controller</ai>
			<ai_param name="fnHi" val="fortress_controller001.htm" />
			<ai_param name="fnNoKey" val="fortress_controller002.htm" />
			<ai_param name="fnNoActivation" val="fortress_controller003.htm" />
			<ai_param name="barrack_id" val="3" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="DoorName1" val="fortress_2320_004" />
			<ai_param name="DoorName2" val="fortress_2320_005" />
			<ai_item name="DoorKey" id="10014" /> <!-- Control Room Card -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36269" templateId="36269" clientName="Power Control Unit" serverName="aden_gi_fort_pcntrler" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="54" special="54" />
			<height normal="59.5" special="59.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_pcntrler</ai>
			<ai_param name="fnHi" val="fortress_inner_controller001.htm" />
			<ai_param name="fnHi2" val="fortress_inner_controller002.htm" />
			<ai_param name="fnHi3" val="fortress_inner_controller003.htm" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36270" templateId="36270" clientName="Dwarven Gunnery Sergeant" serverName="aden_gi_fort_gunner" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="48.2776">
				<item id="9912" min="24" max="72" chance="4" /> <!-- Knight's Epaulette -->
				<item id="10014" min="1" max="1" chance="96" /> <!-- Control Room Card -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="13" special="13" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_gunner</ai>
			<ai_param name="MoveAroundSocial" val="165" />
			<ai_param name="MoveAroundSocial1" val="165" />
			<ai_param name="MoveAroundSocial2" val="165" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5461" level="6" /> <!-- Power Shot -->
			<ai_skill name="Skill02_ID" id="5468" level="6" /> <!-- Fire Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="8" /> <!-- Weak M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36271" templateId="36271" clientName="Scout Golem" serverName="aden_gi_fort_golem" level="74" type="warrior">
		<acquire exp="2738" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="46">
				<item id="9912" min="4" max="6" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="5" special="5" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>696381369</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.72" skill_factor="-1" />
		<base pAtk="773.81598" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="528.41601" pDef="314.65987" mDef="230.25444" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_golem</ai>
			<ai_param name="MoveAroundSocial" val="30" />
			<ai_param name="MoveAroundSocial1" val="30" />
			<ai_param name="MoveAroundSocial2" val="30" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
		</npc_ai>
		<org hp="2632.19636" hp_regen="8.5" mp="1475" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>1.61051</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="6" /> <!-- HP Very High -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36272" templateId="36272" clientName="Guard Captain" serverName="aden_gi_fort_garrison" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.1571">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_garrison</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="MoveAroundSocial2" val="110" />
			<ai_param name="barrack_id" val="1" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="silhouette" val="aden_gi_fort_garrison_a" />
			<ai_param name="ai_type" val="aden_gi_fort_garrison_a" />
			<ai_param name="msg_dying" val="1300006" />
			<ai_param name="msg_one_point" val="1300012" />
			<ai_param name="one_point_prob" val="5" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_x" val="10" />
			<ai_param name="spawn_y" val="10" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="clanbuff" id="4608" level="1" /> <!-- Berserker Spirit -->
			<ai_skill name="Skill01_ID" id="4172" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="8" /> <!-- Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
			<skill id="4439" level="5" /> <!-- Greater Resist Hold -->
			<skill id="4440" level="5" /> <!-- Greater Resist Paralysis -->
			<skill id="4435" level="5" /> <!-- Greater Resist Stun -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36273" templateId="36273" clientName="Guard" serverName="aden_gi_fort_garrison_a" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_garrison_a</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5112" level="6" /> <!-- Stun -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36274" templateId="36274" clientName="Guard" serverName="aden_gi_fort_garrison_b" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="73.01">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_garrison_b</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5045" level="6" /> <!-- Power Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="9" /> <!-- Slightly Weak P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="75" /> <!-- Caliburs -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36275" templateId="36275" clientName="Support Unit Captain" serverName="aden_gi_fort_wizard" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.1571">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_wizard</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
