
struct VS_OUTPUT
{
    float4 Position   : SV_Position;
    min16uint timeInSecs : GENERIC;
};

VS_OUTPUT main( in float4 vPosition : POSITION, in min16float4 vTexCoord : TEXCOORD0 )
{
    VS_OUTPUT Output;

    Output.Position = vPosition + vTexCoord;
    Output.timeInSecs = 1;
    
    return Output;
}


