2015-03-18 03:14  jeremiahmorris

	* AUTHORS, Source_Files/Misc/interface.cpp:
	  Add Catherine Seppanen to authors list

2015-03-17 20:23  jeremiahmorris

	* Resources/Library Licenses/COPYING-FFmpeg.txt, Resources/Library
	  Licenses/COPYING-Speex.txt, Resources/Library
	  Licenses/COPYING-Vorbis.txt, Resources/Library
	  Licenses/COPYING-libmad, Resources/Library
	  Licenses/COPYING-libmad.txt, Resources/Library
	  Licenses/COPYING-libsndfile, Resources/Library
	  Licenses/COPYING-libsndfile.txt, Resources/Library
	  Licenses/COPYING-zziplib.txt, Resources/Library
	  Licenses/LICENSE-Boost.txt, Resources/Library
	  Licenses/LICENSE-FreeType.txt, Resources/Library
	  Licenses/LICENSE-libpng.txt, Resources/Library
	  Licenses/LICENSE-libvpx.txt, Resources/Library
	  Licenses/README-JPEG.txt, THANKS:
	  Update library list and licenses

2015-03-17 06:32  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Fix missing documentation in Mac DMGs

2015-03-16 03:54  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Work around bug in Mac 10.4 graphics driver

2015-03-16 01:54  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj,
	  PBProjects/Info-AlephOne_SDL.plist, Source_Files/XML/Plugins.cpp:
	  Fix problems with Xcode 3 build

2015-03-16 01:54  jeremiahmorris

	* tools/extract_shaders.pl:
	  Add version number to shader-plugin helper tool

2015-03-12 06:49  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Ensure correct architectures are built in Xcode 3.2

2015-03-11 03:27  jeremiahmorris

	* Source_Files/Misc/preferences.cpp:
	  Write version number to prefs file

2015-03-09 19:38  jeremiahmorris

	* Source_Files/shell.cpp:
	  Mouse/joystick buttons mapped to game_key functions (map zoom,
	  volume, etc.) now work instead of doing nothing

2015-03-09 01:42  jeremiahmorris

	* Source_Files/Files/WadImageCache.cpp,
	  Source_Files/Files/WadImageCache.h, Source_Files/shell.cpp:
	  Delay non-critical writes to thumbnail cache index

2015-03-08 23:06  jeremiahmorris

	* Source_Files/Misc/alephversion.h:
	  Use Aleph One-specific URL for player settings page

2015-03-08 23:03  jeremiahmorris

	* data/default_theme/resources/theme2.mml:
	  Add space to make multi-word tabs clearer

2015-03-07 20:49  jeremiahmorris

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/images.h:
	  Allow .save level to overwrite current map on Windows

2015-03-07 18:36  jeremiahmorris

	* Source_Files/Files/FileHandler.cpp:
	  Fix .save level overwriting on Windows

2015-03-07 02:21  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  PBProjects/AlephOne.xcodeproj/project.pbxproj,
	  Source_Files/Files/FileHandler.cpp, configure.ac,
	  m4/ax_boost_base.m4, m4/ax_boost_filesystem.m4,
	  m4/ax_boost_system.m4:
	  Add boost::filesystem to replace mktemp; improve boost detection
	  in configure

2015-03-07 02:19  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Clean up header paths on Mac (include Boost from framework)

2015-03-07 02:14  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Add new files to Xcode 3 project

2015-03-06 21:09  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h, Source_Files/Files/Makefile.am,
	  Source_Files/Files/SDL_rwops_ostream.cpp,
	  Source_Files/Files/SDL_rwops_ostream.h,
	  Source_Files/Files/WadImageCache.cpp,
	  Source_Files/Files/WadImageCache.h,
	  Source_Files/Files/game_wad.cpp, Source_Files/Files/game_wad.h,
	  Source_Files/Files/tags.h, Source_Files/Files/wad.cpp,
	  Source_Files/Files/wad.h, Source_Files/XML/QuickSave.cpp,
	  Source_Files/XML/QuickSave.h, Source_Files/shell.cpp:
	  Store save-game metadata in wad; cache thumbnail images
	  separately

2015-02-28 04:41  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Bring Xcode 3 project up to date

2015-02-24 01:56  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h:
	  remove Exchange, which was unused and poorly implemented

2015-02-23 02:53  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Files/game_wad.cpp:
	  remove a little wackiness with atomic saves

2015-02-22 22:18  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Network/network_dialogs.cpp:
	  Skip-to-metaserver preference (inverts Join vs. Option-Join
	  behavior)

2015-02-22 21:54  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  Adjust wording of internet game prefs and buttons; reorganize
	  join dialog

2015-02-22 03:49  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/XML/Plugins.cpp, Source_Files/XML/Plugins.h:
	  Add separate opt-in preference for stats

2015-02-22 02:42  jeremiahmorris

	* Source_Files/Misc/preferences.cpp:
	  Fix bug in metaserver account link

2015-02-20 01:50  jeremiahmorris

	* Source_Files/Misc/preferences.cpp:
	  Organize online prefs into tabs

2015-02-20 01:44  jeremiahmorris

	* Source_Files/RenderMain/RenderPlaceObjs.cpp:
	  Render 3D models when center is behind the camera

2015-02-16 05:30  jeremiahmorris

	* Source_Files/XML/QuickSave.cpp:
	  Confirm save file deletion

2015-02-14 04:36  jeremiahmorris

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  Prefer xdg-open for launching URLs under Linux

2015-02-14 01:16  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/player.h, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Network/network_capabilities.h:
	  Remove undesirable side effects in Lua's
	  Player:find_action_key_target (not film/net compatible with 1.1)

2015-02-13 23:25  jeremiahmorris

	* Source_Files/GameWorld/weapons.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/screen.cpp, Source_Files/shell.h:
	  Preference to disable camera and weapons bob

2015-02-13 23:22  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Shader inexplicably avoided the standard camera variables

2015-02-13 02:26  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp, Source_Files/FFmpeg/SDL_ffmpeg.c:
	  Fix compilation problems with libav 11

2015-02-07 15:45  jeremiahmorris

	* Source_Files/XML/QuickSave.cpp:
	  Cache scaled screenshots

2015-02-06 03:55  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj:
	  Add missing header files to Xcode 4 project (fixes incomplete
	  searches in Xcode)

2015-02-06 03:50  jeremiahmorris

	* Source_Files/Files/Makefile.am:
	  Remove duplicate listing of wad.cpp

2015-02-01 06:21  jeremiahmorris

	* Source_Files/Misc/preferences.cpp:
	  Keep web links corralled in alephversion.h

2015-02-01 06:17  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/Statistics.cpp,
	  Source_Files/Misc/Statistics.h, Source_Files/Misc/alephversion.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/XML/Plugins.cpp, Source_Files/XML/Plugins.h:
	  Optionally send game results to metaserver

2015-02-01 05:37  jeremiahmorris

	* Source_Files/Misc/preferences.cpp:
	  Bug in last commit

2015-02-01 05:27  jeremiahmorris

	* Source_Files/Misc/alephversion.h,
	  Source_Files/Misc/preferences.cpp:
	  Move crosshair toggle out of nested dialog; add note about custom
	  HUD crosshairs

2015-02-01 05:14  jeremiahmorris

	* Source_Files/Misc/alephversion.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  Metaserver ease-of-use: in-app signup, link to account page,
	  dedicated prefs screen, consistent lhowon.org branding

2015-02-01 03:01  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  PBProjects/AppStore/Marathon 2/Marathon 2.entitlements,
	  PBProjects/AppStore/Marathon Infinity/Marathon
	  Infinity.entitlements,
	  PBProjects/AppStore/Marathon/Marathon.entitlements,
	  Source_Files/Files/FileHandler.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/XML/QuickSave.cpp:
	  Mac sandboxing support

2015-02-01 00:05  jeremiahmorris

	* Source_Files/XML/QuickSave.cpp:
	  Use C++ casting in quick save callbacks

2015-01-31 22:55  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  Source_Files/RenderOther/Makefile.am,
	  Source_Files/RenderOther/sdl_resize.cpp,
	  Source_Files/RenderOther/sdl_resize.h,
	  Source_Files/XML/QuickSave.cpp:
	  Nicer scaling for quick-save previews

2015-01-31 21:51  jeremiahmorris

	* PBProjects/AppStore/Marathon 2/Info.plist,
	  PBProjects/AppStore/Marathon Infinity/Info.plist,
	  PBProjects/AppStore/Marathon/Info.plist,
	  PBProjects/Info-AlephOne-Xcode4.plist:
	  Info.plist cleanups: add Marathon file extensions, fix typo in
	  bundled-game identifiers

2015-01-31 20:53  jeremiahmorris

	* Source_Files/Misc/sdl_network.h,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_messages.h:
	  Create shared ID for multiplayer games, so metaserver can tell
	  who plays together

2015-01-31 19:49  jeremiahmorris

	* PBProjects/AppStore/Marathon 2/Info.plist,
	  PBProjects/AppStore/Marathon Infinity/Info.plist,
	  PBProjects/AppStore/Marathon/Info.plist,
	  PBProjects/Info-AlephOne-Xcode4.plist, PBProjects/SDLMain.m:
	  Fix drag-and-drop in Yosemite

2015-01-31 18:54  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj:
	  More Xcode fixups

2015-01-31 05:05  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  PBProjects/AppStore/Marathon 2/Info.plist,
	  PBProjects/AppStore/Marathon 2/Marathon 2.plist,
	  PBProjects/AppStore/Marathon Infinity/Info.plist,
	  PBProjects/AppStore/Marathon Infinity/Marathon Infinity.plist,
	  PBProjects/AppStore/Marathon/Info.plist,
	  PBProjects/AppStore/Marathon/Marathon.plist:
	  Xcode4 project cleanups

2015-01-31 04:19  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj:
	  Add speexdsp.framework to app bundles built in Xcode 4+

2015-01-28 05:06  jeremiahmorris

	* Source_Files/Files/import_definitions.cpp:
	  Keep missing physics from setting global error, which can break
	  saved-game creation later

2015-01-27 19:02  jeremiahmorris

	* Source_Files/XML/QuickSave.cpp:
	  Quick saves create 720p previews, as PNG if available

2015-01-27 04:40  jeremiahmorris

	* Source_Files/XML/QuickSave.cpp:
	  Fix typo in error-cleanup case

2015-01-27 02:29  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Use proper light accessors in Shader, avoiding crashes on bad
	  maps

2015-01-27 02:10  jeremiahmorris

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Don't crash when 3D models lack texture coordinates

2015-01-27 01:35  jeremiahmorris

	* Source_Files/XML/Plugins.cpp:
	  Stricter name check when searching zip archives for plugins
	  (prevents warnings on Mac-created zip files)

2015-01-26 23:33  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Reduce 'black-corner' effect in Shader when looking up or down,
	  at the expense of less-distracting artifacts near polygon
	  boundaries

2015-01-26 20:35  jeremiahmorris

	* Source_Files/GameWorld/player.cpp:
	  During replays, show respawn notices for currently viewed player

2015-01-26 17:52  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/shell.cpp:
	  Refactor loading of dialog theme

2015-01-26 05:53  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/Network/HTTP.cpp:
	  Expert preference to disable libcurl's HTTPS certificate
	  verification

2015-01-26 03:02  treellama

	* Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  Lua accessor for Game.dead_players_drop_items

2015-01-25 19:37  treellama

	* Source_Files/Network/HTTP.cpp:
	  check config.h for HAVE_CURL; add some logging when HTTP
	  operations fail

2015-01-25 19:17  jeremiahmorris

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  Don't send passwords via HTTPS if we weren't built with HTTPS
	  support

2015-01-25 19:12  jeremiahmorris

	* Source_Files/Network/network.cpp:
	  SSLP compatibility with earlier Aleph One versions

2015-01-25 08:16  jeremiahmorris

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  Fix SSLP to announce and use non-standard gather ports

2015-01-25 08:03  jeremiahmorris

	* Source_Files/Network/network_private.h:
	  Restore preference for gatherers to use non-standard port (no UI;
	  does not play nice with SSLP)

2015-01-25 05:33  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp:
	  Allow joining to non-standard ports (not through SSLP)

2015-01-25 04:10  jeremiahmorris

	* Source_Files/Network/network_dialogs.cpp:
	  Disable joiners' team-color selection on non-team games, like SNG
	  does for gatherer

2015-01-25 03:52  jeremiahmorris

	* Source_Files/Network/HTTP.cpp:
	  Remove debug code committed in r5090

2015-01-25 03:51  jeremiahmorris

	* Source_Files/Network/HTTP.cpp:
	  Ignore certificate chain errors during metaserver password
	  exchange

2015-01-25 03:47  jeremiahmorris

	* Source_Files/XML/Plugins.cpp:
	  Keep theme plugins separate from Lua/HUD, as in 1.1

2015-01-25 03:32  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/Misc/interface.cpp,
	  Source_Files/Network/HTTP.cpp, Source_Files/XML/Plugins.cpp,
	  Source_Files/XML/Plugins.h, Source_Files/XML/XML_LevelScript.cpp:
	  Load all plugin MML in plugin-name order; ignore all parts of
	  solo-Lua plugins outside solo games

2015-01-24 00:48  jeremiahmorris

	* Source_Files/Misc/alephversion.h,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp:
	  HTTPS password authentication to metaserver

2015-01-22 18:07  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Fix typo in r5087

2015-01-22 07:26  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/Misc/interface.cpp:
	  When resuming a saved game, decide solo vs. net before we load
	  MML/Lua (this will make sense soon)

2015-01-22 06:36  jeremiahmorris

	* Source_Files/Files/game_wad.cpp:
	  Run solo Lua when restoring/reverting a solo game, not just when
	  the original map is found

2015-01-22 03:33  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  Restore ability to play net films with netscripts

2015-01-19 04:48  jeremiahmorris

	* Source_Files/shell.cpp:
	  Refactor usage conditionals into something Xcode's syntax parser
	  can handle

2015-01-18 08:35  jeremiahmorris

	* Source_Files/Files/FileHandler.cpp:
	  Respect 'hide file extensions' preference in overwrite dialog

2015-01-18 01:33  jeremiahmorris

	* Source_Files/Misc/vbl.cpp:
	  Clean up when replay can't find map (fixes SF #504)

2015-01-18 00:20  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/Misc/interface.cpp:
	  Do not load solo Lua/MML when replaying net-game films

2015-01-18 00:03  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Add recording version corresponding to 1.2 film profile

2015-01-17 19:44  jeremiahmorris

	* Source_Files/XML/Plugins.cpp:
	  Discard references to non-existent files in plugins

2015-01-17 07:08  jeremiahmorris

	* configure.ac:
	  Suppress notice in newer automake versions

2015-01-16 20:06  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.xcworkspace:
	  Remove unnecessary Xcode settings from SVN

2015-01-16 19:58  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj:
	  Ignore Xcode user settings files

2015-01-16 19:36  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj:
	  put libcurl in more appropriate Xcode folder

2015-01-14 02:50  treellama

	* Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h,
	  Source_Files/Misc/sdl_widgets.cpp, Source_Files/shell.cpp:
	  add support for forward delete

2015-01-13 01:17  jeremiahmorris

	* Source_Files/Makefile.am, Source_Files/Misc/Makefile.am:
	  Revert r5028, which broke things

2015-01-11 02:39  jeremiahmorris

	* Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Render.h,
	  Source_Files/RenderOther/screen_shared.h, Source_Files/shell.cpp:
	  Movable text-editing cursor for text entry fields and console
	  (thanks to Catherine Seppanen)

2015-01-11 00:22  jeremiahmorris

	* Source_Files/Network/HTTP.cpp:
	  Have libcurl transparently handle redirects, and allow HTTPS even
	  when CA databases are missing/outdated

2015-01-10 19:51  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  Source_Files/Network/HTTP.cpp, Source_Files/Network/HTTP.h,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Network/Update.cpp, Source_Files/shell.cpp,
	  configure.ac:
	  use libcurl for update check

2015-01-10 03:22  jeremiahmorris

	* Source_Files/GameWorld/map.h, Source_Files/Lua/lua_map.cpp,
	  docs/Lua.html, docs/Lua.xml:
	  Lua: Line.visible_on_automap, Polygon.visible_on_automap

2015-01-10 03:06  jeremiahmorris

	* docs/MML.html:
	  Fix typos in MML documentation

2015-01-10 01:59  jeremiahmorris

	* Source_Files/XML/QuickSave.cpp:
	  Fix encoding error when renaming a quick save

2015-01-05 04:46  jeremiahmorris

	* Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h,
	  Source_Files/shell.cpp:
	  Console history through up/down arrows (thanks to Catherine
	  Seppanen)

2015-01-04 21:01  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/devices.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/marathon2.cpp:
	  Replicate M1's repair-level goal checking (documented in Story
	  forum's Question of the Week #19)

2015-01-04 19:57  jeremiahmorris

	* Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h,
	  Source_Files/RenderMain/SW_Texture_Extras.cpp,
	  Source_Files/RenderMain/SW_Texture_Extras.h,
	  Source_Files/RenderOther/ViewControl.cpp,
	  Source_Files/RenderOther/overhead_map.cpp,
	  Source_Files/shell_misc.cpp:
	  Add ResetValues to various MML elements, so they clean up after
	  themselves when plugins are disabled or level MML is removed
	  (patch by Catherine Seppanen)

2015-01-04 19:43  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Shader: better approximations of pulsate and wobble transfer
	  modes

2015-01-04 00:50  jeremiahmorris

	* docs/MML.html:
	  Clarify usage of scenario element

2015-01-04 00:40  jeremiahmorris

	* docs/MML.html:
	  Fix broken cross-reference

2015-01-04 00:37  jeremiahmorris

	* docs/MML.html:
	  Motion sensor section was listed twice in TOC

2015-01-04 00:17  jeremiahmorris

	* Source_Files/XML/Plugins.cpp, Source_Files/XML/Plugins.h:
	  Plugins can set compatible scenario names

2015-01-04 00:06  jeremiahmorris

	* Source_Files/shell.cpp:
	  Use scenario name, not ID, for quick saves

2015-01-04 00:00  jeremiahmorris

	* Source_Files/Misc/preferences_widgets_sdl.cpp:
	  Show plugin types in prefs dialog

2015-01-03 05:09  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj:
	  Add speexdsp to frameworks, matching recent Mac framework
	  rebuilds

2015-01-02 07:59  jeremiahmorris

	* Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  Use more descriptive label on Lua error messages

2015-01-02 03:48  jeremiahmorris

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp:
	  Styled text widget, for proper display of names in metaserver
	  game info (patch by Catherine Seppanen)

2015-01-02 02:53  jeremiahmorris

	* Source_Files/Network/network.cpp:
	  Cleanup: remove magic-number repetition in UPnP code

2015-01-02 02:49  jeremiahmorris

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_capabilities.cpp,
	  Source_Files/Network/network_capabilities.h:
	  Add separate net-compatibility flag for M1 games

2014-12-30 23:32  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Shader: honor player light MML

2014-12-30 16:13  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Shader: skip glow maps in static-transfer mode

2014-12-30 15:45  jeremiahmorris

	* Source_Files/Misc/preferences.cpp, Source_Files/XML/Plugins.cpp,
	  Source_Files/XML/Plugins.h:
	  Allow multipart plugins (e.g. solo and HUD Lua); ensure
	  all-or-nothing activation for them

2014-12-30 08:23  jeremiahmorris

	* Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/XML/Plugins.cpp:
	  Lua HUDs must be plugins now

2014-12-29 02:53  jeremiahmorris

	* Source_Files/Files/resource_manager.cpp:
	  Resource errors are generally from files that aren't resource
	  forks, so be less vocal about them

2014-12-28 23:28  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp, configure.ac:
	  Require ffmpeg 1.2 / libav 9 (tested with ffmpeg 1.2.7)

2014-12-27 23:32  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/projectiles.cpp:
	  M1 grenades are affected by low gravity

2014-12-27 22:45  jeremiahmorris

	* configure.ac:
	  New autoconf script:
	  * Doesn't die on optional dependency failures by default
	  * Allows for hard-failure on optional packages, which makes
	  distro packagers happy
	  * Follows conventions for "enable" vs. "with" arguments
	  * Summarizes enabled/disabled options at the bottom, to make
	  dependency failures more visible
	  * Uses macros instead of raw shell constructs for portability
	  * Uses custom functions to cut down on duplication

2014-12-27 22:27  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj:
	  Add QuickSave to Xcode project

2014-12-27 22:25  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  configure.ac:
	  Last commit included too much

2014-12-27 22:23  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  Source_Files/CSeries/Makefile.am, Source_Files/Files/Makefile.am,
	  Source_Files/Input/Makefile.am, Source_Files/Lua/Makefile.am,
	  Source_Files/ModelView/Makefile.am,
	  Source_Files/Network/Makefile.am,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/XML/Makefile.am, configure.ac, tools/Makefile.am:
	  Remove references to obsolete Pfhortran directory

2014-12-27 22:18  jeremiahmorris

	* Source_Files/CSeries/Makefile.am,
	  Source_Files/FFmpeg/Makefile.am, Source_Files/Files/Makefile.am,
	  Source_Files/GameWorld/Makefile.am,
	  Source_Files/Input/Makefile.am, Source_Files/LibNAT/Makefile.am,
	  Source_Files/Lua/Makefile.am, Source_Files/Makefile.am,
	  Source_Files/Misc/Makefile.am,
	  Source_Files/ModelView/Makefile.am,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Network/Metaserver/Makefile.am,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderOther/Makefile.am,
	  Source_Files/Sound/Makefile.am, Source_Files/TCPMess/Makefile.am,
	  Source_Files/XML/Makefile.am, tools/Makefile.am:
	  Replace deprecated INCLUDES with AM_CPPFLAGS

2014-12-27 22:16  jeremiahmorris

	* Source_Files/Makefile.am, Source_Files/Misc/Makefile.am:
	  Move DefaultStringSets.cpp to Misc makefile, to match directory
	  structure

2014-12-27 22:10  jeremiahmorris

	* Source_Files/XML/Makefile.am:
	  QuickSave.cpp pulls in more headers

2014-12-27 20:48  jeremiahmorris

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/Mixer.h:
	  Fix popping due to channel's sound format changing

2014-12-27 04:11  jeremiahmorris

	* Source_Files/Files/import_definitions.cpp:
	  Fix M1 multiplayer physics

2014-12-27 01:46  jeremiahmorris

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/RenderMain/RenderVisTree.cpp,
	  Source_Files/RenderMain/RenderVisTree.h,
	  Source_Files/RenderMain/render.cpp,
	  Source_Files/RenderMain/render.h:
	  Marathon 1 co-op, including exploration missions

2014-12-26 04:11  jeremiahmorris

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Files/preprocess_map_sdl.cpp,
	  Source_Files/Files/preprocess_map_shared.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/XML/Makefile.am, Source_Files/XML/QuickSave.cpp,
	  Source_Files/XML/QuickSave.h, Source_Files/shell.cpp:
	  'Quick save' replacement for filesystem-oriented saved game
	  management

2014-12-26 03:41  jeremiahmorris

	* Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h:
	  Last commit included too much

2014-12-26 03:39  jeremiahmorris

	* Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h:
	  Fix crash with static in terminals

2014-11-29 01:33  jeremiahmorris

	* docs/Lua.html, docs/Lua.xml, docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Mention the is_x() functions corresponding to each custom Lua
	  type

2014-11-28 22:30  jeremiahmorris

	* Source_Files/XML/Plugins.cpp, Source_Files/XML/Plugins.h:
	  Plugins can be marked as compatible with specific scenarios

2014-11-28 05:48  jeremiahmorris

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.h,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.h,
	  Source_Files/RenderOther/HUDRenderer_SW.cpp,
	  Source_Files/RenderOther/HUDRenderer_SW.h,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/RenderOther/motion_sensor.h:
	  Update motion sensor data independent of frame rate

2014-11-27 20:12  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD API: Level.name, Level.index, Level.map_checksum

2014-11-27 20:06  jeremiahmorris

	* Source_Files/Lua/lua_map.cpp, docs/Lua.html, docs/Lua.xml:
	  Lua API: Level.index, Level.map_checksum

2014-11-27 07:02  jeremiahmorris

	* Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  docs/Lua.html, docs/Lua.xml:
	  Lua trigger: projectile_created()

2014-11-24 05:41  jeremiahmorris

	* Source_Files/Lua/lua_templates.h:
	  Clear custom fields when a slot is freed for index-based objects
	  like projectiles

2014-11-23 18:52  jeremiahmorris

	* Source_Files/Sound/FFmpegDecoder.cpp:
	  Add C-ism needed for FFmpeg in some situations

2014-11-23 18:28  jeremiahmorris

	* Source_Files/Sound/SoundManager.cpp:
	  Directly include iostream for cerr (newer Boost versions no
	  longer pull it in for us)

2014-11-23 18:23  jeremiahmorris

	* Source_Files/Lua/luaconf.h:
	  Restore mkstemp usage, lost in 5.2.2 upgrade (see r3958)

2014-11-16 23:35  jeremiahmorris

	* configure.ac:
	  Set minimum FFmpeg version to 0.10.x, used by Mac and Windows
	  builds

2014-11-16 21:48  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp, Source_Files/FFmpeg/SDL_ffmpeg.c,
	  Source_Files/Sound/FFmpegDecoder.cpp:
	  Fix compilation and decoding with newer FFmpeg versions (encoding
	  remains broken on newest versions)

2014-04-01 03:09  jeremiahmorris

	* docs/Lua.html, docs/Lua.xml:
	  Side.control_panel.status was missing from documentation

2014-02-22 21:49  jeremiahmorris

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  First player in room was always considered available

2014-02-22 21:45  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/StarGameProtocol.cpp:
	  Undo accidental changes in last commit

2014-02-22 21:42  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/StarGameProtocol.cpp,
	  Source_Files/shell.cpp:
	  Treat user-selected directory as default, to fix problems with
	  symbolic paths in environment preferences

2014-02-22 21:37  jeremiahmorris

	* Source_Files/Files/preprocess_map_sdl.cpp:
	  We should have External Resources if we don't have Images; allows
	  choose-scenario dialog to kick in when initial directory will
	  fail

2014-02-12 02:26  jeremiahmorris

	* PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  PBProjects/AlephOne-Xcode4.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
	  Update Xcode 4/5 project for 1.1 changes

2014-01-08 21:36  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp:
	  Remove use of deprecated quality setting

2014-01-08 18:03  jeremiahmorris

	* PBProjects/AppStore/Marathon 2/English.lproj/InfoPlist.strings,
	  PBProjects/AppStore/Marathon/English.lproj/InfoPlist.strings:
	  Remove UTF-16 BOM from UTF-8 files

2014-01-08 18:03  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Don't include compile details in Info.plist; existing builds
	  already reflect this

2014-01-05 03:57  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Tag 1.1 changes with final release date

2014-01-05 02:07  treellama

	* Source_Files/Misc/alephversion.h:
	  update version number for release

2014-01-03 06:17  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj,
	  Source_Files/FFmpeg/Movie.cpp, configure.ac:
	  Ask FFmpeg to use one encoding thread per CPU core

2014-01-03 04:26  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/dynamic_limits.cpp:
	  Restore original paths limit for 1.1 profile

2014-01-01 06:46  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/Files/tags.h,
	  Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/physics_models.h:
	  Store M1-physics flag in player's monster physics instead, so new
	  scenarios can use it

2013-12-27 03:25  treellama

	* Source_Files/CSeries/FilmProfile.cpp:
	  revert last commit since it might affect net games and other
	  things less easily fixed with a plugin

2013-12-27 03:11  treellama

	* Source_Files/CSeries/FilmProfile.cpp:
	  use Marathon 2 limits by default; this will break unpatched Aleph
	  One scenarios(!) but will result in more authentic gameplay in
	  Marathon 2 and Infinity

2013-12-27 03:03  treellama

	* Source_Files/GameWorld/dynamic_limits.cpp:
	  it should be OK to render more stuff, even in Marathon 2 mode

2013-12-26 18:56  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Prevent scaled-up dialogs from affecting terminal display

2013-12-26 04:46  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/Files/tags.h,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/physics_models.h:
	  Preserve physics_constants_are_m1 across saved games

2013-12-25 05:49  jeremiahmorris

	* Source_Files/GameWorld/map.h:
	  Close gap in environment flags from change to M1 rescue

2013-12-25 05:45  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/monsters.cpp:
	  Move M1 rescue behavior to mission flags where it belongs

2013-12-25 02:52  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/player.cpp:
	  Correct accounting for dead players' dropped items

2013-12-23 01:31  jeremiahmorris

	* Source_Files/Misc/preferences.cpp:
	  Fix bad code when building without OpenGL

2013-12-08 16:10  jeremiahmorris

	* PBProjects/SDLMain.m, Source_Files/RenderOther/screen.cpp:
	  Disable buggy gamma functions under Mac 10.9

2013-12-08 03:13  jeremiahmorris

	* PBProjects/SDLMain.m:
	  Fix launch problems under Mac 10.9 (from upstream SDL)

2013-11-17 04:01  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  Generic movie export quality preferences, replacing first hacky
	  version

2013-11-16 18:27  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Remove x264 framework, now that WebM is used

2013-11-16 08:22  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp:
	  Switch to WebM format for movie export

2013-11-07 03:37  jeremiahmorris

	* Source_Files/Files/FileHandler.cpp:
	  Do not treat empty strings as relative paths to a directory;
	  fixes 3D Examples mml

2013-11-04 22:41  jeremiahmorris

	* Source_Files/Sound/FFmpegDecoder.cpp:
	  Only rewind if we actually started playing - fixes repeat in
	  intro music

2013-11-04 22:27  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp:
	  Support 8-bit sounds like Zott's AIFF in FFmpegDecoder

2013-11-04 18:09  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  Expose H.264 quality setting, for video editors like Narcogen

2013-11-04 16:08  jeremiahmorris

	* Source_Files/Sound/FFmpegDecoder.cpp,
	  Source_Files/Sound/FFmpegDecoder.h:
	  Decode sound from libav/ffmpeg directly, without SDL_ffmpeg
	  wrapper

2013-11-04 15:52  jeremiahmorris

	* Source_Files/FFmpeg/Movie.h:
	  Update file comment - SDL_ffmpeg is no longer used here

2013-10-26 02:35  treellama

	* Source_Files/Sound/ReplacementSounds.cpp:
	  fix external sound playback

2013-10-22 02:48  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp:
	  Accidentally checked in deliberate failure for testing

2013-10-22 02:30  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp:
	  Add logging and more informative error messages when Movie::Setup
	  fails

2013-10-18 01:44  treellama

	* Source_Files/Sound/SoundManager.cpp:
	  reset size in SoundMemoryManager::clear(); fixes SF #571

2013-09-12 01:50  treellama

	* Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp:
	  fix annoying enforcer noise on single polygons on Two Times Two
	  Equals

2013-08-18 20:04  jeremiahmorris

	* Source_Files/FFmpeg/Makefile.am, Source_Files/FFmpeg/ffcompat.h:
	  Remove obsolete, unused compatibility file

2013-08-18 20:00  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp:
	  Remove obsolete include

2013-08-14 01:40  treellama

	* Source_Files/Misc/alephversion.h:
	  update version number

2013-08-14 01:38  treellama

	* Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp:
	  Marathon monsters scream when crushed

2013-08-13 02:08  treellama

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp:
	  monsters dying soft to weaknesses is a characteristic of Marathon
	  physics, rather than levels

2013-08-13 01:46  treellama

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/map.h:
	  allow picking up multiple weapons on TC for Marathon maps

2013-08-12 18:46  jeremiahmorris

	* Source_Files/GameWorld/player.cpp:
	  Don't ask to quit game when escaping M1 terminals

2013-08-12 04:38  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer_Lua.cpp:
	  Semi-fix disappearing text in Lua HUD software mode; it's the
	  wrong size but shows up

2013-08-09 02:51  treellama

	* Source_Files/GameWorld/monsters.cpp:
	  remove debug print statement

2013-08-09 02:36  treellama

	* Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/XML/XML_MakeRoot.cpp, docs/MML.html:
	  add MML to allow specifying which monsters must be killed to pass
	  extermination levels

2013-08-04 15:13  treellama

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/monsters.cpp:
	  fix shrapnel damage when key_frame is 0; supercedes "kamakazi"
	  fix; now lookers explode when you shoot them too

2013-08-03 15:38  treellama

	* Source_Files/GameWorld/map.cpp, Source_Files/Misc/interface.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/motion_sensor.cpp:
	  fix shapes patches when base shapes are Marathon 1

2013-07-28 01:50  treellama

	* Source_Files/GameWorld/physics.cpp:
	  restore ability to fly with Marathon 1 flamethrower and alien
	  weapon on low G maps

2013-07-15 22:47  jeremiahmorris

	* Source_Files/Files/game_wad.cpp:
	  Switches on Marathon vacuum levels are light-dependent

2013-07-15 01:26  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  copy Marathon scenario instead of M1A1

2013-07-15 00:51  treellama

	* Source_Files/Misc/alephversion.h:
	  version numbers for 1.1 beta 2

2013-07-14 01:16  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  remove secondary trigger reload sound for Marathon weapons

2013-07-12 02:20  treellama

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/monsters.cpp:
	  fix kamakazi monsters with a key_frame of 0

2013-07-12 01:29  treellama

	* Source_Files/RenderOther/screen.cpp:
	  awful retina hack

2013-07-12 00:51  treellama

	* Source_Files/RenderOther/screen.cpp:
	  disable resolutions higher than desktop resolution; this "fixes"
	  automatic mode for retina display macs only when the screen
	  resolution is set to "best for retina"

2013-07-09 04:01  jeremiahmorris

	* Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/player.cpp:
	  Marathon suppresses monster activation at level start

2013-07-09 01:50  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/monsters.cpp:
	  In Marathon, weaknesses don't cause hard deaths (Story post
	  63588)

2013-07-09 01:35  jeremiahmorris

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/monsters.cpp:
	  Activate glue trigger when object polygon changes, not
	  supporting_polygon (Story post 63582)

2013-07-08 00:56  treellama

	* Makefile.am:
	  don't copy default theme into scenario zips

2013-07-08 00:12  treellama

	* Source_Files/Misc/alephversion.h:
	  update version number

2013-07-07 21:02  jeremiahmorris

	* Source_Files/Misc/interface.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/vbl.h:
	  Hold Alt or Meta to export replays

2013-07-07 20:50  treellama

	* Source_Files/shell.cpp:
	  remove debug printf

2013-07-07 20:48  treellama

	* Source_Files/Misc/Makefile.am,
	  Source_Files/RenderOther/Makefile.am:
	  include built-in fonts in the correct Makefile for distribution

2013-07-07 20:46  treellama

	* data/default_theme/DejaVuLGCSansCondensed-Bold.ttf,
	  data/default_theme/DejaVuLGCSansCondensed-BoldBold.ttf,
	  data/default_theme/DejaVuLGCSansCondensed-BoldOblique.ttf,
	  data/default_theme/LICENSE-DejaVu,
	  data/default_theme/Makefile.am, data/default_theme/Plugin.xml,
	  data/default_theme/SquarishSansCT.README,
	  data/default_theme/Squarish_Sans_CT_Medium.ttf,
	  data/default_theme/button_c.bmp,
	  data/default_theme/button_c_p.bmp,
	  data/default_theme/button_l.bmp,
	  data/default_theme/button_l_p.bmp,
	  data/default_theme/button_r.bmp,
	  data/default_theme/button_r_p.bmp,
	  data/default_theme/frame_b.bmp, data/default_theme/frame_bl.bmp,
	  data/default_theme/frame_br.bmp, data/default_theme/frame_l.bmp,
	  data/default_theme/frame_r.bmp, data/default_theme/frame_t.bmp,
	  data/default_theme/frame_tl.bmp, data/default_theme/frame_tr.bmp,
	  data/default_theme/list_b.bmp, data/default_theme/list_bl.bmp,
	  data/default_theme/list_br.bmp, data/default_theme/list_l.bmp,
	  data/default_theme/list_r.bmp, data/default_theme/list_t.bmp,
	  data/default_theme/list_tl.bmp, data/default_theme/list_tr.bmp,
	  data/default_theme/resources,
	  data/default_theme/resources/DejaVuLGCSansCondensed-Bold.ttf,
	  data/default_theme/resources/DejaVuLGCSansCondensed-BoldBold.ttf,
	  data/default_theme/resources/DejaVuLGCSansCondensed-BoldOblique.ttf,
	  data/default_theme/resources/LICENSE-DejaVu,
	  data/default_theme/resources/SquarishSansCT.README,
	  data/default_theme/resources/Squarish_Sans_CT_Medium.ttf,
	  data/default_theme/resources/button_c.bmp,
	  data/default_theme/resources/button_c_p.bmp,
	  data/default_theme/resources/button_l.bmp,
	  data/default_theme/resources/button_l_p.bmp,
	  data/default_theme/resources/button_r.bmp,
	  data/default_theme/resources/button_r_p.bmp,
	  data/default_theme/resources/frame_b.bmp,
	  data/default_theme/resources/frame_bl.bmp,
	  data/default_theme/resources/frame_br.bmp,
	  data/default_theme/resources/frame_l.bmp,
	  data/default_theme/resources/frame_r.bmp,
	  data/default_theme/resources/frame_t.bmp,
	  data/default_theme/resources/frame_tl.bmp,
	  data/default_theme/resources/frame_tr.bmp,
	  data/default_theme/resources/list_b.bmp,
	  data/default_theme/resources/list_bl.bmp,
	  data/default_theme/resources/list_br.bmp,
	  data/default_theme/resources/list_l.bmp,
	  data/default_theme/resources/list_r.bmp,
	  data/default_theme/resources/list_t.bmp,
	  data/default_theme/resources/list_tl.bmp,
	  data/default_theme/resources/list_tr.bmp,
	  data/default_theme/resources/slider.bmp,
	  data/default_theme/resources/slider_c.bmp,
	  data/default_theme/resources/slider_l.bmp,
	  data/default_theme/resources/slider_r.bmp,
	  data/default_theme/resources/theme2.mml,
	  data/default_theme/resources/thumb_b.bmp,
	  data/default_theme/resources/thumb_bc.bmp,
	  data/default_theme/resources/thumb_c.bmp,
	  data/default_theme/resources/thumb_t.bmp,
	  data/default_theme/resources/thumb_tc.bmp,
	  data/default_theme/resources/tiny_button_c.bmp,
	  data/default_theme/resources/tiny_button_l.bmp,
	  data/default_theme/resources/tiny_button_r.bmp,
	  data/default_theme/slider.bmp, data/default_theme/slider_c.bmp,
	  data/default_theme/slider_l.bmp, data/default_theme/slider_r.bmp,
	  data/default_theme/theme2.mml, data/default_theme/thumb_b.bmp,
	  data/default_theme/thumb_bc.bmp, data/default_theme/thumb_c.bmp,
	  data/default_theme/thumb_t.bmp, data/default_theme/thumb_tc.bmp,
	  data/default_theme/tiny_button_c.bmp,
	  data/default_theme/tiny_button_l.bmp,
	  data/default_theme/tiny_button_r.bmp:
	  convert default theme into a plugin

2013-07-07 20:12  treellama

	* data/default_theme/resources, data/default_theme/theme.mml:
	  remove old theme MML and resources

2013-07-07 20:08  treellama

	* Source_Files/Files/preprocess_map_sdl.cpp,
	  Source_Files/shell.cpp:
	  fall back to default theme if there's no plugin

2013-07-07 19:06  jeremiahmorris

	* Source_Files/GameWorld/monsters.cpp:
	  M1 glue triggers can pass closed doors

2013-07-07 19:02  treellama

	* Source_Files/Files/preprocess_map_sdl.cpp:
	  don't show scenario selector if images are missing

2013-07-07 18:56  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/GameWorld/weapons.cpp:
	  Limit range of M1 monster activations and glue triggers; refactor
	  trigger activation code from r4913

2013-07-07 18:16  treellama

	* Makefile.am:
	  use Marathon for winzip target

2013-07-07 16:13  treellama

	* data/Scenarios:
	  update external to point to Marathon

2013-07-07 16:06  treellama

	* Makefile.am:
	  remove Fonts from distribution

2013-07-07 15:41  treellama

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/RenderOther/motion_sensor.cpp:
	  suspend world updates while reading Marathon 1 terminals (single
	  player only)

2013-07-07 03:39  jeremiahmorris

	* Source_Files/GameWorld/monsters.cpp:
	  Obey glue, closed doors when propagating trigger sounds

2013-07-07 03:11  jeremiahmorris

	* Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/GameWorld/weapon_definitions.h,
	  Source_Files/GameWorld/weapons.cpp:
	  Marathon compatibility: implement trigger sound activation range

2013-07-05 01:33  treellama

	* Source_Files/shell.cpp:
	  use MML-specified adjust volume sounds

2013-07-05 01:09  treellama

	* Source_Files/Sound/SoundFile.cpp:
	  actually, Marathon 1 sounds are loud

2013-07-05 00:53  treellama

	* Source_Files/Sound/SoundFile.cpp:
	  Marathon sounds are not obstructed

2013-07-05 00:34  treellama

	* Source_Files/FFmpeg/Movie.cpp, Source_Files/FFmpeg/SDL_ffmpeg.c:
	  use C linkage for convert_audio, so SDL_ffmpeg.c can use it

2013-07-02 05:20  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Fix movie playback endian issues

2013-07-02 04:38  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp:
	  Fix movie export endian issues

2013-07-01 06:09  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Update Xcode project for recent changes

2013-06-30 22:32  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp:
	  Lua HUD fix: allow Screen.crosshairs.lua_hud to be turned back
	  off

2013-06-30 04:56  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp, Source_Files/FFmpeg/SDL_ffmpeg.c,
	  Source_Files/FFmpeg/SDL_ffmpeg.h:
	  Fix decoding with recent ffmpeg/libav (mostly)

2013-06-29 19:10  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp:
	  Fix movie encoding with recent ffmpeg/libav

2013-06-29 19:07  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp:
	  let avformat_free_context take care of stream cleanup

2013-06-27 01:52  treellama

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/RenderMain/shapes.cpp:
	  suppress error when Lua asks for collections that don't exist

2013-06-26 01:43  treellama

	* Source_Files/Files/preprocess_map_sdl.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/sdl_dialogs.cpp, Source_Files/shell.cpp:
	  remove theme selector; relegate "smooth text" option to
	  preferences file only

2013-06-26 01:29  treellama

	* Source_Files/CSeries/FilmProfile.h,
	  Source_Files/Misc/preferences.cpp:
	  Aleph One 1.0+ films include correct version information, so
	  choosing a version is unnecessary

2013-06-26 01:11  treellama

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h:
	  fix music playback with Marathon 1 saved games

2013-06-26 00:40  treellama

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_capabilities.h:
	  for now, prohibit net games between 1.0 and 1.1, due to different
	  default film profiles

2013-06-25 02:10  treellama

	* Source_Files/GameWorld/monsters.cpp:
	  wrong flag: rescue_m1, not rebellion

2013-06-25 01:01  treellama

	* Source_Files/GameWorld/monsters.cpp:
	  enable code that tracks how many civilians get dropped

2013-06-24 21:44  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Fix colors on movie playback (todo: check PPC)

2013-06-24 18:06  jeremiahmorris

	* Source_Files/FFmpeg/SDL_ffmpeg.h:
	  Fix Windows build (no DLL is involved for SDL_ffmpeg)

2013-06-22 05:53  jeremiahmorris

	* Source_Files/RenderOther/FontHandler.cpp:
	  Fix line height of Courier Prime, to match previous bitmap height

2013-06-18 02:30  treellama

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Misc/CourierPrime.h,
	  Source_Files/Misc/CourierPrimeBold.h,
	  Source_Files/Misc/CourierPrimeBoldItalic.h,
	  Source_Files/Misc/CourierPrimeItalic.h,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/Makefile.am,
	  Source_Files/RenderOther/overhead_map.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp, configure.ac,
	  data/Courier Prime License.txt, data/Fonts, data/Makefile.am:
	  clean up FontHandler a little
	  embed Courier Prime, which with ProFont removes the need for
	  Fonts resources
	  require SDL_ttf to build

2013-06-18 01:16  treellama

	* Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h:
	  remove Mac-specific code

2013-06-16 17:09  jeremiahmorris

	* Source_Files/RenderOther/sdl_fonts.cpp:
	  Clean up code, to better handle multiple builtin fonts

2013-06-16 16:12  jeremiahmorris

	* Makefile.am, Source_Files/Misc/ProFontAO.h,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp, data/ProFontAO.ttf,
	  data/ProFontAOLicense.txt:
	  TTF replacement for Monaco

2013-06-09 19:02  jeremiahmorris

	* Source_Files/RenderOther/computer_interface.cpp:
	  Marathon doesn't use briefings for unfinished

2013-06-09 18:56  jeremiahmorris

	* Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp:
	  Override enemy definitions for M1 rebellion

2013-06-09 18:52  jeremiahmorris

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/player.cpp:
	  M1 rebellion and M2 rebellion don't have much in common

2013-06-09 05:31  jeremiahmorris

	* Source_Files/GameWorld/monsters.cpp:
	  Remove variables now unused, thanks to previous commit

2013-06-09 04:59  jeremiahmorris

	* Source_Files/GameWorld/monsters.cpp:
	  Monster activations should happen within a glue polygon; flood
	  proc takes care of the rest

2013-06-09 02:00  treellama

	* Source_Files/RenderOther/computer_interface.cpp:
	  enable conversion of %r in terminal text

2013-06-01 00:52  treellama

	* Source_Files/RenderOther/fades.cpp, docs/MML.html:
	  fader periods are specified in milliseconds

2013-05-30 00:29  treellama

	* Source_Files/GameWorld/physics.cpp:
	  restore grenade climbing when using Marathon physics

2013-05-25 17:16  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp, Source_Files/FFmpeg/Movie.h,
	  Source_Files/FFmpeg/SDL_ffmpeg.c,
	  Source_Files/FFmpeg/SDL_ffmpeg.h, configure.ac:
	  FFmpeg changes:
	  - target libav 0.8.x / ffmpeg 0.10.x
	  - Movie export gets fresh H.264 implementation
	  - update some obsolete spots in SDL_ffmpeg
	  - disable now-unused writing features of SDL_ffmpeg

2013-05-11 01:54  treellama

	* Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/lightsource.h:
	  remaining Marathon light implementation

2013-05-11 00:42  treellama

	* Source_Files/GameWorld/lightsource.cpp:
	  implement Marathon _light_is_strobe

2013-05-09 02:45  treellama

	* Source_Files/GameWorld/lightsource.cpp:
	  implement Marathon _light_pulsates

2013-05-09 02:01  treellama

	* Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/lightsource.h:
	  implement Marathon _light_is_annoying

2013-05-06 00:58  treellama

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/monsters.cpp:
	  count civilian deaths in Marathon rescue maps

2013-05-05 18:25  jeremiahmorris

	* Source_Files/Sound/FFmpegDecoder.cpp:
	  Remove hiccup in intro music with FFmpeg

2013-05-05 17:51  jeremiahmorris

	* Source_Files/RenderOther/computer_interface.cpp:
	  Copy some quirks of Marathon's terminal compiler

2013-05-05 16:25  jeremiahmorris

	* Source_Files/Files/game_wad.cpp:
	  Display Marathon's Two Times Two level in vidmaster dialog

2013-05-05 01:45  treellama

	* Source_Files/GameWorld/monsters.cpp, docs/MML.html:
	  allow changing the death action for damage types in MML
	  (shoehorned into damage_kicks)

2013-05-04 22:36  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer_Lua.cpp:
	  Keep Lua HUD from shifting when console/FPS text appears

2013-05-04 21:59  jeremiahmorris

	* Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/platforms.h,
	  Source_Files/RenderMain/RenderRasterize.cpp,
	  Source_Files/RenderOther/OverheadMapRenderer.cpp:
	  Implement "flooded" platform behavior from Marathon:
	  - copy floor texture and lighting from adjacent ouch polygon
	  - update side lighting when flood status changes
	  - damage monsters when flooded
	  - monsters avoid entering flooded platforms
	  - corpses burn on flooded platforms
	  - overhead map doesn't color flooded platforms

2013-05-02 06:31  jeremiahmorris

	* Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/platforms.h:
	  Add spot for Marathon's 'floods' platform flag

2013-05-02 04:46  jeremiahmorris

	* Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/lightsource.h:
	  Fix Marathon initial light states

2013-05-02 02:23  jeremiahmorris

	* Source_Files/FFmpeg/SDL_ffmpeg.c, configure.ac:
	  [Joey Adams] fix SF bug 568: libav assert and config error under
	  Ubuntu 13.04

2013-04-30 01:12  treellama

	* Source_Files/GameWorld/weapon_definitions.h,
	  Source_Files/GameWorld/weapons.cpp:
	  Marathon alien weapon disappears after use, and has random ammo
	  on pickup

2013-04-29 02:13  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  make good on comments that promise "now handled in
	  UpdateIdleAnimation"
	  also, don't try to animate Marathon weapons!

2013-04-29 01:31  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  Marathon SPNKR is missing a firing sequence; use idle instead

2013-04-29 01:17  treellama

	* Source_Files/GameWorld/projectiles.cpp:
	  fix ricochets with Marathon monsters and physics

2013-04-28 23:06  jeremiahmorris

	* Source_Files/Sound/Music.cpp:
	  Marathon level music wasn't changing across levels

2013-04-28 22:44  jeremiahmorris

	* Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/images.h, Source_Files/Sound/Mixer.cpp,
	  Source_Files/Sound/Mixer.h, Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManagerEnums.h:
	  Marathon intro and chapter screen sounds

2013-04-28 19:23  jeremiahmorris

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManager.h, docs/MML.html:
	  Support for Marathon center button sound

2013-04-28 05:14  jeremiahmorris

	* Source_Files/RenderOther/OverheadMapRenderer.cpp,
	  Source_Files/RenderOther/OverheadMapRenderer.h,
	  Source_Files/RenderOther/overhead_map.cpp, docs/MML.html:
	  Support coloring of teleporters on overhead map

2013-04-27 21:58  jeremiahmorris

	* Source_Files/RenderMain/shapes.cpp:
	  Launch correctly if only Marathon 1 Shapes are present

2013-04-27 21:49  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/player.cpp:
	  Don't strip player in Marathon 1 rebellion levels

2013-04-27 21:24  jeremiahmorris

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/devices.cpp, Source_Files/GameWorld/map.h:
	  Repair switches are optional in Marathon

2013-04-27 20:33  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/Sound/Music.cpp,
	  Source_Files/Sound/Music.h, Source_Files/XML/XML_LevelScript.cpp:
	  Play Marathon level music, if found in Music/00.ogg, etc.

2013-04-27 18:02  jeremiahmorris

	* Source_Files/GameWorld/weapons.cpp:
	  Hardcode Marathon's rocket ammo in hand

2013-04-24 01:40  treellama

	* Source_Files/GameWorld/weapon_definitions.h,
	  Source_Files/GameWorld/weapons.cpp:
	  automatic weapons in Marathon flutter while firing

2013-04-24 01:33  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  original fusion pistol doesn't overload

2013-04-24 01:31  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  Marathon 1 weapons only bob when actually idle

2013-04-24 01:18  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  fix automatic weapon timing with Marathon 1 weapons; hack to get
	  TOZT and alien weapon to display more like Marathon 1

2013-04-21 02:08  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  for Marathon 1 weapons, subtract a tick from ticks_per_round
	  instead of recovery_ticks

2013-04-21 02:04  jeremiahmorris

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/images.h:
	  Marathon intro, chapter, epilogue screens

2013-04-21 01:42  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  fix reload times with Marathon 1 physics

2013-04-21 01:33  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  second trigger punches the first time with Marathon 1 fist

2013-04-21 01:16  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  only one fist when using Marathon 1 physics

2013-04-21 01:06  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  Marathon weapons don't change height with player elevation

2013-04-21 00:52  treellama

	* Source_Files/GameWorld/weapon_definitions.h,
	  Source_Files/GameWorld/weapons.cpp:
	  some timing fixes for Marathon weapons

2013-04-20 01:12  treellama

	* Source_Files/GameWorld/weapons.cpp:
	  fix dual magnums and Zeus when using Marathon physics

2013-04-19 04:46  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/monsters.cpp:
	  Monsters do not simply walk into lava

2013-04-19 03:23  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/monsters.cpp:
	  Marathon lava and slime swallows corpses

2013-04-19 00:51  jeremiahmorris

	* Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/map.cpp:
	  Marathon ignores number_of_views for scenery

2013-04-18 04:40  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h:
	  Marathon-style glue and triggers

2013-04-16 21:56  jeremiahmorris

	* Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/marathon2.cpp:
	  Remap Marathon polygon types to Aleph One numbering
	  Add Marathon 1 exploration (as new mission type) for single
	  player
	  Disable Marathon 1 co-op to avoid broken exploration levels

2013-04-16 16:07  jeremiahmorris

	* Source_Files/RenderOther/computer_interface.cpp:
	  Marathon checkpoint text is one line lower than Marathon 2

2013-04-16 16:06  jeremiahmorris

	* Source_Files/RenderOther/computer_interface.cpp:
	  Match Marathon's start date and increment for terminal headers

2013-04-15 00:44  jeremiahmorris

	* Source_Files/RenderOther/OverheadMapRenderer.cpp:
	  Don't miss polygons when building checkpoint maps (fixes SF bug
	  366)

2013-04-14 16:52  jeremiahmorris

	* Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h, Source_Files/shell.cpp:
	  Ensure Fonts.fntA is available for interface font MML (broken in
	  r4209)

2013-04-14 14:26  jeremiahmorris

	* Source_Files/RenderOther/OverheadMapRenderer.cpp,
	  Source_Files/RenderOther/OverheadMapRenderer.h:
	  Overhead map no longer ignores its screen offset (fixes
	  checkpoint-map positioning)

2013-04-14 13:37  jeremiahmorris

	* Source_Files/RenderOther/images.cpp:
	  Marathon-compatibility main menu from Shapes

2013-04-14 02:01  treellama

	* Source_Files/RenderOther/computer_interface.cpp:
	  despite groupings having a start_index and a length, Bungie code
	  expects terminal texts to be null-terminated

2013-04-14 01:43  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD Player.respawn_duration

2013-04-14 00:32  jeremiahmorris

	* Source_Files/RenderOther/game_window.cpp:
	  Don't update software HUD if we're using Lua

2013-04-14 00:31  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  Fix buffer overflow in Marathon-compatibility texture cropping

2013-04-13 20:13  jeremiahmorris

	* Source_Files/RenderOther/computer_interface.cpp:
	  Use correct text width for information group

2013-04-13 19:04  treellama

	* Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface.h:
	  full support for original Marathon terminals
	  remove old editor support; refer to the Marathon 2 source if
	  interested

2013-04-13 15:11  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/RenderOther/computer_interface.cpp:
	  Correct terminal line calculation under 1.1 film profile

2013-04-13 02:09  jeremiahmorris

	* Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface.h,
	  Source_Files/RenderOther/screen.cpp:
	  Remove now-unused parameter to _render_computer_interface

2013-04-13 02:05  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Get terminal size from interface rectangle

2013-04-13 01:41  jeremiahmorris

	* Source_Files/RenderOther/computer_interface.cpp:
	  Lay out based on interface rectangles, to allow for Marathon
	  compatibility

2013-04-11 05:17  jeremiahmorris

	* Source_Files/RenderOther/TextStrings.cpp:
	  Load stringsets correctly when Expat delivers character data in
	  chunks (now entities work)

2013-04-10 01:58  treellama

	* Source_Files/RenderOther/computer_interface.cpp:
	  display logon logo from shapes for original Marathon terminals

2013-04-09 13:45  jeremiahmorris

	* Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml, docs/MML.html:
	  Add interface rectangles for Marathon compatibility

2013-04-09 02:39  treellama

	* Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/motion_sensor.cpp:
	  enable loading the interface collection from Marathon shapes, by
	  hacking motion sensor

2013-04-09 00:28  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  Crop oversized wall texture found in M1 Shapes

2013-04-07 02:53  treellama

	* Source_Files/Files/preprocess_map_sdl.cpp,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface.h,
	  Source_Files/shell.cpp:
	  beginning of Marathon 1 terminal support

2013-04-06 22:44  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.h:
	  Lua HUD font scaling (long live Monaco 9)

2013-04-06 22:44  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Lua HUD font scaling (long live Monaco 9)

2013-04-06 18:45  jeremiahmorris

	* Source_Files/RenderOther/Shape_Blitter.cpp:
	  Fix transparency of Lua HUD motion sensor blips in SW mode

2013-04-06 03:55  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD: rest of weapon interface accessors

2013-04-05 23:20  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp:
	  Allow fractional values in Shapes.crop_rect

2013-04-05 23:18  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua.xsl,
	  docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Lua HUD: some weapon interface accessors

2013-04-03 01:01  treellama

	* Source_Files/Misc/Console.cpp:
	  enable Lua console by default

2013-04-03 00:53  treellama

	* Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  don't load binary Lua scripts

2013-04-03 00:44  treellama

	* Source_Files/Lua/lua_script.cpp:
	  fix loading io in solo scripts

2013-04-03 00:42  treellama

	* Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  fix loading of Lua libraries

2013-04-02 02:45  treellama

	* Source_Files/Lua/lvm.c, Source_Files/Lua/lvm.h:
	  restore ability to compare userdata and strings/numbers with ==
	  operator
	  only works when userdata is on left hand side

2013-04-02 02:08  treellama

	* Source_Files/Lua/Makefile.am, Source_Files/Lua/lapi.c,
	  Source_Files/Lua/lapi.h, Source_Files/Lua/lauxlib.c,
	  Source_Files/Lua/lauxlib.h, Source_Files/Lua/lbaselib.c,
	  Source_Files/Lua/lbitlib.c, Source_Files/Lua/lcode.c,
	  Source_Files/Lua/lcode.h, Source_Files/Lua/lctype.c,
	  Source_Files/Lua/lctype.h, Source_Files/Lua/ldblib.c,
	  Source_Files/Lua/ldebug.c, Source_Files/Lua/ldebug.h,
	  Source_Files/Lua/ldo.c, Source_Files/Lua/ldo.h,
	  Source_Files/Lua/ldump.c, Source_Files/Lua/lfunc.c,
	  Source_Files/Lua/lfunc.h, Source_Files/Lua/lgc.c,
	  Source_Files/Lua/lgc.h, Source_Files/Lua/linit.c,
	  Source_Files/Lua/liolib.c, Source_Files/Lua/llex.c,
	  Source_Files/Lua/llex.h, Source_Files/Lua/llimits.h,
	  Source_Files/Lua/lmathlib.c, Source_Files/Lua/lmem.c,
	  Source_Files/Lua/lmem.h, Source_Files/Lua/lobject.c,
	  Source_Files/Lua/lobject.h, Source_Files/Lua/lopcodes.c,
	  Source_Files/Lua/lopcodes.h, Source_Files/Lua/loslib.c,
	  Source_Files/Lua/lparser.c, Source_Files/Lua/lparser.h,
	  Source_Files/Lua/lstate.c, Source_Files/Lua/lstate.h,
	  Source_Files/Lua/lstring.c, Source_Files/Lua/lstring.h,
	  Source_Files/Lua/lstrlib.c, Source_Files/Lua/ltable.c,
	  Source_Files/Lua/ltable.h, Source_Files/Lua/ltablib.c,
	  Source_Files/Lua/ltm.c, Source_Files/Lua/ltm.h,
	  Source_Files/Lua/lua.h, Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_saved_objects.cpp,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_serialize.cpp,
	  Source_Files/Lua/lua_templates.h, Source_Files/Lua/luaconf.h,
	  Source_Files/Lua/lualib.h, Source_Files/Lua/lundump.c,
	  Source_Files/Lua/lundump.h, Source_Files/Lua/lvm.c,
	  Source_Files/Lua/lvm.h, Source_Files/Lua/lzio.c,
	  Source_Files/Lua/lzio.h:
	  update internal Lua to 5.2.2

2013-04-02 00:42  jeremiahmorris

	* Source_Files/Lua/lua_mnemonics.h:
	  Add mnemonics for private interface rectangles, to avoid
	  unexpected nil results

2013-04-02 00:31  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/RenderOther/Shape_Blitter.cpp:
	  Fix some floating-point truncation in HUD drawing

2013-03-24 23:48  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Forgot a version tag in last commit's documentation

2013-03-24 23:10  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_objects.h,
	  Source_Files/Lua/lua_mnemonics.h, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD additions: InterfaceFonts, for use in Fonts.new

2013-03-24 21:47  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD addition: Player.items[].valid

2013-03-24 21:43  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_objects.h,
	  Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/RenderOther/screen_drawing.h, docs/Lua.xsl,
	  docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Lua HUD additions: InterfaceColors, InterfaceRects

2013-03-24 21:25  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Clarify use of Lua HUD .new{} methods, by swiping jQuery's
	  documentation style

2013-03-24 21:11  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Font.line_height was implemented but not documented

2013-03-24 02:35  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Use a more HUD-relevant example in CollectionsUsed documentation

2013-03-23 01:48  treellama

	* Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h:
	  play permutations of Marathon sounds

2013-03-21 03:09  treellama

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/SoundFile.cpp,
	  Source_Files/Sound/SoundFile.h:
	  sound file clean-up

2013-03-20 02:48  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h:
	  add an opened_file_device for accessing OpenedFiles through
	  BStreams

2013-03-20 02:48  treellama

	* Source_Files/CSeries/BStream.cpp:
	  in_avail can return 0 causing BIStream::ignore to fail
	  checking pubseekoff return code probably isn't the best either,
	  fixme!

2013-03-19 02:56  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManager.h:
	  crude support for Marathon sound file

2013-03-18 02:35  treellama

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/Mixer.h,
	  Source_Files/Sound/ReplacementSounds.cpp,
	  Source_Files/Sound/ReplacementSounds.h,
	  Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManager.h:
	  update SoundManager's memory management to include MML sounds;
	  more SoundInfo clean-up; other clean-up

2013-03-08 14:32  jeremiahmorris

	* Source_Files/shell.cpp:
	  Fix 1366x768 screenshots (SF #567) (thanks Treellama)

2013-02-19 03:32  treellama

	* Source_Files/Sound/ReplacementSounds.cpp,
	  Source_Files/Sound/ReplacementSounds.h:
	  simplify ReplacementSounds by using unordered_map instead of
	  custom hash

2013-02-19 03:19  treellama

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManager.h:
	  remove undocumented Lua Sounds.new until a cleaner implementation
	  emerges

2013-02-08 04:12  treellama

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/Mixer.h,
	  Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h:
	  consolidate some things common to sound headers and channels

2012-09-25 03:58  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Define show_movie_blitter under FFmpeg-only case

2012-09-01 05:38  jeremiahmorris

	* Source_Files/FFmpeg/Movie.cpp, Source_Files/FFmpeg/Movie.h:
	  Encode video in a separate thread (this is distinct from
	  multithreaded ffmpeg)

2012-08-28 01:52  treellama

	* Source_Files/FFmpeg, Source_Files/FFmpeg/Makefile.am,
	  Source_Files/Makefile.am, configure.ac:
	  fix build with ffmpeg in Linux

2012-08-26 05:27  jeremiahmorris

	* Source_Files/FFmpeg/Makefile.am, Source_Files/FFmpeg/Movie.cpp,
	  Source_Files/FFmpeg/Movie.h, Source_Files/FFmpeg/SDL_ffmpeg.c,
	  Source_Files/Files/FileHandler.cpp, Source_Files/Files/tags.h,
	  Source_Files/GameWorld/Makefile.am,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/RenderOther/Makefile.am,
	  Source_Files/RenderOther/fades.cpp,
	  Source_Files/RenderOther/screen.cpp, Source_Files/Sound/Mixer.h,
	  Source_Files/shell.cpp:
	  Export films using FFmpeg

2012-08-19 04:30  jeremiahmorris

	* Source_Files/FFmpeg, Source_Files/FFmpeg/Makefile.am,
	  Source_Files/FFmpeg/SDL_ffmpeg.c,
	  Source_Files/FFmpeg/SDL_ffmpeg.h, Source_Files/FFmpeg/ffcompat.h,
	  Source_Files/Makefile.am, Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/interface.cpp, Source_Files/Sound/Decoder.cpp,
	  Source_Files/Sound/FFmpegDecoder.cpp,
	  Source_Files/Sound/FFmpegDecoder.h,
	  Source_Files/Sound/Makefile.am:
	  Audio and video decoding with FFmpeg

2012-08-18 22:23  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/weapons.cpp:
	  Avoid assert documented in SF 758527

2012-08-18 21:40  jeremiahmorris

	* Source_Files/GameWorld/weapons.cpp:
	  Fix return in non-void function

2012-08-18 20:10  jeremiahmorris

	* Source_Files/Sound/Mixer.cpp:
	  Ensure channel sources are set properly

2012-08-18 18:27  jeremiahmorris

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/Mixer.h:
	  Move helper into Mixer class, to compile under clang

2012-07-21 18:36  jeremiahmorris

	* Source_Files/RenderMain/RenderPlaceObjs.cpp:
	  Correct parasitic object positioning in Shader (fixes SF#3537596)

2012-07-21 05:22  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/Lua/lua_script.cpp:
	  Lua scripts that don't affect gameplay won't break film playback

2012-07-21 05:03  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/monsters.cpp:
	  Don't let platforms freeze attack sequences; fixes the 'ketchup'
	  bug, SF #1145241

2012-07-15 21:38  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/Files/tags.h, Source_Files/GameWorld/effects.cpp,
	  Source_Files/GameWorld/effects.h,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/physics_models.h,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/projectiles.h,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h:
	  initial support for original Marathon physics
	  fusion pistol and dual magnums aren't working for some reason

2012-07-15 03:26  jeremiahmorris

	* Source_Files/GameWorld/monsters.cpp:
	  Validate chooses-weapons-randomly before using the RNG

2012-07-14 18:19  jeremiahmorris

	* Source_Files/GameWorld/monsters.cpp:
	  Log warning and fix physics when chooses-weapons-randomly
	  validation fails

2012-07-14 17:05  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/monsters.cpp:
	  Allow short non-flying kamikaze monsters to explode (fixes SF
	  1701189)

2012-07-14 06:40  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/monsters.cpp:
	  Check that ranged attacks are valid before randomly choosing them

2012-07-14 05:57  jeremiahmorris

	* Source_Files/GameWorld/monsters.cpp:
	  Remove misleading write to variable that's never read

2012-07-14 05:39  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/projectiles.cpp:
	  Keep P&V projectiles from attaching to dying monsters and causing
	  crashes

2012-07-14 03:22  treellama

	* Source_Files/CSeries/FilmProfile.cpp:
	  enable infinity fixes in 1.1
	  prefer infinity fixes to A1 fixes for tag and SMG (is this
	  right?)

2012-07-14 03:12  treellama

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/physics.cpp:
	  fix sliding on slowly descending platforms (SF 1145240)

2012-06-30 01:32  treellama

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/Mixer.h:
	  mix in chunks; should be much cache friendlier / vectorizable

2012-06-21 15:21  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp:
	  Create new film profile for 1.1

2012-06-21 02:12  jeremiahmorris

	* Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/Shape_Blitter.h, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD shape-drawing fixes: support frames above 255, handle
	  frame mirroring, adjust docs to match implementation

2012-06-20 23:34  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/Image_Blitter.cpp,
	  Source_Files/RenderOther/Image_Blitter.h,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h,
	  Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/Shape_Blitter.h:
	  Support non-integer coordinates in Lua HUD; allows for nicer
	  scaling and positioning under OpenGL

2012-06-10 00:01  jeremiahmorris

	* PBProjects/SDLMain.m, Source_Files/shell.cpp:
	  Optionally save screenshots to user's Pictures folder on Mac

2012-06-09 23:23  jeremiahmorris

	* PBProjects/SDLMain.m,
	  Source_Files/Network/network_microphone_coreaudio.cpp:
	  Replace deprecated Mac APIs

2012-06-09 23:16  jeremiahmorris

	* Source_Files/LibNAT/os_common.h:
	  Fix r4729 in Windows

2012-06-09 17:15  jeremiahmorris

	* Source_Files/LibNAT/os_common.c, Source_Files/LibNAT/upnp.c,
	  Source_Files/LibNAT/utility.c, Source_Files/Lua/lua_map.cpp,
	  Source_Files/Network/network_microphone_coreaudio.cpp,
	  Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/Sound/SoundManager.cpp:
	  Fix or pacify some clang compiler warnings

2012-06-09 16:25  jeremiahmorris

	* Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp:
	  Don't terminate string beyond its bounds (thanks LLVM)

2012-06-09 16:03  jeremiahmorris

	* PBProjects/SDLMain.h, PBProjects/SDLMain.m:
	  Remove unused, deprecated-API-calling SDL sample methods

2012-06-09 14:31  treellama

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  support replacement texture bitmap indexes higher than
	  SHAPES_PER_COLLECTION-1

2012-06-03 19:35  jeremiahmorris

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  Fix bugs in last commit

2012-06-03 15:17  jeremiahmorris

	* Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.h,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h, docs/MML.html:
	  Support CLUT-specific infravision and silhouette texture options
	  (enables us to replicate XBLA's compilers)

2012-06-02 21:43  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Reduce video mode changes, by asking for the (commonly supported)
	  higher depth/stencil mode first, and falling back if needed

2012-05-15 01:00  treellama

	* data, data/Scenarios:
	  why aren't we tracking external trunk

2012-05-13 05:13  jeremiahmorris

	* docs/Lua.html, docs/Lua.xml, docs/Lua.xsl, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua docs now pass HTML validation

2012-05-12 23:08  jeremiahmorris

	* docs/MML.html:
	  Move SDL keys from source-code dump into real list

2012-05-12 22:59  jeremiahmorris

	* docs/MML.html:
	  MML.html (almost) validates

2012-05-12 22:57  jeremiahmorris

	* docs/MML.html:
	  HTML now allows lists to be renumbered, so 1000-kludge is
	  obsolete

2012-05-10 02:36  treellama

	* Source_Files/Sound/Mixer.h:
	  improve sound performance on old macs

2012-05-07 22:28  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  Fix infravision bug - SF #2897863

2012-02-26 00:47  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Remove depth-based workarounds that compensated for bad clipping
	  in Shader

2012-02-26 00:22  jeremiahmorris

	* Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Use correct clipping window for sprites in Shader renderer

2012-02-15 03:46  treellama

	* Source_Files/Lua/lua_templates.h:
	  fix clang compile
	  (http://www.parashift.com/c++-faq-lite/templates.html#faq-35.19)

2012-01-29 01:47  treellama

	* docs/Lua.html, docs/Lua.xml:
	  update Lua documentation to reflect release date

2012-01-28 20:13  treellama

	* data/Scenarios:
	  pick up hard BoB deaths fix

2012-01-28 19:50  treellama

	* Source_Files/Lua/lua_monsters.cpp, docs/Lua.html, docs/Lua.xml:
	  accessors for monster flags attacks_immediately and
	  waits_with_clear_shot

2012-01-28 19:47  treellama

	* Source_Files/Misc/Console.cpp:
	  don't crash trying to display carnage messages with a projectile
	  index of -1

2012-01-12 02:16  treellama

	* Source_Files/Misc/Console.cpp:
	  don't crash in carnage messages when someone gets a fusion
	  overload kill

2012-01-11 03:04  treellama

	* Source_Files/RenderOther/FontHandler.cpp:
	  fix FontSpecifier::TextWidth for strings containing high
	  characters
	  (fixes XBLA HUD display of names containing TM)

2011-12-31 18:33  treellama

	* Source_Files/Lua/lua_player.cpp:
	  fix compatibility script typo

2011-12-23 13:47  treellama

	* Source_Files/Lua/lua_monsters.cpp, docs/Lua.html, docs/Lua.xml:
	  Lua accessors: MonsterType.cannot_be_dropped, .major, .minor

2011-12-22 21:19  jeremiahmorris

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.h,
	  Source_Files/RenderMain/shapes.cpp:
	  Remove texture options deprecated by shapes patching

2011-12-22 20:57  jeremiahmorris

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  Ignore tags deprecated by shapes patching

2011-12-22 20:43  jeremiahmorris

	* docs/MML.html:
	  Document deprecated texture tags

2011-12-22 00:42  jeremiahmorris

	* docs/Lua.html, docs/Lua.xml, docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Update docs for 12/01 release

2011-12-21 23:49  jeremiahmorris

	* data, data/Scenarios:
	  Pick up HUD script fixes

2011-12-21 22:23  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/RenderOther/FontHandler.cpp:
	  Guard against Lua string crashes

2011-12-18 06:46  jeremiahmorris

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/Files/game_wad.cpp:
	  Compatibility fix for multi-level film playback

2011-12-18 06:45  jeremiahmorris

	* Source_Files/GameWorld/marathon2.cpp:
	  Purging action queue between levels breaks multi-level films

2011-12-11 19:01  treellama

	* PBProjects/AppStore/Marathon 2/Marathon 2.plist,
	  PBProjects/AppStore/Marathon Infinity/Marathon Infinity.plist,
	  PBProjects/AppStore/Marathon/Marathon.plist:
	  prevent Mac OS X 10.5 from trying to run the 64-bit Intel
	  versions

2011-12-10 22:30  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  Fix menu centering for aspect ratios narrower than 4:3

2011-12-10 20:03  jeremiahmorris

	* Source_Files/Lua/lua_monsters.cpp:
	  MonsterType getters didn't match setters or documentation

2011-11-29 04:00  jeremiahmorris

	* data:
	  final version number for HUD

2011-11-29 01:36  treellama

	* data/Scenarios/README:
	  this file is no longer necessary; scenarios are retrieved as
	  svn:externals

2011-11-27 17:12  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  update naming of release DMG

2011-11-27 17:11  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  add target for all-in-one DMGs

2011-11-27 16:28  treellama

	* Source_Files/Files/FileHandler.cpp:
	  fix compile (this must have been a mess-up in the merge?)

2011-11-27 08:30  jeremiahmorris

	* data/Scenarios:
	  Fix spaces in external URLs

2011-11-27 08:25  jeremiahmorris

	* data, data/Scenarios:
	  Pull in all-in-one scenario data via svn:externals

2011-11-27 03:29  treellama

	* Makefile.am:
	  add targets for windows upgrades for three scenarios; other
	  cleanup

2011-11-26 04:34  treellama

	* Makefile.am:
	  remove some redundancy; update macwin src to include only
	  libraries

2011-11-23 03:27  treellama

	* PBProjects/AppStore/Marathon 2/English.lproj/InfoPlist.strings,
	  PBProjects/AppStore/Marathon
	  Infinity/English.lproj/InfoPlist.strings,
	  PBProjects/AppStore/Marathon/English.lproj/InfoPlist.strings:
	  update copyright strings

2011-11-23 03:19  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj,
	  PBProjects/AppStore/Marathon 2/Marathon 2.plist,
	  PBProjects/AppStore/Marathon Infinity/Marathon Infinity.plist,
	  PBProjects/AppStore/Marathon/Marathon.plist:
	  fixes to 10.4+ AIO apps

2011-11-21 03:18  treellama

	* Makefile.am:
	  update M2/Minf Windows AIO zip files

2011-11-20 04:06  treellama

	* Makefile.am, Resources/Windows/marathon.rc:
	  clean up Marathon all-in-one zip

2011-11-20 03:22  treellama

	* Makefile.am, Resources/Windows/alephone.rc,
	  Resources/Windows/marathon-infinity.ico,
	  Resources/Windows/marathon-infinity.rc,
	  Resources/Windows/marathon.ico, Resources/Windows/marathon.rc,
	  Resources/Windows/marathon2.ico, Resources/Windows/marathon2.rc,
	  Source_Files/Makefile.am:
	  build windows executables for original trilogy with custom icons,
	  include in all-in-one zips

2011-11-19 23:35  jeremiahmorris

	* Source_Files/Misc/preferences.cpp, Source_Files/shell.cpp,
	  Source_Files/shell.h:
	  Use symbolic paths in preferences

2011-11-19 23:26  treellama

	* Resources/Windows/alephone.rc, Source_Files/Makefile.am:
	  update the .rc file to work with Vista/7; remove some cruft

2011-11-19 03:25  treellama

	* Resources/Windows/alephone.ico:
	  this ICO works with windows

2011-11-17 03:16  treellama

	* Source_Files/Misc/interface.cpp:
	  authors were missing from about dialog

2011-11-15 02:00  treellama

	* Source_Files/Files/find_files.h,
	  Source_Files/Files/find_files_sdl.cpp:
	  skip Plugins directories in data search path roots when
	  recursively searching for files

2011-11-14 04:59  jeremiahmorris

	* Source_Files/Files/FileHandler.cpp, Source_Files/Files/tags.h:
	  Distinguish shapes-patch extension, ShPa, from shapes-file
	  extension, shpA

2011-11-12 04:32  treellama

	* Makefile.am:
	  include new files in source distribution

2011-11-12 03:37  treellama

	* Source_Files/Misc/alephversion.h,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  use different display name, update path, update message for app
	  store builds

2011-11-12 03:25  treellama

	* Source_Files/shell.cpp:
	  for bundled scenarios, don't search cwd for data files

2011-11-12 03:01  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h:
	  Fix sampling error on scaled images, as seen on some 1-pixel
	  strips in Lua HUD

2011-11-12 02:43  treellama

	* Makefile.am:
	  [Jeremiah Morris] Windows zip packages bundled with scenario data

2011-11-12 02:36  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  [Jeremiah Morris] add all-in-one targets to Xcode 3 project

2011-11-12 02:31  treellama

	* PBProjects/SDLMain.m:
	  move app store local data to ~/Library/Application
	  Support/AppName

2011-11-12 02:18  treellama

	* data/Scenarios, data/Scenarios/README:
	  placeholder for all-in-one data files

2011-11-12 02:16  treellama

	* PBProjects/AppStore, PBProjects/AppStore/Marathon,
	  PBProjects/AppStore/Marathon 2, PBProjects/AppStore/Marathon
	  2/English.lproj, PBProjects/AppStore/Marathon
	  2/English.lproj/InfoPlist.strings, PBProjects/AppStore/Marathon
	  2/Marathon 2.icns, PBProjects/AppStore/Marathon 2/Marathon
	  2.plist, PBProjects/AppStore/Marathon Infinity,
	  PBProjects/AppStore/Marathon Infinity/English.lproj,
	  PBProjects/AppStore/Marathon
	  Infinity/English.lproj/InfoPlist.strings,
	  PBProjects/AppStore/Marathon Infinity/Marathon Infinity.icns,
	  PBProjects/AppStore/Marathon Infinity/Marathon Infinity.plist,
	  PBProjects/AppStore/Marathon/English.lproj,
	  PBProjects/AppStore/Marathon/English.lproj/InfoPlist.strings,
	  PBProjects/AppStore/Marathon/Marathon.icns,
	  PBProjects/AppStore/Marathon/Marathon.plist:
	  support files for all-in-one apps

2011-11-12 01:50  treellama

	* Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/images.h:
	  add support for intro screen sounds

2011-11-12 01:46  treellama

	* PBProjects/AlephOne-Xcode4.xcodeproj,
	  PBProjects/AlephOne-Xcode4.xcodeproj/project.pbxproj,
	  PBProjects/AlephOne-Xcode4.xcodeproj/project.xcworkspace,
	  PBProjects/AlephOne-Xcode4.xcodeproj/project.xcworkspace/contents.xcworkspacedata,
	  PBProjects/Info-AlephOne-Xcode4.plist,
	  Source_Files/Network/network_microphone_coreaudio.cpp:
	  add an Xcode 4 project, get it to build

2011-11-07 04:11  jeremiahmorris

	* Resources/Windows/FilmIcon.ico, Resources/Windows/ImagesIcon.ico,
	  Resources/Windows/MMLIcon.ico, Resources/Windows/MapIcon.ico,
	  Resources/Windows/MusakIcon.ico, Resources/Windows/PhysIcon.ico,
	  Resources/Windows/SaveIcon.ico, Resources/Windows/ShapesIcon.ico,
	  Resources/Windows/SoundsIcon.ico, Resources/Windows/alephone.rc:
	  Include Windows file-type icons (still need installer to register
	  them)

2011-11-06 02:22  treellama

	* Source_Files/Misc/alephone.xpm, Source_Files/Misc/alephone32.xpm:
	  update xpms to new icon

2011-11-06 02:11  treellama

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  missing #include

2011-10-11 02:41  treellama

	* Source_Files/RenderMain/shapes.cpp, Source_Files/XML/Plugins.cpp,
	  Source_Files/XML/Plugins.h:
	  add support for shapes patch plugins

2011-10-02 05:12  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD API to find currently viewed player

2011-10-01 00:16  treellama

	* Source_Files/Sound/SoundManager.cpp:
	  allow restarting sounds if the original sound's volume is 0

2011-09-28 00:34  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  remove Pfhortran icon from Xcode project

2011-09-28 00:28  treellama

	* PBProjects/Info-AlephOne_SDL.plist, PBProjects/PFIcon.icns:
	  remove Pfhortran icon

2011-09-28 00:27  treellama

	* PBProjects/AlephOne.icns, PBProjects/FilmIcon.icns,
	  PBProjects/ImagesIcon.icns, PBProjects/MMLIcon.icns,
	  PBProjects/MapIcon.icns, PBProjects/MusakIcon.icns,
	  PBProjects/PhysIcon.icns, PBProjects/SaveIcon.icns,
	  PBProjects/ShapesIcon.icns, PBProjects/SoundsIcon.icns,
	  Resources/Windows/alephone.ico, THANKS:
	  [Ares Ex Machina] new Aleph One icons

2011-09-27 02:22  treellama

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Sound/SoundManager.cpp, docs/MML.html:
	  allow customization of dialog sounds

2011-09-27 00:51  treellama

	* Source_Files/Misc/interface.cpp:
	  include AUTHORS in the about dialog

2011-09-25 21:41  treellama

	* Source_Files/Lua/lua_map.cpp, docs/Lua.html, docs/Lua.xml:
	  fix uses_item to read the definition; remove uses_item setter

2011-09-25 20:58  treellama

	* Source_Files/GameWorld/devices.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/projectiles.h,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h, docs/Lua.html, docs/Lua.xml:
	  enhanced Lua light_switch, tag_switch, platform_switch triggers;
	  new Lua projectile_switch trigger

2011-09-25 20:56  treellama

	* Source_Files/XML/XML_ElementParser.h:
	  fix a missing include

2011-09-18 23:56  treellama

	* Source_Files/Lua/lua_map.cpp, docs/Lua.html, docs/Lua.xml:
	  add Lua Level.completed

2011-09-11 21:59  treellama

	* Source_Files/Misc/interface.cpp, Source_Files/shell.cpp:
	  use Aleph One rather than $appName$ in the about dialog and
	  command line

2011-09-09 01:09  treellama

	* Source_Files/Misc/interface.cpp:
	  always draw the Powered by Aleph One image; this causes an extra
	  blit of the entire intro buffer sometimes, maybe we should fix it

2011-09-08 02:36  treellama

	* Source_Files/Misc/Makefile.am, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/powered_by_alephone.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  data/powered-by-alephone.svg:
	  draw a "Powered by Aleph One" logo in place of the version
	  string; clicking it brings up the About dialog which contains the
	  version string

2011-09-05 21:23  jeremiahmorris

	* PBProjects/SDLMain.m, Source_Files/CSeries/csstrings.cpp,
	  Source_Files/Misc/Logging.cpp, Source_Files/Misc/Logging.h,
	  Source_Files/Misc/alephversion.h,
	  Source_Files/Misc/interface.cpp, Source_Files/shell.cpp,
	  Source_Files/shell.h:
	  Use system APIs for finding directories on Mac OS X

2011-09-05 18:58  jeremiahmorris

	* Source_Files/Misc/preferences.cpp:
	  Clean up placeholder bundle name a bit

2011-09-05 18:20  treellama

	* Source_Files/Misc/DefaultStringSets.cpp:
	  these prompts end up being window titles, so make them upper case

2011-09-05 17:27  jeremiahmorris

	* Source_Files/CSeries/csalerts.mm,
	  Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_saved_objects.cpp,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Network/network_games.cpp:
	  Clean up a few warnings

2011-09-04 21:09  treellama

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  switch out of fullscreen before opening URLs in a browser

2011-09-04 20:18  jeremiahmorris

	* Source_Files/CSeries/csalerts.mm,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/Files/preprocess_map_shared.cpp,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/Logging.cpp, Source_Files/Misc/alephversion.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Update.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp, Source_Files/shell.cpp:
	  Centralize some hard-coded strings and URLs

2011-09-03 00:49  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Update theme directory properly in Xcode build (only clean builds
	  worked as intended)

2011-09-02 23:54  jeremiahmorris

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  Improve sanity of hyperlink widget constructor

2011-09-02 20:18  jeremiahmorris

	* Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts.mm,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, data/default_theme/theme2.mml:
	  Hyperlink widget for About dialog

2011-08-29 18:56  treellama

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_menus.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/shell.cpp:
	  a basic About dialog, no button yet so click in the lower right
	  corner or type A

2011-08-29 16:33  jeremiahmorris

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/shell.cpp:
	  Persistent crosshair preference

2011-08-29 15:42  jeremiahmorris

	* Source_Files/Misc/preferences_widgets_sdl.cpp:
	  Draw crosshair preview regardless of Lua HUD override

2011-08-29 15:32  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp:
	  Missed a spot in renaming crosshairs

2011-08-29 14:41  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/RenderMain/Crosshairs_SDL.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Use plural crosshairs for consistency

2011-08-29 04:40  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Documentation for Lua HUD crosshair API

2011-08-29 04:31  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/RenderMain/Crosshairs_SDL.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp:
	  Lua HUD crosshair API

2011-08-26 02:31  jeremiahmorris

	* docs/MML.html:
	  Flag broken texture options as deprecated

2011-08-18 01:34  treellama

	* Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  accept XBLA wall textures, which are missing one mipmap; log to
	  log instead of stderr

2011-08-13 02:47  treellama

	* Source_Files/Files/game_wad.cpp:
	  fix Marathon side lightsource guessing

2011-08-12 23:17  jeremiahmorris

	* data/default_theme/Makefile.am:
	  Include font licenses in Linux tarball

2011-08-12 02:57  treellama

	* Source_Files/RenderMain/shapes.cpp:
	  integrate the Marathon RLE converter from Bovine: Marathon RLE
	  collections now work

2011-08-12 01:32  treellama

	* data/default_theme/SquarishSansCT.README,
	  data/default_theme/Squarish_Sans_CT_Medium.ttf:
	  [Tim Larson] update to 0.8, include README

2011-08-09 00:15  treellama

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/platforms.h:
	  set _platform_is_door when constructing Marathon doors

2011-08-09 00:15  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/RenderMain/shapes.cpp:
	  ability to read Marathon shapes file wall textures

2011-08-09 00:15  treellama

	* Source_Files/Files/FileHandler.cpp:
	  recognize .scen files as maps

2011-08-06 16:33  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/screen.cpp, Source_Files/shell.cpp,
	  Source_Files/shell.h:
	  Use monitor's native resolution by default

2011-08-03 01:03  treellama

	* Source_Files/Sound/Mixer.cpp:
	  SDL appears to give us the S8 audio buffer we requested, but then
	  doesn't set the signed flag on the obtained SDL_AudioFormat; just
	  ask for U8 instead

2011-08-02 02:26  treellama

	* Source_Files/Misc/preferences.cpp:
	  revert 4464; we're fixing SDL instead

2011-07-30 19:03  jeremiahmorris

	* THANKS:
	  Recognize contributors that might not belong in the AUTHORS file

2011-07-30 18:53  jeremiahmorris

	* AUTHORS:
	  Add additional contributors mentioned in SVN logs

2011-07-30 16:21  jeremiahmorris

	* AUTHORS:
	  Benoit Nadeau is credited for r24 and others

2011-07-30 16:11  jeremiahmorris

	* AUTHORS:
	  Chris Lovell is credited for r1004

2011-07-30 15:48  jeremiahmorris

	* AUTHORS:
	  Expand some username-only entries

2011-07-30 14:38  treellama

	* AUTHORS:
	  there's only one N in Glen

2011-07-30 03:07  treellama

	* AUTHORS:
	  add Jesse Luehrs

2011-07-30 03:04  treellama

	* AUTHORS:
	  add Clemens and Woody

2011-07-30 02:57  treellama

	* AUTHORS:
	  update AUTHORS based on revision history

2011-07-28 23:52  treellama

	* data/default_theme/Squarish_Sans_CT_Medium.ttf:
	  [Tim Larson] latest version of Squarish Sans: 0.7.2

2011-07-27 01:19  treellama

	* docs/MML.html:
	  control panel lines aren't currently used by the overhead map
	  renderer

2011-07-23 18:50  treellama

	* Source_Files/Misc/preferences.cpp:
	  software renderer crashes in Mac OS X Lion, so disable it

2011-07-18 01:31  treellama

	* Source_Files/Misc/alephversion.h:
	  beta 4

2011-07-17 19:24  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Grab camera position once per render, instead of once per node

2011-07-17 19:24  treellama

	* Source_Files/Files/game_wad.cpp:
	  false not FALSE

2011-07-17 19:01  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix landscape jitter in Shader

2011-07-17 15:14  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  initialize mLastRecoverySend correctly; it follows
	  sNetworkTicker, not tick_count!