			<ai_param name="MoveAroundSocial2" val="90" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="msg_dying" val="1300005" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="spawn_interval" val="30" />
			<ai_param name="max_spawn" val="7" />
			<ai_param name="spawn_prob" val="90" />
			<ai_param name="silhouette" val="aden_gi_fort_witch" />
			<ai_param name="ai_type" val="aden_gi_fort_witch" />
			<ai_param name="msg_final_skill" val="1300014" />
			<ai_param name="final_skill_prob" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="final_skill_id" id="5398" level="1" /> <!-- Final Burn -->
			<ai_skill name="Skill01_ID" id="4196" level="6" /> <!-- Decrease Speed -->
			<ai_skill name="Skill02_ID" id="4194" level="6" /> <!-- Aura Burn -->
			<ai_skill name="send_zen_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="14" /> <!-- Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="14" /> <!-- Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36276" templateId="36276" clientName="Wizard" serverName="aden_gi_fort_witch" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="77.574">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="22.5" special="22.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_witch</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="127" />
			<ai_param name="MoveAroundSocial2" val="148" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="barrack_id" val="2" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
			<ai_param name="channelling_dist" val="300" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="zen_skill_id" id="5396" level="1" /> <!-- Spell Force -->
			<ai_skill name="Skill01_ID" id="5053" level="6" /> <!-- Hydro Blast -->
			<ai_skill name="Skill02_ID" id="4077" level="6" /> <!-- Aura Burn -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="325" /> <!-- Horn of Glory -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36277" templateId="36277" clientName="Healer" serverName="aden_gi_fort_healer" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="82.382">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23" special="23" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_healer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="IsHealer" val="2" />
			<ai_param name="Skill03_Target" val="2" />
			<ai_param name="Skill03_Type" val="3" />
			<ai_param name="Skill04_Type" val="2" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill03_ID" id="4115" level="1" /> <!-- Aden Heal -->
			<ai_skill name="Skill04_ID" id="5114" level="6" /> <!-- Hold -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>7</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="15" /> <!-- HP Increase (7x) -->
			<skill id="4409" level="16" /> <!-- MP Increase (8x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="92" /> <!-- Sprite's Staff -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="healer" />
		</custom>
	</npc>
	<npc id="36278" templateId="36278" clientName="Archer Captain" serverName="aden_gi_fort_archer" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="84.2235">
				<item id="9912" min="140" max="300" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_archer</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
			<ai_param name="MoveAroundSocial2" val="105" />
			<ai_param name="barrack_id" val="0" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="msg_dying" val="1300004" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="msg_see_spell" val="1300013" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="skill00_id" id="4755" level="6" /> <!-- Power Shot -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="10212" /> <!-- For NPC (Bow) -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36279" templateId="36279" clientName="Archer" serverName="aden_gi_fort_archer_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="71">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>1000</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_archer_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="79" />
			<ai_param name="MoveAroundSocial2" val="79" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="5046" level="6" /> <!-- Power Shot -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="13" /> <!-- HP Increase (5x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="8" /> <!-- Weak P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="3" /> <!-- Light Armor Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="287" /> <!-- Bow of Peril -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36280" templateId="36280" clientName="General" serverName="aden_gi_fort_officer_de" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="14.5" special="14.5" />
			<height normal="30" special="30" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="60" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="DUAL" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_officer_de</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="barrack_id" val="4" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_param name="msg_dying" val="1300020" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4725" level="6" /> <!-- Stun -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="19" /> <!-- Dual-Sword Weapons -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="9813" /> <!-- Orc Officer -->
			<lhand id="9813" /> <!-- Orc Officer -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortCommander</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36281" templateId="36281" clientName="Minister" serverName="aden_gi_fort_officer_or" level="78" type="warrior">
		<acquire exp="3042" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="70.4766">
				<item id="9912" min="40" max="154" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>1511275834</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7149.40063947237" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="4882.11390959346" pDef="532.320976" mDef="584.294088" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="80" water="80" wind="80" earth="80" holy="80" dark="80" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_officer_or</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="MoveAroundSocial2" val="140" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="msg_help_send" val="1300015" />
			<ai_param name="msg_help_go" val="1300016" />
			<ai_param name="msg_help_not_go" val="1300017" />
			<ai_skill name="toggle_buff" id="5432" level="1" /> <!-- Weapon Supply -->
			<ai_skill name="Skill01_ID" id="4721" level="6" /> <!-- Power Strike -->
			<ai_skill name="selfheal_skill" id="5457" level="1" /> <!-- Complete Recovery -->
		</npc_ai>
		<org hp="681761.551881449" hp_regen="397.49728048556" mp="1607.4" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>0.5</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="9" /> <!-- HP Increase (1/2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="7895" /> <!-- Flaming Dragon Skull -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36282" templateId="36282" clientName="Ballista" serverName="aden_gi_fort_ballista" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="112" special="112" />
			<height normal="59" special="59" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="1" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_ballista</ai>
			<ai_param name="FameValue" val="30" />
			<ai_param name="Armor" val="60" />
			<ai_param name="NoFnHi" val="1" />
			<ai_skill name="Bomb" id="2342" level="1" /> <!-- Ballista Bomb -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>CASTLE_GUARD</race>
		<s_npc_prop_hp_rate>8</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="22" /> <!-- Defending Army -->
			<skill id="4408" level="16" /> <!-- HP Increase (8x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortBallista</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36283" templateId="36283" clientName="Mercenary Captain" serverName="aden_gi_fort_merc" level="80" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="12" special="12" />
			<height normal="24.5" special="24.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="36.48" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_merc</ai>
			<ai_param name="MoveAroundSocial" val="80" />
			<ai_param name="MoveAroundSocial1" val="80" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="DoorName" val="fortress_2320_002" />
			<ai_param name="DoorName2" val="fortress_2320_003" />
			<ai_param name="DoorName3" val="fortress_2320_008" />
			<ai_param name="DoorName4" val="fortress_2320_009" />
			<ai_param name="msg_door_break" val="1300001" />
			<ai_param name="msg_open_door" val="1300002" />
			<ai_param name="msg_dying" val="1300003" />
			<ai_param name="Party_Type" val="2" />
			<ai_param name="Privates" val="aden_gi_fort_soldier:aden_gi_fort_soldier:4:3sec" />
			<ai_param name="x0" val="123970" />
			<ai_param name="y0" val="92612" />
			<ai_param name="z0" val="-2248" />
			<ai_param name="x1" val="124108" />
			<ai_param name="y1" val="92906" />
			<ai_param name="z1" val="-2192" />