2011-07-16 23:16  treellama

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/map_constructors.cpp:
	  Infinity changes the way map indexes are calculated; only
	  applicable for film playback on unmerged maps

2011-07-16 19:39  treellama

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/map.h:
	  let players know when it's time to play ball

2011-07-16 19:30  treellama

	* Source_Files/Network/network_games.cpp:
	  play the "you're it" sound in tag

2011-07-16 19:08  treellama

	* COPYING, Source_Files/CSeries/BStream.cpp,
	  Source_Files/CSeries/BStream.h,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts.mm,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/cscluts.cpp, Source_Files/CSeries/cscluts.h,
	  Source_Files/CSeries/cscluts_sdl.cpp,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/CSeries/cseries.a, Source_Files/CSeries/cseries.h,
	  Source_Files/CSeries/csfiles.cpp, Source_Files/CSeries/csfiles.h,
	  Source_Files/CSeries/csfiles_beos.cpp,
	  Source_Files/CSeries/csfonts.cpp, Source_Files/CSeries/csfonts.h,
	  Source_Files/CSeries/cskeys.h, Source_Files/CSeries/csmacros.h,
	  Source_Files/CSeries/csmisc.cpp, Source_Files/CSeries/csmisc.h,
	  Source_Files/CSeries/csmisc_sdl.cpp,
	  Source_Files/CSeries/cspixels.h,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h, Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/gdspec.cpp, Source_Files/CSeries/gdspec.h,
	  Source_Files/CSeries/my32bqd.cpp, Source_Files/CSeries/my32bqd.h,
	  Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/mytm_mac_carbon.cpp,
	  Source_Files/CSeries/mytm_macintosh.cpp,
	  Source_Files/CSeries/mytm_sdl.cpp,
	  Source_Files/CSeries/readout_data.h,
	  Source_Files/CSeries/snprintf.cpp,
	  Source_Files/CSeries/snprintf.h, Source_Files/Files/AStream.cpp,
	  Source_Files/Files/AStream.h, Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h, Source_Files/Files/Packing.cpp,
	  Source_Files/Files/Packing.h, Source_Files/Files/crc.cpp,
	  Source_Files/Files/crc.h, Source_Files/Files/extensions.h,
	  Source_Files/Files/filetypes_macintosh.cpp,
	  Source_Files/Files/find_files.cpp,
	  Source_Files/Files/find_files.h,
	  Source_Files/Files/find_files_sdl.cpp,
	  Source_Files/Files/game_wad.cpp, Source_Files/Files/game_wad.h,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/Files/mac_rwops.cpp, Source_Files/Files/mac_rwops.h,
	  Source_Files/Files/preprocess_map_mac.cpp,
	  Source_Files/Files/preprocess_map_sdl.cpp,
	  Source_Files/Files/preprocess_map_shared.cpp,
	  Source_Files/Files/resource_manager.cpp,
	  Source_Files/Files/resource_manager.h, Source_Files/Files/tags.h,
	  Source_Files/Files/wad.cpp, Source_Files/Files/wad.h,
	  Source_Files/Files/wad_macintosh.cpp,
	  Source_Files/Files/wad_prefs.cpp, Source_Files/Files/wad_prefs.h,
	  Source_Files/Files/wad_prefs_macintosh.cpp,
	  Source_Files/Files/wad_sdl.cpp,
	  Source_Files/GameWorld/TickBasedCircularQueue.h,
	  Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/dynamic_limits.cpp,
	  Source_Files/GameWorld/dynamic_limits.h,
	  Source_Files/GameWorld/editor.h,
	  Source_Files/GameWorld/effect_definitions.h,
	  Source_Files/GameWorld/effects.cpp,
	  Source_Files/GameWorld/effects.h,
	  Source_Files/GameWorld/flood_map.cpp,
	  Source_Files/GameWorld/flood_map.h,
	  Source_Files/GameWorld/item_definitions.h,
	  Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/items.h,
	  Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/lightsource.h,
	  Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/media.cpp, Source_Files/GameWorld/media.h,
	  Source_Files/GameWorld/media_definitions.h,
	  Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/GameWorld/pathfinding.cpp,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/physics_models.h,
	  Source_Files/GameWorld/placement.cpp,
	  Source_Files/GameWorld/platform_definitions.h,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/platforms.h,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/GameWorld/projectile_definitions.h,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/projectiles.h,
	  Source_Files/GameWorld/scenery.cpp,
	  Source_Files/GameWorld/scenery.h,
	  Source_Files/GameWorld/scenery_definitions.h,
	  Source_Files/GameWorld/weapon_definitions.h,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h,
	  Source_Files/GameWorld/world.cpp, Source_Files/GameWorld/world.h,
	  Source_Files/Input/ISp_Support.cpp,
	  Source_Files/Input/ISp_Support.h, Source_Files/Input/joystick.h,
	  Source_Files/Input/joystick_sdl.cpp,
	  Source_Files/Input/mouse.cpp, Source_Files/Input/mouse.h,
	  Source_Files/Input/mouse_sdl.cpp,
	  Source_Files/Lua/language_definition.h,
	  Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_objects.h,
	  Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_hud_script.h, Source_Files/Lua/lua_map.cpp,
	  Source_Files/Lua/lua_map.h, Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_monsters.h,
	  Source_Files/Lua/lua_objects.cpp, Source_Files/Lua/lua_objects.h,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_projectiles.h,
	  Source_Files/Lua/lua_saved_objects.cpp,
	  Source_Files/Lua/lua_saved_objects.h,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Lua/lua_serialize.cpp,
	  Source_Files/Lua/lua_serialize.h,
	  Source_Files/Lua/lua_templates.h,
	  Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h,
	  Source_Files/Misc/CircularByteBuffer.cpp,
	  Source_Files/Misc/CircularByteBuffer.h,
	  Source_Files/Misc/CircularQueue.h, Source_Files/Misc/Console.cpp,
	  Source_Files/Misc/Console.h,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/LocalEvents.h, Source_Files/Misc/Logging.cpp,
	  Source_Files/Misc/Logging.h,
	  Source_Files/Misc/Logging_gruntwork.h,
	  Source_Files/Misc/MacCheckbox.h,
	  Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/PlayerImage_sdl.cpp,
	  Source_Files/Misc/PlayerImage_sdl.h,
	  Source_Files/Misc/PlayerName.cpp, Source_Files/Misc/PlayerName.h,
	  Source_Files/Misc/Random.h, Source_Files/Misc/Scenario.cpp,
	  Source_Files/Misc/Scenario.h, Source_Files/Misc/VecOps.h,
	  Source_Files/Misc/WindowedNthElementFinder.h,
	  Source_Files/Misc/alephversion.h, Source_Files/Misc/binders.h,
	  Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/export_definitions.cpp,
	  Source_Files/Misc/game_errors.cpp,
	  Source_Files/Misc/game_errors.h, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_menus.h,
	  Source_Files/Misc/key_definitions.h,
	  Source_Files/Misc/macintosh_network.h,
	  Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/progress.cpp, Source_Files/Misc/progress.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_network.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shared_widgets.cpp,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Misc/thread_priority_sdl.h,
	  Source_Files/Misc/thread_priority_sdl_dummy.cpp,
	  Source_Files/Misc/thread_priority_sdl_posix.cpp,
	  Source_Files/Misc/thread_priority_sdl_win32.cpp,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/vbl_definitions.h,
	  Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Dim3_Loader.h,
	  Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h,
	  Source_Files/ModelView/QD3D_Loader.cpp,
	  Source_Files/ModelView/QD3D_Loader.h,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/StudioLoader.h,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.h,
	  Source_Files/Network/ConnectPool.cpp,
	  Source_Files/Network/ConnectPool.h,
	  Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/NetworkGameProtocol.h,
	  Source_Files/Network/RingGameProtocol.cpp,
	  Source_Files/Network/RingGameProtocol.h,
	  Source_Files/Network/StarGameProtocol.cpp,
	  Source_Files/Network/StarGameProtocol.h,
	  Source_Files/Network/Update.cpp, Source_Files/Network/Update.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_audio_shared.h,
	  Source_Files/Network/network_capabilities.cpp,
	  Source_Files/Network/network_capabilities.h,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_data_formats.h,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_distribution_types.h,
	  Source_Files/Network/network_dummy.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h,
	  Source_Files/Network/network_lookup.cpp,
	  Source_Files/Network/network_lookup_sdl.cpp,
	  Source_Files/Network/network_lookup_sdl.h,
	  Source_Files/Network/network_messages.cpp,
	  Source_Files/Network/network_messages.h,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_microphone_coreaudio.cpp,
	  Source_Files/Network/network_microphone_sdl_alsa.cpp,
	  Source_Files/Network/network_microphone_sdl_dummy.cpp,
	  Source_Files/Network/network_microphone_sdl_win32.cpp,
	  Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_microphone_shared.h,
	  Source_Files/Network/network_names.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_sound.h,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_speaker_sdl.cpp,
	  Source_Files/Network/network_speaker_sdl.h,
	  Source_Files/Network/network_speaker_shared.cpp,
	  Source_Files/Network/network_speex.cpp,
	  Source_Files/Network/network_speex.h,
	  Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp,
	  Source_Files/Network/network_udp.cpp,
	  Source_Files/Network/network_udp_opentransport.cpp,
	  Source_Files/RenderMain/AnimatedTextures.cpp,
	  Source_Files/RenderMain/AnimatedTextures.h,
	  Source_Files/RenderMain/Crosshairs.cpp,
	  Source_Files/RenderMain/Crosshairs.h,
	  Source_Files/RenderMain/Crosshairs_SDL.cpp,
	  Source_Files/RenderMain/DDS.h,
	  Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_Macintosh.cpp,
	  Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/NewRenderPlaceObjs.h,
	  Source_Files/RenderMain/NewRenderVisTree.h,
	  Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderMain/OGL_Faders.h,
	  Source_Files/RenderMain/OGL_Headers.h,
	  Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Render.h,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h,
	  Source_Files/RenderMain/Rasterizer.h,
	  Source_Files/RenderMain/Rasterizer_OGL.h,
	  Source_Files/RenderMain/Rasterizer_SW.h,
	  Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/RenderPlaceObjs.h,
	  Source_Files/RenderMain/RenderRasterize.cpp,
	  Source_Files/RenderMain/RenderRasterize.h,
	  Source_Files/RenderMain/RenderSortPoly.cpp,
	  Source_Files/RenderMain/RenderSortPoly.h,
	  Source_Files/RenderMain/RenderVisTree.cpp,
	  Source_Files/RenderMain/RenderVisTree.h,
	  Source_Files/RenderMain/SW_Texture_Extras.cpp,
	  Source_Files/RenderMain/SW_Texture_Extras.h,
	  Source_Files/RenderMain/WorkQueue.h,
	  Source_Files/RenderMain/collection_definition.h,
	  Source_Files/RenderMain/low_level_textures.h,
	  Source_Files/RenderMain/quadruple.s,
	  Source_Files/RenderMain/render.cpp,
	  Source_Files/RenderMain/render.h,
	  Source_Files/RenderMain/scottish_textures.a,
	  Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/RenderMain/scottish_textures.h,
	  Source_Files/RenderMain/scottish_textures16.a,
	  Source_Files/RenderMain/shape_definitions.h,
	  Source_Files/RenderMain/shape_descriptors.h,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderMain/textures.cpp,
	  Source_Files/RenderMain/textures.h,
	  Source_Files/RenderOther/ChaseCam.cpp,
	  Source_Files/RenderOther/ChaseCam.h,
	  Source_Files/RenderOther/FaderClassic.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.h,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.h,
	  Source_Files/RenderOther/HUDRenderer_SW.cpp,
	  Source_Files/RenderOther/HUDRenderer_SW.h,
	  Source_Files/RenderOther/Image_Blitter.cpp,
	  Source_Files/RenderOther/Image_Blitter.h,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.h,
	  Source_Files/RenderOther/OverheadMapRenderer.cpp,
	  Source_Files/RenderOther/OverheadMapRenderer.h,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.h,
	  Source_Files/RenderOther/OverheadMap_QD.cpp,
	  Source_Files/RenderOther/OverheadMap_QD.h,
	  Source_Files/RenderOther/OverheadMap_SDL.cpp,
	  Source_Files/RenderOther/OverheadMap_SDL.h,
	  Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/Shape_Blitter.h,
	  Source_Files/RenderOther/TextLayoutHelper.cpp,
	  Source_Files/RenderOther/TextLayoutHelper.h,
	  Source_Files/RenderOther/TextStrings.cpp,
	  Source_Files/RenderOther/TextStrings.h,
	  Source_Files/RenderOther/ViewControl.cpp,
	  Source_Files/RenderOther/ViewControl.h,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface.h,
	  Source_Files/RenderOther/fades.cpp,
	  Source_Files/RenderOther/fades.h,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/game_window.h,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/images.h,
	  Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/RenderOther/motion_sensor.h,
	  Source_Files/RenderOther/overhead_map.cpp,
	  Source_Files/RenderOther/overhead_map.h,
	  Source_Files/RenderOther/screen.a,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_definitions.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h,
	  Source_Files/Sound/BasicIFFDecoder.cpp,
	  Source_Files/Sound/BasicIFFDecoder.h,
	  Source_Files/Sound/Decoder.cpp, Source_Files/Sound/Decoder.h,
	  Source_Files/Sound/MADDecoder.cpp,
	  Source_Files/Sound/MADDecoder.h, Source_Files/Sound/Mixer.cpp,
	  Source_Files/Sound/Mixer.h, Source_Files/Sound/Music.cpp,
	  Source_Files/Sound/Music.h,
	  Source_Files/Sound/ReplacementSounds.cpp,
	  Source_Files/Sound/ReplacementSounds.h,
	  Source_Files/Sound/SndfileDecoder.cpp,
	  Source_Files/Sound/SndfileDecoder.h,
	  Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManager.h,
	  Source_Files/Sound/SoundManagerEnums.h,
	  Source_Files/Sound/VorbisDecoder.cpp,
	  Source_Files/Sound/VorbisDecoder.h,
	  Source_Files/Sound/song_definitions.h,
	  Source_Files/Sound/sound_definitions.h,
	  Source_Files/XML/ColorParser.cpp, Source_Files/XML/ColorParser.h,
	  Source_Files/XML/DamageParser.cpp,
	  Source_Files/XML/DamageParser.h, Source_Files/XML/Plugins.cpp,
	  Source_Files/XML/Plugins.h, Source_Files/XML/ShapesParser.cpp,
	  Source_Files/XML/ShapesParser.h,
	  Source_Files/XML/XML_Configure.cpp,
	  Source_Files/XML/XML_Configure.h,
	  Source_Files/XML/XML_DataBlock.cpp,
	  Source_Files/XML/XML_DataBlock.h,
	  Source_Files/XML/XML_ElementParser.cpp,
	  Source_Files/XML/XML_ElementParser.h,
	  Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/XML/XML_LevelScript.h,
	  Source_Files/XML/XML_Loader_SDL.cpp,
	  Source_Files/XML/XML_Loader_SDL.h,
	  Source_Files/XML/XML_MakeRoot.cpp,
	  Source_Files/XML/XML_ParseTreeRoot.h,
	  Source_Files/XML/XML_ResourceFork.cpp,
	  Source_Files/XML/XML_ResourceFork.h, Source_Files/shell.cpp,
	  Source_Files/shell.h, Source_Files/shell_misc.cpp:
	  Aleph One is now GPL 3

2011-07-13 02:28  treellama

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/monsters.cpp:
	  Marathon Infinity fixes tag in a different way than Aleph One

2011-07-10 17:49  treellama

	* docs/Lua.html, docs/Lua.xml:
	  add a warning not to access the APIs until init() is called

2011-07-10 16:16  treellama

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/monsters.cpp:
	  Marathon 2 and Infinity impart vertical velocity to high damage
	  fusion explosions; fixes miha's and Sumner's films of Infinity If
	  I Had a Rocket Launcher...

2011-07-10 01:18  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  some systems don't define INT8_MAX?

2011-07-04 16:13  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  clamp timing adjustment before casting to byte
	  should fix some netgames that can't get back in time due to
	  extremely negative timing adjustment

2011-07-04 16:09  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  we don't need jitter compensation, just use one of the smallest
	  elements in the elementFinder for timing adjustments

2011-07-04 02:31  jeremiahmorris

	* data/default_theme/theme2.mml:
	  Make name area on metaserver chat lines wide enough for default
	  guest names

2011-07-03 02:54  treellama

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/Files/game_wad.cpp, Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/projectiles.h,
	  Source_Files/Misc/preferences.cpp:
	  implement a film profile for Infinity
	  now you can watch Miha's Poor Yorick vidmaster film

2011-06-30 01:39  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp:
	  Reset adjust_height font parameter when switching themes (fixes
	  Halatheme breaking metaserver window)

2011-06-28 01:05  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h:
	  default to the directory of the currently selected map in the SNG
	  map selector

2011-06-27 01:26  treellama

	* Source_Files/Misc/alephversion.h:
	  version numbers for beta 3

2011-06-26 18:34  treellama

	* Source_Files/GameWorld/physics.cpp,
	  Source_Files/Input/mouse_sdl.cpp:
	  [Jeremiah Morris] make mouse rounding errors symmetric

2011-06-26 17:24  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  player_info Pascal strings(!) aren't even considerate enough to
	  be null-terminated

2011-06-26 15:29  jeremiahmorris

	* docs/MML.html:
	  Mention landscape-mirroring feature in documentation

2011-06-26 15:24  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Refactor landscape shader, and fix NPOT problem

2011-06-26 02:56  treellama

	* Source_Files/Misc/Logging.cpp, Source_Files/shell.cpp:
	  clean up logging location code; stop logging to scenario
	  directory in Windows

2011-06-25 19:15  treellama

	* Source_Files/shell.cpp:
	  move Windows preferences to CSIDL_LOCAL_APPDATA
	  use CSIL_PERSONAL for new local data dir in Windows, but don't
	  migrate old files

2011-06-25 18:26  treellama

	* Source_Files/RenderMain/Rasterizer_Shader.cpp:
	  near and far are empty macros in windef.h(!)

2011-06-25 17:22  jeremiahmorris

	* PBProjects/SDLMain.m:
	  Keep Cocoa from complaining about the command line

2011-06-25 16:56  treellama

	* Source_Files/shell.cpp:
	  don't create directories inside the application bundle

2011-06-25 01:55  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/shell.cpp:
	  transition Mac OS X preferences to
	  ~/Library/Preferences/org.bungie.source.AlephOne/

2011-06-24 01:32  treellama

	* Source_Files/shell.cpp:
	  log unhandled exceptions to Aleph One Log.txt instead of stderr

2011-06-23 01:35  jeremiahmorris

	* Source_Files/RenderMain/OGL_Model_Def.cpp:
	  Accept + and - for model side and depth_type attributes, as
	  documented

2011-06-23 01:32  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  apply r4428 changes to landscape bloom fragment shader

2011-06-22 23:39  jeremiahmorris

	* Source_Files/shell.cpp:
	  Treat "choose a scenario" selection like a command-line argument

2011-06-22 22:35  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Switch to proper resolution before pre-level movies

2011-06-22 16:48  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Fix no-repeat landscapes; adjust zoom to match Classic better

2011-06-22 01:44  treellama

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  log a warning rather than generating a parse error when
	  encountering image_scale tag

2011-06-22 01:26  treellama

	* Source_Files/shell.cpp:
	  don't push default_data_dir onto search path if arg_directory is
	  set

2011-06-21 05:45  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Use simpler bloom filter, midway between box and Gaussian

2011-06-21 02:07  treellama

	* Source_Files/shell.cpp:
	  directory argument should take precedence over ALEPHONE_DATA

2011-06-20 01:43  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  add some timing adjustment logging for beta 3
	  create "TimingDebug" directory in local data to enable

2011-06-19 15:49  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  For bloom without sRGB buffers, do blending with FBOs

2011-06-19 01:38  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Stop leaking Blur objects (thx treellama)

2011-06-18 23:01  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Use sRGB framebuffers for bloom when available

2011-06-18 21:35  jeremiahmorris

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preferences.cpp:
	  Remove checkbox for GCB preference

2011-06-18 15:50  hogdotmac

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/vec3.h,
	  Source_Files/RenderOther/screen.cpp:
	  reverse merge r4415:4414 r4410:4405

2011-06-13 14:01  hogdotmac

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  fixed a bug in the bump mapping shader

2011-06-12 22:12  jeremiahmorris

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.h,
	  Source_Files/RenderMain/shapes.cpp, docs/MML.html:
	  New API for resizing shapes to match OpenGL replacement images;
	  see http://www.pfhorums.com/index.php?showtopic=6910

2011-06-12 00:36  jeremiahmorris

	* docs/MML.html:
	  Document actual_width and actual_height attributes

2011-06-11 18:22  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Apply correct cheat flags when joining a saved net game

2011-06-11 16:23  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Load Lua HUD when joining a saved net game

2011-06-11 01:58  hogdotmac

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  updated specular shader to usenormal map alpha as specular map

2011-06-10 17:13  hogdotmac

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  fix a normal map normalization issue in shader, added specular
	  shader, improved tangent generation

2011-06-10 11:25  hogdotmac

	* Source_Files/ModelView/Model3D.cpp:
	  shorten code from previous commit

2011-06-10 11:19  hogdotmac

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/RenderMain/vec3.h:
	  fix tangent calculations

2011-06-09 20:12  hogdotmac

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/RenderMain/vec3.h:
	  updated tangent space calculations for .obj

2011-06-09 02:55  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  fix outstanding timing adjustment jitter compensation

2011-05-31 16:30  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Shader landscapes display like classic (at least, at default FOV
	  and aspect ratio)

2011-05-31 02:33  treellama

	* Source_Files/Lua/lua_script.cpp:
	  log an error when running a Lua script fails (we already
	  loading/parsing fails, and when trigger calls fail)

2011-05-31 01:11  jeremiahmorris

	* Source_Files/RenderMain/Rasterizer_Shader.cpp:
	  Fix perspective problems in Shader's projection calculations

2011-05-31 01:06  jeremiahmorris

	* Source_Files/RenderMain/render.cpp:
	  Fix FOV error in Limit Vertical View

2011-05-30 07:27  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Model lighting broke in r4267

2011-05-27 17:30  jeremiahmorris

	* Source_Files/GameWorld/map.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/vbl.cpp, Source_Files/Network/network.cpp,
	  Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/RenderOther/screen.cpp:
	  hosts can allow overlay map in net games

2011-05-26 02:39  treellama

	* data/default_theme/Squarish_Sans_CT_Medium.ttf:
	  latest version of Squarish Sans

2011-05-25 02:10  treellama

	* Source_Files/XML/Plugins.cpp:
	  log a warning rather than trying to parse missing MML files in
	  plugins

2011-05-25 01:40  treellama

	* Source_Files/Network/network_dialogs.cpp:
	  don't let the user proceed to gathering if a valid level isn't
	  selected in SNG

2011-05-25 01:09  treellama

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  don't be fooled by substrings
	  fixes compressed textures on drivers without S3TC support

2011-04-18 01:40  treellama

	* Source_Files/Misc/alephversion.h:
	  1.0 beta 2

2011-04-17 03:21  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  disable glClipVertex in Mesa; SF 3198132

2011-04-17 03:05  treellama

	* Source_Files/Misc/alephversion.h,
	  Source_Files/Misc/interface.cpp:
	  remove "Aleph One" from A1_VERSION_STRING, add it to main screen;
	  fixes SF 3198121

2011-04-17 02:51  treellama

	* Source_Files/RenderOther/ViewControl.cpp:
	  fix on-screen messages when SDL_ttf is disabled

2011-04-17 02:24  treellama

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/render.cpp,
	  Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/screen_shared.h, configure.ac:
	  [pickle136] (with modifications) software render only (no opengl)
	  now works

2011-04-16 19:59  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Another go at bloom

2011-04-05 21:05  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Recalibrated bloom shaders

2011-04-05 17:57  jeremiahmorris

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Textures.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  docs/MML.html:
	  Add new texture option for landscape-specific bloom

2011-04-05 03:08  jeremiahmorris

	* Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/sdl_widgets.cpp:
	  Fix a few issues with displaying plugins list

2011-04-05 03:01  treellama

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  <texture> MML only overrides the attributes specified

2011-03-30 02:36  treellama

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  replace homegrown vector+hash complication with an unordered_map

2011-03-27 03:06  treellama

	* Source_Files/RenderOther/IMG_savepng.c:
	  png 1.5 doesn't include zlib.h in png.h

2011-03-26 23:58  jeremiahmorris

	* Source_Files/GameWorld/player.cpp:
	  Don't skip oxygen warning sounds when draining multiple points
	  per tick (fixes SF 1663071)

2011-03-25 17:19  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Check for another shader extension that should be present

2011-03-25 17:06  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Disable Shader renderer when graphics card doesn't support it

2011-03-25 15:45  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Log when unavailable OpenGL features are disabled

2011-03-25 15:09  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Disable bloom when driver support is lacking

2011-03-23 03:43  jeremiahmorris

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h:
	  Reverse NPOT preference, disable NPOT by default, and explain the
	  checkbox a bit

2011-03-23 03:08  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Clear old un-caught errors before starting a game

2011-03-23 03:06  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Check for moved-map errors instead of crashing

2011-03-23 02:39  treellama

	* Source_Files/shell.cpp:
	  add file command line option to usage screen

2011-03-23 02:30  treellama

	* Source_Files/shell.cpp:
	  restore drag and drop functionality (via command line arguments)

2011-03-23 01:41  treellama

	* Source_Files/Misc/interface.cpp:
	  start saving a version number in films
	  read version number from films, and use it for film profile, in
	  case someone wants to write a film updater utility

2011-03-23 01:09  treellama

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  FALSE isn't defined, but GL_FALSE is

2011-03-20 15:24  jeremiahmorris

	* Source_Files/shell.cpp:
	  Add choose-a-scenario folder to front of search path, so search
	  order is more like drag-and-drop case

2011-03-20 15:00  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  More consistent bloom between sRGB and non-sRGB modes

2011-03-20 02:50  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Make sRGB fog less broken

2011-03-20 01:49  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Match up sRGB bloom a bit better

2011-03-19 18:59  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Limit the degree to which sprites avoid depth-clipping (can be
	  adjusted by a shader plugin)

2011-03-19 18:40  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Tell sprite shader when we require accurate z-buffer

2011-03-14 02:00  treellama

	* Source_Files/Misc/sdl_dialogs.cpp:
	  fix loading zipped theme plugin images

2011-03-10 01:51  treellama

	* Source_Files/Lua/lua_projectiles.cpp, docs/Lua.html,
	  docs/Lua.xml:
	  Lua projectile:delete()

2011-03-10 01:27  treellama

	* Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/RenderOther/ChaseCam.cpp:
	  fix chase cam causing OOS, by correcting view bob before
	  rendering instead of in physics

2011-03-06 18:45  jeremiahmorris

	* Source_Files/GameWorld/physics.cpp:
	  Forgot to remove obsolete comment

2011-03-06 18:44  jeremiahmorris

	* Source_Files/GameWorld/physics.cpp:
	  Fix a chase-cam OOS; looks cooler without the hack anyway

2011-03-06 18:36  jeremiahmorris

	* Source_Files/Misc/vbl.cpp:
	  Use a consistent set of cheat_flags during replays

2011-03-06 01:31  jeremiahmorris

	* Source_Files/RenderOther/ChaseCam.cpp:
	  Avoid crashing on uninitialized chase-cam data

2011-03-05 01:36  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp:
	  Clear screen on every OpenGL dialog update, to fix flicker on
	  triple-buffered cards

2011-03-04 20:50  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Fix HUD flicker when toggling map

2011-03-04 17:13  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp:
	  Better fix than r4331 for preventing main menu's display

2011-03-04 00:26  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer.cpp:
	  Fix gap in HUD when health/oxygen is low

2011-03-03 05:37  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Fix no-repeat landscapes like Tempus Irae's (regressed in r4254)

2011-03-03 02:27  jeremiahmorris

	* Source_Files/Misc/preference_dialogs.cpp:
	  Use 3-column layout for texture filter prefs

2011-03-03 01:14  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Left debug statement in last commit

2011-03-02 22:56  jeremiahmorris

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h:
	  Preference to disable NPOT

2011-03-02 21:46  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp:
	  No need to reinvent clear_screen

2011-03-02 21:46  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Clear after swap in clear_screen

2011-02-28 04:03  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp:
	  Keep main menu from appearing when we toggle fullscreen during
	  prefs

2011-02-26 20:30  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD accessor for Overlay Map preference

2011-02-26 16:17  jeremiahmorris

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  Expand current directory in Windows choose-scenario dialog

2011-02-26 15:39  jeremiahmorris

	* ., Source_Files, Source_Files/CSeries, Source_Files/Expat,
	  Source_Files/Files, Source_Files/GameWorld, Source_Files/Input,
	  Source_Files/LibNAT, Source_Files/Lua, Source_Files/Misc,
	  Source_Files/ModelView, Source_Files/Network,
	  Source_Files/Network/Metaserver, Source_Files/RenderMain,
	  Source_Files/RenderOther, Source_Files/Sound,
	  Source_Files/TCPMess, Source_Files/XML, data, data/default_theme,
	  tools:
	  svn:ignore Windows build files

2011-02-26 15:26  jeremiahmorris

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  Select current directory in Windows choose-scenario dialog

2011-02-26 15:18  jeremiahmorris

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  Get absolute path from Windows choose-scenario dialog

2011-02-25 20:44  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Confine overlay map to 3D world's display rectangle

2011-02-25 02:00  treellama

	* data/default_theme/Squarish_Sans_CT_Medium.ttf:
	  update to version 0.6

2011-02-25 01:59  treellama

	* data/default_theme/DejaVuLGCSansCondensed-BoldBold.ttf,
	  data/default_theme/Makefile.am, data/default_theme/theme2.mml:
	  add a bolder bold font to work around SDL_ttf 2.0.10 not
	  emboldening already bold fonts

2011-02-24 21:21  jeremiahmorris

	* Source_Files/shell.cpp:
	  Un-darken term in SW mode when we resume after alt-tabbing out

2011-02-24 20:41  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Actually change bit depth when requested, instead of crashing
	  later

2011-02-24 20:20  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Fix bugs when changing resolution with F3

2011-02-22 02:29  treellama

	* Source_Files/Misc/vbl.cpp:
	  apparently Marathon 2 did save empty chunks, so note when we see
	  them in the log but don't assert out

2011-02-21 04:16  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Static transfer mode for OpenGL (Classic)

2011-02-21 02:42  treellama

	* Source_Files/Misc/alephversion.h:
	  1.0 beta 1

2011-02-21 02:41  treellama

	* Makefile.am:
	  use xz instead of 7zip for MacWinSrc

2011-02-21 02:34  jeremiahmorris

	* Source_Files/RenderMain/scottish_textures.cpp:
	  Fix crash with SW static floors

2011-02-21 02:28  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Static transfer mode for Shader

2011-02-21 01:04  jeremiahmorris

	* Source_Files/Lua/lua_mnemonics.h, docs/Lua.html, docs/Lua.xml:
	  Add static transfer mode to Lua

2011-02-21 00:57  jeremiahmorris

	* Source_Files/RenderMain/low_level_textures.h,
	  Source_Files/RenderMain/scottish_textures.cpp:
	  Restore static texture mode in SW renderer

2011-02-20 22:48  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Turn off translucent map during net games, until it's provided as
	  an option

2011-02-20 22:46  jeremiahmorris

	* Source_Files/RenderMain/render.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h:
	  Refactor translucent-map checks

2011-02-20 16:06  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  sRGB and Shader get along again

2011-02-20 03:33  treellama

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h:
	  allow selecting GL_NEAREST for near and far filters, in case you
	  miss software mode

2011-02-19 20:06  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  use a GLSL preprocessor macro to disable the clip vertex, rather
	  than string replacement

2011-02-19 19:34  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  fix shader renderer in Mac OS X 10.4

2011-02-19 15:54  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Use alpha-less pixel format for intro-screen buffer; fixes
	  problem with menu buttons on PPC

2011-02-19 03:51  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  this allows vertex shader to compile in 10.4 again, but
	  everything is black

2011-02-19 02:38  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h:
	  Cache Shader::setFloat() to minimize glUniform calls

2011-02-19 02:20  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Mimic wall-of-light miner's light from Classic mode

2011-02-17 05:29  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/render.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/screen.cpp, Source_Files/shell.h:
	  Add ability to view map as translucent overlay

2011-02-17 02:07  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h:
	  Draw map to separate buffer; try to manage various screen rects
	  better in render_screen

2011-02-16 17:32  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Two Lua HUD variables, implemented since the beginning, had gone
	  undocumented

2011-02-16 17:24  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Forgot to document version-added in last commit

2011-02-16 17:21  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD accessors for weapon-panel labels

2011-02-16 03:34  jeremiahmorris

	* Source_Files/shell.cpp, docs/alephone.6:
	  Update documentation of program options (mostly patch 3134044
	  from Glen Ditchfield)

2011-02-16 02:34  jeremiahmorris

	* Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp:
	  Rotate 3DS and OBJ models to face east (patch 3015091 from Glen
	  Ditchfield)

2011-02-16 01:09  jeremiahmorris

	* Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/StudioLoader.h,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.h:
	  Update 3D model logging to use standard Aleph One log (patch
	  3038047 from Glen Ditchfield)

2011-02-15 23:48  jeremiahmorris

	* Source_Files/Lua/lua_templates.h:
	  Last commit didn't need a function call

2011-02-15 23:42  jeremiahmorris

	* Source_Files/Lua/lua_templates.h:
	  Enum lookups failed on negative index; fixes SF 3057146

2011-02-15 21:45  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  In windowed mode, use in-game window size for chapter screens

2011-02-15 21:37  jeremiahmorris

	* Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h:
	  Don't switch to 640x480 between levels

2011-02-15 02:58  treellama

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/Lua/lua_saved_objects.cpp,
	  Source_Files/Lua/lua_saved_objects.h, docs/Lua.html,
	  docs/Lua.xml:
	  Lua accessors for sound objects

2011-02-14 03:41  treellama

	* Source_Files/Lua/lua_player.cpp:
	  fix Cameras.new() which would always return nil with the last
	  "fix"

2011-02-14 02:30  treellama

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  remove single player net game support

2011-02-14 02:24  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Simplified some sRGB workarounds in 2D drawing

2011-02-14 02:19  treellama

	* Source_Files/RenderOther/computer_interface.cpp:
	  ensure #static pixels are opaque (fixes SF 2942859)

2011-02-14 01:37  treellama

	* Source_Files/RenderOther/screen.cpp:
	  use a consistent pixel format for Term_Buffer

2011-02-13 20:41  treellama

	* Source_Files/Misc/preferences.cpp:
	  disable support for 8-bit rendering

2011-02-13 20:32  treellama

	* Source_Files/RenderOther/screen.cpp:
	  fix low-res mode when main_surface format is different from
	  renderer format

2011-02-13 19:36  treellama

	* Source_Files/Lua/lua_script.cpp:
	  update Lua cameras after rendering, not before

2011-02-13 16:06  treellama

	* Source_Files/GameWorld/effects.cpp,
	  Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  docs/Lua.xml:
	  fix Lua effects

2011-02-13 03:34  treellama

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp:
	  make Lua cameras run by world ticks not by FPS (fixes SF
	  1344287), also make things simpler and safer

2011-02-10 04:05  treellama

	* Source_Files/RenderOther/screen.cpp:
	  with all the buffering we're doing now, I don't think we ever
	  want a HWSURFACE

2011-02-09 02:41  treellama

	* Source_Files/Lua/lua_templates.h:
	  fix a crash when serializing invalid custom fields

2011-02-07 04:57  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Remove differential lighting when bump maps are disabled

2011-02-07 04:25  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Use miner's-light and muzzle-flash calculation from OpenGL
	  Classic renderer

2011-02-07 03:03  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix last commit - integer division fail

2011-02-07 02:30  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Don't apply weapons flash twice to sprites and models

2011-02-07 01:42  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Use corrected, consistent range for weapons flash in Lua HUD and
	  shader APIs

2011-02-06 03:50  treellama

	* Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h:
	  choose a pixel format for each bit depth and always use it
	  hi-res blits should work fine, low-res will need fixed

2011-02-06 02:50  treellama

	* data/default_theme/Makefile.am, data/default_theme/Squarish Sans
	  CT Medium.ttf, data/default_theme/Squarish_Sans_CT_Medium.ttf,
	  data/default_theme/theme2.mml:
	  honestly now, this is 2011, and make can't deal with spaces in
	  file names?

2011-02-06 02:41  treellama

	* data/default_theme/Makefile.am:
	  there's a Makefile for the default theme?

2011-02-06 01:08  treellama

	* Source_Files/RenderOther/screen.cpp:
	  switch back to smaller window for main menu in windowed mode

2011-02-06 00:18  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  oops this snuck in with GL_EXP change, let's leave atan for now

2011-02-05 23:58  treellama

	* Source_Files/RenderMain/OGL_Render.cpp:
	  fix SF 3090718, fog looks wrong with gamma corrected blending

2011-02-05 23:44  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Add FilmProfile code to Xcode project

2011-02-05 23:37  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Mixing integers and floats breaks shader compilation on my system

2011-02-05 20:58  treellama

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/GameWorld/player.cpp:
	  I think this is a better fix for 2893933, and should only break
	  film compatibility for single player net games from before
	  r4098--do we care about those?

2011-02-05 04:02  treellama

	* Source_Files/Files/AStream.cpp, Source_Files/Files/AStream.h,
	  Source_Files/Lua/language_definition.h,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Misc/Logging_gruntwork.h,
	  Source_Files/Misc/Random.h, Source_Files/Misc/alephversion.h:
	  add GPL notice to files that didn't contain it

2011-02-05 03:52  treellama

	* Source_Files/Misc/Makefile.am, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_private.h:
	  remove preferences_private.h

2011-02-05 03:47  treellama

	* data/default_theme/Squarish Sans CT Medium.ttf,
	  data/default_theme/bankgthd.ttf,
	  data/default_theme/bankgthd.ttf.txt,
	  data/default_theme/theme2.mml:
	  use Tim Laron's OFL Squarish Sans font instead of bankgthd

2011-02-05 02:49  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  use GL_EXP fog for OpenGL (Shader) to match OpenGL (Classic)

2011-02-03 03:13  treellama

	* Source_Files/Lua/lua_saved_objects.cpp,
	  Source_Files/Lua/lua_saved_objects.h, docs/Lua.html,
	  docs/Lua.xml:
	  Lua accessor for item starting locations

2011-01-31 03:26  treellama

	* Source_Files/CSeries/FilmProfile.cpp,
	  Source_Files/CSeries/FilmProfile.h,
	  Source_Files/CSeries/Makefile.am,
	  Source_Files/CSeries/csmacros.h,
	  Source_Files/GameWorld/dynamic_limits.cpp,
	  Source_Files/GameWorld/dynamic_limits.h,
	  Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/placement.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/world.cpp, Source_Files/GameWorld/world.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/shell.cpp:
	  make film profile selectable at run time

2011-01-30 21:34  treellama

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  use 640x480 for windowed dialogs--I don't think anybody will
	  complain since this is what we did before

2011-01-30 04:07  treellama

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  actually use mirrored repeat

2011-01-30 04:06  treellama

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  use GL_MIRRORED_REPEAT for landscapes instead of clamping

2011-01-30 03:35  treellama

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/shell.cpp:
	  use OpenGL on Windows by default, since the cinematic fades
	  behave themselves
	  remove the SDL_VideoDriver setting code, and just use windib--if
	  people care about speed in software on old machines they can set
	  the env variable

2011-01-30 01:52  treellama

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_objects.cpp, docs/Lua.html, docs/Lua.xml:
	  Lua functions for accessing item placement; some changes to
	  monster placement accessors

2011-01-30 01:02  treellama

	* Source_Files/Lua/lua_monsters.cpp, docs/Lua.html, docs/Lua.xml:
	  Lua access to monster respawn parameters

2010-12-14 04:09  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/Rasterizer_Shader.cpp:
	  fix NPOT landscapes; is there a way to do this without a
	  conditional in the shader?

2010-12-13 03:38  treellama

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Textures.cpp:
	  use non-power-of-two textures if they're supported
	  NPOT shader landscapes are broken though

2010-12-13 01:55  treellama

	* Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  correct rounding for NPOT S3TC texture loading

2010-12-12 20:45  treellama

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  mirror repeat landscapes when padding to powers of two; less
	  obnoxious than smearing unless there's a moon in the landscape

2010-12-07 04:01  treellama

	* Source_Files/Lua/lua_player.cpp:
	  fix texture palette getters

2010-12-06 01:54  jeremiahmorris

	* Source_Files/RenderOther/fades.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Software faders, as a fallback when hardware gamma fails

2010-12-05 17:10  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  fix placement in replacement landscapes

2010-12-05 16:37  treellama

	* Source_Files/RenderMain/Rasterizer_Shader.cpp:
	  this fixes landscape positioning for built-in lanscapes, but
	  replacements are still broken

2010-12-05 16:13  jeremiahmorris

	* Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/fades.cpp,
	  Source_Files/RenderOther/fades.h,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h:
	  OGL faders now used for menu and chapter screens

2010-12-05 00:07  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Fade out before showing preferences dialog, to match other main
	  menu options

2010-11-28 22:25  hogdotmac

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/Rasterizer_Shader.cpp:
	  avoid vertical landscape texture stretching in tradeoff for
	  minimum pitch texture cutoff

2010-11-08 01:58  treellama

	* Source_Files/Network/Metaserver/network_metaserver.h:
	  fix missing #include with gcc 4.5

2010-09-28 01:23  treellama

	* Source_Files/Lua/lua_objects.cpp:
	  don't crash when we run out of scenery

2010-09-12 15:53  treellama

	* Source_Files/RenderMain/RenderSortPoly.cpp,
	  Source_Files/RenderMain/RenderVisTree.cpp,
	  Source_Files/RenderMain/RenderVisTree.h:
	  simplify rendering node list by using deque, which has stable
	  references, instead of vector

2010-09-05 21:54  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  fix custom shaders by passing by reference not value :(
	  fix a crash unloading empty shaders vector

2010-09-05 21:53  treellama

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  make sure shaders are set up in setupGL

2010-09-05 19:20  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  don't crash if no MML is loaded; MML shaders appear to be broken
	  currently

2010-09-05 18:31  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  handle OpenGL context resets correctly

2010-09-05 17:00  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  look up shaders by enum rather than by string

2010-09-05 02:06  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  refer to uniform locations by enum rather than strings;
	  considerably reduces CPU usage on complex maps

2010-08-25 02:10  treellama

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  use vertex arrays instead of glBegin/glEnd

2010-08-25 00:13  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  reset uniform location cache in shader init

2010-08-25 00:12  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  actually use cache described in previous commit

2010-08-25 00:08  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  cache uniform locations (glGetUniformLocationARB is slow)
	  avoid disabling/enabling shader between calls to setFloat

2010-08-23 22:58  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  bug with sed options was creating 'Info.pliste' file

2010-08-23 11:53  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Match case of speex.framework

2010-07-17 01:04  treellama

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  coalesce dialog redraws, improving responsiveness when vsync is
	  on

2010-07-05 20:18  jeremiahmorris

	* Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/StudioLoader.h,
	  Source_Files/RenderMain/OGL_Model_Def.cpp, docs/MML.html:
	  New 3DSMax import type; thanks to Glen Ditchfield

2010-07-04 02:08  treellama

	* Source_Files/Misc/interface.cpp:
	  move RunLuaScript again for resuming saved games

2010-07-03 19:04  treellama

	* Source_Files/Files/game_wad.cpp, Source_Files/Misc/interface.cpp:
	  moving RunLuaScript out of entering_game caused it not to be run
	  when resuming saved games
	  I am not sure this fix is 100% correct; what a mess

2010-07-03 18:12  treellama

	* Source_Files/Files/FileHandler.cpp:
	  remove extension from default name in save dialog; activate name
	  widget

2010-07-02 15:38  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h:
	  better default behavior for save game dialog

2010-07-02 15:06  treellama

	* Source_Files/Files/FileHandler.cpp:
	  allow directory navigation in write file dialogs (SF 1780604)

2010-06-30 02:14  treellama

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_monsters.h,
	  Source_Files/Lua/lua_saved_objects.cpp,
	  Source_Files/Lua/lua_saved_objects.h, docs/Lua.html,
	  docs/Lua.xml:
	  add Lua MonsterStarts

2010-06-20 01:30  jeremiahmorris

	* Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.h,
	  Source_Files/RenderMain/OGL_Model_Def.cpp, docs/MML.html:
	  New 3D model type to fix eccentricities with current OBJ import

2010-06-19 19:29  jeremiahmorris

	* Source_Files/ModelView/WavefrontLoader.cpp:
	  Fix bounds checking on .OBJ files (patch from Glen Ditchfield)

2010-06-14 02:12  jeremiahmorris

	* Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts.mm,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/Files/preprocess_map_sdl.cpp,
	  Source_Files/Misc/interface.h, Source_Files/shell.cpp:
	  If we can't find a scenario, ask the user

2010-06-13 23:02  jeremiahmorris

	* docs/MML.html:
	  Add missing documentation for model-skin bloom options

2010-06-13 16:16  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Fix version string display with OpenGL + fill-the-screen

2010-06-13 00:19  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp:
	  Include math header to fix Windows build

2010-06-08 05:03  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD: Player.velocity, so HUDs can react to player's movement

2010-06-08 04:41  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Disable sRGB when returning to the main menu

2010-06-08 04:41  jeremiahmorris

	* Source_Files/RenderOther/FontHandler.cpp:
	  Recycle textures for fonts when starting an OpenGL run

2010-06-08 00:59  jeremiahmorris

	* Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h:
	  Switch global OpenGL registries to be pointers, to avoid
	  braindead C++ destruction order (thanks to Treellama for the
	  idea)

2010-06-03 02:51  treellama

	* Source_Files/Lua/lua_script.cpp:
	  boost's pointer container is better than a std::map of
	  shared_ptrs

2010-06-01 00:50  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Switch screen modes less often, including OpenGL drawing for
	  menus/chapter screens

2010-05-31 23:27  jeremiahmorris

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/images.cpp, Source_Files/shell.cpp:
	  Support for zooming dialogs/chapter screens in OpenGL mode

2010-05-31 14:23  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Add OpenGL support for level movies

2010-05-30 23:41  jeremiahmorris

	* Source_Files/RenderOther/images.cpp:
	  Add OpenGL support for chapter screens

2010-05-30 23:41  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Undo r4194: wrong file committed

2010-05-30 23:39  jeremiahmorris

	* Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h:
	  Add OpenGL support for main menu and version string

2010-05-30 23:38  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Add OpenGL support for chapter screens

2010-05-25 16:44  hogdotmac

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  reset alpha func after shaded draw, removing artifacts for weapon
	  in hand

2010-05-24 01:33  treellama

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  add Lua.monsters_replenish, and call RunLuaScript() earlier so
	  setting that variable can affect place_initial_objects

2010-05-23 20:03  treellama

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_saved_objects.cpp,
	  Source_Files/Lua/lua_saved_objects.h, docs/Lua.html,
	  docs/Lua.xml:
	  Lua access for player starting locations

2010-05-23 17:05  treellama

	* Source_Files/GameWorld/items.cpp:
	  this M2_FILM_PLAYBACK fix makes the 16th parallel (tag) film from
	  the Eugene films on the definitive map collection CD play back
	  without OOS

2010-05-23 17:03  treellama

	* Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/placement.cpp:
	  fix two of my own changes that (can) break Marathon 2 film
	  playback

2010-05-23 14:32  treellama

	* Source_Files/GameWorld/player.cpp:
	  _multiplayer_game isn't set in some M2 films?

2010-05-14 21:03  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Add lua_saved_objects.cpp to Xcode project

2010-05-14 03:18  treellama

	* Source_Files/GameWorld/dynamic_limits.cpp:
	  with the correct dynamic limits in M2_FILMPLAYBACK, all John
	  Sumner solo films now play back successfully

2010-05-12 02:33  treellama

	* Source_Files/CSeries/csmacros.h:
	  this M2_FILM_PLAYBACK change fixes an inexplicable change to PIN,
	  and allows us to play 24 out of the 26 John Sumner vidmaster
	  films

2010-05-10 03:09  treellama

	* Source_Files/GameWorld/world.cpp:
	  M2_FILM_PLAYBACK can now play through the first 6 of John
	  Sumner's vidmaster films

2010-05-09 02:29  treellama

	* Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/monsters.cpp:
	  more M2_FILM_PLAYBACK support

2010-05-08 20:50  treellama

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/world.cpp, Source_Files/GameWorld/world.h:
	  building with M2_FILM_PLAYBACK defined will get you farther along
	  playing back films

2010-05-04 02:53  treellama

	* Source_Files/Lua/Makefile.am,
	  Source_Files/Lua/lua_saved_objects.cpp,
	  Source_Files/Lua/lua_saved_objects.h,
	  Source_Files/Lua/lua_script.cpp, docs/Lua.html, docs/Lua.xml:
	  Lua: accessors for goals

2010-05-03 03:15  treellama

	* Source_Files/Lua/lua_script.cpp:
	  std::map isn't polymorphic, so SoloLuaState never got the chance
	  to install io

2010-05-03 01:41  treellama

	* Source_Files/Lua/lua_script.cpp:
	  clear out saved and passed lua buffers more thoroughly; can
	  prevent unhandled exception error

2010-04-27 01:35  hogdotmac

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  precalculate pi in landscape shader

2010-04-25 02:01  treellama

	* Source_Files/Misc/alephversion.h:
	  release 0.23.2

2010-04-25 01:00  treellama

	* Source_Files/Expat/xmltok_impl.c:
	  apply Expat diff (1.13 -> 1.15) "Better fix for bug #1990430"
	  (fix for infinite loop in malformed XML input)

2010-04-24 13:26  treellama

	* Source_Files/RenderMain/ImageLoader_SDL.cpp:
	  fix compile when SDL_image is not present (SF 2978583)

2010-04-24 13:19  treellama

	* Source_Files/Files/FileHandler.cpp:
	  don't try to format a date if localtime fails (SF 2989114)

2010-04-24 13:11  treellama

	* Source_Files/RenderOther/screen_shared.h:
	  set up DisplayTextDest before drawing NetMicStatus; short circuit
	  if netmic isn't in use (SF 2990897)

2010-03-02 01:22  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj,
	  Source_Files/CSeries/Makefile.am,
	  Source_Files/CSeries/csalerts.mm,
	  Source_Files/CSeries/csalerts_sdl.cpp, Source_Files/shell.cpp:
	  basic Cocoa and Windows alert dialogs (for when SDL is not
	  running)

2010-03-01 02:56  treellama

	* Source_Files/Files/game_wad.cpp:
	  support saved games with large numbers of map indexes

2010-02-19 03:14  treellama

	* Source_Files/Misc/alephversion.h:
	  release 0.23.1

2010-02-14 21:36  treellama

	* Source_Files/Misc/game_errors.h, Source_Files/Sound/Decoder.cpp:
	  fix another problem with set/get game_error, including an RAII
	  helper class

2010-02-07 18:43  treellama

	* Source_Files/Misc/vbl.cpp:
	  don't assert replaying films that teleport to
	  EPILOGUE_LEVEL_NUMBER (SF 2896730)

2010-02-07 02:07  treellama

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  remove openmp from the code

2010-02-06 16:28  treellama

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  remove more OpenMP stuff

2010-02-06 16:28  treellama

	* Source_Files/Sound/Mixer.cpp:
	  don't queue zero-length sounds (SF 2939223)

2010-02-06 15:54  treellama

	* Source_Files/Files/SDL_rwops_zzip.c:
	  fix a divide by zero trying to read 0 bytes

2010-01-27 02:02  hogdotmac

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  fixed a bug setting up bump texture before glGenTextures

2010-01-24 15:56  treellama

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  fix texture resolution settings again, after botched revert

2010-01-23 15:34  treellama

	* Source_Files/RenderMain/low_level_textures.h:
	  fix purple/green static with new SDL
	  this isn't a good fix; we shouldn't assume world_pixels will be
	  in a certain format

2010-01-19 01:46  treellama

	* Source_Files/Misc/alephversion.h, docs/Lua.html, docs/Lua.xml:
	  release 0.23

2010-01-18 04:04  treellama

	* Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_templates.h, docs/Lua.html, docs/Lua.xml:
	  add Game.proper_item_accounting, to fix Lua item accounting bugs

2010-01-18 00:21  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix invisibility in shader

2010-01-17 15:52  treellama

	* Source_Files/XML/Plugins.cpp:
	  don't use .plgA for now; just .zip

2010-01-17 04:11  treellama

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_capabilities.cpp,
	  Source_Files/Network/network_capabilities.h,
	  Source_Files/Network/network_games.cpp:
	  change rugby scoring to first-to-n, and warn old joiners they
	  can't join

2010-01-16 03:51  treellama

	* Makefile.am, Source_Files/RenderMain/OGL_Setup.cpp, autogen.sh,
	  configure.ac:
	  revert OpenMP support--sometimes you lose

2010-01-14 04:37  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp:
	  Add adjust_height MML parameter for theme fonts

2010-01-10 18:43  jeremiahmorris

	* PBProjects, PBProjects/AlephOne.xcodeproj:
	  Tell SVN to ignore Xcode build products and user settings

2010-01-10 18:25  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Respect opacity and blending modes in shader

2010-01-10 02:07  treellama

	* Source_Files/Files/FileHandler.cpp:
	  zzip_open fails for directories in Windows, but code expects
	  Exists() to return true, so, check access() first, then try
	  zzip_open if it's installed; fixes directory navigation in
	  windows

2010-01-10 01:54  treellama

	* Source_Files/Files/FileHandler.cpp:
	  zziplib doesn't like local path separators

2010-01-09 17:33  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  remove srgb workaround from shaders

2010-01-09 16:20  treellama

	* Source_Files/RenderMain/shapes.cpp:
	  don't overwrite alternate table flags with primary table flags;
	  makes projectile fighter crystals glow

2010-01-07 01:20  treellama

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  [Solra Bizna] fix bloom and sRGB

2010-01-04 00:57  jeremiahmorris

	* PBProjects/Info-AlephOne_SDL.plist:
	  Set minimum OS X version in plist; fixes 64-bit crash on 10.5

2010-01-04 00:38  treellama

	* configure.ac:
	  [Peter Hessler] fix typo in pkg-config patch

2010-01-04 00:31  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Explicitly set deployment target to match build SDK

2010-01-03 21:05  treellama

	* configure.ac:
	  [Peter Hessler] use pkg-config for PNG and Vorbis

2010-01-03 20:20  treellama

	* Source_Files/RenderOther/Makefile.am:
	  IMG_savepng.h is missing from the source tarball

2010-01-03 04:08  treellama

	* Makefile.am:
	  update libsrc target to use 7za (Fedora) and remove .svn
	  directories

2010-01-03 03:32  treellama

	* Source_Files/Files/Makefile.am:
	  fix typo that prevents building source tarball

2010-01-03 02:27  treellama

	* Source_Files/Misc/alephversion.h:
	  version numbers for 0.23rc1

2010-01-03 02:22  treellama

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/scenery.cpp:
	  hacky fix for 1605895

2010-01-02 19:25  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Invincibility shouldn't bloom regardless of normal texture's
	  settings

2010-01-02 04:59  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Switch statements are so stupad (fixes static effect)

2010-01-02 02:39  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  docs/MML.html:
	  MML control for number of bloom passes

2010-01-02 02:19  jeremiahmorris

	* docs/MML.html:
	  Update shader names in MML doc, detailed docs still to come

2010-01-02 02:13  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix bloom in sRGB with giant hack

2010-01-02 00:36  jeremiahmorris

	* Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Textures.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  docs/MML.html:
	  MML controls for glow and bloom

2010-01-01 18:32  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Groundwork for custom glow intensity

2009-12-31 22:15  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Glow and bloom for 3D models in shader

2009-12-31 21:31  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Better balance between clipping artifacts and sprite overlap

2009-12-31 18:46  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Treat models more like sprites; handles special transfer modes

2009-12-31 18:29  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Reduce interaction between bloom and miner's-light

2009-12-31 04:30  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Reorganized shaders to have greater control over rendering

2009-12-30 17:28  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Strengthen bloom with new blur method

2009-12-29 23:13  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Move bloom parameters from glColor to shader

2009-12-29 20:00  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Blur consistently regardless of screen size

2009-12-29 02:58  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/Rasterizer_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Shader z-buffer tweaks (shader requires 24-bit z-buffer now)

2009-12-28 21:32  treellama

	* Source_Files/GameWorld/items.cpp:
	  work around for SF 2894880 (weird Rugby behavior/crash when skull
	  is picked up in goal)

2009-12-28 13:52  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Ensure a proper modelview matrix before drawing faders (fixes
	  shader + chase-cam under media)

2009-12-28 04:30  jeremiahmorris

	* Source_Files/GameWorld/player.cpp:
	  Enable media fader based on chase-cam position

2009-12-28 01:36  jeremiahmorris

	* Source_Files/Network/network_dialogs.cpp:
	  Prevent hosting with nonexistent map file

2009-12-27 23:50  jeremiahmorris

	* Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.h,
	  Source_Files/XML/XML_LevelScript.cpp, docs/MML.html:
	  Option to not scale custom load screens

2009-12-27 22:17  jeremiahmorris

	* Source_Files/RenderMain/Rasterizer_Shader.cpp:
	  Make better use of depth buffer; really helps Blauwe Vingers in
	  shader

2009-12-27 20:56  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix nodes with multiple clipping windows

2009-12-27 20:01  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Clean up some tangent-space calculations, and improve
	  normal/tangent debugging

2009-12-27 19:58  jeremiahmorris

	* Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.h, docs/MML.html:
	  Allow model skins to specify bump maps

2009-12-27 19:56  jeremiahmorris

	* Source_Files/ModelView/Model3D.cpp:
	  Fallback for degenerate case in CalculateTangents

2009-12-27 14:27  treellama

	* Source_Files/GameWorld/media.cpp, Source_Files/Lua/lua_map.cpp,
	  docs/Lua.html, docs/Lua.xml:
	  Lua: media.direction, .height, .high, .light, .low, .speed, .type

2009-12-27 04:44  treellama

	* Source_Files/Lua/lua_map.cpp:
	  light intensities are 32-bit fixeds

2009-12-27 04:08  treellama

	* docs/Lua.html:
	  update Lua.html again (we should have an SVN trigger)

2009-12-27 04:07  treellama

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_mnemonics.h,
	  docs/Lua.xml:
	  Lua: Lights.new, .tag, .initial_phase, .initially_active,
	  .intensity, .states

2009-12-26 21:08  treellama

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_mnemonics.h, docs/Lua.html, docs/Lua.xml:
	  Lua: platform .type, .secret, .door, and .locked

2009-12-26 19:56  treellama

	* Source_Files/RenderOther/IMG_savepng.c,
	  Source_Files/RenderOther/IMG_savepng.h, Source_Files/shell.cpp:
	  add a screenshots directory and better screenshot naming
	  add metadata to PNG screenshots

2009-12-25 16:58  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Fix diffuse calculation for normals pointing away from camera
	  (like in models without face-culling)

2009-12-25 16:49  jeremiahmorris

	* Source_Files/ModelView/Model3D.cpp:
	  CalculateTangents respects existing model normals

2009-12-24 23:58  jeremiahmorris

	* docs/Lua.html, docs/Lua.xml:
	  Document Lua speed units, and Forge's wackiness

2009-12-24 03:05  treellama

	* docs/Lua.html:
	  update the HTML for monster_damaged

2009-12-24 03:01  treellama

	* Source_Files/GameWorld/monsters.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  docs/Lua.xml:
	  add monster_damaged trigger

2009-12-24 02:12  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Try Again to fix fog crash

2009-12-23 23:58  jeremiahmorris

	* Source_Files/GameWorld/player.cpp:
	  Fix bug 2893933 (respawning in faux netgame)

2009-12-23 21:26  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Reset map file after playing from a saved game

2009-12-23 16:56  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix crashing in flat-color fog case

2009-12-23 03:27  treellama

	* Source_Files/Sound/SoundManager.cpp:
	  with 4 channels, use as much memory for them as Marathon 2 did
	  with 32 channels, use 8x that much

2009-12-22 04:45  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  Reset modelview matrix to prevent HUD from shifting

2009-12-22 02:45  treellama

	* Source_Files/RenderOther/Makefile.am, configure.ac:
	  autoconf support for libpng

2009-12-22 02:06  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj,
	  Source_Files/RenderOther/IMG_savepng.c,
	  Source_Files/RenderOther/IMG_savepng.h, Source_Files/shell.cpp:
	  save screenshots as PNG

2009-12-21 23:56  jeremiahmorris

	* Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  docs/MML.html:
	  Sprites ignore z-buffer in shader, unless a loaded model requests
	  strict depth behavior

2009-12-21 03:19  treellama

	* Source_Files/XML/Plugins.cpp, Source_Files/XML/Plugins.h:
	  support multiple plugins per folder / zip file

2009-12-21 03:00  treellama

	* Source_Files/RenderOther/sdl_fonts.cpp:
	  work around our detestable error handling

2009-12-21 01:28  treellama

	* Source_Files/RenderOther/sdl_fonts.cpp:
	  read fonts using OpenedFile RWops

2009-12-21 00:58  treellama

	* Source_Files/Misc/preferences.cpp, Source_Files/XML/Plugins.cpp,
	  Source_Files/XML/Plugins.h, Source_Files/shell.cpp:
	  allow theme plugins

2009-12-17 02:03  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  3D models less broken in shader

2009-12-16 23:38  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Enable OpenMP for 64-bit Macs

2009-12-16 07:16  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Work around Tiger GLSL bug with shader-munging hack

2009-12-16 06:08  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Honor fog affects-landscapes setting in shader

2009-12-16 05:16  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix overwhelming bloom in sRGB case

2009-12-16 05:09  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Shader typo broke models + bump mapping

2009-12-16 04:39  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix (some) face-culling problems with models

2009-12-15 04:20  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Enable 32/64-bit builds; see /frameworks/trunk/ in SVN for info
	  on new frameworks needed

2009-12-15 02:40  treellama

	* Source_Files/Sound/SndfileDecoder.cpp,
	  Source_Files/Sound/SndfileDecoder.h:
	  use OpenedFile's SDL_RWops for SndfileDecoder

2009-12-15 02:32  treellama

	* Source_Files/Files/SDL_rwops_zzip.c:
	  fix bizarre compile problem in Windows

2009-12-14 02:07  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix shader z problems with media

2009-12-14 01:25  jeremiahmorris

	* Source_Files/Lua/lua_hud_script.cpp:
	  Remove unnecessary and insecure Lua libs from HUD

2009-12-14 01:19  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Another multiplayer film fix for shader

2009-12-14 00:32  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Add zziplib support to Xcode project

2009-12-13 23:54  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/Makefile.am,
	  Source_Files/Files/SDL_rwops_zzip.c,
	  Source_Files/Files/SDL_rwops_zzip.h,
	  Source_Files/XML/Plugins.cpp, configure.ac:
	  basic support for zipped plugins (using zziplib)

2009-12-13 23:25  treellama

	* Source_Files/RenderMain/ImageLoader_SDL.cpp:
	  use OpenedFile to load images

2009-12-13 23:13  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  use OpenedFile to read shaders

2009-12-13 19:47  treellama

	* Source_Files/XML/Plugins.cpp, Source_Files/XML/Plugins.h:
	  remove PluginLoader definition from Plugins.h, since it's only
	  used internally
	  and would infect the rest of the tree with Expat

2009-12-13 19:31  treellama

	* Source_Files/Files/game_wad.cpp, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/XML/Plugins.cpp,
	  Source_Files/XML/Plugins.h:
	  support solo script plugins

2009-12-13 19:29  treellama

	* Source_Files/Lua/lua_hud_script.cpp:
	  oops, remove printfs

2009-12-13 15:35  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_hud_script.h,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_templates.h,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/XML/Plugins.cpp, Source_Files/XML/Plugins.h:
	  plugins now support enhanced HUD scripts

2009-12-13 03:38  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix bug 2908540 (multiplayer film playback)

2009-12-12 04:11  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h:
	  add a version of SetNameWithPath that takes a custom data search
	  directory

2009-12-06 16:13  treellama

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/XML/Plugins.cpp, Source_Files/XML/Plugins.h:
	  allow plugins to require a minimum version of Aleph One

2009-12-04 03:14  treellama

	* configure.ac:
	  -fopenmp introduces a DLL dependency in mingw(!) so make OpenMP
	  configurable

2009-12-04 02:36  treellama

	* Makefile.am, autogen.sh, configure.ac, m4, m4/ax_openmp.m4:
	  detect OpenMP when using autoconf

2009-12-03 04:07  treellama

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  fix max texture size mistake in previous commit

2009-12-03 03:42  treellama

	* Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  use OpenMP if we have it, to load textures using multiple cores

2009-12-03 03:19  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Use shader, instead of glPolygonOffset, to solve depth issues;
	  also adds depth offset for glow maps

2009-12-02 06:53  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.h, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD improvements: Added functionality for masking; shader
	  renderer mnemonic; better FOV reporting for shader

2009-11-30 02:52  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.h,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/screen.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Stencil-buffer-based masking for Lua HUD

2009-11-28 19:35  jeremiahmorris

	* tools/extract_shaders.pl:
	  Script to build plugin from hardcoded shaders, as a custom shader
	  starting point

2009-11-28 08:03  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer_Lua.cpp:
	  Skip unnecessary drawing in Lua HUD

2009-11-28 03:31  treellama

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/HUDRenderer_SW.cpp:
	  don't crash trying to render a texture palette bitmap that
	  doesn't exist

2009-11-28 03:10  treellama

	* Source_Files/CSeries/cstypes.h, Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/map_constructors.cpp:
	  use static_cast hackery to double the number of available map
	  indexes

2009-11-28 02:49  treellama

	* Source_Files/RenderMain/Makefile.am:
	  add missing file

2009-11-28 01:56  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Don't create FBO for bloom unless we plan to use it

2009-11-24 19:50  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix sprites that disappear in liquid

2009-11-24 05:30  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix direction of texture sliding on floors/ceilings

2009-11-23 01:35  treellama

	* Makefile.am:
	  account for renamed project file

2009-11-23 01:29  jeremiahmorris

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  Leave bloom and bump mapping off by default

2009-11-23 01:24  treellama

	* Source_Files/LibNAT/os_common.c:
	  mingw doesn't know what a socklen_t is

2009-11-23 01:21  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  3D model fixes

2009-11-23 01:16  treellama

	* Source_Files/Misc/alephversion.h:
	  preview build YES

2009-11-22 04:30  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Fix overly bright rooms when bump mapping

2009-11-21 22:30  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h:
	  Don't load normal maps as sRGB

2009-11-21 18:41  jeremiahmorris

	* Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp:
	  Normal map generation is better left to Aorta

2009-11-20 03:51  treellama

	* Source_Files/GameWorld/map_constructors.cpp:
	  assert out before overflowing map indexes

2009-11-20 01:48  mrvacbob

	* Source_Files/Files/wad.cpp, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/vbl.cpp,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_microphone_coreaudio.cpp:
	  Fix warnings about incorrect printf formats.
	  
	  The warnings about OSStatus (on OS X) can't be fixed without
	  adding extra int casts,
	  because the system typedefs are broken, so they're left alone.

2009-11-20 01:40  mrvacbob

	* Source_Files/LibNAT/os_common.c:
	  Fix a signedness warning.

2009-11-20 01:24  mrvacbob

	* Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/physics_models.h:
	  Move the definition of physics_models into the only cpp file it's
	  used in.

2009-11-20 01:23  mrvacbob

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Another pass of Xcode project cleanup.
	  
	  - Delete the last of Zero-Link/fix-after-continue settings which
	  don't do anything.
	  - Remove FlatCarbon includes which aren't used by anything and
	  break '#include <strings.h>'.
	  - Remove the missing-prototypes warning, which triggers for all
	  kinds of things that aren't important.
	  - Make "Deployment (Native)" even more native (no fixed SDK or
	  compiler) and disable stripping
	  so it can be profiled.
	  - Support the fink boost1.35 package.

2009-11-18 01:53  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Optimize bloom, various visual improvements for shader

2009-11-16 21:00  jeremiahmorris

	* Source_Files/RenderMain/Rasterizer_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Improve lighting management in shader

2009-11-16 17:15  jeremiahmorris

	* Source_Files/RenderMain/Rasterizer_Shader.cpp:
	  Saner teleporter effect for shader renderer

2009-11-16 05:29  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix invisibility in shader renderer

2009-11-16 05:09  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Don't try to draw nonexistent textures

2009-11-16 04:00  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Glow for shader renderer

2009-11-16 03:13  treellama

	* Source_Files/Misc/preference_dialogs.cpp:
	  break up checkboxes in general OpenGL (Shader) prefs

2009-11-16 03:04  treellama

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  support resetting shader MML

2009-11-16 01:56  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h:
	  Shader MML fixes

2009-11-15 22:43  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  docs/MML.html:
	  Remove more shader redundancy

2009-11-15 22:35  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h:
	  Fix bump map problems with r3998

2009-11-15 20:52  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Oops, infravision sprites were getting shaded

2009-11-15 20:50  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  New random static was not, in fact, awesome

2009-11-15 19:07  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  docs/MML.html:
	  Merge the infravision and invisible shaders

2009-11-15 18:39  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Random static now more awesome

2009-11-15 04:11  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Try harder to keep objects depth-sorted properly

2009-11-15 02:07  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/Rasterizer_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  docs/MML.html:
	  Update shader docs to match recent changes; rename flat-static
	  shader for consistency

2009-11-15 01:43  treellama

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  fix initialization across case label

2009-11-15 00:20  jeremiahmorris

	* Source_Files/Misc/preferences.cpp:
	  Rename new renderer (they're all 3D)

2009-11-14 23:59  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix infravision landscapes in 3D renderer

2009-11-14 23:59  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix hi-res landscapes in 3D renderer

2009-11-14 19:56  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix glance in 3D renderer

2009-11-14 18:17  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  since we now require 10.4, may as well use bzip2ed DMG

2009-11-14 17:41  jeremiahmorris

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  Typo broke flat static fader

2009-11-14 17:05  jeremiahmorris

	* Source_Files/RenderMain/low_level_textures.h:
	  Fix yellow software static under SDL 1.2.14

2009-11-14 15:35  treellama

	* Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderMain/OGL_Headers.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Win32.cpp,
	  Source_Files/RenderMain/OGL_Win32.h, configure.ac:
	  use GLEW in Windows

2009-11-14 15:21  treellama

	* Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/game_window.cpp:
	  missed a few stray gl.h includes

2009-11-14 15:10  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderMain/OGL_Headers.h,
	  Source_Files/RenderMain/OGL_Model_Def.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Win32.cpp,
	  Source_Files/RenderMain/OGL_Win32.h,
	  Source_Files/RenderMain/Rasterizer_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h,
	  Source_Files/RenderOther/OGL_LoadScreen.h,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/screen.cpp, Source_Files/shell.cpp:
	  include a common OpenGL header instead of relying on each file to
	  do it right

2009-11-14 14:14  treellama

	* Source_Files/shell.cpp:
	  use IMG_Init and IMG_Quit

2009-11-14 04:21  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Clean out some unused code

2009-11-14 04:06  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  Use one global texture for missing bump maps; solves issue with
	  infravision

2009-11-14 02:44  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix infravision shading on non-substitute textures

2009-11-14 01:29  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix fogged sprites when bloom is active

2009-11-13 22:29  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix bad interactions between sprites and bloom

2009-11-13 21:56  jeremiahmorris

	* Source_Files/RenderMain/shapes.cpp:
	  Fix infravision sprites under SDL 1.2.14

2009-11-12 05:37  jeremiahmorris

	* Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  Source_Files/RenderMain/OGL_Shader.cpp:
	  Visual improvements to bump mapping

2009-11-10 02:27  treellama

	* Source_Files/RenderMain/RenderSortPoly.cpp:
	  reduce calls to vector::size() (why is size() slow?), comment out
	  slow asserts

2009-11-10 00:41  treellama

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.h:
	  a crude plugins dialog

2009-11-08 16:51  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h:
	  Consistent depth sorting for parasitic objects

2009-11-08 15:04  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Render thin transparent sides correctly (Rubicon's textures
	  confused me)

2009-11-08 15:00  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Shader doesn't need two loops to render objects properly

2009-11-08 14:55  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Restore alpha-testing for shader renderer, to avoid z-buffer
	  problems

2009-11-08 04:48  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Infravision fixes for 3D renderer

2009-11-08 02:21  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Fix dialogs/HUD in chase cam mode

2009-11-08 01:48  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Yet another landscape positioning fix

2009-11-08 00:07  jeremiahmorris

	* Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix alpha and (some) glow issues

2009-11-07 19:36  treellama

	* Source_Files/Misc/preferences.cpp, Source_Files/XML/Plugins.cpp,
	  Source_Files/XML/Plugins.h, Source_Files/shell.cpp:
	  don't run plugins called out as disabled in prefs

2009-11-07 15:59  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Fix landscape positioning in shader renderer

2009-11-06 02:35  jeremiahmorris

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp:
	  Make bloom and bump-mapping optional

2009-11-06 00:09  treellama

	* Source_Files/RenderMain/Makefile.am:
	  add shader files to the Makefile

2009-11-05 18:36  jeremiahmorris

	* Source_Files/RenderMain/OGL_Shader.cpp:
	  Lessen the landscape vertical distortion a little

2009-11-05 02:37  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/Rasterizer_OGL.h,
	  Source_Files/RenderMain/Rasterizer_Shader.cpp,
	  Source_Files/RenderMain/Rasterizer_Shader.h,
	  Source_Files/RenderMain/RenderRasterize.cpp,
	  Source_Files/RenderMain/RenderRasterize.h,
	  Source_Files/RenderMain/RenderRasterize_Shader.cpp,
	  Source_Files/RenderMain/RenderRasterize_Shader.h,
	  Source_Files/RenderMain/render.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h:
	  Renderer from shader-support branch

2009-11-05 02:10  jeremiahmorris

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  Add Plugins files to Xcode project

2009-11-01 20:58  treellama

	* Source_Files/XML/Plugins.cpp, Source_Files/XML/Plugins.h,
	  Source_Files/XML/XML_LevelScript.cpp, Source_Files/shell.cpp:
	  load Plugin.xml which refers to MML, rather than Plugin.mml

2009-10-26 01:59  treellama

	* Source_Files/XML/Makefile.am, Source_Files/XML/Plugins.cpp,
	  Source_Files/XML/Plugins.h, Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/shell.cpp:
	  run all MML plugins in Plugins/

2009-10-25 20:27  treellama

	* Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.h,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/Sound/ReplacementSounds.h,
	  Source_Files/Sound/SoundManager.cpp:
	  use FileSpecifiers instead of strings to store XML specified file
	  paths
	  (you'll love the hack this will make possible)

2009-10-24 17:04  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Modelview reset will make the upcoming renderer happy

2009-10-24 16:31  treellama

	* PBProjects/AlephOne.xcodeproj/project.pbxproj:
	  remove old Xcode 2.5 stuff from the project file
	  add FileHandler.cpp

2009-10-24 16:20  treellama

	* PBProjects/AlephOne-OSX10.4.xcodeproj,
	  PBProjects/AlephOne.xcodeproj:
	  rename AlephOne-OSX10.4 to AlephOne

2009-10-23 20:55  jeremiahmorris

	* Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/RenderPlaceObjs.h:
	  Correct placement of parasitic object for new renderer (from
	  shader-support branch)

2009-10-23 17:07  jeremiahmorris

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/vec3.h:
	  Store 3D model tangents for new renderer (from shader-support
	  branch)

2009-10-23 16:26  jeremiahmorris

	* Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/scottish_textures.h:
	  Attach more world position info to render_objects, for new
	  renderer (from shader-support branch)

2009-10-23 06:21  jeremiahmorris

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Shader.cpp,
	  Source_Files/RenderMain/OGL_Shader.h, docs/MML.html:
	  Handler for default and custom OpenGL shaders (from
	  shader-support branch)

2009-10-21 00:29  treellama

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/Makefile.am:
	  clean mac stuff out of filehandler

2009-10-20 23:34  treellama

	* Source_Files/Lua/luaconf.h, configure.ac:
	  check for mkstemp and use it instead of tempnam if available
	  (fixes gcc complaining about loslib which we didn't used to use
	  anyway)

2009-10-20 19:47  jeremiahmorris

	* Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h, docs/MML.html:
	  Bump map support, for new renderer (from shader-support branch)

2009-10-20 02:50  jeremiahmorris

	* Source_Files/RenderMain/OGL_Faders.cpp:
	  the texture coord array must be disabled before calling
	  glDrawArrays (r3729 from shader-support branch)

2009-10-17 02:23  treellama

	* Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h:
	  revert the most egregious of the indiscriminate, overly applied
	  long -> int32s
	  someone should go through and do it the right way, but this
	  revert at least fixes my HUD

2009-10-16 00:08  treellama

	* Source_Files/Misc/alephversion.h:
	  version 0.22.1

2009-10-15 21:48  treellama

	* Source_Files/Lua/lua_map.cpp:
	  allow setting polygon type by enum

2009-10-15 20:35  treellama

	* Source_Files/Lua/lua_map.cpp:
	  polygon:contains should use inclusive height checks
	  before this change the 2D version always failed!

2009-10-13 02:55  treellama

	* docs/Lua.html, docs/Lua.xml:
	  oops, these should have been changed to 20090909 for 0.22

2009-10-12 23:57  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/OGL_Blitter.cpp:
	  Disable gamma-corrected blending for HUD, for graphical
	  compatibility between the two settings

2009-10-11 18:03  treellama

	* Source_Files/RenderMain/OGL_Faders.cpp:
	  fix static faders when sRGB is on (by turning off sRGB)

2009-10-05 01:35  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_player.cpp:
	  Fix SF.net bug 2868467 (Player.weapons[] is broken)

2009-10-04 23:36  jeremiahmorris

	* Source_Files/RenderOther/fades.cpp:
	  Turn off OpenGL faders when they're done

2009-10-04 18:07  jeremiahmorris

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_player.cpp:
	  Lua length accessors for various subtables

2009-09-25 21:19  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h, Source_Files/shell.cpp:
	  Read default gamma more explicitly at application start, and
	  explicitly restore it on exit

2009-09-24 00:21  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  Create textures individually instead of in batch; potentially
	  fixes SF issue 2865324

2009-09-22 02:49  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/RenderMain/OGL_Setup.h:
	  Remove glDrawBuffer logic to fix dialog problems

2009-09-09 23:58  treellama

	* Source_Files/Misc/alephversion.h:
	  version 0.22

2009-09-07 16:18  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_player.cpp:
	  Add static keyword to some Lua accessors, to match rest

2009-09-07 16:00  jeremiahmorris

	* Source_Files/Lua/lua_projectiles.cpp, docs/Lua.html,
	  docs/Lua.xml:
	  Hook up existing code for Projectiles[idx].target, overlooked
	  when originally added

2009-09-07 15:26  jeremiahmorris

	* Source_Files/Lua/lua_hud_script.cpp:
	  Clean out unnecessary includes, and include our own .h file

2009-09-07 14:44  treellama

	* Source_Files/Lua/lua_mnemonics.h, docs/Lua.html, docs/Lua.xml:
	  fix a couple of typos in Lua and mnemonics

2009-09-07 14:33  jeremiahmorris

	* Source_Files/Input/joystick_sdl.cpp,
	  Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Network/network_microphone_coreaudio.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Explicit float-to-int conversions

2009-09-07 05:35  jeremiahmorris

	* Source_Files/Network/network_dialogs.cpp:
	  Missed one unused var in last commit

2009-09-07 05:20  jeremiahmorris

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/Sound/sound_definitions.h:
	  Removing more unused items

2009-09-07 03:40  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Avoid more GCC warnings

2009-09-07 02:19  jeremiahmorris

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  Remove -Wno-long-double; unnecessary and breaks GCC 4.2

2009-09-07 02:12  jeremiahmorris

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_speaker_shared.cpp,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/SW_Texture_Extras.cpp,
	  Source_Files/RenderMain/low_level_textures.h,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/Sound/SoundManager.cpp:
	  Removing unused variables

2009-08-30 01:57  treellama

	* Source_Files/Misc/preferences.cpp:
	  rename joystick sensitivity attribute so it doesn't tickle XML
	  bug when downgrading to 0.21

2009-08-30 01:54  treellama

	* Source_Files/XML/XML_Configure.cpp:
	  don't parse attributes of unknown children in the parent element!