			<ai_param name="x2" val="124148" />
			<ai_param name="y2" val="93093" />
			<ai_param name="z2" val="-2144" />
			<ai_param name="x3" val="124191" />
			<ai_param name="y3" val="93318" />
			<ai_param name="z3" val="-2144" />
			<ai_param name="x4" val="124215" />
			<ai_param name="y4" val="93715" />
			<ai_param name="z4" val="-2144" />
			<ai_param name="x5" val="124226" />
			<ai_param name="y5" val="93963" />
			<ai_param name="z5" val="-2144" />
			<ai_param name="x6" val="124378" />
			<ai_param name="y6" val="94117" />
			<ai_param name="z6" val="-2144" />
			<ai_param name="x7" val="124876" />
			<ai_param name="y7" val="94189" />
			<ai_param name="z7" val="-2144" />
			<ai_param name="x8" val="125211" />
			<ai_param name="y8" val="94260" />
			<ai_param name="z8" val="-2144" />
			<ai_param name="x9" val="125245" />
			<ai_param name="y9" val="94416" />
			<ai_param name="z9" val="-2144" />
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="true" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36284" templateId="36284" clientName="Mercenary Private" serverName="aden_gi_fort_soldier" level="75" type="siege_attacker">
		<agro_range>300</agro_range>
		<clans>
			<clan>fortress_attacker_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="POLE" range="80" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>aden_gi_fort_soldier</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="118" />
			<ai_param name="Party_Type" val="1" />
			<ai_param name="PrivateFollowBoss" val="1" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>3</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="11" /> <!-- HP Increase (3x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="13" /> <!-- Slightly Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="11" /> <!-- Spears -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="96" /> <!-- Scythe -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36285" templateId="36285" clientName="Flagpole" serverName="inna_gi_fort_flagpole" level="20" type="holything">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="46" special="46" />
			<height normal="72.5" special="72.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>835862</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="44.32863" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="30.2707" pDef="86.87049" mDef="63.56806" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="20" water="20" wind="20" earth="20" holy="20" dark="20" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_flagpole</ai>
		</npc_ai>
		<org hp="342.5127" hp_regen="2.5" mp="192" mp_regen="1.2" />
		<race>ETC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>ETC</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="19" /> <!-- Others -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36286" templateId="36286" clientName="Foreman" serverName="inna_gi_fort_steward" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="7" special="7" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_steward</ai>
			<ai_param name="fnHi" val="fortress_steward001.htm" />
			<ai_param name="fnHi2" val="fortress_steward002.htm" />
			<ai_param name="fnOptionList" val="fortress_steward005.htm" />
			<ai_param name="fnNotMyLord" val="fortress_steward002.htm" />
			<ai_param name="fnBanish" val="fortress_steward004.htm" />
			<ai_param name="fnAfterOpenGate" val="fortress_steward006.htm" />
			<ai_param name="fnAfterCloseGate" val="fortress_steward007.htm" />
			<ai_param name="fnAfterBanish" val="fortress_steward008.htm" />
			<ai_param name="fnNotEnoughAdena" val="fortress_steward010.htm" />
			<ai_param name="fnNoAuthority" val="fortress_steward017.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_steward018.htm" />
			<ai_param name="fnManage" val="ol_mahum_FortDecoManage.htm" />
			<ai_param name="fnManageRegen" val="ol_mahum_FortDeco_AR01.htm" />
			<ai_param name="fnManageEtc" val="ol_mahum_FortDeco_AE01.htm" />
			<ai_param name="fnDecoReset" val="fortressresetdeco.htm" />
			<ai_param name="fnNotEnoughMP" val="fortressnotenoughmp.htm" />
			<ai_param name="fnNeedCoolTime" val="fortressneedcooltime.htm" />
			<ai_param name="fnFuncDisabled" val="fortressfuncdisabled.htm" />
			<ai_param name="fnFailtoSetDeco" val="fortressfailtosetdeco.htm" />
			<ai_param name="fnFailtoResetDeco" val="fortressfailtoresetdeco.htm" />
			<ai_param name="fnDecoFunction" val="fortressdecofunction.htm" />
			<ai_param name="fnDecoAlreadySet" val="fortressdecoalreadyset.htm" />
			<ai_param name="fnAgitBuff" val="fortressbuff" />
			<ai_param name="fnAfterSetDeco" val="fortressaftersetdeco.htm" />
			<ai_param name="fnAfterResetDeco" val="fortressafterresetdeco.htm" />
			<ai_param name="fnAfterBuff" val="fortressafterbuff.htm" />