2009-08-28 21:35  jeremiahmorris

	* Source_Files/Lua/lua_hud_script.cpp:
	  Don't let Lua file-loading screw up global error state

2009-08-27 20:06  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/ViewControl.cpp, Source_Files/shell.h:
	  Moved fix_h_not_v to user preferences from MML

2009-08-26 01:41  solrabizna

	* Source_Files/RenderMain/OGL_Setup.h:
	  looks prettier on a stone tablet

2009-08-16 22:28  treellama

	* Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h:
	  gcc 3.4 can't understand these wacky function pointer macros

2009-08-16 21:51  treellama

	* Source_Files/Misc/alephversion.h:
	  0.22 RC1

2009-08-16 21:07  treellama

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h:
	  add a preference checkbox for sRGB

2009-08-14 00:49  treellama

	* Source_Files/shell.cpp, configure.ac:
	  remove SDL_syswm.h and hard-coded X11 includes

2009-08-14 00:49  treellama

	* tools/Makefile.am:
	  stop complaining about dumpwad when running autogen.sh!

2009-08-13 20:01  solrabizna

	* Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp:
	  Some sRGB-related buggery

2009-08-12 23:31  treellama

	* Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h:
	  copying SoundHeader doesn't invalidate pointers to its data()
	  field

2009-08-12 23:00  solrabizna

	* Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/mytm_mac_carbon.cpp,
	  Source_Files/CSeries/mytm_sdl.cpp,
	  Source_Files/CSeries/timer.cpp, Source_Files/CSeries/timer.h,
	  Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/crc.cpp, Source_Files/Files/crc.h,
	  Source_Files/Files/extensions.h, Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/Files/mac_rwops.cpp,
	  Source_Files/Files/resource_manager.cpp,
	  Source_Files/Files/wad.cpp, Source_Files/Files/wad.h,
	  Source_Files/Files/wad_prefs.cpp,
	  Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/flood_map.cpp,
	  Source_Files/GameWorld/flood_map.h,
	  Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/pathfinding.cpp,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h, Source_Files/Input/mouse.cpp,
	  Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h, Source_Files/Misc/LocalEvents.h,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/preferences.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/vbl.h, Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/QD3D_Loader.cpp,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/Network/RingGameProtocol.cpp,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dummy.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/NewRenderVisTree.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/RenderSortPoly.cpp,
	  Source_Files/RenderMain/RenderVisTree.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderMain/texturers.h,
	  Source_Files/RenderMain/textures.cpp,
	  Source_Files/RenderMain/textures.h,
	  Source_Files/RenderOther/OverheadMapRenderer.cpp,
	  Source_Files/RenderOther/OverheadMapRenderer.h,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/Sound/BasicIFFDecoder.cpp,
	  Source_Files/Sound/MADDecoder.cpp,
	  Source_Files/Sound/SoundFile.cpp,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManager.h,
	  Source_Files/Sound/sound_definitions.h,
	  Source_Files/XML/DamageParser.cpp,
	  Source_Files/XML/XML_Loader_SDL.h, Source_Files/shell_misc.cpp:
	  It's like s/long/int32/ only you don't end up with comments like
	  "this doesn't beint32 here"

2009-08-12 03:55  solrabizna

	* Source_Files/Sound/SoundFile.cpp:
	  Minor correctness changes to custom sound code that is going to
	  be ripped out anyway

2009-08-12 01:23  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  Take advantage of image-resource Load() from OGL_Blitter

2009-08-12 01:12  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/RenderOther/Image_Blitter.cpp,
	  Source_Files/RenderOther/Image_Blitter.h, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD access to pictures from Images file

2009-08-12 00:45  jeremiahmorris

	* Source_Files/Lua/lua_hud_script.cpp:
	  Fix missing return value

2009-08-11 21:50  solrabizna

	* Source_Files/Lua/lua_script.cpp, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/shell.cpp:
	  treellama is too paranoid, insecure_lua is now an undocumented
	  command-line option

2009-08-11 20:48  solrabizna

	* Source_Files/Lua/lua_script.cpp, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/RenderMain/OGL_Setup.h:
	  Add an undocumented way for really desperate Lua scripters to
	  temporarily enable io/os in their own copy of Aleph One

2009-08-11 16:29  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/FontHandler.cpp:
	  FontSpecifier texture management now matches OGL_Blitter,
	  avoiding static destruction issues

2009-08-11 00:19  treellama

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.h:
	  fix Xcode compile

2009-08-10 19:39  solrabizna

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Should not affect anything unless use_srgb is set to true in
	  prefs. Everything can be corrected, except model vertex colors.
	  Did we already know that static is screwed up under OpenGL?

2009-08-10 03:27  solrabizna

	* Source_Files/RenderOther/Shape_Blitter.cpp:
	  Add braces so GCC 4.1 doesn't complain...hopefully harmless

2009-08-04 16:22  jeremiahmorris

	* Source_Files/RenderOther/Shape_Blitter.cpp:
	  Fix landscape display problems in tetxure palette

2009-08-02 23:04  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp:
	  Fix overlapping function names under GCC 3.3

2009-08-01 23:43  treellama

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml,
	  docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Player.weapons.desired

2009-08-01 22:10  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Texture palette access for Lua HUD

2009-08-01 13:28  treellama

	* Source_Files/Lua/lua_hud_objects.cpp:
	  use std::max and std::min instead of fmaxf and fminf

2009-08-01 13:21  treellama

	* Source_Files/Misc/alephversion.h:
	  version numbers for 0.22 preview 2

2009-08-01 13:20  treellama

	* Makefile.am:
	  add Lua_HUD.html to included documentation

2009-08-01 12:45  treellama

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  add Lua_HUD.html to the DMG script
	  add a dependency on alephversion.h to the script that edits
	  Info.plist

2009-08-01 04:40  jeremiahmorris

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  10.4 Xcode project cleanup, from mrvacbob

2009-08-01 02:46  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Correct the example in Triggers

2009-08-01 02:41  treellama

	* docs/Lua.xsl, docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  display functions with named parameters as { foo= }

2009-08-01 02:15  treellama

	* Source_Files/Misc/preferences.cpp:
	  default to no directinput on Windows, I'm sick of Vista users
	  complaining about black screens

2009-08-01 02:07  jeremiahmorris

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/RenderOther/Makefile.am:
	  Forgot to add Shape_Blitter to makefiles

2009-08-01 02:02  jeremiahmorris

	* Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h,
	  Source_Files/Lua/lua_hud_objects.cpp, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Additional accessors for Lua HUD

2009-07-31 17:26  jeremiahmorris

	* Source_Files/RenderOther/screen_shared.h:
	  Lua overlay icons use Image_Blitter to draw

2009-07-31 03:27  jeremiahmorris

	* Source_Files/RenderOther/FontHandler.cpp:
	  Stop leaking OpenGL memory when fonts are destroyed

2009-07-30 05:35  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer_Lua.cpp:
	  install HAVE_OPENGL ifdef appropriately

2009-07-30 04:34  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.h,
	  Source_Files/RenderOther/screen.cpp:
	  Lua HUD improvements in fullscreen mode

2009-07-29 14:19  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Optimize Lua HUD in software mode, in a way that doesn't break
	  OpenGL this time

2009-07-29 04:12  jeremiahmorris

	* Source_Files/RenderOther/Image_Blitter.cpp,
	  Source_Files/RenderOther/Image_Blitter.h,
	  Source_Files/RenderOther/screen.cpp:
	  Optimizations for Lua HUD in software mode

2009-07-28 03:06  treellama

	* docs/Lua.xsl:
	  don't prepend a period when alias starts with [

2009-07-28 01:30  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  Draw message area relative to player name, instead of hardcoding
	  its location

2009-07-27 18:32  jeremiahmorris

	* Source_Files/RenderOther/motion_sensor.cpp:
	  Allow flickering sensor to draw on odd tick counts; fixes SF
	  1684830

2009-07-27 01:55  jeremiahmorris

	* docs/Lua.html, docs/Lua.xml:
	  Version notice on new variable added today

2009-07-27 00:55  jeremiahmorris

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/HUDRenderer_Lua.h,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.h,
	  Source_Files/RenderOther/HUDRenderer_SW.cpp,
	  Source_Files/RenderOther/HUDRenderer_SW.h,
	  Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/Shape_Blitter.h, docs/Lua.html,
	  docs/Lua.xml:
	  Support shape types besides walls in Lua texture palette

2009-07-27 00:54  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Forgot to document texture type for shapes

2009-07-26 22:45  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/HUDRenderer_SW.cpp,
	  Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/Shape_Blitter.h:
	  HUDs now use Shape_Blitter for texture palette; optimized
	  SDL_Draw in short-lived usage

2009-07-26 21:55  jeremiahmorris

	* docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Add documentation about CollectionsUsed

2009-07-26 21:52  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_objects.h,
	  Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.h,
	  Source_Files/RenderOther/Shape_Blitter.cpp,
	  Source_Files/RenderOther/Shape_Blitter.h, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Shape support for Lua HUD

2009-07-26 02:14  jeremiahmorris

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_hud_script.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Reorganize Lua HUD load and triggers, to allow for
	  collection-loading from HUD scripts

2009-07-25 15:27  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_mnemonics.h, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD lighting effects

2009-07-25 02:09  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_objects.h,
	  Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_hud_script.h,
	  Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.h,
	  Source_Files/RenderOther/Image_Blitter.cpp,
	  Source_Files/RenderOther/Image_Blitter.h:
	  Header block cleanup for my recent files

2009-07-24 14:39  jeremiahmorris

	* Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_mnemonics.h, docs/Lua_HUD.html,
	  docs/Lua_HUD.xml:
	  Lua HUD access to microphone status, pitch, and additional
	  graphics preferences

2009-07-19 19:19  treellama

	* Source_Files/RenderOther/Image_Blitter.cpp:
	  images.h, not Images.h

2009-07-19 18:27  jeremiahmorris

	* docs/Lua.xml, docs/Lua.xsl, docs/Lua_HUD.html, docs/Lua_HUD.xml:
	  Lua HUD documentation

2009-07-19 18:00  jeremiahmorris

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Lua/Makefile.am,
	  Source_Files/Lua/lua_hud_objects.cpp,
	  Source_Files/Lua/lua_hud_objects.h,
	  Source_Files/Lua/lua_hud_script.cpp,
	  Source_Files/Lua/lua_hud_script.h,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/HUDRenderer_Lua.cpp,
	  Source_Files/RenderOther/HUDRenderer_Lua.h,
	  Source_Files/RenderOther/Makefile.am,
	  Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h:
	  Lua HUD

2009-07-19 17:51  jeremiahmorris

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/RenderOther/Image_Blitter.cpp,
	  Source_Files/RenderOther/Image_Blitter.h,
	  Source_Files/RenderOther/Makefile.am,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h:
	  Add cross-renderer support, more features to OGL_Blitter

2009-07-19 17:38  jeremiahmorris

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  2 header files were missing from Xcode project

2009-07-19 17:09  jeremiahmorris

	* Source_Files/Lua/lua_templates.h:
	  Class to hold non-numeric object, for use in Lua HUD

2009-07-19 17:07  jeremiahmorris

	* Source_Files/Lua/lua_mnemonics.h:
	  Enums for use in Lua HUD

2009-07-19 17:03  jeremiahmorris

	* Source_Files/Lua/lua_player.cpp:
	  DifficultyTypes container was documented but not implemented

2009-07-19 16:57  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/overhead_map.cpp:
	  Centralize OGL font resetting

2009-07-19 16:52  jeremiahmorris

	* Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h:
	  Weapon info accessors for Lua HUD

2009-07-19 16:51  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  Prefs for Lua HUD

2009-07-19 16:49  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp:
	  Simplify OGL_Blitter constructors

2009-07-19 14:18  treellama

	* Source_Files/Lua/lua_objects.cpp, docs/Lua.html, docs/Lua.xml:
	  Item, Effect, Scenery :position()

2009-07-19 13:37  treellama

	* docs/Lua.html, docs/Lua.xml:
	  scenery.x, .y, .z are read-only

2009-06-28 11:08  jeremiahmorris

	* Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/RenderOther/motion_sensor.h:
	  Motion sensor blip types will be needed by Lua HUD, make them
	  public

2009-06-28 11:00  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  Stop and reset blitter textures along with other OGL textures

2009-06-28 10:32  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  Confused iterator was causing crash on respawn

2009-06-13 03:41  treellama

	* Source_Files/Misc/preferences.cpp:
	  cast to remove ambiguity about which std::log we want (as if we
	  care)

2009-06-05 05:33  mrvacbob

	* Source_Files/Sound/Decoder.cpp:
	  Missed a NULL -> 0 to match the prior function.

2009-06-05 05:27  mrvacbob

	* PBProjects/SDLMain.m, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Update.cpp,
	  Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/Sound/Decoder.cpp, Source_Files/Sound/SoundFile.cpp:
	  - Fix "control reached end of non-void function" warnings.
	  - Use -UTF8String instead of the deprecated -cString in SDLMain.

2009-06-05 04:46  mrvacbob

	* PBProjects/AlephOne-OSX10.4-fink.xcodeproj:
	  Delete AlephOne-OSX10.4-fink.xcodeproj.
	  
	  It was never updated since the first commit in 2006.

2009-06-05 01:08  treellama

	* Source_Files/Misc/preferences.cpp:
	  get rid of exp2 and log2

2009-06-02 21:28  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp:
	  Fix flashing on GL dialog exit, and also the overwrite warning in
	  save dialog; no artifacts on my system at least

2009-06-02 21:20  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  It's good to initialize your member variables, and have your
	  images actually appear

2009-06-02 21:08  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h:
	  Fix some problems with destruction order

2009-06-02 12:39  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h:
	  Optimize OGL_Blitter for smaller images and portions of surfaces

2009-06-02 11:07  jeremiahmorris

	* Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.h:
	  Simplify blitter use in LoadScreen

2009-06-02 11:05  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h:
	  Add ImageDescriptor support to OGL_Blitter

2009-06-02 03:56  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  Load transparent source material safely

2009-06-02 03:54  jeremiahmorris

	* Source_Files/RenderMain/Crosshairs_SDL.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp:
	  Reverting files mistakenly included in last commit

2009-06-02 03:47  jeremiahmorris

	* Source_Files/RenderMain/Crosshairs_SDL.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderOther/OGL_Blitter.cpp:
	  Proper endian fix for OGL_Blitter's black-line prevention

2009-06-02 02:54  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  Fix sprite-border problem on big-endian machines

2009-06-01 03:53  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  Draw OpenGL crosshair as SDL-generated texture, instead of using
	  GL-specific drawing logic

2009-06-01 03:50  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h:
	  Darken HUD along with rest of window when game is paused

2009-05-31 19:59  treellama

	* Source_Files/Input/joystick_sdl.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  make joystick dead zones configurable in prefs (no GUI)

2009-05-31 16:00  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  Fix positioning bug in loading progress dialog

2009-05-31 13:50  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  Fix terminal's version of black-line problem

2009-05-31 13:37  treellama

	* Source_Files/Misc/alephversion.h:
	  preview build take 2

2009-05-31 12:59  treellama

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  C++ guarantees &foo[0] to be contiguous but not &foo.front()

2009-05-31 05:51  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Restore terminal in software mode when unpausing

2009-05-31 05:37  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  Fix a crash-on-quit in software mode

2009-05-31 04:16  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  I screwed up width vs. window_width: fixes HUD/term scaling when
	  using smaller resolutions in fullscreen mode

2009-05-31 03:08  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Saner options for scaling HUD and terminals

2009-05-31 02:32  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Reverting erroneous commit in r3821

2009-05-31 02:15  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderOther/screen.cpp:
	  Act like single-buffered mode in dialogs, to avoid
	  no-copy-on-swap differences

2009-05-31 01:58  jeremiahmorris

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  Stupid error in clipping textures

2009-05-31 00:40  jeremiahmorris

	* Source_Files/Misc/sdl_dialogs.cpp:
	  Use OGL_Blitter to draw dialogs

2009-05-30 22:50  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.h,
	  Source_Files/RenderOther/screen.cpp:
	  Refactored OGL_Blitter, to handle destruction of OpenGL context
	  in a generic fashion

2009-05-30 22:08  treellama

	* Source_Files/GameWorld/marathon2.cpp:
	  only run NetProcessMessagesInGame if the game is networked

2009-05-30 21:46  treellama

	* Source_Files/Misc/alephversion.h:
	  version numbers for 0.22 preview 1

2009-05-30 21:46  treellama

	* Makefile.am:
	  copy AlephOne.spec out of build directory

2009-05-30 19:49  treellama

	* Source_Files/Misc/preferences.cpp:
	  unassigned axes aren't parsing errors

2009-05-30 19:40  treellama

	* Source_Files/Input/joystick_sdl.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  put joystick axis sensitivities in the prefs file (no GUI)

2009-05-30 19:21  treellama

	* docs/Lua.html, docs/Lua.xml:
	  fix long cinematic fade in in Lua documentation

2009-05-30 19:01  treellama

	* Source_Files/Lua/lua_monsters.cpp, docs/Lua.html, docs/Lua.xml:
	  monster.external_velocity and monster.vertical_velocity

2009-05-30 13:41  treellama

	* Source_Files/Input/joystick_sdl.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  make a further hash of joystick support by adding these dialogs
	  and prefs

2009-05-29 23:07  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Ensure that OGL_Blitter objects release their textures in the
	  same rendering context, instead of surviving into the next
	  context and calling glDeleteTextures on somebody else's IDs.

2009-05-29 16:00  jeremiahmorris

	* Source_Files/GameWorld/player.cpp:
	  Reverting for film compatibility reasons

2009-05-29 15:23  jeremiahmorris

	* Source_Files/GameWorld/player.cpp:
	  Fix bug 1528013 and dups (invincibility and suffocation)

2009-05-29 14:12  jeremiahmorris

	* Source_Files/Misc/interface.cpp:
	  Fix bug 2628603 (don't read map when idle)

2009-05-28 16:44  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  Fix crash when source is taller than target, introduced in r3800

2009-05-28 16:00  jeremiahmorris

	* Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  Remove unnecessary glLoadIdentity in text drawing, which enables
	  us to scale HUD with modelview matrix instead of messing with the
	  projection

2009-05-27 21:58  jeremiahmorris

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Make the OpenGL crosshairs actually look like the SDL-drawn
	  preview

2009-05-27 03:15  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer.cpp:
	  Simplify energy-based ammo drawing; fixes OpenGL rendering issue

2009-05-27 02:09  treellama

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_widgets.cpp:
	  allow configuring joystick buttons

2009-05-27 01:20  jeremiahmorris

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  Fix black lines in scaled HUD. This also reduces edge artifacts
	  on sprites.

2009-05-26 17:00  jeremiahmorris

	* Source_Files/RenderOther/OGL_LoadScreen.cpp:
	  Minor cleanup: just disable textures instead of drawing texture 0

2009-05-26 16:54  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Don't keep a deleted pointer around (I'm a moron)

2009-05-26 15:46  jeremiahmorris

	* Source_Files/RenderOther/screen.cpp:
	  Terminal textures are rebuilt when terminal is redrawn, instead
	  of every single frame

2009-05-26 15:14  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_shared.h, Source_Files/shell.h:
	  Scaled terminals. SW renderer now draws terms to a separate
	  surface and blits them like the HUD.

2009-05-26 14:20  jeremiahmorris

	* Source_Files/Misc/preferences.cpp:
	  Disable HUD size pref when HUD is off

2009-05-26 13:36  jeremiahmorris

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/screen.cpp, Source_Files/shell.h:
	  More options for HUD scaling now

2009-05-26 02:17  treellama

	* Source_Files/Misc/vbl.cpp:
	  fix run-don't-walk

2009-05-26 01:53  jeremiahmorris

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.h,
	  Source_Files/RenderOther/screen.cpp:
	  Beef up OGL_Blitter and use it for HUD - see patch 2796629 on
	  SF.net

2009-05-26 01:41  treellama

	* Source_Files/RenderOther/screen.cpp:
	  UInt16 does not name a type

2009-05-25 21:54  treellama

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/screen.cpp, Source_Files/shell.h:
	  [Jeremiah Morris] add a preference to scale the HUD up for larger
	  window sizes

2009-05-25 21:43  treellama

	* Source_Files/RenderOther/screen.cpp:
	  [Jeremiah Morris] respected calibrated gamma when rendering fade
	  effects

2009-05-25 21:36  treellama

	* Source_Files/Lua/lua_script.cpp, docs/Lua.xml:
	  clear out persistent Lua data when it is no longer applicable

2009-05-25 21:28  treellama

	* Source_Files/Files/game_wad.cpp, Source_Files/Files/tags.h,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h, docs/Lua.xml:
	  serialization to saved games

2009-05-25 21:11  treellama

	* Source_Files/Lua/lua_serialize.cpp:
	  BStream knows how to write double, not lua_Number

2009-05-25 15:37  treellama

	* Source_Files/Lua/lua_serialize.cpp:
	  add Lua serialization versioning and some log warning messages

2009-05-25 15:30  treellama

	* Source_Files/CSeries/BStream.cpp:
	  make it more explicit to gcc what we are doing with doubles
	  (gcc 4.3 with -O2 was causing serialization failures)

2009-05-25 13:41  treellama

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/XML/XML_LevelScript.cpp, Source_Files/shell.cpp:
	  fix const char * deprecation warnings

2009-05-25 13:17  treellama

	* Source_Files/Files/game_wad.cpp:
	  just add an extern rather than updating Files/Makefile.am to
	  include Lua

2009-05-25 03:56  treellama

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Files/game_wad.cpp, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  docs/Lua.html, docs/Lua.xml:
	  Lua persistence across level jumps

2009-05-24 19:58  treellama

	* Source_Files/Lua/lua_serialize.cpp:
	  support serializing/unserializing userdata

2009-05-24 19:58  treellama

	* Source_Files/Lua/lua_templates.h:
	  add an accessor for creating userdata apart from container

2009-05-24 19:55  treellama

	* Source_Files/CSeries/BStream.cpp:
	  fix writing signed chars

2009-05-24 16:33  treellama

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  add joystick files to Xcode project

2009-05-24 14:03  treellama

	* Source_Files/Lua/lua_serialize.cpp,
	  Source_Files/Lua/lua_serialize.h:
	  serialize to/from streambuf (using BStream)

2009-05-24 13:43  treellama

	* Source_Files/CSeries/BStream.cpp, Source_Files/CSeries/BStream.h:
	  write() takes const char *

2009-05-24 13:24  treellama

	* Source_Files/CSeries/BStream.cpp, Source_Files/CSeries/BStream.h,
	  Source_Files/CSeries/Makefile.am:
	  add BStream, a more versatile AStream

2009-05-21 01:40  treellama

	* Source_Files/Input/Makefile.am, Source_Files/Input/joystick.h,
	  Source_Files/Input/joystick_sdl.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/shell.cpp:
	  [Eric Peterson] SDL joystick support

2009-05-20 02:30  treellama

	* Source_Files/Lua/Makefile.am, Source_Files/Lua/lua_serialize.cpp,
	  Source_Files/Lua/lua_serialize.h:
	  add some basic table serialization routines

2009-05-16 18:18  treellama

	* Source_Files/Lua/lua_templates.h:
	  simplify instance lookup

2009-05-16 18:06  treellama

	* Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Lua/lua_templates.h:
	  move custom fields into one registry table

2009-05-16 18:03  treellama

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  oops, HUD textures aren't shadeless

2009-05-16 15:18  treellama

	* Source_Files/Lua/lua_templates.h:
	  reduce size of templates by using lua_setfield where possible

2009-05-16 14:48  treellama

	* Source_Files/Lua/lua_templates.h:
	  move registry key constants to descriptive functions

2009-05-16 14:09  treellama

	* Source_Files/Misc/preferences.cpp:
	  "Show Scores" is really "Network Stats"

2009-05-06 02:58  treellama

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  fix texture palette on maps with glow mapped textures (SF
	  2766967)

2009-04-26 15:37  treellama

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_capabilities.cpp,
	  Source_Files/Network/network_capabilities.h,
	  Source_Files/Network/network_messages.cpp,
	  Source_Files/Network/network_messages.h:
	  send network stats to joiners if they support receiving them

2009-04-26 02:11  treellama

	* Source_Files/RenderOther/screen_shared.h:
	  color-code latency, jitter, errors

2009-04-25 12:31  treellama

	* Source_Files/Network/network_microphone_sdl_alsa.cpp:
	  don't crash if we fail to install a pcm handler (ALSA)

2009-04-12 14:27  treellama

	* Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  clean up network stats a little; remove .ping (other half of
	  commit)

2009-04-12 02:43  treellama

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp:
	  clean up network stats a little; remove .ping

2009-04-07 02:15  treellama

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  report standard deviation and errors in scores display

2009-04-05 15:03  treellama

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_shared.h, Source_Files/shell.cpp:
	  add a key to display scores (and pings) in the main window

2009-04-05 12:40  treellama

	* Source_Files/Misc/preferences.cpp:
	  remove unused size_labels

2009-04-05 01:15  treellama

	* Source_Files/Network/ConnectPool.cpp,
	  Source_Files/Network/network.cpp:
	  fix some mismatched new/frees

2009-04-05 00:43  treellama

	* Source_Files/Network/network_messages.cpp:
	  fix map transfer bug (I think)

2009-04-04 00:32  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  SF 2496130: we don't need to assert out when we receive a packet
	  from a
	  disconnected player

2009-04-03 23:59  treellama

	* Source_Files/Network/network.cpp,
	  Source_Files/TCPMess/Makefile.am,
	  Source_Files/TCPMess/MessageInflater.cpp:
	  add more logging; maybe I can figure out why people aren't
	  sending me the map

2009-03-07 19:35  treellama

	* Source_Files/Misc/preferences.cpp, Source_Files/shell.cpp:
	  support building from the command line using ./configure in Mac
	  OS X

2009-03-07 19:34  treellama

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  define HAVE_BUNDLE_NAME, prefer installed Frameworks to
	  /usr/local/include

2009-03-07 19:31  treellama

	* Source_Files/Misc/thread_priority_sdl_macosx.cpp,
	  Source_Files/Network/Update.h:
	  include SDL headers the way they want us to

2009-03-07 19:30  treellama

	* configure.ac:
	  for some reason echo -n doesn't work in Leopard; use tr to strip
	  newline instead

2009-02-28 19:48  treellama

	* Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp:
	  display the date in file selectors; allow sorting by date; make
	  sorting
	  by date default for saved game selector

2009-02-28 19:43  treellama

	* Source_Files/Misc/sdl_widgets.cpp:
	  center w_select vertically in its rect

2009-02-15 16:14  treellama

	* Source_Files/Misc/sdl_widgets.cpp:
	  hide extensions in w_file_chooser

2009-02-15 16:09  treellama

	* Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  make hiding file extensions optional

2009-02-15 15:55  treellama

	* Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.h:
	  hide known Aleph One extensions from file dialogs

2009-02-15 15:04  treellama

	* Source_Files/Files/FileHandler_SDL.cpp:
	  append sgA or filA extensions for saved games and films

2009-02-15 14:40  treellama

	* Source_Files/Files/FileHandler_SDL.cpp:
	  add more file extensions, to speed up special file selectors

2009-02-14 14:13  treellama

	* Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/Misc/Logging.cpp, Source_Files/Misc/Logging.h:
	  flush the log file before abort() just in case the implementation
	  doesn't

2009-02-14 13:30  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  lock when making a player netdead; should prevent mConnected
	  assertion
	  failure receiving packets from that player

2009-02-14 13:29  treellama

	* Source_Files/CSeries/mytm.h:
	  add an exception-safe way to take the MyTM mutex

2009-02-05 03:56  treellama

	* Source_Files/Network/network_messages.cpp:
	  handle 0-byte zipped messages more elegantly; log decompress
	  errors

2009-02-05 02:57  treellama

	* Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  catch by reference (will this fix mingw exceptions?)

2009-02-05 02:26  treellama

	* Source_Files/RenderMain/shapes.cpp:
	  only wall shapes are stored sideways

2009-02-05 02:15  treellama

	* Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h:
	  don't bother rendering a software HUD when OpenGL is on!

2009-02-05 01:50  treellama

	* Source_Files/RenderMain/shapes.cpp:
	  row-order shapes are stored sideways, so switch height/width

2009-01-27 02:07  treellama

	* Source_Files/Network/Metaserver/network_metaserver.h:
	  add missing login failure reason

2009-01-24 20:55  treellama

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  Leopard generates crash reports on abort() now, so remove
	  dereference 0 hack

2009-01-23 03:39  treellama

	* Makefile.am, Resources/Windows/alephone.rc,
	  Source_Files/Makefile.am:
	  support vpath builds

2009-01-23 03:39  treellama

	* configure.ac:
	  no longer strip Windows by default

2009-01-20 02:56  treellama

	* Source_Files/Network/network_messages.cpp:
	  fix memory leaks handling zipped data

2008-12-27 02:37  treellama

	* Source_Files/Misc/alephversion.h:
	  version number update

2008-12-27 02:35  treellama

	* autogen.sh:
	  autom4te doesn't pick up on version number changes in
	  Misc/alephversion.h, so remove its cache every time

2008-12-27 02:12  treellama

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderOther/screen.cpp:
	  add a vsync checkbox for OpenGL

2008-12-26 15:43  treellama

	* Source_Files/Expat/xmlparse.c:
	  if an XML document specifies an encoding, use it (fixes UTF8 file
	  names
	  in prefs, but should preserve functionality of broken Rubicon
	  MML)

2008-12-26 14:39  treellama

	* Source_Files/Misc/interface.cpp:
	  restore previously selected map when finishing a net game

2008-12-26 14:29  treellama

	* Source_Files/Network/network.cpp:
	  it is OK to call NetGetGameData when in netDown
	  it is called right after NetChangeMap in game_wad.cpp, which used
	  to assert

2008-12-24 14:37  treellama

	* Source_Files/RenderOther/screen.cpp:
	  support custom window sizes by editing prefs

2008-12-18 03:25  treellama

	* Source_Files/Misc/alephversion.h:
	  another release, another version number

2008-12-18 03:15  treellama

	* Source_Files/LibNAT/http.c, Source_Files/LibNAT/ssdp.c:
	  double UPnP discover and connect timeouts

2008-12-18 02:20  treellama

	* Source_Files/Network/network.cpp:
	  initialize Client fields; should fix Windows gather crashes

2008-12-17 01:19  treellama

	* Source_Files/Network/Update.cpp:
	  using C++ strings in here caused a *bizarre* crash when mingw
	  tried to
	  rethrow exceptions in another thread altogether; sticking to C
	  string
	  handling seems to fix it, so, back to the stone age

2008-12-16 02:57  treellama

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  we don't need to catch and rethrow at all here

2008-12-14 23:47  treellama

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  not sure why but this seems to fix a segfault in Windows

2008-12-14 23:10  treellama

	* Source_Files/Lua/lua_mnemonics.h:
	  end level completion state mnemonics with zeroes

2008-12-14 14:34  treellama

	* docs/Lua.html, docs/Lua.xml:
	  update embedded Lua instructions

2008-12-13 23:02  treellama

	* Makefile.am:
	  build ChangeLog from SVN

2008-12-13 22:56  treellama

	* Source_Files/Misc/alephversion.h, docs/Lua.html, docs/Lua.xml:
	  update version number

2008-12-13 22:55  treellama

	* docs/Lua.html, docs/Lua.xml:
	  document recalculate_side_type

2008-12-13 22:42  treellama

	* Aleph One Classic SDL.mcp:
	  remove svn:eol-style on Aleph One Classic SDL.mcp

2008-12-13 15:59  treellama

	* Source_Files/Network/network_capabilities.h:
	  increment star and ring capability versions to reflect new
	  parent_checksum in topology

2008-12-13 15:49  treellama

	* Source_Files/Misc/interface.cpp:
	  zero out game_data.parameters before writing films (fixes 737707)

2008-12-13 15:41  treellama

	* Source_Files/RenderMain/shapes.cpp:
	  fix 2300153, shapes patches with color tables crash at PCR

2008-12-12 01:08  treellama

	* Source_Files/Network/network_star_hub.cpp:
	  actually discard packets on the hub that fail CRC!

2008-12-12 00:53  treellama

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  screen_sdl.cpp is screen.cpp, just found out

2008-12-11 02:49  treellama

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h:
	  control clicking on a player in metaserver keeps him highlighted
	  through
	  multiple PMs (like in myth)

2008-12-11 02:16  treellama

	* Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/Lua/lua_map.cpp:
	  account for platforms when creating new sides; add
	  Side:recalculate_type

2008-12-11 02:03  treellama

	* Source_Files/Files/game_wad.cpp, Source_Files/Files/game_wad.h,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  announce that maps have embedded physics or Lua on metaserver

2008-12-11 01:55  treellama

	* Source_Files/Misc/sdl_dialogs.cpp:
	  add ability to customize scrollbar colors

2008-12-10 03:36  treellama

	* Source_Files/Files/game_wad.cpp, Source_Files/Files/tags.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/XML/XML_LevelScript.h:
	  support LUAS and MMLS chunks

2008-12-08 01:44  treellama

	* Source_Files/Files/game_wad.cpp:
	  try to find the map file before using level scripts in a net game

2008-12-08 01:13  treellama

	* Source_Files/Misc/interface.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_messages.cpp:
	  transfer the real checksum so that joiners can save working films

2008-12-07 21:21  treellama

	* Source_Files/RenderOther/screen.cpp:
	  insert some common sizes if SDL doesn't return any or returns
	  only one mode

2008-12-03 03:51  treellama

	* Source_Files/Lua/lua_player.cpp:
	  set_crosshairs_active should be set_crosshairs_state

2008-12-03 03:39  treellama

	* Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h:
	  clear players/games when (re)connecting to metaserver; fixes SF
	  2118576

2008-11-30 04:23  treellama

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  why do I set up ortho in MODELVIEW?

2008-11-30 04:16  treellama

	* Source_Files/RenderOther/screen.cpp:
	  oops broke load screens (view_rect() is different when hud() is
	  true)

2008-11-29 15:18  treellama

	* Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h:
	  tweak the way back buffer clears are done; should eliminate some
	  flickering

2008-11-29 05:08  treellama

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_shared.h, Source_Files/shell.cpp,
	  Source_Files/shell.h:
	  use SDL to detect available resolutions, rather than using
	  hardcoded

2008-11-29 02:01  treellama

	* Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h, Source_Files/shell.cpp:
	  begin to simplify screen layout code

2008-11-29 01:14  treellama

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  fix matrix stack bug: the texture code would change the matrix
	  mode to
	  GL_MODELVIEW in between glPushMatrix and glPopMatrix

2008-11-28 14:03  treellama

	* Source_Files/RenderOther/Makefile.am,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  remove old screen.cpp, move screen_sdl.cpp to screen.cpp

2008-11-23 15:25  treellama

	* data/default_theme/DejaVuLGCSansCondensed-Bold.ttf,
	  data/default_theme/DejaVuLGCSansCondensed-BoldOblique.ttf,
	  data/default_theme/bankgthd.ttf,
	  data/default_theme/button_c_p.bmp,
	  data/default_theme/button_l_p.bmp,
	  data/default_theme/button_r_p.bmp,
	  data/default_theme/tiny_button_c.bmp,
	  data/default_theme/tiny_button_l.bmp,
	  data/default_theme/tiny_button_r.bmp:
	  remove eol-style from bitmaps and ttfs

2008-11-23 15:14  treellama

	* data/default_theme/DejaVuLGCSansCondensed-Bold.ttf,
	  data/default_theme/DejaVuLGCSansCondensed-BoldOblique.ttf,
	  data/default_theme/bankgthd.ttf, data/default_theme/button_c.bmp,
	  data/default_theme/button_c_p.bmp,
	  data/default_theme/button_l.bmp,
	  data/default_theme/button_l_p.bmp,
	  data/default_theme/button_r.bmp,
	  data/default_theme/button_r_p.bmp,
	  data/default_theme/frame_b.bmp, data/default_theme/frame_bl.bmp,
	  data/default_theme/frame_br.bmp, data/default_theme/frame_l.bmp,
	  data/default_theme/frame_r.bmp, data/default_theme/frame_t.bmp,
	  data/default_theme/frame_tl.bmp, data/default_theme/frame_tr.bmp,
	  data/default_theme/list_b.bmp, data/default_theme/list_bl.bmp,
	  data/default_theme/list_br.bmp, data/default_theme/list_l.bmp,
	  data/default_theme/list_r.bmp, data/default_theme/list_t.bmp,
	  data/default_theme/list_tl.bmp, data/default_theme/list_tr.bmp,
	  data/default_theme/slider.bmp, data/default_theme/slider_c.bmp,
	  data/default_theme/slider_l.bmp, data/default_theme/slider_r.bmp,
	  data/default_theme/thumb_b.bmp, data/default_theme/thumb_bc.bmp,
	  data/default_theme/thumb_c.bmp, data/default_theme/thumb_t.bmp,
	  data/default_theme/thumb_tc.bmp,
	  data/default_theme/tiny_button_c.bmp,
	  data/default_theme/tiny_button_l.bmp,
	  data/default_theme/tiny_button_r.bmp:
	  mark these files as binary

2008-11-06 01:42  treellama

	* configure.ac:
	  fix Solaris link

2008-10-26 15:15  treellama

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_mnemonics.h,
	  docs/Lua.html, docs/Lua.xml:
	  Lua level completion states, mission flags

2008-10-26 04:26  treellama

	* Source_Files/Lua/lua_monsters.cpp, docs/Lua.html, docs/Lua.xml:
	  Monster:accelerate

2008-10-26 00:28  treellama

	* Source_Files/GameWorld/platforms.cpp:
	  fix a well-known rendering bug where sides near platforms appear
	  to move

2008-10-25 22:09  treellama

	* Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Network/network.cpp,
	  Source_Files/XML/XML_LevelScript.cpp:
	  run net scripts, embedded scripts, and solo scripts in their own
	  sandboxes
	  fixes SF 1547578
	  Lua's io library is now enabled for solo scripts

2008-10-24 02:37  treellama

	* Resources/Windows/alephone.ico:
	  remove eol-style on alephone.ico

2008-10-24 02:28  treellama

	* Resources/Windows/alephone.ico:
	  alephone.ico is a binary file

2008-10-23 02:50  treellama

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  ignore errors copying default_theme/.svn

2008-10-23 02:05  treellama

	* Source_Files/Lua/lua_script.cpp:
	  this should fix 2181200 (PCR with netscript time-based gametypes
	  incorrect)

2008-10-20 01:32  ghs

	* Source_Files/Network/network.cpp:
	  fix a possible crash when a joiner cancels

2008-09-14 00:16  ghs

	* Source_Files/Makefile.am:
	  windres interprets numbers starting with 0 as octal :C

2008-09-14 00:03  ghs

	* Source_Files/shell.cpp:
	  trying to set the WM_icon in Mac OS is a sure way to crash

2008-09-13 22:43  ghs

	* Source_Files/RenderOther/computer_interface.cpp:
	  explicit template specialization cannot have a storage class

2008-09-13 22:20  ghs

	* Resources/Aleph One Classic SDL.r,
	  Source_Files/Misc/alephversion.h:
	  update version numbers

2008-09-13 21:28  ghs

	* Resources/Windows/alephone.ico:
	  somehow the low color icons in this file got messed up?

2008-09-13 21:21  ghs

	* Source_Files/Misc/alephone32.xpm:
	  a better 32x32 icon, from the old alephone.ico

2008-09-13 21:10  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  fix metaserver displaying double leave messages for invisible
	  admins

2008-09-13 20:50  ghs

	* Source_Files/Misc/alephone.xpm, Source_Files/Misc/alephone32.xpm,
	  Source_Files/shell.cpp:
	  fix constness of xpms

2008-09-13 20:43  ghs

	* Source_Files/Misc/Makefile.am, Source_Files/Misc/alephone.xpm,
	  Source_Files/Misc/alephone32.xpm, Source_Files/shell.cpp:
	  add window manager icons for non-Mac OS X

2008-09-13 19:41  ghs

	* Source_Files/RenderOther/computer_interface.cpp:
	  draw STATIC terminal groups (lol)

2008-09-13 18:34  ghs

	* Source_Files/shell.cpp:
	  remove SDL_Sound stuff

2008-09-13 18:31  ghs

	* Source_Files/shell.cpp:
	  if directx backend fails, change the use_directx_backend pref to
	  false

2008-09-13 18:26  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/shell.cpp:
	  allow toggling DirectX backend in Windows (make sure to use a
	  patched
	  SDL)

2008-08-25 01:33  ghs

	* Source_Files/RenderOther/images.cpp:
	  increase the number of picture formats supported in M2-Win95
	  style
	  files, by recognizing 'PICT' as a complete PICT resource

2008-08-22 01:30  ghs

	* Source_Files/Misc/preferences.h, Source_Files/shell.h:
	  clean out some mac stuff

2008-07-22 00:53  ghs

	* Resources/Aleph One Classic SDL.r,
	  Source_Files/Misc/alephversion.h:
	  version number update

2008-07-22 00:35  ghs

	* Makefile.am,
	  PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  include Carnage_Messages in the zip/dmg

2008-07-22 00:12  ghs

	* Source_Files/Misc/preferences.cpp:
	  change the wording to "Mute All Guest Chat"

2008-07-21 02:40  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  add a sound for private messages

2008-07-21 02:20  ghs

	* data/Carnage_Messages.mml:
	  carnage messages MML from Alex Bolton

2008-07-21 01:26  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp:
	  add a "Mute All Guests" checkbox

2008-07-20 21:32  ghs

	* Source_Files/Files/game_wad.cpp:
	  hack to set platforms back to their original states for .save
	  level

2008-07-19 17:39  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  check against cleaned names when ignoring messages (fixes .ignore
	  guest)

2008-07-19 17:08  ghs

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  fix horizontally flipped textures

2008-07-08 00:08  ghs

	* Resources/Aleph One Classic SDL.r,
	  Source_Files/Misc/alephversion.h, docs/Lua.html, docs/Lua.xml:
	  update version numbers

2008-07-06 14:28  ghs

	* Source_Files/GameWorld/map_constructors.cpp:
	  my map Simon appears to have transparent full sides, so I guess
	  we can
	  make them

2008-07-06 04:28  ghs

	* Source_Files/Lua/lua_map.cpp:
	  fix setting transparent side transfer mode

2008-07-05 17:44  ghs

	* Source_Files/GameWorld/weapons.cpp,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h, docs/Lua.html, docs/Lua.xml:
	  player.weapons.active

2008-07-05 15:41  ghs

	* Source_Files/Lua/lua_map.cpp:
	  accept indexes as arguments to Sides.new

2008-07-05 15:37  ghs

	* Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  player:view_player()

2008-07-05 15:08  ghs

	* Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/Lua/lua_map.cpp, docs/Lua.html, docs/Lua.xml:
	  Sides.new

2008-07-05 14:08  ghs

	* Source_Files/Lua/lua_player.cpp:
	  find_target() should always pass transparent sides

2008-07-05 03:13  ghs

	* Source_Files/Lua/lua_map.cpp, docs/Lua.html, docs/Lua.xml,
	  docs/Lua.xsl:
	  polygon:find_line_crossed_leaving(), line.has_transparent_side

2008-07-05 01:21  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_mnemonics.h, docs/Lua.html, docs/Lua.xml:
	  side.type,
	  line.highest_adjacent_floor/lowest_adjacent_ceiling/solid

2008-07-04 23:04  ghs

	* Source_Files/GameWorld/devices.cpp, Source_Files/Lua/lua_map.cpp,
	  docs/Lua.html, docs/Lua.xml, docs/Lua.xsl:
	  allow Lua to edit control panels

2008-07-04 13:42  ghs

	* Source_Files/Files/FileHandler_SDL.cpp:
	  hack in a dialog draw() to fix file selector static text update
	  garbage

2008-07-04 13:31  ghs

	* Source_Files/Files/game_wad.cpp:
	  get the level music playing after we revert_game (SF 2002899)

2008-07-04 13:15  ghs

	* Source_Files/XML/XML_Configure.cpp:
	  assume MML files are iso-8859-1 by default, like the old Expat
	  did
	  fixes Rubicon X

2008-06-22 03:05  ghs

	* Makefile.am:
	  fix Cheats.lua for Windows zip file

2008-06-22 02:59  ghs

	* Resources/Aleph One Classic SDL.r,
	  Source_Files/Misc/alephversion.h:
	  update version numbers

2008-06-22 00:21  ghs

	* Source_Files/Network/network.cpp:
	  get rid of "preview" in the Lua incompatible join message

2008-06-21 23:29  ghs

	* AlephOne.spec.in, Makefile.am:
	  updates to build RPMs

2008-06-21 22:50  ghs

	* Source_Files/RenderMain/shapes.cpp,
	  Source_Files/Sound/SoundFile.h:
	  include some missing headers

2008-06-21 21:49  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  add Cheats.lua to the dmg

2008-06-21 15:44  ghs

	* Makefile.am, examples/lua/Cheats.lua:
	  add Cheats.lua, to replace deprecated cheats MML

2008-06-21 14:33  ghs

	* Source_Files/XML/XML_Loader_SDL.cpp:
	  don't try to parse .lua files in Scripts

2008-06-21 14:21  ghs

	* Source_Files/Misc/Console.h:
	  enable the Lua console whenever a solo Lua is checked

2008-06-21 14:15  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  center w_text_entry vertically

2008-06-19 00:42  ghs

	* Source_Files/Misc/alephversion.h:
	  version 0.20rc2

2008-06-19 00:40  ghs

	* docs/Lua.html, docs/Lua.xml:
	  add monster.polygon to docs

2008-06-19 00:31  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  pick default non-TrueType font IDs in case our user doesn't have
	  SDL_ttf
	  fix a misplaced #endif that resulted in an amusing metaserver
	  screenshot

2008-06-18 03:04  ghs

	* Source_Files/shell.cpp:
	  the "if you want to quit" message should say "Command-Q" on Macs

2008-06-18 02:57  ghs

	* Makefile.am:
	  add the man page to source distribution

2008-06-18 02:55  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  set adjust_height when loading theme fonts (fixes missing
	  metaserver dialog)

2008-06-16 01:26  ghs

	* Makefile.am:
	  add make libsrc, which uses a local Libraries directory to make
	  the big
	  Mac/Win libraries source tarball

2008-06-15 23:24  ghs

	* Source_Files/Expat/Makefile.am:
	  fix an automake warning

2008-06-15 21:58  ghs

	* Resources/Aleph One Classic SDL.r,
	  Source_Files/Misc/alephversion.h:
	  update version numbers for 0.20rc1

2008-06-15 21:57  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  what does Xcode keep changing?

2008-06-15 19:27  ghs

	* Source_Files/Lua/lua_player.cpp:
	  fix the compass for players other than 0

2008-06-15 19:10  ghs

	* Source_Files/Lua/lua_player.cpp:
	  fix player.external_velocity

2008-06-15 18:46  ghs

	* Resources/Windows/alephone.rc, Source_Files/Makefile.am,
	  Source_Files/Misc/alephversion.h:
	  use alephversion.h to fill in alephone.rc now, when using GNU
	  Make

2008-06-15 17:52  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  PBProjects/English.lproj/InfoPlist.strings,
	  PBProjects/Info-AlephOne_SDL.plist,
	  Resources/AlephOneWebsite.webloc.r,
	  Source_Files/Misc/alephversion.h:
	  add a script to update Info.plist from alephversion.h in Xcode

2008-06-15 14:30  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  add a target to make release DMGs

2008-06-15 14:18  ghs

	* Makefile.am:
	  remove CVS directories from themes and library licenses when
	  making
	  windows zip file

2008-06-15 13:45  ghs

	* Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h, Source_Files/Lua/lua_templates.h,
	  Source_Files/Network/network_games.cpp:
	  fix a minor problem with Solra's custom game type patch:
	  game end conditions are never initialized, never reset
	  also tried to clean it up a little

2008-06-15 04:36  ghs

	* Makefile.am, Resources/Library Licenses, Resources/Library
	  Licenses/COPYING-Ogg.txt, Resources/Library
	  Licenses/COPYING-SDL.txt, Resources/Library
	  Licenses/COPYING-Speex.txt, Resources/Library
	  Licenses/COPYING-Vorbis.txt, Resources/Library
	  Licenses/COPYING-libmad, Resources/Library
	  Licenses/COPYING-libsndfile, Resources/Library
	  Licenses/COPYRIGHT-LUA.txt, Resources/Library
	  Licenses/README-SDL.txt, Resources/Library
	  Licenses/README-smpeg.txt, Resources/Library
	  Licenses/zlib_license.html:
	  it's convenient to have Library Licenses in CVS to generate
	  releases

2008-06-15 03:21  ghs

	* Makefile.am:
	  add a winzip target to the Makefile, to make Windows zipfiles
	  easier

2008-06-15 02:29  ghs

	* Source_Files/Misc/alephversion.h, configure.ac:
	  snarf the version out of alephversion.h for autoconf
	  (consequently, you must have a shell, grep, and sed to run
	  autogen.sh)

2008-06-15 01:53  ghs

	* Aleph One Classic SDL.mcp:
	  update to build with SDL_ttf

2008-06-15 01:18  ghs

	* Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  player.disconnected

2008-06-15 01:17  ghs

	* Source_Files/Misc/ActionQueues.cpp:
	  don't modify flags when it would result in netdead getting messed
	  up

2008-06-14 19:42  ghs

	* Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/shell.cpp:
	  fix file selectors in classic Mac OS

2008-06-14 19:11  ghs

	* Source_Files/shell.cpp:
	  always hog the CPU in classic Mac OS

2008-06-14 18:31  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_templates.h:
	  compiler warning fixes

2008-06-14 18:19  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_templates.h:
	  CodeWarrior is getting a little too old to handle my template
	  wizardry
	  this is enough to get it to work, and isn't too much uglier

2008-06-14 14:39  ghs

	* Source_Files/Network/ConnectPool.h,
	  Source_Files/RenderMain/shapes.cpp:
	  CodeWarrior prefers if we don't prefix SDL includes with SDL/

2008-06-14 14:35  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.h:
	  shouldn't have two function parameters with the same name

2008-06-14 14:34  ghs

	* Source_Files/Misc/Logging.cpp:
	  guard sys/types.h, use ~/.alephone/Aleph One Log.txt for NetBSD
	  and OpenBSD too

2008-06-14 14:19  ghs

	* Source_Files/Misc/Console.h:
	  fix return value of use_lua_console(bool)

2008-06-14 13:17  ghs

	* Source_Files/XML/XML_LevelScript.cpp:
	  fix compiling with --disable-opengl

2008-06-14 13:14  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  fix compiler warning

2008-06-14 13:10  ghs

	* Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/motion_sensor.cpp:
	  fix compiler warnings

2008-06-14 13:04  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp:
	  stop advertising the game on the metaserver before displaying the
	  PCR

2008-06-14 12:28  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  draw the red bar for private messages under the name

2008-06-14 12:22  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, data/default_theme/theme2.mml:
	  themable regular chat and metaserver colors

2008-06-14 03:45  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h:
	  reset the texture palette after the game

2008-06-14 03:41  ghs

	* Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  Game.version

2008-06-14 03:06  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h:
	  double clicking a game on the metaserver joins it

2008-06-14 02:25  ghs

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  holding alt (or command) while joining goes straight to
	  metaserver

2008-06-14 01:11  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  center labels vertically, to line up with checkboxes

2008-06-14 01:07  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  support images for checkboxes

2008-06-12 03:07  ghs

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  fix a crash when trying to alert the user(!)

2008-06-12 02:30  ghs

	* Source_Files/Lua/lua_mnemonics.h:
	  null-terminate the collection mnemonics

2008-06-12 01:06  ghs

	* Source_Files/Lua/lua_map.cpp, docs/Lua.html, docs/Lua.xml:
	  polygon.area and line.length

2008-06-11 03:00  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  data/default_theme/theme2.mml:
	  ability to set players, games fonts, number of entries, and game
	  list
	  spacing

2008-06-11 02:53  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  fix display of game in chat

2008-06-11 01:00  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_shared.h:
	  add a 1280x720 mode

2008-06-10 02:47  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h:
	  format custom games using the Lua script file name

2008-06-09 02:33  ghs

	* Source_Files/GameWorld/map.h,
	  Source_Files/Network/network_games.cpp, Source_Files/shell.cpp:
	  a real entry point for CTF (no more Duality CTF on metaserver)

2008-06-09 00:19  ghs

	* Source_Files/Lua/lua_map.cpp, docs/Lua.html, docs/Lua.xml,
	  docs/Lua.xsl:
	  Polygon.sides
	  fix subtable functions to have : in docs

2008-06-08 20:11  ghs

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, data/default_theme/theme2.mml:
	  a real tab widget

2008-06-08 17:05  ghs

	* Source_Files/CSeries/csdialogs_sdl.cpp:
	  fix this stupid newline warning

2008-06-08 02:42  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_widgets.h:
	  fix w_text_entry click selection

2008-06-07 23:59  ghs

	* Source_Files/Files/game_wad.cpp:
	  fix Forge visual mode hanging on exported levels

2008-06-07 22:11  ghs

	* Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/game_wad.cpp, Source_Files/Files/wad.cpp:
	  improve Forge compatibility for exported levels, save a checksum
	  there is a still a problem with visual mode hanging

2008-06-07 19:56  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.h,
	  Source_Files/RenderOther/HUDRenderer_SW.cpp,
	  Source_Files/RenderOther/HUDRenderer_SW.h,
	  Source_Files/RenderOther/game_window.cpp, docs/Lua.html,
	  docs/Lua.xml, docs/Lua.xsl:
	  add a Lua texture palette

2008-06-07 02:08  ghs

	* Source_Files/GameWorld/map.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  actually, let's allow saving the level by default

2008-06-07 02:02  ghs

	* Source_Files/GameWorld/map.h, Source_Files/Misc/Console.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  make it an option to disallow joiners using .save level

2008-06-07 01:33  ghs

	* Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  Game.save()

2008-06-05 02:11  ghs

	* Source_Files/Lua/lua_map.cpp, docs/Lua.html, docs/Lua.xml:
	  polygon.lines, polygon.endpoints, line.endpoints, endpoint.x/y

2008-06-04 00:06  ghs

	* data/default_theme/Makefile.am:
	  ok, fine, we do install themes

2008-06-03 23:42  ghs

	* Source_Files/Lua/lua_mnemonics.h, docs/Lua.html, docs/Lua.xml:
	  grr, machine bookpress, too

2008-06-03 23:38  ghs

	* Source_Files/Lua/lua_mnemonics.h, docs/Lua.html, docs/Lua.xml:
	  machine binder, not macine binder

2008-06-02 02:27  ghs

	* Source_Files/Files/game_wad.cpp, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  a checkbox and pref for using a Lua script in solo

2008-06-02 01:59  ghs

	* Source_Files/Files/FileHandler_SDL.cpp:
	  fix prefs dialogs redraw issue

2008-06-01 02:30  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_mnemonics.h, docs/Lua.html, docs/Lua.xml:
	  accessors for textures, texture alignment, lights, and transfer
	  modes

2008-05-31 21:14  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/RenderMain/shapes.cpp, docs/Lua.html, docs/Lua.xml:
	  collection mnemonics

2008-05-31 16:25  ghs

	* Source_Files/Files/game_wad.cpp, Source_Files/Files/game_wad.h,
	  Source_Files/GameWorld/map.cpp, Source_Files/Misc/Console.cpp,
	  Source_Files/Misc/Console.h:
	  add a .save level command

2008-05-31 01:46  ghs

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/XML/XML_Configure.cpp,
	  Source_Files/XML/XML_Configure.h,
	  Source_Files/XML/XML_DataBlock.h,
	  Source_Files/XML/XML_LevelScript.cpp:
	  fix more string constant to char * assignment warnings

2008-05-31 01:26  ghs

	* Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts_sdl.cpp:
	  fix more string constant to char * assignment warnings

2008-05-31 00:56  ghs

	* Source_Files/Lua/lua_mnemonics.h:
	  gcc 4.2 complains when we initialize a char * with a string
	  constant, even though the struct we do it in (lang_def) is const
	  itself

2008-05-31 00:41  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  fix a fullscreen/!fill_the_screen layout bug

2008-05-30 02:58  ghs

	* Source_Files/Misc/interface.cpp:
	  hack: use a 0 to tell w_toggle not to switch to checkbox font for
	  resume
	  as selector

2008-05-30 02:50  ghs

	* Source_Files/Files/game_wad.cpp, Source_Files/Misc/interface.cpp,
	  Source_Files/XML/XML_LevelScript.cpp:
	  fix level music playing too early when resuming saved game

2008-05-30 02:01  ghs

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/lua_objects.cpp, Source_Files/Lua/lua_objects.h,
	  Source_Files/Lua/lua_templates.h,
	  Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManager.h:
	  [Solra Bizna] This adds a Lua function that...allows a Lua
	  script...to
	  create a new Sound based on an external sound file

2008-05-30 01:16  ghs

	* Source_Files/RenderOther/sdl_fonts.cpp:
	  fix rendering \t in TrueType fonts (fixes terminal formatting)

2008-05-29 02:41  ghs

	* Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h:
	  add more info about games to the metaserver info dialog

2008-05-28 02:11  ghs

	* Source_Files/Network/network_games.cpp:
	  fix get_network_joined_message for custom games

2008-05-26 23:57  ghs

	* Source_Files/Lua/lua_mnemonics.h, docs/Lua.html, docs/Lua.xml:
	  add mnemonics for cinematic faders

2008-05-26 23:48  ghs

	* docs/Lua.html, docs/Lua.xml:
	  docment Cameras.new()

2008-05-26 04:09  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp,
	  docs/Lua.html, docs/Lua.xml:
	  screen_print is Players.print; just found out

2008-05-26 03:29  ghs

	* Source_Files/Lua/lua_script.cpp:
	  clean-up old stuff

2008-05-26 00:55  ghs

	* Source_Files/Lua/lua_templates.h, docs/Lua.html, docs/Lua.xml:
	  tostring functionality for tables and enums
	  .mnemonic accessor for enums

2008-05-25 22:18  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  don't attempt to draw widgets when activating by pointer

2008-05-25 16:27  ghs

	* Source_Files/GameWorld/devices.cpp,
	  Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_monsters.h, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h, docs/Lua.html, docs/Lua.xml,
	  docs/Lua.xsl:
	  move Lua triggers to a Triggers table; add Triggers compatibility
	  scripts for old Lua scripts; update docs

2008-05-24 13:42  ghs

	* Source_Files/Misc/preferences.cpp:
	  disable mouse acceleration checkbox when mouse is turned off

2008-05-24 13:09  ghs

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.h,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Textures.cpp:
	  separate model skin quality from inhabitant texture quality

2008-05-24 04:23  ghs

	* Source_Files/RenderMain/OGL_Model_Def.cpp:
	  reset models between levels
	  I don't know why, but this also fixes a huge model skin memory
	  leak

2008-05-22 02:32  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  remove some SDK nonsense from the Deployment (native gcc) style

2008-05-22 02:03  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  update other build styles to work with Xcode 2.5

2008-05-19 03:30  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  measure w_select labels correctly (using utf8)
	  a fix for w_toggle

2008-05-19 02:46  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp:
	  a checkbox theme parser

2008-05-19 02:07  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp:
	  theme widget parsers clear color/image states

2008-05-19 01:20  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp, data/default_theme/theme2.mml:
	  more useful default color and font handling

2008-05-18 22:49  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  only allow dragging the scroll bar thumb if you actually click on
	  it

2008-05-18 22:45  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  more accurate scroll bar thumb behavior

2008-05-18 21:20  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  if no widget is active, up arrow selects the last widget, not the
	  first

2008-05-18 21:18  ghs

	* Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/network_dialogs.cpp, Source_Files/shell.cpp:
	  choose some useful default widgets

2008-05-18 20:28  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  escaping out of a w_select_popup doesn't change the selection

2008-05-18 19:54  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  should fix the player list scrolling to the bottom when you hit 1
	  pixel
	  below the bottom shown player

2008-05-18 19:50  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  ostringstream is really the way this should be done

2008-05-18 18:40  ghs

	* data/default_theme/theme2.mml:
	  make tiny button font a little smaller

2008-05-18 16:35  ghs

	* data/default_theme/theme2.mml:
	  tighten tiny button width a little

2008-05-18 16:32  ghs

	* Source_Files/RenderOther/screen_drawing.cpp:
	  fix TTF _draw_text clipping

2008-05-18 16:32  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  fix w_games_in_room positioning

2008-05-18 16:14  ghs

	* data/default_theme/theme2.mml:
	  tighten the list frame spacing a bit

2008-05-18 15:56  ghs

	* Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp:
	  update the metaserver layout a little

2008-05-18 15:51  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  make no-theme buttons a little bigger

2008-05-18 15:47  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, data/default_theme/theme2.mml,
	  data/default_theme/tiny_button_c.bmp,
	  data/default_theme/tiny_button_l.bmp,
	  data/default_theme/tiny_button_r.bmp:
	  add theme for tiny buttons

2008-05-18 14:36  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Sound/SoundManager.h:
	  bump the maximum number of sound channels to 32

2008-05-18 14:11  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManagerEnums.h:
	  add an experimental "zero restart delay" sound option

2008-05-17 20:20  ghs

	* Makefile.am, Source_Files/Misc/Makefile.am:
	  forgot to change fonts in the Makefiles

2008-05-17 20:01  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  don't allow clicking disabled buttons!

2008-05-17 19:57  ghs

	* Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp:
	  keep a copy of the selected game when viewing game info dialog,
	  because
	  it can disappear while the dialog is up
	  if it does, don't join even if the player clicks join

2008-05-17 19:36  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  get rid of non_bungie_warning pref

2008-05-17 19:32  ghs

	* Source_Files/Misc/preferences.cpp:
	  add a checkbox for Solra's mouse acceleration preference

2008-05-17 19:19  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  rearrange dialog event loop to fix mouse button assignment in
	  w_key

2008-05-17 19:07  ghs

	* Source_Files/Misc/preferences_widgets_sdl.cpp:
	  use draw_rectangle to draw the crosshairs frame

2008-05-17 19:03  ghs

	* Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp:
	  remove remaining old theme stuff

2008-05-17 18:43  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  data/default_theme/theme2.mml:
	  get rid of get_dialog_font
	  remove text_box, add chat_box to theme2

2008-05-17 18:18  ghs

	* Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp:
	  get rid of the now-unused w_chat_history

2008-05-17 14:09  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shared_widgets.cpp,
	  Source_Files/Misc/shared_widgets.h:
	  get rid of w_text_box, TextBoxWidget, HistoricTextbox

2008-05-16 02:56  ghs

	* Source_Files/Misc/sdl_dialogs.h:
	  fix list spacing

2008-05-16 02:42  ghs

	* Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialogs.cpp, Source_Files/shell.cpp:
	  use w_title instead of w_static_text

2008-05-16 02:07  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  get rid of get_dialog_image, as well as old color and image
	  parsers

2008-05-16 01:57  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp:
	  get rid of old theme spaces

2008-05-16 01:08  ghs

	* Source_Files/Sound/SoundFile.cpp:
	  when More Sounds was unchecked, we'd try to load sounds that have
	  0
	  permutations, causing a crash (SF 1812688)

2008-05-15 03:09  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  move w_list_base to theme2

2008-05-15 01:37  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp, data/default_theme/theme2.mml:
	  separate slider thumb configuration from slider configuration

2008-05-15 01:10  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  data/default_theme/slider_c.bmp, data/default_theme/slider_l.bmp,
	  data/default_theme/slider_r.bmp, data/default_theme/theme2.mml:
	  center sliders in their rect

2008-05-14 02:59  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  move sliders to theme2

2008-05-12 02:43  ghs

	* Source_Files/Lua/lua_templates.h:
	  fix a small overflow

2008-05-11 18:57  ghs

	* data/default_theme/bankgthd.ttf,
	  data/default_theme/bankgthd.ttf.txt,
	  data/default_theme/theme2.mml:
	  add a ttf version of our essential button font
	  this is no more dubious than the version already in resources

2008-05-11 18:13  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  data/default_theme/button_c_p.bmp,
	  data/default_theme/button_l_p.bmp,
	  data/default_theme/button_r_p.bmp, data/default_theme/theme2.mml:
	  add a "pressed" state for better look and feel on buttons

2008-05-11 15:35  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, data/default_theme/theme2.mml:
	  move buttons to theme2

2008-05-11 14:29  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp:
	  move spacers to theme2

2008-05-11 14:05  ghs

	* Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp, data/default_theme/theme2.mml:
	  move dialog frame (includes spaces, background colors) to theme2

2008-05-11 04:17  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  fix item font parsing

2008-05-11 04:08  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, data/default_theme/theme2.mml:
	  move text_entry to theme2

2008-05-11 02:51  ghs

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  data/default_theme/theme2.mml:
	  move item color and spaces to theme2

2008-05-11 01:50  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, data/default_theme/theme2.mml:
	  simplify theme2 fonts
	  migrate label and message colors/fonts to theme2

2008-05-10 23:28  ghs

	* Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, data/default_theme/theme2.mml:
	  begin moving to new theme MML: first stop, title font and color

2008-05-10 19:45  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  fix w_list_base click functionality

2008-05-10 15:44  ghs

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  remove an inappropriate use of exceptions

2008-05-10 03:58  ghs

	* Source_Files/RenderMain/OGL_Render.cpp:
	  this check is already done for us in DoLightingAndBlending

2008-05-10 03:44  ghs

	* Source_Files/RenderMain/OGL_Render.cpp:
	  disable the depth test when rendering semi-transparent lines and
	  sprites
	  this fixes some 3D model problems, but can cause others...sadly
	  there is no ideal solution to Z buffer / alpha blending
	  interaction

2008-05-08 02:55  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  fix an uninitialized variable crash

2008-05-06 02:45  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  activate w_key on click

2008-05-06 02:16  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  remove focus-follows mouse in dialogs...this leaves a few things
	  in
	  weird shape

2008-05-04 22:32  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  dimming Marathon colors is actually quite ugly...reverting that
	  part

2008-05-04 15:08  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  make metaserver player list colors more like Myth's

2008-05-04 14:13  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  Legends is Ingue Ferroque, as far as I can tell

2008-05-04 13:47  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h:
	  eat metaserver's set player data messages
	  make more sense in the login message deflater

2008-05-04 13:30  ghs

	* Source_Files/Misc/alephversion.h:
	  add a display version for OpenBSD

2008-05-04 12:30  ghs

	* Source_Files/Misc/preferences.cpp:
	  use DeUTF8 instead of DeUTF8_C for obscure_password

2008-05-04 03:19  ghs

	* Source_Files/Files/resource_manager.cpp:
	  demote these to logTrace, since we open files we're not sure are
	  resources a lot

2008-05-04 02:47  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.cpp:
	  remove metaserver formatting characters from consideration in the
	  ignore list

2008-05-04 01:46  ghs

	* Source_Files/RenderOther/sdl_fonts.cpp:
	  metaserver style tokens can be upper or lower case

2008-05-04 01:37  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  fix some bleeding italics

2008-05-04 01:18  ghs

	* data/default_theme/DejaVuLGCSansCondensed-Bold.ttf,
	  data/default_theme/DejaVuLGCSansCondensed-BoldOblique.ttf,
	  data/default_theme/LICENSE-DejaVu, data/default_theme/theme.mml:
	  add deja vu to the default theme

2008-05-04 01:17  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  update theme MML to use file, italic_file, etc.

2008-05-04 00:11  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp:
	  load fonts out of the data path, and the theme directory when
	  appropriate

2008-05-03 20:46  ghs

	* Source_Files/CSeries/csfonts.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/ViewControl.cpp,
	  Source_Files/RenderOther/overhead_map.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h, Source_Files/shell.cpp:
	  if we can't find a Fonts file, but we have SDL_ttf, use our
	  built-in
	  font for rendering HUD and terminals, instead of bailing out

2008-05-03 19:25  ghs

	* Source_Files/RenderOther/ViewControl.cpp:
	  use our new font as the default on-screen font

2008-05-03 19:18  ghs

	* Source_Files/Misc/AlephSansMono-Bold.h,
	  Source_Files/Misc/DejaVuCondensedSansBold.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  data/AlephSansMono-Bold.ttf, data/AlephSansMonoLicense.txt,
	  data/DejaVuCondensedSansBold.ttf, data/LICENSE-DejaVuFonts:
	  build in a minimal monospace font, instead of the enormous dejavu

2008-05-03 16:22  ghs

	* configure.ac:
	  openbsd was in the wrong place, and had the wrong syntax

2008-05-03 03:44  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  enable display of styled text in the metaserver client

2008-05-03 02:05  ghs

	* Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  support for drawing metaserver styled text (|i, |b, etc.)

2008-05-02 02:53  ghs

	* Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  bold, italic, bold-italic styles now work for TTF fonts

2008-05-01 02:41  ghs

	* Source_Files/Misc/preferences.cpp:
	  [Peter Hessler] changes to allow building in OpenBSD

2008-05-01 02:33  ghs

	* Source_Files/Misc/thread_priority_sdl_posix.cpp,
	  Source_Files/shell.cpp, configure.ac:
	  [Peter Hessler] changes to allow building in OpenBSD

2008-05-01 02:18  ghs

	* Source_Files/Sound/Mixer.h:
	  initialize sNetworkAudioBufferDesc

2008-05-01 01:57  ghs

	* Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  there's no call for allocating/freeing memory every time we draw
	  a string!

2008-04-28 15:40  ghs

	* Source_Files/RenderOther/sdl_fonts.cpp:
	  fixed a signed char problem

2008-04-28 15:40  ghs

	* Source_Files/CSeries/csfonts.h:
	  align styleShadow with the MML guide's 16

2008-04-28 03:49  ghs

	* Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  skip unprintable characters (\r) in ttf_font_info::draw_text and
	  text_width;
	  doing the same in trunc_text would be exceedingly complicated;
	  skipping

2008-04-28 01:37  ghs

	* Source_Files/RenderOther/screen_shared.h:
	  fix overlay:fill_icon(), which I think broke when alpha was added

2008-04-27 18:35  ghs

	* Source_Files/shell.cpp:
	  filter control characters out of the console input
	  make Ctrl-H and Ctrl-U do what you'd expect

2008-04-27 18:23  ghs

	* Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  make it possible to display TTF fonts in-game

2008-04-27 15:20  ghs

	* Source_Files/Misc/preferences.cpp:
	  move custom internet chat colors to their own section

2008-04-27 14:45  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  moved font drawing functions into font_info, implementation is in
	  sdl_fonts.cpp except for _draw_text itself, which is still in
	  screen_drawing.cpp because it needs to access the clip rect and
	  templates

2008-04-27 03:37  ghs

	* Source_Files/Misc/sdl_dialogs.cpp, data/default_theme/theme.mml:
	  add support for TTF fonts in themes
	  also, update the default theme to use the built-in gothic font
	  for some
	  widgets

2008-04-27 03:13  ghs

	* Source_Files/RenderOther/sdl_fonts.h:
	  get rid of DualFontSpec

2008-04-27 02:42  ghs

	* Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/csfonts.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/OverheadMap_SDL.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  fix the font mess I created--themes return to old fonts, for now

2008-04-26 19:46  ghs

	* Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp:
	  remove old label strings from widget constructors

2008-04-26 18:44  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  remove w_right_button and w_left_button

2008-04-26 18:36  ghs

	* Source_Files/Misc/sdl_widgets.h:
	  remove the actual old w_spacer code

2008-04-26 18:32  ghs

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  catch remaining old layout dialogs (did I get them all?)
	  make w_spacer a placeable, rather than a widget, to save a small
	  amount
	  of RAM

2008-04-26 18:05  ghs

	* Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialogs.cpp, Source_Files/shell.cpp:
	  use new layout code for remaining dialogs
	  remove Woody's stupid layout tricks(tm)

2008-04-26 13:00  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  if the game time limit is longer than 1 week, display it as
	  untimed on
	  the metaserver

2008-04-26 12:52  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.h:
	  fix compile warnings

2008-04-26 12:34  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  pass the right value for use_netscript into w_enabling_toggle,
	  since
	  there is a bug where binders don't update enablement when setting
	  value

2008-04-26 11:59  ghs

	* Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/Lua/lua_player.cpp,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  docs/Lua.html, docs/Lua.xml:
	  call the custom game type "Netscript" consistently to the outside
	  world
	  (including Lua scripters); change ScoringMode to scoring_mode to
	  be
	  consistent with Lua table naming convention; add ScoringModes
	  accessor to
	  Lua documentation

2008-04-26 11:51  ghs

	* Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/Lua/language_definition.h,
	  Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/Lua/lua_player.cpp,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_games.cpp, docs/Lua.html,
	  docs/Lua.xml:
	  [Solra Bizna] add a custom netscript game type, controllable by
	  Game.over and Game.scoring_behavior; also, add
	  Game.time_remaining

2008-04-26 11:40  ghs

	* Source_Files/Misc/preferences.cpp, Source_Files/shell.cpp:
	  changing SDL_Delay to 1 seems ideal: CPU usage is still minimal
	  on my
	  fast machine, and frame rate is the same on my slow one
	  
	  so, also removing hog the cpu from the preferences dialog

2008-04-26 04:28  astrange

	* Source_Files/shell.cpp:
	  Stick sleep back under 'hog the cpu'.

2008-04-26 04:01  astrange

	* Source_Files/shell.cpp:
	  Much simpler sleep like the old one.

2008-04-26 03:26  astrange

	* Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/shell.cpp:
	  Only sleep once after doing render_screen() - should improve FPS
	  at the cost of some CPU.

2008-04-26 01:50  astrange

	* Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/vbl.cpp, Source_Files/shell.cpp:
	  Merge several SDL_GetTicks() calls that happen in the same
	  instant. Automatically sleep until the next frame instead of
	  spinning in-game.

2008-04-25 22:04  ghs

	* Source_Files/Lua/lua_monsters.cpp, docs/Lua.html, docs/Lua.xml:
	  MonsterType.radius, impact_effect, melee_impact_effect

2008-04-25 20:59  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/shell.cpp:
	  make hogging the CPU optional

2008-04-24 03:14  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  allow custom metaserver colors

2008-04-24 01:50  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  a rather crappy color picker widget

2008-04-22 23:15  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  rewrite w_games_in_room::draw to use C strings, since the
	  std::strings
	  in it were causing a bizarre problem with Mac OS X deployment

2008-04-22 01:45  ghs

	* Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp:
	  alert users when the room connection goes down

2008-04-21 01:22  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  fix plural/capitalization of minutes in w_games_in_room

2008-04-21 01:19  ghs

	* Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp:
	  remove the Status section from the game info dialog, since that
	  is not
	  updated in real time, but is displayed in the main client

2008-04-21 00:49  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp:
	  more informative w_games_in_room

2008-04-20 19:58  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  use new placers for the gather screen (fixes colorful chat
	  positioning)

2008-04-20 19:12  astrange

	* Makefile.am, docs/alephone.6:
	  Add manpage, written by Sam Morris.

2008-04-20 15:48  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  tweak chat/private message placement slightly

2008-04-20 15:45  ghs

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  use colorful chat widgets in join and gather dialogs

2008-04-20 15:28  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  update game buttons when games change

2008-04-20 15:27  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  filter myth string formatting characters out of sender names

2008-04-20 15:16  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shared_widgets.cpp,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/network_dialogs.cpp:
	  a colorful metaserver chat widget

2008-04-20 13:31  ghs

	* Source_Files/RenderOther/screen_drawing.cpp:
	  account for shadow in trunc_text

2008-04-20 00:08  ghs

	* Source_Files/Misc/sdl_widgets.h:
	  oops, left a debug printf in

2008-04-19 19:30  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp:
	  a nicer looking w_players_in_room

2008-04-19 17:07  ghs

	* Source_Files/CSeries/csfonts.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  remove styleOutline, replace it with styleShadow, since we can do
	  the
	  latter but not the former with TrueType fonts

2008-04-19 14:28  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/network_metaserver.h:
	  rather ugly selectable games, with Info and Join buttons
	  a rather ugly game info dialog

2008-04-18 12:41  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp:
	  metaserver private message support

2008-04-18 02:24  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h:
	  a new layout for the metaserver client
	  selectable players, with working ignore button

2008-04-17 00:54  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  allow setting the spacing of vertical_placers

2008-04-17 00:21  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  complicated kFill implementation for table_placer

2008-04-16 02:15  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  a w_tiny_button...themes don't understand it, though, so it looks
	  like a
	  w_select_button

2008-04-15 23:55  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  woody is right, SNG looks better with checkboxes on the left

2008-04-15 02:01  ghs

	* Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  [Solra Bizna] adds and documents a callback, Music.valid(), which
	  allows
	  a Lua script to determine if a file BOTH exists AND is a playable
	  music
	  file

2008-04-15 01:47  ghs

	* Source_Files/Lua/lua_monsters.cpp, docs/Lua.html, docs/Lua.xml:
	  [Solra Bizna] makes monster.visible writable at points where it
	  will not
	  confuse the game in interesting ways

2008-04-15 01:26  ghs

	* Source_Files/RenderOther/screen_shared.h:
	  [Solra Bizna] This patch adds (but does not document) the
	  capability for
	  Lua HUD overlay icons to have alpha channels, by optionally using
	  8
	  digits (RGBA) instead of 6 (RGB) to describe a color. Alpha is
	  optional
	  on a color-by-color basis.