			<ai_param name="fnWarehouse" val="fortresswarehouse_b.htm" />
			<ai_param name="fnFortressInfo" val="fortress_steward022.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="158" />
			<ai_param name="fortress_id" val="119" />
			<ai_param name="ppSetGate" val="PP_OPEN_CASTLE_DOOR" />
			<ai_param name="ppBanish" val="PP_OUST_FROM_CASTLE" />
			<ai_param name="ppDecoFunction" val="PP_USE_CASTLE_FUNC" />
			<ai_param name="ppManage" val="PP_CONTROL_CASTLE_FUNC" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortManager</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36287" templateId="36287" clientName="Suspicious Merchant" serverName="inna_gi_fort_ordery" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="27" special="27" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="100" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_ordery</ai>
			<ai_param name="fnHi" val="fortress_ordery001.htm" />
			<ai_param name="fnHi1" val="fortress_ordery001a.htm" />
			<ai_param name="fnHi2" val="fortress_ordery002.htm" />
			<ai_param name="fnHi3" val="fortress_ordery003.htm" />
			<ai_param name="fnHi4" val="fortress_ordery004.htm" />
			<ai_param name="fnRegisterSuccess" val="fortress_ordery005.htm" />
			<ai_param name="fnRegisterFail" val="fortress_ordery006.htm" />
			<ai_param name="fnAlreadyRegistered" val="fortress_ordery007.htm" />
			<ai_param name="fnNoRegisterPeriod" val="fortress_ordery008.htm" />
			<ai_param name="fnCancelSuccess" val="fortress_ordery009.htm" />
			<ai_param name="fnCancelFail" val="fortress_ordery010.htm" />
			<ai_param name="fnNotARegistered" val="fortress_ordery011.htm" />
			<ai_param name="fnNoAuthority" val="fortress_ordery012.htm" />
			<ai_param name="fnAlreadyOwner" val="fortress_ordery014.htm" />
			<ai_param name="fnFortressState0" val="fortress_ordery019.htm" />
			<ai_param name="fnFortressState1" val="fortress_ordery020.htm" />
			<ai_param name="fnHi5" val="fortress_ordery021.htm" />
			<ai_param name="fnAlreadyCastleContract" val="fortress_ordery022.htm" />
			<ai_param name="fnHi6" val="fortress_ordery023.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="140" />
			<ai_param name="fortress_id" val="119" />
			<ai_param name="commission" val="250000" />
			<ai_param name="pledge_lv_req" val="4" />
			<ai_param name="mobile_type" val="1" />
			<ai_param name="castle_id1" val="6" />
			<ai_param name="castle_id2" val="3" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ORC</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="17" /> <!-- Orcs -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSiegeNpc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36288" templateId="36288" clientName="Guard Captain" serverName="inna_gi_fort_garrison_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.75" special="23.75" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_garrison_n</ai>
			<ai_param name="fnHi" val="fortress_garrison001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_garrison002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_garrison003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_garrison004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_garrison005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_garrison006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_garrison007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="110" />
			<ai_param name="fortress_id" val="119" />
			<ai_param name="fee_photocannon" val="100000" />
			<ai_param name="fee_scout" val="150000" />
			<ai_param name="fee_door" val="200000" />
			<ai_param name="fee_guard_reinforce_lv1" val="100000" />
			<ai_param name="fee_guard_reinforce_lv2" val="100000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="80" /> <!-- Tallum Blade -->
			<lhand id="641" /> <!-- Dark Crystal Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="true" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36289" templateId="36289" clientName="Archer Captain" serverName="inna_gi_fort_archer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="30" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="10" crit="8" atkSpd="253" reuseDelay="1500" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="0" evasion="0" />
		<base_attack type="BOW" range="1100" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="10" width="0" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_archer_n</ai>
			<ai_param name="fnHi" val="fortress_archer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="105" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>ELF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="15" /> <!-- Elves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="9" /> <!-- Bows -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="15" aiType="archer" />