2008-04-15 01:09  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  new placers for SdlJoinDialog

2008-04-15 01:08  ghs

	* Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h:
	  make players_in_game2 placeable

2008-04-14 01:25  ghs

	* Source_Files/Misc/Scenario.cpp:
	  fix can_join MML

2008-04-13 22:12  ghs

	* Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp:
	  new placers for metaserver client

2008-04-13 22:12  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  w_list_base is now placeable
	  fix w_text_entry cursor being too high when placed in a tall rect

2008-04-13 22:11  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  better horizontal_placer support for kFill

2008-04-13 14:44  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  if the currently specified theme is bogus, use the default theme

2008-04-13 14:23  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  remove obsolete experimental rendering pref

2008-04-13 14:20  ghs

	* Source_Files/Misc/preferences.cpp:
	  initial preferences should use 32-bit color on machines with
	  OpenGL
	  default (right now, only Mac OS X)

2008-04-13 14:15  ghs

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  use tables for all preference dialogs
	  get rid of label_maker class

2008-04-13 14:13  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  associate_label should be one-way

2008-04-13 13:30  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  fix keyboard control of dialogs

2008-04-13 12:50  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  widget labels activate their associated widget; this makes key
	  bindings
	  work when the label is selected

2008-04-13 04:22  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  add an option to balance tables

2008-04-13 03:47  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  better redraw of labels and associated widgets

2008-04-13 03:40  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  activating a widget's label activates the widget

2008-04-13 03:26  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  right-align the Lua script file name; looks a little better, at
	  least

2008-04-13 03:26  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  support right-aligned select buttons

2008-04-13 02:53  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  use new labels, improve enablement in SNG

2008-04-13 02:46  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  better support for separate widgets/labels

2008-04-13 01:35  ghs

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  the new SNG dialog

2008-04-13 00:50  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  number entry fields don't need to be nearly as long as they are

2008-04-12 23:08  ghs

	* Source_Files/Misc/preferences.cpp:
	  typo

2008-04-12 23:03  ghs

	* Source_Files/Misc/preferences.cpp:
	  use a table to balance the crosshair dialog

2008-04-12 22:55  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  add table_placer::add_row, which adds a row spanning all columns

2008-04-12 18:58  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  fix min_height() when leading is negative

2008-04-12 16:19  ghs

	* Source_Files/Lua/lua_player.cpp:
	  fix kill limit games when Lua sets kills; plus a little cleanup

2008-04-12 15:40  ghs

	* Source_Files/Misc/preferences.cpp:
	  use placers for software graphics prefs

2008-04-12 15:19  ghs

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  use a table placer to add texture depth in advanced prefs

2008-04-12 15:19  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  a crude table placer

2008-04-12 12:32  ghs

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  use new placers (and new tabs) for OpenGL preferences dialog

2008-04-12 00:57  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  upgrade to Expat 2.0.1

2008-04-12 00:50  ghs

	* Source_Files/Expat/COPYING, Source_Files/Expat/Makefile.am,
	  Source_Files/Expat/ascii.h, Source_Files/Expat/asciitab.h,
	  Source_Files/Expat/expat.h, Source_Files/Expat/expat_external.h,
	  Source_Files/Expat/gennmtab.c, Source_Files/Expat/hashtable.c,
	  Source_Files/Expat/hashtable.h, Source_Files/Expat/iasciitab.h,
	  Source_Files/Expat/internal.h, Source_Files/Expat/latin1tab.h,
	  Source_Files/Expat/utf8tab.h, Source_Files/Expat/xmldef.h,
	  Source_Files/Expat/xmlparse.c, Source_Files/Expat/xmlparse.h,
	  Source_Files/Expat/xmlrole.c, Source_Files/Expat/xmlrole.h,
	  Source_Files/Expat/xmltok.c, Source_Files/Expat/xmltok.h,
	  Source_Files/Expat/xmltok_impl.c,
	  Source_Files/Expat/xmltok_impl.h, Source_Files/Expat/xmltok_ns.c,
	  Source_Files/LibNAT/upnp.c, Source_Files/XML/XML_Configure.h:
	  upgrade to Expat 2.0.1

2008-04-11 02:42  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  a tab_placer

2008-04-09 02:43  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  add a visible() option to placeables (in preparation for new
	  tabs)

2008-04-09 01:18  ghs

	* docs/Lua.html, docs/Lua.xml:
	  update documentation (CollectionsUsed, player.items, custom
	  fields)

2008-04-08 23:54  ghs

	* Source_Files/Lua/lua_script.cpp:
	  invalidate effect custom variables when they go away

2008-04-08 23:43  ghs

	* Source_Files/RenderOther/screen_shared.h:
	  fix Lua overlay icons in software on little endian machines

2008-04-06 04:26  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  another catalyst work-around

2008-04-05 02:21  ghs

	* PBProjects/English.lproj/InfoPlist.strings,
	  Resources/Windows/alephone.rc, Source_Files/Misc/alephversion.h,
	  configure.ac:
	  update version numbers for preview build

2008-04-04 02:46  ghs

	* Source_Files/Network/network_capabilities.h:
	  Lua is now version 2

2008-04-04 02:30  ghs

	* Source_Files/Network/network.cpp:
	  prevent gathering old joiners when using (possibly) Lua 2 net
	  scripts

2008-04-04 02:15  ghs

	* Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  Game.ticks

2008-04-04 01:45  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp:
	  more informative messages when metaserver login fails

2008-04-02 03:06  ghs

	* Source_Files/TCPMess/CommunicationsChannel.cpp:
	  leave incoming messages around after disconnect() for retrieval
	  by upper
	  code, but still report that we're disconnected if it asks

2008-03-31 03:13  ghs

	* Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/Lua/lua_objects.cpp, Source_Files/Lua/lua_objects.h,
	  docs/Lua.html, docs/Lua.xml:
	  Lua Effects and mnemonics

2008-03-30 23:37  ghs

	* Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  player:find_target()

2008-03-30 23:22  ghs

	* Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/projectiles.h:
	  expose translate_projectile

2008-03-30 14:00  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_projectiles.cpp, docs/Lua.html,
	  docs/Lua.xml:
	  play_sound functions for objects, sides, polygons

2008-03-30 12:20  ghs

	* Source_Files/Lua/lua_map.cpp:
	  z must be inside the polygon, not on the line, according to
	  valid_point3d

2008-03-30 04:54  ghs

	* Source_Files/Lua/lua_monsters.cpp, docs/Lua.html, docs/Lua.xml:
	  monter_type height

2008-03-30 04:49  ghs

	* Source_Files/Lua/lua_map.cpp, docs/Lua.html, docs/Lua.xml:
	  Lua polygon adjacent_polygons, contains(x, y, z)

2008-03-30 03:09  ghs

	* docs/Lua.html, docs/Lua.xml:
	  forgot the missile launcher mnemonic in WeaponTypes

2008-03-29 19:25  ghs

	* Source_Files/Lua/lua_mnemonics.h,
	  Source_Files/Lua/lua_objects.cpp, Source_Files/Lua/lua_objects.h,
	  Source_Files/Lua/lua_player.cpp, docs/Lua.html, docs/Lua.xml:
	  sound mnemonics

2008-03-29 19:25  ghs

	* Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManager.h:
	  expose number of sounds

2008-03-29 18:50  ghs

	* Source_Files/Lua/lua_map.cpp:
	  platform.state should work regardless of whether the platform is
	  set
	  not to deactivate externally (we assume scripts know to do the
	  right thing)

2008-03-29 18:49  ghs

	* Source_Files/GameWorld/platforms.cpp:
	  expose set_platform_state, so Lua can deactivate any platform

2008-03-29 18:17  ghs

	* Source_Files/Lua/lua_map.cpp:
	  get/set_all_fog_attributes compatibility

2008-03-29 17:55  ghs

	* Source_Files/Lua/lua_mnemonics.h, docs/Lua.html, docs/Lua.xml:
	  forgot to add lua_mnemonics.h to CVS
	  there are two alien supply cans, they need different mnemonics

2008-03-29 15:10  ghs

	* docs/Lua.html, docs/Lua.xsl:
	  minor formatting fixes

2008-03-29 15:05  ghs

	* docs/Lua.html, docs/Lua.xml, docs/Lua.xsl:
	  add mnemonics to Lua documentation

2008-03-29 04:07  ghs

	* docs/Lua.html, docs/Lua.xml:
	  forgot Monsters.new, also updated notes of side.control_panel and
	  player:find_action_key_target

2008-03-29 03:05  ghs

	* Source_Files/Lua/Makefile.am, Source_Files/Lua/lua_map.cpp,
	  Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_templates.h:
	  new Lua string mnemonics

2008-03-23 13:54  ghs

	* Source_Files/Lua/lua_templates.h:
	  template support for string mnemonics

2008-03-23 04:28  ghs

	* docs/Lua.html, docs/Lua.xml, docs/Lua.xsl:
	  new Lua documentation

2008-03-16 22:00  ghs

	* Source_Files/RenderOther/FontHandler.cpp:
	  we only mess with bits in GL_ENABLE_BIT so no need for
	  GL_ALL_ATTRIBUTE_BITS
	  this appears to fix a HUD positioning bug with recent Catalysts

2008-03-16 19:25  ghs

	* Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Lua/lua_templates.h:
	  support custom user fields in new Lua API userdata

2008-03-16 01:31  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp:
	  convert Lua camera functions to new API

2008-03-16 01:22  ghs

	* Source_Files/Lua/lua_script.cpp:
	  when executing a console command, start calling triggers / run
	  cameras

2008-03-15 21:59  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp:
	  new API for Lua compass

2008-03-15 20:13  ghs

	* Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h:
	  we can have a real flag for this so Lua has something to set

2008-03-15 03:51  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp:
	  get/set_terminal_text_number, activate_terminal
	  Lua accessors for lines, sides, control panels, terminals

2008-03-15 03:44  ghs

	* Source_Files/GameWorld/devices.cpp:
	  expose get_panel_type for Lua

2008-03-15 03:43  ghs

	* Source_Files/RenderOther/computer_interface.cpp:
	  expose the number of terminals to Lua

2008-03-13 02:39  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp:
	  Lua Music class

2008-03-09 22:54  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_script.cpp:
	  Polygons:monsters() and select_monster compatibility function

2008-03-09 15:54  ghs

	* Resources/Windows/alephone.ico:
	  [Hugo Forss] new 256x256 icon for Vista

2008-03-09 15:40  ghs

	* PBProjects/AlephOne.icns, PBProjects/FilmIcon.icns,
	  PBProjects/ImagesIcon.icns, PBProjects/MMLIcon.icns,
	  PBProjects/MapIcon.icns, PBProjects/MusakIcon.icns,
	  PBProjects/PhysIcon.icns, PBProjects/SaveIcon.icns,
	  PBProjects/ShapesIcon.icns, PBProjects/SoundsIcon.icns:
	  [Hugo Forss] New icons, including a monster 512x512 main icon for
	  Leopard

2008-03-02 23:31  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_script.cpp:
	  get/set_polygon_target

2008-03-02 23:13  ghs

	* Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  compatibility get_projectile_damage_type

2008-03-02 22:45  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp:
	  polygon and player media

2008-03-02 21:05  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_templates.h:
	  update Lua player classes to new templates
	  remove old templates

2008-03-02 16:39  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_projectiles.cpp:
	  use new templates for Lua Map classes

2008-03-02 14:25  ghs

	* Source_Files/Lua/lua_templates.h:
	  add a ValidRange template for constant ranges
	  expose a type for containers to use for their Length() function

2008-03-02 02:10  ghs

	* Source_Files/Lua/lua_templates.h:
	  add __len to L_Container metatables

2008-03-02 02:07  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_monsters.h, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_projectiles.cpp:
	  use new templates for monster classes

2008-03-01 17:18  ghs

	* Source_Files/Lua/lua_templates.h:
	  handle different size integer indices in L_Class

2008-02-29 03:31  ghs

	* Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_projectiles.h:
	  use new templates for projectiles
	  add projectile types enum

2008-02-24 16:43  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_objects.cpp, Source_Files/Lua/lua_objects.h,
	  Source_Files/Lua/lua_player.cpp:
	  use new templates for lua_objects

2008-02-24 16:42  ghs

	* Source_Files/Lua/lua_templates.h:
	  new templates to help reduce wordiness

2008-02-23 22:39  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp:
	  Game difficulty, type, kill limit, random() functions

2008-02-23 21:39  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp:
	  player overlays

2008-02-23 17:05  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp:
	  crosshairs, zoom, and screen_fade

2008-02-23 16:01  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/HUDRenderer_SW.cpp:
	  fix Lua's ability to enable/disable the motion sensor

2008-02-23 04:30  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp:
	  an internal_velocity subtable, external_velocity,
	  accelerate_player

2008-02-23 03:40  ghs

	* Source_Files/Lua/lua_map.cpp,
	  Source_Files/Lua/lua_projectiles.cpp:
	  use per tick speeds and acceleration

2008-02-23 03:36  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp:
	  get_player_weapon, get_player_internal_velocity

2008-02-22 22:48  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp:
	  player powerup durations

2008-02-22 21:32  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_templates.h:
	  functions for detecting the current weapon, rounds loaded,
	  select_weapon()

2008-02-22 19:13  ghs

	* Source_Files/Lua/lua_objects.cpp, Source_Files/Lua/lua_objects.h:
	  allow access to damaged scenery

2008-02-22 16:38  ghs

	* Source_Files/Lua/lua_objects.cpp:
	  item and scenery facing

2008-02-22 15:45  ghs

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h:
	  Lua scripts can specify collections they need Aleph One to load

2008-02-22 04:56  ghs

	* Source_Files/GameWorld/scenery.cpp,
	  Source_Files/GameWorld/scenery.h,
	  Source_Files/GameWorld/scenery_definitions.h,
	  Source_Files/Lua/lua_objects.cpp, Source_Files/Lua/lua_objects.h:
	  Lua functions for creating, removing, damaging, and altering
	  solidity of scenery

2008-02-16 20:28  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  Xcode 2.5 can use $DEVELOPER_SDK_DIR to locate SDKs--this allows
	  working on
	  both Leopard and Tiger, but requires Xcode 2.5

2008-02-14 03:43  ghs

	* Source_Files/Lua/lua_templates.h:
	  store userdata references in a table in the index table, rather
	  than in the
	  index table directly

2008-02-13 02:38  ghs

	* Source_Files/Lua/lua_script.cpp:
	  these functions aren't needed any more

2008-02-13 01:29  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  add HAVE_PWD_H

2008-02-11 02:54  ghs

	* Source_Files/Lua/lua_script.cpp:
	  remove some old commented-out functions

2008-02-11 02:51  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_script.cpp:
	  Level.fog

2008-02-10 22:57  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_script.cpp:
	  functions for reading, writing, and creating map annotations

2008-02-10 20:52  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_script.cpp:
	  level name and map environment

2008-02-10 20:25  ghs

	* Source_Files/Lua/lua_templates.h:
	  more stack balancing

2008-02-10 04:01  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_script.cpp:
	  lights, tags

2008-02-09 04:48  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_script.cpp:
	  platform functions

2008-02-08 04:09  ghs

	* Source_Files/Lua/lua_projectiles.cpp:
	  make dz (upward projectile velocity) be WU/s, not WU/tick

2008-02-08 03:51  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_script.cpp:
	  polygon.platform, platform.active

2008-02-08 02:03  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_script.cpp:
	  compatibility script for number_of_polygons

2008-02-07 03:43  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  monster immunities and weaknesses

2008-02-07 03:08  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_player.cpp:
	  Lua damage types

2008-02-07 02:29  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  monster friends and enemies

2008-02-07 01:32  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_templates.h:
	  use the shifted values for monster type classes
	  (this meant changing the templates to handle ints)

2008-02-06 03:50  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  monster item and some monster type class functions

2008-02-06 02:05  ghs

	* configure.ac:
	  helps to check for pwd.h, before checking for HAVE_PWD_H :C

2008-02-06 01:19  ghs

	* Source_Files/Misc/Logging.cpp:
	  Windows has no pwd.h

2008-02-05 03:32  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp:
	  player kills and points

2008-02-04 04:25  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp:
	  player.items

2008-02-04 02:11  ghs

	* Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_templates.h:
	  an equality operator for item_type to make comparisions to enums
	  possble

2008-02-04 02:10  ghs

	* Source_Files/Lua/lua_script.cpp:
	  we only want to see error messages once when using console =
	  shortcut

2008-02-04 00:21  ghs

	* Source_Files/Lua/lvm.c, Source_Files/Lua/lvm.h:
	  part of a patch by Chris Marrin from
	  http://lua-users.org/wiki/LuaPowerPatches
	  to allow equality comparision between dissimilar types

2008-02-03 23:27  ghs

	* Source_Files/Lua/lua_script.cpp:
	  print out the result of a command on the console if it is
	  preceded by =

2008-02-03 23:25  ghs

	* Source_Files/Lua/lua_templates.h:
	  balance the stack when registering userdata

2008-02-03 22:11  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  add lua_objects.cpp

2008-02-03 17:21  ghs

	* Source_Files/Lua/lua_objects.cpp, Source_Files/Lua/lua_objects.h:
	  add ItemTypes and item_type classes

2008-02-03 17:21  ghs

	* Source_Files/Lua/lua_templates.h:
	  add L_ToIndex<> which validates number arguments, and may some
	  day convert from string

2008-02-02 23:51  ghs

	* Source_Files/Lua/Makefile.am, Source_Files/Lua/lua_objects.cpp,
	  Source_Files/Lua/lua_objects.h, Source_Files/Lua/lua_script.cpp:
	  Lua item class

2008-02-02 23:02  ghs

	* Source_Files/Lua/lua_monsters.cpp:
	  fix new_monster

2008-01-30 03:56  ghs

	* configure.ac:
	  fix building with latest speex beta

2008-01-28 02:47  ghs

	* Source_Files/Lua/lua_player.cpp:
	  remove a debug printf

2008-01-28 02:37  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_monsters.h, Source_Files/Lua/lua_script.cpp:
	  replacements for new_monster and move_monster

2008-01-27 16:20  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_script.cpp:
	  polygon x,y (center) and z (shortcut for floor_height)

2008-01-27 15:37  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp:
	  Lua player damage, local_, play_sound()

2008-01-27 05:23  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_monsters.h, Source_Files/Lua/lua_script.cpp:
	  Lua monster position/facing, attack, damage

2008-01-27 00:07  ghs

	* Source_Files/Lua/language_definition.h,
	  Source_Files/Lua/lua_script.cpp:
	  remove Pfhortran mnemonics

2008-01-26 23:49  ghs

	* Source_Files/Lua/lua_projectiles.cpp:
	  normalize get projectile elevation to -/+ off horizon, make set
	  accept
	  negative angles

2008-01-26 23:31  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp:
	  player direction/elevation

2008-01-26 20:35  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_projectiles.h,
	  Source_Files/Lua/lua_script.cpp:
	  player get x,y,z, and set position (which must be set all at
	  once, for parasites)
	  removed projectile set x,y,z and added position, to match player

2008-01-26 17:55  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_monsters.h, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_projectiles.h,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_templates.h:
	  Lua projectile accessors: damage_scale, dv
	  Lua Projectiles() method: new

2008-01-26 15:42  ghs

	* Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_projectiles.h,
	  Source_Files/Lua/lua_script.cpp:
	  Lua projectile x, y, z, polygon, facing, elevation functions

2008-01-26 13:20  ghs

	* Source_Files/Lua/Makefile.am,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  fix non-Mac OS X Lua build

2008-01-26 05:28  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Lua/lua_projectiles.cpp,
	  Source_Files/Lua/lua_projectiles.h,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_templates.h:
	  some Lua projectile functions

2008-01-25 04:12  ghs

	* Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_monsters.h, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_player.h, Source_Files/Lua/lua_script.cpp:
	  some monster functions

2008-01-25 02:11  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_templates.h:
	  now we can use the built-in equality check, since the references
	  will
	  match

2008-01-25 01:48  ghs

	* Source_Files/Lua/lua_templates.h:
	  keep a table of userdata for each type of object, and return
	  references
	  to them rather than creating a new userdatum each time

2008-01-24 03:22  ghs

	* Source_Files/Lua/Makefile.am, Source_Files/Lua/lua_monsters.cpp,
	  Source_Files/Lua/lua_monsters.h, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_templates.h:
	  player.monster, and a skeleton monster implementation
	  update templates to support sparse iterators

2008-01-24 02:33  ghs

	* Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_player.h,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_templates.h:
	  add more paranoid index checking
	  teleport() accepts polygon objects as well as indices
	  you can get the supporting polygon of a player
	  you can get the polygon of a platform

2008-01-24 01:22  ghs

	* Source_Files/Lua/lua_map.cpp:
	  subtables for polygon floor/height

2008-01-23 04:22  ghs

	* Source_Files/Lua/Makefile.am:
	  add lua_map.cpp

2008-01-23 04:21  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Lua/lua_map.cpp, Source_Files/Lua/lua_map.h,
	  Source_Files/Lua/lua_script.cpp:
	  a Polygon class and Polygons global table for Lua

2008-01-23 02:57  ghs

	* Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_templates.h:
	  move more stuff into templates

2008-01-23 01:44  ghs

	* Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_templates.h:
	  add an equality test for Lua userdata

2008-01-23 01:23  ghs

	* Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/player.h, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_templates.h:
	  add Lua player:find_action_target()

2008-01-21 03:29  ghs

	* Source_Files/Lua/lua_player.cpp, docs/Lua.html:
	  don't allow Lua to turn on the net mic action flag

2008-01-21 03:12  ghs

	* docs/Lua.html:
	  updated to reflect new table-based API
	  removed outdated functions

2008-01-21 02:02  ghs

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/Makefile.am, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Lua/lua_templates.h,
	  Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h:
	  add the ability for Lua to read and modify certain action_flags,
	  in idle()

2008-01-20 18:40  ghs

	* Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h:
	  if struct action_queue is going to be protected (worthy of
	  debate), at
	  least expose the implementation for children to use

2008-01-20 03:30  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp:
	  further enhancement of the Lua Player class

2008-01-19 15:19  ghs

	* Source_Files/Lua/lua_player.cpp:
	  change back to indexing Players at 0, because we're going to need
	  to do
	  other arrays that way...Lua users will just have to deal

2008-01-19 05:26  ghs

	* Source_Files/Lua/lua_player.cpp, Source_Files/Lua/lua_script.cpp:
	  add more features to the Lua Player class

2008-01-18 04:05  ghs

	* Source_Files/Lua/lua_player.cpp:
	  make Players() be an iterator

2008-01-18 04:05  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  add lua_player.cpp/.h

2008-01-17 04:20  ghs

	* Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h,
	  Source_Files/shell.cpp, docs/MML.html:
	  add a Lua interpreter for solo play, which must be enabled in MML

2008-01-17 03:22  ghs

	* Source_Files/Lua/Makefile.am, Source_Files/Lua/lua_player.cpp,
	  Source_Files/Lua/lua_player.h, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h:
	  unpolished support for the new Lua Player class, and Players
	  accessor
	  cleanup and documentation to follow

2008-01-13 14:35  ghs

	* Source_Files/Lua/lua_script.cpp:
	  respect view control on Lua interlevel teleports

2008-01-13 03:40  ghs

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/RenderOther/ViewControl.cpp,
	  Source_Files/RenderOther/ViewControl.h, docs/MML.html:
	  make it possible to disable teleport effects and sound when
	  entering or
	  leaving a level

2008-01-13 02:43  ghs

	* Source_Files/GameWorld/scenery_definitions.h, docs/MML.html:
	  the _scenery_is_animated flag doesn't really do anything

2008-01-13 02:39  ghs

	* Source_Files/Misc/interface.cpp:
	  remove what's left of MAC_SDL_KLUDGE, it was only necessary for
	  OPENGLBLIT

2008-01-13 02:33  ghs

	* Source_Files/Misc/interface.cpp:
	  don't toggle fullscreen/windowed mode on pause

2008-01-12 21:29  ghs

	* Source_Files/Misc/interface.cpp:
	  display the PCR after replay of net game films

2008-01-10 03:41  ghs

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  when joining without IP, do not begin searching for a gatherer
	  until we
	  are ready to join one--fixes 1857662

2008-01-05 02:09  ghs

	* Source_Files/Misc/preferences.cpp:
	  remove Mac-specific code

2008-01-05 02:04  ghs

	* Source_Files/Misc/preferences.cpp:
	  removed some old code that disabled faders when using software
	  rendering in
	  Mac OS X

2008-01-05 01:40  ghs

	* Source_Files/Misc/preference_dialogs.cpp:
	  fix case in graphics prefs labels

2008-01-05 01:24  ghs

	* Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h:
	  change mipmap settings labels to match other FPS games, and add
	  bilinear

2008-01-05 00:35  ghs

	* Source_Files/Misc/preferences.cpp:
	  clean out old advanced graphics prefs dialog

2007-12-29 05:33  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  add a live-updating crosshair configuration dialog

2007-12-27 03:32  ghs

	* Source_Files/shell.cpp:
	  there's no point letting SDL disable the screensaver in a game

2007-12-20 03:10  ghs

	* Source_Files/RenderMain/shapes.cpp:
	  remove remaining RW_SEEKs, to be compatible with older SDL

2007-12-16 05:57  ghs

	* Source_Files/Misc/Logging.cpp:
	  [Glenn Ditchfield] This patch makes Aleph One write the Aleph One
	  Log.txt file
	  in ~/.alephone on Unix-like operating systems. It is based on the
	  patch in Sam
	  Morris' Debian package.

2007-12-14 04:10  ghs

	* Source_Files/Network/ConnectPool.h,
	  Source_Files/RenderMain/shapes.cpp:
	  add some SDL includes
	  change RW_SEEK_CUR to SEEK_CUR to work with older versions of SDL

2007-12-09 23:49  ghs

	* Source_Files/RenderMain/OGL_Model_Def.h:
	  use Inhabitant for determining max 3D model skin texture size

2007-12-09 13:32  ghs

	* Source_Files/RenderMain/Crosshairs_SDL.cpp:
	  draw the "circular" cross-hair in SDL software

2007-12-08 21:09  ghs

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  enable use of DXTC model skins

2007-12-06 03:30  ghs

	* Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h:
	  use STL's sort method instead of customized quicksort
	  its introsort should be better than quicksort, plus it's less
	  code

2007-12-02 04:13  ghs

	* PBProjects/English.lproj/InfoPlist.strings,
	  Resources/Windows/alephone.rc, Source_Files/Misc/alephversion.h,
	  configure.ac:
	  update version for preview build

2007-12-02 04:11  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  update to Xcode 2.5

2007-12-02 03:43  ghs

	* Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/XML/XML_LevelScript.h,
	  Source_Files/XML/XML_MakeRoot.cpp, docs/MML.html:
	  fix a level script bug
	  add <default_levels> to allow specifying default load screens,
	  and music in the
	  Scripts folder (regular <marathon> MML) instead of requiring it
	  to be in TEXT
	  resource MML

2007-12-02 01:14  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  fix cursor display on labelless, empty w_text_entry

2007-12-02 00:20  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  use the label color for our hacky checkboxes

2007-12-01 23:30  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  hack in some better looking check boxes

2007-12-01 21:37  ghs

	* Source_Files/Misc/preferences.cpp:
	  add a "Guest" checkbox for logging into the metaserver
	  maybe this will reduce confusion

2007-12-01 21:02  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp:
	  add a preference for smoothing text
	  (the built-in font and freetype don't do a good job of it, be
	  warned)

2007-12-01 20:21  ghs

	* Source_Files/Misc/preferences.cpp:
	  clean out some of the old Mac stuff

2007-12-01 17:16  ghs

	* Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Misc/sdl_widgets.cpp:
	  enable UTF-8 for browsing (not saving) files

2007-12-01 17:08  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  support UTF-8 file names in preferences
	  (file systems that don't use UTF-8 just lose)

2007-12-01 16:17  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h:
	  enable drawing utf-8 text
	  use it to draw crude checkboxes using our interface font

2007-12-01 14:21  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  update mouse key names to match case of SDL_GetKeyName, and also
	  to
	  tolerate people who swap left/right buttons

2007-12-01 05:13  ghs

	* Source_Files/Misc/preferences.cpp:
	  use placers for controls dialog

2007-11-29 03:57  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  bring w_slider into the new placement fold
	  update sounds dialog to use new placers, also fix memory leaks

2007-11-29 02:39  ghs

	* Source_Files/Misc/DefaultStringSets.cpp:
	  make the scroll wheel message more accurate

2007-11-29 02:34  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  if a button is down, pass mouse motion events to the currently
	  active widget,
	  instead of activating a new widget--this fixes the sticky scroll
	  bar bug

2007-11-28 03:52  ghs

	* Source_Files/Misc/preferences.cpp:
	  updates to use label_maker and dual_add

2007-11-27 04:25  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_widgets.h:
	  add a balance flag to horizontal placers
	  add a label_maker class to simplify classic dialog creation
	  update player dialog to use label_maker

2007-11-26 03:48  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  fix a cursor display bug in label-less w_text_entry

2007-11-26 03:34  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  update player prefs dialog to new layout (this one got longer,
	  sorry)

2007-11-25 22:21  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  put all the keys on one page

2007-11-25 20:46  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  introduce a dual_add function to reduce tediousness adding
	  widgets to both
	  placer dialog; update environment prefs to use it

2007-11-25 20:16  ghs

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  remove a debug fprintf

2007-11-25 20:15  ghs

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  inefficiently wrap dialog text

2007-11-25 20:11  ghs

	* Source_Files/RenderOther/screen_drawing.cpp:
	  fix text_width to respect length argument

2007-11-25 18:38  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  allow placement on widgets inside placers
	  allow setting the minimum width of a vertical placer
	  use these to update Environment prefs dialog to separate
	  labels/widgets
	  I think this is the way to go forward

2007-11-25 14:27  ghs

	* Makefile.am, Source_Files/Misc/DejaVuCondensedSansBold.h,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/urw_gothic.h,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  data/DejaVuCondensedSansBold.ttf, data/LICENSE-DejaVuFonts,
	  data/a010015l.ttf:
	  switch to Dej Vu Condensed Sans for built-in interface font

2007-11-25 03:47  ghs

	* Source_Files/RenderOther/sdl_fonts.cpp:
	  fix descenders in some fonts

2007-11-25 01:30  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  SDL generates a Unicode for up/down arrows; ignore it

2007-11-23 04:07  ghs

	* Source_Files/RenderMain/RenderPlaceObjs.cpp:
	  fix a long-distance view bug with 3D models

2007-11-23 04:01  ghs

	* Source_Files/RenderMain/RenderRasterize.cpp:
	  avoid possible FPEs

2007-11-19 02:00  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  add a horizontal widget placer
	  update the environment prefs dialog (and w_select) to use it

2007-11-18 01:03  ghs

	* Source_Files/Misc/preferences.cpp:
	  include an XML header line in the prefs file for the benefit of
	  external editors

2007-11-18 00:50  ghs

	* Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/XML/XML_ElementParser.cpp:
	  translate MML's utf8 into MacRoman instead of ASCII
	  allow use of MacRoman input for the player's name

2007-11-17 21:13  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  allow MacRoman (using SDL Unicode) entry into specific
	  w_text_entries
	  enable MacRoman input for pre-game and metaserver chat

2007-11-17 20:44  ghs

	* Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h, Source_Files/shell.cpp:
	  enable Unicode input (converted to MacRoman) in in-game chat

2007-11-17 19:47  ghs

	* Resources/Windows/alephone.ico:
	  add a 256x256 icon for Vista (scaled up from our 128x128,
	  unfortunately)
	  it appears to work this time

2007-11-12 02:10  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  add support for laying out widgets, starting with the main prefs
	  dialog

2007-11-09 02:22  ghs

	* Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/RenderOther/screen_drawing.cpp:
	  render MacRoman characters correctly in screen_drawing

2007-11-07 02:26  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  update to use SDL_ttf

2007-11-05 03:33  ghs

	* Makefile.am, Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/urw_gothic.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h, configure.ac,
	  data/a010015l.ttf:
	  further truetype font support
	  enable a built-in default truetype font for most widgets

2007-11-04 03:56  ghs

	* Resources/Windows/alephone.ico:
	  revert ineffective icon changes

2007-11-04 03:01  ghs

	* PBProjects/English.lproj/InfoPlist.strings, Resources/Aleph One
	  Classic SDL.r, Resources/Windows/alephone.rc,
	  Source_Files/Misc/alephversion.h, configure.ac:
	  version number 0.19.1

2007-11-04 01:14  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  subtly differentiate between running and open games in .games

2007-11-04 01:10  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  don't play "Play Ball!" when the added game is running

2007-11-04 01:02  ghs

	* Resources/Windows/alephone.ico:
	  add a 128x128 icon for Vista

2007-10-28 22:49  ghs

	* Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h, Source_Files/shell.cpp,
	  configure.ac:
	  beginnings of support for SDL_TTF

2007-10-23 01:40  ghs

	* Source_Files/RenderMain/shapes.cpp:
	  Anvil happens to set the bit I use to tell if shapes are
	  patched...of all
	  the luck--so, clear it out when loading from shapes

2007-10-21 02:00  ghs

	* PBProjects/English.lproj/InfoPlist.strings, Resources/Aleph One
	  Classic SDL.r, Resources/Windows/alephone.rc,
	  Source_Files/Misc/alephversion.h, configure.ac:
	  update version numbers

2007-10-21 01:53  ghs

	* Aleph One Classic SDL.mcp,
	  PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  project file updates

2007-10-21 01:06  ghs

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_capabilities.h:
	  tick star version, to make sure everyone can support embedded
	  shapes

2007-10-21 01:00  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  only print the OpenGL info once

2007-10-21 00:47  ghs

	* Source_Files/Network/ConnectPool.cpp,
	  Source_Files/Network/ConnectPool.h,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Network/network.cpp:
	  connect to games in a separate thread, to avoid length connect()
	  timeouts
	  regrettably, this disables the firewall warning when joining!

2007-10-20 19:19  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp:
	  remove the "in game" and "p host" hacks

2007-10-20 19:09  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp:
	  send a logout message when disconnecting from metaserver

2007-10-20 18:18  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_shared.h:
	  hard code more resolutions: 2560x1600, 1280x768, and 1280x960

2007-10-20 17:54  ghs

	* configure.ac:
	  make SMPEG, Speex, and ALSA optional in ./configure

2007-10-20 17:41  ghs

	* Source_Files/Network/network_microphone_shared.cpp:
	  return true out of announce_microphone_capture_format, because we
	  accept
	  everything now

2007-10-20 17:40  ghs

	* Source_Files/Network/network_microphone_sdl_alsa.cpp:
	  fix a typo

2007-10-20 17:27  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  disconnect the channel if it is connected when we try to set up
	  the
	  metaserver client

2007-10-20 16:56  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  display the number of players / max number of players in the
	  games list

2007-10-20 16:31  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp:
	  add an ".available" command to list only available players
	  add a ".games" command to list games
	  clicking on games in progress displays approximate time remaining

2007-10-20 03:56  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h:
	  sort games
	  sort players by admin, status, then id, not name (like Myth does)

2007-10-19 02:55  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h:
	  show open games in white, running games in gray, and incompatible
	  games in red

2007-10-19 00:53  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h:
	  display players as white when available, and gray when away, like
	  Myth does

2007-10-18 02:31  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp:
	  primitive support for persistent metaserver games, including
	  updating number of players in the game
	  fixed unlimited time limit
	  announcing start of game
	  printing out a little extra game information when joining, to the
	  chat area

2007-10-17 23:56  ghs

	* Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderMain/textures.h:
	  do not load replacement textures for bitmaps which have been
	  patched

2007-10-17 02:38  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  make untimed games display correctly on the Mariusnet web site

2007-10-14 21:52  ghs

	* Source_Files/Network/network_messages.cpp:
	  don't attempt to compress 0 length data messages

2007-10-14 21:25  ghs

	* Source_Files/Network/network_messages.cpp:
	  older versions of zlib (I'm looking at you, Mac OS X 10.2) don't
	  have
	  compressBound

2007-10-14 21:03  ghs

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_capabilities.cpp,
	  Source_Files/Network/network_capabilities.h,
	  Source_Files/Network/network_messages.cpp,
	  Source_Files/Network/network_messages.h, configure.ac:
	  support zipped data transfer in net games

2007-10-14 13:39  ghs

	* Source_Files/Files/game_wad.cpp, Source_Files/Files/tags.h,
	  Source_Files/Misc/interface.h,
	  Source_Files/RenderMain/shapes.cpp:
	  read embedded shapes patches out of the new ShPa chunk in the map
	  also save them when saving the game

2007-10-13 22:06  ghs

	* Source_Files/RenderMain/shapes.cpp:
	  support for reading Anvil shape patches

2007-10-13 18:54  ghs

	* Source_Files/Files/FileHandler_SDL.cpp:
	  the Mac FileHandler returned false on EOF, which is what Loren's
	  model
	  code expects it to do

2007-10-13 17:05  ghs

	* Source_Files/RenderMain/shapes.cpp:
	  add some re-usable functions for loading shapes

2007-10-07 18:22  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  a UI (in the player tab of prefs) for using registered metaserver
	  logins

2007-10-07 18:22  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  add a password widget

2007-10-07 16:56  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  add metaserver login and (obscured) password to prefs file

2007-10-07 14:58  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  remove a test command

2007-10-07 14:58  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp:
	  initial support for encrypted metaserver logins

2007-10-07 03:31  ghs

	* Source_Files/RenderMain/collection_definition.h,
	  Source_Files/RenderMain/shapes.cpp:
	  store shapes in a slightly more flexible format in memory

2007-09-30 02:08  ghs

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  fix the blitter to scale things correctly

2007-09-29 23:50  ghs

	* Source_Files/RenderOther/screen.h:
	  remove some NIBs stuff

2007-09-02 12:28  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  we don't want to disconnect players when their flag queues become
	  full
	  we want to disconnect them if they would cause others' queues to
	  fill

2007-09-02 12:07  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  we could still over fill a packet because of the tick identifier

2007-09-02 03:26  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  disconnect players if their flags queue becomes full (which would
	  halt
	  the game for everyone elseE)

2007-08-19 23:25  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  don't try to stuff too much data in a UDP packet

2007-08-19 19:29  ghs

	* PBProjects/English.lproj/InfoPlist.strings,
	  Resources/Windows/alephone.rc, Source_Files/Misc/alephversion.h,
	  configure.ac:
	  update version numbers

2007-08-19 14:43  ghs

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/Network/network.cpp:
	  yet another attempt at getting physics working right

2007-08-19 03:09  ghs

	* Source_Files/GameWorld/map.h, Source_Files/GameWorld/player.cpp,
	  Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h, docs/MML.html:
	  add carnage messages (hopefully these will replace nasty chatty
	  Lua net
	  scripts)

2007-08-19 02:54  ghs

	* Source_Files/GameWorld/projectiles.h:
	  added #include necessary for angle typedef

2007-08-19 00:01  ghs

	* Source_Files/Misc/Console.cpp, docs/MML.html:
	  put macros under the <console> tag

2007-06-23 22:53  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  don't crash if the metaserver has no rooms

2007-05-26 21:44  ghs

	* Source_Files/Network/Makefile.am:
	  forgot network_microphone_sdl_dummy.cpp

2007-05-25 20:44  ghs

	* PBProjects/English.lproj/InfoPlist.strings, Resources/Aleph One
	  Classic SDL.r, Resources/Windows/alephone.rc,
	  Source_Files/Misc/alephversion.h, configure.ac:
	  update version numbers

2007-05-25 20:40  ghs

	* docs/MML.html:
	  remove NIBs-specific information

2007-05-25 18:50  ghs

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_sound.h,
	  Source_Files/Network/network_speaker_shared.cpp:
	  add .ignore mic for ignoring annoying mic users

2007-05-25 18:26  ghs

	* Source_Files/Misc/preferences.cpp, Source_Files/Sound/Mixer.h,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManager.h:
	  attenuate sounds when receiving net mic transmissions
	  optionally mute sounds when transmitting net mic

2007-05-25 03:22  ghs

	* Source_Files/Network/network_microphone_sdl_win32.cpp,
	  Source_Files/Network/network_microphone_shared.cpp:
	  handle windows's odd penchant for returning partial samples from
	  the mic

2007-05-20 02:30  ghs

	* PBProjects/English.lproj/InfoPlist.strings, Resources/Aleph One
	  Classic SDL.r, Resources/Windows/alephone.rc,
	  Source_Files/Misc/alephversion.h, configure.ac:
	  update version number for release candidate

2007-05-20 02:15  ghs

	* Aleph One Classic SDL.mcp, Source_Files/Network/Update.h:
	  updates to get classic Mac to build

2007-05-20 01:40  ghs

	* Makefile.am, Source_Files/Files/Makefile.am,
	  Source_Files/Misc/Makefile.am, Source_Files/Network/Makefile.am:
	  include in source tarball projects and resources necessary to
	  build
	  classic Mac, Mac OS X, and Windows cross-build

2007-05-20 01:13  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  missed a few files

2007-05-20 01:06  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  clean old (NIBs) files out of project

2007-05-19 19:07  ghs

	* Source_Files/RenderOther/OGL_LoadScreen.cpp:
	  fix flickering load screen issues

2007-05-19 18:52  ghs

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/Network/NetworkGameProtocol.h,
	  Source_Files/Network/RingGameProtocol.cpp,
	  Source_Files/Network/RingGameProtocol.h,
	  Source_Files/Network/StarGameProtocol.cpp,
	  Source_Files/Network/StarGameProtocol.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_spoke.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  when teams are enabled, send net mic only to team

2007-05-19 17:23  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  updates for built-in Lua and online update

2007-05-19 17:22  ghs

	* Source_Files/Network/network_microphone_coreaudio.cpp:
	  try 8000 Hz and 48000 Hz for net mic

2007-05-19 15:50  ghs

	* Source_Files/Lua/Makefile.am,
	  Source_Files/Lua/language_definition.h, Source_Files/Pfhortran:
	  move language_definition.h from Pfhortran/ to Lua/

2007-05-19 15:46  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  the number of non-lagging players needs to be strictly higher
	  than
	  the number of lagging players for anti-lag to kick in

2007-05-19 13:55  ghs

	* Source_Files/Network/network_audio_shared.h,
	  Source_Files/Network/network_microphone_sdl_alsa.cpp,
	  Source_Files/Network/network_microphone_shared.cpp:
	  drop down to 8000 Hz net mic
	  add better SRC to network_microphone_shared for systems that
	  don't
	  support 8000 Hz directly

2007-05-18 02:17  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  prevent gathering more than 8 players

2007-05-17 00:27  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  it helps to actually write the CRC to outgoing packets

2007-05-16 01:02  ghs

	* Source_Files/Lua/linit.c:
	  we don't need luaopen_package

2007-05-16 00:26  ghs

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_capabilities.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp:
	  CRC the packet identifier as well as the data
	  increment star protocol version

2007-05-15 23:41  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  accept an early ack from the hub *only* if there are reflected
	  flags

2007-05-15 23:39  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  switch these around, just in case (this probably isn't really
	  hurting
	  anything)

2007-05-15 02:44  ghs

	* Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Network/network.cpp:
	  add .ignore lua for killing chatty net scripts

2007-05-15 01:58  ghs

	* Source_Files/Lua/COPYRIGHT, Source_Files/Lua/Makefile.am,
	  Source_Files/Lua/README, Source_Files/Lua/lapi.c,
	  Source_Files/Lua/lapi.h, Source_Files/Lua/lauxlib.c,
	  Source_Files/Lua/lauxlib.h, Source_Files/Lua/lbaselib.c,
	  Source_Files/Lua/lcode.c, Source_Files/Lua/lcode.h,
	  Source_Files/Lua/ldblib.c, Source_Files/Lua/ldebug.c,
	  Source_Files/Lua/ldebug.h, Source_Files/Lua/ldo.c,
	  Source_Files/Lua/ldo.h, Source_Files/Lua/ldump.c,
	  Source_Files/Lua/lfunc.c, Source_Files/Lua/lfunc.h,
	  Source_Files/Lua/lgc.c, Source_Files/Lua/lgc.h,
	  Source_Files/Lua/linit.c, Source_Files/Lua/liolib.c,
	  Source_Files/Lua/llex.c, Source_Files/Lua/llex.h,
	  Source_Files/Lua/llimits.h, Source_Files/Lua/lmathlib.c,
	  Source_Files/Lua/lmem.c, Source_Files/Lua/lmem.h,
	  Source_Files/Lua/lobject.c, Source_Files/Lua/lobject.h,
	  Source_Files/Lua/lopcodes.c, Source_Files/Lua/lopcodes.h,
	  Source_Files/Lua/loslib.c, Source_Files/Lua/lparser.c,
	  Source_Files/Lua/lparser.h, Source_Files/Lua/lstate.c,
	  Source_Files/Lua/lstate.h, Source_Files/Lua/lstring.c,
	  Source_Files/Lua/lstring.h, Source_Files/Lua/lstrlib.c,
	  Source_Files/Lua/ltable.c, Source_Files/Lua/ltable.h,
	  Source_Files/Lua/ltablib.c, Source_Files/Lua/ltm.c,
	  Source_Files/Lua/ltm.h, Source_Files/Lua/lua.h,
	  Source_Files/Lua/luaconf.h, Source_Files/Lua/lualib.h,
	  Source_Files/Lua/lundump.c, Source_Files/Lua/lundump.h,
	  Source_Files/Lua/lvm.c, Source_Files/Lua/lvm.h,
	  Source_Files/Lua/lzio.c, Source_Files/Lua/lzio.h, configure.ac:
	  bring Lua 5.1.2 into the source, to provide control over Lua
	  version

2007-05-13 16:18  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/shell.cpp:
	  configurable volume/inventory/map zoom/fps toggle/chat keys

2007-05-13 13:31  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  improved slider behavior

2007-05-13 12:46  ghs

	* Source_Files/Misc/preferences.cpp:
	  change "Fullscreen" to "Windowed Mode" to help avoid confusiong
	  with
	  "Fill the Screen"

2007-05-12 21:55  ghs

	* Source_Files/shell.cpp:
	  get rid of this stupid error

2007-05-12 21:17  ghs

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/Misc/progress.h,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Update.cpp, Source_Files/Network/Update.h:
	  jam in some code to check for updates and alert the user when one
	  is
	  available

2007-05-12 14:03  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  use alephversion to build a version string for metaserver

2007-05-12 14:03  ghs

	* Source_Files/Misc/alephversion.h:
	  make alephversion useful again

2007-05-05 12:27  ghs

	* Source_Files/Sound/Mixer.cpp:
	  don't crash playing resource sounds if sound is disabled

2007-05-01 14:18  ghs

	* Source_Files/Network/Makefile.am:
	  include network_microphone_shared.h in source tarball

2007-05-01 13:34  ghs

	* Source_Files/Sound/Makefile.am:
	  include SoundManagerEnums.h in source tarball

2007-04-29 13:27  ghs

	* PBProjects/English.lproj/InfoPlist.strings, Resources/Aleph One
	  Classic SDL.r, Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version numbers

2007-04-29 13:08  ghs

	* Source_Files/GameWorld/map.cpp:
	  check the collections to make sure they're valid

2007-04-29 13:07  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  classic mac build fix

2007-04-29 03:32  ghs

	* Aleph One Classic SDL.mcp,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Sound/Music.cpp:
	  classic Mac fixes

2007-04-29 01:42  ghs

	* Source_Files/Network/network_microphone_coreaudio.cpp:
	  polish up core audio net mic

2007-04-28 21:55  ghs

	* Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  net mic status indicator message

2007-04-28 20:24  ghs

	* Source_Files/RenderOther/screen_shared.h:
	  remove mac-specific stuff

2007-04-28 16:13  ghs

	* Source_Files/Network/network.cpp:
	  add an "ignore player" command for ignoring annoying people in
	  net games

2007-04-28 15:27  ghs

	* Source_Files/Network/network.cpp:
	  remove .msp and .falg since both can be done with macros

2007-04-28 15:27  ghs

	* Source_Files/Misc/preferences.cpp:
	  add a preferences command, set/get commands, and a
	  latency_tolerance setting

2007-04-28 15:26  ghs

	* Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h:
	  add a more versatile command parser

2007-04-28 14:51  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  set a valid default ingame_nth_element

2007-04-28 14:48  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  rename "minimum_send_period" "latency_tolerance" in the prefs

2007-04-28 02:47  ghs

	* Source_Files/Network/network_microphone_coreaudio.cpp:
	  don't try to use the net mic in solo games

2007-04-28 02:23  ghs

	* Source_Files/Network/network_microphone_sdl_alsa.cpp:
	  don't enable the net mic in solo play

2007-04-28 02:13  ghs

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/Music.cpp,
	  Source_Files/Sound/SoundManager.h:
	  fix the nosound option

2007-04-28 01:19  ghs

	* Source_Files/Sound/SoundFile.cpp:
	  only re-interpret loop as frames if the loop length is >= 4

2007-04-24 02:42  ghs

	* Source_Files/Network/network_microphone_sdl_win32.cpp:
	  prefer 16 bit formats

2007-04-23 00:19  ghs

	* Source_Files/Network/network_microphone_shared.cpp:
	  well I screwed something up, let's go back to this version which
	  works

2007-04-22 19:23  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Network/network_microphone_coreaudio.cpp:
	  preliminary Core Audio netmic support

2007-04-22 17:36  ghs

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  allow single player net games by holding down alt/meta when
	  entering the
	  gather dialog

2007-04-22 00:06  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Network/network_microphone.cpp:
	  Mac OS X net mic builds now, but doesn't work great

2007-04-21 22:15  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  update to use Speex framework

2007-04-21 15:36  ghs

	* Source_Files/Network/network_speaker_shared.cpp:
	  remove another unnecessary copy operation from net mic decode

2007-04-21 15:31  ghs

	* Source_Files/Network/network_audio_shared.h,
	  Source_Files/Network/network_speaker_sdl.cpp,
	  Source_Files/Network/network_speaker_shared.cpp,
	  Source_Files/Sound/Mixer.cpp:
	  16-bit net mic playback

2007-04-15 22:25  ghs

	* Source_Files/Network/network_microphone_sdl_alsa.cpp:
	  record at 16 bits

2007-04-15 21:40  ghs

	* Source_Files/Network/network_microphone_shared.cpp:
	  reflect samples per packet mentality rather than bytes per
	  packet, since we're compressing audio

2007-04-15 21:02  ghs

	* Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_speaker_shared.cpp:
	  do not send or play back uncompressed netmic

2007-04-15 19:35  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Network/network_speex.cpp,
	  Source_Files/Network/network_speex.h:
	  activate speex's automatic gain control and noise removal
	  preprocessor
	  (now require speex 1.1)

2007-04-15 16:16  ghs

	* Source_Files/Sound/SoundFile.cpp:
	  play back some broken sound loops correctly (frame offsets vs
	  byte offsets)

2007-04-15 13:31  ghs

	* Source_Files/Network/network_microphone_sdl_alsa.cpp:
	  don't reset net mic each tick it's active

2007-04-15 03:44  ghs

	* Source_Files/Network/Makefile.am,
	  Source_Files/Network/network_microphone_sdl_alsa.cpp,
	  configure.ac:
	  ALSA net mic support

2007-04-14 15:41  ghs

	* Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/media.cpp, Source_Files/GameWorld/media.h,
	  Source_Files/GameWorld/scenery.cpp,
	  Source_Files/GameWorld/scenery.h:
	  load all collections necessary to display map
	  polygons/media/scenery
	  this makes MML/merged physics hacks unncessary for multiple
	  texture set maps

2007-04-08 03:23  ghs

	* Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_speaker_shared.cpp,
	  Source_Files/Network/network_speex.h, configure.ac:
	  look for speex headers in a better place

2007-04-01 14:34  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  temporarily disable event processing while progress dialogs are
	  displayed

2007-04-01 04:07  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp:
	  set the "in game" and "np host" status messages correctly on both
	  flavors of metaserver

2007-03-28 23:36  ghs

	* Source_Files/Sound/ReplacementSounds.cpp:
	  support 44.1 KHz replacement sounds

2007-03-28 00:49  ghs

	* Source_Files/Sound/Mixer.h, Source_Files/Sound/SoundFile.h:
	  support 44.1 KHz audio (Sound Manager uses unsigned fixed for
	  rate)

2007-03-22 02:56  ghs

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_star_hub.cpp:
	  some tweaks to anti-lag:
	  don't slider forever
	  attempt to take late input into account (doesn't work too well)
	  attempt to compensate for jitter by pushing jittery joiners'
	  clocks ahead
	  made anti-lag a slider from 1-5, with 0 at the right end for off
	  added a temporary debug command .msp which reports or sets the
	  anti-lag mid-game

2007-03-21 02:41  ghs

	* Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h,
	  Source_Files/XML/XML_MakeRoot.cpp, docs/MML.html:
	  implement chat macros

2007-03-17 21:27  ghs

	* Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  get --disable-opengl working again

2007-03-17 02:17  ghs

	* Source_Files/Sound/SoundManager.cpp:
	  stop all sounds before switching sound files

2007-03-15 01:14  ghs

	* Makefile.am, Source_Files/CSeries/Makefile.am,
	  Source_Files/Makefile.am, Source_Files/Misc/Makefile.am,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderOther/Makefile.am:
	  make dist updates

2007-03-15 01:09  ghs

	* PBProjects/English.lproj/InfoPlist.strings,
	  Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version number

2007-03-09 15:43  ghs

	* Source_Files/Sound/BasicIFFDecoder.h,
	  Source_Files/Sound/Decoder.cpp, Source_Files/Sound/Decoder.h,
	  Source_Files/Sound/MADDecoder.h, Source_Files/Sound/Makefile.am,
	  Source_Files/Sound/Music.cpp, Source_Files/Sound/Music.h,
	  Source_Files/Sound/ReplacementSounds.cpp,
	  Source_Files/Sound/ReplacementSounds.h,
	  Source_Files/Sound/SndfileDecoder.h,
	  Source_Files/Sound/SoundFile.h,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/VorbisDecoder.h:
	  restore MML replacement sound functionality

2007-03-09 02:31  ghs

	* Source_Files/Sound/BasicIFFDecoder.cpp:
	  SDL_rwops should actually be SDL_endian

2007-03-09 02:13  ghs

	* Source_Files/Sound/BasicIFFDecoder.cpp:
	  add SDL_rwops include

2007-03-09 02:09  ghs

	* Source_Files/Sound/Mixer.h:
	  add SDL_endian header include

2007-03-08 22:09  ghs

	* Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/fades.cpp:
	  fade out level music when leaving a level

2007-03-08 21:47  ghs

	* Source_Files/Misc/preferences.cpp, Source_Files/Sound/Mixer.h,
	  Source_Files/Sound/Music.cpp, Source_Files/Sound/Music.h,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManagerEnums.h:
	  add a music volume control slider

2007-03-08 20:06  ghs

	* Source_Files/Sound/Music.cpp:
	  stop music in FadeOut if it's not level music

2007-03-08 19:54  ghs

	* Source_Files/Lua/lua_script.cpp, Source_Files/Sound/Music.cpp,
	  Source_Files/Sound/Music.h, Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/XML/XML_LevelScript.h:
	  move music playlist handling into Music.h/cpp instead of
	  LevelScript
	  allow level music playback to continue after fading out

2007-02-27 01:43  ghs

	* Source_Files/Sound/SoundManager.cpp:
	  keep track of sound memory usage

2007-02-26 04:16  ghs

	* Source_Files/Sound/Mixer.cpp:
	  reset the counter to 0 when buffering a sound

2007-02-26 03:47  ghs

	* Source_Files/Sound/SoundFile.cpp:
	  read the header_type from the correct byte in extended/compressed
	  System 7 headers

2007-02-26 03:27  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  update to use the new decoders

2007-02-25 21:39  ghs

	* Source_Files/Sound/BasicIFFDecoder.cpp,
	  Source_Files/Sound/BasicIFFDecoder.h,
	  Source_Files/Sound/Decoder.h, Source_Files/Sound/MADDecoder.cpp,
	  Source_Files/Sound/MADDecoder.h, Source_Files/Sound/Mixer.cpp,
	  Source_Files/Sound/Mixer.h, Source_Files/Sound/Music.cpp,
	  Source_Files/Sound/Music.h,
	  Source_Files/Sound/SndfileDecoder.cpp,
	  Source_Files/Sound/SndfileDecoder.h,
	  Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h,
	  Source_Files/Sound/VorbisDecoder.cpp,
	  Source_Files/Sound/VorbisDecoder.h:
	  pass byte order into the Mixer, to avoid some double swapping

2007-02-25 20:01  ghs

	* Source_Files/Sound/Decoder.cpp, Source_Files/Sound/Makefile.am,
	  Source_Files/Sound/VorbisDecoder.cpp,
	  Source_Files/Sound/VorbisDecoder.h, configure.ac:
	  support for ogg/vorbis files

2007-02-25 18:52  ghs

	* Source_Files/Sound/MADDecoder.h:
	  library includes should be <> not ""

2007-02-25 15:54  ghs

	* Source_Files/Sound/Decoder.cpp, Source_Files/Sound/Makefile.am,
	  Source_Files/Sound/SndfileDecoder.cpp,
	  Source_Files/Sound/SndfileDecoder.h, configure.ac:
	  add support for decoding AIFF and WAV via libsndfile

2007-02-25 15:12  ghs

	* Source_Files/Sound/Decoder.h, Source_Files/Sound/MADDecoder.cpp,
	  Source_Files/Sound/MADDecoder.h:
	  remove the Done() method; decoders return 0 when done anyway

2007-02-25 14:54  ghs

	* Source_Files/Sound/MADDecoder.cpp:
	  library includes should be <> not ""

2007-02-25 14:24  ghs

	* Source_Files/Sound/Decoder.cpp,
	  Source_Files/Sound/MADDecoder.cpp,
	  Source_Files/Sound/MADDecoder.h, Source_Files/Sound/Makefile.am,
	  configure.ac:
	  add support for playing mp3s with libmad

2007-02-25 02:48  ghs

	* Source_Files/Sound/Decoder.cpp:
	  don't crash when music can't be decoded

2007-02-25 02:43  ghs

	* Source_Files/Sound/Music.cpp:
	  fix rate conversion for rates lower than the mixer's sampling
	  rate

2007-02-25 02:35  ghs

	* Source_Files/Sound/BasicIFFDecoder.cpp,
	  Source_Files/Sound/BasicIFFDecoder.h,
	  Source_Files/Sound/Decoder.cpp, Source_Files/Sound/Decoder.h,
	  Source_Files/Sound/Makefile.am, Source_Files/Sound/Music.cpp,
	  Source_Files/Sound/Music.h, configure.ac:
	  introduce Decoders for music
	  move the built-in AIFF/WAV decoding into a Decoder
	  remove SDL_Sound support

2007-02-24 20:36  ghs

	* Source_Files/Sound/SoundManager.cpp:
	  fixed typo (shotgun hitting flesh was clipping because 10
	  instances
	  of the sound played!)

2007-02-24 17:04  ghs

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/Mixer.h,
	  Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h,
	  Source_Files/Sound/SoundManager.cpp:
	  move decoding of system 7 sounds into SoundFile

2007-02-24 01:34  ghs

	* configure.ac:
	  move -L/usr/X11R6/lib to LIBS where it belongs

2007-02-23 01:52  ghs

	* Source_Files/RenderMain/scottish_textures.cpp:
	  fix grates

2007-02-18 23:34  ghs

	* Source_Files/Sound/Music.cpp:
	  fix compile on machines lacking SDL_Sound

2007-02-18 23:32  ghs

	* Source_Files/Sound/Music.h:
	  classic Mac OS needs a bigger music buffer because it can only
	  read from the
	  disk in the main event loop

2007-02-18 04:53  ghs

	* Aleph One Classic SDL.mcp, Source_Files/Sound/Music.cpp:
	  classic Mac fixes

2007-02-17 20:34  ghs

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/Mixer.h:
	  a better way to do interpolation

2007-02-17 19:11  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  re-organization of sound code, from music.h, music.cpp,
	  mysound.h,
	  mysound.cpp, sound_sdl.h, and sound_macintosh.h, which are all
	  gone now

2007-02-17 19:04  ghs

	* Source_Files/Sound/SoundManager.cpp:
	  what the heck; gcc 4 tries to find symbols for
	  MORE_SOUND_BUFFER_SIZE
	  when it's in a conditional, but if I put it in an if statement
	  instead,
	  everything works

2007-02-17 18:46  ghs

	* Source_Files/Sound/Music.cpp, Source_Files/Sound/Music.h,
	  Source_Files/Sound/SoundFile.cpp, Source_Files/Sound/SoundFile.h,
	  Source_Files/Sound/SoundManager.cpp,
	  Source_Files/Sound/SoundManagerEnums.h:
	  re-organization of sound code, from music.h, music.cpp,
	  mysound.h,
	  mysound.cpp, sound_sdl.h, and sound_macintosh.h, which are all
	  gone now

2007-02-17 17:34  ghs

	* Source_Files/Sound/SoundManager.h:
	  re-organization of sound code, from music.h, music.cpp,
	  mysound.h,
	  mysound.cpp, sound_sdl.h, and sound_macintosh.h, which are all
	  gone now

2007-02-17 17:09  ghs

	* Source_Files/Misc/preferences.cpp, Source_Files/Sound/Mixer.cpp,
	  Source_Files/Sound/Mixer.h:
	  use 44100 Hz as the default sampling rate, configurable by
	  editing the
	  prefs file (also made buffer size configurable there)

2007-02-17 15:58  ghs

	* Source_Files/Sound/Mixer.cpp, Source_Files/Sound/Mixer.h:
	  use linear interpolation for sample rate conversion instead of
	  ZOH

2007-02-17 13:15  ghs

	* Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/effects.cpp,
	  Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/media.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Misc/export_definitions.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_speaker_sdl.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/ViewControl.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/Sound/Makefile.am, Source_Files/Sound/Mixer.cpp,
	  Source_Files/Sound/Mixer.h, Source_Files/Sound/music.cpp,
	  Source_Files/Sound/music.h, Source_Files/Sound/mysound.cpp,
	  Source_Files/Sound/mysound.h,
	  Source_Files/Sound/sound_macintosh.h,
	  Source_Files/Sound/sound_sdl.h,
	  Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/XML/XML_MakeRoot.cpp, Source_Files/shell.cpp,
	  Source_Files/shell_misc.cpp:
	  re-organization of sound code, from music.h, music.cpp,
	  mysound.h,
	  mysound.cpp, sound_sdl.h, and sound_macintosh.h, which are all
	  gone now

2007-02-07 04:27  ghs

	* Source_Files/RenderOther/computer_interface.cpp:
	  fix a long-standing bug in calculate_bounds_for_object

2007-02-07 04:24  ghs

	* Source_Files/RenderOther/images.cpp:
	  render JPEG PICTs to a 32-bit surface, for now, since the scaler
	  doesn't
	  support 24-bit

2007-01-29 02:42  ghs

	* Aleph One Classic SDL.mcp:
	  update for SW_Texture_Extras and NIBs removal

2007-01-29 02:30  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  update project file

2007-01-29 00:14  ghs

	* Source_Files/RenderMain/RenderRasterize.cpp:
	  decide whether to SeeThruLiquids based on software/OpenGL instead
	  of
	  just OpenGL

2007-01-28 23:21  ghs

	* data/Software_Transparent_Liquids.mml:
	  a file to enable semi-transparent Marathon2/oo liquids in
	  software mode

2007-01-28 23:17  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderMain/SW_Texture_Extras.cpp,
	  Source_Files/RenderMain/SW_Texture_Extras.h,
	  Source_Files/RenderMain/low_level_textures.h,
	  Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/XML/XML_MakeRoot.cpp, docs/MML.html:
	  add support for transparent liquids in the software renderer

2007-01-27 04:12  ghs

	* Source_Files/RenderMain/low_level_textures.h,
	  Source_Files/RenderMain/scottish_textures.cpp:
	  use C++ templates instead of #ifdefs to get build the software
	  texturers

2007-01-22 02:18  ghs

	* Source_Files/Misc/Console.cpp:
	  fix console command argument parsing

2007-01-22 02:18  ghs

	* Source_Files/Lua/lua_script.cpp:
	  fix a Lua vulnerability

2007-01-22 02:11  ghs

	* Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h:
	  if someone cancels out of the metaserver with the Esc key, we
	  need to
	  disconnect him

2007-01-18 02:19  ghs

	* Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing_macintosh.h,
	  Source_Files/RenderOther/screen_drawing_sdl.h:
	  move screen_drawing_sdl.h stuff into screen_drawing.cpp
	  delete screen_drawing_macintosh.h and screen_drawing_sdl.h

2007-01-18 02:16  ghs

	* Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/images_macintosh.h,
	  Source_Files/RenderOther/images_sdl.h:
	  move images_sdl.h stuff into images.cpp
	  remove images_sdl.h and images_macintosh.h

2007-01-18 02:12  ghs

	* Source_Files/RenderOther/Makefile.am,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/game_window_macintosh.cpp,
	  Source_Files/RenderOther/game_window_sdl.cpp:
	  move game_window_sdl.cpp stuff into game_window.cpp
	  delete game_window_sdl.cpp and game_window_macintosh.cpp

2007-01-18 02:04  ghs

	* Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface_mac.h,
	  Source_Files/RenderOther/computer_interface_sdl.h:
	  moved computer_interface_sdl.h stuff into computer_interface.cpp
	  deleted computer_interface_mac.h and computer_interface_sdl.h

2007-01-18 01:57  ghs

	* Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderMain/shapes_macintosh.h,
	  Source_Files/RenderMain/shapes_sdl.h:
	  move shapes_sdl.h functions into shapes.cpp
	  remove shapes_sdl.h and shapes_macintosh.h

2007-01-18 01:56  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  missed a function

2007-01-18 01:50  ghs

	* Source_Files/Network/Makefile.am,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  move network_dialogs_sdl.cpp stuff into network_dialogs.cpp
	  remove Mac-specific network_dialogs files (*sniff*)

2007-01-18 01:09  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  PBProjects/Info-AlephOne_SDL.plist:
	  SDL target now builds AlephOne.app, and there are 3 build styles
	  NIBs target is gone

2007-01-17 04:00  ghs

	* Source_Files/Misc/Makefile.am, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/vbl_sdl.cpp:
	  move vbl_sdl stuff into vbl.cpp
	  remove vbl_macintosh.cpp and vbl_sdl.cpp

2007-01-17 03:54  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/preferences_sdl.h:
	  move preferences_sdl stuff into preferences.cpp
	  remove preferences_macintoush.h and preferences_sdl.h

2007-01-17 03:41  ghs

	* Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs_nibs.cpp,
	  Source_Files/Misc/preference_dialogs_sdl.cpp:
	  move preference_dialogs_sdl stuff to preference_dialogs.cpp
	  removed preference_dialogs_nibs.cpp and
	  preference_dialogs_sdl.cpp

2007-01-17 03:35  ghs

	* Source_Files/Misc/keyboard_dialog.cpp:
	  this file even predates NIBs...removing

2007-01-17 03:33  ghs

	* Source_Files/Misc/game_dialogs.cpp:
	  removed Mac-only file

2007-01-17 03:31  ghs

	* Source_Files/Misc/interface_menus.h:
	  oops, re-adding (I mis-read the NIBs #ifdefs)

2007-01-17 03:26  ghs

	* Source_Files/Misc/interface_menus.h:
	  remove NIBs-only interface_menus.h

2007-01-17 03:23  ghs

	* Source_Files/Misc/Makefile.am, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_sdl.cpp:
	  move interface_sdl.cpp stuff to interface.cpp
	  remove interface_macintosh.cpp and interface_sdl.cpp

2007-01-17 03:23  ghs

	* Source_Files/Misc/sdl_network.h:
	  move move sdl_cseries.h contents to cseries.h

2007-01-17 03:22  ghs

	* Source_Files/CSeries/cseries.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/sdl_cseries.h:
	  move SDL stuff to cseries.h from sdl_cseries.h
	  remove macintosh_cseries.h

2007-01-17 02:20  ghs

	* Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/Makefile.am, Source_Files/shell.cpp,
	  Source_Files/shell_macintosh.h, Source_Files/shell_sdl.h:
	  move shell_sdl.h stuff to FileHandler_SDL.cpp and shell.cpp
	  remove shell_sdl.h and shell_macintosh.h

2007-01-05 03:21  ghs

	* Aleph One Classic SDL.mcp,
	  PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/items.cpp,
	  Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Makefile.am, Source_Files/Pfhortran/Makefile.am,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/XML/XML_LevelScript.cpp, configure.ac:
	  remove Pfhortran

2006-12-28 15:17  ghs

	* Makefile.am:
	  add a target for building the ChangeLog (using cvs2cl)

2006-12-28 14:52  ghs

	* PBProjects/English.lproj/InfoPlist.strings, Resources/Aleph One
	  Classic SDL.r, Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version numbers to 0.17.2

2006-12-26 14:24  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  add a warning to the log file if the spoke gets an incomplete set
	  of flags

2006-12-24 14:25  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  read minimum_send_period in a different way, to work around what
	  I have
	  to guess is a really weird compiler bug

2006-12-24 04:09  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp:
	  add another possible theme color, for label outlines (e.g. player
	  name in iconic PIG)
	  to tide us over until themes 2.0 ;)

2006-12-23 15:48  ghs

	* Source_Files/RenderMain/ImageLoader_SDL.cpp:
	  disable SDL_SRCALPHA before blitting loaded images to the correct
	  format

2006-12-23 03:31  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  enable bandwidth reduction only once the pre-game period has
	  passed

2006-12-22 02:41  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  fixed an obscure thread safety bug

2006-12-21 04:21  ghs

	* Source_Files/GameWorld/map.cpp:
	  fix a possible divide by zero

2006-12-17 16:15  ghs

	* PBProjects/English.lproj/InfoPlist.strings, Resources/Aleph One
	  Classic SDL.r, Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version numbers

2006-12-17 14:27  ghs

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/Misc/preferences.cpp:
	  revert some of the physics fixes

2006-12-17 00:33  ghs

	* Source_Files/Misc/PlayerImage_sdl.cpp:
	  allow 8-bit software mode players to join net games (by not
	  rendering the
	  iconic part of the iconic PIG)

2006-12-16 14:33  ghs

	* Source_Files/CSeries/csalerts_sdl.cpp:
	  abort() doesn't trigger Mac OS X's crash reporter (known bug)
	  so purposefully trigger a segfault instead (!)

2006-12-15 03:39  ghs

	* Source_Files/Misc/Logging.cpp:
	  fixed a potential fprintf crash or vulnerability (SF 1612765)

2006-12-15 03:35  ghs

	* Source_Files/Network/network.cpp:
	  work around a crash with the client info map

2006-12-04 17:50  astrange

	* PBProjects/fix-cvs-resources.sh:
	  file/rsrc is no longer valid in OS X 10.5, use up-to-date path

2006-12-03 13:49  ghs

	* Source_Files/Files/game_wad.cpp:
	  fix initial loading of custom physics

2006-12-03 01:44  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  Update 10.2 project file

2006-12-03 01:43  jkvw

	* PBProjects/SDLMain.m:
	  fix oddity in SDLMain.m

2006-12-03 01:35  ghs

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/import_definitions.cpp:
	  remove the non-Bungie warnings for good

2006-12-02 23:42  ghs

	* Source_Files/Misc/preferences_macintosh.h:
	  casts are necessary to build with gcc 3

2006-12-02 23:35  ghs

	* Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  casts are necessary to build ith gcc 3

2006-12-02 23:27  ghs

	* Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  fix some compile problems with log2, remove math.h from headers
	  (cpp files, you're next)

2006-12-02 22:07  ghs

	* Source_Files/Network/network.cpp:
	  remove "preview" from old/new incompatibility messages

2006-12-02 22:04  ghs

	* PBProjects/English.lproj/InfoPlist.strings, Resources/Aleph One
	  Classic SDL.r, Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version numbers

2006-12-02 21:42  ghs

	* Source_Files/Misc/PlayerImage_sdl.cpp,
	  Source_Files/Misc/PlayerImage_sdl.h,
	  Source_Files/Misc/thread_priority_sdl.h,
	  Source_Files/Misc/thread_priority_sdl_dummy.cpp,
	  Source_Files/Misc/thread_priority_sdl_posix.cpp,
	  Source_Files/Misc/thread_priority_sdl_win32.cpp:
	  with Woody's approval, update copyright notices of some of his
	  files to
	  add GPL

2006-12-02 20:42  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  make bandwidth reduction disablable (only use in emergencies!)

2006-12-02 20:20  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  change the gatherer's in-game message on the metaserver to
	  reflect how
	  many people started in his game

2006-12-02 20:03  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  filter games in progress from the games in room display

2006-12-02 19:07  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.h:
	  use a case insensitive sort for metaserver player list

2006-12-02 16:30  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h:
	  sort the player list by away status, and by name

2006-12-02 15:44  ghs

	* Source_Files/RenderOther/OverheadMapRenderer.cpp,
	  Source_Files/RenderOther/overhead_map.cpp:
	  respect overhead map hill color MML

2006-11-29 04:05  ghs

	* Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp:
	  pull the automatic premultiplication of sprites out, since it's
	  fundamentally incompatible with fog :(

2006-11-28 03:45  ghs

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/Pfhortran/language_definition.h, docs/Lua.html:
	  add Lua get_game_type

2006-11-27 03:32  ghs

	* Source_Files/Misc/preferences_sdl.h:
	  fix toggling fullscreen in the prefs when fill_the_screen is off

2006-11-27 03:16  ghs

	* Source_Files/RenderMain/OGL_Setup.h:
	  Mac OS X OpenGL doesn't copy on swap

2006-11-27 02:46  ghs

	* Source_Files/Misc/Logging.cpp:
	  on Mac OS X, save the log in ~/Library/Logs

2006-11-27 02:14  ghs

	* Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/images_sdl.h:
	  make the detestable cinemascope hack (double wide terminal picts)
	  work in SDL

2006-11-26 23:25  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  make BANDWIDTH_REDUCTION an #ifdef, not an if (1)
	  assume latency is very low, not high, to start with

2006-11-26 20:24  ghs

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/Network/network.cpp:
	  be a little less agressive with physics fix (resuming co-op games
	  was broken)

2006-11-26 13:53  ghs

	* Source_Files/shell_sdl.h:
	  remove a couple printfs

2006-11-25 03:49  ghs

	* Source_Files/Network/network.cpp:
	  add another console command

2006-11-22 01:22  ghs

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  don't attempt to update the progress dialog/load screen more than
	  30 times
	  per second

2006-11-18 23:36  ghs

	* Source_Files/Lua/lua_script.cpp:
	  make activate_monster and deactivate_monster actually do
	  something

2006-11-11 20:28  ghs

	* Resources/Aleph One Classic SDL.r:
	  update version number

2006-11-11 20:13  ghs

	* Source_Files/RenderOther/OGL_Blitter.h:
	  GL_CLAMP_TO_EDGE is in glext.h in Windows

2006-11-11 19:50  ghs

	* PBProjects/English.lproj/InfoPlist.strings,
	  Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version numbers

2006-11-11 18:53  ghs

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  insert specific CLUT texture replacements at the beginning of the
	  list,
	  and ALL_CLUTs replacements at the end, so the more specific ones
	  will be
	  found first

2006-11-11 17:24  ghs

	* Source_Files/Files/game_wad.cpp:
	  move a few things around so that Lua knows about monsters/control
	  panels
	  in its init() function when switching levels

2006-11-11 15:56  ghs

	* docs/MML.html:
	  add a note that the weapon_powerup type is not supported

2006-11-11 15:51  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  add some more consistency checks

2006-11-11 04:55  ghs

	* Source_Files/Sound/sound_sdl.h:
	  respect the _sound_cannot_change_pitch and (inverted)
	  _sound_resists_pitch_changes flags

2006-11-07 03:29  ghs

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/GameWorld/effect_definitions.h,
	  Source_Files/GameWorld/effects.cpp,
	  Source_Files/GameWorld/effects.h,
	  Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/physics_models.h,
	  Source_Files/GameWorld/projectile_definitions.h,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/projectiles.h,
	  Source_Files/GameWorld/weapon_definitions.h,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h, Source_Files/Misc/interface.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/network.cpp, Source_Files/shell_macintosh.h,
	  Source_Files/shell_sdl.h:
	  add physics reset code, reset physics before each level
	  load merged physics, or environment physics, or net physics,
	  always

2006-11-07 02:23  ghs

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  "fix" seams in tiled images

2006-11-07 00:39  ghs

	* Source_Files/RenderMain/shapes.cpp:
	  fix progress bar calculation

2006-11-05 19:01  ghs

	* Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h:
	  add an ".ignore" command, which adds/removes people from the
	  ignore list
	  (or lists who's on the ignore list when called by itself)
	  
	  also, clicking on a user in the metaserver UI ignores or
	  un-ignores them

2006-11-04 21:44  ghs

	* Source_Files/Lua/lua_script.cpp, docs/Lua.html:
	  add Lua get_monster_visible

2006-11-04 21:18  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  prevent using the ".pork" command on Mariusnet
	  also ignore anybody named "Bacon"

2006-11-04 20:36  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  players are now marked "in game" when playing via the metaserver,
	  rather
	  than removed from the room

2006-10-28 22:18  ghs

	* Aleph One Classic SDL.mcp, Resources/Aleph One Classic SDL.r:
	  update version number, include OGL_Blitters

2006-10-28 22:05  ghs

	* Source_Files/Network/network_capabilities.h:
	  bump the star version

2006-10-28 21:26  ghs

	* PBProjects/English.lproj/InfoPlist.strings,
	  Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version number

2006-10-28 20:43  ghs

	* Source_Files/Misc/Scenario.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  rudimentary scenario ID support

2006-10-28 20:14  ghs

	* Source_Files/Misc/progress.cpp, Source_Files/Misc/progress.h,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp:
	  only draw a progress bar in SDL when we actually intend to update
	  it
	  (currently, just OpenGL loading progress)

2006-10-28 20:05  ghs

	* Source_Files/Misc/preference_dialogs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  tabs look better all-uppercase

2006-10-28 19:24  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  some fixes to pre-game timing calculation

2006-10-24 00:14  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  fix fill-the-screen (by forcing it on) when SDL is less than
	  1.2.11

2006-10-23 01:18  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  relayout dialogs when toggling fullscreen/windowed and not
	  fill-the-screen

2006-10-22 21:15  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  fix min/max mixup
	  send the last 3 flags, not the last 2

2006-10-15 21:11  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  add casts to get Mac builds to build
	  for CVS:
	  ----------------------------------------------------------------------

2006-10-15 21:09  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  bandwidth reduction code

2006-10-03 01:15  ghs

	* Source_Files/Misc/preference_dialogs_sdl.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp:
	  remove the sprite mipmap warning message, and enable sprite
	  mipmapping by default

2006-10-03 01:03  ghs

	* docs/MML.html:
	  update MML to reflect premultiplied alpha

2006-10-03 00:28  ghs

	* Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_Macintosh.cpp,
	  Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h:
	  add support for premultiplied alpha blending

2006-10-02 11:31  lpetrich

	* aleph:
	  *** empty log message ***

2006-10-02 10:59  lpetrich

	* PBProjects/AlephOne-OSX10.4-fink.xcodeproj,
	  PBProjects/AlephOne-OSX10.4-fink.xcodeproj/project.pbxproj:
	  Adding the file

2006-09-29 11:11  lpetrich

	* aleph, aleph/AUTHORS, aleph/Aleph One Classic SDL.mcp,
	  aleph/AlephOne-m2-demo.spec, aleph/AlephOne-minf-demo.spec,
	  aleph/AlephOne.mcp, aleph/AlephOne.spec.in, aleph/COPYING,
	  aleph/COPYING.SDL, aleph/Cheats, aleph/Cheats/Activate Cheats,
	  aleph/Expat, aleph/Expat/ExpatLib, aleph/Expat/ExpatLib.mcp,
	  aleph/Expat/ExpatTest.mcp, aleph/Expat/LP Changes,
	  aleph/Expat/MacOS Support, aleph/Expat/MacOS
	  Support/GetFullPathObject.cp, aleph/Expat/MacOS
	  Support/GetFullPathObject.h, aleph/Expat/MacOS
	  Support/MiscUtils.h, aleph/Expat/MacOS
	  Support/MoreFilesExtract.cp, aleph/Expat/MacOS
	  Support/MoreFilesExtract.h, aleph/Expat/MacOS
	  Support/OpenSave_Interface.h, aleph/Expat/MacOS
	  Support/OpenSave_MacOS.cp, aleph/Expat/MacOS Support/SimpleVec.h,
	  aleph/Expat/MacOS Support/SmartPtr.h, aleph/Expat/Makefile,
	  aleph/Expat/ResourceDumper.cp, aleph/Expat/ResourceDumper.mcp,
	  aleph/Expat/dump.xml, aleph/Expat/example.xml,
	  aleph/Expat/expat.html, aleph/Expat/gennmtab,
	  aleph/Expat/gennmtab/gennmtab.cpp, aleph/Expat/sample,
	  aleph/Expat/sample/elements.cpp, aleph/Expat/xmlparse,
	  aleph/Expat/xmlparse/hashtable.cpp,
	  aleph/Expat/xmlparse/hashtable.h,
	  aleph/Expat/xmlparse/xmlparse.cpp,
	  aleph/Expat/xmlparse/xmlparse.h, aleph/Expat/xmltok,
	  aleph/Expat/xmltok/asciitab.h, aleph/Expat/xmltok/dllmain.cpp,
	  aleph/Expat/xmltok/iasciitab.h, aleph/Expat/xmltok/latin1tab.h,
	  aleph/Expat/xmltok/nametab.h, aleph/Expat/xmltok/utf8tab.h,
	  aleph/Expat/xmltok/xmldef.h, aleph/Expat/xmltok/xmlrole.cpp,
	  aleph/Expat/xmltok/xmlrole.h, aleph/Expat/xmltok/xmltok.cpp,
	  aleph/Expat/xmltok/xmltok.h, aleph/Expat/xmltok/xmltok_impl.cpp,
	  aleph/Expat/xmltok/xmltok_impl.h,
	  aleph/Expat/xmltok/xmltok_ns.cpp, aleph/Expat/xmlwf,
	  aleph/Expat/xmlwf/codepage.cpp, aleph/Expat/xmlwf/codepage.h,
	  aleph/Expat/xmlwf/filemap.h, aleph/Expat/xmlwf/readfilemap.cpp,
	  aleph/Expat/xmlwf/unixfilemap.cpp,
	  aleph/Expat/xmlwf/win32filemap.cpp,
	  aleph/Expat/xmlwf/xmlfile.cpp, aleph/Expat/xmlwf/xmlfile.h,
	  aleph/Expat/xmlwf/xmltchar.h, aleph/Expat/xmlwf/xmlwf.cpp,
	  aleph/Extra OpenGL Docs, aleph/Extra OpenGL
	  Docs/blend_minmax.txt, aleph/Extra OpenGL
	  Docs/blend_subtract.txt, aleph/Extra OpenGL Docs/multitex.cpp,
	  aleph/Extra OpenGL Docs/rasonly.cpp, aleph/Extra OpenGL
	  Docs/rasonly2.cpp, aleph/Extra OpenGL Docs/registry.txt,
	  aleph/Extras, aleph/Extras/Marathon2_SOCK,
	  aleph/Extras/MarathonInf_1.2_SOCK,
	  aleph/Extras/MarathonInf_1.5_SOCK, aleph/Extras/SOCK_Read_Me,
	  aleph/Extras/demo.resource, aleph/Extras/demos,
	  aleph/Extras/demos/L00.demo, aleph/Extras/demos/L01.demo,
	  aleph/Extras/demos/L05.demo, aleph/Extras/demos/demos.resource,
	  aleph/Extras/extract, aleph/Extras/extract/shapeextract.cpp,
	  aleph/Extras/extract/sndextract.cpp, aleph/Extras/marathon2.r,
	  aleph/Extras/noresnames.cpp, aleph/Extras/noresnames.make,
	  aleph/Extras/physics_patches.cpp, aleph/FaderClassic.mcp,
	  aleph/INSTALL.BeOS, aleph/INSTALL.MacOSX,
	  aleph/INSTALL.MacOSX.Carbon, aleph/INSTALL.Unix,
	  aleph/INSTALL.Windows, aleph/Lua.mcp, aleph/MML Scripts,
	  aleph/MML Scripts/M2 Map Script (test), aleph/MML
	  Scripts/Marathon 2 Display, aleph/MML Scripts/Marathon oo
	  Display, aleph/MML Scripts/Test_Set_1.txt, aleph/MML
	  Scripts/Test_Set_2.txt, aleph/MML Scripts/Text Strings,
	  aleph/Makefile.BeOS, aleph/Makefile.am, aleph/PBProjects,
	  aleph/PBProjects/AlephOne-OSX10.2.pbproj,
	  aleph/PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj,
	  aleph/PBProjects/AlephOne-OSX10.3.pbproj,
	  aleph/PBProjects/AlephOne-OSX10.3.pbproj/project.pbxproj,
	  aleph/PBProjects/AlephOne-OSX10.4-fink.xcodeproj,
	  aleph/PBProjects/AlephOne-OSX10.4-fink.xcodeproj/lpetrich.mode1,
	  aleph/PBProjects/AlephOne-OSX10.4-fink.xcodeproj/lpetrich.pbxuser,
	  aleph/PBProjects/AlephOne-OSX10.4-fink.xcodeproj/project.pbxproj,
	  aleph/PBProjects/AlephOne-OSX10.4.xcodeproj,
	  aleph/PBProjects/AlephOne-OSX10.4.xcodeproj/lpetrich.mode1,
	  aleph/PBProjects/AlephOne-OSX10.4.xcodeproj/lpetrich.pbxuser,
	  aleph/PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  aleph/PBProjects/AlephOne.icns, aleph/PBProjects/English.lproj,
	  aleph/PBProjects/English.lproj/InfoPlist.strings,
	  aleph/PBProjects/FilmIcon.icns, aleph/PBProjects/ImagesIcon.icns,
	  aleph/PBProjects/Info-AlephOne_Carbon__NIBs___Upgraded_.plist,
	  aleph/PBProjects/Info-AlephOne_SDL.plist,
	  aleph/PBProjects/MMLIcon.icns, aleph/PBProjects/MapIcon.icns,
	  aleph/PBProjects/MusakIcon.icns, aleph/PBProjects/PFIcon.icns,
	  aleph/PBProjects/Pfhormz, aleph/PBProjects/Pfhormz/English.lproj,
	  aleph/PBProjects/Pfhormz/English.lproj/InfoPlist.strings,
	  aleph/PBProjects/Pfhormz/Pfhormz.pbproj,
	  aleph/PBProjects/Pfhormz/Pfhormz.pbproj/project.pbxproj,
	  aleph/PBProjects/PhysIcon.icns, aleph/PBProjects/SDLMain.h,
	  aleph/PBProjects/SDLMain.m, aleph/PBProjects/SaveIcon.icns,
	  aleph/PBProjects/ShapesIcon.icns,
	  aleph/PBProjects/SoundsIcon.icns, aleph/PBProjects/config.h,
	  aleph/PBProjects/confpaths.h,
	  aleph/PBProjects/fix-cvs-resources.sh,
	  aleph/PBProjects/precompiled_headers.h, aleph/Pfhormz
	  Instructions.txt, aleph/Pfhormz.mcp, aleph/Pfhortran_Release,
	  aleph/Pfhortran_Release/Example Scripts,
	  aleph/Pfhortran_Release/Example Scripts/Camera demo,
	  aleph/Pfhortran_Release/Example Scripts/Life Bar script v3,
	  aleph/Pfhortran_Release/Example Scripts/Old Scripts,
	  aleph/Pfhortran_Release/Example Scripts/Old Scripts/Hurt Me
	  Var.scpt, aleph/Pfhortran_Release/Example Scripts/Old
	  Scripts/Hurt Me Wimp.scpt, aleph/Pfhortran_Release/Example
	  Scripts/Old Scripts/Init example script,
	  aleph/Pfhortran_Release/Example Scripts/Old Scripts/Life Bar
	  script v2, aleph/Pfhortran_Release/Example Scripts/Old
	  Scripts/Number Count Explained, aleph/Pfhortran_Release/Example
	  Scripts/Old Scripts/number count.scpt,
	  aleph/Pfhortran_Release/Quartz copy, aleph/Pfhortran_Release/Ten
	  Forty Two, aleph/Prefix, aleph/Prefix/marathon2prefix.h,
	  aleph/README, aleph/Resources, aleph/Resources/Aleph One Classic
	  SDL.r, aleph/Resources/AlephOne.plc,
	  aleph/Resources/CarbonResourceTweaks.r, aleph/Resources/GUI.nib,
	  aleph/Resources/GUI.nib/classes.nib,
	  aleph/Resources/GUI.nib/info.nib,
	  aleph/Resources/GUI.nib/objects.xib, aleph/Resources/Gather
	  Network Game.nib, aleph/Resources/Gather Network
	  Game.nib/classes.nib, aleph/Resources/Gather Network
	  Game.nib/info.nib, aleph/Resources/Gather Network
	  Game.nib/objects.xib, aleph/Resources/Join Network Game.nib,
	  aleph/Resources/Join Network Game.nib/classes.nib,
	  aleph/Resources/Join Network Game.nib/info.nib,
	  aleph/Resources/Join Network Game.nib/objects.xib,
	  aleph/Resources/M2Display.r, aleph/Resources/M2SOCK.r,
	  aleph/Resources/MInfDisplay.r, aleph/Resources/MV Resources,
	  aleph/Resources/MakeRez.sh, aleph/Resources/Metaserver
	  Client.nib, aleph/Resources/Metaserver Client.nib/classes.nib,
	  aleph/Resources/Metaserver Client.nib/info.nib,
	  aleph/Resources/Metaserver Client.nib/objects.xib,
	  aleph/Resources/Old Stuff, aleph/Resources/Pfhormz rsrc,
	  aleph/Resources/Postgame Carnage Report.nib,
	  aleph/Resources/Postgame Carnage Report.nib/classes.nib,
	  aleph/Resources/Postgame Carnage Report.nib/info.nib,
	  aleph/Resources/Postgame Carnage Report.nib/objects.xib,
	  aleph/Resources/Preferences.nib,
	  aleph/Resources/Preferences.nib/classes.nib,
	  aleph/Resources/Preferences.nib/info.nib,
	  aleph/Resources/Preferences.nib/objects.xib,
	  aleph/Resources/Prefs_ChaseCam.nib,
	  aleph/Resources/Prefs_ChaseCam.nib/classes.nib,
	  aleph/Resources/Prefs_ChaseCam.nib/info.nib,
	  aleph/Resources/Prefs_ChaseCam.nib/objects.xib,
	  aleph/Resources/Prefs_Crosshairs.nib,
	  aleph/Resources/Prefs_Crosshairs.nib/classes.nib,
	  aleph/Resources/Prefs_Crosshairs.nib/info.nib,
	  aleph/Resources/Prefs_Crosshairs.nib/objects.xib,
	  aleph/Resources/Prefs_Keyboard.nib,
	  aleph/Resources/Prefs_Keyboard.nib/classes.nib,
	  aleph/Resources/Prefs_Keyboard.nib/info.nib,
	  aleph/Resources/Prefs_Keyboard.nib/objects.xib,
	  aleph/Resources/Prefs_Monitor.nib,
	  aleph/Resources/Prefs_Monitor.nib/classes.nib,
	  aleph/Resources/Prefs_Monitor.nib/info.nib,
	  aleph/Resources/Prefs_Monitor.nib/objects.xib,
	  aleph/Resources/Prefs_MonitorFreq.nib,
	  aleph/Resources/Prefs_MonitorFreq.nib/classes.nib,
	  aleph/Resources/Prefs_MonitorFreq.nib/info.nib,
	  aleph/Resources/Prefs_MonitorFreq.nib/objects.xib,
	  aleph/Resources/Prefs_OpenGL.nib,
	  aleph/Resources/Prefs_OpenGL.nib/classes.nib,
	  aleph/Resources/Prefs_OpenGL.nib/info.nib,
	  aleph/Resources/Prefs_OpenGL.nib/objects.xib,
	  aleph/Resources/Prefs_OpenGL_Textures.nib,
	  aleph/Resources/Prefs_OpenGL_Textures.nib/classes.nib,
	  aleph/Resources/Prefs_OpenGL_Textures.nib/info.nib,
	  aleph/Resources/Prefs_OpenGL_Textures.nib/objects.xib,
	  aleph/Resources/SemiTpt.r, aleph/Resources/Setup Network
	  Game.nib, aleph/Resources/Setup Network Game.nib/classes.nib,
	  aleph/Resources/Setup Network Game.nib/info.nib,
	  aleph/Resources/Setup Network Game.nib/objects.xib,
	  aleph/Resources/TextStrings.r, aleph/Resources/Windows,
	  aleph/Resources/Windows/alephone.ico,
	  aleph/Resources/Windows/alephone.rc, aleph/Resources/carb.r,
	  aleph/Resources/m2_stripped.rsrc,
	  aleph/Resources/marathon2.resource, aleph/SDL_Net_Carbon.sit,
	  aleph/Source_Files, aleph/Source_Files/CSeries,
	  aleph/Source_Files/CSeries/Makefile.am,
	  aleph/Source_Files/CSeries/NibsUiHelpers.h,
	  aleph/Source_Files/CSeries/buildprogram,
	  aleph/Source_Files/CSeries/byte_swapping.cpp,
	  aleph/Source_Files/CSeries/byte_swapping.h,
	  aleph/Source_Files/CSeries/csalerts.cpp,
	  aleph/Source_Files/CSeries/csalerts.h,
	  aleph/Source_Files/CSeries/csalerts_sdl.cpp,
	  aleph/Source_Files/CSeries/cscluts.cpp,
	  aleph/Source_Files/CSeries/cscluts.h,
	  aleph/Source_Files/CSeries/cscluts_sdl.cpp,
	  aleph/Source_Files/CSeries/csdialogs.h,
	  aleph/Source_Files/CSeries/csdialogs_macintosh.cpp,
	  aleph/Source_Files/CSeries/csdialogs_sdl.cpp,
	  aleph/Source_Files/CSeries/cseries.a,
	  aleph/Source_Files/CSeries/cseries.h,
	  aleph/Source_Files/CSeries/csfiles.cpp,
	  aleph/Source_Files/CSeries/csfiles.h,
	  aleph/Source_Files/CSeries/csfiles_beos.cpp,
	  aleph/Source_Files/CSeries/csfonts.cpp,
	  aleph/Source_Files/CSeries/csfonts.h,
	  aleph/Source_Files/CSeries/cskeys.h,
	  aleph/Source_Files/CSeries/csmacros.h,
	  aleph/Source_Files/CSeries/csmisc.cpp,
	  aleph/Source_Files/CSeries/csmisc.h,
	  aleph/Source_Files/CSeries/csmisc_sdl.cpp,
	  aleph/Source_Files/CSeries/cspixels.h,
	  aleph/Source_Files/CSeries/csstrings.cpp,
	  aleph/Source_Files/CSeries/csstrings.h,
	  aleph/Source_Files/CSeries/cstypes.h,
	  aleph/Source_Files/CSeries/gdspec.cpp,
	  aleph/Source_Files/CSeries/gdspec.h,
	  aleph/Source_Files/CSeries/macintosh_cseries.h,
	  aleph/Source_Files/CSeries/makefile.mpw,
	  aleph/Source_Files/CSeries/my32bqd.cpp,
	  aleph/Source_Files/CSeries/my32bqd.h,
	  aleph/Source_Files/CSeries/mytm.h,
	  aleph/Source_Files/CSeries/mytm_mac_carbon.cpp,
	  aleph/Source_Files/CSeries/mytm_macintosh.cpp,
	  aleph/Source_Files/CSeries/mytm_sdl.cpp,
	  aleph/Source_Files/CSeries/readout_data.h,
	  aleph/Source_Files/CSeries/sdl_cseries.h,
	  aleph/Source_Files/CSeries/snprintf.cpp,
	  aleph/Source_Files/CSeries/snprintf.h,
	  aleph/Source_Files/CSeries/timer.cpp,
	  aleph/Source_Files/CSeries/timer.h,
	  aleph/Source_Files/CSeries/ws, aleph/Source_Files/Expat,
	  aleph/Source_Files/Expat/Makefile.am,
	  aleph/Source_Files/Expat/asciitab.h,
	  aleph/Source_Files/Expat/gennmtab.c,
	  aleph/Source_Files/Expat/hashtable.c,
	  aleph/Source_Files/Expat/hashtable.h,
	  aleph/Source_Files/Expat/iasciitab.h,
	  aleph/Source_Files/Expat/latin1tab.h,
	  aleph/Source_Files/Expat/nametab.h,
	  aleph/Source_Files/Expat/utf8tab.h,
	  aleph/Source_Files/Expat/xmldef.h,
	  aleph/Source_Files/Expat/xmlparse.c,
	  aleph/Source_Files/Expat/xmlparse.h,
	  aleph/Source_Files/Expat/xmlrole.c,
	  aleph/Source_Files/Expat/xmlrole.h,
	  aleph/Source_Files/Expat/xmltok.c,
	  aleph/Source_Files/Expat/xmltok.h,
	  aleph/Source_Files/Expat/xmltok_impl.c,
	  aleph/Source_Files/Expat/xmltok_impl.h,
	  aleph/Source_Files/Expat/xmltok_ns.c, aleph/Source_Files/Files,
	  aleph/Source_Files/Files/AStream.cpp,
	  aleph/Source_Files/Files/AStream.h,
	  aleph/Source_Files/Files/FileHandler.cpp,
	  aleph/Source_Files/Files/FileHandler.h,
	  aleph/Source_Files/Files/FileHandler_SDL.cpp,
	  aleph/Source_Files/Files/Makefile.am,
	  aleph/Source_Files/Files/Packing.cpp,
	  aleph/Source_Files/Files/Packing.h,
	  aleph/Source_Files/Files/crc.cpp, aleph/Source_Files/Files/crc.h,
	  aleph/Source_Files/Files/extensions.h,
	  aleph/Source_Files/Files/filetypes_macintosh.cpp,
	  aleph/Source_Files/Files/find_files.cpp,
	  aleph/Source_Files/Files/find_files.h,
	  aleph/Source_Files/Files/find_files_sdl.cpp,
	  aleph/Source_Files/Files/game_wad.cpp,
	  aleph/Source_Files/Files/game_wad.h,
	  aleph/Source_Files/Files/import_definitions.cpp,
	  aleph/Source_Files/Files/mac_rwops.cpp,
	  aleph/Source_Files/Files/mac_rwops.h,
	  aleph/Source_Files/Files/preprocess_map_mac.cpp,
	  aleph/Source_Files/Files/preprocess_map_sdl.cpp,
	  aleph/Source_Files/Files/preprocess_map_shared.cpp,
	  aleph/Source_Files/Files/resource_manager.cpp,
	  aleph/Source_Files/Files/resource_manager.h,
	  aleph/Source_Files/Files/tags.h,
	  aleph/Source_Files/Files/wad.cpp, aleph/Source_Files/Files/wad.h,
	  aleph/Source_Files/Files/wad_macintosh.cpp,
	  aleph/Source_Files/Files/wad_prefs.cpp,
	  aleph/Source_Files/Files/wad_prefs.h,
	  aleph/Source_Files/Files/wad_prefs_macintosh.cpp,
	  aleph/Source_Files/Files/wad_sdl.cpp,
	  aleph/Source_Files/GameWorld,
	  aleph/Source_Files/GameWorld/Makefile.am,
	  aleph/Source_Files/GameWorld/TickBasedCircularQueue.h,
	  aleph/Source_Files/GameWorld/devices.cpp,
	  aleph/Source_Files/GameWorld/dynamic_limits.cpp,
	  aleph/Source_Files/GameWorld/dynamic_limits.h,
	  aleph/Source_Files/GameWorld/editor.h,
	  aleph/Source_Files/GameWorld/effect_definitions.h,
	  aleph/Source_Files/GameWorld/effects.cpp,
	  aleph/Source_Files/GameWorld/effects.h,
	  aleph/Source_Files/GameWorld/flood_map.cpp,
	  aleph/Source_Files/GameWorld/flood_map.h,
	  aleph/Source_Files/GameWorld/item_definitions.h,
	  aleph/Source_Files/GameWorld/items.cpp,
	  aleph/Source_Files/GameWorld/items.h,
	  aleph/Source_Files/GameWorld/lightsource.cpp,
	  aleph/Source_Files/GameWorld/lightsource.h,
	  aleph/Source_Files/GameWorld/map.cpp,
	  aleph/Source_Files/GameWorld/map.h,
	  aleph/Source_Files/GameWorld/map_constructors.cpp,
	  aleph/Source_Files/GameWorld/marathon2.cpp,
	  aleph/Source_Files/GameWorld/media.cpp,
	  aleph/Source_Files/GameWorld/media.h,
	  aleph/Source_Files/GameWorld/media_definitions.h,
	  aleph/Source_Files/GameWorld/monster_definitions.h,
	  aleph/Source_Files/GameWorld/monsters.cpp,
	  aleph/Source_Files/GameWorld/monsters.h,
	  aleph/Source_Files/GameWorld/pathfinding.cpp,
	  aleph/Source_Files/GameWorld/physics.cpp,
	  aleph/Source_Files/GameWorld/physics_models.h,
	  aleph/Source_Files/GameWorld/placement.cpp,
	  aleph/Source_Files/GameWorld/platform_definitions.h,
	  aleph/Source_Files/GameWorld/platforms.cpp,
	  aleph/Source_Files/GameWorld/platforms.h,
	  aleph/Source_Files/GameWorld/player.cpp,
	  aleph/Source_Files/GameWorld/player.h,
	  aleph/Source_Files/GameWorld/projectile_definitions.h,
	  aleph/Source_Files/GameWorld/projectiles.cpp,
	  aleph/Source_Files/GameWorld/projectiles.h,
	  aleph/Source_Files/GameWorld/scenery.cpp,
	  aleph/Source_Files/GameWorld/scenery.h,
	  aleph/Source_Files/GameWorld/scenery_definitions.h,
	  aleph/Source_Files/GameWorld/weapon_definitions.h,
	  aleph/Source_Files/GameWorld/weapons.cpp,
	  aleph/Source_Files/GameWorld/weapons.h,
	  aleph/Source_Files/GameWorld/world.cpp,
	  aleph/Source_Files/GameWorld/world.h, aleph/Source_Files/Input,
	  aleph/Source_Files/Input/ISp_Support.cpp,
	  aleph/Source_Files/Input/ISp_Support.h,
	  aleph/Source_Files/Input/Makefile.am,
	  aleph/Source_Files/Input/mouse.cpp,
	  aleph/Source_Files/Input/mouse.h,
	  aleph/Source_Files/Input/mouse_sdl.cpp,
	  aleph/Source_Files/LibNAT, aleph/Source_Files/LibNAT/Makefile.am,
	  aleph/Source_Files/LibNAT/error.c,
	  aleph/Source_Files/LibNAT/error.h,
	  aleph/Source_Files/LibNAT/http.c,
	  aleph/Source_Files/LibNAT/http.h,
	  aleph/Source_Files/LibNAT/libnat.c,
	  aleph/Source_Files/LibNAT/libnat.h,
	  aleph/Source_Files/LibNAT/os.h,
	  aleph/Source_Files/LibNAT/os_common.c,
	  aleph/Source_Files/LibNAT/os_common.h,
	  aleph/Source_Files/LibNAT/os_unix.c,
	  aleph/Source_Files/LibNAT/os_win.c,
	  aleph/Source_Files/LibNAT/ssdp.c,
	  aleph/Source_Files/LibNAT/ssdp.h,
	  aleph/Source_Files/LibNAT/upnp.c,
	  aleph/Source_Files/LibNAT/utility.c,
	  aleph/Source_Files/LibNAT/utility.h, aleph/Source_Files/Lua,
	  aleph/Source_Files/Lua/Makefile.am,
	  aleph/Source_Files/Lua/lua_script.cpp,
	  aleph/Source_Files/Lua/lua_script.h,
	  aleph/Source_Files/Makefile.am, aleph/Source_Files/Misc,
	  aleph/Source_Files/Misc/ActionQueues.cpp,
	  aleph/Source_Files/Misc/ActionQueues.h,
	  aleph/Source_Files/Misc/CircularByteBuffer.cpp,
	  aleph/Source_Files/Misc/CircularByteBuffer.h,
	  aleph/Source_Files/Misc/CircularQueue.h,
	  aleph/Source_Files/Misc/Console.cpp,
	  aleph/Source_Files/Misc/Console.h,
	  aleph/Source_Files/Misc/DefaultStringSets.cpp,
	  aleph/Source_Files/Misc/LocalEvents.h,
	  aleph/Source_Files/Misc/Logging.cpp,
	  aleph/Source_Files/Misc/Logging.h,
	  aleph/Source_Files/Misc/Logging_gruntwork.h,
	  aleph/Source_Files/Misc/MacCheckbox.h,
	  aleph/Source_Files/Misc/Makefile.am,
	  aleph/Source_Files/Misc/OGL_Dialog.cpp,
	  aleph/Source_Files/Misc/PlayerDialogs.cpp,
	  aleph/Source_Files/Misc/PlayerImage_sdl.cpp,
	  aleph/Source_Files/Misc/PlayerImage_sdl.h,
	  aleph/Source_Files/Misc/PlayerName.cpp,
	  aleph/Source_Files/Misc/PlayerName.h,
	  aleph/Source_Files/Misc/Random.h,
	  aleph/Source_Files/Misc/Scenario.cpp,
	  aleph/Source_Files/Misc/Scenario.h,
	  aleph/Source_Files/Misc/VecOps.h,
	  aleph/Source_Files/Misc/WindowedNthElementFinder.h,
	  aleph/Source_Files/Misc/alephversion.h,
	  aleph/Source_Files/Misc/binders.h,
	  aleph/Source_Files/Misc/carbon_widgets.cpp,
	  aleph/Source_Files/Misc/carbon_widgets.h,
	  aleph/Source_Files/Misc/export_definitions.cpp,
	  aleph/Source_Files/Misc/game_dialogs.cpp,
	  aleph/Source_Files/Misc/game_errors.cpp,
	  aleph/Source_Files/Misc/game_errors.h,
	  aleph/Source_Files/Misc/interface.cpp,
	  aleph/Source_Files/Misc/interface.h,
	  aleph/Source_Files/Misc/interface_macintosh.cpp,
	  aleph/Source_Files/Misc/interface_menus.h,
	  aleph/Source_Files/Misc/interface_sdl.cpp,
	  aleph/Source_Files/Misc/key_definitions.h,
	  aleph/Source_Files/Misc/keyboard_dialog.cpp,
	  aleph/Source_Files/Misc/macintosh_network.h,
	  aleph/Source_Files/Misc/preference_dialogs.cpp,
	  aleph/Source_Files/Misc/preference_dialogs.h,
	  aleph/Source_Files/Misc/preference_dialogs_nibs.cpp,
	  aleph/Source_Files/Misc/preference_dialogs_sdl.cpp,
	  aleph/Source_Files/Misc/preferences.cpp,
	  aleph/Source_Files/Misc/preferences.h,
	  aleph/Source_Files/Misc/preferences_macintosh.h,
	  aleph/Source_Files/Misc/preferences_private.h,
	  aleph/Source_Files/Misc/preferences_sdl.h,
	  aleph/Source_Files/Misc/preferences_widgets_sdl.cpp,
	  aleph/Source_Files/Misc/preferences_widgets_sdl.h,
	  aleph/Source_Files/Misc/progress.cpp,
	  aleph/Source_Files/Misc/progress.h,
	  aleph/Source_Files/Misc/sdl_dialogs.cpp,
	  aleph/Source_Files/Misc/sdl_dialogs.h,
	  aleph/Source_Files/Misc/sdl_network.h,
	  aleph/Source_Files/Misc/sdl_widgets.cpp,
	  aleph/Source_Files/Misc/sdl_widgets.h,
	  aleph/Source_Files/Misc/shared_widgets.cpp,
	  aleph/Source_Files/Misc/shared_widgets.h,
	  aleph/Source_Files/Misc/thread_priority_sdl.h,
	  aleph/Source_Files/Misc/thread_priority_sdl_dummy.cpp,
	  aleph/Source_Files/Misc/thread_priority_sdl_mac.cpp,
	  aleph/Source_Files/Misc/thread_priority_sdl_macosx.cpp,
	  aleph/Source_Files/Misc/thread_priority_sdl_posix.cpp,
	  aleph/Source_Files/Misc/thread_priority_sdl_win32.cpp,
	  aleph/Source_Files/Misc/vbl.cpp, aleph/Source_Files/Misc/vbl.h,
	  aleph/Source_Files/Misc/vbl_definitions.h,
	  aleph/Source_Files/Misc/vbl_macintosh.cpp,
	  aleph/Source_Files/Misc/vbl_sdl.cpp,
	  aleph/Source_Files/ModelView,
	  aleph/Source_Files/ModelView/Dim3_Loader.cpp,
	  aleph/Source_Files/ModelView/Dim3_Loader.h,
	  aleph/Source_Files/ModelView/MV_Shell.cp,
	  aleph/Source_Files/ModelView/Makefile.am,
	  aleph/Source_Files/ModelView/Model3D.cpp,
	  aleph/Source_Files/ModelView/Model3D.h,
	  aleph/Source_Files/ModelView/ModelRenderer.cpp,
	  aleph/Source_Files/ModelView/ModelRenderer.h,
	  aleph/Source_Files/ModelView/QD3D_Loader.cpp,
	  aleph/Source_Files/ModelView/QD3D_Loader.h,
	  aleph/Source_Files/ModelView/StudioLoader.cpp,
	  aleph/Source_Files/ModelView/StudioLoader.h,
	  aleph/Source_Files/ModelView/WavefrontLoader.cpp,
	  aleph/Source_Files/ModelView/WavefrontLoader.h,
	  aleph/Source_Files/Network,
	  aleph/Source_Files/Network/CarbonSndPlayDB.c,
	  aleph/Source_Files/Network/CarbonSndPlayDB.h,
	  aleph/Source_Files/Network/Makefile.am,
	  aleph/Source_Files/Network/Metaserver,
	  aleph/Source_Files/Network/Metaserver/Makefile.am,
	  aleph/Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp,
	  aleph/Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  aleph/Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  aleph/Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  aleph/Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  aleph/Source_Files/Network/Metaserver/metaserver_messages.h,
	  aleph/Source_Files/Network/Metaserver/network_metaserver.cpp,
	  aleph/Source_Files/Network/Metaserver/network_metaserver.h,
	  aleph/Source_Files/Network/NetworkGameProtocol.cpp,
	  aleph/Source_Files/Network/NetworkGameProtocol.h,
	  aleph/Source_Files/Network/RingGameProtocol.cpp,
	  aleph/Source_Files/Network/RingGameProtocol.h,
	  aleph/Source_Files/Network/SDL_netx.cpp,
	  aleph/Source_Files/Network/SDL_netx.h,
	  aleph/Source_Files/Network/SSLP_API.h,
	  aleph/Source_Files/Network/SSLP_Protocol.h,
	  aleph/Source_Files/Network/SSLP_limited.cpp,
	  aleph/Source_Files/Network/StarGameProtocol.cpp,
	  aleph/Source_Files/Network/StarGameProtocol.h,
	  aleph/Source_Files/Network/network.cpp,
	  aleph/Source_Files/Network/network.h,
	  aleph/Source_Files/Network/network_audio_shared.h,
	  aleph/Source_Files/Network/network_capabilities.cpp,
	  aleph/Source_Files/Network/network_capabilities.h,
	  aleph/Source_Files/Network/network_data_formats.cpp,
	  aleph/Source_Files/Network/network_data_formats.h,
	  aleph/Source_Files/Network/network_ddp.cpp,
	  aleph/Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  aleph/Source_Files/Network/network_dialog_widgets_sdl.h,
	  aleph/Source_Files/Network/network_dialogs.cpp,
	  aleph/Source_Files/Network/network_dialogs.h,
	  aleph/Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  aleph/Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  aleph/Source_Files/Network/network_dialogs_macintosh.cpp,
	  aleph/Source_Files/Network/network_dialogs_sdl.cpp,
	  aleph/Source_Files/Network/network_distribution_types.h,
	  aleph/Source_Files/Network/network_dummy.cpp,
	  aleph/Source_Files/Network/network_games.cpp,
	  aleph/Source_Files/Network/network_games.h,
	  aleph/Source_Files/Network/network_lookup.cpp,
	  aleph/Source_Files/Network/network_lookup_sdl.cpp,
	  aleph/Source_Files/Network/network_lookup_sdl.h,
	  aleph/Source_Files/Network/network_messages.cpp,
	  aleph/Source_Files/Network/network_messages.h,
	  aleph/Source_Files/Network/network_microphone.cpp,
	  aleph/Source_Files/Network/network_microphone_sdl_dummy.cpp,
	  aleph/Source_Files/Network/network_microphone_sdl_win32.cpp,
	  aleph/Source_Files/Network/network_microphone_shared.cpp,
	  aleph/Source_Files/Network/network_microphone_shared.h,
	  aleph/Source_Files/Network/network_names.cpp,
	  aleph/Source_Files/Network/network_private.h,
	  aleph/Source_Files/Network/network_sound.h,
	  aleph/Source_Files/Network/network_speaker.cpp,
	  aleph/Source_Files/Network/network_speaker_sdl.cpp,
	  aleph/Source_Files/Network/network_speaker_sdl.h,
	  aleph/Source_Files/Network/network_speaker_shared.cpp,
	  aleph/Source_Files/Network/network_speex.cpp,
	  aleph/Source_Files/Network/network_speex.h,
	  aleph/Source_Files/Network/network_star.h,
	  aleph/Source_Files/Network/network_star_hub.cpp,
	  aleph/Source_Files/Network/network_star_spoke.cpp,
	  aleph/Source_Files/Network/network_udp.cpp,
	  aleph/Source_Files/Network/network_udp_opentransport.cpp,
	  aleph/Source_Files/Pfhortran,
	  aleph/Source_Files/Pfhortran/Makefile.am,
	  aleph/Source_Files/Pfhortran/language_definition.h,
	  aleph/Source_Files/Pfhortran/script_instructions.cpp,
	  aleph/Source_Files/Pfhortran/script_instructions.h,
	  aleph/Source_Files/Pfhortran/script_parser.cpp,
	  aleph/Source_Files/Pfhortran/script_parser.h,
	  aleph/Source_Files/Pfhortran/scripting.cpp,
	  aleph/Source_Files/Pfhortran/scripting.h,
	  aleph/Source_Files/RenderMain,
	  aleph/Source_Files/RenderMain/AnimatedTextures.cpp,
	  aleph/Source_Files/RenderMain/AnimatedTextures.h,
	  aleph/Source_Files/RenderMain/Crosshairs.cpp,
	  aleph/Source_Files/RenderMain/Crosshairs.h,
	  aleph/Source_Files/RenderMain/Crosshairs_SDL.cpp,
	  aleph/Source_Files/RenderMain/DDS.h,
	  aleph/Source_Files/RenderMain/ImageLoader.h,
	  aleph/Source_Files/RenderMain/ImageLoader_Macintosh.cpp,
	  aleph/Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  aleph/Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  aleph/Source_Files/RenderMain/Makefile.am,
	  aleph/Source_Files/RenderMain/NewRenderPlaceObjs.h,
	  aleph/Source_Files/RenderMain/NewRenderRasterize.cpp,
	  aleph/Source_Files/RenderMain/NewRenderRasterize.h,
	  aleph/Source_Files/RenderMain/NewRenderVisTree.cpp,
	  aleph/Source_Files/RenderMain/NewRenderVisTree.h,
	  aleph/Source_Files/RenderMain/OGL_Faders.cpp,
	  aleph/Source_Files/RenderMain/OGL_Faders.h,
	  aleph/Source_Files/RenderMain/OGL_Model_Def.cpp,
	  aleph/Source_Files/RenderMain/OGL_Model_Def.h,
	  aleph/Source_Files/RenderMain/OGL_Render.cpp,
	  aleph/Source_Files/RenderMain/OGL_Render.h,
	  aleph/Source_Files/RenderMain/OGL_Setup.cpp,
	  aleph/Source_Files/RenderMain/OGL_Setup.h,
	  aleph/Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  aleph/Source_Files/RenderMain/OGL_Subst_Texture_Def.h,
	  aleph/Source_Files/RenderMain/OGL_Texture_Def.h,
	  aleph/Source_Files/RenderMain/OGL_Textures.cpp,
	  aleph/Source_Files/RenderMain/OGL_Textures.h,
	  aleph/Source_Files/RenderMain/OGL_Win32.cpp,
	  aleph/Source_Files/RenderMain/OGL_Win32.h,
	  aleph/Source_Files/RenderMain/Rasterizer.h,
	  aleph/Source_Files/RenderMain/Rasterizer_OGL.h,
	  aleph/Source_Files/RenderMain/Rasterizer_SW.h,
	  aleph/Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  aleph/Source_Files/RenderMain/RenderPlaceObjs.h,
	  aleph/Source_Files/RenderMain/RenderRasterize.cpp,
	  aleph/Source_Files/RenderMain/RenderRasterize.h,
	  aleph/Source_Files/RenderMain/RenderSortPoly.cpp,
	  aleph/Source_Files/RenderMain/RenderSortPoly.h,
	  aleph/Source_Files/RenderMain/RenderVisTree.cpp,
	  aleph/Source_Files/RenderMain/RenderVisTree.h,
	  aleph/Source_Files/RenderMain/WorkQueue.h,
	  aleph/Source_Files/RenderMain/collection_definition.h,
	  aleph/Source_Files/RenderMain/low_level_textures.h,
	  aleph/Source_Files/RenderMain/quadruple.s,
	  aleph/Source_Files/RenderMain/render.cpp,
	  aleph/Source_Files/RenderMain/render.h,
	  aleph/Source_Files/RenderMain/scottish_textures.a,
	  aleph/Source_Files/RenderMain/scottish_textures.cpp,
	  aleph/Source_Files/RenderMain/scottish_textures.h,
	  aleph/Source_Files/RenderMain/scottish_textures16.a,
	  aleph/Source_Files/RenderMain/shape_definitions.h,
	  aleph/Source_Files/RenderMain/shape_descriptors.h,
	  aleph/Source_Files/RenderMain/shapes.cpp,
	  aleph/Source_Files/RenderMain/shapes_macintosh.h,
	  aleph/Source_Files/RenderMain/shapes_sdl.h,
	  aleph/Source_Files/RenderMain/texturers.cpp,
	  aleph/Source_Files/RenderMain/texturers.h,
	  aleph/Source_Files/RenderMain/textures.cpp,
	  aleph/Source_Files/RenderMain/textures.h,
	  aleph/Source_Files/RenderOther,
	  aleph/Source_Files/RenderOther/ChaseCam.cpp,
	  aleph/Source_Files/RenderOther/ChaseCam.h,
	  aleph/Source_Files/RenderOther/FaderClassic.cpp,
	  aleph/Source_Files/RenderOther/FontHandler.cpp,
	  aleph/Source_Files/RenderOther/FontHandler.h,
	  aleph/Source_Files/RenderOther/HUDRenderer.cpp,
	  aleph/Source_Files/RenderOther/HUDRenderer.h,
	  aleph/Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  aleph/Source_Files/RenderOther/HUDRenderer_OGL.h,
	  aleph/Source_Files/RenderOther/HUDRenderer_SW.cpp,
	  aleph/Source_Files/RenderOther/HUDRenderer_SW.h,
	  aleph/Source_Files/RenderOther/Makefile.am,
	  aleph/Source_Files/RenderOther/OGL_Blitter.cpp,
	  aleph/Source_Files/RenderOther/OGL_Blitter.h,
	  aleph/Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  aleph/Source_Files/RenderOther/OGL_LoadScreen.h,
	  aleph/Source_Files/RenderOther/OverheadMapRenderer.cpp,
	  aleph/Source_Files/RenderOther/OverheadMapRenderer.h,
	  aleph/Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  aleph/Source_Files/RenderOther/OverheadMap_OGL.h,
	  aleph/Source_Files/RenderOther/OverheadMap_QD.cpp,
	  aleph/Source_Files/RenderOther/OverheadMap_QD.h,
	  aleph/Source_Files/RenderOther/OverheadMap_SDL.cpp,
	  aleph/Source_Files/RenderOther/OverheadMap_SDL.h,
	  aleph/Source_Files/RenderOther/TextLayoutHelper.cpp,
	  aleph/Source_Files/RenderOther/TextLayoutHelper.h,
	  aleph/Source_Files/RenderOther/TextStrings.cpp,
	  aleph/Source_Files/RenderOther/TextStrings.h,
	  aleph/Source_Files/RenderOther/ViewControl.cpp,
	  aleph/Source_Files/RenderOther/ViewControl.h,
	  aleph/Source_Files/RenderOther/computer_interface.cpp,
	  aleph/Source_Files/RenderOther/computer_interface.h,
	  aleph/Source_Files/RenderOther/computer_interface_mac.h,
	  aleph/Source_Files/RenderOther/computer_interface_sdl.h,
	  aleph/Source_Files/RenderOther/fades.cpp,
	  aleph/Source_Files/RenderOther/fades.h,
	  aleph/Source_Files/RenderOther/game_window.cpp,
	  aleph/Source_Files/RenderOther/game_window.h,
	  aleph/Source_Files/RenderOther/game_window_macintosh.cpp,
	  aleph/Source_Files/RenderOther/game_window_sdl.cpp,
	  aleph/Source_Files/RenderOther/images.cpp,
	  aleph/Source_Files/RenderOther/images.h,
	  aleph/Source_Files/RenderOther/images_macintosh.h,
	  aleph/Source_Files/RenderOther/images_sdl.h,
	  aleph/Source_Files/RenderOther/motion_sensor.cpp,
	  aleph/Source_Files/RenderOther/motion_sensor.h,
	  aleph/Source_Files/RenderOther/overhead_map.cpp,
	  aleph/Source_Files/RenderOther/overhead_map.h,
	  aleph/Source_Files/RenderOther/screen.a,
	  aleph/Source_Files/RenderOther/screen.cpp,
	  aleph/Source_Files/RenderOther/screen.h,
	  aleph/Source_Files/RenderOther/screen_definitions.h,
	  aleph/Source_Files/RenderOther/screen_drawing.cpp,
	  aleph/Source_Files/RenderOther/screen_drawing.h,
	  aleph/Source_Files/RenderOther/screen_drawing_macintosh.h,
	  aleph/Source_Files/RenderOther/screen_drawing_sdl.h,
	  aleph/Source_Files/RenderOther/screen_sdl.cpp,
	  aleph/Source_Files/RenderOther/screen_shared.h,
	  aleph/Source_Files/RenderOther/sdl_fonts.cpp,
	  aleph/Source_Files/RenderOther/sdl_fonts.h,
	  aleph/Source_Files/Sound, aleph/Source_Files/Sound/Makefile.am,
	  aleph/Source_Files/Sound/music.cpp,
	  aleph/Source_Files/Sound/music.h,
	  aleph/Source_Files/Sound/mysound.cpp,
	  aleph/Source_Files/Sound/mysound.h,
	  aleph/Source_Files/Sound/song_definitions.h,
	  aleph/Source_Files/Sound/sound_definitions.h,
	  aleph/Source_Files/Sound/sound_macintosh.h,
	  aleph/Source_Files/Sound/sound_sdl.h, aleph/Source_Files/TCPMess,
	  aleph/Source_Files/TCPMess/CommunicationsChannel.cpp,
	  aleph/Source_Files/TCPMess/CommunicationsChannel.h,
	  aleph/Source_Files/TCPMess/Makefile.am,
	  aleph/Source_Files/TCPMess/Message.cpp,
	  aleph/Source_Files/TCPMess/Message.h,
	  aleph/Source_Files/TCPMess/MessageDispatcher.cpp,
	  aleph/Source_Files/TCPMess/MessageDispatcher.h,
	  aleph/Source_Files/TCPMess/MessageHandler.cpp,
	  aleph/Source_Files/TCPMess/MessageHandler.h,
	  aleph/Source_Files/TCPMess/MessageInflater.cpp,
	  aleph/Source_Files/TCPMess/MessageInflater.h,
	  aleph/Source_Files/XML, aleph/Source_Files/XML/ColorParser.cpp,
	  aleph/Source_Files/XML/ColorParser.h,
	  aleph/Source_Files/XML/DamageParser.cpp,
	  aleph/Source_Files/XML/DamageParser.h,
	  aleph/Source_Files/XML/Makefile.am,
	  aleph/Source_Files/XML/ShapesParser.cpp,
	  aleph/Source_Files/XML/ShapesParser.h,
	  aleph/Source_Files/XML/XML_Configure.cpp,
	  aleph/Source_Files/XML/XML_Configure.h,
	  aleph/Source_Files/XML/XML_DataBlock.cpp,
	  aleph/Source_Files/XML/XML_DataBlock.h,
	  aleph/Source_Files/XML/XML_ElementParser.cpp,
	  aleph/Source_Files/XML/XML_ElementParser.h,
	  aleph/Source_Files/XML/XML_LevelScript.cpp,
	  aleph/Source_Files/XML/XML_LevelScript.h,
	  aleph/Source_Files/XML/XML_Loader_SDL.cpp,
	  aleph/Source_Files/XML/XML_Loader_SDL.h,
	  aleph/Source_Files/XML/XML_MakeRoot.cpp,
	  aleph/Source_Files/XML/XML_ParseTreeRoot.h,
	  aleph/Source_Files/XML/XML_ResourceFork.cpp,
	  aleph/Source_Files/XML/XML_ResourceFork.h,
	  aleph/Source_Files/shell.cpp, aleph/Source_Files/shell.h,
	  aleph/Source_Files/shell_macintosh.h,
	  aleph/Source_Files/shell_misc.cpp,
	  aleph/Source_Files/shell_sdl.h, aleph/Speex.mcp, aleph/aleph.dsp,
	  aleph/aleph.dsw, aleph/aleph.sln, aleph/aleph.vcproj,
	  aleph/autogen.sh, aleph/carb.r, aleph/changelogs,
	  aleph/changelogs/Changes-Woody-Zenfell-Jan-20-2003,
	  aleph/changelogs/Changes_(Alexander_Strange),
	  aleph/changelogs/Changes_(Ben_Thompson),
	  aleph/changelogs/Changes_(Bo_Lindbergh_Jan 25),
	  aleph/changelogs/Changes_(Br_fin_Jan_27),
	  aleph/changelogs/Changes_(Christian_Bauer),
	  aleph/changelogs/Changes_(Loren_Petrich),
	  aleph/changelogs/Changes_Benad, aleph/configure.ac, aleph/data,
	  aleph/data/Fonts, aleph/data/Interface_Rects.mml,
	  aleph/data/Makefile.am, aleph/data/README,
	  aleph/data/Transparent_Liquids.mml,
	  aleph/data/Transparent_Sprites.mml, aleph/data/default_theme,
	  aleph/data/default_theme/Makefile.am,
	  aleph/data/default_theme/button_c.bmp,
	  aleph/data/default_theme/button_l.bmp,
	  aleph/data/default_theme/button_r.bmp,
	  aleph/data/default_theme/frame_b.bmp,
	  aleph/data/default_theme/frame_bl.bmp,
	  aleph/data/default_theme/frame_br.bmp,
	  aleph/data/default_theme/frame_l.bmp,
	  aleph/data/default_theme/frame_r.bmp,
	  aleph/data/default_theme/frame_t.bmp,
	  aleph/data/default_theme/frame_tl.bmp,
	  aleph/data/default_theme/frame_tr.bmp,
	  aleph/data/default_theme/list_b.bmp,
	  aleph/data/default_theme/list_bl.bmp,
	  aleph/data/default_theme/list_br.bmp,
	  aleph/data/default_theme/list_l.bmp,
	  aleph/data/default_theme/list_r.bmp,
	  aleph/data/default_theme/list_t.bmp,
	  aleph/data/default_theme/list_tl.bmp,
	  aleph/data/default_theme/list_tr.bmp,
	  aleph/data/default_theme/resources,
	  aleph/data/default_theme/slider.bmp,
	  aleph/data/default_theme/slider_c.bmp,
	  aleph/data/default_theme/slider_l.bmp,
	  aleph/data/default_theme/slider_r.bmp,
	  aleph/data/default_theme/theme.mml,
	  aleph/data/default_theme/thumb_b.bmp,
	  aleph/data/default_theme/thumb_bc.bmp,
	  aleph/data/default_theme/thumb_c.bmp,
	  aleph/data/default_theme/thumb_t.bmp,
	  aleph/data/default_theme/thumb_tc.bmp, aleph/docs,
	  aleph/docs/AppleGL_Extra_Blending_Modes,
	  aleph/docs/Benad_Netgame_Docs, aleph/docs/Benad_Netgame_Docs/Net
	  Game Types Info, aleph/docs/Benad_Netgame_Docs/Read Me,
	  aleph/docs/Cheat_Codes, aleph/docs/Lua.html, aleph/docs/MML.html,
	  aleph/docs/Marathon_2_Source_ReadMe, aleph/docs/Networking Users
	  Guide.txt, aleph/docs/Troubleshooting.txt, aleph/docs/bnb.txt,
	  aleph/docs/random.txt, aleph/examples, aleph/examples/lua,
	  aleph/examples/lua/Alien_Weapons_For_All.txt,
	  aleph/examples/lua/Doomcharge.txt,
	  aleph/examples/lua/Indirect_Kills_Only.txt,
	  aleph/examples/lua/Keep_Away_From_Bob.txt,
	  aleph/examples/lua/One_Per_Team_KOTH.txt, aleph/marathon.dtd,
	  aleph/tools, aleph/tools/Makefile.am, aleph/tools/Map Chunker
	  Instructions.txt, aleph/tools/MapChunker.mcp,
	  aleph/tools/MapChunker.rsrc, aleph/tools/MapChunkerMain.cpp,
	  aleph/tools/Set_BE_Type.sh, aleph/tools/Set_CW_Type.sh,
	  aleph/tools/diskimage.pl, aleph/tools/dumprsrcmap.cpp,
	  aleph/tools/dumpwad.cpp, aleph/tools/forks2single.c,
	  aleph/tools/gen-Logging_gruntwork.csh,
	  aleph/tools/single2forks.c, aleph/tools/single2forks.pl:
	  Initial revision

2006-09-22 02:36  ghs

	* Source_Files/Misc/preferences.cpp:
	  it's probably safe to default to OpenGL on Mac OS X
	  also, with fill-the-screen, it's mostly safe to default to
	  fullscreen

2006-09-22 02:24  ghs

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/images_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp, Source_Files/shell.h:
	  convert my old SDL_FORCERES_HACK into a real fill-the-screen
	  option

2006-09-20 00:43  ghs

	* Source_Files/Misc/interface.cpp:
	  count interface phase in machine ticks, and adjust constants so
	  that SDL
	  timing matches old Marathon timing

2006-09-18 03:57  ghs

	* Source_Files/shell_sdl.h:
	  recognize command-option as the cheat level selector on Mac SDL
	  builds

2006-09-18 02:39  ghs

	* Source_Files/RenderOther/OGL_Blitter.h,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp:
	  fix NIBs build

2006-09-18 01:23  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  turns out this is still a bad idea

2006-09-18 01:04  ghs

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/shapes.cpp:
	  fix some bugs, and go back to the simpler counting/incrementing
	  from before

2006-09-18 00:13  ghs

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  only count MML that's actually going to replace a texture
	  tweak the progress bar slightly

2006-09-17 23:54  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  add OGL_Blitter.cp

2006-09-17 22:23  ghs

	* Source_Files/Misc/interface.h,
	  Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.h,
	  Source_Files/RenderMain/shapes.cpp:
	  improve the OpenGL loading progress bar

2006-09-17 21:14  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  restore ZZZ's progress bar widget, drawn with crude unthemed
	  graphics :)

2006-09-17 21:13  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  restore OpenGL to the correct state after drawing the dialog

2006-09-17 19:21  ghs

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  fix a big endian mistake

2006-09-17 19:11  ghs

	* Source_Files/RenderOther/OGL_Blitter.cpp:
	  fix texture memory leak

2006-09-17 19:02  ghs

	* Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  render terminals and load screens as a series of tiles--should
	  solve
	  white or blurry terminal rendering on cards / drivers that don't
	  support
	  high resolution texture

2006-09-17 16:45  ghs

	* Source_Files/RenderOther/Makefile.am,
	  Source_Files/RenderOther/OGL_Blitter.cpp,
	  Source_Files/RenderOther/OGL_Blitter.h,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.h,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  consolidate OpenGL blitting code

2006-09-16 22:34  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  PBProjects/SDLMain.h, PBProjects/SDLMain.m,
	  Source_Files/shell_sdl.h:
	  update SDLMain.m, to get drag and drop info in argv
	  use a folder dragged on the app instead of cwd as the data
	  directory

2006-09-16 21:45  ghs

	* Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp, Source_Files/shell_sdl.h:
	  use the first unrecognized arg as the default data directory

2006-09-16 20:49  ghs

	* Source_Files/Sound/sound_sdl.h:
	  fix 8-bit sound playback

2006-09-16 19:54  ghs

	* Aleph One Classic SDL.mcp:
	  add mac_rwops.cpp

2006-09-16 19:52  ghs

	* Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/mac_rwops.cpp, Source_Files/Files/mac_rwops.h,
	  Source_Files/Files/resource_manager.cpp:
	  SDL's rwops (which use fopen in Mac OS) are particularly slow, so
	  write
	  our own rwops for reading shapes and sounds...this fixes sound
	  load lag

2006-09-16 15:08  ghs

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  if our texture's opac_type is crisp, we can use more bits for
	  color when
	  the color mode is 16 bits

2006-09-12 23:33  ghs

	* Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version numbers

2006-09-12 22:11  ghs

	* Source_Files/Misc/alephversion.h:
	  add Mac OS as a valid SDL platform

2006-09-12 22:01  ghs

	* Resources/Setup Network Game.nib/info.nib, Resources/Setup
	  Network Game.nib/objects.xib,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_star_hub.cpp:
	  add an "anti-lag" selector (for now) in the gather screen
	  default to "lenient" for "anti-lag"

2006-09-12 16:34  ghs

	* Source_Files/Misc/interface.cpp:
	  prevent classic Mac from accessing networking

2006-09-12 15:35  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  codewarrior compile fix

2006-09-12 15:33  ghs

	* Source_Files/RenderMain/OGL_Render.cpp:
	  clear the screen before displaying the progress dialog

2006-09-12 14:40  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  it should now be safe to fill this queue when we get an early
	  ack, now
	  that circular buffer bugs have been fixed

2006-09-12 14:20  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  tweak anti-lag code a bit

2006-09-10 16:59  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  respun anti-lag code, with finer granuliarity I think things will
	  feel
	  less jittery to laggy spokes

2006-09-10 03:03  ghs

	* Source_Files/GameWorld/TickBasedCircularQueue.h:
	  this is the way negative ticks indexing into an arbitrary-sized
	  buffer
	  should be done

2006-09-09 17:02  ghs

	* Source_Files/Files/resource_manager.cpp:
	  Classic SDL can read real resource forks

2006-09-09 15:25  ghs

	* Source_Files/Files/resource_manager.cpp:
	  look for resources in macbinary part of file before actual
	  resource fork

2006-09-09 15:09  ghs

	* Source_Files/Network/Metaserver/Makefile.am:
	  add Sound to the list of include directories for Metaserver

2006-09-09 14:53  ghs

	* Aleph One Classic SDL.mcp, Resources/Aleph One Classic SDL.r:
	  add devel/deployment targets
	  add application resources (icons, version, etc.)

2006-09-09 03:48  ghs

	* Aleph One Classic SDL.mcp:
	  build in the right UDP code
	  add Lua support
	  update the source path

2006-09-07 03:27  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/shell.cpp:
	  play a bell when someone says something on meta
	  and "PLAY BALL" when someone gathers a game :)

2006-09-07 01:32  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  oops, add a space before/after the @ sign in broadcast messages

2006-09-07 01:25  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  chat-based notifications are here to stay I think, so let's clean
	  them up

2006-09-06 23:12  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  don't scroll to the bottom if new text comes in and we're not
	  scrolled
	  to the bottom in w_text_box

2006-09-06 20:44  ghs

	* Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.h:
	  fix flickering player name in OGL HUD

2006-09-06 19:57  ghs

	* Source_Files/RenderOther/game_window_sdl.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  fix some instances where the HUD frame isn't rendered

2006-09-06 19:25  ghs

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  reset the screen messages (prints and Lua HUD) on respawn from
	  save

2006-09-06 18:59  ghs

	* Source_Files/shell_sdl.h:
	  fix automatic fire which broke with click-to-resume change

2006-09-06 14:18  ghs

	* Source_Files/shell_sdl.h:
	  remove the auto-minimize behavior on tab out, and replace it with
	  a
	  click-to-resume behavior

2006-09-06 13:44  ghs

	* Source_Files/Misc/interface_sdl.cpp:
	  play the intro movie if one is specified in filenames MML

2006-09-06 01:23  ghs

	* Source_Files/Misc/interface_sdl.cpp:
	  windowed movie playback works on Mac OS X if we disable hardware
	  YUV conversion

2006-09-05 22:45  ghs

	* Source_Files/shell_sdl.h:
	  I don't think this is necessary any more

2006-09-05 22:39  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Misc/interface_sdl.cpp:
	  add SMPEG to the project
	  also, skip playback if we're in a window in OS X since it doesn't
	  work

2006-09-05 20:12  ghs

	* Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Sound/mysound.h, Source_Files/Sound/sound_sdl.h,
	  configure.ac:
	  SMPEG movie playback support for SDL builds

2006-09-04 19:56  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  more sophisticated make up flags

2006-09-04 13:45  ghs

	* Source_Files/Sound/sound_macintosh.h,
	  Source_Files/Sound/sound_sdl.h:
	  rather than asserting out if trying to play a sound with no
	  permutations, just do nothing

2006-09-04 13:02  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  make hub logging interrupt-safe

2006-09-04 12:58  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  use a simple majority to determine whether to make flags up
	  also make flag-making-up disablable by setting minimum send
	  period to 0

2006-09-03 17:06  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  infrastructure necessary for our dead reckoning work-alike:
	  a function to make up flags for incomplete ticks
	  the time of the last meaningful flags update
	  a queue remembering when flags were made up, and send logic to
	  reflect them
	  much larger send queues (but no bandwidth management yet!)

2006-09-03 16:58  ghs

	* Source_Files/GameWorld/TickBasedCircularQueue.h:
	  prevent others wasting as much time debugging non-odd-number
	  circular buffer
	  capacities as I did

2006-09-03 16:45  ghs

	* Source_Files/Network/StarGameProtocol.cpp:
	  don't try to dequeue more unconfirmed flags than there actually
	  are

2006-09-03 14:17  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  don't try to guess what the server made up for us if we get an
	  early ack

2006-09-02 12:59  ghs

	* Source_Files/GameWorld/monsters.cpp:
	  position_monster_projectile can return NONE as a polygon index
	  (I think this happens if the monster's target moves between
	  try_monster_attack and execute_monster_attack)
	  check for this, and abort the attack instead of asserting out

2006-09-02 04:36  ghs

	* Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts_sdl.cpp, Source_Files/Misc/vbl.cpp:
	  attempt to finish saving the recording when we assert(); this
	  could allow
	  the user to save the film upon restarting the app, and possibly
	  aid in
	  reproducing the assertion failure

2006-09-02 03:30  ghs

	* Source_Files/Input/mouse.h, Source_Files/Input/mouse_sdl.cpp,
	  Source_Files/shell_sdl.h:
	  add scroll wheel weapon switching to SDL (the way NIBs does it,
	  which
	  may not necessarily be the best way)

2006-09-02 03:02  ghs

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  enable fog by default, now that it works correctly (and has for
	  years...)

2006-09-02 03:01  ghs

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp:
	  disable Z-buffer when rendering sprites (fixes SF 770445)
	  also, enable Z-buffer OpenGL flag by default

2006-08-27 13:11  ghs

	* Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  ImageDescriptor constructor takes ownership of a buffer pointer
	  passed
	  in (fixes a huge OpenGL memory leak)

2006-08-27 04:03  ghs

	* Source_Files/Misc/preferences_sdl.h:
	  build_stringvector_from_cstring_array can take a const array

2006-08-26 21:37  jkvw

	* Source_Files/Misc/preference_dialogs_sdl.cpp:
	  Change tab popup to tab buttons in SDL OGL dialog

2006-08-26 21:29  jkvw

	* Source_Files/Misc/preferences_sdl.h:
	  change selectors to popups in sdl graphics dialog

2006-08-26 17:36  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  classic Macs lose their opengl context too

2006-08-24 03:05  ghs

	* Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/game_window.cpp, docs/MML.html:
	  allow configuring where second weapons are rendered in the HUD

2006-08-24 01:45  ghs

	* Source_Files/Sound/sound_sdl.h:
	  interrupt-safe music playback (AIFF/WAV only) for classic

2006-08-22 03:36  jkvw

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  tab changing buttons for SDL

2006-08-20 21:57  ghs

	* Source_Files/TCPMess/CommunicationsChannel.cpp:
	  fix bug receiving messages of 0 length

2006-08-20 21:40  ghs

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_udp_opentransport.cpp:
	  restore Classic networking (you heard me)

2006-08-20 04:15  jkvw

	* Source_Files/shell_sdl.h:
	  let OSX SDL file selector choose files above .

2006-08-20 02:57  ghs

	* Source_Files/TCPMess/CommunicationsChannel.cpp:
	  implement non-blocking reads for classic Mac OS in a remarkably
	  unclean way

2006-08-19 22:00  ghs

	* Source_Files/CSeries/sdl_cseries.h:
	  elseif should be elif

2006-08-19 20:51  ghs

	* Aleph One Classic SDL.mcp:
	  use SDL_Image

2006-08-19 20:51  ghs

	* Source_Files/Files/FileHandler_SDL.cpp:
	  convert slashes to colons in classic

2006-08-19 20:50  ghs

	* Source_Files/Sound/sound_sdl.h:
	  temporarily disable music in classic

2006-08-19 05:21  ghs

	* Aleph One Classic SDL.mcp,
	  PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  a CodeWarrior 10 project file for building Aleph One Classic SDL

2006-08-19 05:21  ghs

	* Source_Files/CSeries/mytm_macintosh.cpp,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Network/SDL_netx.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/TCPMess/CommunicationsChannel.cpp,
	  Source_Files/shell_sdl.h:
	  some temporary hacks to get Classic SDL to build

2006-08-13 15:56  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  wait for vertical retrace before swapping

2006-08-13 15:38  ghs

	* Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/shell_sdl.h:
	  add more entry types to the level selector cheat dialogs
	  (SF 1489929)

2006-08-13 15:25  ghs

	* Source_Files/RenderOther/OverheadMap_OGL.cpp:
	  disable GL_TEXTURE_COORD_ARRAY when rendering the overhead map
	  this fixes SF 1507962 and allows enabling vertex arrays for
	  non-mac
	  platforms

2006-08-13 14:07  ghs

	* Source_Files/GameWorld/weapons.cpp:
	  [Mark Levin] restore correct lighting after weapon flash.

2006-08-13 04:00  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  spokes could see early ACKs if the hub made up flags for them,
	  which is
	  OK now

2006-08-12 16:25  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  oops, typo

2006-08-12 16:18  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  pre-game flags were getting processed wrong

2006-08-12 13:30  ghs

	* Source_Files/Sound/sound_sdl.h:
	  fix crash playing startup music if sound can not be initialized
	  or is
	  disable

2006-08-12 00:20  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  this is probably a little safer

2006-08-08 18:17  jkvw

	* Source_Files/Lua/lua_script.cpp, docs/Lua.html:
	  lua functions (get/set)_polygon_media

2006-08-07 01:17  ghs

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp,
	  Source_Files/RenderOther/HUDRenderer.cpp:
	  add a latency display (gatherer only, for the moment) in the HUD,
	  accessible by typing .ping
	  
	  also cleaned up spoke latency display

2006-08-07 01:10  ghs

	* Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h:
	  add the ability to register console commands, which are activated
	  by
	  typing .<command>

2006-08-03 02:32  ghs

	* Source_Files/shell_sdl.h:
	  remove alt-C as a quit command, since the default keys have alt
	  as a trigger and C as look down!

2006-07-30 22:00  ghs

	* Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp:
	  not going to reduce the ticks to 3 bytes, so, why not make the
	  packet
	  magic 2 bytes, to go with 2 byte CRC (both replacing old 4-byte
	  magic)

2006-07-30 21:38  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  fix a bug with star receiving its own flags

2006-07-30 15:57  ghs

	* Source_Files/RenderOther/screen_shared.h:
	  push the FPS/ping display up a line when the console input is
	  active

2006-07-30 15:32  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  for some reason, gcc 4.1 doesn't seem to know how to compare
	  NetAddrBlocks implicitly

2006-07-30 12:46  ghs

	* Source_Files/Network/network_star_spoke.cpp:
	  prevent the gatherer from hanging when he is the only one
	  connected

2006-07-29 23:24  ghs

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Network/NetworkGameProtocol.h,
	  Source_Files/Network/RingGameProtocol.cpp,
	  Source_Files/Network/RingGameProtocol.h,
	  Source_Files/Network/StarGameProtocol.cpp,
	  Source_Files/Network/StarGameProtocol.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_spoke.cpp:
	  spoke no longer assumes the action flags it sends are
	  authoritative

2006-07-23 17:23  ghs

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_capabilities.h,
	  Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp:
	  check each packet with a CRC; increment star version and
	  implement
	  temporary "preview build" warning messages

2006-07-23 15:11  ghs

	* Source_Files/Files/AStream.h:
	  expose uint8 and int8 operators that get hidden by overloading in
	  derived
	  classes

2006-07-23 13:25  ghs

	* Source_Files/Files/crc.cpp, Source_Files/Files/crc.h:
	  add a 16-bit CRC algorithm (CRC CCITT)

2006-07-17 22:58  ghs

	* Source_Files/Network/network.cpp:
	  send the physics/map/netscript to everyone at once, rather than
	  sequentially

2006-07-17 22:57  ghs

	* Source_Files/TCPMess/CommunicationsChannel.cpp,
	  Source_Files/TCPMess/CommunicationsChannel.h:
	  add a multipleFlushOutgoingMessages function, to flush a list of
	  channels

2006-07-15 19:34  ghs

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_spoke.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  display the approximate latency star_spoke calculates to the
	  gatherer
	  in the FPS counter when you're the joiner in a star game

2006-07-01 16:08  ghs

	* PBProjects/English.lproj/InfoPlist.strings,
	  Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version number

2006-07-01 15:03  ghs

	* Source_Files/Misc/carbon_widgets.h:
	  Mac OS X 10.4.7 seems to have a problem initializing the
	  background color
	  for MLTEs, so set it manually

2006-07-01 13:39  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  const char *name member makes me queasy and was causing problems,
	  made it
	  a std::string instead. Other widgets have similar members but
	  aren't
	  causing trouble right now, so they get left alone for patch
	  release

2006-07-01 13:29  ghs

	* Source_Files/Misc/sdl_widgets.h:
	  fix EditNumberWidget::set_label

2006-07-01 04:18  ghs

	* Source_Files/Lua/lua_script.cpp, docs/Lua.html:
	  add Lua "get_kill_limit()"

2006-07-01 03:24  ghs

	* Source_Files/GameWorld/placement.cpp:
	  if there are no team starts, pick at random from all starts,
	  rather than
	  dividing by zero and crashing

2006-06-30 03:01  ghs

	* Source_Files/Network/network.cpp:
	  fix assertion failure when UPnP router can not be configured

2006-06-30 02:14  ghs

	* Source_Files/RenderOther/computer_interface.cpp:
	  fix an infinite loop when hitting previous screen on a #tag
	  terminal group
	  (SF 1512952)

2006-06-29 03:14  ghs

	* Source_Files/Network/network_games.cpp:
	  change CTF end game conditions a little

2006-06-26 18:12  ghs

	* Source_Files/Lua/lua_script.cpp:
	  fix show_interface()

2006-06-26 03:04  ghs

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  get enough sane colors in place to pick player/team colors when
	  setting up or
	  joining net games

2006-06-25 22:47  ghs

	* Source_Files/shell_sdl.h:
	  use the environment's SDL_VIDEODRIVER if it's set in windows

2006-06-23 15:39  ghs

	* Source_Files/RenderOther/screen_drawing_sdl.h:
	  SDL doesn't seem to be able to handle direct blits between 8-bit
	  surfaces
	  with different cluts, so convert to display format before
	  blitting in 8-bit mode

2006-06-23 13:04  ghs

	* Source_Files/GameWorld/player.cpp:
	  [Joey Adams] fix segmentation fault calculating friendly fire
	  damage when there
	  are many monsters

2006-06-23 12:55  ghs

	* PBProjects/Info-AlephOne_Carbon__NIBs___Upgraded_.plist:
	  remove dots from extensions in plist (thanks, LaCerchia)

2006-06-22 20:27  jkvw

	* Source_Files/GameWorld/map.cpp, Source_Files/Lua/lua_script.cpp:
	  Fixes to set_monster_position and set_projectile_position

2006-06-22 00:39  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  fix crash when gathering Tag on metaserver

2006-06-20 02:40  ghs

	* Source_Files/Misc/interface.cpp:
	  fix display of epilogue screens

2006-06-11 19:08  ghs

	* PBProjects/English.lproj/InfoPlist.strings,
	  Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  bump version number

2006-06-11 15:38  ghs

	* Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  pixel formats only have to be 24 or 32 bit if they're
	  uncompressed RGB

2006-06-11 15:13  ghs

	* configure.ac:
	  [Sam Morris] allow manual specification of Lua libraries in
	  ./configure

2006-06-11 03:55  ghs

	* Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  check the right height/width when minifying

2006-06-11 03:00  ghs

	* Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  this works a bit better for big DDS files ;)

2006-06-11 00:23  ghs

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Misc/Console.cpp:
	  deactivate the console on leaving the game

2006-06-10 22:45  ghs

	* Source_Files/Misc/keyboard_dialog.cpp:
	  fix kchr assertion failure
	  make keyboard dialog swap instead of beeping when keys are
	  already assigned

2006-06-10 21:12  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Sound/sound_sdl.h:
	  updates to enable SDL_Sound with OS X (SDL), and to reduce the
	  amount
	  of skipping when playing back mp3s on same

2006-06-10 03:12  ghs

	* Source_Files/Sound/sound_macintosh.h:
	  adjust the volumes so they match the system sound volumes

2006-06-10 01:57  ghs

	* Source_Files/Files/find_files.cpp:
	  do a more thorough search for files matching the checksum
	  (including unimaps)
	  should fix saved game restoration and film playback with unimaps

2006-06-10 01:03  ghs

	* Source_Files/Files/FileHandler.cpp:
	  fix bug preventing MacBinary recognition

2006-06-09 03:03  ghs

	* Source_Files/Sound/sound_sdl.h:
	  I guess Windows machines aren't the only ones with crappy
	  built-in sound
	  now :)

2006-06-07 14:32  ghs

	* Source_Files/shell_sdl.h:
	  update banner

2006-06-07 03:09  ghs

	* Source_Files/Misc/preferences.cpp:
	  remember whether to use UPnP or not

2006-06-07 03:02  ghs

	* Resources/Prefs_OpenGL.nib/info.nib,
	  Resources/Prefs_OpenGL.nib/objects.xib,
	  Source_Files/Misc/preference_dialogs.cpp:
	  align the sense on the static effect checkbox, update NIBs label
	  to match

2006-06-07 02:01  ghs

	* Source_Files/Files/import_definitions.cpp:
	  remove the external physics warning, which causes black screen of
	  death
	  on NIBs

2006-06-07 01:50  ghs

	* Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  shift R8G8B8 DDS down by a byte on big endian systems
	  also, refuse to load 16-bit DDS textures

2006-06-06 20:35  ghs

	* Resources/Windows/alephone.ico:
	  [Robert Kreps] new Windows icons, using Hugo Forss's icon design

2006-05-06 22:48  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  add Arrival to the list of rooms

2006-05-06 20:03  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  re-add speex to unibin, make NIBs build PowerPC only, adjust
	  strip flags on
	  at least one deployment target

2006-05-06 19:55  ghs

	* Resources/Windows/alephone.rc,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  configure.ac:
	  update version number

2006-05-06 19:33  ghs

	* INSTALL.Unix:
	  update to mention SDL_Sound, boost

2006-05-06 19:08  ghs

	* PBProjects/English.lproj/InfoPlist.strings:
	  version number to 0.16

2006-05-06 15:29  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  join Arrival

2006-05-06 13:19  ghs

	* Source_Files/Files/FileHandler.cpp:
	  more thoroughly check file extensions in NIBs

2006-05-06 02:42  ghs

	* PBProjects/Info-AlephOne_Carbon__NIBs___Upgraded_.plist,
	  PBProjects/Info-AlephOne_SDL.plist:
	  add .sceA and friends so that unimap icons appear correctly

2006-05-05 14:02  ghs

	* configure.ac:
	  strip only the debug symbols from AlephOne.exe, which leaves a
	  reasonably-sized executable that can still produce readable stack
	  traces

2006-05-05 03:34  ghs

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler_SDL.cpp:
	  recognize .sceA as we recognize .sce2

2006-05-05 01:51  ghs

	* Source_Files/Misc/interface.cpp:
	  call exit_screen() on changing levels; fixes chapter screen
	  artifacts / crashes

2006-05-03 03:05  jkvw

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/Pfhortran/language_definition.h:
	  changes/fixes to lua monster class

2006-05-02 22:46  jkvw

	* Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp:
	  make network version string a macro

2006-04-30 13:32  ghs

	* Source_Files/Misc/interface.cpp:
	  always reset the screen, even when changing levels

2006-04-30 13:19  ghs

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_private.h:
	  warn the gatherer if he tried to open ports on a UPnP router but
	  it didn't work

2006-04-30 04:43  ghs

	* Source_Files/Network/network.cpp:
	  fix the drop/rename bug, which happened when a second
	  joinPlayerMessage
	  was sent before the acceptJoin reply to the first was received
	  
	  now player identifier is unique for each joinPlayerMessage sent

2006-04-27 03:20  ghs

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  OpenGL map, HUD, and terminals are always on when OpenGL is
	  enabled

2006-04-26 20:52  ghs

	* docs/Lua.html:
	  [Bill Catambay] assorted Lua doc updates

2006-04-26 02:44  ghs

	* Source_Files/Sound/mysound.cpp,
	  Source_Files/Sound/sound_macintosh.h,
	  Source_Files/Sound/sound_sdl.h:
	  fix 16-bit sound playback

2006-04-24 01:57  ghs

	* Source_Files/shell_sdl.h:
	  always try to load exchndl.dll--if it loads, make option_debug
	  true

2006-04-22 13:58  ghs

	* Source_Files/Network/network.cpp:
	  promote the anomaly message when receiving an unexpected topology
	  message
	  to a warning -- maybe this will help find the rename problem

2006-04-19 03:29  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  get rid of an extra OGL_StartRun when MUST_RELOAD_OPENGL_CONTEXT

2006-04-18 13:37  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  crosshair and tunnel vision checkboxes were swapped

2006-04-15 02:12  ghs

	* docs/A1 Lua Scripters Guide.txt:
	  moved to Lua.html

2006-04-15 02:11  ghs

	* docs/Lua.html:
	  [Bill Catambay] change the Lua Scripter's guide to HTML, other
	  updates

2006-04-14 21:57  ghs

	* Source_Files/Lua/lua_script.cpp:
	  fix SF 1470464 (Lua fog lingers after leaving the level)

2006-04-14 15:15  ghs

	* Source_Files/RenderOther/computer_interface.cpp:
	  fix SF 1417623 (assert on aborting terminal using #INFORMATION
	  tag)

2006-04-14 14:56  ghs

	* configure.ac:
	  include /usr/pkg/include earlier on for NetBSD

2006-04-13 02:34  ghs

	* INSTALL.Windows:
	  minor update to install instructions to reflect new install
	  method and
	  trilogyrelease

2006-04-13 00:45  ghs

	* Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt:
	  add Lua get_game_difficulty

2006-04-13 00:42  jkvw

	* Resources/Setup Network Game.nib/objects.xib,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Rename Lara Croft

2006-04-11 03:48  jkvw

	* Resources/Setup Network Game.nib/info.nib, Resources/Setup
	  Network Game.nib/objects.xib,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  Tweaks to SNG dialog

2006-04-11 00:59  ghs

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  fix hash table bugs (by using uint16 consistently)

2006-04-09 22:14  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h:
	  use 160 bytes of plugin space in the metaserver game list to
	  transmit (but
	  not yet display or act upon):
	  
	  Aleph One build string and network protocol version string
	  Scenario name, version, and id
	  Lua netscript if one is active

2006-04-09 22:08  ghs

	* Source_Files/Misc/Scenario.cpp:
	  accept the id attribute

2006-04-09 21:15  jkvw

	* Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h:
	  destroy widgets before tearing down window

2006-04-09 14:32  ghs

	* Resources/Prefs_OpenGL.nib/info.nib,
	  Resources/Prefs_OpenGL.nib/objects.xib:
	  prettify OpenGL preferences (and make it fit in 640x480, and add
	  some help
	  text for some options)

2006-04-09 13:01  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  add preference_dialogs*, remove OGL_Dialog.cpp

2006-04-09 10:53  jkvw

	* Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h:
	  move deletions to shared code

2006-04-09 10:39  jkvw

	* Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h:
	  Clear keyboard focus when hiding an edit text box with the focus

2006-04-08 15:31  ghs

	* Source_Files/Misc/Makefile.am:
	  add preference_dialogs*

2006-04-08 05:42  jkvw

	* Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  burning more unused code

2006-04-08 05:39  jkvw

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  moving shared widget deletion to shared code

2006-04-08 05:34  jkvw

	* Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  burning unused code

2006-04-08 04:58  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  +preference_dialogs* -OGL_Dialog.cpp

2006-04-08 04:52  jkvw

	* Resources/Prefs_OpenGL.nib/info.nib,
	  Resources/Prefs_OpenGL.nib/objects.xib:
	  updating OpenGL dialog controls. Not Intended As Final Design.

2006-04-08 04:49  jkvw

	* Source_Files/Misc/binders.h,
	  Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/preference_dialogs.cpp,
	  Source_Files/Misc/preference_dialogs.h,
	  Source_Files/Misc/preference_dialogs_nibs.cpp,
	  Source_Files/Misc/preference_dialogs_sdl.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/RenderMain/OGL_Setup.h:
	  OpenGL dialog changes

2006-04-07 23:07  ghs

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  docs/A1 Lua Scripters Guide.txt:
	  pass resuming_saved into Lua's init()

2006-04-06 13:40  ghs

	* configure.ac:
	  add include paths for NetBSD

2006-04-06 02:18  ghs

	* Source_Files/CSeries/cstypes.h:
	  make sure to read config.h if it exists, so we see HAVE_OPENGL

2006-04-06 02:06  ghs

	* Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/TCPMess/CommunicationsChannel.h:
	  remove some extraneous scoping

2006-04-03 03:58  ghs

	* Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderMain/ImageLoader.h:
	  some math.h implementations do not have log2 or exp2...so define
	  our own
	  if they don't exist

2006-04-02 14:19  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  wrap OGL_Term_Texture with HAVE_OPENGL

2006-04-02 14:08  ghs

	* Source_Files/RenderOther/OverheadMap_SDL.cpp:
	  fix checkpoint tag rendering with SDL/OpenGL terminals

2006-03-24 23:14  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  Update 10.2 project for scenario.*, resource_manager.cpp, and
	  LibNAT

2006-03-24 23:11  jkvw

	* Source_Files/LibNAT/os_common.c, Source_Files/LibNAT/os_common.h,
	  Source_Files/LibNAT/upnp.c:
	  fixups to LibNAT

2006-03-20 01:25  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  NIBs support for reading maps and images (and their resources)
	  from MacBinary
	  encoded files

2006-03-20 01:24  ghs

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/resource_manager.cpp,
	  Source_Files/Files/resource_manager.h:
	  NIBs support for reading maps and images (and their resources)
	  from MacBinary
	  encoded filese

2006-03-19 16:20  ghs

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h:
	  initial work toward handling macbinary maps in NIBs:
	  gettype returns _typecode_senario for macbinary maps, and reading
	  and writing
	  of the non resources part of the file works correctly

2006-03-19 01:14  ghs

	* Source_Files/Files/FileHandler_SDL.cpp:
	  files with known extensions do not need to be opened to determine
	  their type

2006-03-18 17:41  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  ignore low-res setting when using OpenGL

2006-03-18 17:14  ghs

	* Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/shell_sdl.h:
	  re-order SDL initialization so we can choose an appropriate
	  driver for
	  Windows depending on the rendering system chosen (since both have
	  bugs)
	  re-add the restart Aleph One when switching renderers warning for
	  Windows only

2006-03-18 14:51  ghs

	* Source_Files/Sound/sound_sdl.h:
	  bump the Windows sound sample buffer up to compensate for bad
	  built-in
	  sound card

2006-03-18 13:42  ghs

	* Source_Files/Misc/Scenario.cpp, Source_Files/Misc/Scenario.h,
	  docs/MML.html:
	  add an id attribute to the <scenario> tag
	  move the length limits to the Scenario class
	  update the MML docs to reflect the new attribute and length
	  limits

2006-03-18 13:20  ghs

	* Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  use glTexImage2D instead of glDrawPixels to render terminals

2006-03-17 23:04  ghs

	* Source_Files/Misc/Makefile.am:
	  add Scenario.h/cpp to Makefile

2006-03-17 23:03  ghs

	* configure.ac:
	  flip the order of LIBS around to make building a fully-linked
	  .exe easier

2006-03-15 04:20  ghs

	* docs/MML.html:
	  describe the scenario tag

2006-03-15 04:19  ghs

	* Source_Files/RenderOther/OGL_LoadScreen.cpp:
	  clear before drawing the load screen

2006-03-15 02:20  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Misc/Scenario.cpp, Source_Files/Misc/Scenario.h,
	  Source_Files/XML/XML_MakeRoot.cpp:
	  add a <scenario> tag

2006-03-12 18:53  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  erm, somehow I managed to revert all the Prefs NIBs--re-adding

2006-03-12 16:51  ghs

	* Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.h,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/XML/XML_LevelScript.cpp:
	  restore --disable-opengl functionality

2006-03-12 14:37  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  enable key repeat in SDL dialogs

2006-03-12 06:41  ghs

	* Source_Files/LibNAT/libnat.h:
	  no need to export definitions, since we're not building as a DLL

2006-03-12 06:36  ghs

	* Source_Files/LibNAT/Makefile.am, Source_Files/Makefile.am,
	  Source_Files/Network/Makefile.am, Source_Files/shell_sdl.h,
	  configure.ac:
	  Linux makefile updates for libnat and UPnP

2006-03-12 06:16  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Resources/Setup Network Game.nib/info.nib, Resources/Setup
	  Network Game.nib/objects.xib,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/Misc/progress.h,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  add support for automatic configuration of UPnP-capable routers

2006-03-12 06:14  ghs

	* Source_Files/LibNAT, Source_Files/LibNAT/error.c,
	  Source_Files/LibNAT/error.h, Source_Files/LibNAT/http.c,
	  Source_Files/LibNAT/http.h, Source_Files/LibNAT/libnat.c,
	  Source_Files/LibNAT/libnat.h, Source_Files/LibNAT/os.h,
	  Source_Files/LibNAT/os_common.c, Source_Files/LibNAT/os_common.h,
	  Source_Files/LibNAT/os_unix.c, Source_Files/LibNAT/os_win.c,
	  Source_Files/LibNAT/ssdp.c, Source_Files/LibNAT/ssdp.h,
	  Source_Files/LibNAT/upnp.c, Source_Files/LibNAT/utility.c,
	  Source_Files/LibNAT/utility.h:
	  add an early version of Adam Warrington's libnat

2006-03-11 21:37  ghs

	* Source_Files/GameWorld/weapons.cpp:
	  instead of asserting when attempting to reload two weapons at
	  once, with only
	  one clip of ammo left, put one down in a not particularly
	  graceful way

2006-03-11 16:05  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  remove built-in interface rects, transparent liquids and sprites
	  MML from NIBs
	  and SDL

2006-03-10 01:44  ghs

	* Source_Files/Misc/preferences_sdl.h:
	  NetBSD can use getlogin(), but doesn't define unix or __unix__

2006-03-08 04:14  ghs

	* Source_Files/GameWorld/devices.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  fix L_Set_Platform_State, and amend the incorrect Bungie comment
	  that
	  lead to the bug (grr)

2006-03-08 00:32  ghs

	* Source_Files/XML/XML_LevelScript.cpp:
	  fix progress placement

2006-03-05 15:24  ghs

	* Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  use INT_MAX or INT32_MAX when assigning to int or int32, instead
	  of LONG_MAX

2006-03-05 15:19  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  print player joins/leaves in the metaserver chat area
	  also print some information about games in progress, since the
	  games
	  list widget is not yet mature enough to display it
	  lastly, add a .who command to list players in the room

2006-03-05 04:48  jkvw

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  Burninating unused code

2006-03-04 05:25  ghs

	* Source_Files/RenderMain/RenderRasterize.cpp:
	  fix a divide by zero for those not using -ffast-math

2006-03-04 04:55  ghs

	* Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  enable widescreen resolutions in SDL
	  force SDL builds to 32 bit textures when using OpenGL, because 16
	  bit are buggy

2006-03-04 04:26  ghs

	* Source_Files/RenderOther/screen_shared.h:
	  fix OpenGL Lua HUD on little endian machines

2006-03-04 03:00  ghs

	* Source_Files/shell_sdl.h:
	  minimize when in windowed mode in-game and tabbing out
	  update the screen when in windowed mode and damaged

2006-03-04 01:58  ghs

	* Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h:
	  fix invincibility rendering with replacement textures

2006-03-04 01:10  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  tweak up the scroll wheel speed a little, to make up for the lack
	  of
	  scroll wheel acceleration

2006-03-03 04:38  ghs

	* Source_Files/Files/resource_manager.cpp:
	  /rsrc is deprecated, so use /..namedfork/rsrc instead

2006-03-02 04:13  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj,
	  Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib,
	  Resources/Preferences.nib, Resources/Preferences.nib/classes.nib,
	  Resources/Preferences.nib/info.nib,
	  Resources/Preferences.nib/objects.xib,
	  Resources/Prefs_ChaseCam.nib,
	  Resources/Prefs_ChaseCam.nib/classes.nib,
	  Resources/Prefs_ChaseCam.nib/info.nib,
	  Resources/Prefs_ChaseCam.nib/objects.xib,
	  Resources/Prefs_Crosshairs.nib,
	  Resources/Prefs_Crosshairs.nib/classes.nib,
	  Resources/Prefs_Crosshairs.nib/info.nib,
	  Resources/Prefs_Crosshairs.nib/objects.xib,
	  Resources/Prefs_Keyboard.nib,
	  Resources/Prefs_Keyboard.nib/classes.nib,
	  Resources/Prefs_Keyboard.nib/info.nib,
	  Resources/Prefs_Keyboard.nib/objects.xib,
	  Resources/Prefs_Monitor.nib,
	  Resources/Prefs_Monitor.nib/classes.nib,
	  Resources/Prefs_Monitor.nib/info.nib,
	  Resources/Prefs_Monitor.nib/objects.xib,
	  Resources/Prefs_MonitorFreq.nib,
	  Resources/Prefs_MonitorFreq.nib/classes.nib,
	  Resources/Prefs_MonitorFreq.nib/info.nib,
	  Resources/Prefs_MonitorFreq.nib/objects.xib,
	  Resources/Prefs_OpenGL.nib,
	  Resources/Prefs_OpenGL.nib/classes.nib,
	  Resources/Prefs_OpenGL.nib/info.nib,
	  Resources/Prefs_OpenGL.nib/objects.xib,
	  Resources/Prefs_OpenGL_Textures.nib,
	  Resources/Prefs_OpenGL_Textures.nib/classes.nib,
	  Resources/Prefs_OpenGL_Textures.nib/info.nib,
	  Resources/Prefs_OpenGL_Textures.nib/objects.xib,
	  Source_Files/CSeries/gdspec.cpp,
	  Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/RenderOther/screen.cpp:
	  Splitting out preference dialogs from GUI.nib

2006-03-01 04:06  ghs

	* Source_Files/Files/FileHandler_SDL.cpp:
	  rather than trying to guess what tag Chisel is going to put at
	  the beginning
	  of the map file next, I'm reverting this to recognize only the
	  old tags
	  
	  however if there is a .sce2 extension, it will assume it's a
	  valid map

2006-02-28 04:48  ghs

	* Source_Files/ModelView/WavefrontLoader.cpp:
	  forgot to remove a fprintf

2006-02-28 04:47  ghs

	* Source_Files/ModelView/WavefrontLoader.cpp:
	  StrictWeakOrdering expects f(x,y) to return false when x == y
	  this fixes crashes loading SpnkrGhol's Pfhor models

2006-02-28 04:46  ghs

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  didn't I already fix a logic error like this?
	  fixes glow image crashes

2006-02-28 04:23  ghs

	* Source_Files/Misc/preferences_sdl.h:
	  fix a bug that prevented keyboard configuration from working

2006-02-27 04:04  ghs

	* Source_Files/Misc/Makefile.am:
	  binders.h not Binders.h

2006-02-27 03:54  ghs

	* Source_Files/Misc/carbon_widgets.h:
	  #include "FileHandler.h" for FileSpecifier

2006-02-27 03:42  ghs

	* Source_Files/RenderOther/screen_shared.h:
	  bzero is deprecated; use memset instead :)

2006-02-26 19:23  ghs

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib,
	  Source_Files/Misc/OGL_Dialog.cpp:
	  wall and landscape texture quality menu popups for NIBs
	  advanced prefs are gone, for now

2006-02-26 15:40  jkvw

	* Resources/Setup Network Game.nib/info.nib, Resources/Setup
	  Network Game.nib/objects.xib, Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/shell_sdl.h:
	  reworking setup netgame dialog

2006-02-26 13:51  ghs

	* Source_Files/Files/FileHandler_SDL.cpp:
	  I guess Chisel starts out map files with a 'plac' entry, so
	  recognize those
	  Also, use tags.h instead of spelling out the tags

2006-02-25 23:16  ghs

	* Source_Files/shell_macintosh.h:
	  an #endif in the wrong place prevented ExitToShell() from being
	  called
	  after printing the configuration file error message, resulting in
	  a black
	  screen of death

2006-02-25 22:58  ghs

	* Source_Files/Misc/preferences.cpp:
	  suppressing Prefs parsing error messages in Carbon for now...
	  otherwise StandardAlert before the main event loop causes black
	  screen of
	  death, for reasons I do not understand

2006-02-25 22:18  ghs

	* Source_Files/Network/network.cpp:
	  number of players is invalid if a join error occurred
	  fixes SF 1327308

2006-02-25 21:26  ghs

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/interface.h,
	  Source_Files/Misc/preferences_sdl.h:
	  prevent assigning the scroll wheel in keyboard prefs

2006-02-25 21:26  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp:
	  support the scroll wheel in widgets with scrollbars

2006-02-25 19:48  ghs

	* Source_Files/Misc/Makefile.am:
	  add binders.h

2006-02-25 16:47  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  add binders.h to 10.2 project

2006-02-25 16:43  jkvw

	* Source_Files/Misc/binders.h, Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Increased dialog preferences handling miraculicity

2006-02-25 16:31  ghs

	* Source_Files/shell_macintosh.h:
	  ignore files ending with ~ when parsing MML

2006-02-25 14:42  ghs

	* Source_Files/RenderOther/screen_shared.h:
	  [Solra Bizna] fix subpixel bug in OpenGL Lua HUD icons

2006-02-25 14:12  ghs

	* Source_Files/XML/XML_Loader_SDL.cpp:
	  skip files ending with ~ when parsing MML in SDL builds

2006-02-25 12:51  ghs

	* docs/A1 Lua Scripters Guide.txt:
	  tack Solra's example icon onto the end of the scripters guide

2006-02-25 05:22  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  use metaserver.lhowon.org (which points at mariusnet) rather than
	  myth.mariusnet.com

2006-02-25 05:19  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  PBProjects/Info-AlephOne_SDL.plist, PBProjects/SDLMain.m:
	  a bunch of project cleanup
	  
	  not all build styles for all targets are updated yet

2006-02-25 03:27  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  if there's no active widget, do not attempt to send it a fake
	  mouse click event

2006-02-22 04:08  ghs

	* Source_Files/CSeries/macintosh_cseries.h:
	  Macs are not all big endian any more

2006-02-22 04:04  ghs

	* Source_Files/Misc/preferences.cpp:
	  fix an array bounds oopsie

2006-02-22 02:56  jkvw

	* Source_Files/Misc/shared_widgets.cpp,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  handle preferenced widgets differently

2006-02-20 09:14  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  add OGL_LoadScreen to jaguar project

2006-02-20 01:11  asvitkine

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  fix 10.4 xcodeproj so that OGL_LoadScreen is included in the
	  Carbon build

2006-02-20 00:57  asvitkine

	* Source_Files/RenderOther/screen_shared.h:
	  compile fix (cast unsignd char to char)

2006-02-20 00:41  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h:
	  add a preference to advanced graphics prefs to enable/disable the
	  geforce 1-4 texture fix

2006-02-19 22:50  asvitkine

	* Source_Files/RenderOther/screen.cpp:
	  lots of warning fixes, and removal of unused stuff (cleanup)

2006-02-19 22:43  ghs

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_shared.h, docs/A1 Lua Scripters
	  Guide.txt:
	  [Solra Bizna] icon/colored square support for Lua HUD

2006-02-19 22:05  ghs

	* Source_Files/RenderOther/OGL_LoadScreen.cpp:
	  couple minor fixups

2006-02-19 21:46  ghs

	* Source_Files/RenderOther/OGL_LoadScreen.cpp,
	  Source_Files/RenderOther/OGL_LoadScreen.h:
	  add ability to specify loading screens instead of the OpenGL
	  progress dialogs
	  
	  removed collections progress dialog because it is inconsistent
	  when loading
	  screens are being used, and is gone too quickly to be necessary

2006-02-19 21:36  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/progress.cpp, Source_Files/Misc/progress.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/Makefile.am,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/XML/XML_LevelScript.cpp, docs/MML.html:
	  add ability to specify loading screens instead of the OpenGL
	  progress dialogs
	  
	  removed collections progress dialog because it is inconsistent
	  when loading
	  screens are being used, and is gone too quickly to be necessary

2006-02-17 10:55  jkvw

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Render.h,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_shared.h, docs/A1 Lua Scripters
	  Guide.txt:
	  [Solra Bizna] lua HUD elements

2006-02-17 10:02  jkvw

	* Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] lua function set_monster_position()

2006-02-17 04:40  ghs

	* Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  add a flag to convert DXTC1 to DXTC3

2006-02-16 02:12  jkvw

	* Source_Files/RenderOther/screen_sdl.cpp:
	  Protect really old SDL from SDL_GL_MULTISAMPLEBUFFERS and
	  SDL_GL_MULTISAMPLESAMPLES

2006-02-16 01:39  jkvw

	* Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] lua function get_map_environment()

2006-02-13 01:02  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  fallback to a non-multisampled buffer if we can't get a
	  multisampled one

2006-02-12 22:49  ghs

	* Source_Files/Misc/preferences_sdl.h:
	  many new options in opengl prefs

2006-02-12 21:14  ghs

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  if we have to minify a built-in, and it doesn't have a glow map,
	  don't
	  crash

2006-02-12 21:14  ghs

	* Source_Files/RenderMain/ImageLoader.h:
	  fix a bug with copy_on_edit edit()

2006-02-12 19:29  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h:
	  don't load mipmaps for texture types that won't use them
	  
	  also, moved max textures size prefs to a more sane location

2006-02-12 16:13  ghs

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  we can do opac_types 2 and 3 on DXTC by decompressing the
	  textures
	  same for opac_scale and opac_shift on DXTC1

2006-02-12 15:49  ghs

	* Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  big endian "fixes" for DXTC decompression

2006-02-12 04:44  jkvw

	* docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] annotations(), documented

2006-02-12 04:04  ghs

	* docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] add a postidle() function to Lua

2006-02-12 02:33  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  add ImageLoader_Shared.cpp to jaguar project

2006-02-12 02:00  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  [Solra Bizna] new lua funtion annotations() - it reads map
	  annotations

2006-02-12 01:01  ghs

	* Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  incorporate some code from DevIL for decompressing DXTC
	  
	  little endian only for the time being

2006-02-11 21:49  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  fix bug where FSAA would get stuck on until restarting the game
	  removed a no-longer-applicable comment

2006-02-11 21:38  ghs

	* Source_Files/Misc/preferences_sdl.h:
	  add an anisotropic filtering slider to the graphics prefs

2006-02-11 21:08  ghs

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/interface.cpp:
	  [Solra Bizna] add a postidle() function to Lua

2006-02-11 20:57  ghs

	* Source_Files/Lua/lua_script.cpp:
	  [doy@users.sourceforge.net] This patch adds a get_level_name()
	  function
	  to Lua

2006-02-11 20:31  ghs

	* Source_Files/RenderMain/ImageLoader_Shared.cpp:
	  read bitmasks in from the file without swapping; since they'll
	  match the
	  unswapped pixel data

2006-02-11 19:17  ghs

	* Source_Files/RenderOther/HUDRenderer.cpp:
	  player name wasn't getting rendered correctly with HUD through
	  OpenGL
	  
	  From reading the code, I'm not convinced the player name would
	  ever get
	  re-rendered correctly on changing players in film playback...
	  should look into this

2006-02-11 16:25  ghs

	* Source_Files/Files/FileHandler_SDL.cpp:
	  make macbinary handling code more lenient
	  
	  works around Nutcase MacBinary's writing of 0s to the version
	  numbers in
	  bytes 122 and 123 of the header :(

2006-02-11 13:46  ghs

	* Source_Files/Network/network.cpp:
	  escape in net chat mode no longer sends an empty string to other
	  players

2006-02-11 07:59  wzenfell

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  Some hacks to let A1 connect to a MythServer in "demo mode". I
	  think I
	  preserved the ability to connect to Mariusnet as well, but it's
	  hard to
	  tell at the moment since Mariusnet is down. This code is not
	  stellar, but
	  might point in the right direction.