		</custom>
	</npc>
	<npc id="36290" templateId="36290" clientName="Support Unit Captain" serverName="inna_gi_fort_wizard_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="9" special="9" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="28" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_wizard_n</ai>
			<ai_param name="fnHi" val="fortress_wizard001.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="90" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>FEMALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortSupportCaptain</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
	<npc id="36291" templateId="36291" clientName="Engineering Manager" serverName="inna_gi_fort_engineer_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="19" special="19" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_engineer_n</ai>
			<ai_param name="fnHi" val="fortress_engineer.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="144" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36292" templateId="36292" clientName="Logistics Officer" serverName="inna_gi_fort_qm_n" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="17.5" special="17.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_qm_n</ai>
			<ai_param name="fnHi" val="fortress_supply_officer001.htm" />
			<ai_param name="fnGuardLevel" val="fortress_supply_officer002.htm" />
			<ai_param name="fnNotMyLord" val="fortress_supply_officer003.htm" />
			<ai_param name="fnNoAuthority" val="fortress_supply_officer004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_supply_officer005.htm" />
			<ai_param name="fnAfterSetFacility" val="fortress_supply_officer006.htm" />
			<ai_param name="fnIsUnderSiege" val="fortress_supply_officer007.htm" />
			<ai_param name="fnTreasureLevel" val="fortress_supply_officer009.htm" />
			<ai_param name="fnMedalLevel" val="fortress_supply_officer010.htm" />
			<ai_param name="fnUpgradeSuccess" val="fortress_supply_officer011.htm" />
			<ai_param name="fnUpgradeFail" val="fortress_supply_officer012.htm" />
			<ai_param name="fnGetMedalSuccess" val="fortress_supply_officer013.htm" />
			<ai_param name="fnGetMedalFail" val="fortress_supply_officer014.htm" />
			<ai_param name="fnNoReward" val="fortress_supply_officer015.htm" />
			<ai_param name="fnGetTreasureSuccess" val="fortress_supply_officer016.htm" />
			<ai_param name="fnGetTreasureFail" val="fortress_supply_officer017.htm" />
			<ai_param name="fnNoTreasure" val="fortress_supply_officer018.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="88" />
			<ai_param name="fortress_id" val="119" />
			<ai_param name="fee_power_up_lv1" val="100000" />
			<ai_param name="fee_power_up_lv2" val="150000" />
			<ai_param name="hasPledgePower" val="PP_CONTROL_CASTLE_FUNC" />
			<ai_param name="ai_type1" val="gludio_fort_a_supply" />
			<ai_param name="ai_type2" val="gludio_fort_b_supply" />
			<ai_param name="ai_type3" val="dion_fort_supply" />
			<ai_param name="ai_type4" val="giran_fort_supply" />
			<ai_param name="ai_type5" val="oren_fort_supply" />
			<ai_param name="ai_type6" val="aden_fort_a_supply" />
			<ai_param name="silhouette1" val="gludio_fort_a_supply" />
			<ai_param name="silhouette2" val="gludio_fort_b_supply" />
			<ai_param name="silhouette3" val="dion_fort_supply" />
			<ai_param name="silhouette4" val="giran_fort_supply" />
			<ai_param name="silhouette5" val="oren_fort_supply" />
			<ai_param name="silhouette6" val="aden_fort_a_supply" />
			<ai_param name="tr_x" val="74914" />
			<ai_param name="tr_y" val="185642" />
			<ai_param name="tr_z" val="-2584" />
			<ai_item name="item_medal" id="9910" /> <!-- Blood Oath -->
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>DWARF</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="18" /> <!-- Dwarves -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortLogistics</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36293" templateId="36293" clientName="Supply Box" serverName="inna_gi_fort_supply" level="80" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8.5" special="8.5" />
			<height normal="8.5" special="8.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="1" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.56" skill_factor="-1" />
		<base pAtk="970.537548504614" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="662.751329129412" pDef="341.375" mDef="249.80341" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_supply</ai>
		</npc_ai>
		<org hp="3290.11306877694" hp_regen="8.5" mp="1674.8" mp_regen="3" />
		<race>CONSTRUCT</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="2" /> <!-- Magic Creatures -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36294" templateId="36294" clientName="Detention Camp Warden" serverName="inna_gi_fort_campkeeper" level="75" type="citizen">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="23.5" special="23.5" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_campkeeper</ai>