2006-02-10 02:31  ghs

	* Source_Files/RenderMain/OGL_Render.cpp:
	  have to preload glow image as well as normal image; fixes glow
	  image asserts

2006-02-06 01:32  astrange

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Set OK button in keyboard configuration to be default

2006-02-05 08:05  jkvw

	* Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  Remove keyboard focus when switching tabs in NIBS

2006-02-05 01:53  ghs

	* Source_Files/RenderMain/Makefile.am:
	  add DDS.h to the source tarball

2006-02-04 22:07  ghs

	* docs/MML.html:
	  update MML.html for type attribute in texture tag

2006-02-04 22:03  ghs

	* Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Textures.cpp:
	  move wall texture quality application to load-time
	  added a type attribute to the texture tag, to facilitate
	  load-time
	  quality determination

2006-01-29 20:07  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  Source_Files/CSeries/csmacros.h,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Misc/PlayerImage_sdl.cpp,
	  Source_Files/Misc/interface.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/sdl_dialogs.cpp, Source_Files/RenderMain/DDS.h,
	  Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_Macintosh.cpp,
	  Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  Source_Files/RenderMain/ImageLoader_Shared.cpp,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h,
	  Source_Files/RenderMain/OGL_Win32.cpp,
	  Source_Files/RenderMain/OGL_Win32.h,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface_sdl.h,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/RenderOther/screen_drawing_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/shell_sdl.h:
	  merge from GLIMPROVEMENTS

2006-01-24 21:50  asvitkine

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/XML/XML_LevelScript.h, docs/MML.html:
	  - remove broken (and never working) end-scenario movie
	  implementation
	  - add new working end-scenario movie implementation
	  - add documentation for new working end-scenario movie
	  implementation

2006-01-24 21:36  asvitkine

	* Source_Files/RenderMain/shapes.cpp:
	  fix weird variable assignment

2005-12-20 22:02  asvitkine

	* Source_Files/RenderMain/AnimatedTextures.cpp:
	  MML fix for animated_textures

2005-12-05 05:29  asvitkine

	* Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  remove unused old code

2005-12-05 05:20  asvitkine

	* Source_Files/Files/game_wad.cpp:
	  undefined operations are bad

2005-12-05 04:52  asvitkine

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  a bunch of gcc warning fixes

2005-12-05 04:30  asvitkine

	* Source_Files/CSeries/gdspec.cpp:
	  warning fixes

2005-12-05 04:29  asvitkine

	* Source_Files/CSeries/macintosh_cseries.h:
	  cleanup

2005-11-20 12:12  cbauer

	* Source_Files/Sound/sound_sdl.h:
	  We now do our own audio format conversions (SDL's is buggy on my
	  48kHz-only
	  nVidia onboard sound).

2005-11-20 11:21  cbauer

	* AlephOne.spec.in:
	  modernized the spec file

2005-11-20 10:46  cbauer

	* AUTHORS, INSTALL.BeOS, INSTALL.Unix, README:
	  documentation updates

2005-11-19 22:01  ghs

	* Resources/Windows/alephone.rc:
	  we're now in 0.16pre land

2005-11-19 19:41  ghs

	* PBProjects/English.lproj/InfoPlist.strings:
	  update version number to 0.15

2005-11-19 19:36  ghs

	* Resources/Windows/alephone.rc, configure.ac:
	  update version numbers for Windows and Linux to 0.15

2005-11-19 19:27  ghs

	* Makefile.am:
	  modify Makefile so that if you put things in a directory called
	  "Libraries",
	  they will be included when you do make dist. This is because we
	  should
	  really be distributing source for SDL, SDL_Net, SDL_Image since
	  those
	  come with our Windows binaries at least. If no Libraries
	  directory
	  exists, it will not be included with the source dist, making a
	  source
	  tarball more suitable for Linux distros

2005-11-19 19:19  ghs

	* Source_Files/Network/network.cpp:
	  Aleph One WonderNAT is now V1. This shouldn't need to change
	  again, until
	  improved network dialogs flow is implemented

2005-11-14 02:26  ghs

	* Source_Files/Network/network_games.cpp:
	  some type fixes (and removal of now unnecessary asserts)

2005-11-12 19:12  ghs

	* Source_Files/Files/AStream.cpp, Source_Files/Files/AStream.h:
	  some compilers (including mine) generate code which inexplicably
	  calls
	  the destructor on exceptions twice
	  
	  having _M_name be a char[256] was causing problems with that, so
	  I
	  changed _M_name to char * and handle the allocation/deallocation
	  manually
	  
	  it would probably be better to store an enum in the exception,
	  and create
	  an error string inside what() instead, but I'm in minimum change
	  mode
	  
	  the linux gathering crash was the most visible manifestation of
	  this behavior

2005-11-12 18:11  ghs

	* Source_Files/Network/network_star_hub.cpp:
	  if a message's action flags are totally redundant, just return
	  rather
	  than letting AStream's exception handling take care of things
	  
	  partial fix to long-standing bug when gathering games in Linux

2005-11-12 06:46  ghs

	* Source_Files/Files/game_wad.cpp:
	  unload all sounds on level transitions, to ensure level-specific
	  MML sound
	  overrides are loaded

2005-11-06 04:09  ghs

	* Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp:
	  some other namespace/won't compile fixes

2005-11-06 03:46  ghs

	* Source_Files/Files/filetypes_macintosh.cpp:
	  vector is in std::

2005-11-06 03:40  ghs

	* Source_Files/Misc/preferences_macintosh.h:
	  need player.h for kTeamColorsStringSetID

2005-11-06 03:37  ghs

	* Source_Files/CSeries/NibsUiHelpers.h:
	  vector is in std::

2005-11-06 03:32  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  fix the Deployment (gcc 3.3) build configuration

2005-11-04 04:32  ghs

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  fix HUD FrameRect function to render lines inside the given rect

2005-11-03 20:01  jkvw

	* Source_Files/GameWorld/devices.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  fix for lua function set_terminal_text_number

2005-11-02 21:04  jkvw

	* Source_Files/Network/network_dialogs.cpp:
	  fix for autogather crash

2005-10-25 02:13  ghs

	* Source_Files/RenderOther/screen_shared.h:
	  increase the screen_printf timeout to 7 seconds

2005-10-24 20:28  asvitkine

	* Source_Files/Sound/mysound.cpp:
	  reset sounds with MML fix

2005-10-24 18:15  asvitkine

	* Source_Files/RenderOther/game_window.cpp:
	  make weapon and ammo elements inside the interface elements use
	  the MML fix

2005-10-24 02:17  ghs

	* Source_Files/GameWorld/dynamic_limits.cpp:
	  comment out code that obj_clears object vectors; they are
	  correctly cleared out
	  when a level starts
	  
	  this fixes crashing when dynamic_limits are specified; but does
	  not fix the
	  underlying problem that dynamic_limits tags are parsed after the
	  map is loaded
	  when using level-specific MML
	  
	  sourceforge bug 1323732

2005-10-22 06:09  brefin

	* PBProjects/Info-AlephOne_Carbon__NIBs___Upgraded_.plist:
	  Property list file to accompany XCode native build targets
	  This denotes things like application signature and file icons
	  This particular one was autogenerated from the previous Carbon
	  build target during the update process

2005-10-21 04:50  brefin

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  Fixed a Carbon target issue where compiling produced two broken
	  apps: AlephOne and AlephOne (NIBs) by synchronizing files on one
	  Application: AlephOne
	  
	  First pass at an XCode native target
	  Necessary for attempting to target MacIntel in the future
	  ZeroLink is not enabled, I wasn't up to debugging the way Lua was
	  being linked

2005-10-21 03:19  ghs

	* Source_Files/GameWorld/map.cpp:
	  sometimes dynamic_world->player_count is bogus when resuming a
	  saved game
	  adding some obj_clears when initializing it seems to fix

2005-10-20 03:48  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  remove duplicate lua function registrations.

2005-10-20 03:44  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  Changed semantics of set_monster_immunity and similar functions
	  which operate on monster types; they now expect a monster type as
	  a parameter, not a monster index.

2005-10-19 02:55  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  fix for set_monster_item

2005-10-18 03:19  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  Do not force input parameters to be numbers, then convert them to
	  boolean. Affects L_Set_Monster_Immunity, L_Set_Monster_Weakness,
	  L_Set_Monster_Friend, and L_Set_Monster_Enemy

2005-10-18 02:51  jkvw

	* Source_Files/Network/network_dialogs.cpp:
	  remove extra blank lines from NIBs gatherer chat

2005-10-12 13:34  ghs

	* Source_Files/Lua/lua_script.cpp:
	  make sure the second argument to L_Select_Weapon is really a
	  number

2005-10-12 03:15  ghs

	* Source_Files/Lua/lua_script.cpp:
	  L_Select_Weapon should accept _item_fist (bug 1324398)

2005-10-10 17:43  cbauer

	* INSTALL.Unix:
	  updated the URL for Lua RPMs

2005-10-08 01:59  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  Carbon NIBs is now the real AlephOne.app

2005-10-08 01:38  ghs

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj,
	  PBProjects/English.lproj/InfoPlist.strings:
	  update version number(!) for RC1
	  also add -DHAVE_OPENGL to deployment target

2005-10-08 01:37  ghs

	* Resources/Gather Network Game.nib/info.nib, Resources/Gather
	  Network Game.nib/objects.xib, Resources/Join Network
	  Game.nib/info.nib, Resources/Join Network Game.nib/objects.xib:
	  minor layout changes

2005-10-08 01:17  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  purge the last instance of the word "Metaserver" from the UI

2005-10-02 12:45  ghs

	* Resources/Setup Network Game.nib/info.nib, Resources/Setup
	  Network Game.nib/objects.xib,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  make the naming between NIBs and SDL more consistent

2005-10-01 22:56  ghs

	* Source_Files/CSeries/csstrings.cpp:
	  string is in namespace std

2005-10-01 21:54  wzenfell

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/TCPMess/CommunicationsChannel.h:
	  Introduce CommunicationsChannel method that throws (rather than
	  returns null)
	  if specific message not received; use it to more-gracefully
	  handle problems
	  establishing initial connection to metaserver

2005-10-01 21:51  wzenfell

	* Source_Files/RenderOther/TextStrings.cpp,
	  Source_Files/RenderOther/TextStrings.h:
	  Use forward class decl to break header-file dependency

2005-10-01 21:49  wzenfell

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  Reduce dependencies - have local notion of difficulty strings
	  used in
	  debugging dump rather than draw in a bunch of other systems to
	  get the
	  "real" strings

2005-10-01 21:48  wzenfell

	* Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/Metaserver/network_metaserver.h:
	  Classes with virtual functions need virtual destructors (fixes
	  warnings)

2005-10-01 21:46  wzenfell

	* Source_Files/CSeries/gdspec.cpp:
	  Include <vector> not <vector.h>

2005-10-01 13:47  ghs

	* Resources/Gather Network Game.nib/info.nib, Resources/Gather
	  Network Game.nib/objects.xib:
	  when "Begin Game" is default, you can't use the enter key to chat
	  when players
	  have joined...making it a regular button

2005-09-30 03:06  ghs

	* Source_Files/Network/Metaserver/network_metaserver.cpp:
	  log unexpected messages instead of printing them to the console

2005-09-30 03:03  ghs

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  metaserver broadcast messages need not be prefaced by
	  "Metaserver:"

2005-09-30 03:01  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  fix a memory leak in remove_formatting

2005-09-30 02:39  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  suppress, for the time being, some of metaserver's format tags

2005-09-30 01:46  ghs

	* Source_Files/Network/network.cpp:
	  remove dropped players from connections_to_clients when the
	  connection
	  is lost
	  
	  this should fix a bunch of anomalies and crashes

2005-09-29 02:01  ghs

	* Source_Files/Lua/lua_script.cpp:
	  [Solra Bizna] enhanced Lua new_monster

2005-09-29 01:58  ghs

	* Source_Files/Lua/lua_script.cpp:
	  [Solra Bizna] Lua functions for fog

2005-09-29 01:40  ghs

	* docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] add music functions to Lua guide

2005-08-31 20:02  asvitkine

	* Source_Files/Input/mouse.cpp, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  ability, using prefs, to configure what actions the different
	  mouse button perform (for the Carbon build), so far there's no
	  GUI for this

2005-08-30 14:47  asvitkine

	* Source_Files/Misc/Logging_gruntwork.h:
	  unless some obscure compiler doesn't support
	  __VA_ARGS__ in macros, we can get rid of
	  Logging_gruntwork.h completely

2005-08-30 14:35  asvitkine

	* Source_Files/Input/mouse.cpp:
	  upped default support for mouse button states to 5 buttons rather
	  than 3,
	  so that for example, mighty mouse users could eventually map
	  secondary
	  trigger to mousebutton4 or some such, and removed old classic
	  crud -
	  since if we're ever going to support that platform, we'll likely
	  use SDL

2005-08-20 14:16  jkvw

	* Source_Files/Misc/sdl_widgets.h:
	  Fix SDL crash on switching to empty pregame chat

2005-08-18 20:31  asvitkine

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  real fix for AlephOneSDL.app build on 10.4 - this fixes the shell
	  script
	  to copy the files to the proper location (ie since the path now
	  includes
	  stuff like "Development" after the build folder), and also this
	  removes
	  a \n that was messing things up

2005-08-17 12:48  ghs

	* Source_Files/Misc/Makefile.am:
	  add shared_widgets.h to source tarball

2005-08-16 19:26  asvitkine

	* PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  fixed link error on Mac OS X 10.4 SDL build that was complaining
	  about
	  missing symbols like _fprintf$LDBLStub _sprintf$LDBLStub
	  _printf$LDBLStub

2005-08-13 22:03  ghs

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_messages.cpp,
	  Source_Files/Network/network_messages.h,
	  Source_Files/Network/network_private.h:
	  pre-game chat support (and network version bump)

2005-08-07 00:58  jkvw

	* Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  Burning unused code

2005-08-07 00:17  jkvw

	* Resources/Gather Network Game.nib/info.nib, Resources/Gather
	  Network Game.nib/objects.xib,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Metaserver chat for gather dialog

2005-08-02 07:36  jkvw

	* Source_Files/Misc/preferences.h:
	  Replacing [2,4,8]-space indents with tab-indents

2005-08-02 07:29  jkvw

	* Source_Files/Input/mouse.cpp, Source_Files/Input/mouse_sdl.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  [Solra Bizna] Pref for turning off mouse accelleration

2005-08-02 06:37  jkvw

	* Source_Files/GameWorld/weapons.h:
	  [Solra Bizna] Fixing weapons bug

2005-08-01 09:11  jkvw

	* Resources/Join Network Game.nib/objects.xib,
	  Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shared_widgets.cpp,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Metaserver chat in join dialog; beginnings of pregame chat in
	  join dialog

2005-07-31 01:00  jkvw

	* docs/A1 Lua Scripters Guide.txt:
	  Cleaning up lua music docs, which accidentally got put in a silly
	  place

2005-07-31 00:53  jkvw

	* Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h,
	  Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] lua function get_player_weapon

2005-07-30 16:55  asvitkine

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp:
	  fix for new level intro movie click-through to interface bug,
	  also
	  fixed a couple warnings in the file

2005-07-30 16:32  asvitkine

	* Source_Files/RenderOther/images.cpp:
	  logContext for errors from initializing images

2005-07-30 15:29  asvitkine

	* Source_Files/Misc/preferences.cpp:
	  some cleanup, including merging two sections of nearly-identical
	  code
	  and removing some ifdefs related to displaying an alert and
	  replacing
	  them with a call to alert_user which handles that stuff for us
	  already

2005-07-29 10:39  jkvw

	* Resources/Join Network Game.nib/objects.xib,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Request colour changes when colour widgets are changed; dropping
	  colour change button

2005-07-29 10:20  jkvw

	* Source_Files/Misc/shared_widgets.h:
	  shared widget restructured code should actually work now

2005-07-29 09:17  jkvw

	* Source_Files/Misc/shared_widgets.cpp,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/network_dialogs.cpp:
	  restructuring shared_widgets.*

2005-07-27 02:47  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  [Solra Bizna] Fix for multiple MML-specified lua scripts

2005-07-26 02:09  jkvw

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/Network/network.cpp:
	  Dont show error dialog when loading multiple MML-specified lua
	  scripts

2005-07-25 21:58  jkvw

	* Source_Files/Misc/shared_widgets.cpp,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/network_dialogs.cpp:
	  Edited player names appear correctly in metaserver and gather
	  dialogs.

2005-07-25 10:38  jkvw

	* Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  removed explicit specialization; should make gcc 4.0 happier

2005-07-25 10:33  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  stop_music() is undefined for SDL. Dont ask me why.

2005-07-25 09:25  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  Correctly register L_Stop_Music

2005-07-25 09:22  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  [Solra Bizna] Fixes to LoadLuaScript

2005-07-25 06:26  jkvw

	* Resources/Metaserver Client.nib/objects.xib,
	  Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp:
	  Join button in carbon metaserver join dialog works now

2005-07-25 06:07  jkvw

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/XML/XML_LevelScript.cpp, docs/A1 Lua Scripters
	  Guide.txt:
	  [Solra Bizna] Lua functions on music; Draw network compass in
	  non-net games (doesnt do anything unless lua is working the
	  compass)

2005-07-25 05:32  jkvw

	* Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shared_widgets.cpp,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Shared widgets for gather dialog

2005-07-24 16:26  ghs

	* Source_Files/RenderMain/shapes_sdl.h:
	  fix (with a workaround for braindead openglblit) the display of
	  player
	  shapes in gather / carnage report dialogs in software mode

2005-07-24 13:59  ghs

	* Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialog_widgets_sdl.h:
	  on second thought, it's not a hack to make w_text_box and
	  w_chat_history
	  selectable; they need to be selectable (although they give no
	  visual
	  indication that they're selected) so that keyboard-only users can
	  use page up
	  and page down in them

2005-07-24 13:53  ghs

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  make the text entry box while gathering on the metaserver match
	  the
	  w_text_box theme font

2005-07-24 13:53  ghs

	* Source_Files/Network/network_dialog_widgets_sdl.h:
	  w_chat_history should use w_text_box theme font

2005-07-24 03:24  ghs

	* Source_Files/Misc/sdl_widgets.h:
	  work around the w_text_box scroll bar stickiness...some quirks
	  remain,
	  but it is a good deal more usable until a nice solution is
	  implemented

2005-07-24 01:17  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  fix more negative int to size_t silliness
	  
	  this one fixes scroll bars resetting when you drag them near the
	  top

2005-07-23 23:40  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  use the value passed into w_list_base::center_item, and don't
	  attempt
	  to pass a negative value to set_top_item since it takes a size_t
	  (hehe)
	  
	  this fixes the level selector, so now it starts at the top as it
	  should

2005-07-23 23:13  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  w_list_base::new_items was setting top_item and selection to 0,
	  but wasn't resetting thumb_y

2005-07-23 21:50  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  simplify text_entry baseline calculation, and fix a redraw bug

2005-07-23 21:48  ghs

	* Source_Files/RenderOther/sdl_fonts.h:
	  expose leading and descent, to allow better layout; also, make
	  leading a
	  signed rather than unsigned, since in one font leading is -2

2005-07-23 20:41  ghs

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  I guess bungie.net wants us to resend color for each chat
	  message...::shrug::

2005-07-23 15:32  ghs

	* Source_Files/Misc/sdl_widgets.cpp:
	  fix drawing when text_entry label and text heights don't match up

2005-07-23 15:18  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  data/default_theme/theme.mml:
	  add the ability to theme w_text_boxes, and a hack to allow
	  association
	  of w_text_entries with w_text_boxes so the text_font matches
	  
	  also updated the default theme to include an entry for text box,
	  otherwise it chooses monaco as the font now

2005-07-23 12:38  ghs

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h:
	  support for setting (Mac/SDL) and displaying (SDL only) player
	  colors
	  on the metaserver...also switched color swatches so that primary
	  is bigger and to the left of secondary

2005-07-18 01:31  jkvw

	* Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] New lua functionality: projectile_detonated and
	  prompt

2005-07-17 20:21  ghs

	* Source_Files/Misc/sdl_dialogs.cpp, Source_Files/shell_sdl.h:
	  improve (but not perfect) the behavior aleph one SDL exhibits
	  when it
	  becomes visible (say when it becomes un-minimized). It will
	  attempt to
	  redraw the screen now when that happens, in some common cases

2005-07-17 19:39  ghs

	* Source_Files/Misc/sdl_dialogs.cpp:
	  dialogs now recognize attempts to toggle fullscreen

2005-07-17 17:04  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  Lock the correct surface (oops) when rendering in low-res mode.
	  This
	  fixes windows crashing in full-screen low-res.

2005-07-17 17:03  ghs

	* Source_Files/shell_sdl.h:
	  When compiled for win32 with mingw, attempt to load the Dr. MinGW
	  library (exchndl.dll) when started with the debug flag. This
	  library
	  can create backtrace reports when the program crashes.

2005-07-17 16:35  ghs

	* Source_Files/shell_sdl.h:
	  when changing sizes with F-keys, use the current mode to
	  determine
	  fullscreen, rather than the preferences

2005-07-17 15:23  ghs

	* Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/shell_sdl.h:
	  SDL builds can now toggle between fullscreen and windowed mode
	  with the
	  standard keystroke alt-enter (windows) or meta-enter
	  NB: OpenGL in-game switching exposes the same bug pause does
	  NB2: SDL doesn't support windowed mode in native Mac OS X, so it
	  will
	  stay fullscreen. It should work with OS X SDL X11, but I have not
	  tried it

2005-07-09 13:56  ghs

	* PBProjects/AlephOne-OSX10.4.pbproj,
	  PBProjects/AlephOne-OSX10.4.xcodeproj,
	  PBProjects/AlephOne-OSX10.4.xcodeproj/project.pbxproj:
	  upgrading AlephOne-OSX10.4.pbproj to AlephOne-OSX10.4.xcodeproj
	  for Xcode 2.1

2005-07-05 22:35  asvitkine

	* PBProjects/AlephOne-OSX10.3.pbproj/project.pbxproj:
	  add Console.h and Console.cpp to 10.3 project file

2005-07-04 22:22  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  Adding Console.h and Console.cpp

2005-07-04 20:37  ghs

	* Source_Files/Network/network.cpp:
	  fix a bug with the in-game chat prompt

2005-07-04 20:36  ghs

	* Source_Files/Misc/Console.cpp:
	  fix a bug with the initial prompt

2005-07-04 20:35  ghs

	* Source_Files/Misc/Makefile.am:
	  add Console.cpp and Console.h

2005-07-04 20:05  ghs

	* PBProjects/AlephOne-OSX10.4.pbproj/project.pbxproj:
	  added Console.h and Console.app

2005-07-04 20:04  ghs

	* Source_Files/Misc/Console.cpp, Source_Files/Misc/Console.h,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Network/network.cpp,
	  Source_Files/Network/network.h,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/shell_macintosh.h, Source_Files/shell_sdl.h:
	  move the user text input from network into a more general console
	  class

2005-07-03 23:32  asvitkine

	* PBProjects/AlephOne-OSX10.3.pbproj/project.pbxproj:
	  update of 10.3 xcode project file for shared widgets files

2005-07-03 21:21  jkvw

	* Source_Files/Misc/preferences.cpp:
	  Fixing preferences reloading strangeness in sdl

2005-07-03 19:56  jkvw

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  Dont show join messages in sdl join dialog. If sdl dialog system
	  gains support for intelligently handling long, mutable static
	  text fields, then we can put it back.

2005-07-03 19:54  ghs

	* tools/Makefile.am:
	  the widgets changes broke the precarious balance of .cpp files
	  that
	  dumprsrcs included; rather than changing them now and having them
	  break
	  again when widgets change, commenting them out to prevent builds
	  from
	  failing. Hopefully a better way can be found to create these
	  tools once
	  the widgets are stabilized

2005-07-03 19:51  ghs

	* Source_Files/Makefile.am, configure.ac, tools/Makefile.am:
	  compile an icon and resources into AlephOne.exe (also changed
	  name of
	  executable from alephone.exe to AlephOne.exe)

2005-07-03 19:47  ghs

	* Resources/Windows, Resources/Windows/alephone.ico,
	  Resources/Windows/alephone.rc:
	  add the old windows ico file, and an rc file loosely based on old
	  aleph
	  one windows releases

2005-07-03 19:41  jkvw

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Correctly play sounds for sdl join dialog

2005-07-03 04:58  jkvw

	* Source_Files/Network/network_dialogs.h:
	  Burning NetgameJoinData

2005-07-03 04:43  ghs

	* Source_Files/Network/network.cpp:
	  net number of player is valid now returns false in netConnecting
	  state
	  (fixes assert in join dialogs)

2005-07-03 04:33  ghs

	* PBProjects/AlephOne-OSX10.4.pbproj/project.pbxproj:
	  add shared_widgets

2005-07-03 04:32  ghs

	* Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  update to work with gcc 4.0 (which thinks
	  JoinDialog::gatherSearch is protected)

2005-07-03 03:45  ghs

	* Source_Files/Misc/Makefile.am:
	  add shared_widgets.cpp to Makefiles

2005-07-03 03:43  ghs

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  gcc 3.4 wants SdlJoinDialogs:: instead of JoinDialogs::

2005-07-03 02:26  jkvw

	* Source_Files/Misc/sdl_dialogs.cpp:
	  tab-key works properly on multisection SDL dialogs (setup network
	  game)

2005-07-03 02:05  jkvw

	* Source_Files/Misc/shared_widgets.cpp:
	  Adding shared_widgets.cpp

2005-07-03 01:55  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  Adding shared_widgets.cpp to 10.2 project

2005-07-03 01:53  jkvw

	* Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Use shared widget interface for join dialog

2005-07-01 21:09  ghs

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h:
	  save the state of SDL_EnableUnicode when entering dialogs, and
	  restore
	  it when leaving them, rather than setting it to false when
	  leaving.
	  Fixes gather screen text field entry bug

2005-07-01 03:16  ghs

	* docs/A1 Lua Scripters Guide.txt:
	  correct the order of got_item()'s parameters

2005-06-30 16:50  jkvw

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h:
	  fixing crasher on 10.2

2005-06-27 18:21  asvitkine

	* PBProjects/AlephOne-OSX10.3.pbproj/project.pbxproj,
	  Source_Files/GameWorld/items.cpp,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dummy.cpp,
	  Source_Files/shell_misc.cpp:
	  Making use of network_dummy for DISABLE_NETWORKING build to
	  eliminate some
	  ifdefs inside code. Also, iced a bunch of warnings in network.cpp
	  and added
	  a networking disabled build to 10.3 project file.

2005-06-27 07:05  asvitkine

	* PBProjects/AlephOne-OSX10.3.pbproj/project.pbxproj:
	  update 10.3 project file for network_capabilities.cpp

2005-06-27 00:39  ghs

	* Source_Files/Network/network_messages.cpp:
	  fix a bug reading / writing net_dead which resulted in asserts
	  from
	  Aleph Ones build with newer compilers

2005-06-27 00:38  ghs

	* Source_Files/Files/AStream.cpp, Source_Files/Files/AStream.h:
	  add the ability to read and write booleans to AStream

2005-06-27 00:28  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  adding network compatabilities to 10.2 project

2005-06-26 23:47  ghs

	* PBProjects/AlephOne-OSX10.4.pbproj/project.pbxproj,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_capabilities.cpp,
	  Source_Files/Network/network_capabilities.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_messages.cpp,
	  Source_Files/Network/network_messages.h,
	  Source_Files/Network/network_private.h:
	  add network capabilities messages, removed special lua script
	  message.
	  there are multiple network versions now; a string which versions
	  the
	  protocol itself, a few uints which version the star/ring and game
	  engine, lua and speex

2005-06-26 17:50  ghs

	* Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts_sdl.cpp, Source_Files/shell_sdl.h:
	  clean up alert_user a little, and add a version that takes a
	  regular
	  string

2005-06-25 01:23  ghs

	* Source_Files/Misc/sdl_widgets.h:
	  changes to compile with gcc 3.4 and higher (apparently gcc is no
	  longer
	  psychic, and won't let you use things in structs you've only
	  forward
	  declared, or use functions you haven't defined)

2005-06-23 19:27  ghs

	* configure.ac:
	  fix a bug in the configure script that prevented cross-builds
	  from
	  recognizing installed lua and speex

2005-06-22 18:33  jkvw

	* Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h:
	  New carbon modal dialog running interface and updates to
	  metaserver join dialog to take advantage of it.

2005-06-22 02:28  ghs

	* Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp, Source_Files/shell_sdl.h:
	  make map selector default to a semi-intelligent directory; this
	  is a temporary addition to preserve my sanity when gathering, and
	  can be removed when someone steps up and cleans up the file
	  preferences and selectors code

2005-06-19 14:24  asvitkine

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Misc/PlayerImage_sdl.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/RenderMain/shapes.cpp:
	  Loading collections progress bar will now only appear during
	  level loads.

2005-06-19 07:59  jkvw

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Network/network_dialogs.cpp:
	  Save cheat flags and advertise on metaserver in prefs file

2005-06-19 04:11  ghs

	* Source_Files/Network/network_games.cpp:
	  If there is no hill in a KOTH game, don't crash, so the players
	  can gang up
	  on the gatherer for gathering such a malformed map.

2005-06-19 02:07  jkvw

	* Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  tuneup to metaserver chat text output box

2005-06-19 00:11  ghs

	* Source_Files/Network/network_dialogs.h:
	  network_dialogs used FileSpecifier, but didn't include
	  FileHandler.h

2005-06-18 23:55  ghs

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  Move shared stringset constants to network_dialogs.h, from
	  network_dialog_widgets_sdl.h. Now DefaultStringSets.cpp doesn't
	  need to include a bunch of SDL widgets code to find them (which
	  it did even for NIBs builds). Mainly I did this to fix the
	  compile, if you're not happy with the new location, feel free to
	  do what you think is right

2005-06-18 23:51  ghs

	* PBProjects/AlephOne-OSX10.4.pbproj/project.pbxproj:
	  add carbon widgets files to the project

2005-06-16 17:47  asvitkine

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/progress.cpp, Source_Files/Misc/progress.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/shapes.cpp:
	  Added two progress bars to be displayed when loading a level, to
	  prevent
	  the black screen of death effect. They are displayed during the
	  two most
	  time-consuming areas of loading: loading collections, and
	  starting OpenGL
	  rendering. (If OpenGL is not on, you don't get the second one.)
	  This can
	  be further improved by making the bars run in a smoother fashion
	  (which
	  is actually only visible in Carbon... SDL doesn't show the bar),
	  but this
	  is a start.

2005-06-15 07:34  asvitkine

	* PBProjects/AlephOne-OSX10.3.pbproj/project.pbxproj:
	  update of 10.3 xcode project file

2005-06-15 05:02  jkvw

	* Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  moving static member initialisers out from in-class

2005-06-15 03:26  ghs

	* Source_Files/CSeries/Makefile.am, Source_Files/Misc/Makefile.am:
	  update makefiles to reflect shared_widgets changes (these
	  includes lists
	  are getting out of hand!)

2005-06-15 03:07  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  Updating PB 10.2 projct with new files carbon_widgets.cpp,
	  carbon_widgets.h, and shared_widgets.h

2005-06-15 03:03  jkvw

	* Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Misc/carbon_widgets.cpp,
	  Source_Files/Misc/carbon_widgets.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shared_widgets.h,
	  Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/network_dialogs.cpp:
	  Introducing a widget interface common to SDL and Carbon, and
	  using it for metaserver join dialog.

2005-06-11 03:57  jkvw

	* Resources/Metaserver Client.nib/objects.xib,
	  Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp,
	  Source_Files/shell_macintosh.h:
	  Better chat text display for Carbon metaserver dialog

2005-06-11 00:49  jkvw

	* Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp:
	  Send chat in Carbon metaserver join dialog by pressing return
	  (not by clicking) in text entry box

2005-06-10 06:13  asvitkine

	* Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Network/network_dialogs.cpp:
	  Removed SetPopupLabelsFromStringset, since now QQ_ code can
	  handle it.
	  Added SetGlobalControlSignature, which will ease the migration of
	  NIBs
	  prefs code to use QQ_ functions. With this, I've also converted
	  all
	  controls on the Player tab to use QQ_ functions. Also, all NIBs
	  places
	  for color names have been converted to use the stringset.

2005-06-10 05:59  asvitkine

	* Source_Files/GameWorld/player.h,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, docs/MML.html:
	  Made team/player color names a stringset, and converted sdl
	  widgets'
	  hardcoded array of strings to use the stringset instead.

2005-06-10 05:40  jkvw

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  fix in QQ_set_selector_control_labels

2005-06-10 05:33  jkvw

	* Resources/Gather Network Game.nib/objects.xib:
	  More space for names in gather dialog listbox

2005-06-10 05:07  asvitkine

	* Source_Files/ModelView/Dim3_Loader.cpp:
	  fix warning

2005-06-10 04:19  wzenfell

	* Resources/Metaserver Client.nib/objects.xib,
	  Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp:
	  Moving a couple Carbon UI-specific strings routines to
	  NibsUiHelpers/
	  csdialogs_macintosh. More work on Carbon NIBs metaserver client:
	  users can now double-click a game in the game list to have its
	  address
	  filled into the normal Join dialog's "Join Address" field.

2005-06-10 03:38  jkvw

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Recoding QQ_set_selector_control_labels (NIBs) to use CFStrings

2005-06-10 02:27  jkvw

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Use stringsets to set carbon difficulty menu in setup network
	  game. Fixing a SDL tabs oops.

2005-06-10 01:21  asvitkine

	* docs/MML.html:
	  Add information on Difficulty Level Names stringset to MML
	  documentation.

2005-06-09 22:29  asvitkine

	* Source_Files/Misc/preferences_macintosh.h:
	  Mac preferences dialog will now initialize player difficulty
	  popup
	  list from the stringset (which can be modified by MML). A similar
	  change needs to be done to the gatherer dialog for the popup
	  there,
	  and I'll let whoever is playing with that dialog handle it.

2005-06-09 22:27  asvitkine

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  Made metaserver code use the difficulty level stringset for the
	  difficulty names, rather than hard coding them in its own code.

2005-06-09 22:26  asvitkine

	* Source_Files/GameWorld/map.h,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Network/network_dialog_widgets_sdl.h:
	  Moved repeated constant kDifficultyLevelsStringSetID to a single
	  header file.
	  It is now in map.h - same place as the difficulty level constants
	  are set.

2005-06-09 22:21  asvitkine

	* Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  New function: SetPopupLabelsFromStringset(), this initializes a
	  Carbon NIBs
	  popup menu list to the strings in a stringset. Perhaps, a QQ_
	  version should
	  be made sometime in the future, but SDL's w_select_popup does not
	  have a
	  set_labels_stringset method yet, and I didn't feel like coding
	  it.

2005-06-09 05:47  jkvw

	* Resources/Setup Network Game.nib/info.nib, Resources/Setup
	  Network Game.nib/objects.xib:
	  Introduce tabs and split cheat widget

2005-06-09 05:38  jkvw

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Splitting the cheats widget into three widgets; New SNG layout
	  for SDL and NIBs

2005-06-09 05:35  jkvw

	* Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Generic Tab-Handler for Carbon NIBs

2005-06-09 05:26  wzenfell

	* Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp:
	  NIBs metaserver client now displays (albeit poorly) players in
	  room and
	  games in room. You can't actually do anything with the displays
	  (clicking
	  is ignored). Code is also a bit rough, but will shift around to
	  be
	  better. Goal is to have what's currently ListWidget (in NIBsland)
	  and
	  w_list (or some of its subclasses) (in SDLland) share an
	  interface, be
	  smart about using callbacks to delegate some elements of behavior
	  to client
	  code, etc. Also the string stuff will move to csstrings, or
	  whatever. And
	  of course other places that can benefit from this stuff should
	  use it
	  instead of what it's using currently. At some point, maybe once
	  it
	  stabilizes a bit. (Programming is remarkably painful without
	  automated
	  refactoring tools a la Eclipse, JetBrains' IntelliJ IDEA or
	  ReSharper, etc.
	  :( )

2005-06-09 02:55  wzenfell

	* Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp:
	  Minor cleanup of w_items_in_room's interface (using
	  boost::function for
	  a callback to simplify w_items_in_room)

2005-06-08 08:09  jkvw

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  Using more shared code, less private code, for SDL netgame setup
	  dialog

2005-06-08 07:58  jkvw

	* Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Sectioning out part of SDL setup netgame dialog (using new SDL
	  dialog tab-like thingy)

2005-06-08 07:51  jkvw

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  Tab-like thingy for SDL dialogs

2005-06-08 00:35  jkvw

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  cheats widget for SDL

2005-06-05 16:43  ghs

	* Source_Files/Network/network.cpp:
	  I always forget to remove the debug fprintfs before I commit!

2005-06-05 16:09  ghs

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_messages.cpp,
	  Source_Files/Network/network_messages.h,
	  Source_Files/Network/network_private.h:
	  implement the ability to change color after being gathered,
	  fixed a small bug with dropped players,
	  increment network versions

2005-06-05 13:14  ghs

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  add a cast to fix compilation on my gcc

2005-06-05 07:23  jkvw

	* Resources/Join Network Game.nib/info.nib, Resources/Join Network
	  Game.nib/objects.xib:
	  Adding color change widget and dropping recent hosts widget.

2005-06-05 07:21  jkvw

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Dialog support for late joiner colour change. Feature will not
	  work until netgame setup code for it is in.

2005-06-01 09:23  jkvw

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/filetypes_macintosh.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  Handle _typecode_netscript in OSX

2005-06-01 08:36  jkvw

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/filetypes_macintosh.cpp,
	  Source_Files/Files/tags.h:
	  OSX read file dialog now lets user choose a file with any valid
	  file type, not just one specific file type. (so user can load M2
	  films as well as infinity films, for example)

2005-06-01 02:49  ghs

	* PBProjects/AlephOne-OSX10.4.pbproj/project.pbxproj:
	  update the SDL target to copy frameworks in correctly

2005-06-01 02:35  ghs

	* PBProjects/AlephOne-OSX.pbproj,
	  PBProjects/AlephOne-OSX10.3.pbproj,
	  PBProjects/AlephOne-OSX10.3.pbproj/project.pbxproj:
	  moving AlephOne-OSX.pbproj to AlephOne-OSX10.3.pbproj to match
	  the other two project files

2005-06-01 01:55  ghs

	* PBProjects/AlephOne-OSX10.4.pbproj,
	  PBProjects/AlephOne-OSX10.4.pbproj/project.pbxproj:
	  create a tiger-specific build file, collapsing the targets down
	  to 2 like in the 10.2 version, removing -Wno-precomp

2005-05-31 22:45  asvitkine

	* Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt,
	  examples/lua/Alien_Weapons_For_All.txt:
	  New Lua function: item_index_valid(item_index)
	  New Lua constant: MAXIMUM_OBJECTS_PER_MAP
	  
	  Okay, my goal is achieved. With the new Lua item manipulation
	  functions,
	  you can now disable spawning of certain types of items on the
	  map, or even
	  replace a certain type of item with another. It's some good
	  stuff.

2005-05-31 14:53  asvitkine

	* Source_Files/GameWorld/items.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  docs/A1 Lua Scripters Guide.txt:
	  New lua functions: get_item_polygon(item_index),
	  delete_item(item_index)
	  New lua trigger: item_created(item_index)
	  Working towards better item manipulation with Lua, so that soon
	  we can have
	  a Lua script prevent spawning of certain items in netgames, or
	  replace them
	  with other items, for example.
	  After this commit, the only obstacle left in achieving this goal
	  is that
	  initial item placement is done _before_ lua is initialised, and
	  thus items
	  created initially can't activate lua's item_created trigger (only
	  items
	  loaded afterwards activate it). I've documented this, but we want
	  to fix
	  this or create a workaround (such as being able to find items of
	  that
	  type and remove them on init() for example).

2005-05-31 07:48  jkvw

	* Source_Files/Network/network_dialogs.h:
	  removing appletalk zones constant and moving autogather constant
	  to where it belongs

2005-05-31 07:22  jkvw

	* docs/A1 Lua Scripters Guide.txt:
	  Dropping author credits and revision date. Nobody was updating
	  them. Better to not have the information than for it to be wrong.
	  If you want to know who contributed and when, read the cvs log.

2005-05-31 07:13  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  Dropping carbon resources target, and copying in SDL frameworks
	  as part of NIBs and SDL targets

2005-05-31 05:47  asvitkine

	* Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt:
	  New lua accessor: get_item_type(item_index). Working towards
	  better item
	  manipulation with Lua, so that soon we can have a Lua script
	  prevent
	  spawning of certain items in netgames, for example.

2005-05-31 04:55  asvitkine

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Added new files to 10.3 Xcode project.

2005-05-31 04:35  jkvw

	* PBProjects/AlephOne-OSX10.2.pbproj,
	  PBProjects/AlephOne-OSX10.2.pbproj/project.pbxproj:
	  Moving Jaguar project file to trunk

2005-05-31 04:04  jkvw

	* Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Replacing SDL interfaces game type selector with a popup

2005-05-30 21:16  ghs

	* configure.ac:
	  check for boost/bind.hpp and boost/function.hpp in the configure
	  file

2005-05-30 21:15  ghs

	* Source_Files/Network/Metaserver/Makefile.am:
	  add SdlMetaserverClientUi.cpp

2005-05-30 19:10  wzenfell

	* Resources/Join Network Game.nib/objects.xib, Resources/Metaserver
	  Client.nib/info.nib, Resources/Metaserver Client.nib/objects.xib,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/NibsMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/SdlMetaserverClientUi.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/shell_sdl.h:
	  Submitting partial (feature-incomplete) changes in support of
	  NIBs
	  metaserver client. Also introducing structures for better UI code
	  sharing,
	  and introducing use of boost::function and boost::bind for better
	  callback support. Fixing copy_text_control_value_to_string or
	  whatever to
	  not be restricted to 256 characters.

2005-05-30 16:20  ghs

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_private.h:
	  players canceling after they are gathered are removed from the
	  gathered
	  players list, and can be re-added once they rejoin. updated
	  network
	  versions yet again (only a few more left I think)

2005-05-30 15:17  ghs

	* Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  fix NIBs build

2005-05-30 15:12  ghs

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_messages.h:
	  when un-joined players cancel joining remove them from the list
	  of
	  players

2005-05-29 21:24  asvitkine

	* Source_Files/RenderOther/ViewControl.cpp:
	  MML resetability for FOV (field of vision) stuff, View stuff, and
	  Landscapes.

2005-05-29 20:45  asvitkine

	* Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/XML/XML_MakeRoot.cpp,
	  Source_Files/XML/XML_ParseTreeRoot.h, Source_Files/shell.h,
	  Source_Files/shell_macintosh.h, Source_Files/shell_sdl.h:
	  Between levels, values set by MML will be reset to the engine
	  defaults, and then the base MML (from Scripts folder) will be
	  loaded, before finally loading the level specific MML for the
	  next level (if it exists). This eliminates the problem with
	  values set by a previous level's MML script remaining set for
	  the next level.
	  
	  NOTE: Some MML elements will not yet reset with these changes,
	  and support for these will have to come at a later time. Though,
	  most of the gameplay-critical elements should be resetting.

2005-05-29 18:34  ghs

	* Source_Files/Network/network.cpp:
	  restore level change functionality for network games by listening
	  for
	  map/physics/lua when netState==netDown. this doesn't seem ideal
	  to me
	  but it works

2005-05-29 18:20  ghs

	* Source_Files/Network/network.cpp:
	  add additional information to unexpected message logs

2005-05-29 17:41  asvitkine

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:
	  MML resetability for substitute OpenGL textures.

2005-05-29 15:57  asvitkine

	* Source_Files/RenderMain/OGL_Setup.cpp:
	  MML resetability for fog

2005-05-29 15:51  ghs

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_private.h:
	  make some error messages a little more helpful, and some minor
	  code
	  cleanup

2005-05-29 05:42  asvitkine

	* Source_Files/Misc/interface.cpp:
	  Gets rid of a couple DISABLE_NETWORKING and handles interface
	  clicks on
	  gather and join buttons better.

2005-05-29 05:29  asvitkine

	* Source_Files/Network/network_microphone_sdl_win32.cpp:
	  This allows DISABLE_NETWORKING to build on Windows.

2005-05-27 23:21  jkvw

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Fix for NIBs setup netgame level selection popup

2005-05-27 23:01  asvitkine

	* Source_Files/Network/network.h:
	  changed TRUE's to 1's in DISABLE_NETWORKING build as vc++ was
	  complaining
	  that TRUE was undefined

2005-05-27 22:45  jkvw

	* Source_Files/GameWorld/player.cpp:
	  Swim fixed

2005-05-27 21:38  asvitkine

	* Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  Changed ShowHUD into a flag instead of a bool, so that other
	  flags
	  can be added at a later time, if needed.

2005-05-27 20:33  jkvw

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Use shared SNG dialog information verification code in SDL;
	  bugfixes in same

2005-05-27 05:55  jkvw

	* Source_Files/Network/network_dialogs.cpp:
	  Hackish and temporary fix for NIBs script selection

2005-05-26 17:30  ghs

	* data/Makefile.am:
	  remove Text_Strings.mml from the source distribution

2005-05-26 00:10  jkvw

	* Resources/Setup Network Game.nib/info.nib, Resources/Setup
	  Network Game.nib/objects.xib,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Moving setup network game map selection to shared code; adding
	  SNG map selection to NIBs

2005-05-25 22:50  asvitkine

	* Source_Files/GameWorld/devices.cpp:
	  MML resetability for control panels / devices. Had to move some
	  free-standing
	  variables into a structure for easier manipulation.

2005-05-25 18:37  brefin

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Fix for failure to compile due to: invalid conversion from 'const
	  std::string* const' to 'std::string*'

2005-05-25 18:34  jkvw

	* data/Text_Strings.mml:
	  Burninating Text_Strings.mml, becuase we no longer need it, and
	  its presence causes problems.

2005-05-25 18:06  jkvw

	* data/Text_Strings.mml:
	  Change order of Time Limit and Score Limit to match Carbon
	  dialog. (We are not yet disentangled from Text_Strings.mml)

2005-05-25 18:02  jkvw

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Can select game limit types in SDL setup network game again

2005-05-25 03:55  asvitkine

	* Source_Files/RenderOther/motion_sensor.cpp:
	  MML resetability for motion sensor stuff. Had to move several
	  free-standing
	  variables into a struct for easier manipulation.

2005-05-25 03:36  asvitkine

	* Source_Files/RenderOther/fades.cpp:
	  MML resetability for fader stuff.

2005-05-24 20:12  asvitkine

	* Source_Files/Sound/mysound.cpp:
	  MML resetability for ambient and random sounds.

2005-05-24 20:10  asvitkine

	* Source_Files/GameWorld/media.cpp:
	  Oops, fix for typo.

2005-05-24 19:58  asvitkine

	* Source_Files/GameWorld/media.cpp:
	  MML resetability for media (liquids).

2005-05-24 19:48  asvitkine

	* Source_Files/RenderMain/shapes.cpp:
	  MML resetability for infravision stuff.

2005-05-24 15:36  asvitkine

	* Source_Files/GameWorld/player.cpp:
	  MML resetability for player scripts. These were slightly painful
	  because I
	  had to move a bunch of free-standing global variables into
	  structures so it
	  would be easier to back them up and restore them.

2005-05-24 15:33  asvitkine

	* Source_Files/GameWorld/dynamic_limits.cpp:
	  MML resetability for dynamic limits scripts.

2005-05-24 15:32  asvitkine

	* Source_Files/GameWorld/items.cpp:
	  MML resetability for item scripts.

2005-05-24 15:31  asvitkine

	* Source_Files/GameWorld/map.cpp:
	  MML resetability for environment scripts.

2005-05-24 15:29  asvitkine

	* Source_Files/GameWorld/monsters.cpp:
	  MML resetability for damage kick monster scripts.

2005-05-24 15:27  asvitkine

	* Source_Files/GameWorld/platforms.cpp:
	  MML resetability for platform scripts.

2005-05-24 15:26  asvitkine

	* Source_Files/GameWorld/scenery.cpp:
	  MML resetability for scenery scripts.

2005-05-24 15:25  asvitkine

	* Source_Files/GameWorld/weapons.cpp:
	  MML resetability for weapon scripts.

2005-05-24 15:24  asvitkine

	* Source_Files/XML/XML_ElementParser.cpp,
	  Source_Files/XML/XML_ElementParser.h,
	  Source_Files/XML/XML_MakeRoot.cpp:
	  The underlying groundwork for the MML fix (ability to reset
	  values back
	  that were changed by MML scripts).

2005-05-24 03:32  jkvw

	* docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] Corrections to lua scripters guide

2005-05-24 02:19  asvitkine

	* Source_Files/RenderOther/screen.cpp:
	  Okay the region disposal should be finally right, the last thing
	  was my fault.

2005-05-24 02:02  jkvw

	* Source_Files/RenderOther/screen.cpp:
	  [Solra Bizna] Dont try to dispose non-opengl region when in
	  opengl mode

2005-05-24 01:40  jkvw

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  More code sharing and fixes for setup network game

2005-05-24 00:04  asvitkine

	* Source_Files/RenderOther/screen.cpp:
	  More cleanup of ancient pre-carbon gunk.

2005-05-23 01:19  ghs

	* Source_Files/Makefile.am:
	  adding DefaultStringSets.cpp to make files, in preparation for
	  changing
	  network error messages. This will make Text_Strings.mml
	  unnecessary; it
	  should be removed from the Scripts folder for the next release

2005-05-22 20:41  ghs

	* Source_Files/Network/network_messages.cpp:
	  removed chatty deflate printfs

2005-05-22 20:40  ghs

	* Source_Files/Network/network.cpp:
	  gory debug statements are removed, and unexpected packets are
	  logged

2005-05-22 16:03  ghs

	* Source_Files/Network/network.cpp:
	  an #ifdef NETWORK_IP evaded my recent purge of them, SDL net
	  games
	  should now work again

2005-05-22 15:55  jkvw

	* Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] More lua functions on projectiles

2005-05-22 15:13  ghs

	* Source_Files/Network/network.cpp:
	  a better fix for "unexpected physics message", still not perfect
	  but
	  anything better would require a big rework of dialogs code

2005-05-22 15:12  ghs

	* Source_Files/TCPMess/CommunicationsChannel.cpp,
	  Source_Files/TCPMess/CommunicationsChannel.h:
	  add DispatchOneIncomingMessage, which does about what you'd
	  expect

2005-05-22 14:49  ghs

	* Source_Files/Network/network_messages.cpp:
	  added inefficient write_pstring and read_pstring functions,
	  because the
	  player name is a pstring! this should fix the SNG assert and
	  probably
	  some other topology transfer errors

2005-05-22 04:58  ghs

	* Source_Files/Network/network.cpp:
	  it's possible for a bunch of messages to get processed at once,
	  and for
	  physics to get processed before the net state is updated. this
	  works
	  around that for now by checking the handler state :(

2005-05-22 00:09  asvitkine

	* Source_Files/RenderMain/RenderRasterize.cpp:
	  Fix for division by zero errors. (sf bugs 988815 and 988818)

2005-05-21 16:21  asvitkine

	* Resources/GUI.nib/objects.xib:
	  Fix label in NIBs Player Prefs: "Name" to "Color" as it should
	  be.

2005-05-21 16:05  asvitkine

	* Source_Files/RenderOther/computer_interface.cpp:
	  Fix for freeze in the Terminal.

2005-05-20 15:32  asvitkine

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/GameWorld/weapons.cpp:
	  Moved MML-settable player settings variables to one single
	  structure so that it will be easier to implement the upcoming
	  MML fix. Also, fixed small DISABLE_NETWORKING-related issue.

2005-05-20 14:00  asvitkine

	* Source_Files/GameWorld/effects.cpp:
	  Use the MML-sound for the teleport, not the hardcoded one.

2005-05-20 01:33  ghs

	* Source_Files/Network/RingGameProtocol.cpp,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_private.h:
	  clean up network code a bit. I've removed all checks for
	  HAVE_SDL_NET, the code now assumes if you have building
	  networking enabled, you have SDL_net. If you don't, you should
	  use the set DISABLE_NETWORKING

2005-05-19 16:17  asvitkine

	* Source_Files/CSeries/csdialogs.h:
	  .

2005-05-19 16:17  asvitkine

	* Source_Files/Files/preprocess_map_shared.cpp:
	  warning fix

2005-05-19 16:15  asvitkine

	* PBProjects/SDLMain.m, PBProjects/confpaths.h,
	  Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/game_window.cpp, Source_Files/shell.cpp,
	  Source_Files/shell_sdl.h, docs/MML.html:
	  1. The vidmaster dialog text is now MML-settable and is
	  now consistent in formatting between Carbon NIBs and
	  SDL builds.
	  2. The SDL Mac OS X build is no longer restrained to being
	  named exactly "AlephOneSDL.app" (ie, now users can rename
	  it without breaking it.)
	  3. Also, final changes for DISABLE_NETWORKING to work.

2005-05-19 16:11  asvitkine

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.cpp:
	  DISABLE_NETWORKING stuff.

2005-05-19 16:07  asvitkine

	* Source_Files/Misc/OGL_Dialog.cpp:
	  Removal of USE_CARBON_ACCESSORS crud.

2005-05-19 16:00  asvitkine

	* Source_Files/Files/AStream.cpp, Source_Files/Files/game_wad.cpp,
	  Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/shell_misc.cpp:
	  A new DISABLE_NETWORKING define for non-networked Aleph One
	  builds.

2005-05-19 15:56  asvitkine

	* Source_Files/RenderMain/OGL_Render.cpp:
	  warning fix, removal of USE_CARBON_ACCESSORS crud

2005-05-19 15:54  asvitkine

	* Source_Files/GameWorld/items.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Network/RingGameProtocol.cpp,
	  Source_Files/Network/StarGameProtocol.cpp,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_lookup.cpp,
	  Source_Files/Network/network_lookup_sdl.cpp,
	  Source_Files/Network/network_messages.cpp,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_names.cpp,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_speaker_sdl.cpp,
	  Source_Files/Network/network_speaker_shared.cpp,
	  Source_Files/Network/network_speex.cpp,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp,
	  Source_Files/Network/network_udp.cpp,
	  Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/Sound/sound_sdl.h,
	  Source_Files/TCPMess/CommunicationsChannel.cpp,
	  Source_Files/TCPMess/Message.cpp,
	  Source_Files/TCPMess/MessageDispatcher.cpp,
	  Source_Files/TCPMess/MessageHandler.cpp,
	  Source_Files/TCPMess/MessageInflater.cpp:
	  A new DISABLE_NETWORKING define for non-networked Aleph One
	  builds.

2005-05-19 14:21  asvitkine

	* Source_Files/RenderOther/screen.cpp:
	  change of '#if USES_NIBS' to '#ifdef USES_NIBS' for consistency;
	  removal of USE_CARBON_ACCESSORS crud;
	  fix for mac software rendering HUD flicker in map mode;

2005-05-19 14:17  asvitkine

	* Source_Files/RenderMain/scottish_textures.cpp:
	  slight optimization for software renderer

2005-05-19 14:05  asvitkine

	* Source_Files/XML/XML_ResourceFork.cpp:
	  more USE_CARBON_ACCESSORS cleanup

2005-05-19 13:12  asvitkine

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/wad_prefs_macintosh.cpp,
	  Source_Files/RenderMain/shapes_macintosh.h,
	  Source_Files/RenderOther/OverheadMap_QD.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  Even more cleanup of USE_CARBON_ACCESSORS.

2005-05-19 13:05  asvitkine

	* Source_Files/CSeries/sdl_cseries.h:
	  include corefoundation headers if we're on the right platform

2005-05-19 13:01  asvitkine

	* Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/progress.cpp,
	  Source_Files/RenderMain/Crosshairs.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/images_macintosh.h,
	  Source_Files/RenderOther/screen_drawing_macintosh.h:
	  More cleanup of old ifdef USE_CARBON_ACCESSORS crud.

2005-05-19 12:53  asvitkine

	* Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csfonts.cpp,
	  Source_Files/CSeries/csmisc.cpp, Source_Files/shell_macintosh.h:
	  Remove more USE_CARBON_ACCESSORS ifdefs, also fix of MML
	  loading from "Scripts" folder for NIBs build.

2005-05-19 12:49  asvitkine

	* Source_Files/CSeries/gdspec.cpp:
	  remove carbon accessors ifdefs, use cseries.h for headers

2005-05-19 12:48  asvitkine

	* Source_Files/CSeries/macintosh_cseries.h:
	  a bunch of macros for pre-Carbon functionality.. this way all the
	  ifdefs
	  relating to carbon accessors in the rest of the code can be
	  removed

2005-05-18 11:05  jkvw

	* Source_Files/RenderOther/computer_interface.cpp:
	  [Solra Bizna] Trigger lua terminal_exit when taking damage or
	  logging out passively

2005-05-18 09:45  jkvw

	* Source_Files/GameWorld/projectile_definitions.h,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] New lua functions on monsters and projectiles

2005-05-15 16:06  jkvw

	* Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  fixing problem in join dialog

2005-05-15 13:21  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  update to incorporate broken up NIBs

2005-05-15 08:51  jkvw

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt:
	  [Solra Bizna] Lua function set_player_position, plus some std::
	  stuff

2005-05-15 07:31  jkvw

	* Source_Files/Network/network_dialogs.cpp:
	  fixing off-by-one error in level selection

2005-05-15 05:30  wzenfell

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib,
	  Resources/Gather Network Game.nib, Resources/Gather Network
	  Game.nib/classes.nib, Resources/Gather Network Game.nib/info.nib,
	  Resources/Gather Network Game.nib/objects.xib, Resources/Join
	  Network Game.nib, Resources/Join Network Game.nib/classes.nib,
	  Resources/Join Network Game.nib/info.nib, Resources/Join Network
	  Game.nib/objects.xib, Resources/Metaserver Client.nib,
	  Resources/Metaserver Client.nib/classes.nib, Resources/Metaserver
	  Client.nib/info.nib, Resources/Metaserver Client.nib/objects.xib,
	  Resources/Netgame_Setup.nib, Resources/Postgame Carnage
	  Report.nib, Resources/Postgame Carnage Report.nib/classes.nib,
	  Resources/Postgame Carnage Report.nib/info.nib,
	  Resources/Postgame Carnage Report.nib/objects.xib,
	  Resources/Setup Network Game.nib, Resources/Setup Network
	  Game.nib/classes.nib, Resources/Setup Network Game.nib/info.nib,
	  Resources/Setup Network Game.nib/objects.xib,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  Splitting out all network dialogs from GUI.nib in one batch, to
	  ease
	  other folks' project-file maintenance (rather than require they
	  update as
	  I split out each additional one incrementally). Also trying to
	  use human-
	  friendly names (e.g. Netgame_Setup -> Setup Network Game) . . .
	  hope that's
	  not misguided. Postgame Carnage Report not yet tested in
	  split-out form,
	  but all others were treated the same way and work, so I don't
	  expect
	  problems.
	  
	  Committing Metaserver Client.nib, even though it's not quite used
	  yet,
	  because it's convenient to do so. :)

2005-05-14 16:58  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  when selecting net script files, look for files of
	  _type_netscript

2005-05-14 16:39  ghs

	* Source_Files/CSeries/Makefile.am:
	  remove cstrings_sdl.cpp and add cstrings.cpp

2005-05-14 16:38  ghs

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  change respond_to_script_twiddle prototype to match expected
	  callback
	  prototype

2005-05-14 16:38  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  gcc docs say not to use "\pstrings"

2005-05-14 06:58  jkvw

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib,
	  Source_Files/Misc/preferences_macintosh.h:
	  Use Mouse checkbox for NIBs

2005-05-13 15:31  ghs

	* Source_Files/Lua/lua_script.cpp:
	  associate set_player_color with L_Set_Player_Color

2005-05-13 15:31  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  add NibsUiHelper.h to project file

2005-05-13 03:57  wzenfell

	* Source_Files/CSeries/NibsUiHelpers.h,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/gdspec.cpp,
	  Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/progress.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Splitting specific NIBs details out of csdialogs.h into
	  NibsUiHelpers.h
	  Updating 10.2 devtools project; Xcoders will need to update
	  theirs too.

2005-05-13 03:40  ghs

	* Source_Files/RenderOther/OverheadMapRenderer.h,
	  Source_Files/shell.h:
	  fix player color in overhead map in SDL builds, by using RGBColor
	  version of _get_player_color instead of SDLColor version. YMMV
	  when using SDLColor version of _get_player_color, it seems to
	  work some places but not others, and I didn't figure out why

2005-05-13 03:12  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  remove csstrings_sdl.cpp and add csstrings.cpp to SDL build

2005-05-12 16:06  jkvw

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Better code sharing for setup network game dialog

2005-05-11 13:25  jkvw

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Renaming/consolidating functions on controls, unhosing SDL.
	  Resources is hosed.

2005-05-11 04:03  wzenfell

	* Resources/Netgame_Setup.nib/objects.xib,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  Carbon NIBs gatherers may now elect to advertise their games on
	  metaserver

2005-05-11 04:01  wzenfell

	* Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings_sdl.cpp:
	  Merging Macintosh and SDL csstrings.cpp's into one shared
	  csstrings.cpp.
	  Updated Mac OS X 10.2 build file to use csstrings.cpp rather than
	  csstrings_sdl.cpp; other build files will need to be updated as
	  well.

2005-05-11 01:42  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  add Netgame_Setup.nib to the project

2005-05-10 05:17  wzenfell

	* Resources/Netgame_Setup.nib/info.nib,
	  Resources/Netgame_Setup.nib/objects.xib:
	  Meticulous re-layout of NIBs netgame setup dialog to fit nicely
	  in 640x480

2005-05-10 05:17  wzenfell

	* Source_Files/Network/network_dialogs.cpp:
	  Fix apparent bug relating to NIBs netgame setup dialog and
	  "Aliens" toggle

2005-05-10 03:51  wzenfell

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  Splitting Setup Network Game dialog into its own NIB file. I plan
	  to split
	  out more and more dialogs as I touch them: this better matches
	  Apple's
	  recommendations, and also should make CVS operations on NIB
	  contents more
	  granular (fewer conflicts in binary files).
	  
	  Only updating 10.2 devtools project file; Xcoders will need to
	  make the
	  corresponding addition of the new NIB file.

2005-05-10 03:49  wzenfell

	* Resources/Netgame_Setup.nib,
	  Resources/Netgame_Setup.nib/classes.nib,
	  Resources/Netgame_Setup.nib/info.nib,
	  Resources/Netgame_Setup.nib/objects.xib:
	  New NIB file for Setup Network Game dialog

2005-05-09 11:20  jkvw

	* Source_Files/Misc/preferences_macintosh.h:
	  Dont clobber input_preferences->input_device in NIBs

2005-05-08 21:06  ghs

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Sound/music.h,
	  Source_Files/XML/XML_LevelScript.cpp:
	  [Alexei Svitkine] make StopLevelMusic() to no longer be SDL-only,
	  which
	  should stop music playback correctly at level changes in OS X
	  Carbon

2005-05-05 12:43  jkvw

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  Adding bits and pieces to NIBs interface

2005-05-03 23:47  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  Only seed lua RNG when playing with a lua script

2005-05-03 23:39  jkvw

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  network dialog fixups, including SDL join by metaserver

2005-04-30 04:13  ghs

	* Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/Lua/lua_script.cpp:
	  void functions can't return 0, and case sensitive file systems
	  can't
	  find random.h

2005-04-30 04:04  ghs

	* Source_Files/RenderOther/screen_drawing_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  lock SDL surfaces before twiddling with their pixels; this keeps
	  us from
	  crashing in fullscreen software mode on windows, although I'm
	  seeing
	  some strange drawing corruption there, I don't think this is
	  related

2005-04-29 06:14  jkvw

	* Source_Files/Lua/lua_script.cpp, docs/A1 Lua Scripters Guide.txt:
	  Added lua function better_random()

2005-04-29 04:17  jkvw

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Some superstructure for dialog code sharing, and updated join
	  dialog to use it. Join by metaserver broken temporarily.

2005-04-25 03:11  ghs

	* Source_Files/RenderOther/screen.cpp:
	  fix HAVE_CORE_GRAPHICS logic, restores screen_printfs in Mac
	  OpenGL
	  among other fixes

2005-04-25 00:49  ghs

	* Source_Files/CSeries/csstrings.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Network/network.cpp,
	  Source_Files/Network/network.h,
	  Source_Files/Network/network_messages.cpp,
	  Source_Files/Network/network_messages.h,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/shell_macintosh.h, Source_Files/shell_misc.cpp,
	  Source_Files/shell_sdl.h:
	  added basic in-game netchat support (activate by pressing
	  backslash,
	  send by pressing enter, abort by pressing esc)

2005-04-23 04:15  ghs

	* Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_macintosh.h:
	  [Alexei Svitkine] this should fix the rest of the NIBs
	  checkboxes, it also #ifndef's out a section of code that's unused
	  for the SDL build, to eliminate some warnings

2005-04-22 00:47  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  remove marathon2.resource from NIBs build in project file

2005-04-22 00:45  ghs

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  [Alexei Svitkine] cleaned up a lot of the network dialog code,
	  removing like 300+ lines of code and a ton of NIBs ifdefs, while
	  keeping the same functionality for both NIBs and non-NIBs
	  versions

2005-04-20 23:22  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  modify search paths

2005-04-20 22:47  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  make network_dialogs_mac_nibs_sdl.cpp relative to project

2005-04-20 02:49  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  updated SDL target, added a new NIBs target and standalone
	  targets for SDL and NIBs

2005-04-17 15:11  ghs

	* Source_Files/Misc/preferences_sdl.h:
	  prevent assigning the SDLK_QUESTION key in the configure prefs.
	  You can
	  still configure shift and / so you can probably get yourself into
	  trouble if you want to

2005-04-17 14:57  ghs

	* Source_Files/shell_sdl.h:
	  move FPS key on SDL platforms back to '?'

2005-04-12 17:49  jkvw

	* Source_Files/Misc/preferences.cpp:
	  Unburnination of static functions which were not unused after all

2005-04-10 05:26  wzenfell

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Player IDs are uint32s, not uint16s.
	  Also, now drawing metaserver users' colors in swatches by their
	  names in
	  the SDL UI. The trick is, the swatches aren't yet hooked up to
	  the
	  players' actual colors. But it's getting closer. :)

2005-04-10 05:07  wzenfell

	* Source_Files/Misc/preferences.cpp:
	  Burninating commented-out code, #ifdef OBSOLETE code, and unused
	  static
	  functions: removed 5 build warnings and 153 lines.

2005-04-10 05:03  wzenfell

	* Source_Files/Network/network_messages.cpp:
	  Fixing up a couple warnings

2005-04-10 04:11  ghs

	* Source_Files/RenderOther/screen.cpp:
	  commenting out the background window requires commenting out the
	  associated assert

2005-04-09 16:21  ghs

	* Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  NIBs builds and gathering works

2005-04-09 15:09  ghs

	* Source_Files/Network/network.cpp:
	  initialize net_dead to false, makes carbon gathering work
	  reliably

2005-04-09 05:19  ghs

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  make carbon gathering work (sort of)

2005-04-09 03:55  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  make paths to metaserver stuff, network_messages.* relative

2005-04-08 02:16  ghs

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_messages.h,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_star_spoke.cpp:
	  Make gathering asynchronous for SDL builds. Carbon (and probably
	  NIBS) net play is guaranteed not to work, I will fix it soon.

2005-04-06 03:58  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Update project files, reenable debug assertions since they seem
	  to be useful.

2005-04-06 03:36  astrange

	* Source_Files/GameWorld/map.cpp:
	  Don't crash on a Rubicon X sample map.

2005-03-30 14:56  ghs

	* Source_Files/Network/Makefile.am:
	  remove network_modem.h from sources

2005-03-30 14:54  ghs

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  remove network_stream.h

2005-03-27 00:23  ghs

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_messages.h:
	  joiners now use message handlers; the game should lock in fewer
	  places
	  when joining. the code is still a rough work in progress, and
	  full of
	  debug printfs

2005-03-26 15:13  ghs

	* README:
	  include the -d flag in the list of flags in README

2005-03-26 01:30  ghs

	* Source_Files/Misc/preferences.cpp:
	  if the preferences file doesn't exist, look for a preferences
	  file in
	  the scenario directory to load default preferences from

2005-03-26 00:34  ghs

	* Source_Files/shell_sdl.h:
	  adding a -d flag to disable the SDL parachute for SDL versions

2005-03-26 00:34  ghs

	* Source_Files/Network/network_listener.a:
	  removing network_listener.a, which contains m68k assembly code!

2005-03-23 14:36  ghs

	* Source_Files/Network/network_modem.cpp,
	  Source_Files/Network/network_modem.h,
	  Source_Files/Network/network_modem_protocol.cpp,
	  Source_Files/Network/network_modem_protocol.h:
	  Removed non-IP modem files. Players can still use modems by
	  playing over
	  IP.

2005-03-23 14:31  ghs

	* Source_Files/Network/network_adsp.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_stream.h,
	  Source_Files/Network/network_tcp.cpp:
	  Remove files whose functionality has been replaced by TCPMess

2005-03-23 14:23  ghs

	* Source_Files/Network/Makefile.am,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_data_formats.h,
	  Source_Files/Network/network_messages.cpp,
	  Source_Files/Network/network_messages.h,
	  Source_Files/Network/network_private.h:
	  Updated net game setup code to utilize specific TCPMess messages,
	  in
	  preparation for making setup code asynchronous. Also removed old
	  non-IP modem stuff, cleaned out network_data_formats a bit.
	  Incremented
	  network version.

2005-03-21 06:39  astrange

	* Source_Files/RenderOther/screen.cpp:
	  Fix terminals in GL mode.

2005-03-14 22:38  astrange

	* Source_Files/GameWorld/map.cpp:
	  Hack to fix Rubicon level "Comfortably Numb", whose ambient
	  sounds cause data corruption.

2005-03-14 07:30  astrange

	* Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface_mac.h,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  On OS X, fix the software rendering setup so it doesn't
	  triple-buffer anymore and properly uses QDFlushPortBuffer. Much
	  faster and less annoying to use now.
	  TODO: fix up weirdnesses in overhead map view and crosshairs, get
	  rid of world_pixels completely.

2005-03-14 07:28  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Reenable common blocks, since they make it smaller and were off
	  for some reason.

2005-03-14 07:26  astrange

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Interface Builder says this has inconsistencies, so let's repair
	  them.

2005-03-02 02:43  ghs

	* Source_Files/RenderMain/scottish_textures.cpp:
	  make the check for whether #define foo(...) works inclusive of
	  gcc,
	  rather than exclusive of other compilers

2005-03-01 06:47  astrange

	* Source_Files/Sound/mysound.cpp,
	  Source_Files/Sound/sound_macintosh.h,
	  Source_Files/Sound/sound_sdl.h:
	  If we're in 16-bit mode and there aren't any 16-bit samples for a
	  sound, try 8-bit. Untested on SDL. (Bug existed since Marathon 2)

2005-02-27 07:27  ghs

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h:
	  update scoring to tally team scores throughout the game, rather
	  than at the end. This makes Falko's "set_player" Lua command
	  useful. Caveats: 1) SDL dialogs code will assert out if there are
	  teams devoid of players at the end of the game. 2) saved games do
	  not store live team scores, and must build them upon resuming t
	  he game using the old method of calculating team scores

2005-02-27 04:43  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Add metaserver_dialogs to Xcode project, and remove some garbage
	  that had crept into the target include paths

2005-02-27 03:31  jkvw

	* Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  bugfix to NIBs gather dialog

2005-02-26 06:29  wzenfell

	* PBProjects/config.h:
	  Oops - reverting accidental change

2005-02-26 06:27  wzenfell

	* PBProjects/config.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  Updating PB2.0 project file: adding new target Carbon NIBs
	  Making NIBs build

2005-02-25 05:37  wzenfell

	* Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  SDL joiners now have metaserver chat available while actually
	  trying to
	  join a particular game. If they join by metaserver, I mean.
	  This means that now, SDL users have metaserver chat access (and
	  game
	  advertisement/joining) available pretty much continuously
	  pregame. They
	  tend to pop in and out a lot, though - a future task will be to
	  make the
	  experience smoother and more seamless.

2005-02-23 03:01  ghs

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/Pfhortran/language_definition.h, docs/A1 Lua
	  Scripters Guide.txt:
	  [Falko Axmann] added several lua functions, updated lua scripting
	  guide,
	  changed get_player_angle function to use player.variable.facing

2005-02-22 04:25  wzenfell

	* Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  SDL UI now puts gatherer in metaserver room while gathering, if
	  he chooses to advertise on metaserver.

2005-02-22 04:24  wzenfell

	* Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp:
	  Hiding some copy constructors and assignment operators that dont
	  work

2005-02-22 01:50  wzenfell

	* Source_Files/CSeries/csmacros.h,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/fades.cpp,
	  Source_Files/TCPMess/CommunicationsChannel.cpp, aleph.sln,
	  aleph.vcproj:
	  Making stuff build with MS Visual Studio .NET; probably has some
	  problems still, but should be closer

2005-02-10 03:28  jkvw

	* Source_Files/Lua/lua_script.cpp:
	  Couple bugfixes to lua functions

2005-02-08 02:16  ghs

	* Source_Files/Network/Metaserver/network_metaserver.h:
	  gcc 3.4 fix

2005-02-05 03:34  ghs

	* Source_Files/RenderMain/render.cpp:
	  [Alexei Svitkine] fix of an uninitialized variable problem

2005-02-05 02:20  ghs

	* Source_Files/Network/network_dialogs.cpp:
	  copy arrays rather than attempting to assign them

2005-02-05 01:43  ghs

	* data/Interface_Rects.mml:
	  change bounds to match changes in screen_drawing.cpp (at the
	  request of Alexei Svitkine)

2005-02-04 02:23  wzenfell

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  Fixing gather-dialog iconic Players In Game

2005-02-02 03:56  ghs

	* Source_Files/RenderOther/motion_sensor.cpp:
	  Add some ability to customize the motion sensor in MML. Valid
	  attributes for the "motion_sensor" tag are:
	  "scale" - signed integer, default is 64
	  "range" - floating point number of world units, default is 8 WU
	  "update_frequency" - unsigned integer ticks, default is 5 ticks
	  "rescan_frequency" - unsigned integer ticks, default is 15 ticks

2005-02-02 03:05  wzenfell

	* Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  [James Willson] Resolving metaserver-dialog merge problems;
	  Carbon versions
	  (resources and NIBs) should build again, pending project file
	  updates.

2005-02-01 04:55  wzenfell

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  [James Willson] Restructuring dialog code; fixing NIB dialog
	  support
	  Due to interaction with recent metaserver dialog changes, this
	  temporarily
	  breaks building dialog stuff for Mac OS X Carbon (NIBs or not) -
	  to be
	  fixed soon.

2005-02-01 04:49  wzenfell

	* Source_Files/Network/Metaserver/metaserver_messages.h:
	  Removing a few unused constants (they appear elsewhere instead)

2005-02-01 04:45  wzenfell

	* Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  [James Willson] Making crosshair/tunnel work even if network.h
	  isn't in
	  precompiled header

2005-01-31 05:12  wzenfell

	* Source_Files/Network/Metaserver/metaserver_messages.cpp:
	  + Now sending a "client version" code that will help Myth
	  recognize us as
	  A1 players.
	  + Cleaned up code and comments a bit.

2005-01-31 04:38  wzenfell

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  + Fixing bug: used to be if "Join by IP" was selected, Join by
	  Metaserver
	  wouldn't work right.
	  + Now writing updated player preferences out as soon as they
	  click Join
	  or Join by Metaserver from the Join box. This also means updated
	  player info before Joining by Metaserver will "stick" (was a
	  bug).

2005-01-31 04:22  wzenfell

	* Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h:
	  + Now sending more-correct chat packets (will look right to
	  Mythers)
	  + Burning many debug print-statements

2005-01-30 19:28  ghs

	* Source_Files/Makefile.am, Source_Files/Network/Makefile.am,
	  Source_Files/Network/Metaserver/Makefile.am, configure.ac:
	  update Linux / cross-Windows to be able to build new metaserver
	  code

2005-01-30 07:23  wzenfell

	* Source_Files/Network/network_metaserver.cpp,
	  Source_Files/Network/network_metaserver.h:
	  Oops, these vestiges of an earlier experiment never should have
	  been
	  committed to begin with. My bad.

2005-01-30 07:05  wzenfell

	* Source_Files/Network/Metaserver,
	  Source_Files/Network/Metaserver/metaserver_dialogs.cpp,
	  Source_Files/Network/Metaserver/metaserver_dialogs.h,
	  Source_Files/Network/Metaserver/metaserver_messages.cpp,
	  Source_Files/Network/Metaserver/metaserver_messages.h,
	  Source_Files/Network/Metaserver/network_metaserver.cpp,
	  Source_Files/Network/Metaserver/network_metaserver.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_metaserver.cpp,
	  Source_Files/Network/network_metaserver.h:
	  Initial rudimentary metaserver client (currently appears only in
	  SDL UI).
	  Code seems to work, but is rough in many ways. User experience
	  using
	  metaserver is very rough and rudimentary. Both of these will be
	  refined
	  in coming weeks. Project file changes required (need to add about
	  8 files),
	  at least for SDL builds. I guess Carbon build won't need project
	  file
	  changes until client appears in the Carbon UI.

2005-01-30 06:38  wzenfell

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  w_list_base::layout() removed; default widget layout behavior now
	  shines
	  through. Thus, w_lists now work properly with things like
	  align_bottom_
	  with_bottom_of_widget() or whatever it's called.

2005-01-30 06:25  wzenfell

	* Source_Files/Misc/sdl_dialogs.h:
	  Fixing leading whitespace

2005-01-30 06:25  wzenfell

	* Source_Files/Lua/lua_script.cpp:
	  Quenching compiler warning

2005-01-23 09:41  wzenfell

	* Source_Files/TCPMess/Message.h:
	  + bugfix: "Freeing unallocated memory" on copying a
	  BigChunkOfDataMessage
	  + enhancement: template <MessageTypeID tMessageType> class
	  DatalessMessage

2005-01-19 01:19  ghs

	* configure.ac:
	  update build number to reflect slightly delayed release

2005-01-18 04:19  wzenfell

	* Source_Files/Network/network_star_spoke.cpp:
	  [James Willson] Fixing bug that could lead to out-of-sync
	  netgames

2005-01-17 21:20  cbauer

	* configure.ac:
	  updated version number

2005-01-17 21:20  cbauer

	* AlephOne.spec.in:
	  no need to list all files separately

2005-01-17 18:05  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Simplify SDL build flags

2005-01-14 23:35  cbauer

	* Source_Files/Files/resource_manager.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp:
	  unload SDL UI theme properly upon exit; this fixes a possible
	  crash on
	  shutdown when resource_manager.cpp/res_file_list gets deleted
	  before
	  sdl_dialogs.cpp/theme_resources

2005-01-14 19:13  cbauer

	* Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_speaker_sdl.cpp,
	  Source_Files/Network/network_speex.cpp,
	  Source_Files/Network/network_speex.h:
	  fixed compiler warnings

2005-01-14 03:57  ghs

	* Source_Files/GameWorld/TickBasedCircularQueue.h,
	  Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/RenderMain/RenderRasterize.cpp,
	  Source_Files/RenderMain/render.cpp,
	  Source_Files/RenderMain/render.h,
	  Source_Files/TCPMess/CommunicationsChannel.cpp,
	  Source_Files/TCPMess/MessageHandler.h:
	  [Will Dyson] patches to build with gcc 3.4 and 4.0, on a 64-bit
	  system

2005-01-08 16:55  ghs

	* Source_Files/RenderOther/screen_drawing.cpp:
	  [Alexei Svitkine] Here's one that fixes the fact that the Quit
	  button on
	  Marathon 2 doesn't fully highlight when you click it. The problem
	  is
	  Aleph One by default uses Infinity's bounds for the buttons, and
	  they
	  differ from Marathon 2's. I expanded the bounds so they fit both
	  buttons. (The side effect of this is if you click slightly
	  outside the
	  button now, it will still register like you clicked the button. A
	  solution to this would be to detect at run-time what files Aleph
	  is
	  using, and adjust for m2 or infinity as needed. But that's pretty
	  complicated, so I just made the bounds bigger since the buttons
	  are
	  almost in the same spot anyways.)

2005-01-02 17:02  ghs

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/shell_macintosh.h:
	  [Alexei Svitkine] Though one might think that the environment
	  variable
	  HOME should always be set, this is not always the case. For
	  example, if
	  Aleph One is launched non-normally, like say from Apple's OpenGL
	  Profiler, getenv("HOME") returns NULL, and makes Aleph One crash.

2005-01-02 16:34  ghs

	* Source_Files/Sound/sound_macintosh.h:
	  [Alexei Svitkine] This [patch] fixes the bug where if you go to
	  prefs
	  and select "off" in the volume drop down list, it will disable a
	  bunch of
	  checkboxes above it - but if you then turn it back on (ie select
	  something other than "off" in the list), those checkboxes will
	  still
	  stay disabled.

2005-01-02 16:19  ghs

	* docs/Networking Users Guide.txt:
	  [James Willson] updated Networking Users Guide

2004-11-21 18:46  ghs

	* Source_Files/RenderOther/screen.cpp:
	  [Alexei Svitkine] if already at the requested resolution, don't
	  display
	  the resolution dialog

2004-11-10 02:13  ghs

	* Source_Files/Network/network.h:
	  network versions can't overlap, so changing them to 15 and 16 for
	  the
	  pre-release build

2004-11-06 03:30  ghs

	* Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  [James Willson] fix SDL gather bug

2004-10-31 04:03  ghs

	* Source_Files/Input/mouse_sdl.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/fades.cpp,
	  Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/Sound/mysound.cpp:
	  eliminate some errors while running valgrind

2004-10-25 06:16  wzenfell

	* Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp:
	  Whoops - had logic backward in deciding (based on Join By
	  Address) whether
	  to use SSLP LAN broadcast stuff.

2004-10-25 06:15  wzenfell

	* Source_Files/Network/SSLP_limited.cpp:
	  Fixing long-standing bug that could have delayed service location
	  a few
	  seconds longer than intended.

2004-10-23 16:14  wzenfell

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_private.h:
	  Attempting to restore SSLP LAN game-finding goodness, for both
	  Mac OS X
	  "Carbon" resource-based and for SDL. Both styles build under Mac
	  OS X,
	  but I haven't been able to test them yet . . . Gregory Smith has
	  agreed
	  to help with that bit. Somewhat unlike before, "Join By Address"
	  now
	  needs to be unchecked for LAN automatic game-finding to work.
	  Also, with
	  multiple gatherers on one LAN, results will be weird.
	  (Fortunately in some
	  sense, I suspect that case will be quite rare these days. :) )

2004-10-16 06:36  ghs

	* Source_Files/GameWorld/map.h, Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/ChaseCam.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/RenderOther/screen_shared.h:
	  add the ability for gatherer to disable crosshair, tunnel vision,
	  and
	  lara croft view in net games. Currently clients respect these
	  settings
	  but gatherers are hard-coded to enable (allow use of) all three.
	  Bumped
	  network version because or game_info struct change.

2004-10-16 02:51  ghs

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_data_formats.h,
	  Source_Files/Network/network_dialogs.cpp:
	  add the ability for gatherer to disable crosshair, tunnel vision,
	  and
	  lara croft view in net games. Currently clients respect these
	  settings
	  but gatherers are hard-coded to enable (allow use of) all three.
	  Bumped
	  network version because or game_info struct change.

2004-10-16 02:44  ghs

	* Source_Files/Network/Makefile.am:
	  remove network_stream.h and .cpp and network_tcp.cpp

2004-10-16 02:33  ghs

	* Source_Files/TCPMess/CommunicationsChannel.cpp:
	  comment out some debug messages

2004-10-14 01:48  lpetrich

	* Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h:
	  Attempted to add 3D-model weapons in hand

2004-10-14 01:48  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Render.h,
	  Source_Files/RenderMain/Rasterizer.h,
	  Source_Files/RenderMain/Rasterizer_OGL.h,
	  Source_Files/RenderMain/render.cpp:
	  Added semitransparent landscape-mode rendering, attempted to add
	  3D-model weapons in hand

2004-10-11 02:01  wzenfell

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/macintosh_network.h,
	  Source_Files/Misc/sdl_network.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_private.h, data/Text_Strings.mml:
	  [James Willson] Making NAT-friendly network behavior more robust

2004-10-10 14:16  ghs

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  [falko axmann] fix SDL build script

2004-10-10 06:24  ghs

	* Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/TCPMess/CommunicationsChannel.cpp:
	  changes to make *-SDL and Windows netgames work

2004-10-10 04:30  ghs

	* Source_Files/Sound/music.h, Source_Files/shell_sdl.h:
	  somehow the windows build broke, this fixes it temporarily
	  I'll have a look at getting SDL_Sound working with mingw later

2004-10-05 03:41  ghs

	* Source_Files/Makefile.am, Source_Files/Network/Makefile.am,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  configure.ac:
	  fix build for Linux

2004-10-04 06:01  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Update project file

2004-10-04 05:00  wzenfell

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_data_formats.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp,
	  data/Text_Strings.mml:
	  [James Willson] Enabling players behind NAT/firewall to join
	  network games
	  without needing to disable/reconfigure the NAT/firewall.
	  (Gatherers now
	  always use port 4226; gatherers still need to arrange their
	  NAT/firewall;
	  LAN games no longer automagically set themselves up, though this
	  could be
	  re-added; project build files need to be updated.)

2004-10-04 04:57  wzenfell

	* Source_Files/TCPMess,
	  Source_Files/TCPMess/CommunicationsChannel.cpp,
	  Source_Files/TCPMess/CommunicationsChannel.h,
	  Source_Files/TCPMess/Makefile.am,
	  Source_Files/TCPMess/Message.cpp, Source_Files/TCPMess/Message.h,
	  Source_Files/TCPMess/MessageDispatcher.cpp,
	  Source_Files/TCPMess/MessageDispatcher.h,
	  Source_Files/TCPMess/MessageHandler.cpp,
	  Source_Files/TCPMess/MessageHandler.h,
	  Source_Files/TCPMess/MessageInflater.cpp,
	  Source_Files/TCPMess/MessageInflater.h:
	  TCPMess (which has been in the WonderNAT branch for a while) is
	  needed
	  here to support James Willson's changes to enable joiners behind
	  NAT/
	  firewalls without disabling/configuration.

2004-10-04 04:55  wzenfell

	* Source_Files/Network/network_dialogs_mac_nibs_sdl.cpp:
	  Committing this in to (I hope) still allow people to build with
	  NIBs if
	  they wish. (It'll take a little wrangling, but should be a bit
	  easier
	  than if I just committed James Willson's other changes (which
	  obliterate
	  the NIB support); in that case one would have to retrieve an
	  older version
	  and fiddle with that.)

2004-09-18 06:35  astrange

	* Source_Files/RenderMain/scottish_textures.cpp:
	  More random random seed. Also, stop using malloc when we can use
	  new.

2004-09-18 06:14  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Tweak compiler flags a little. Even GCC 3.3 generates terrible
	  code in the software renderer; hopefully 4.0 will be better.

2004-09-18 03:19  astrange

	* PBProjects/fix-cvs-resources.sh:
	  Fix up fix-cvs-resources

2004-08-18 02:39  wzenfell

	* docs/A1 Lua Scripters Guide.txt:
	  [James Willson] Fixing error in function name

2004-08-18 02:26  wzenfell

	* Source_Files/Network/network.cpp:
	  [James Willson] Fix crasher on changing levels in a netgame with
	  a
	  netscript active.

2004-07-07 00:54  ghs

	* Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Sound/music.h,
	  Source_Files/Sound/sound_sdl.h,
	  Source_Files/XML/XML_LevelScript.cpp, Source_Files/shell_sdl.h,
	  configure.ac:
	  [Alan Jenkins] Here's the music patch. This provides full music
	  support
	  using SDL_Sound, (theoretically) using DirectShow, and aiff/wav
	  music with
	  neither (as in the orginal in-game music patch).

2004-07-06 05:19  wzenfell

	* Source_Files/GameWorld/monsters.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  docs/A1 Lua Scripters Guide.txt:
	  [James Willson] Lua enhancements including security improvement
	  and more
	  documentation.

2004-06-30 04:02  ghs

	* Source_Files/RenderOther/screen_sdl.cpp:
	  Alan Jenkin's 16-bit patch for linux. This doesn't automatically
	  support
	  all 16-bit cards, but should let a few configurations work that
	  didn't
	  work before. 16-bit only cards may work now, or may segfault now
	  instead of
	  gracefully quitting out. I figure this is OK, since they didn't
	  work at all
	  before, and 32-bit cards should be unaffected
	  this applies only to opengl, of course

2004-06-26 19:02  ghs

	* Source_Files/Misc/interface.cpp,
	  Source_Files/RenderOther/images_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  added SDL_FORCERES_HACK, if this is enabled SDL uses the in-game
	  resolution for the main menu instead of 640480
	  useful for people with fixed frequency monitors, maybe
	  this could probably be made into a preference if there is
	  sufficient
	  interest, though it tickles some SDL_OPENGLBLIT bugs

2004-06-10 02:43  wzenfell

	* INSTALL.Windows:
	  Adding note about converting files under Mac OS 9 with StuffIt
	  Deluxe.

2004-06-09 15:36  cbauer

	* INSTALL.Unix:
	  mention Speex

2004-05-25 21:38  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Put Br'fin's fixes back in that I accidentally overwrote

2004-05-25 20:40  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Fix version

2004-05-25 02:06  brefin

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Properly encode the infinity symbol in file type descriptors in
	  UTF-8 characters
	  This fixes an issue where A1 replays and saved games might not
	  show up as the right document type and with the right icon.

2004-04-27 05:11  brefin

	* Source_Files/GameWorld/physics.cpp:
	  Reverting last patch due to concerns and because this patch most
	  definitely did break films under AlephModular

2004-04-26 21:55  brefin

	* Source_Files/GameWorld/physics.cpp:
	  _absolute_pitch_mode is ignored if the _RECENTERING_BIT has been
	  set (From someone hitting the _look_center key)
	  This lets the _look_center_key work normally (It used to function
	  fine in keyboard only mode, which A1 currently doesn't have)

2004-04-19 02:19  astrange

	* configure.ac:
	  fix configure and re-tag

2004-04-13 23:40  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Update the compile flags

2004-04-13 15:08  ghs

	* Source_Files/GameWorld/map.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  reduce the max number of dead corpses per poly and per map back
	  to where
	  Bungie wanted it, and make it an option in the preferences to
	  double it

2004-04-10 03:53  astrange

	* Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/cscluts.cpp, Source_Files/CSeries/cscluts.h,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/cseries.h, Source_Files/CSeries/csfiles.cpp,
	  Source_Files/CSeries/csfiles.h, Source_Files/CSeries/csfonts.cpp,
	  Source_Files/CSeries/csfonts.h, Source_Files/CSeries/cskeys.h,
	  Source_Files/CSeries/csmacros.h, Source_Files/CSeries/csmisc.cpp,
	  Source_Files/CSeries/csmisc.h, Source_Files/CSeries/cspixels.h,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h, Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/gdspec.cpp, Source_Files/CSeries/gdspec.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/my32bqd.cpp, Source_Files/CSeries/my32bqd.h,
	  Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/mytm_mac_carbon.cpp,
	  Source_Files/CSeries/mytm_macintosh.cpp:
	  Update copyright notices.
	  As a side note, Bo Lindbergh wrote the concept example that
	  caused the recent
	  OS X Trojan drama.

2004-04-05 19:39  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Change compiler flags around. --param max-gcse-passes=4 helps but
	  makes it crash.

2004-04-05 18:47  astrange

	* Source_Files/RenderOther/screen.cpp:
	  memcpy() blitter for software rendering in OS X

2004-03-26 03:46  ghs

	* Makefile.am:
	  rpm -ta is ancient, it's rpmbuild -ta now
	  I made an rpm with it and it worked for some guy running mandrake
	  9.2

2004-02-28 19:39  ghs

	* configure.ac:
	  not terribly sure how we ever compiled without this...

2004-02-06 09:30  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Corrected a bug in the setup of
	  environment_preferences->reduce_singletons; the first argument of
	  those ReadXXXValue functions is the attribute-value character
	  string to read off of, not a boolean value.
	  
	  This bug caused a crash in my CodeWarrior Carbon build in OSX;
	  did that bug cause crashes in anyone else's builds?

2004-02-06 08:31  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp:
	  Now supporting the data format emitted by dim3 Animator v1 b10 --
	  it does bone hierarchies correctly.

2004-02-05 08:12  lpetrich

	* Source_Files/ModelView/MV_Shell.cp:
	  Made changes for Carbonization; suppressed glClearColor() because
	  for some mysterious reason it crashes the app.

2004-02-05 08:06  lpetrich

	* Pfhormz.mcp:
	  Updated it, added mac=1 to environment flags (one can now do this
	  in CodeWarrior!)

2004-02-01 02:00  astrange

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_menus.h,
	  Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h:
	  Rubicon X patch integration: Interface rect to skip the first
	  level (for tutorials). I am not at all qualified to check in the
	  OpenGL changes such as detail textures

2004-01-20 00:29  astrange

	* Source_Files/Misc/preferences.cpp:
	  Hardcoding reduce_singletons to false

2004-01-19 04:14  astrange

	* Source_Files/GameWorld/map.cpp:
	  Doubled the number of visible dead guys per map and per poly

2003-11-14 08:29  brefin

	* Resources/CarbonResourceTweaks.r,
	  Source_Files/Misc/OGL_Dialog.cpp:
	  Under Panther the OpenGL textures option wasn't showing up
	  (Apparently it was drawing its sheet under the existing sheet).
	  Since sheet upon sheet is generally Apple discouraged as well,
	  this fix makes the OpenGL textures dialog a small dialog that
	  appears over the sheeted preferences.
	  You may need to do a clean build to get the accompanying change
	  to Carbon resources to be built into the application.

2003-11-12 04:20  lpetrich

	* Source_Files/RenderOther/screen.cpp:
	  Fixed it to allow Codewarrior to compile it OK

2003-11-12 04:19  lpetrich

	* Source_Files/Network/CarbonSndPlayDB.h:
	  Fixed it to allow CodeWarrior to compile it OK

2003-11-11 04:00  brefin

	* Source_Files/Files/FileHandler.cpp:
	  #ifdef 0'd Classic confirm_save_choice() function that was
	  defined, but not used.

2003-11-09 22:09  brefin

	* Source_Files/Network/RingGameProtocol.cpp:
	  Revising player index variables to be short instead of size_t to
	  make more sense and stop signed vs unsigned comparison warnings

2003-11-09 22:07  brefin

	* Source_Files/Sound/music.cpp:
	  #ifdef 0'ing functions related to pre-carbon sound manager code

2003-11-09 21:59  brefin

	* Source_Files/RenderOther/screen_drawing_macintosh.h:
	  Added cast to avoid warning of comparing unsigned vs unsigned
	  Changed a variable to unsigned for similar reason
	  Put _get_font_height and _get_font_line_spacing in #if 0 block
	  because they appear to be unused

2003-11-09 21:54  brefin

	* Source_Files/RenderOther/OverheadMapRenderer.cpp:
	  Added cast to avoid warnings of contrary anonymous enums in
	  assignment

2003-11-09 21:49  brefin

	* Source_Files/RenderOther/HUDRenderer.cpp:
	  Fixed the formatting of a sprint statement

2003-11-09 21:48  brefin

	* Source_Files/RenderMain/RenderSortPoly.cpp:
	  Push a variable back to an int to deal with signed vs unsigned
	  comparison warnings

2003-11-09 21:32  brefin

	* Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp:
	  Added casts to deal with signed vs unsigned comparison warnings

2003-11-09 21:13  brefin

	* Source_Files/Network/network_speaker_shared.cpp:
	  Added cast to handle initilization of an int from a float

2003-11-09 21:11  brefin

	* Source_Files/Network/network_speaker.cpp:
	  Removed declaration for undefined fill_double_buffer_with_static

2003-11-09 21:10  brefin

	* Source_Files/Network/network_microphone_shared.cpp:
	  Added casts to reduce signed vs unsigned comparison warnings

2003-11-09 20:57  brefin

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Commented out testing define that was needlessly present
	  Removed two old #warnings I had added but which proved to be fine
	  after more integration occurred at a later date

2003-11-09 20:51  brefin

	* Source_Files/ModelView/Dim3_Loader.cpp:
	  Added casts around spots where NONE was being assigned to
	  unsigned values

2003-11-09 20:47  brefin

	* Source_Files/Lua/lua_script.cpp:
	  Put #if 0's around the callNNN and callNNNN functions that were
	  defined but unused.
	  Replaced comments around another function with #if 0 to remove
	  warnings about finding /* within an existing /* */ comment block

2003-11-09 20:42  brefin

	* Source_Files/Input/mouse.cpp:
	  Removed defined but unused mouse_available function

2003-11-09 20:39  brefin

	* Source_Files/Input/ISp_Support.cpp:
	  Shifted defined but unused arrays relating to input sprockets
	  into enclosing !defined(TARGET_API_MAC_CARBON) blocks

2003-11-09 20:34  brefin

	* Source_Files/GameWorld/weapon_definitions.h:
	  Fixed to avoid related comparison of signed vs unsigned warnings
	  in weapons.cpp

2003-11-09 20:05  brefin

	* Source_Files/GameWorld/map.h:
	  Redefined size constants to be unsigned to avoid comparison of
	  signed vs unsigned warnings.

2003-11-09 20:03  brefin

	* Source_Files/GameWorld/map.cpp:
	  Redefined add_object_to_polygon_object_list with no polygon
	  argument to be an inline for clarity, preservation, and avoiding
	  a warning of the function being defined static but unused.

2003-11-09 19:50  brefin

	* Source_Files/Files/wad_prefs_macintosh.cpp:
	  Moved unused variable into commented out code that used it.

2003-11-09 19:49  brefin

	* Source_Files/Files/wad_macintosh.cpp:
	  #ifdef'd out checksum_and_not_base_callback as compiler was
	  warning it was defined but not used.
	  Removed unused variables

2003-11-09 19:47  brefin

	* Source_Files/Files/wad.cpp:
	  #ifdef'd out unpack_old_entry_header as compiler was warning it
	  was defined but not used. (Why is this the case but we still use
	  pack_old_entry_header?)
	  Changed print statement formatting to remove a warning

2003-11-09 19:37  brefin

	* Source_Files/Files/game_wad.cpp:
	  Fixing signed vs unsigned comparison warning

2003-11-09 19:27  brefin

	* Source_Files/Files/filetypes_macintosh.cpp:
	  Fixing signed vs unsigned comparison warning

2003-11-08 08:07  brefin

	* Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_speaker_shared.cpp:
	  Discarding changes for libspeex-1.1.1 until it is the version
	  officially used by A1 (Backing out XCode changes)

2003-11-05 06:46  astrange

	* Source_Files/Network/CarbonSndPlayDB.h,
	  Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_speaker_shared.cpp:
	  Ex Code

2003-11-05 06:42  astrange

	* PBProjects/precompiled_headers.h:
	  Xcode

2003-11-05 06:18  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Xcode

2003-10-31 06:23  astrange

	* Source_Files/Misc/preferences.cpp:
	  Do not error on unrecognized tags

2003-10-28 10:11  brefin

	* Source_Files/Files/preprocess_map_mac.cpp:
	  Fix memory leaks in with creating the overhead thumbnail

2003-10-23 04:15  astrange

	* Source_Files/RenderOther/screen.cpp:
	  Reapplying Brfin's direct-rendering hack for hires software
	  rendering to make it go faster

2003-10-21 05:38  brefin

	* Source_Files/Misc/vbl.cpp:
	  Fix for [ 773534 ] Replay endings are incomplete
	  [
	  https://sourceforge.net/tracker/?func=detail&aid=773534&group_id=1997&atid=101997
	  ]
	  Tweaked replay file reading function to make sure all the cache
	  is exhausted before the app is told the replay has hit eof

2003-10-06 23:22  wzenfell

	* docs/Troubleshooting.txt:
	  Adding note about StuffIt Expander v7.x. (Thanks Tycho VII!)

2003-10-01 04:24  ghs

	* Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/game_window.h,
	  Source_Files/RenderOther/game_window_macintosh.cpp,
	  Source_Files/RenderOther/game_window_sdl.cpp:
	  make sure HUD_buffer exists before trying to draw to it

2003-09-30 22:24  brefin

	* Source_Files/Misc/interface.cpp:
	  Fix for [ 758441 ] End Screen Forces Force Quit
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=758441&group_id=1997&atid=101997]
	  Store/restore game state around chapter screen to avoid leaving a
	  stray bad state after the function

2003-09-28 16:46  lpetrich

	* AlephOne.mcp:
	  Fixed the includsion of icns and nib files -- it was necessary to
	  edit the "Package" feature.

2003-09-28 02:23  lpetrich

	* AlephOne.mcp:
	  Added GUI.nib to "Release" target.

2003-09-28 02:09  lpetrich

	* AlephOne.mcp:
	  Changed the paths of the "Debug" target to match those of the
	  "Release" target -- absolute paths for OpenGL-CFM, Quesa, SDL,
	  and SDL_net

2003-09-26 02:54  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Moved all the windows' top left corners to (24,24), so they will
	  be positioned correctly in Classic.

2003-09-26 02:51  lpetrich

	* AlephOne.mcp, FaderClassic.mcp, Lua.mcp, Speex.mcp:
	  Updated for CodeWarrior 9

2003-09-20 23:28  lpetrich

	* Source_Files/RenderOther/screen_shared.h:
	  Made handling of (v)snprintf definitions like that in Logging.*
	  so this file can compile correctly in CodeWarrior (I'm now at
	  version 9).

2003-09-19 02:27  wzenfell

	* Source_Files/Lua/lua_script.cpp, Source_Files/Network/network.h:
	  [Gregory Smith] Fixing building when not using prefix headers

2003-09-16 20:53  wzenfell

	* Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/items.cpp,
	  Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/XML/XML_LevelScript.cpp:
	  [James Willson] Cleaning up (centralizing) #ifdef HAVE_LUA stuff

2003-09-14 21:20  brefin

	* Source_Files/Files/AStream.cpp, Source_Files/Files/AStream.h:
	  Woody's suggestion.
	  Tweaked AIStreams to accept const uint8* as a stream source.
	  Used a templated base_astream template to manage this and ensure
	  proper usage of the byte series internally

2003-09-14 19:58  wzenfell

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  [Gregory Smith] Enabling multisampling (Full-Scene Anti-Aliasing,
	  FSAA)
	  in SDL OpenGL renderer. Backed by new graphics preferences
	  element
	  "multisamples".

2003-09-14 16:08  wzenfell

	* Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/thread_priority_sdl_win32.cpp:
	  [Gregory Smith] MinGW builds now boost non-main threads' priority

2003-09-14 06:08  wzenfell

	* Source_Files/Misc/Makefile.am, Source_Files/Network/Makefile.am,
	  Source_Files/RenderMain/Makefile.am, configure.ac:
	  [Gregory Smith] Support for building with MinGW

2003-09-12 04:26  wzenfell

	* Source_Files/Network/network_games.cpp:
	  Added missing #ifdef HAVE_LUA's; A1 should build without it again
	  now

2003-09-12 03:19  wzenfell

	* Source_Files/GameWorld/player.cpp:
	  Forgot a couple #ifdef HAVE_LUA's; A1 should now build without it
	  again.

2003-09-10 04:01  astrange

	* Source_Files/CSeries/csmacros.h:
	  Back port from changes made in AlephModular

2003-09-09 06:27  wzenfell

	* Source_Files/Lua/lua_script.cpp:
	  Lua award_kills(), set_kills(), award_points(), and set_points()
	  now flip
	  the HUD to the netgame stats panel.

2003-09-09 04:05  brefin

	* Source_Files/Misc/interface.cpp:
	  Fixed an issue introduced by the groundwork for [ 768414 ]
	  Saved games would mishandle modifier flags sent in by identifier
	  as new_player isn't used for players already existing in the
	  saved game state

2003-09-08 22:00  wzenfell

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp:
	  [Gregory Smith] Fixing up map flickering problem in Mac OS X SDL;
	  other
	  extra screen-clears/redraws to help the outside-the-game UI work
	  better.
	  These latter efforts adversely affect faders, though, so will
	  only be
	  enabled with MAC_SDL_KLUDGE defined.

2003-09-06 05:37  wzenfell

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp, docs/A1 Lua
	  Scripters Guide.txt:
	  [James Willson] Lua enhancements as follows:
	  + player_damaged and player_killed triggers now get index of
	  projectile
	  + scripts can query/manipulate players' external velocities (can
	  push them)
	  + new function number_of_polygons() enables iteration over all
	  polies
	  + screen_print() and screen_fade() can now optionally affect all
	  players
	  + new function get_projectile_type(), and mnemonics for
	  projectile types
	  + fixed bug with lua compass control not being reset after game
	  over

2003-09-05 19:52  wzenfell

	* Source_Files/GameWorld/marathon2.cpp:
	  Fix for [ 773774 ] Mac OS X: Cannot switch HUD screens in netgame
	  http://sourceforge.net/tracker/index.php?func=detail&aid=773774&group_id=1997&atid=101997

2003-09-04 22:07  brefin

	* Source_Files/RenderOther/motion_sensor.cpp:
	  Fix [ 795439 ] Mac OS X Carbon: netgame compass segments "stuck
	  on"
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=795439&group_id=1997&atid=101997]

2003-08-29 07:40  wzenfell

	* Source_Files/shell_sdl.h:
	  Making FileSpecifier::ReadDialog() more robust against bad
	  initial paths.

2003-08-29 07:39  wzenfell

	* Source_Files/Misc/preferences.cpp:
	  Fixing bug relating to uninitialized netscript_file preference

2003-08-29 07:37  wzenfell

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Fixing Mac OS X SDL build

2003-08-29 03:15  mdmkolbe

	* Cheats/Activate Cheats:
	  Fixed missing opening tag.

2003-08-29 01:31  wzenfell

	* Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/thread_priority_sdl_posix.cpp:
	  [Gregory Smith] New thread priority-setting implementation
	  targets
	  POSIX threads (pthreads); now used for Linux builds

2003-08-28 18:55  wzenfell

	* Source_Files/RenderOther/screen_shared.h:
	  Trying to find some middle (multiple-platform) ground on
	  [std::]vsnprintf

2003-08-28 16:28  wzenfell

	* Source_Files/RenderMain/shapes_sdl.h:
	  Bug fix for [ 795447 ] Mac OS X SDL: iconic players in game shows
	  incorrect
	  sprites

2003-08-28 07:31  lpetrich

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  When using nibified dialogs, double-clicking when gathering now
	  adds a player (restoration of previous behavior?)

2003-08-28 07:20  lpetrich

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Corrected a typo in an error message for a GetControlProperty()
	  call.

2003-08-28 04:01  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Using Mike Benonis's rearrangement, which is more like the
	  original.

2003-08-28 03:57  lpetrich

	* Source_Files/RenderOther/screen_shared.h:
	  Added std:: to vsnprintf() to appease CodeWarrior

2003-08-27 18:14  wzenfell

	* Source_Files/Misc/thread_priority_sdl_macosx.cpp:
	  [Gregory Smith] More correct setting of scheduling parameter
	  yields smoother
	  network game performance.
	  This file can almost be used on other pthread platforms like
	  Linux as-is now;
	  will probably be renamed and touched up soon to reflect that.

2003-08-27 18:09  wzenfell

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  SDL implementation of netscript selection UI

2003-08-27 18:08  wzenfell

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Reworked netscript selection UI stuff into cross-platform
	  framework

2003-08-27 18:07  wzenfell

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h:
	  Netscript selection UI stuff now is cross-platform and uses
	  Preferences

2003-08-27 18:05  wzenfell

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  New w_enabling_toggle widget can enable/disable a bunch of other
	  widgets
	  according to its own state
	  New w_file_chooser widget displays a filename and lets user
	  select a file
	  (via FileSpecifier::ReadDialog()) when clicked
	  Miscellaneous minor cleanup (dead code removal, etc.)

2003-08-27 18:02  wzenfell

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  Preferences support for netscript selection; also cleaned up Mac
	  FSSpec
	  preferences handling slightly

2003-08-27 17:58  wzenfell

	* Source_Files/Files/FileHandler_SDL.cpp:
	  Root directory ("/") handling now makes more sense (change needed
	  for
	  w_directory_browsing_list widget to be able to navigate into root
	  dir)

2003-08-27 17:56  wzenfell

	* Source_Files/shell_sdl.h:
	  New w_directory_browsing_list widget is like w_file_list but lets
	  user
	  navigate up and down directory hierarchy (finally!).
	  FileSpecifier::ReadDialog() now uses one of those.

2003-08-27 17:54  wzenfell

	* Source_Files/Files/tags.h:
	  giving netscripts their very own Typecode (even if it doesn't
	  mean much yet)

2003-08-25 07:44  wzenfell

	* examples/lua/One_Per_Team_KOTH.txt:
	  Bug fix

2003-08-24 21:55  wzenfell

	* docs/Troubleshooting.txt:
	  Fixed "old star protocol" to "old ring protocol" :)
	  Added section about discovering public IP address
	  Added section about multiple joiners behind a single NAT
	  Added section about using demo/M2 files

2003-08-24 20:10  wzenfell

	* examples/lua/One_Per_Team_KOTH.txt:
	  Revised to use new use_lua_compass(player_index, bool).

2003-08-24 18:51  wzenfell

	* docs/Troubleshooting.txt:
	  First stab at a troubleshooting guide for users

2003-08-20 03:55  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  bye new interface, hello one that actually works

2003-08-11 15:45  brefin

	* Source_Files/GameWorld/map.h:
	  Include csmacros.h so map.h compiles under precompiled headers.

2003-08-10 17:33  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Fix absolute paths, disable nib build again

2003-08-09 19:01  lpetrich

	* Source_Files/Misc/CircularByteBuffer.cpp,
	  Source_Files/Misc/CircularByteBuffer.h:
	  Converted "void*
	  CircularByteBuffer::enqueueBytesNoCopyStart" into "void ..."

2003-08-09 17:49  mdmkolbe

	* Source_Files/GameWorld/map.h:
	  Switched bit flag tests to use TEST_FLAG. This macro avoids
	  warnings that a simple bit test may cause.

2003-08-09 17:49  mdmkolbe

	* Source_Files/CSeries/snprintf.cpp,
	  Source_Files/CSeries/snprintf.h,
	  Source_Files/RenderOther/screen_shared.h:
	  Fixed MSVC problem with vsnprintf that appeared again.

2003-08-09 17:42  mdmkolbe

	* Source_Files/Files/wad.cpp,
	  Source_Files/Network/RingGameProtocol.cpp:
	  Resolved some variable scoping issues and warnings.

2003-08-09 17:39  mdmkolbe

	* Source_Files/Lua/lua_script.cpp:
	  Removed bit rot due to float type being changed to bool. Removed
	  extraneous ';' after some 'if's.

2003-08-08 06:09  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/Network/network_dialogs.h:
	  Fixes for no PCH

2003-08-07 01:15  wzenfell

	* Source_Files/RenderOther/screen_shared.h:
	  screen_printf() output no longer lives from the end of one game
	  to the
	  beginning of the next. Avoiding potential screen_printf() buffer
	  overrun.

2003-08-07 01:13  wzenfell

	* Source_Files/RenderOther/screen.cpp:
	  Fixing OpenGL HUD placement on widescreen displays. No longer
	  drawing the
	  OpenGL HUD in HUDless screen modes.

2003-08-07 00:18  wzenfell

	* Source_Files/Misc/CircularByteBuffer.cpp,
	  Source_Files/Misc/CircularByteBuffer.h,
	  Source_Files/Network/network_star_hub.cpp:
	  Forgot mini-changelog entries in files' headers. Oops, sorry.

2003-08-07 00:13  wzenfell

	* Source_Files/Network/network_star_hub.cpp:
	  Preliminary support for standalone hub (define
	  A1_NETWORK_STANDALONE_HUB)

2003-08-07 00:12  wzenfell

	* Source_Files/Misc/CircularByteBuffer.cpp,
	  Source_Files/Misc/CircularByteBuffer.h:
	  Additional interface can reduce copying in client code (less safe
	  though)

2003-08-07 00:11  wzenfell

	* Source_Files/shell_macintosh.h:
	  Making pressing "Escape" key in-game a bit safer (as in the SDL
	  version)

2003-08-06 06:43  wzenfell

	* Source_Files/Lua/lua_script.cpp:
	  Refactoring "call a Lua function" code to avoid massive code
	  duplication.
	  Reporting runtime Lua script errors with screen_printf as well as
	  Logging.

2003-08-04 07:20  wzenfell

	* examples/lua/Indirect_Kills_Only.txt:
	  New Lua netscript; can only kill players by knocking them into
	  lava/aliens/
	  crushers/etc. (and it awards kills, not just deaths)

2003-08-04 03:06  wzenfell

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  docs/A1 Lua Scripters Guide.txt:
	  New Lua trigger player_damaged()

2003-08-02 07:44  wzenfell

	* Source_Files/Lua/lua_script.cpp:
	  Fixing indentation (four spaces -> tab), via Project Builder
	  indent (not
	  via sed, etc.)

2003-08-01 06:21  wzenfell

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/Lua/lua_script.cpp,
	  Source_Files/Network/network_games.cpp:
	  [James Willson] Changed timing of player_killed() lua trigger,
	  let
	  use_lua_compass() work per-player rather than globally, let
	  set_/get_/
	  award_kills() take -1 ("none") for aggressor.

2003-07-30 20:57  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Lua include fix

2003-07-30 20:51  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Speex include fix (need to do equivalent for Lua)

2003-07-29 23:54  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Made inclusion of Lua and Speex suck less; added a GCC 3.3
	  Deployment target.

2003-07-28 22:31  wzenfell

	* Source_Files/Network/network_star_spoke.cpp:
	  Replacing std::vector<>::at() with a custom bounds-checking
	  function;
	  should help with older compilers (like gcc 2.95)

2003-07-28 19:14  wzenfell

	* examples/lua/One_Per_Team_KOTH.txt:
	  Team KOTH modification netscript: only one player at a time on
	  each team
	  can score hill time.

2003-07-26 05:09  lpetrich

	* Resources/TextStrings.r:
	  Converted the fancy characters, like smart quotes, beta, etc. to
	  UTF-8 form.

2003-07-26 05:08  lpetrich

	* Expat/ResourceDumper.cp:
	  Added dumping of extended-ASCII characters (0x80 to 0xff) in
	  UTF-8 form.

2003-07-26 05:06  lpetrich

	* MML Scripts/Text Strings:
	  Converted the extended-ASCII characters to UTF-8

2003-07-26 05:05  lpetrich

	* AlephOne.mcp:
	  Added support of a "Debug" target

2003-07-26 02:17  wzenfell

	* examples/lua/Keep_Away_From_Bob.txt:
	  [James Willson] Now plays "you are Bob" sound; compass points to
	  Bob

2003-07-24 04:40  lpetrich

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/Network/network_games.cpp:
	  Added include of network.h so as to define
	  MAXIMUM_NUMBER_OF_NETWORK_PLAYERS

2003-07-23 00:56  brefin

	* Source_Files/Misc/interface.cpp:
	  Fixed an issue where introduced by the groundwork.
	  Playing a film could disable usage of customized player behavior
	  modifiers in single player

2003-07-23 00:05  brefin

	* Source_Files/GameWorld/map.h, Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/Misc/interface.cpp:
	  Groundwork for [ 768414 ] Misimplementation of player behavior
	  options
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=768414&group_id=1997&atid=101997]
	  The player options for don't center and don't switch weapons are
	  now handled per player.
	  Single player replays still don't record with these options.
	  Netgames still work with standardardized player options.

2003-07-22 13:31  wzenfell

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Pfhortran/language_definition.h, docs/A1 Lua
	  Scripters Guide.txt:
	  [James Willson] Lua functions for safely destroying carried
	  balls, getting
	  players' names, and manipulating netgame score and compass
	  indicator.
	  New Lua script trigger for end-of-game. Bug fix in netscript UI.

2003-07-21 18:45  brefin

	* Source_Files/Misc/interface.cpp:
	  Fix to version 1.51
	  Perform cleanup after a replay fails due to version mismatch

2003-07-21 00:26  brefin

	* Source_Files/RenderOther/screen.cpp:
	  Correcting warnings
	  Removed obsoleted code
	  Put more of the nibs support code into the nibs only compile
	  section

2003-07-20 12:36  tiennou

	* Source_Files/GameWorld/devices.cpp:
	  Forgot this one... Changes the call to L_Call_Start/End_Refuel

2003-07-20 12:35  tiennou

	* Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Pfhortran/language_definition.h, docs/A1 Lua
	  Scripters Guide.txt:
	  Added mnemonics for sounds, changed L_Start_Fade to
	  L_Screen_Fade, added side_index parameter to
	  L_Call_Start/End_Refuel and updated the docs with the info I had

2003-07-19 23:48  wzenfell

	* Source_Files/Network/network_star_spoke.cpp:
	  Removing some dead code; using NMT logging where appropriate;
	  avoiding use
	  of WindowedNthElementFinder on Mac OS 9 as it likes to crash that
	  OS.
	  (WindowedNthElementFinder is strictly unnecessary on the spoke
	  everywhere,
	  now, because of player motion prediction - but I'm keeping it in
	  since it's
	  not hurting anyone, and may make for interesting statistics at
	  some point.)

2003-07-19 23:45  wzenfell

	* Source_Files/Network/StarGameProtocol.cpp,
	  Source_Files/Network/network_star.h:
	  Moving A1<->Star Protocol glue (LegacyActionQueues, in this case)
	  from
	  network_star.h to StarGameProtocol.cpp where it belongs.

2003-07-19 23:42  wzenfell

	* Source_Files/CSeries/sdl_cseries.h:
	  Improving indentation in nasty preprocessor-tricks section

2003-07-19 22:53  wzenfell

	* tools/gen-Logging_gruntwork.csh:
	  New csh script to generate
	  aleph/Source_Files/Misc/Logging_gruntwork.h

2003-07-19 22:52  wzenfell

	* Source_Files/Misc/Logging.cpp, Source_Files/Misc/Logging.h,
	  Source_Files/Misc/Logging_gruntwork.h,
	  Source_Files/Misc/Makefile.am:
	  Splitting Logging.h into the hand-written part (Logging.h) and
	  the now-
	  automatically-generated part (Logging_gruntwork.h, generated by a
	  csh script
	  in aleph/tools). Different Logging macros now for "known in the
	  main thread"
	  (the existing logError, etc.) and "might be in a non-main thread"
	  (the new
	  logErrorNMT, etc.). NMT macros now don't take any action on Mac
	  OS 9, which
	  means they shouldn't crash, at least. NMT macros are currently
	  equivalent
	  to main-thread macros on all other platforms.

2003-07-19 22:45  wzenfell

	* Source_Files/CSeries/csalerts.cpp:
	  Logging the error BEFORE showing the alert, in case showing the
	  alert kills us
	  as perhaps in trying to assert() in a non-main thread (Mac OS X)

2003-07-19 22:41  wzenfell

	* Source_Files/Network/network_lookup_sdl.cpp:
	  Now reporting a (fairly generic) error to the user when he puts
	  in a "join address"
	  that cannot be resolved

2003-07-17 18:33  wzenfell

	* Source_Files/Network/Makefile.am,
	  Source_Files/Network/network_speex.cpp,
	  Source_Files/Network/network_speex.h, configure.ac:
	  [Gregory Smith] Fixing Speex and Lua netscript compilation on
	  Linux

2003-07-17 04:29  wzenfell

	* Source_Files/Misc/Makefile.am:
	  [Gregory Smith] Adding CircularByteBuffer files to Makefile

2003-07-17 03:58  brefin

	* Source_Files/Misc/interface.cpp:
	  Fix handling of replays that fail to open if they've been opened
	  via alternate means that use handle_open_replay.
	  This synchronizes handle_open_replay with handle_replay

2003-07-17 02:07  brefin

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h:
	  Basic structure to make AlpehOne care about movie version format

2003-07-16 06:52  wzenfell

	* Source_Files/Misc/Logging.h:
	  Standardizing whitespace

2003-07-13 07:54  lpetrich

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Fixed some off-by-one errors in getting the color and team values
	  from their popups.

2003-07-13 07:24  lpetrich

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  In NetgameSetup_Handler, suppressed fall-through from the "teams"
	  button, which was giving false game-type messages.

2003-07-11 06:49  wzenfell

	* examples, examples/lua, examples/lua/Doomcharge.txt,
	  examples/lua/Keep_Away_From_Bob.txt:
	  [James Willson] Example Lua netscripts (fun in games too :) )

2003-07-11 05:58  wzenfell

	* docs/A1 Lua Scripters Guide.txt:
	  [James Willson] Initial A1 Lua scripting reference.

2003-07-09 00:02  brefin

	* Source_Files/RenderOther/screen.cpp:
	  Fix for [ 767861 ] (NIBs) main screen does not correctly redraw
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=767861&group_id=1997&atid=101997]
	  Added Carbon event update mechanism for screen_window

2003-07-08 19:31  brefin

	* Source_Files/GameWorld/marathon2.cpp:
	  Dealing with signed vs unsigned warnings (unwarranted use of
	  size_t)
	  Put unused compare_memory in #if COMPARE_MEMORY

2003-07-08 02:03  wzenfell

	* Source_Files/GameWorld/items.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Pfhortran/language_definition.h:
	  [James Willson] Cleaning up Lua stuff, especially constants in
	  language_definition; also adding more Lua goodies

2003-07-08 02:02  wzenfell

	* Source_Files/RenderMain/shapes.cpp:
	  [James Willson] Tempering overzealous assert()

2003-07-06 16:59  wzenfell

	* Source_Files/Misc/CircularByteBuffer.cpp,
	  Source_Files/Misc/CircularByteBuffer.h,
	  Source_Files/Misc/CircularQueue.h:
	  Making CircularQueue a little more robust; fixing bug in
	  CircularByteBuffer

2003-07-05 12:17  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Added Br'fin's %d->%ld and %u->%lu patches for the formats for
	  writing out the prefs data; they are for writing out 32-bit
	  integers.

2003-07-05 06:01  lpetrich

	* AlephOne.mcp:
	  Added support for CircularByteBuffer.*

2003-07-04 17:32  wzenfell

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/Misc/CircularByteBuffer.cpp,
	  Source_Files/Misc/CircularByteBuffer.h,
	  Source_Files/Misc/CircularQueue.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp:
	  Making lossy distribution more robust within the application;
	  should help
	  with netmic static (especially, I hope, on Windows).

2003-07-03 23:35  wzenfell

	* Resources/CarbonResourceTweaks.r,
	  Source_Files/GameWorld/devices.cpp,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/interface.h, Source_Files/Network/network.cpp,
	  Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Pfhortran/language_definition.h,
	  data/Text_Strings.mml:
	  [James Willson:]
	  + Letting gatherer specify a Lua script to send to joiners
	  (script can then affect netgame like a physics model on steroids)
	  + Exposing more stuff to Lua scripts

2003-07-03 22:03  wzenfell

	* Source_Files/CSeries/csalerts.h:
	  Fixing compilation problem in Mac OS X SDL

2003-07-03 22:00  wzenfell

	* PBProjects/SDLMain.m:
	  Fixing compilation problems

2003-07-03 21:58  wzenfell

	* PBProjects/SDLMain.m:
	  Fixing line endings (CR -> LF)

2003-07-03 14:11  brefin

	* PBProjects/AlephOne-OSX-PB1.0.pbproj:
	  Fixing OSX Problems
	  Moving PB 1.0 specific elements to a branch of
	  AlephOne-OSX.pbproj/project.pbxproj tagged PB-1_0

2003-07-03 06:02  wzenfell

	* Source_Files/Misc/DefaultStringSets.cpp:
	  Changing line endings CRLF =-> LF.

2003-07-02 07:53  wzenfell

	* Resources/marathon2.resource:
	  [Matthew Hielscher] Support for widescreen monitor resolutions

2003-07-02 07:22  wzenfell

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_shared.h:
	  [Matthew Hielscher] Support for widescreen monitor resolutions

2003-07-01 22:48  brefin

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  Improvement for the Fix for [ 757616 ] Mac OS X Carbon: Wrong
	  name shown atop HUD in films
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=757616&group_id=1997&atid=101997]
	  The HUD textures are unloaded before new HUD textures are
	  created.

2003-07-01 22:21  brefin

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/shell_macintosh.h, Source_Files/shell_sdl.h:
	  Fix for [ 757616 ] Mac OS X Carbon: Wrong name shown atop HUD in
	  films
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=757616&group_id=1997&atid=101997]

2003-06-30 21:50  brefin

	* Source_Files/Network/network.cpp, Source_Files/shell.h,
	  Source_Files/shell_macintosh.h:
	  Fix for [ 763396 ] Begin New Game -> black screen
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=763396&group_id=1997&atid=101997]

2003-06-30 17:03  brefin

	* Source_Files/GameWorld/player.cpp:
	  Fixed warning in printf format (int vs unsigned long)
	  Rewrote end of invinciblity/invisibility flicker decision to be
	  clearer to read and to not raise an anonymous enum comparison
	  warning.

2003-06-29 23:28  brefin

	* Source_Files/Misc/ActionQueues.cpp:
	  Addressing signed vs unsigned comparison warning in assert

2003-06-29 20:18  brefin

	* Source_Files/Network/network.cpp:
	  Fix signed vs unsigned comparison warnings by changing
	  sServerPlayerIndex to a short. Thus synchronizing it with
	  localPlayerIndex and the canonical form of player_index usage in
	  general.

2003-06-29 19:50  brefin

	* Source_Files/Expat/xmltok.c:
	  Ammended one of the prior signed vs unsigned patches to have the
	  appropriate scope.

2003-06-28 17:37  brefin

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp:
	  Fixed signed vs unsigned comparison warning
	  Fixed a number of cases where gcc was complaining about %u's in
	  printfs that should be (and were corected to) %lu (display
	  unsigned long)

2003-06-28 17:33  brefin

	* Source_Files/Misc/progress.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/vbl_macintosh.cpp:
	  Fixed signed vs unsigned comparison warnings
	  Ifdef'd out non-carbon non-nib progress dialog function
	  removed obsolete copy_file function (now handled under the
	  FileHandler class)

2003-06-28 16:23  brefin

	* Source_Files/Sound/sound_macintosh.h:
	  Address compiler warning by comparing two different enum values
	  as ints

2003-06-28 02:00  astrange

	* Source_Files/RenderMain/RenderVisTree.cpp:
	  An attempt to get a little more speed out of Facing Worlds

2003-06-27 08:27  brefin

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Explicitly specify gcc3/g++3 (3.1)
	  Necessary so that PB doesn't default to using gcc2/g++2 after
	  installing the gcc-3.3/g++-3.3 development update.

2003-06-27 07:33  brefin

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/shapes.cpp:
	  Fixed bug where A1 would crash when preloading a mis-specified
	  texture.
	  Added assertion in case anyplace else tries a similar mis-call of
	  the specific function that was crashing

2003-06-27 02:28  brefin

	* Source_Files/RenderOther/computer_interface.cpp:
	  Responded to warnings in file

2003-06-27 00:09  brefin

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Added a new build style: Development (gcc 3.3 transitional)
	  If you have the Apple developer tools update that installs gcc
	  3.3, then you may use this build style to compile A1 with it.
	  (The normal default is gcc 3.1)

2003-06-26 23:45  brefin

	* Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h:
	  Responding to warnings raised by gcc-3.3

2003-06-26 22:07  brefin

	* Source_Files/RenderMain/shapes_macintosh.h:
	  Fix the pixmap bounds setting under gcc-3.3
	  Why the SetRect or rectangle assignment was failing is unclear

2003-06-26 18:22  tiennou

	* Source_Files/Lua/lua_script.cpp:
	  Added Teleport_Player_To_Level

2003-06-26 17:10  brefin

	* Source_Files/CSeries/csalerts.h:
	  Fixed [ 754052 ] Asserts don't completely disappear with
	  debugging turned off
	  [
	  https://sourceforge.net/tracker/index.php?func=detail&aid=754052&group_id=1997&atid=101997
	  ]
	  Warning: This will aggravate any unfixed elements of [ 753493 ]
	  Critical code found in asserts
	  [
	  https://sourceforge.net/tracker/index.php?func=detail&aid=753493&group_id=1997&atid=101997
	  ]

2003-06-26 15:37  astrange

	* Source_Files/Misc/preferences.cpp:
	  8-bit fix

2003-06-25 16:38  tiennou

	* Source_Files/Lua/lua_script.cpp:
	  Casting bugfixes

2003-06-25 15:19  tiennou

	* Source_Files/Lua/lua_script.cpp:
	  Minor bugfixes

2003-06-25 12:28  tiennou

	* Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/platforms.h:
	  Changes for lua platform height management

2003-06-23 15:54  tiennou

	* Source_Files/Lua/lua_script.cpp:
	  New stuff for changing poly heights in lua

2003-06-21 19:36  tiennou

	* Source_Files/GameWorld/map.h:
	  Some minor changes due to the new lua stuff

2003-06-21 19:20  tiennou

	* Source_Files/GameWorld/devices.cpp:
	  Some minor changes due to the new lua stuff

2003-06-21 19:03  tiennou

	* Source_Files/Lua/lua_script.cpp:
	  Added more functions (mainly platform & terminal stuff)

2003-06-21 12:13  lpetrich

	* tools/MapChunkerMain.cpp:
	  Changed the application-specific wad-directory-data size to 0 to
	  be consistent with the rest of the code.

2003-06-21 09:46  lpetrich

	* Pfhormz.mcp:
	  Carbonized it; it still does not quite work, however.

2003-06-21 09:39  lpetrich

	* Source_Files/ModelView/MV_Shell.cp:
	  Made the typecoding more elegant

2003-06-21 08:57  lpetrich

	* tools/MapChunkerMain.cpp:
	  Fixed the handling of the directory entries -- now more like
	  "Bovine" in that they are plain bytes.

2003-06-21 08:48  lpetrich

	* Source_Files/Files/wad.cpp:
	  Made set_indexed_directory_offset_and_length() work correctly
	  when writing map files with more than one level; "Bovine" now
	  exports translated M1 files correctly.

2003-06-21 05:41  lpetrich

	* Source_Files/CSeries/csalerts.cpp:
	  Added #ifndef __MWERKS__ to the ExitToShell() redefinition in
	  order to shut up CodeWarrior's whining about that function being
	  multiply defined.

2003-06-21 01:56  wzenfell

	* Source_Files/Misc/interface.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/shell_macintosh.h:
	  Better behavior when Mac OS X Carbon A1 (and maybe Mac OS A1, and
	  I hope SDL versions) is switched out from a netgame: keeps
	  updating so queues don't clog up, relinquishes mouse so it's not
	  pinned to one location, and ignores keyboard and mouse input.
	  Addresses sf.net bug report [757610] Mac OS X Carbon: doesn't
	  relinquish mouse when switched out.

2003-06-20 15:30  mdmkolbe

	* Source_Files/Network/network_dialogs_sdl.cpp:
	  Ability to debug the net mic fixed

2003-06-20 15:29  brefin

	* Source_Files/Misc/preferences_macintosh.h:
	  Fixing issues that were generating warnings

2003-06-20 15:29  mdmkolbe

	* Source_Files/Misc/preferences_widgets_sdl.h:
	  Updated SDL code to use Typecode

2003-06-20 15:28  mdmkolbe

	* Source_Files/GameWorld/TickBasedCircularQueue.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/RenderMain/RenderRasterize.cpp:
	  Fixed some compile issues under MSVC.

2003-06-20 15:24  mdmkolbe

	* Source_Files/Misc/thread_priority_sdl_win32.cpp:
	  Fixed [ 748650 ] Windows: Missing export -
	  KERNEL32.DLL:OpenThread

2003-06-20 07:11  brefin

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/filetypes_macintosh.cpp,
	  Source_Files/Files/find_files.h,
	  Source_Files/Files/find_files_sdl.cpp, Source_Files/Files/tags.h,
	  Source_Files/Files/wad.cpp, Source_Files/Files/wad.h,
	  Source_Files/Files/wad_macintosh.cpp,
	  Source_Files/Files/wad_prefs.cpp, Source_Files/Files/wad_prefs.h,
	  Source_Files/Files/wad_sdl.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/shell_macintosh.h, Source_Files/shell_sdl.h:
	  Syncronized all references to a file's type to use the enum
	  Typecode instead of
	  various kinds of ints.

2003-06-19 19:09  wzenfell

	* Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h,
	  Source_Files/Misc/interface.cpp:
	  Player motion prediction for network games.

2003-06-19 19:07  wzenfell

	* Source_Files/Network/network_tcp.cpp:
	  Increasing TCP transmission/reception timeout from 10 to 60
	  seconds, for
	  those folks with flaky connections.

2003-06-19 19:07  wzenfell

	* Source_Files/Network/network_star_hub.cpp:
	  No longer writing out preferences values that equal the defaults.
	  New
	  hub preference (send_period) to reduce upstream packet
	  count/bandwidth
	  required.

2003-06-18 20:31  brefin

	* Source_Files/shell_macintosh.h:
	  Fixed compiler warnings

2003-06-18 19:31  brefin

	* Source_Files/CSeries/csalerts.cpp:
	  Fixed compiler warnings
	  Fixed spacing and layout issues for cleanliness and clarity

2003-06-16 21:05  brefin

	* Source_Files/Network/network_games.cpp:
	  Fixed warning related to formatting of long unsigned in a
	  csprintf statement

2003-06-16 16:18  wzenfell

	* Source_Files/Misc/vbl.cpp:
	  Moving code with effects out of assert() argument.

2003-06-16 05:59  brefin

	* Source_Files/Input/mouse.cpp:
	  Added missing ifdefs so that mouse.cpp still compiles under
	  PB/__MACH__

2003-06-16 02:21  lpetrich

	* Source_Files/Input/mouse.cpp:
	  Added Classic-fallback support using GetGlobalMouse() and
	  Carbon/Classic loading of CoreGraphics function pointers to set
	  and get the mouse position.

2003-06-16 00:48  lpetrich

	* Source_Files/RenderOther/screen.cpp:
	  Moved loading of CoreGraphics function pointers out of this file
	  to shell*.h

2003-06-16 00:47  lpetrich

	* Source_Files/shell.h, Source_Files/shell_macintosh.h:
	  Moved loading of system-function pointers here; useful for
	  loading CoreGraphics functions in the Carbon/Classic version.

2003-06-15 23:19  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Added menu-command ID's, just in case we might ever want them.

2003-06-15 23:17  lpetrich

	* Source_Files/Misc/interface.cpp:
	  Added force-repaint of menu screen when running in Classic; as
	  native-OSX app, the screen gets repainted OK after exiting the
	  new-game and preferences dialogs.

2003-06-15 23:08  lpetrich

	* Source_Files/shell_macintosh.h:
	  Changed the code for <escape> from posting a cmd-Q event to the
	  handling of the "Game > Quit" menu command on the spot; Carbon in
	  Classic has trouble with posted menu events, though this works OK
	  in native-OSX mode.

2003-06-15 23:04  lpetrich

	* Source_Files/shell.h:
	  Added "has_ten" to system_information structure -- works like
	  "has_seven", but indicates the presence of OSX.

2003-06-15 21:59  lpetrich

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  Moved the FrameRect() boundary rectangle one pixel to the right
	  when doing rendering; this fixes a MacOS 9/X rendering bug where
	  there is a space between the left line and the contents, and no
	  right line.
	  
	  If that causes trouble for other OpenGL implementations, we may
	  have to have a compile flag for moving that boundary rectangle as
	  necessary.

2003-06-15 10:44  lpetrich

	* Prefix/marathon2prefix.h:
	  Added use-debug flag

2003-06-15 05:36  brefin

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/CSeries/macintosh_cseries.h:
	  Fix [ 754055 ] MacOS Compiling: DEBUG always defined
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=754055&group_id=1997&atid=101997]

2003-06-15 02:20  brefin

	* Source_Files/CSeries/cstypes.h:
	  Allow cstypes.h to be included by itself on MacOSX builds
	  This allows the 'Development no precompiles' build style for the
	  AlephOne-Carbon target to compile under ProjectBuilder

2003-06-14 21:30  wzenfell

	* Source_Files/Network/network_microphone_sdl_win32.cpp,
	  Source_Files/Network/network_microphone_shared.cpp:
	  [Gregory Smith] Adding speex netmic support for Win32; fixing
	  infinite
	  loop bug in Win32 netmic.

2003-06-14 09:23  lpetrich

	* AlephOne.mcp:
	  Added Lua and Speex support

2003-06-14 09:22  lpetrich

	* Speex.mcp:
	  For building a Carbon/Classic version of Speex

2003-06-14 09:21  lpetrich

	* Lua.mcp:
	  For building a Carbon/Classic version of Lua

2003-06-14 09:20  lpetrich

	* Prefix/marathon2prefix.h:
	  Now uses Lua and Speex.

2003-06-14 08:01  lpetrich

	* SDL_Net_Carbon.sit:
	  Changed Open Transport DNS-lookup code in SDLnet.c to pure
	  synchronous -- the original asynchronous code was would crash
	  every time one tried to do a resolution request.

2003-06-14 00:32  cbauer

	* Source_Files/Lua/lua_script.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp:
	  - fixed a typo (assignment instead of comparison) [Michael D.
	  Adams]
	  - Lua works again in A1/SDL

2003-06-13 06:04  brefin

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/preprocess_map_mac.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/RenderMain/OGL_Render.cpp:
	  Fixes for [ 753493 ] Critical code found in asserts
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=753493&group_id=1997&atid=101997]

2003-06-12 15:10  lpetrich

	* Source_Files/Lua/lua_script.cpp:
	  Added Tiennou's corrections to his recent patches

2003-06-12 15:01  lpetrich

	* carb.r:
	  Getting it in

2003-06-12 03:24  lpetrich

	* Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/items.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/RenderOther/computer_interface.cpp:
	  Patched as per tiennou's instructions

2003-06-12 03:23  lpetrich

	* Source_Files/Lua/lua_script.cpp:
	  Patched as per tiennou's instructions; some of the patching did
	  not work quite right.

2003-06-11 23:23  brefin

	* Source_Files/Misc/preferences_macintosh.h:
	  Fix for [ 752921 ] Failed assertion in
	  preferences_macintosh.h:1931
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=752921&group_id=1997&atid=101997]
	  Physics menu only processed if there are actual physics files to
	  select from. (physics_valid==true)

2003-06-11 11:21  brefin

	* Source_Files/Files/filetypes_macintosh.cpp:
	  In case the filetype resource fails to load, still initialize the
	  filetype vector with the hardcoded values.

2003-06-11 06:50  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_menus.h:
	  Nibified the three overall menus (game, interface, fake empty)

2003-06-11 06:44  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Tweaked the menus so that they have more suitable menu ID's for
	  the code (game - 128, interface - 129, fake empty - 130)

2003-06-10 11:03  cbauer

	* Source_Files/CSeries/snprintf.cpp:
	  fixed compile issues on Win32/SDL [Michael D. Adams]

2003-06-10 06:49  brefin

	* Source_Files/GameWorld/projectiles.cpp:
	  Fix suggested in [ 751700 ] KTMWTB Crashes with Aliens
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=751700&group_id=1997&atid=101997]
	  Don't try to hand items to non-player monsters

2003-06-10 04:01  brefin

	* INSTALL.MacOSX.Carbon:
	  Ammended directions for installing speex with missing 'make'
	  command

2003-06-09 16:03  brefin

	* Source_Files/Misc/interface_macintosh.cpp:
	  Excised static definition draw_picture_into_gworld
	  It corresponded with obsolete code removed in version 1.20 of
	  this file and was creating compiler warnings

2003-06-09 11:27  cbauer

	* Source_Files/Misc/preferences_sdl.h:
	  added missing ';'

2003-06-09 07:25  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/shell_sdl.h:
	  To level-select dialog box, added fix of getting the level number
	  of the level selected -- should fix bug with noncontiguous-level
	  maps.

2003-06-09 05:09  lpetrich

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Added NetLookupOpen_SSLP() and NetLookupClose() to setup and
	  teardown of nibified version of network_gather()

2003-06-08 21:47  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Added Mike Benonis's reworking of the dialog boxes to conform to
	  Aqua interface standards.
	  Also added a "Recent Hosts" menu to "Network Join".
	  And also banished the tiny keyboard-settings dialog box intended
	  for old PowerBooks.

2003-06-08 21:35  lpetrich

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Added keeping track of recently-used host addresses.

2003-06-08 21:34  lpetrich

	* Source_Files/Misc/keyboard_dialog.cpp:
	  Banished the loading of the tiny dialog-box nib, since we expect
	  that everybody playing A1 will have at least 640*480 monitor
	  resolution.

2003-06-08 17:08  brefin

	* Source_Files/GameWorld/physics.cpp:
	  Fix to [ 750865 ] Keyboard control glitch
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=750865&group_id=1997&atid=101997]
	  Ignore _absolute_positioning_mode if applying _look_dont_turn

2003-06-07 23:35  lpetrich

	* Source_Files/Misc/preferences_sdl.h:
	  Added support for separate horizontal and vertical sensitivities.

2003-06-07 22:12  lpetrich

	* Source_Files/Input/mouse_sdl.cpp:
	  Added separate horizontal and vertical sensitivities

2003-06-07 21:46  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Added a "Recent Hosts" menu to the "Join" dialog box

2003-06-07 08:45  lpetrich

	* Source_Files/Input/mouse.cpp:
	  Added separate horizontal and vertical mouse sensitivities.

2003-06-07 08:44  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Added some functions for getting and setting 0-to-1
	  floating-point values for a control; this is useful for sliders.

2003-06-07 08:39  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Added the remaining menu resources in preparation for nibifying
	  the remaining menu-resource-using code.

2003-06-07 08:18  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Added:
	  Anisotropy and other controls to the OpenGL dialog
	  Mouse-sensitivity controls to the input prefs pane
	  Microphone controls to the network-setup pane
	  
	  Also banished all the PICT-resource dialog-header texts; made the
	  network dialogs movable-modal and added fancy GUI-element titles
	  to the keyboard and OpenGL-prefs dialogs.

2003-06-07 08:13  lpetrich

	* Resources/m2_stripped.rsrc:
	  Stripped all except for some menu, string, and file-typing
	  resources

2003-06-07 08:12  lpetrich

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Added handling of microphone-preference controls to the
	  setup-dialog code

2003-06-07 08:10  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/preferences_private.h:
	  Added handling of input-pne mouse-sensitivity and mouse-inversion
	  controls. Also added OpenGL-HUD-rendering and
	  anisotropic-filtering controls to the OpenGL setup dialog

2003-06-07 08:08  lpetrich

	* Source_Files/RenderMain/OGL_Setup.h:
	  Did a bit of formatting

2003-06-07 02:13  wzenfell

	* Source_Files/Files/filetypes_macintosh.cpp:
	  Oops, sceA was being interpreted as a saved-game instead of as a
	  scenario.

2003-06-06 21:05  cbauer

	* configure.ac:
	  made the glext.h test more robust

2003-06-06 15:36  cbauer

	* Source_Files/Network/SDL_netx.cpp,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp, configure.ac:
	  - existence of GL/glext.h header is checked for (defined
	  HAVE_GL_GLEXT_H)
	  - fixed compilation problem under Solaris (define BSD_COMP to get
	  SIOCGIFCONF)
	  - compiles even if GL_TEXTURE_MAX_ANISOTROPY_EXT is missing

2003-06-06 07:17  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Tweaked mainly the negame-outcome (postgame carnage report)
	  dialog box.

2003-06-06 07:16  lpetrich

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Finally nibified the postgame-carnage-report dialog box.

2003-06-05 16:43  brefin

	* Source_Files/Misc/interface.cpp:
	  Fixing [ 749324 ] Screen flashes remain permanently
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=749324&group_id=1997&atid=101997]

2003-06-05 14:40  cbauer

	* README, Source_Files/CSeries/Makefile.am,
	  Source_Files/CSeries/snprintf.cpp,
	  Source_Files/CSeries/snprintf.h,
	  Source_Files/GameWorld/Makefile.am,
	  Source_Files/Misc/Makefile.am, Source_Files/Network/Makefile.am,
	  Source_Files/RenderMain/Makefile.am, configure.ac:
	  - updated Makefiles; make distcheck works again
	  - updated configure.ac; snprintf() and vsnprintf() are checked
	  for

2003-06-05 14:19  brefin

	* Source_Files/Files/AStream.cpp:
	  Syncing with AM
	  Fixed an oops in the file's description
	  Note on prior patch:
	  Added usage of std namespace so that memcpy and such work
	  (They are defined in <cstring> which is included by some of the
	  C++ headers required by AStream)

2003-06-05 05:56  lpetrich

	* Source_Files/Files/AStream.cpp:
	  For Br'fin - replaced that #include <string.h> with "using
	  namespace std;" -- it compiles correctly in CodeWarrior.

2003-06-04 15:05  cbauer

	* configure.ac:
	  SDL_net is now required as compilation fails otherwise anyway

2003-06-04 15:03  cbauer

	* Source_Files/Network/network_speex.h:
	  fixed compilation problem on Win32

2003-06-04 15:00  cbauer

	* INSTALL.Unix:
	  explicit URLs for SDL_image and SDL_net libraries

2003-06-04 06:11  brefin

	* Source_Files/RenderOther/screen.cpp:
	  Removed CFBundle.h dependancy for __MACH__ specific building.

2003-06-03 18:55  cbauer

	* Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_speaker_shared.cpp:
	  make Speex support compile under VisualStudio7 [Michael D. Adams]

2003-06-03 17:58  brefin

	* INSTALL.MacOSX.Carbon:
	  Updated to the current state of libraries and flags

2003-06-03 09:03  lpetrich

	* Source_Files/RenderOther/screen.cpp:
	  Added handling of FaderLibClassic exported symbol
	  "animate_screen_clut_classic"; also implemented loading of
	  CoreGraphics symbol CGSetDisplayTransferByTable() for doing
	  faders in OSX mode of the Carbon/Classic version.

2003-06-03 09:01  lpetrich

	* Source_Files/RenderOther/FaderClassic.cpp:
	  Source code for shared library FaderLibClassic, built with
	  project FaderClassic.mcp

2003-06-03 08:59  lpetrich

	* Source_Files/Misc/progress.cpp:
	  Nibified the progress bar.

2003-06-03 08:58  lpetrich

	* FaderClassic.mcp:
	  Creates a shared library, FaderLibClassic, which implements
	  faders in Classic mode. Won't do faders in OSX mode, however.

2003-06-03 08:57  lpetrich

	* AlephOne.mcp:
	  Added support for Classic-mode faders.

2003-06-03 06:10  brefin

	* PBProjects/fix-cvs-resources.sh:
	  Better error message in case the script can't find any of the
	  listed files.
	  (For instance, due to running the script from the wrong
	  directory)

2003-06-03 05:22  brefin

	* PBProjects/fix-cvs-resources.sh:
	  Added Resources/m2_stripped.rsrc to the list of resource files
	  that need to be expanded.

2003-06-03 05:13  brefin

	* PBProjects/AlephOne.icns, PBProjects/FilmIcon.icns,
	  PBProjects/ImagesIcon.icns, PBProjects/MMLIcon.icns,
	  PBProjects/MapIcon.icns, PBProjects/MusakIcon.icns,
	  PBProjects/PFIcon.icns, PBProjects/PhysIcon.icns,
	  PBProjects/SaveIcon.icns, PBProjects/ShapesIcon.icns,
	  PBProjects/SoundsIcon.icns, PBProjects/fix-cvs-resources.sh:
	  Checking .icns files back in so that they will be stored as flat
	  binary
	  files instead of mistakenly as AppleDouble files

2003-06-03 04:25  lpetrich

	* Source_Files/Input/mouse.cpp:
	  Changed HAVE_CORE_GRAPHICS to __MACH__

2003-06-03 03:42  lpetrich

	* AlephOne.mcp.xml:
	  I don't know who really wants this file

2003-06-03 01:46  wzenfell

	* Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_speaker_sdl.cpp:
	  [Gregory Smith] Improving speex compression performance on slower
	  Macs;
	  enabling speex playback in SDL versions

2003-06-02 09:53  lpetrich

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Nibified the network gather and join dialogs.

2003-06-02 09:49  lpetrich

	* Source_Files/Files/AStream.cpp:
	  Added an include for defining memcpy()

2003-06-02 09:47  lpetrich

	* Source_Files/shell_macintosh.h:
	  Now makes the reasonable assumptions that a Mac with Carbon will
	  also have 32-bit color QuickDraw, etc.

2003-06-02 09:37  lpetrich

	* Source_Files/Network/network_dialogs.h:
	  Nibified the network gather and join dialogs.

2003-06-02 09:35  lpetrich

	* Source_Files/Misc/PlayerDialogs.cpp:
	  Adjusted the crosshair-thickness sanity test to allow
	  1-pixel-thick crosshairs.

2003-06-02 04:30  brefin

	* Source_Files/Misc/interface.cpp:
	  Fix [ 746952 ] Chapter Screens Don't Show
	  [
	  https://sourceforge.net/tracker/index.php?func=detail&aid=746952&group_id=1997&atid=101997
	  ]

2003-06-02 03:05  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Converted all the secondary dialogs (which monitor, OpenGL, chase
	  cam, crosshairs, keyboard) into sheets

2003-06-02 03:02  lpetrich

	* Prefix/marathon2prefix.h:
	  Carbon/Classic now uses sheets in its nibified dialogs

2003-05-31 18:00  brefin

	* Source_Files/RenderMain/RenderPlaceObjs.cpp:
	  Fix [ 607395 ] Bogies disappear when i get next to them
	  [https://sourceforge.net/tracker/index.php?func=detail&aid=607395&group_id=1997&atid=101997]

2003-05-31 14:00  brefin

	* Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/preferences_macintosh.h:
	  Bugfix for MacOS bug [742951 ] Physics Preferences displays
	  garbage without files
	  [https://sourceforge.net/tracker/?func=detail&aid=742951&group_id=1997&atid=101997]
	  String simplified to Default, italic formatting added when
	  default string is needed for physics menu

2003-05-31 07:15  brefin

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Fixing problems that prevent compiling of
	  network_dialogs_mac_sdl.cpp when USES_NIBS is not defined

2003-05-30 16:24  cbauer

	* Source_Files/Expat/xmlparse.c, Source_Files/Expat/xmltok.c,
	  Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/filetypes_macintosh.cpp,
	  Source_Files/Files/game_wad.cpp, Source_Files/Files/wad.cpp,
	  Source_Files/GameWorld/effects.cpp,
	  Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/GameWorld/media.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/Misc/PlayerName.cpp,
	  Source_Files/Misc/preferences.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/game_window_macintosh.cpp:
	  fixed several warnings generated in ProjectBuilder [Michael D.
	  Adams]

2003-05-30 16:22  cbauer

	* Source_Files/GameWorld/player.cpp:
	  allow talking network corpses to compile on Win32/SDL [Michael D.
	  Adams]
	  ("Talking Network Corpses"? Sounds like a B movie...)

2003-05-30 14:22  lpetrich

	* Source_Files/GameWorld/player.cpp:
	  Added "network.h" to define network-type stuff.

2003-05-30 12:14  wzenfell

	* Source_Files/Network/network_star_spoke.cpp:
	  Increasing default spoke disconnection timeout values (to 90s
	  pregame and
	  5s ingame).

2003-05-29 20:23  wzenfell

	* Source_Files/Network/network_dialogs.cpp:
	  Fixing score bar colors (SHRT_MAX -> USHRT_MAX)

2003-05-29 16:48  wzenfell

	* docs/Networking Users Guide.txt:
	  Updated to include information about the star protocol and about
	  speex
	  realtime audio speech compression.

2003-05-29 06:15  wzenfell

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Adding files for speex support; also think I've excised all
	  nonstandard
	  absolute paths (using Jeremy Parsons's recommended
	  external-dependency
	  locations).

2003-05-29 06:12  wzenfell

	* Source_Files/Network/StarGameProtocol.cpp,
	  Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp:
	  Star protocol now supports lossy streaming distribution (used for
	  realtime network audio).

2003-05-29 06:10  wzenfell

	* Source_Files/GameWorld/player.cpp:
	  In star protocol or newer, dead players are now allowed to
	  transmit
	  network microphone audio.

2003-05-29 06:09  wzenfell

	* Source_Files/RenderOther/screen.cpp:
	  Fixing compilation for non-USES_NIBS case

2003-05-29 06:08  wzenfell

	* Source_Files/Network/network_private.h:
	  Very deliberately going back to NONE rather than UNONE to fix
	  problems
	  with netdeath

2003-05-29 06:06  wzenfell

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_speaker_shared.cpp,
	  Source_Files/Network/network_speex.cpp,
	  Source_Files/Network/network_speex.h:
	  [Gregory Smith] Speex network microphone audio compression and
	  decompression (-DSPEEX; requires Speex from www.speex.org).

2003-05-29 05:20  lpetrich

	* AlephOne.mcp:
	  Added inclusion of icns files

2003-05-29 05:20  lpetrich

	* AlephOne.mcp.xml:
	  Added inclusion of icns files.

2003-05-29 05:02  lpetrich

	* Resources/AlephOne.plc:
	  Updated it with the help of the property-list file from the PB
	  versions.

2003-05-29 02:05  lpetrich

	* Source_Files/Misc/keyboard_dialog.cpp:
	  Removed the USES_NIBS from around is_pressed()

2003-05-28 07:41  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Tweaked the network-setup object

2003-05-28 07:21  lpetrich

	* Source_Files/ModelView/MV_Shell.cp:
	  Carbonized it; still needs testing

2003-05-28 07:17  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Added Woody Zenfell's networking files

2003-05-28 06:50  lpetrich

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Nibified the network-setup dialog and its supporting code.

2003-05-28 06:44  lpetrich

	* Source_Files/Network/network_dialogs.h:
	  Nibified the network-setup dialog and its supporting code.

2003-05-28 06:43  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Added object for doing keyboard watching for controls, like
	  edit-text boxes.

2003-05-28 06:42  lpetrich

	* Source_Files/Misc/keyboard_dialog.cpp:
	  Now using new keyboard-watcher object for the keystrokes

2003-05-27 19:15  cbauer

	* INSTALL.Unix, README, Source_Files/GameWorld/Makefile.am,
	  Source_Files/Lua/Makefile.am, Source_Files/Lua/lua_script.cpp,
	  Source_Files/Lua/lua_script.h, Source_Files/Makefile.am,
	  Source_Files/Misc/alephversion.h,
	  Source_Files/RenderOther/Makefile.am,
	  Source_Files/XML/Makefile.am, Source_Files/shell_sdl.h,
	  configure.ac:
	  - Unix: added Lua scripting support (requires liblua installed)
	  - Unix: version information in title screen includes target OS
	  name
	  - updated docs

2003-05-27 17:39  cbauer

	* Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/XML/XML_LevelScript.cpp, Source_Files/shell.h:
	  make Lua support compile correctly on Win32 [Michael D. Adams]

2003-05-27 14:06  lpetrich

	* MML Scripts/Text Strings:
	  Added some for Benad's "Defense" game type

2003-05-27 12:40  wzenfell

	* INSTALL.Windows:
	  Added Mac OS X conversion method, note about SDL libs coming with
	  the
	  binary, and note about moving Aleph One after running it. Updated
	  link
	  to HFVExplorer (thanks Alex Ramos).

2003-05-27 00:55  wzenfell

	* Source_Files/Files/AStream.cpp, Source_Files/Files/AStream.h:
	  [Jeremy Parsons] Spacing fixups etc., to synchronize with
	  AlephModular's
	  code for these files.

2003-05-26 18:28  cbauer

	* Source_Files/Files/AStream.cpp, Source_Files/Files/AStream.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp:
	  fixed compile issues with MSVC++ [Michael D. Adams]

2003-05-26 17:47  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Added an AutoTimer class; it creates a timer for the current
	  event loop, like a dialog-box event loop, and cleans up after
	  itself when it goes out of scope.

2003-05-26 17:45  lpetrich

	* Source_Files/Misc/game_dialogs.cpp:
	  Converted the timer to the auto-timer class in csdialogs.*

2003-05-26 17:44  lpetrich

	* Source_Files/RenderOther/screen.cpp:
	  Converted the timer to the auto-timer object over at csdialogs.*

2003-05-26 15:06  lpetrich

	* Source_Files/Misc/keyboard_dialog.cpp:
	  Nibified this one

2003-05-26 14:03  cbauer

	* Source_Files/GameWorld/media.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/XML/ShapesParser.cpp:
	  fixed GCC warnings [Michael D. Adams]

2003-05-26 14:02  cbauer

	* Source_Files/Files/AStream.cpp, Source_Files/Files/AStream.h,
	  Source_Files/Files/Makefile.am,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h, Source_Files/Misc/interface.h,
	  Source_Files/Misc/vbl.cpp, Source_Files/Network/Makefile.am,
	  Source_Files/Network/RingGameProtocol.cpp,
	  Source_Files/Network/StarGameProtocol.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_star.h,
	  Source_Files/RenderOther/computer_interface.cpp:
	  - fixed compilation problems under Linux
	  - updated Makefiles

2003-05-26 03:21  wzenfell

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Shifting around external Lua stuff; enabling Lua by default
	  (don't define
	  HAVE_LUA if you don't want to grab and build it). Should be
	  easier to
	  adapt locations of things to your local machine. Also, made
	  changes for
	  star-topology network game protocol support.

2003-05-26 03:18  wzenfell

	* Source_Files/Files/AStream.cpp, Source_Files/Files/AStream.h,
	  Source_Files/GameWorld/TickBasedCircularQueue.h,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/Input/mouse_sdl.cpp,
	  Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h,
	  Source_Files/Misc/CircularQueue.h,
	  Source_Files/Misc/WindowedNthElementFinder.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/Misc/sdl_network.h,
	  Source_Files/Network/NetworkGameProtocol.cpp,
	  Source_Files/Network/NetworkGameProtocol.h,
	  Source_Files/Network/RingGameProtocol.cpp,
	  Source_Files/Network/RingGameProtocol.h,
	  Source_Files/Network/StarGameProtocol.cpp,
	  Source_Files/Network/StarGameProtocol.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_star.h,
	  Source_Files/Network/network_star_hub.cpp,
	  Source_Files/Network/network_star_spoke.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp,
	  Source_Files/Network/network_udp_opentransport.cpp,
	  Source_Files/shell.cpp, Source_Files/shell_macintosh.h,
	  Source_Files/shell_sdl.h:
	  Star-topology network game protocol (now the default).
	  Support for multiple game network protocols, selectable at
	  runtime.
	  Allowing user-specification of local game network port.
	  Game setup streaming protocol more future-extensibility-friendly.
	  TCP transfer code more tolerant of slow connections.

2003-05-26 03:13  wzenfell

	* Source_Files/Misc/Logging.cpp:
	  Defending better against system error cases.

2003-05-26 03:09  wzenfell

	* Source_Files/Input/mouse.cpp:
	  Mac OS non-SDL versions should respect user's mouse sensitivity
	  and
	  Y-axis inversion settings now. No UI to configure them yet
	  though.

2003-05-26 03:09  wzenfell

	* Source_Files/GameWorld/player.cpp:
	  Giving onscreen feedback about suicide and death netgame
	  penalties and
	  about players becoming netdead.
	  Damaging polygon types (_polygon_minor_ouch, etc.) should
	  actually work now.

2003-05-26 00:56  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  At mbenonis's request, removed all the title picts.

2003-05-25 23:41  lpetrich

	* Source_Files/Misc/game_dialogs.cpp:
	  Added a timer for calling global_idle_proc() every second, so as
	  to keep the background sound going.

2003-05-25 23:39  lpetrich

	* Source_Files/Misc/PlayerDialogs.cpp:
	  Removed a now-unnecessary dialog I'd put in for tracing the code.

2003-05-25 23:38  lpetrich

	* Source_Files/Misc/preferences_macintosh.h:
	  Got rid of all the hiding of the main prefs window when a
	  secondary prefs window is shown.

2003-05-25 23:33  lpetrich

	* Source_Files/RenderOther/screen.cpp:
	  Did some tweaks like removing a superfluous command to start the
	  timer before the dialog box is shown.

2003-05-25 23:31  lpetrich

	* Resources/m2_stripped.rsrc:
	  Stripped many of the dialogs; will have to finish with the
	  network dialogs

2003-05-25 23:30  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Moved keyboard-dialog items into groups, added display of
	  PICT-resource titles, made prefs and select-level dialogs pure
	  modal.

2003-05-25 22:32  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Placed the key text fields and labels in the various groups;
	  other tweaks

2003-05-25 22:24  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp:
	  Used a new static-text setting function.

2003-05-25 22:23  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Added set/get functions for static-text controls to those for
	  edit-text ones. They look at the controls' label parts.

2003-05-25 22:00  lpetrich

	* Source_Files/Misc/PlayerDialogs.cpp:
	  Nibified the chase-cam and crosshairs dialogs

2003-05-25 21:59  lpetrich

	* Source_Files/Misc/preferences_macintosh.h:
	  Main dialog no longer hidden for chase cam and crosshairs

2003-05-25 21:59  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Added resetting of PreCalced in crosshairs data structure

2003-05-25 21:57  lpetrich

	* Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/gdspec.cpp:
	  Trimmed some superfluous state-saving code

2003-05-25 05:30  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Added Lua support

2003-05-25 05:27  lpetrich

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Grouped:
	  
	  SetThemeWindowBackground()
	  ShowSheetWindow()
	  
	  when making it a sheet.

2003-05-25 05:14  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Tweaked the frequency-selection dialog

2003-05-25 05:12  lpetrich

	* Source_Files/Misc/preferences_macintosh.h:
	  Did some tweaks here and there.

2003-05-25 02:46  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Network/CarbonSndPlayDB.c,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Misc fixes

2003-05-25 01:18  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  No more absolute paths

2003-05-24 08:39  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/gdspec.cpp:
	  Added custom-control and color-swatch support.

2003-05-24 08:38  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/preferences_macintosh.h:
	  Nibified the OpenGL-options dialogs.

2003-05-24 08:38  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Some tweaks of the OpenGL-options dialogs

2003-05-23 06:51  lpetrich

	* Source_Files/CSeries/gdspec.cpp:
	  Nibified and colorized it -- active is light green, while
	  inactive is dark blue.

2003-05-23 06:50  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Tweaked the monitor selector a little bit.

2003-05-23 05:42  wzenfell

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/items.cpp,
	  Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/weapons.cpp, Source_Files/Lua,
	  Source_Files/Lua/lua_script.cpp, Source_Files/Lua/lua_script.h,
	  Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/RenderOther/ChaseCam.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/XML/XML_LevelScript.cpp:
	  [Matthew Hielscher] Lua scripting support

2003-05-22 01:02  astrange

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Textures.cpp:
	  Anisotropic rendering

2003-05-21 16:12  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Did tweaks of the main prefs dialog

2003-05-21 16:11  lpetrich

	* Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/preferences_private.h:
	  Created nibfied version of the handler of the main preferences
	  dialog; also abolished InputSprocket options (Carbon does not
	  have the ISp).

2003-05-21 16:08  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Added functions for setting and getting text in edit-text
	  controls, and also for setting whether a control is
	  enabled/disabled

2003-05-20 21:48  wzenfell

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  [Jeremy Parsons] Fixing postgame carnage report bugs (SF #734461,
	  734462), PCR click-on-name behavior, and possibly Players on
	  Network bug in
	  Gather Network Game box (734464).

2003-05-20 07:05  lpetrich

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Restricted the OK and Cancel buttons to have signatures of 0
	  (empty fields in Interface Builder)

2003-05-20 03:36  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Reorganize the run-modal-dialog function for greater convenience
	  -- now returns whether OK or cancel, so one doesn't need a
	  callback. Also created an automatic-nib-window class; will delete
	  a window object when it goes out of scope.

2003-05-20 03:33  lpetrich

	* Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/interface_macintosh.cpp:
	  Simplified the nib-dialog code

2003-05-19 10:00  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Added some functions convenient for building popup menus.

2003-05-19 09:59  lpetrich

	* Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/interface_macintosh.cpp:
	  Streamlined the level-selection code and nibified the
	  quit-without-saving code.