			<ai_param name="fnHi" val="fortress_campkeeper001.htm" />
			<ai_param name="fnNoProperPledge" val="fortress_campkeeper002.htm" />
			<ai_param name="fnEnterRestricted" val="fortress_campkeeper003.htm" />
			<ai_param name="fnMakeParty" val="fortress_campkeeper004.htm" />
			<ai_param name="fnNoCastleContract" val="fortress_campkeeper005.htm" />
			<ai_param name="fnEnterFailed" val="fortress_campkeeper006.htm" />
			<ai_param name="fnNotYetContract" val="fortress_campkeeper007.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="fortress_condition" val="1" />
			<ai_param name="restrict_time" val="240" />
			<ai_param name="enter_type" val="1" />
			<ai_param name="zone_type" val="40" />
			<ai_param name="fortress_id" val="119" />
			<ai_param name="enter_type1" val="1" />
			<ai_param name="zone_type1" val="107" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Npc</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36295" templateId="36295" clientName="Doorman" serverName="inna_gi_fort_doorman_a" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_doorman_a</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2223_008" />
			<ai_param name="pos_x01" val="72899" />
			<ai_param name="pos_y01" val="186361" />
			<ai_param name="pos_z01" val="-1688" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36296" templateId="36296" clientName="Doorman" serverName="inna_gi_fort_doorman_b" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_doorman_b</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2223_001" />
			<ai_param name="pos_x01" val="72899" />
			<ai_param name="pos_y01" val="186361" />
			<ai_param name="pos_z01" val="-1688" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36297" templateId="36297" clientName="Doorman" serverName="inna_gi_fort_doorman_c" level="75" type="teleporter">
		<agro_range>300</agro_range>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="8" special="8" />
			<height normal="24" special="24" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>804225364</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="50" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="794.70901" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="542.68324" pDef="319.24623" mDef="233.61053" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_doorman_c</ai>
			<ai_param name="fnHi" val="fortress_doorkeeper001.htm" />
			<ai_param name="fnNotMyLord" val="fortress_doorkeeper002.htm" />
			<ai_param name="fnUnderSiege" val="fortress_doorkeeper003.htm" />
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="92" />
			<ai_param name="DoorName1" val="fortress_2223_004" />
			<ai_param name="DoorName2" val="fortress_2223_005" />
			<ai_param name="DoorName3" val="fortress_2223_006" />
			<ai_param name="DoorName4" val="fortress_2223_007" />
			<ai_param name="pos_x01" val="72899" />
			<ai_param name="pos_y01" val="186361" />
			<ai_param name="pos_z01" val="-1688" />
		</npc_ai>
		<org hp="2676.65854" hp_regen="8.5" mp="1507.8" mp_regen="3" />
		<race>HUMAN</race>
		<s_npc_prop_hp_rate>1</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="14" /> <!-- Humans -->
			<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="false" canMove="false" eventFlag="false" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="true" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2FortDoormen</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="balanced" />
		</custom>
	</npc>
	<npc id="36298" templateId="36298" clientName="Rebel Commander" serverName="inna_gi_fort_rebel" level="80" type="warrior">
		<acquire exp="3200" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="13.78">
				<item id="9581" min="1" max="1" chance="66.0508" /> <!-- Scale Shirt -->
				<item id="9591" min="1" max="1" chance="33.9492" /> <!-- Steel Bracelet -->
			</category>
			<category chance="90">
				<item id="9912" min="40" max="200" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="10" special="10" />
			<height normal="26.985" special="26.985" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>4200000000</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="29.8" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.6" skill_factor="-1" />
		<base pAtk="7476.5080117304" randDmg="30" crit="4" atkSpd="253" reuseDelay="0" mAtk="5105.4857482389" pDef="546.2" mDef="599.528184" accuracy="5" evasion="0" />
		<base_attack type="SWORD" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="120" water="120" wind="120" earth="120" holy="120" dark="120" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_rebel</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="120" />
			<ai_param name="MoveAroundSocial2" val="120" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="ShoutMsg1" val="3" />
			<ai_param name="ShoutMsg1_FString" val="1300018" />
			<ai_param name="ShoutMsg1_Probablity" val="10000" />
			<ai_param name="Skill02_Probablity" val="2000" />
			<ai_param name="Skill02_AttackSplash" val="1" />
			<ai_param name="Skill02_FString" val="1300019" />
			<ai_param name="Skill02_FStringRate" val="5000" />
			<ai_skill name="Skill01_ID" id="4195" level="7" /> <!-- Twister -->
			<ai_skill name="Skill02_ID" id="4178" level="7" /> <!-- Flame Strike -->
		</npc_ai>
		<org hp="679374.315371996" hp_regen="391.417777464402" mp="1674.8" mp_regen="3" />
		<race>DARKELF</race>
		<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="16" /> <!-- Dark Elves -->
			<skill id="4408" level="10" /> <!-- HP Increase (2x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="11" /> <!-- Average P. Atk. -->
			<skill id="4411" level="17" /> <!-- Very Strong M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="11" /> <!-- Average M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="3" /> <!-- One-handed Sword -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<eqipment>
			<rhand id="2500" /> <!-- Dark Legion's Edge -->
			<lhand id="6377" /> <!-- Imperial Crusader Shield -->
		</eqipment>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="fighter" />
		</custom>
	</npc>
	<npc id="36299" templateId="36299" clientName="Decorated Rebel Soldier" serverName="inna_gi_fort_rebel_z" level="76" type="warrior">
		<acquire exp="2888" exp_rate="0.5" />
		<additional_make_multi_list>
			<category chance="78.165">
				<item id="9912" min="4" max="16" chance="100" /> <!-- Knight's Epaulette -->
			</category>
		</additional_make_multi_list>
		<agro_range>300</agro_range>
		<clans>
			<clan>door_clan</clan>
			<clan>fortress_clan</clan>
		</clans>
		<clan_help_range>300</clan_help_range>
		<collision>
			<radius normal="15" special="15" />
			<height normal="45" special="45" />
		</collision>
		<corpse_time>7</corpse_time>
		<ex_crt_effect>1</ex_crt_effect>
		<exp>931275828</exp>
		<speed>
			<run ground="120" underWater="0" flying="0" />
			<walk ground="80" underWater="0" flying="0" />
		</speed>
		<hit_time factor="0.54" skill_factor="-1" />
		<base pAtk="824.422073095" randDmg="10" crit="4" atkSpd="253" reuseDelay="0" mAtk="562.9734023" pDef="323.78455" mDef="236.93149" accuracy="5" evasion="0" />
		<base_attack type="FIST" range="40" />
		<base_stats str="43" int="21" dex="30" wit="20" con="43" />
		<base_damage_range unknown="0" direction="0" distance="80" width="120" />
		<base_attribute>
			<attack fire="0" water="0" wind="0" earth="0" holy="0" dark="0" />
			<defend fire="40" water="40" wind="40" earth="40" holy="40" dark="40" unknown="0" />
		</base_attribute>
		<npc_ai>
			<ai>inna_gi_fort_rebel_z</ai>
			<ai_param name="MoveAroundSocial" val="0" />
			<ai_param name="MoveAroundSocial1" val="0" />
			<ai_param name="MoveAroundSocial2" val="0" />
			<ai_param name="IsAggressive" val="1" />
			<ai_param name="MovingAttack" val="0" />
			<ai_param name="MoveArounding" val="0" />
			<ai_param name="Skill01_Probablity" val="2000" />
			<ai_param name="Skill01_Check_Dist" val="1" />
			<ai_param name="Skill01_Dist_Min" val="150" />
			<ai_skill name="Skill01_ID" id="5065" level="7" /> <!-- Unholy Strike -->
		</npc_ai>
		<org hp="2758.05923328" hp_regen="8.5" mp="1540.8" mp_regen="3" />
		<race>DEMONIC</race>
		<s_npc_prop_hp_rate>6</s_npc_prop_hp_rate>
		<safe_height>100</safe_height>
		<sex>MALE</sex>
		<shield defence="0" rate="0" />
		<skill_list>
			<skill id="4416" level="9" /> <!-- Demons -->
			<skill id="4408" level="14" /> <!-- HP Increase (6x) -->
			<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
			<skill id="4410" level="15" /> <!-- Strong P. Atk. -->
			<skill id="4411" level="11" /> <!-- Average M. Atk. -->
			<skill id="4412" level="11" /> <!-- Average P. Def. -->
			<skill id="4413" level="15" /> <!-- Strong M. Def. -->
			<skill id="4414" level="2" /> <!-- Standard Type -->
			<skill id="4415" level="1" /> <!-- Bare Hands -->
			<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
		</skill_list>
		<shots_count soul="0" spirit="0" />
		<status canBeAttacked="true" canMove="true" eventFlag="true" hasSummoner="false" flying="false" passableDoor="false" showName="true" noSleepMode="false" targetable="true" undying="false" unique="false" unsowing="true" privateRespawnLog="false" />
		<custom>
			<type>L2Defender</type>
			<ai minSkillChance="7" maxSkillChance="15" primarySkillId="0" minRangeSkill="0" minRangeChance="0" maxRangeSkill="0" maxRangeChance="0" spsChance="0" ssChance="0" isChaos="0" enemyClan="" enemyRange="0" dodge="0" aiType="mage" />
		</custom>
	</npc>
</list>