2003-05-19 09:57  lpetrich

	* Resources/GUI.nib/objects.xib:
	  Tweaked the select-level and the quit-without-saving dialogs.

2003-05-19 06:10  lpetrich

	* Prefix/marathon2prefix.h:
	  Changed to doing USES_NIBS for using NIB files for GUI stuff
	  instead of resource forks (will be gradually implemented)

2003-05-19 06:06  lpetrich

	* Source_Files/shell_macintosh.h:
	  Now using USES_NIBS for nib-dependent user-interface code

2003-05-19 05:56  lpetrich

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/XML/XML_DataBlock.cpp,
	  Source_Files/XML/XML_ResourceFork.cpp:
	  Using resource-fork-free alerts

2003-05-19 05:53  lpetrich

	* Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/RenderOther/screen.cpp, Source_Files/shell.h:
	  Now using USES_NIBS for nib-dependent user-interface code

2003-05-19 03:51  lpetrich

	* Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  Maded changes for game, backdrop, and level-select windows.

2003-05-19 03:49  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Added functions for Carbon-Events handling of modal dialogs
	  loaded from nibs.

2003-05-19 03:47  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp:
	  The level-selector dialog is now loaded from a nib and handled
	  with Carbon Events.

2003-05-19 03:46  lpetrich

	* Source_Files/RenderOther/screen.cpp:
	  The game and backdrop windows are now loaded from GUI.nib

2003-05-19 03:45  lpetrich

	* Source_Files/shell.h:
	  Added main-bundle and GUI-nib variables.

2003-05-18 14:20  lpetrich

	* Resources/m2_stripped.rsrc:
	  Temporary resource file; will contain anything not converted to
	  nibs and such.

2003-05-18 14:19  lpetrich

	* Resources/GUI.nib, Resources/GUI.nib/classes.nib,
	  Resources/GUI.nib/info.nib, Resources/GUI.nib/objects.xib:
	  GUI defs: moving from classes to nibs

2003-05-18 14:14  lpetrich

	* Resources/AlephOne.plc:
	  Info.plist source file for Aleph One.app

2003-05-18 14:12  lpetrich

	* AlephOne.mcp:
	  Moved AlephOne.plc to the Resources folder

2003-05-18 14:10  lpetrich

	* AlephOne.plc:
	  Moving to Resources folder

2003-05-18 07:30  lpetrich

	* AlephOne.mcp, AlephOne.plc:
	  Moving from resource forks to bundles and nibs

2003-05-18 06:17  lpetrich

	* Prefix/marathon2prefix.h:
	  Switched on APPLICATION_IS_BUNDLED so as to move from resource
	  forks to bundled files.

2003-05-17 15:05  lpetrich

	* Source_Files/RenderOther/HUDRenderer_OGL.cpp:
	  Added Macintosh implementation of HUD-buffer-to-texture-buffer
	  copying.

2003-05-17 14:43  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Fixed a few bugs in OGL_Copy2D() relating to the GWorld source --
	  may be the source of the odd squeezing / stretching it sometimes
	  has had

2003-05-17 10:03  lpetrich

	* Source_Files/Misc/preferences_macintosh.h:
	  Enabled secondary dialog boxes (OpenGL, which monitor, chase cam,
	  crosshairs) to work properly in Carbon/Classic by hiding the main
	  one -- to see this effect, compile without USE_SHEETS

2003-05-16 18:41  wzenfell

	* Source_Files/shell_macintosh.h:
	  [Jeremy Parsons] Ignoring things dropped on app icon while game
	  in progress

2003-05-16 18:39  wzenfell

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  [Jeremy Parsons] Fixing a memory leak

2003-05-16 17:11  lpetrich

	* Source_Files/Input/mouse.cpp:
	  Added critical-region code for Carbon/Classic mouse to enforce
	  synchronization.

2003-05-16 15:40  cbauer

	* Source_Files/Network/network_udp.cpp:
	  fixed socket -> sSocket

2003-05-16 13:44  lpetrich

	* SDL_Net_Carbon.sit:
	  Archive of modified SDL files for doing networking in
	  Carbon/Classic version.

2003-05-16 13:41  cbauer

	* Source_Files/Network/network_udp.cpp:
	  fixed name conflict between "socket" variable and socket()
	  function

2003-05-16 13:37  lpetrich

	* Source_Files/Input/mouse.cpp:
	  Carbon/Classic mouse support: extracting mouse delta from the
	  event record itself.

2003-05-16 13:37  cbauer

	* Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/game_window.cpp:
	  weapon_interface_data::weapon_panel_shape is now a
	  shape_descriptor

2003-05-16 11:53  lpetrich

	* Source_Files/Network/network_udp_opentransport.cpp:
	  Changed DEFAULT_PORT to network_preferences->game_port

2003-05-16 11:51  lpetrich

	* Source_Files/RenderMain/OGL_Texture_Def.h:
	  Restored the two final #endif's -- they close the #ifndef and the
	  #ifdef

2003-05-16 03:57  wzenfell

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  [Jeremy Parsons:]
	  + Whitespace cleanup (normalized to tabs)
	  + Rewrote some code for legibility
	  + Removed some unused code (e.g. select modem/localtalk/etc.)
	  + Rewrote and revamped some testing elements

2003-05-15 15:16  cbauer

	* Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/CSeries/snprintf.cpp,
	  Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/GameWorld/item_definitions.h,
	  Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/RenderMain/AnimatedTextures.cpp,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Texture_Def.h,
	  Source_Files/RenderMain/RenderRasterize.cpp,
	  Source_Files/RenderMain/render.cpp,
	  Source_Files/RenderMain/shape_descriptors.h,
	  Source_Files/RenderMain/shapes_sdl.h,
	  Source_Files/RenderOther/OverheadMapRenderer.cpp,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/sdl_fonts.cpp:
	  - more warnings patches from Michael D. Adams (shape_descriptor
	  is now
	  unsigned)
	  - fixed some compilation problems under Linux

2003-05-14 15:08  wzenfell

	* Source_Files/Misc/preferences.h,
	  Source_Files/RenderOther/ChaseCam.h:
	  fixing header dependencies

2003-05-14 13:16  wzenfell

	* Source_Files/Files/game_wad.cpp:
	  oops, removing duplicate #include

2003-05-14 12:02  wzenfell

	* Source_Files/Files/game_wad.cpp:
	  forgot an #include

2003-05-13 17:00  wzenfell

	* Source_Files/CSeries/mytm_sdl.cpp,
	  Source_Files/Misc/CircularQueue.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h, Source_Files/Misc/sdl_network.h,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp:
	  Configurable network game port; miscellaneous tiny
	  fixes/enhancements.

2003-05-12 04:37  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  New files

2003-05-12 02:43  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Moved substitute-texture and model/skin loading out of
	  OGL_Setup.cpp

2003-05-12 02:41  lpetrich

	* Source_Files/RenderMain/OGL_Model_Def.cpp,
	  Source_Files/RenderMain/OGL_Model_Def.h,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.h:
	  Moved the model-loading code out of OGL_Setup.cpp

2003-05-12 01:36  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Br'fin's flag patch.

2003-05-12 01:31  lpetrich

	* Source_Files/RenderMain/OGL_Subst_Texture_Def.h:
	  Added HAVE_OPENGL for omitting compilation in the absence of
	  OpenGL

2003-05-12 00:50  lpetrich

	* Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp,
	  Source_Files/RenderMain/OGL_Subst_Texture_Def.h,
	  Source_Files/RenderMain/OGL_Texture_Def.h:
	  Moved wall/sprite substitute-texture definition stuff out of
	  OGL_Setup.*

2003-05-11 22:31  lpetrich

	* Prefix/marathon2prefix.h:
	  Switched on HAVE_QUESA for 3dmf support

2003-05-11 22:27  lpetrich

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Added conditional compilation of EnableControl/ActivateControl /
	  DisableControl/DeactivateControl

2003-05-10 16:56  lpetrich

	* Expat/MacOS Support/OpenSave_MacOS.cp:
	  Trimmed some dead code from the file saver

2003-05-10 16:09  lpetrich

	* tools/MapChunker.mcp, tools/MapChunkerMain.cpp:
	  Carbonized it

2003-05-10 16:08  lpetrich

	* tools/Map Chunker Instructions.txt:
	  Adding this long-neglected file

2003-05-10 07:52  lpetrich

	* Expat/ExpatLib.mcp, Expat/ExpatTest.mcp,
	  Expat/ResourceDumper.mcp:
	  Added extended syntax coloring (Project Settings > Build Extras >
	  Browser > Compiler)

2003-05-10 07:50  lpetrich

	* AlephOne.mcp.xml:
	  Keeping it in sync with AlephOne.mcp

2003-05-10 07:49  lpetrich

	* AlephOne.mcp:
	  Switched on the extended syntax coloring (Build Extras > Browser
	  > Compiler)

2003-05-09 07:37  lpetrich

	* Source_Files/Files/FileHandler.h:
	  Did some commenting out of Classic includes:
	  #include <Files.h>
	  #include <Resources.h>
	  
	  -- ought to be done for all the files.

2003-05-09 07:29  lpetrich

	* Source_Files/Misc/alephversion.h:
	  Modified the version string to distinguish between the
	  Project-Builder Carbon and the CodeWarrior Carbon versions.

2003-05-09 03:44  lpetrich

	* Expat/ExpatTest.mcp, Expat/MacOS Support/GetFullPathObject.h,
	  Expat/MacOS Support/MiscUtils.h, Expat/MacOS
	  Support/MoreFilesExtract.cp, Expat/MacOS
	  Support/MoreFilesExtract.h, Expat/MacOS
	  Support/OpenSave_MacOS.cp, Expat/MacOS Support/SimpleVec.h,
	  Expat/ResourceDumper.cp, Expat/ResourceDumper.mcp:
	  Updated for Carbon

2003-05-09 03:43  lpetrich

	* Expat/ExpatLib.mcp:
	  Updated for CW8

2003-05-09 03:43  lpetrich

	* Expat/sample/elements.cpp:
	  Updated for the Carbon version

2003-05-09 02:11  lpetrich

	* Prefix/marathon2prefix.h:
	  Changed for doing Carbon/Classic

2003-05-08 16:12  lpetrich

	* Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Updated for Carbon/Classic version -- also turned
	  EnableControl/DisableControl into
	  ActivateControl/DeactivateControl (what compiles in CW Carbon)

2003-05-08 16:08  lpetrich

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Updated for Carbon/Classic version

2003-05-08 15:55  lpetrich

	* Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/cscluts.cpp,
	  Source_Files/CSeries/csfiles.cpp,
	  Source_Files/CSeries/csfonts.cpp,
	  Source_Files/CSeries/csmisc.cpp,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/gdspec.cpp,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/my32bqd.cpp, Source_Files/CSeries/my32bqd.h,
	  Source_Files/CSeries/mytm_macintosh.cpp,
	  Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Files/filetypes_macintosh.cpp,
	  Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/Files/wad.cpp,
	  Source_Files/Files/wad_prefs_macintosh.cpp,
	  Source_Files/Input/mouse.cpp, Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/progress.cpp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/ModelView/QD3D_Loader.cpp,
	  Source_Files/Network/SDL_netx.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_udp_opentransport.cpp,
	  Source_Files/RenderMain/Crosshairs.cpp,
	  Source_Files/RenderMain/ImageLoader_Macintosh.cpp,
	  Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/shapes_macintosh.h,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/OverheadMap_QD.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/images_macintosh.h,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_drawing_macintosh.h,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/Sound/music.cpp, Source_Files/Sound/mysound.cpp,
	  Source_Files/Sound/sound_macintosh.h,
	  Source_Files/XML/XML_ResourceFork.cpp,
	  Source_Files/shell_macintosh.h:
	  Updated for Carbon/Classic version

2003-05-08 15:38  lpetrich

	* Resources/carb.r:
	  Necessary for Carbonizing an app

2003-05-08 15:35  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Moved to Carbon

2003-05-08 01:36  wzenfell

	* Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  [Jeremy Parsons] Fixes to Carbon dialog routines and Carbon
	  network dialogs.

2003-05-04 19:20  astrange

	* Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_parser.cpp:
	  Pfhortran-fixing patch from Matthew Hielscher

2003-05-04 01:53  astrange

	* Source_Files/RenderMain/Crosshairs.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h,
	  Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/scottish_textures.h:
	  Br'fin shape-overflow fix

2003-04-30 23:18  astrange

	* Source_Files/Sound/sound_macintosh.h:
	  Sound-fixing patch from Br'fin

2003-04-30 02:24  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Fixing paths for space safety

2003-04-28 14:26  cbauer

	* Source_Files/RenderOther/FontHandler.cpp:
	  char -> unsigned char

2003-04-28 02:27  astrange

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/Files/tags.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/shell_macintosh.h:
	  Woody's April 25 patch

2003-04-25 01:10  astrange

	* Resources/CarbonResourceTweaks.r:
	  Final part of Woody's patch

2003-04-25 01:07  astrange

	* Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/filetypes_macintosh.cpp,
	  Source_Files/Files/find_files.cpp,
	  Source_Files/Files/find_files.h, Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/Files/preprocess_map_mac.cpp,
	  Source_Files/Files/tags.h, Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/Misc/interface.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/XML/XML_DataBlock.cpp, Source_Files/shell_sdl.h:
	  Woody, GHS patches

2003-04-25 01:06  astrange

	* docs/Networking Users Guide.txt:
	  Networking user's guide

2003-04-23 22:26  astrange

	* Source_Files/Files/import_definitions.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/placement.cpp,
	  Source_Files/Misc/progress.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/OverheadMap_QD.cpp:
	  Commiting GHS network patch. Not commiting Woody's patch because
	  it's being weird

2003-04-09 17:42  cbauer

	* Source_Files/Files/game_wad.cpp,
	  Source_Files/GameWorld/lightsource.cpp:
	  fixed compilation problems on Linux

2003-04-09 02:24  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Cleaned up compiler flags

2003-04-09 02:23  astrange

	* Source_Files/CSeries/gdspec.cpp:
	  Applying Br'fin's multimonitor patch on OSX

2003-04-03 22:42  cbauer

	* Source_Files/CSeries/csmacros.h, Source_Files/CSeries/csmisc.cpp,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/Expat/xmlparse.c, Source_Files/Expat/xmltok_impl.c,
	  Source_Files/Files/Packing.h, Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/Files/wad.cpp, Source_Files/Files/wad.h,
	  Source_Files/Files/wad_prefs.cpp, Source_Files/Files/wad_prefs.h,
	  Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/dynamic_limits.cpp,
	  Source_Files/GameWorld/dynamic_limits.h,
	  Source_Files/GameWorld/effect_definitions.h,
	  Source_Files/GameWorld/effects.cpp,
	  Source_Files/GameWorld/effects.h,
	  Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/lightsource.h,
	  Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/GameWorld/media.cpp, Source_Files/GameWorld/media.h,
	  Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/physics_models.h,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/platforms.h,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/GameWorld/projectile_definitions.h,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/projectiles.h,
	  Source_Files/GameWorld/weapon_definitions.h,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h, Source_Files/Misc/Logging.cpp,
	  Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/export_definitions.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/progress.h, Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/thread_priority_sdl_win32.cpp,
	  Source_Files/Misc/vbl.cpp,
	  Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/RenderMain/AnimatedTextures.cpp,
	  Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/RenderRasterize.cpp,
	  Source_Files/RenderMain/RenderVisTree.cpp,
	  Source_Files/RenderMain/RenderVisTree.h,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderMain/shapes_sdl.h,
	  Source_Files/RenderOther/ChaseCam.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/TextLayoutHelper.cpp,
	  Source_Files/RenderOther/TextStrings.cpp,
	  Source_Files/RenderOther/TextStrings.h,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface.h,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/RenderOther/screen_drawing_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/RenderOther/sdl_fonts.h, Source_Files/shell_sdl.h:
	  even more warnings patches from Michael D. Adams

2003-04-01 09:18  lpetrich

	* Source_Files/Files/game_wad.cpp:
	  Put entering_map() into revert_game() to compensate for someone
	  moving it out of load_game_from_file()

2003-04-01 04:42  lpetrich

	* Source_Files/CSeries/csstrings.cpp:
	  Changed int to size_t in countstr()

2003-04-01 04:40  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp:
	  Changed int to size_t in should_restore_game_networked()

2003-03-31 16:16  cbauer

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/XML/XML_ElementParser.cpp:
	  added missing parts of warnings patch

2003-03-27 14:39  cbauer

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/Files/preprocess_map_shared.cpp,
	  Source_Files/GameWorld/media.cpp, Source_Files/GameWorld/world.h,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/SSLP_limited.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/RenderMain/RenderVisTree.cpp,
	  Source_Files/RenderMain/low_level_textures.h,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/OverheadMapRenderer.h,
	  Source_Files/RenderOther/TextStrings.cpp,
	  Source_Files/RenderOther/TextStrings.h,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface.h,
	  Source_Files/RenderOther/images_sdl.h,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/RenderOther/screen_drawing_macintosh.h,
	  Source_Files/RenderOther/screen_drawing_sdl.h,
	  Source_Files/XML/XML_ElementParser.cpp,
	  Source_Files/XML/XML_ElementParser.h, Source_Files/shell.h,
	  Source_Files/shell_macintosh.h, Source_Files/shell_misc.cpp,
	  Source_Files/shell_sdl.h:
	  more warnings patches from Michael D. Adams

2003-03-23 11:43  lpetrich

	* Source_Files/GameWorld/map.cpp:
	  Added a workaround for a bug which causes the first
	  model-animation phase to be 1 instead of 0; this eliminates some
	  curious "twitchiness" of animated models.

2003-03-22 20:59  lpetrich

	* Source_Files/GameWorld/media.cpp:
	  Fixed the media counting by making it search for used slots
	  instead of unusued ones; also changed its loop variable from
	  size_t to int to make it work properly.

2003-03-22 20:43  lpetrich

	* Source_Files/GameWorld/weapons.cpp:
	  Changed a size_t to int so that decrement looks can operate
	  correctly

2003-03-22 20:42  lpetrich

	* Source_Files/RenderMain/AnimatedTextures.cpp:
	  Got rid of size_t because some of the animated-texture logic
	  requires checking for negative values (on the other side of zero)

2003-03-22 20:38  lpetrich

	* Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h:
	  Turned a size_t into an int so that a decrement loop could work
	  properly

2003-03-22 20:37  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp:
	  Turned a size_t into an int, because it could be set to -1

2003-03-22 20:32  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Model3D.cpp:
	  Turned some size_t's back to ints, so that decrement loops could
	  work properly

2003-03-22 19:44  cbauer

	* Source_Files/GameWorld/media.cpp:
	  fixed save-game bug

2003-03-18 05:54  lpetrich

	* Source_Files/GameWorld/player.cpp:
	  Added control of the ability of swim -- the "can_swim" attribute
	  of <player>. If it is "true", then one can swim, and if it is
	  "false", one moves in the usual way underneath a liquid.

2003-03-18 05:51  lpetrich

	* docs/MML.html:
	  Added documentation for the can_swim attribut of <player>

2003-03-13 15:32  cbauer

	* Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Network/network_lookup_sdl.cpp,
	  Source_Files/RenderMain/AnimatedTextures.cpp,
	  Source_Files/RenderMain/shapes_sdl.h,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/images_sdl.h,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/Sound/mysound.cpp, Source_Files/Sound/sound_sdl.h,
	  Source_Files/XML/XML_Configure.h:
	  more fixes from Michael Adams

2003-03-04 04:00  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Updated for Woody Zenfell's netgame-savegame patch

2003-03-03 20:02  cbauer

	* Source_Files/CSeries/cscluts_sdl.cpp,
	  Source_Files/CSeries/csmacros.h,
	  Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/Packing.h, Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/Files/resource_manager.cpp,
	  Source_Files/Files/resource_manager.h,
	  Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/lightsource.h,
	  Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/GameWorld/media.cpp, Source_Files/GameWorld/media.h,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/Misc/PlayerName.cpp, Source_Files/Misc/Random.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/progress.cpp, Source_Files/Misc/progress.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h,
	  Source_Files/RenderMain/AnimatedTextures.cpp,
	  Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Textures.h,
	  Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/RenderSortPoly.cpp,
	  Source_Files/RenderMain/RenderSortPoly.h,
	  Source_Files/RenderMain/RenderVisTree.cpp,
	  Source_Files/RenderMain/RenderVisTree.h,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderOther/ChaseCam.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/TextStrings.cpp,
	  Source_Files/RenderOther/ViewControl.cpp,
	  Source_Files/RenderOther/fades.cpp,
	  Source_Files/RenderOther/images_sdl.h,
	  Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/RenderOther/screen_drawing_sdl.h,
	  Source_Files/XML/XML_Configure.cpp,
	  Source_Files/XML/XML_DataBlock.h,
	  Source_Files/XML/XML_LevelScript.cpp:
	  stricter use of types, fixing lots of compiler warnings [Michael
	  D. Adams]

2003-03-02 18:54  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  PBProjects/confpaths.h, Source_Files/Files/resource_manager.cpp,
	  Source_Files/Misc/preferences_sdl.h, Source_Files/shell_sdl.h:
	  Fixing bugs in SDL/OSX: it will now find the default theme in the
	  .app package, and I can play a game successfully.

2003-02-26 19:03  cbauer

	* Source_Files/Files/Makefile.am, Source_Files/Files/crc.cpp:
	  - updated Makefile
	  - moved code with side-effects out of assert()

2003-02-26 18:59  cbauer

	* Source_Files/Pfhortran/script_instructions.cpp:
	  NULL is for pointers

2003-02-19 02:39  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/Files/game_wad.cpp, Source_Files/Files/game_wad.h,
	  Source_Files/Files/preprocess_map_shared.cpp,
	  Source_Files/Files/wad.cpp, Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/alephversion.h,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/macintosh_network.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_network.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h, Source_Files/shell_sdl.h,
	  data/Text_Strings.mml:
	  These patches help with some dialog drawing problems in SDL
	  versions,
	  introduce Yet Another Version String (this one giving just the
	  type of
	  build and the build date), and (most importantly) introduce
	  netgame
	  saving and the resumption of saved-games as netgames.

2003-02-18 20:44  cbauer

	* Makefile.BeOS:
	  updated Makefile

2003-02-18 20:43  cbauer

	* tools/dumprsrcmap.cpp, tools/dumpwad.cpp:
	  added missing includes

2003-02-16 20:57  lpetrich

	* Source_Files/Misc/PlayerDialogs.cpp:
	  Turned fabsf into fabs and sqrtf into sqrt because those
	  single-precision functions are not universal.

2003-02-11 03:15  lpetrich

	* Source_Files/RenderMain/RenderVisTree.cpp:
	  The function calculate_endpoint_clipping_information() will now
	  quit harmlessly and return NONE if it detects an un-transformed
	  endpoint; this may help avoid crashes when a chase cam gets into
	  a wall near an endpoint.

2003-02-10 04:29  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Fixed bug in DoLightingAndRendering() -- IsGlowmappable is
	  returned for the "static" case as well as for the general case.

2003-02-09 20:47  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Netmic works in SDL now.

2003-02-09 07:47  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Fixed bug with chase-cam player sprites in static mode; overall
	  opacity and blending-mode settings no longer affect static mode.

2003-02-08 23:02  lpetrich

	* Source_Files/Files/wad_macintosh.cpp,
	  Source_Files/Misc/preferences_macintosh.h:
	  Made Mac file handling more SDL-like -- no more SetToAppParent()
	  needed

2003-02-08 19:26  lpetrich

	* Source_Files/shell_macintosh.h:
	  Made the root-directory parser tolerant of initial whitespace.

2003-02-08 16:59  astrange

	* Source_Files/Files/preprocess_map_mac.cpp,
	  Source_Files/Input/mouse.cpp, Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Applying patches from Br'fin and Woody Zenfell

2003-02-08 13:08  lpetrich

	* Source_Files/shell_macintosh.h:
	  Added setting of root directory -- read the file
	  RootDirectory.txt and ignore empty lines and lines starting with
	  a # (comment lines)

2003-02-08 13:07  lpetrich

	* Source_Files/Files/FileHandler.cpp:
	  Setting the root directory now returns the success at parsing the
	  directory-spec text

2003-02-08 11:12  lpetrich

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h:
	  Added support for setting a root directory in the Mac version, so
	  that file handling can be more SDL-like.

2003-02-08 11:11  lpetrich

	* Source_Files/Files/preprocess_map_mac.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/Sound/sound_macintosh.h:
	  Made Mac file handling more SDL-like -- no more SetToApp() needed

2003-02-08 11:11  lpetrich

	* Source_Files/XML/XML_LevelScript.cpp:
	  Made Mac file handling more SDL-like -- will not refer scripted
	  movie and music files to the map-file's parent directory, but
	  instead to the root directory used by all the other files.

2003-02-08 11:05  lpetrich

	* Source_Files/RenderOther/ChaseCam.cpp:
	  Added shooting outward before doing the chase-cam dynamics; it
	  was already in place for after that dynamics. This gives the
	  dynamics a reasonable target position. Otherwise, if one is
	  against a wall, the dynamics will use a target position that is
	  far from the camera's ultimate position.

2003-02-07 06:09  lpetrich

	* Source_Files/RenderMain/render.cpp:
	  Fixed flickering-weapons-in-hand bug; due to "Opacity" field not
	  being set.

2003-02-04 06:44  lpetrich

	* Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h:
	  Modified so that the external-color array can include an alpha
	  channel, which is convenient for overall transparency.

2003-02-04 06:41  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Modified sprite and model renders to use overall
	  semitransparency, which is convenient for chase-cam rendering.

2003-02-04 05:29  lpetrich

	* Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/RenderPlaceObjs.h,
	  Source_Files/RenderMain/scottish_textures.h:
	  Added code for transmitting semitransparency of self to the
	  renderers; struct render_rectangle now has field "Opacity".

2003-02-04 04:55  lpetrich

	* Source_Files/GameWorld/map.cpp:
	  Size flags now transmitted from host to parasitic object;
	  shrunken players now look reasonable (torsos the same size as
	  legs).

2003-02-03 21:48  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Fixing absolute paths, too.

2003-02-03 21:37  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Adding new project files.

2003-02-03 16:18  cbauer

	* Source_Files/Network/Makefile.am, tools/dumprsrcmap.cpp:
	  updated Makefiles

2003-02-03 12:02  lpetrich

	* Resources/marathon2.resource:
	  Added chase-cam inertia and opacity fields to the chase-cam
	  dialog box; the inertia is actually two parameters: the damping
	  and the spring constant.

2003-02-03 12:01  lpetrich

	* Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/preferences.cpp:
	  Changed the inertia to damping and a spring constant; the dialog
	  handling now includes a check for possible instability.

2003-02-03 11:59  lpetrich

	* Source_Files/RenderOther/ChaseCam.cpp,
	  Source_Files/RenderOther/ChaseCam.h:
	  Added the dynamics; changed inertia into damping and a spring
	  constant

2003-02-03 10:13  lpetrich

	* Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/ChaseCam.h:
	  Added inertia and opacity definitions; the chase cam will have
	  settable inertia and the player sprites will have controllable
	  opacity.

2003-02-03 08:10  lpetrich

	* Source_Files/Network/network_microphone_shared.cpp:
	  Added "using namespace std;" so CodeWarrior won't whine about
	  "pair" being undefined.

2003-02-02 20:26  astrange

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Network/CarbonSndPlayDB.c,
	  Source_Files/Network/CarbonSndPlayDB.h,
	  Source_Files/Network/network_audio_shared.h,
	  Source_Files/Network/network_data_formats.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_microphone_sdl.h,
	  Source_Files/Network/network_microphone_sdl_win32.cpp,
	  Source_Files/Network/network_microphone_shared.cpp,
	  Source_Files/Network/network_microphone_shared.h,
	  Source_Files/Network/network_sound.h,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_speaker_sdl.cpp,
	  Source_Files/Network/network_speaker_sdl.h,
	  Source_Files/Network/network_speaker_shared.cpp,
	  Source_Files/Network/network_udp_opentransport.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/Sound/sound_sdl.h, Source_Files/shell_misc.cpp:
	  Merging in Woody Zenfell's changes to enable the network
	  microphone and speaker on Mac OS

2003-01-29 23:08  astrange

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Fixing a few GUI bugs in the network dialogs.

2003-01-20 23:57  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Added Woody Zenfell's Logging.cpp

2003-01-20 23:55  lpetrich

	* Prefix/marathon2prefix.h:
	  Added HAVE_SNPRINTF (true for both CodeWarrior and OSX gcc --
	  both have snprintf() and vsnprintf())

2003-01-20 23:53  lpetrich

	* Source_Files/Misc/Logging.cpp:
	  Tests for a compilation flag, HAVE_SNPRINTF. If it is set, then
	  it will use the development environment's version of snprintf()
	  and related functions, and it will not try to include WZ's
	  version.

2003-01-20 23:40  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/RenderMain/RenderPlaceObjs.cpp:
	  Fixing file paths in PB project; added Br'fin's patch for
	  visibility of close object

2003-01-20 23:33  lpetrich

	* Source_Files/GameWorld/marathon2.cpp:
	  Added comment about troublesome MIN() in update_world() -- why
	  its args are now evaluated outside of it.

2003-01-20 21:54  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Now weak-linking the Open Transport libraries, so that the game
	  can be run solo without OT extensions being active.

2003-01-20 21:11  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Adding Woody's new files to the PB project

2003-01-20 21:01  cbauer

	* Source_Files/Misc/Makefile.am:
	  updated Makefile

2003-01-20 20:03  astrange

	* Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/mytm_macintosh.cpp,
	  Source_Files/CSeries/mytm_sdl.cpp,
	  Source_Files/CSeries/snprintf.cpp,
	  Source_Files/CSeries/snprintf.h, Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/resource_manager.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/Misc/DefaultStringSets.cpp,
	  Source_Files/Misc/Logging.cpp, Source_Files/Misc/Logging.h,
	  Source_Files/Network/SSLP_limited.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_speaker_sdl.cpp,
	  Source_Files/Network/network_speaker_sdl.h,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/Sound/sound_sdl.h,
	  Source_Files/XML/XML_MakeRoot.cpp, Source_Files/shell_sdl.h,
	  changelogs/Changes-Woody-Zenfell-Jan-20-2003, docs/MML.html:
	  Merging in Woody Zenfell's networking patch, among other things.

2003-01-20 10:24  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Updated to refer to network_udp_opentransport.cpp for Classic

2003-01-17 16:38  lpetrich

	* Source_Files/Files/Packing.cpp:
	  Added Woody Zenfell's change of cseries-header include

2003-01-17 16:37  lpetrich

	* Source_Files/Files/game_wad.cpp:
	  Added Woody Zenfell's change of reset-queues function

2003-01-17 05:42  lpetrich

	* Source_Files/Misc/ActionQueues.cpp:
	  Added Woody Zenfell's changes of the empty-queue and
	  eating-of-tail debug functions.

2003-01-17 05:34  lpetrich

	* Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h:
	  Added Woody Zenfell's fixes of some event-queue handling

2003-01-17 05:30  lpetrich

	* Source_Files/Network/network_udp_opentransport.cpp:
	  Woody Zenfell's Open-Transport version

2003-01-16 16:22  lpetrich

	* Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h:
	  Added controllable damage kick; it can now be set with MML

2003-01-16 16:17  lpetrich

	* Source_Files/XML/XML_MakeRoot.cpp:
	  Added damage-kick parser to the main parser.

2003-01-16 16:15  lpetrich

	* docs/MML.html:
	  Added documentation on the <damage_kicks> element.

2003-01-13 05:28  lpetrich

	* Source_Files/Network/network_dialogs.cpp:
	  Suppressed debug-version player omniscience.

2003-01-12 17:48  lpetrich

	* Source_Files/GameWorld/map.cpp:
	  set_object_shape_and_transfer_mode() will now quit silently if it
	  finds a nonexistent shape animation.

2003-01-12 17:43  lpetrich

	* Source_Files/GameWorld/player.h:
	  Added Woody Zenfell's fix of a typo in
	  SET_PLAYER_IS_PFHORTRAN_CONTROLLED_STATUS -- it now switches off
	  Pfhortran control correctly.

2002-12-29 05:15  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added tiennou's 14-Dec changes

2002-12-20 21:41  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/GameWorld/player.cpp:
	  Changing the player monster visual ranges to that of the Security
	  Vacbob, in preperation for hostility-detecting crosshairs

2002-12-15 11:04  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Added preloading of wall textures when a level starts.

2002-12-13 17:10  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Sound pitch in Play_Sound() now no longer rounded when in
	  immediate mode (modes 0 and 1)

2002-12-09 00:36  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/RenderOther/OverheadMapRenderer.h,
	  Source_Files/RenderOther/screen_drawing_sdl.h,
	  Source_Files/shell.h:
	  SDL/OSX builds again.

2002-12-08 23:33  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  PBProjects/precompiled_headers.h:
	  Updating AlephOne_SDL on OSX.

2002-12-08 23:32  astrange

	* PBProjects/SDLMain.h, PBProjects/SDLMain.m:
	  Newer versions of SDLMain.m and co.

2002-12-05 21:52  astrange

	* PBProjects/fix-cvs-resources.sh, tools/single2forks.pl:
	  From Br'Fin

2002-12-05 15:19  lpetrich

	* docs/MML.html:
	  Indicated that the knife is a placeholder that means fists, and
	  also that the red ball is the skull

2002-12-03 19:23  cbauer

	* Source_Files/GameWorld/lightsource.h,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp:
	  - removed obsolete code in lightsource.h
	  - added missing 'typename' qualifiers

2002-12-01 20:03  cbauer

	* Source_Files/RenderMain/scottish_textures.cpp:
	  make MSVC++ avoid the preprocessor lingo it doesn't grok

2002-12-01 14:26  cbauer

	* Source_Files/Sound/sound_sdl.h:
	  - enabled sound on Win32

2002-11-29 02:02  lpetrich

	* Source_Files/Files/wad.cpp:
	  Corrected bug in set_indexed_directory_offset_and_length() --
	  each directory type is now read using the appropriate functions.

2002-11-23 20:59  astrange

	* Source_Files/shell_macintosh.h:
	  Fixing build on 10.1

2002-11-23 20:50  astrange

	* Source_Files/RenderMain/shapes.cpp:
	  Bit of cleanup

2002-11-23 20:49  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Beginnings of tool support, fixing -DHAS_UNISTD_H

2002-11-17 09:00  lpetrich

	* Pfhormz Instructions.txt:
	  Can now show interpolation between frames (command: M)

2002-11-17 08:59  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp:
	  Added support for Model3D API change (FindPosition ->
	  FindPosition_Neutral)

2002-11-17 08:57  lpetrich

	* Source_Files/Network/SDL_netx.cpp:
	  Ensured that SDL packet auto-broadcast is disabled for Classic
	  MacOS, as it is for the BeOS and Win32

2002-11-14 07:54  lpetrich

	* Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/scottish_textures.h:
	  Added support for smoothed animations; each frame is interpolated
	  with the next one in a proportion appropriate for the phase
	  between frames.

2002-11-12 14:43  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp:
	  Adding animation smoothing using interpolation between frames

2002-10-30 15:25  lpetrich

	* Source_Files/RenderMain/scottish_textures.cpp:
	  Inserted a preprocessor statement to make CodeWarrior ignore the
	  redefinitions of assert, vhalt, etc.

2002-10-30 15:07  lpetrich

	* Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/player.cpp:
	  Made variable: energy powerups and wall panels

2002-10-30 15:06  lpetrich

	* docs/MML.html:
	  Added documentation on making variable: energy powerups and wall
	  panels

2002-10-29 16:30  cbauer

	* Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/Sound/mysound.cpp,
	  Source_Files/Sound/sound_macintosh.h,
	  Source_Files/Sound/sound_sdl.h:
	  - fixed a bug where set_sound_manager_status was called before
	  _sm_preferences
	  had been set up [Michael D. Adams]
	  - scottish_textures.cpp: defining csprintf() to an empty macro
	  before
	  including cseries.h caused compilation to fail

2002-10-27 19:57  astrange

	* Source_Files/RenderMain/low_level_textures.h:
	  Reverting to 1.2.

2002-10-26 01:37  astrange

	* Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/shell_macintosh.h:
	  More miscellaneous changes for OSX

2002-10-26 01:31  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  - Turned up the OS X optimization level.
	  - Software rendering works again.
	  - Preferences are slightly cleaned up.

2002-10-26 01:24  astrange

	* Source_Files/Misc/preferences.cpp:
	  - Turned up the OS X optimization level.
	  - Software rendering works again.
	  - Preferences are slightly cleaned up.

2002-10-23 21:05  astrange

	* Source_Files/Input/mouse.cpp, Source_Files/Misc/interface.cpp:
	  Applying a chapter-screen patch by Br'fin, which fixes two of the
	  three bugs I currently know of affecting Carbon

2002-09-29 05:28  lpetrich

	* Source_Files/Network/SSLP_limited.cpp:
	  Did packing and unpacking more consistently throughout the code,
	  set SSLP_DEBUG back on, etc.

2002-09-29 04:40  lpetrich

	* Source_Files/GameWorld/world.cpp,
	  Source_Files/RenderMain/scottish_textures.cpp:
	  Commented out #undef assert(x) since CodeWarrior moaned and
	  groaned about that.

2002-09-27 15:14  cbauer

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/shell_misc.cpp:
	  - don't #include "network_modem.h" (unless explicitly told to)
	  - fixed a compilation problem on non-Mac platforms

2002-09-23 22:12  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/Files/Packing.h,
	  Source_Files/Files/resource_manager.cpp,
	  Source_Files/GameWorld/world.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/Sound/mysound.cpp, Source_Files/shell_macintosh.h,
	  Source_Files/shell_misc.cpp:
	  - The sound manager should turn off when the sound volume is
	  turned off. Saves memory, may work around a crash in M1A1
	  
	  - FPS count never goes over the maximum frame rate anymore, and
	  doesn't display in terminal mode
	  
	  - Turn off debugging in scottish_textures and world.cpp by
	  default for speed

2002-09-16 14:40  cbauer

	* Source_Files/Files/Makefile.am, Source_Files/Files/Packing.h,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/alephversion.h,
	  tools/dumpwad.cpp:
	  updated makefiles

2002-09-16 14:36  cbauer

	* Source_Files/Misc/interface.cpp:
	  fixed a typo [Michael Adams]

2002-09-16 05:15  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Eliminated the OpenGL logic-op stuff from the static-effect code.
	  It's now done with blend modes.

2002-09-16 04:40  lpetrich

	* Source_Files/Misc/interface.cpp:
	  For Michael Adams: changed SDL world_pixels-x,y to
	  world_pixels->x,y

2002-09-14 18:29  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Updated to include Packing.cpp

2002-09-14 18:26  lpetrich

	* Source_Files/Misc/interface.cpp:
	  Fixed a typo: port-portRect... is now port->portRect...

2002-09-05 22:56  cbauer

	* Makefile.am:
	  minimum required automake version is 1.5

2002-09-04 22:16  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/Files/Packing.cpp, Source_Files/Misc/alephversion.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderMain/shapes.cpp:
	  Added some patches by Br'fin; extended_shape_information works
	  correctly again.

2002-09-03 20:52  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/Files/Packing.h, Source_Files/Files/wad.cpp:
	  Fixing bugs in Carbon under GCC 3

2002-09-03 20:49  astrange

	* Source_Files/Files/Packing.cpp:
	  Added

2002-08-29 02:09  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  For tiennou: added being-Pfhortran-controlled condition for
	  calling increment_heartbeat() in s_Player_Control()

2002-08-28 22:20  astrange

	* Source_Files/GameWorld/world.h:
	  Cleaned up a bit

2002-08-28 22:18  astrange

	* Source_Files/Files/Packing.h:
	  Fixing to work in GCC 3 / OS X 10.2

2002-08-27 20:59  astrange

	* Source_Files/RenderMain/low_level_textures.h:
	  Fixing a bug in the software renderer.

2002-08-21 14:27  cbauer

	* Source_Files/Misc/preferences.cpp:
	  removed CVS conflict markers

2002-08-21 05:41  lpetrich

	* Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl.h:
	  Added increment_heartbeat_count() for tiennou

2002-08-21 05:41  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Changed Display_Message to Debug_Message and added
	  Get_Monster_Poly; also added tiennou's fix to the player control

2002-08-19 16:44  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Tiennou's latest: added some platform control

2002-08-18 22:11  lpetrich

	* Source_Files/Files/FileHandler.h,
	  Source_Files/Pfhortran/script_parser.h:
	  Added "using namespace std" after "include <vector>"

2002-08-18 22:10  lpetrich

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h:
	  Made OpenGL inclusion more reasonable for Classic MacOS in
	  CodeWarrior 8

2002-08-18 22:08  lpetrich

	* Source_Files/GameWorld/devices.cpp:
	  Added control of reach length and vertical spread with MML

2002-08-10 19:45  astrange

	* PBProjects/AlephOne-OSX-PB1.0.pbproj,
	  PBProjects/AlephOne-OSX-PB1.0.pbproj/project.pbxproj,
	  Source_Files/RenderMain/shapes.cpp:
	  Fixing OS X problems.

2002-08-10 19:44  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Fixing OS X problems

2002-08-10 19:44  astrange

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp:
	  Fixing Carbon errors; some optimizations to software rendering. I
	  hate MacCVS.

2002-08-10 19:33  astrange

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/low_level_textures.h,
	  Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  Fixing Carbon errors; some optimizations to software rendering. I
	  hate MacCVS.

2002-08-10 19:27  astrange

	* Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/macintosh_cseries.h:
	  Fixing Carbon build errors

2002-08-10 19:23  astrange

	* PBProjects/AlephOne.icns, PBProjects/FilmIcon.icns,
	  PBProjects/ImagesIcon.icns, PBProjects/MMLIcon.icns,
	  PBProjects/MapIcon.icns, PBProjects/MusakIcon.icns,
	  PBProjects/PFIcon.icns, PBProjects/PhysIcon.icns,
	  PBProjects/SaveIcon.icns, PBProjects/ShapesIcon.icns,
	  PBProjects/SoundsIcon.icns:
	  - Tidying up the icons

2002-08-10 19:18  astrange

	* PBProjects/precompiled_headers.h:
	  - Fixed the compiling and preferences in Carbon
	  - Made the OS X projects better
	  - Fiddled with software rendering
	  - Tidied up the icons on OS X
	  - Added some sanity checks to extended_get_shape_information() to
	  fix crashes.
	  - Some other miscellaneous changes

2002-08-05 00:54  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml, tools/MapChunker.mcp:
	  Weak-linked InterfaceLib to get around undefined symbol when
	  running

2002-08-03 15:09  cbauer

	* config.guess, config.sub:
	  removed files which are created by autogen.sh

2002-08-03 14:57  cbauer

	* autogen.sh, install-sh, missing, mkinstalldirs:
	  updated the autoconf stuff

2002-08-03 14:43  cbauer

	* README, Source_Files/Input/mouse_sdl.cpp,
	  Source_Files/Makefile.am, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/XML/XML_DataBlock.cpp,
	  Source_Files/XML/XML_Loader_SDL.cpp, acconfig.h, autogen.sh,
	  config.guess, config.sub, configure.ac, configure.in:
	  - now uses autoconf 2.50; renamed configure.in to configure.ac
	  - changed the link order of SDL and OpenGL; OpenGL rendering now
	  works again
	  under Linux
	  - the default controls in mouse mode now use the left/right mouse
	  buttons
	  for the weapon triggers
	  - XML parse errors don't cause the program to halt (it prints a
	  warning message
	  and continues)
	  - some documentation updates

2002-08-03 04:29  lpetrich

	* Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/game_window.cpp:
	  Fixed the Mac-Classic OpenGL includes to be more compatible with
	  CodeWarrior 8

2002-08-03 04:26  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Updated to CodeWarrior 8

2002-08-01 04:30  lpetrich

	* Source_Files/XML/XML_LevelScript.cpp:
	  Gets from images.cpp/h the level scripts and each level's MML and
	  Pfhortran scripts; this is for supporting the M2/Win95 map
	  format.

2002-08-01 04:28  lpetrich

	* Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/images.h:
	  Added support for getting 'TEXT' resources and 'text' chunks from
	  map files.

2002-08-01 04:27  lpetrich

	* tools/MapChunkerMain.cpp:
	  Got it working. All of it works, except for some chunk
	  replacement when adding chunks. Had to have it create CLUT chunks
	  for all 8-bit PICT's.

2002-08-01 04:26  lpetrich

	* tools/MapChunker.mcp:
	  Increased the Map Chunker's default partition size from 4M to 8M.

2002-08-01 03:58  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp:
	  Fixed some bugs in the fog-affects-landscapes logic

2002-07-31 09:34  lpetrich

	* tools/MapChunkerMain.cpp:
	  Extraction of PICTs and CLUTs now works correctly; the chunking
	  part still does not quite work correctly for PICT's.

2002-07-29 14:19  lpetrich

	* tools/MapChunker.mcp:
	  Not sure what I did.

2002-07-29 14:19  lpetrich

	* tools/MapChunkerMain.cpp:
	  Chunk-extractor part is written, but not yet tested. Still
	  needed: PICT-resource handing

2002-07-28 16:26  lpetrich

	* docs/MML.html:
	  Added documentation on:
	  
	  Changing one's reach to a control panel so as to get around a
	  problem with certain maps.
	  
	  Made it possible for fog to not affect landscapes; thus a
	  landscape may only have a foggy horizon.

2002-07-28 16:19  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h:
	  Made it possible for landscapes to be unaffected by fog; <fog> in
	  <opengl> can now have the boolean attribute "landscapes".

2002-07-28 05:19  lpetrich

	* Source_Files/Network/network.cpp:
	  Switched off DEBUG_NET for this archived version

2002-07-28 05:17  lpetrich

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Fixed a bug in the listing of gathered/joined players; they are
	  now listed appropriately.

2002-07-28 04:32  lpetrich

	* Source_Files/Network/SSLP_limited.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_lookup_sdl.cpp,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp:
	  Turned all printf's into fdprintf's so as to be more
	  Mac-Classic-friendly (that version does not like the menubar that
	  the standard-output window has). Also initialized most of the
	  globals in SSLP_limited.cpp

2002-07-27 21:59  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Changed: network_dialogs_macintosh.cpp ->
	  network_dialogs_mac_sdl.cpp

2002-07-27 21:51  lpetrich

	* Source_Files/Network/network_dialogs_mac_sdl.cpp:
	  Modified it so it will work in Classic also

2002-07-27 21:14  lpetrich

	* Source_Files/Network/SDL_netx.cpp:
	  Ensured that SDL packet auto-broadcast is disabled for Classic
	  MacOS, as it is for the BeOS and Win32

2002-07-23 16:30  cbauer

	* Source_Files/Files/FileHandler.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Pfhortran/script_parser.h:
	  some minor corrections from Michael Adams:
	  - <vector.h> -> <vector>
	  - #ifdef around #include <unistd.h>

2002-07-21 21:07  lpetrich

	* Source_Files/Pfhortran/script_parser.cpp:
	  Removed redundant "P_HashTable::" in declaration of Reset()

2002-07-21 20:59  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Modified so that it uses the Classic preferences location when
	  built as Classic or non-Mach Carbon

2002-07-16 05:53  lpetrich

	* tools/MapChunkerMain.cpp:
	  The reporting part is complete, and the resources->chunks part is
	  complete except for PICT-resource translation

2002-07-12 04:43  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp:
	  Added tiennou's recent changes

2002-07-12 04:42  lpetrich

	* Source_Files/Pfhortran/script_parser.cpp:
	  The hashtable objects no longer reserve any array size, which is
	  reasonable for keeping them out of the way if Pfhortran is not
	  run

2002-07-12 04:35  lpetrich

	* Source_Files/Misc/ActionQueues.cpp:
	  The constructor of ActionQueues now initializes read_index and
	  write_index to zero in each of the queue headers (action_queues
	  objects).

2002-07-08 00:18  lpetrich

	* tools/MapHandler.rsrc, tools/MapHandlerMain.cpp:
	  Renaming "Map Handler" to "Map Chunker", which I think is a more
	  appropriate name.

2002-07-08 00:18  lpetrich

	* tools/MapChunker.mcp, tools/MapChunker.rsrc,
	  tools/MapChunkerMain.cpp, tools/MapHandler.mcp,
	  tools/MapHandler.rsrc, tools/MapHandlerMain.cpp:
	  Renaming "Map Handler" to "Map Chunker", which I think is a more
	  appropriate name.

2002-07-04 23:21  lpetrich

	* tools/MapHandlerMain.cpp:
	  Will report on the chunks and resource fork of a map file; still
	  have to do Portmastering

2002-07-04 19:49  lpetrich

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h:
	  Added functions to OpenedResourceFile that list resource types
	  and ID's, sort them, and put them into STL vectors. Implemented
	  in the Mac version; how does one do that in SDL?

2002-07-04 19:47  lpetrich

	* Source_Files/Files/filetypes_macintosh.cpp,
	  Source_Files/Files/tags.h:
	  Added set_typecode(), in case one wants to edit a typecode.

2002-07-03 16:33  lpetrich

	* tools/MapHandler.mcp, tools/MapHandler.rsrc,
	  tools/MapHandlerMain.cpp:
	  Can read map chunks; still need the ability to select an output
	  file, to read M2-Win95 info, and to read the resource fork.

2002-07-03 11:32  lpetrich

	* Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h:
	  Added tiennou's support of light-changed and platform-changed
	  Pfhortran traps

2002-07-01 13:29  lpetrich

	* tools/MapHandler.mcp, tools/MapHandler.rsrc,
	  tools/MapHandlerMain.cpp:
	  Adding a Mac-Classic utility that will eventually dump map-file
	  chunk listings and add resource-fork contents to map files as
	  chunks. Something like "dumpwad" and "Portmaster".

2002-07-01 13:19  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added tiennou's support for faders and a few other changes

2002-07-01 11:38  cbauer

	* README:
	  documentation update

2002-06-29 23:55  astrange

	* Source_Files/Misc/preferences.cpp:
	  Fixing on OS X.

2002-06-27 07:32  lpetrich

	* Source_Files/Pfhortran/script_parser.cpp:
	  Converted the hash arrays into objects that use STL arrays
	  internally; their constructors contain reserve() statements that
	  avert odd behavior and crashes in Classic.

2002-06-27 07:30  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Fixed a bug in Set_UnderFog_Depth -- it had mistakenly set the
	  above-liquid fog depth.

2002-06-27 04:51  lpetrich

	* Resources/marathon2.resource,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderMain/Crosshairs.cpp,
	  Source_Files/RenderMain/Crosshairs.h,
	  Source_Files/RenderMain/OGL_Render.cpp:
	  Added support for changing crosshair shape and opacity; the
	  crosshairs can now be circles (actually broken octagons)

2002-06-26 09:08  lpetrich

	* Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp:
	  Using STL vectors for the instruction-list and error-log arrays

2002-06-26 09:05  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Added tiennou's and Tito's changes

2002-06-25 07:31  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added tiennou's addition of a "Not" instruction; also gave more
	  meaningful names to some variables in script_instructions.cpp

2002-06-24 06:19  lpetrich

	* Source_Files/Network/network.cpp:
	  Added SDL-networking init and exit for Mac Classic

2002-06-24 06:18  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Linking another file for doing Classic Mac networking

2002-06-22 10:30  lpetrich

	* Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/player.h:
	  Added tiennou's per-player Pfhortran control

2002-06-22 10:29  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added tiennou's additions of message display and some
	  monster-control commands

2002-06-22 10:27  lpetrich

	* Source_Files/Misc/ActionQueues.cpp:
	  Made dequeueActionFlags react more sensibly to an empty queue;
	  was undecided on how to handle an overflow of enqueueActionFlags

2002-06-18 04:32  lpetrich

	* Source_Files/GameWorld/marathon2.cpp, Source_Files/Misc/vbl.cpp:
	  Added tiennou's patches

2002-06-18 04:25  lpetrich

	* Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/RenderOther/OverheadMap_QD.cpp,
	  Source_Files/Sound/sound_macintosh.h:
	  Added Carl Gherardi's patches to pacify certain whining compilers

2002-06-18 04:08  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/XML/XML_ResourceFork.cpp:
	  Added Carl Gherardi's patches to pacify certain whining compilers

2002-06-17 16:23  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Added SDL networking support

2002-06-17 10:44  lpetrich

	* Prefix/marathon2prefix.h,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/sdl_network.h,
	  Source_Files/Misc/thread_priority_sdl_mac.cpp,
	  Source_Files/Network/SDL_netx.cpp,
	  Source_Files/Network/SSLP_Protocol.h,
	  Source_Files/Network/SSLP_limited.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_adsp.cpp,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_lookup.cpp,
	  Source_Files/Network/network_lookup_sdl.cpp,
	  Source_Files/Network/network_lookup_sdl.h,
	  Source_Files/Network/network_modem_protocol.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_stream.h,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp,
	  Source_Files/shell_macintosh.h:
	  Adding Mac Classic SDL Networking support

2002-06-12 02:47  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added tiennou's additions for pfhortran_controls_player

2002-06-11 16:48  lpetrich

	* Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h, Source_Files/Misc/vbl.cpp:
	  Added tiennou's changes, like a ZombiesControllable flag;
	  "pfhortran_controls_player" will have to be fixed.

2002-06-11 16:45  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added tiennou's changes; "pfhortran_controls_player" will have to
	  be fixed..

2002-06-11 16:44  lpetrich

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h:
	  Moved ACTION_QUEUE_BUFFER_DIAMETER from player.cpp into player.h
	  for the convenience of the Pfhortran code.

2002-06-11 04:05  lpetrich

	* Source_Files/GameWorld/map.cpp:
	  Added patch by Michael D. Adams to get_polygon_data() -- vassert
	  now checks on "polygon" rather than "map_polygons".

2002-06-11 04:01  lpetrich

	* Source_Files/Input/mouse.cpp:
	  Did some changes for Woody Zenfell

2002-06-06 02:28  lpetrich

	* Source_Files/Misc/interface.cpp:
	  The function portable_process_screen_click() now handles case
	  "revert_game"

2002-06-03 02:04  astrange

	* Source_Files/Input/mouse.cpp:
	  Added a missing #include

2002-05-25 08:29  lpetrich

	* Resources/marathon2.resource,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/preferences_private.h:
	  Added support for Woody Zenfell's "don't auto-recenter" option

2002-05-22 14:08  cbauer

	* Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/shell_sdl.h:
	  - Esc key quits game, except when reading terminals [Woody
	  Zenfell]

2002-05-19 16:46  cbauer

	* Source_Files/GameWorld/physics.cpp, Source_Files/Input/mouse.cpp,
	  Source_Files/Input/mouse.h, Source_Files/Input/mouse_sdl.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/sdl_widgets.cpp, Source_Files/Misc/vbl_sdl.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/RenderMain/textures.h, Source_Files/shell_sdl.h,
	  changelogs/Changes_(Christian_Bauer):
	  - additions by Woody Zenfell:
	  - configurable mouse sensitivity
	  - configurable mouse button actions
	  - "Don't auto-recenter" option
	  - "Don't auto-recenter" and "Don't auto-switch weapons" are
	  ignored during
	  netplay and film playback because of their global nature
	  - Alt-F4 quits the game in the Windows version

2002-05-18 18:40  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Updated for Project Builder 2.0

2002-05-13 01:23  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h,
	  Source_Files/RenderMain/OGL_Render.cpp:
	  Modified the model renderer so as to avoid interleaved-texture
	  polygon-by-polygon rendering as much as possible when doing
	  z-buffering. Thus, a glowmapped model with all-or-nothing
	  rendering for the normal texture will have non-interleaved
	  rendering (each texture in one swell foop), because that texture
	  will establish appropriate z-buffer distances for rthe glow
	  texture.

2002-05-10 06:21  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Added Play_Sound and did several of tiennou/EE's fixes.

2002-05-10 06:20  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added definitions for a new Pfhortran command: Play_Sound

2002-05-10 06:19  lpetrich

	* Source_Files/RenderMain/OGL_Textures.cpp:
	  Added a comparison of texture sizes to the OpenGL context's
	  maximum texture size; too-large textures will be shrunk to fit.

2002-05-10 06:17  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/RenderMain/OGL_Setup.h:
	  Made the texture-options fields short integers for convenience.

2002-05-10 06:15  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Fixed some bugs, such as the lack of a constructor for the SDL
	  version of the MacFSSpec element (a dummy element so the parser
	  will think it OK)

2002-05-10 06:14  lpetrich

	* Source_Files/Misc/vbl.cpp:
	  Created a heartbeat-incrementer function, which is externed in
	  Pfhortran

2002-05-10 06:13  lpetrich

	* Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h:
	  Now contains a zombie-control option, useful for Pfhortran

2002-05-10 06:11  lpetrich

	* AlephOne.mcp:
	  Increased the Classic partition size to 50 megabytes, in order to
	  accommodate some people's big textures and models.

2002-05-10 06:10  lpetrich

	* AlephOne.mcp.xml:
	  Increased the Classic partition size to 50 megabytes, in order to
	  accommodate some people's big textures and models.
	  
	  Also contains increased compilation optimization.

2002-05-10 06:08  lpetrich

	* AlephOne.mcp:
	  Increased the Classic partition size to 50 megabytes, in order to
	  accommodate some people's big textures and models.

2002-05-08 21:48  astrange

	* autogen.sh:
	  New and improved

2002-05-08 08:45  lpetrich

	* Source_Files/Misc/PlayerName.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/RenderOther/TextStrings.cpp,
	  Source_Files/XML/XML_ElementParser.cpp,
	  Source_Files/XML/XML_ElementParser.h,
	  Source_Files/shell_misc.cpp:
	  Modified the string reading so as to turn Expat's UTF-8 string
	  output into ordinary ASCII or '$' if out of range. Upper-half
	  ASCII (1xxx xxxx) will work, though it may be interpreted
	  differently in different platforms and font sets. Also, the
	  A1-prefs string writer will turn 0x00-0x1f into '$' because Expat
	  chokes on those characters.

2002-05-06 05:38  lpetrich

	* Expat/ExpatLib, Expat/ExpatLib.mcp:
	  Recompiled with higher optimization and made a CW7 project file

2002-05-06 05:24  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  The prefs file now contains all the text strings and filespecs
	  (SDL: text strings, Mac: FSSpecs)

2002-05-02 09:37  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  New prefs-file format now handles everything but the text strings
	  and FSSpecs (I think)

2002-05-02 04:59  lpetrich

	* Source_Files/Sound/mysound.cpp:
	  Made the Macintosh sound defaults full-scale sounds, like the SDL
	  sound defaults had been.

2002-05-02 04:57  lpetrich

	* Source_Files/RenderOther/screen.cpp:
	  The refresh frequency is now always floating-point.

2002-05-02 04:56  lpetrich

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h:
	  New MML-like preferences-file format partially done; the file
	  reading and writing works in MacOS Classic; may need to be fixed
	  a bit for Carbon and SDL. There is also some prefs data not yet
	  handled; I'll be working on that.

2002-04-29 16:37  cbauer

	* Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/RenderMain/OGL_Win32.cpp,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/shell_sdl.h:
	  updated for the new initialize_screen() with two arguments

2002-04-29 14:10  lpetrich

	* Source_Files/shell_macintosh.h:
	  Checks the keys pressed when starting up; makes monitor-frequency
	  dialog if one had pressed shift, option, or command

2002-04-29 14:09  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp:
	  Will always want the refresh-frequency dialog box when in
	  full-screen mode

2002-04-29 14:08  lpetrich

	* Source_Files/RenderOther/screen.h:
	  Added flag to initialize_screen() to determine whether one wants
	  to show the refresh-frequency dialog box; without it, the screen
	  resolution and frequency are set automatically in full-screen
	  mode.

2002-04-29 04:12  astrange

	* Source_Files/Files/game_wad.cpp, Source_Files/Files/wad.cpp,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/Misc/interface.cpp:
	  Fixed crash when loading maps.

2002-04-28 21:31  astrange

	* Source_Files/GameWorld/map.cpp,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/Misc/macintosh_network.h,
	  Source_Files/Network/network_private.h,
	  Source_Files/RenderMain/scottish_textures.cpp:
	  Code cleanups and minor optimizations

2002-04-28 21:29  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Changed the default target to Carbon

2002-04-28 18:03  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/GameWorld/map_constructors.cpp:
	  Changed compiler flags under OS X; major code cleanup in
	  map_constructors.cpp

2002-04-27 18:51  cbauer

	* Makefile.BeOS, Source_Files/Network/SDL_netx.cpp:
	  - updated BeOS Makefile
	  - fixed BeOS compilation problems

2002-04-24 23:26  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/CSeries/cscluts.cpp, Source_Files/Files/wad.cpp,
	  Source_Files/RenderOther/screen.cpp:
	  The OS X version is now compiled with optimizations; fixed
	  potential huge memory leak; disabled window shadow in Carbon

2002-04-21 21:35  lpetrich

	* docs/MML.html:
	  Clarified how to set up destroyable scenery objects; they also
	  need to be solid, so projectiles can collide with them.

2002-04-21 21:34  lpetrich

	* AlephOne.mcp, Pfhormz.mcp:
	  Added optimizations "PPC Processor > Schedule Instructions" and
	  "Global Optimizations > Level 2"

2002-04-21 20:45  astrange

	* Source_Files/RenderMain/NewRenderPlaceObjs.h,
	  Source_Files/RenderMain/NewRenderRasterize.cpp,
	  Source_Files/RenderMain/NewRenderRasterize.h,
	  Source_Files/RenderMain/NewRenderVisTree.cpp,
	  Source_Files/RenderMain/NewRenderVisTree.h,
	  Source_Files/RenderMain/WorkQueue.h,
	  Source_Files/RenderMain/texturers.cpp,
	  Source_Files/RenderMain/texturers.h:
	  Added from Aleph Inio

2002-04-21 20:06  astrange

	* Source_Files/Misc/alephversion.h:
	  Added for Aleph Inio

2002-04-21 19:16  astrange

	* Source_Files/CSeries/timer.cpp, Source_Files/CSeries/timer.h:
	  New file in Aleph Inio; adding to the aleph-inio-branch tag

2002-04-21 19:14  astrange

	* Source_Files/CSeries/readout_data.h:
	  New file in Aleph Inio; adding to the new aleph-inio-branch tag

2002-04-21 18:51  astrange

	* docs/bnb.txt:
	  An explanation of how B&B works.

2002-04-21 11:10  cbauer

	* Source_Files/Files/wad.cpp, Source_Files/Files/wad_prefs.cpp:
	  fixed crash when reading zero-length wads

2002-04-21 10:33  cbauer

	* Source_Files/ModelView/Dim3_Loader.cpp:
	  added missing #include <math.h> (for sqrt())

2002-04-17 07:51  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Br'fin's removal of some stray absolute paths

2002-04-16 06:14  lpetrich

	* docs/MML.html:
	  Added documentation of animated-model sequence mapping;
	  Marathon-engine sequences are mapped onto model ones with a child
	  element of <model> : <seq_map> .

2002-04-16 05:50  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp:
	  Removed a "printf" debugging statement that produced unwanted
	  messages in A1.

2002-04-16 05:48  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Fixed a bug in finding an animated model's vertices and normals
	  for some sequence and frame.

2002-04-15 02:21  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp:
	  Fixed some bugs in the 3D-model support; for dynamic models,
	  whether to use the overall model transformation is now an option
	  that must be specified when calculating the vertices and normals.
	  Thus, one can use the model transformation when doing the neutral
	  pose of a dynamic model, while everything remains precalculated
	  for a static model.
	  
	  Main things left to do: debug the bone transformations and test
	  the sequence-animation MML specification.

2002-04-15 02:15  lpetrich

	* Pfhormz Instructions.txt, Pfhormz.mcp:
	  Updating Pfhormz and instructions for it

2002-04-08 08:25  lpetrich

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h:
	  Added support for normals

2002-04-08 08:24  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/scottish_textures.h:
	  Added support for animated 3D models, including mapping of
	  Marathon-engine sequences to model sequences

2002-04-08 08:20  lpetrich

	* Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h:
	  shape_and_transfer mode now has which frame in a sequence, for
	  the convenience of animated 3D models.

2002-04-06 07:40  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Model3D.cpp:
	  Added support for Dim3 normals and sequences; everything works
	  correctly except for some of the coordinate transformations. Also
	  attempted to fold in CB's changes (int -> unsigned in
	  declarations, etc.).

2002-04-06 07:24  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.h:
	  Added support for Dim3 normals and sequences; everything works
	  correctly except for some of the coordinate transformations.

2002-04-06 07:23  lpetrich

	* Source_Files/ModelView/QD3D_Loader.cpp:
	  Made some local globals "static", as they ought to be.

2002-04-04 17:50  cbauer

	* Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/CSeries/mytm_sdl.cpp, Source_Files/Expat/xmlparse.c,
	  Source_Files/Expat/xmltok.h, Source_Files/Expat/xmltok_impl.c,
	  Source_Files/Files/game_wad.cpp,
	  Source_Files/Files/resource_manager.cpp,
	  Source_Files/Files/wad.cpp,
	  Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/lightsource.h,
	  Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/GameWorld/pathfinding.cpp,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/placement.cpp,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/scenery.cpp,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_network.h,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl_sdl.cpp,
	  Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/Network/SDL_netx.cpp,
	  Source_Files/Network/SSLP_limited.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/RenderSortPoly.cpp,
	  Source_Files/RenderMain/RenderVisTree.cpp,
	  Source_Files/RenderMain/low_level_textures.h,
	  Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderMain/shapes_sdl.h,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/fades.cpp,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/images_sdl.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing_sdl.h,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/Sound/mysound.cpp, Source_Files/Sound/sound_sdl.h,
	  Source_Files/XML/XML_ElementParser.cpp,
	  Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/shell_misc.cpp, Source_Files/shell_sdl.h,
	  tools/dumpwad.cpp:
	  fixed compiler warnings (and one potential bug in the renderer in
	  the process)

2002-03-31 20:39  astrange

	* Source_Files/CSeries/cstypes.h:
	  Saving a small amount of space on Classic MacOS, and some compile
	  time (possibly).

2002-03-28 05:55  lpetrich

	* INSTALL.MacOSX.Carbon:
	  For Br'fin

2002-03-23 06:54  lpetrich

	* Source_Files/shell_macintosh.h:
	  Tiny fix of that mouse code: mouseMovedEvents -> mouseEvents

2002-03-20 17:48  cbauer

	* Source_Files/Pfhortran/Makefile.am,
	  Source_Files/Pfhortran/Pfhortran_Language_Definition,
	  Source_Files/Pfhortran/script_instructions.cpp:
	  - "Pfhortran_Language_Definition" is gone;
	  "language_definition.h" is now the
	  master file and no longer generated using awk

2002-03-20 17:28  lpetrich

	* tools/Set_BE_Type.sh, tools/Set_CW_Type.sh:
	  Sets MacOS type and creator codes for use with BBEdit and
	  CodeWarrior

2002-03-20 08:17  lpetrich

	* Source_Files/Input/mouse.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/shell_macintosh.h:
	  Br'fin's new Carbon mouse code

2002-03-20 08:12  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  tools/diskimage.pl:
	  Adjustment for Pfhortran modifications -- obsolescence of
	  "Pfhortran_Language_Definition"

2002-03-20 04:30  lpetrich

	* Source_Files/Pfhortran/language_definition.h,
	  Source_Files/Pfhortran/script_parser.cpp:
	  Expanded "Pfhortran Langauge Definition" into
	  language_definition.h -- the SDL version's creation of it with
	  "awk" is no longer necessary, and Pfhortran_Language_Definition
	  is now obsolete.

2002-03-19 07:07  lpetrich

	* Source_Files/Pfhortran/script_parser.cpp:
	  Br'fin: "Pfhortran Language Definition" now opened in both
	  Classic and Carbon.

2002-03-19 07:06  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Changed current_player to local_player (how should one do
	  multiplayer Pfhortran?); also added "using namespace std;" to get
	  the vector class to work in CW.

2002-03-19 07:04  lpetrich

	* Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h:
	  Br'fin added SetParentToResources() for Carbon

2002-03-19 06:59  lpetrich

	* Source_Files/GameWorld/marathon2.cpp:
	  Br'Fin fix: Pfhortran started only after OpenGL loaded, so it
	  doesn't start a software fade and try to end an OpenGL fade

2002-03-19 06:57  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Br'Fin update

2002-03-18 09:56  lpetrich

	* Source_Files/GameWorld/item_definitions.h,
	  Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/items.h,
	  Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/Pfhortran/Pfhortran_Language_Definition,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added Pfhortran opcodes Get_Fog_Presence, Set_Fog_Presence,
	  Get_UnderFog_Presence, Set_UnderFog_Presence, Remove_Item,
	  Player_Control (Enable_Fog and Disable_Fog are superseded); also
	  set the item and monster definitions so that they're more
	  reasonably called from Pfhortran (structure definitions; no
	  repeats of the item and monster definition data)

2002-03-18 08:25  lpetrich

	* Source_Files/Pfhortran/Pfhortran_Language_Definition:
	  Added opcodes Enable_Fog, Disable_Fog, Remove_Item,
	  Player_Control

2002-03-18 08:18  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Another Br'fin update

2002-03-18 07:59  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h:
	  Wrote code for doing sequences in animated models; will need to
	  test that code, and also add support for normals.

2002-03-14 19:00  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Br'fin's changes

2002-03-14 16:57  cbauer

	* Source_Files/CSeries/Makefile.am, Source_Files/Files/Makefile.am,
	  Source_Files/GameWorld/Makefile.am,
	  Source_Files/Input/Makefile.am, Source_Files/Makefile.am,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell.h, Source_Files/Misc/shell_macintosh.h,
	  Source_Files/Misc/shell_misc.cpp, Source_Files/Misc/shell_sdl.h,
	  Source_Files/ModelView/Makefile.am,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Pfhortran/Makefile.am,
	  Source_Files/RenderMain/Makefile.am,
	  Source_Files/RenderOther/Makefile.am,
	  Source_Files/Sound/Makefile.am, Source_Files/Sound/mysound.h,
	  Source_Files/Sound/sound_sdl.h, Source_Files/XML/Makefile.am,
	  Source_Files/shell.cpp, Source_Files/shell.h,
	  Source_Files/shell_macintosh.h, Source_Files/shell_misc.cpp,
	  Source_Files/shell_sdl.h, configure.in, tools/Makefile.am:
	  - adapted Makefiles to new directory structure
	  - moved shell*.(h|cpp) from Source_Files/Misc to Source_Files
	  because it
	  contains main() as well as the main game loop and is the "root"
	  source
	  file

2002-03-14 10:59  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  I had forgotten to document my changes over the last year :-(

2002-03-14 10:56  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Finished directory-splitting operation; I got a working build.

2002-03-14 10:49  lpetrich

	* Source_Files/RenderMain/OGL_Render.cpp:
	  Renamed VectorOpts.h to VecOps.h to avoid a conflict with one of
	  Apple's header files

2002-03-14 10:48  lpetrich

	* Source_Files/Misc/VecOps.h, Source_Files/Misc/VectorOps.h:
	  Was needed by OGL_Render.cpp; had to rename it to avoid a
	  conflict with one of Apple's header files

2002-03-14 10:40  lpetrich

	* Source_Files/Misc/VectorOps.h:
	  Was needed by OGL_Render.cpp

2002-03-14 10:33  lpetrich

	* Source_Files/Misc/devices.cpp,
	  Source_Files/Misc/dynamic_limits.cpp,
	  Source_Files/Misc/dynamic_limits.h, Source_Files/Misc/editor.h,
	  Source_Files/Misc/effect_definitions.h,
	  Source_Files/Misc/effects.cpp, Source_Files/Misc/effects.h,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/flood_map.h,
	  Source_Files/Misc/item_definitions.h,
	  Source_Files/Misc/items.cpp, Source_Files/Misc/items.h,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h, Source_Files/Misc/map_constructors.cpp,
	  Source_Files/Misc/marathon2.cpp, Source_Files/Misc/media.cpp,
	  Source_Files/Misc/media.h, Source_Files/Misc/media_definitions.h,
	  Source_Files/Misc/monster_definitions.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/pathfinding.cpp, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/physics_models.h,
	  Source_Files/Misc/placement.cpp,
	  Source_Files/Misc/platform_definitions.h,
	  Source_Files/Misc/platforms.cpp, Source_Files/Misc/platforms.h,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/projectile_definitions.h,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/scenery.cpp,
	  Source_Files/Misc/scenery.h,
	  Source_Files/Misc/scenery_definitions.h,
	  Source_Files/Misc/weapon_definitions.h,
	  Source_Files/Misc/weapons.cpp, Source_Files/Misc/weapons.h,
	  Source_Files/Misc/world.cpp, Source_Files/Misc/world.h:
	  Moving to directory "GameWorld"

2002-03-14 10:20  lpetrich

	* Source_Files/Misc/tags.h:
	  Moving to directory "Files"

2002-03-14 10:15  lpetrich

	* Source_Files/GameWorld, Source_Files/GameWorld/devices.cpp,
	  Source_Files/GameWorld/dynamic_limits.cpp,
	  Source_Files/GameWorld/dynamic_limits.h,
	  Source_Files/GameWorld/editor.h,
	  Source_Files/GameWorld/effect_definitions.h,
	  Source_Files/GameWorld/effects.cpp,
	  Source_Files/GameWorld/effects.h,
	  Source_Files/GameWorld/flood_map.cpp,
	  Source_Files/GameWorld/flood_map.h,
	  Source_Files/GameWorld/item_definitions.h,
	  Source_Files/GameWorld/items.cpp, Source_Files/GameWorld/items.h,
	  Source_Files/GameWorld/lightsource.cpp,
	  Source_Files/GameWorld/lightsource.h,
	  Source_Files/GameWorld/map.cpp, Source_Files/GameWorld/map.h,
	  Source_Files/GameWorld/map_constructors.cpp,
	  Source_Files/GameWorld/marathon2.cpp,
	  Source_Files/GameWorld/media.cpp, Source_Files/GameWorld/media.h,
	  Source_Files/GameWorld/media_definitions.h,
	  Source_Files/GameWorld/monster_definitions.h,
	  Source_Files/GameWorld/monsters.cpp,
	  Source_Files/GameWorld/monsters.h,
	  Source_Files/GameWorld/pathfinding.cpp,
	  Source_Files/GameWorld/physics.cpp,
	  Source_Files/GameWorld/physics_models.h,
	  Source_Files/GameWorld/placement.cpp,
	  Source_Files/GameWorld/platform_definitions.h,
	  Source_Files/GameWorld/platforms.cpp,
	  Source_Files/GameWorld/platforms.h,
	  Source_Files/GameWorld/player.cpp,
	  Source_Files/GameWorld/player.h,
	  Source_Files/GameWorld/projectile_definitions.h,
	  Source_Files/GameWorld/projectiles.cpp,
	  Source_Files/GameWorld/projectiles.h,
	  Source_Files/GameWorld/scenery.cpp,
	  Source_Files/GameWorld/scenery.h,
	  Source_Files/GameWorld/scenery_definitions.h,
	  Source_Files/GameWorld/weapon_definitions.h,
	  Source_Files/GameWorld/weapons.cpp,
	  Source_Files/GameWorld/weapons.h,
	  Source_Files/GameWorld/world.cpp, Source_Files/GameWorld/world.h:
	  Moving to directory "GameWorld"

2002-03-14 10:08  lpetrich

	* Source_Files/Files/tags.h:
	  Moving to directory "Files"

2002-03-14 09:56  lpetrich

	* Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/Packing.h, Source_Files/Misc/crc.cpp,
	  Source_Files/Misc/crc.h, Source_Files/Misc/extensions.h,
	  Source_Files/Misc/filetypes_macintosh.cpp,
	  Source_Files/Misc/find_files.cpp, Source_Files/Misc/find_files.h,
	  Source_Files/Misc/find_files_sdl.cpp,
	  Source_Files/Misc/game_wad.cpp, Source_Files/Misc/game_wad.h,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/resource_manager.h, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_macintosh.cpp,
	  Source_Files/Misc/wad_prefs.cpp, Source_Files/Misc/wad_prefs.h,
	  Source_Files/Misc/wad_prefs_macintosh.cpp,
	  Source_Files/Misc/wad_sdl.cpp:
	  Moving to directory "Files"

2002-03-14 09:50  lpetrich

	* Source_Files/Misc/fades.cpp, Source_Files/Misc/fades.h,
	  Source_Files/Misc/quadruple.s:
	  Moving to render-files directories

2002-03-14 09:48  lpetrich

	* Source_Files/Input, Source_Files/Input/ISp_Support.cpp,
	  Source_Files/Input/ISp_Support.h, Source_Files/Input/mouse.cpp,
	  Source_Files/Input/mouse.h, Source_Files/Input/mouse_sdl.cpp,
	  Source_Files/Misc/ISp_Support.cpp,
	  Source_Files/Misc/ISp_Support.h, Source_Files/Misc/mouse.cpp,
	  Source_Files/Misc/mouse.h, Source_Files/Misc/mouse_sdl.cpp:
	  Moving to directory "Input"

2002-03-14 09:41  lpetrich

	* Source_Files/Files, Source_Files/Files/FileHandler.cpp,
	  Source_Files/Files/FileHandler.h,
	  Source_Files/Files/FileHandler_SDL.cpp,
	  Source_Files/Files/Packing.h, Source_Files/Files/crc.cpp,
	  Source_Files/Files/crc.h, Source_Files/Files/extensions.h,
	  Source_Files/Files/filetypes_macintosh.cpp,
	  Source_Files/Files/find_files.cpp,
	  Source_Files/Files/find_files.h,
	  Source_Files/Files/find_files_sdl.cpp,
	  Source_Files/Files/game_wad.cpp, Source_Files/Files/game_wad.h,
	  Source_Files/Files/import_definitions.cpp,
	  Source_Files/Files/preprocess_map_mac.cpp,
	  Source_Files/Files/preprocess_map_sdl.cpp,
	  Source_Files/Files/resource_manager.cpp,
	  Source_Files/Files/resource_manager.h,
	  Source_Files/Files/wad.cpp, Source_Files/Files/wad.h,
	  Source_Files/Files/wad_macintosh.cpp,
	  Source_Files/Files/wad_prefs.cpp, Source_Files/Files/wad_prefs.h,
	  Source_Files/Files/wad_prefs_macintosh.cpp,
	  Source_Files/Files/wad_sdl.cpp:
	  Moving to directory "Files"

2002-03-14 09:24  lpetrich

	* Source_Files/Misc/AnimatedTextures.cpp,
	  Source_Files/Misc/AnimatedTextures.h,
	  Source_Files/Misc/ChaseCam.cpp, Source_Files/Misc/ChaseCam.h,
	  Source_Files/Misc/Crosshairs.cpp, Source_Files/Misc/Crosshairs.h,
	  Source_Files/Misc/Crosshairs_SDL.cpp,
	  Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/HUDRenderer.cpp,
	  Source_Files/Misc/HUDRenderer.h,
	  Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/HUDRenderer_OGL.h,
	  Source_Files/Misc/HUDRenderer_SW.cpp,
	  Source_Files/Misc/HUDRenderer_SW.h,
	  Source_Files/Misc/ImageLoader.h,
	  Source_Files/Misc/ImageLoader_Macintosh.cpp,
	  Source_Files/Misc/ImageLoader_SDL.cpp,
	  Source_Files/Misc/OGL_Faders.cpp, Source_Files/Misc/OGL_Faders.h,
	  Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Render.h,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/OGL_Win32.cpp, Source_Files/Misc/OGL_Win32.h,
	  Source_Files/Misc/OverheadMapRenderer.cpp,
	  Source_Files/Misc/OverheadMapRenderer.h,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/OverheadMap_OGL.h,
	  Source_Files/Misc/OverheadMap_QD.cpp,
	  Source_Files/Misc/OverheadMap_QD.h,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.h,
	  Source_Files/Misc/Rasterizer.h,
	  Source_Files/Misc/Rasterizer_OGL.h,
	  Source_Files/Misc/Rasterizer_SW.h,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderSortPoly.h,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h,
	  Source_Files/Misc/TextLayoutHelper.cpp,
	  Source_Files/Misc/TextLayoutHelper.h,
	  Source_Files/Misc/TextStrings.cpp,
	  Source_Files/Misc/TextStrings.h,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/ViewControl.h,
	  Source_Files/Misc/collection_definition.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface.h,
	  Source_Files/Misc/computer_interface_mac.h,
	  Source_Files/Misc/computer_interface_sdl.h,
	  Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window.h,
	  Source_Files/Misc/game_window_macintosh.cpp,
	  Source_Files/Misc/game_window_sdl.cpp,
	  Source_Files/Misc/images.cpp, Source_Files/Misc/images.h,
	  Source_Files/Misc/images_macintosh.h,
	  Source_Files/Misc/images_sdl.h,
	  Source_Files/Misc/low_level_textures.h,
	  Source_Files/Misc/motion_sensor.cpp,
	  Source_Files/Misc/motion_sensor.h,
	  Source_Files/Misc/overhead_map.cpp,
	  Source_Files/Misc/overhead_map.h, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/render.h,
	  Source_Files/Misc/scottish_textures.a,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/scottish_textures16.a,
	  Source_Files/Misc/screen.a, Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_definitions.h,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_macintosh.h,
	  Source_Files/Misc/screen_drawing_sdl.h,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/screen_shared.h,
	  Source_Files/Misc/sdl_fonts.cpp, Source_Files/Misc/sdl_fonts.h,
	  Source_Files/Misc/shape_definitions.h,
	  Source_Files/Misc/shape_descriptors.h,
	  Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.h,
	  Source_Files/Misc/shapes_sdl.h, Source_Files/Misc/textures.cpp,
	  Source_Files/Misc/textures.h, Source_Files/RenderMain,
	  Source_Files/RenderMain/AnimatedTextures.cpp,
	  Source_Files/RenderMain/AnimatedTextures.h,
	  Source_Files/RenderMain/Crosshairs.cpp,
	  Source_Files/RenderMain/Crosshairs.h,
	  Source_Files/RenderMain/Crosshairs_SDL.cpp,
	  Source_Files/RenderMain/ImageLoader.h,
	  Source_Files/RenderMain/ImageLoader_Macintosh.cpp,
	  Source_Files/RenderMain/ImageLoader_SDL.cpp,
	  Source_Files/RenderMain/OGL_Faders.cpp,
	  Source_Files/RenderMain/OGL_Faders.h,
	  Source_Files/RenderMain/OGL_Render.cpp,
	  Source_Files/RenderMain/OGL_Render.h,
	  Source_Files/RenderMain/OGL_Setup.cpp,
	  Source_Files/RenderMain/OGL_Setup.h,
	  Source_Files/RenderMain/OGL_Textures.cpp,
	  Source_Files/RenderMain/OGL_Textures.h,
	  Source_Files/RenderMain/OGL_Win32.cpp,
	  Source_Files/RenderMain/OGL_Win32.h,
	  Source_Files/RenderMain/Rasterizer.h,
	  Source_Files/RenderMain/Rasterizer_OGL.h,
	  Source_Files/RenderMain/Rasterizer_SW.h,
	  Source_Files/RenderMain/RenderPlaceObjs.cpp,
	  Source_Files/RenderMain/RenderPlaceObjs.h,
	  Source_Files/RenderMain/RenderRasterize.cpp,
	  Source_Files/RenderMain/RenderRasterize.h,
	  Source_Files/RenderMain/RenderSortPoly.cpp,
	  Source_Files/RenderMain/RenderSortPoly.h,
	  Source_Files/RenderMain/RenderVisTree.cpp,
	  Source_Files/RenderMain/RenderVisTree.h,
	  Source_Files/RenderMain/collection_definition.h,
	  Source_Files/RenderMain/low_level_textures.h,
	  Source_Files/RenderMain/quadruple.s,
	  Source_Files/RenderMain/render.cpp,
	  Source_Files/RenderMain/render.h,
	  Source_Files/RenderMain/scottish_textures.a,
	  Source_Files/RenderMain/scottish_textures.cpp,
	  Source_Files/RenderMain/scottish_textures.h,
	  Source_Files/RenderMain/scottish_textures16.a,
	  Source_Files/RenderMain/shape_definitions.h,
	  Source_Files/RenderMain/shape_descriptors.h,
	  Source_Files/RenderMain/shapes.cpp,
	  Source_Files/RenderMain/shapes_macintosh.h,
	  Source_Files/RenderMain/shapes_sdl.h,
	  Source_Files/RenderMain/textures.cpp,
	  Source_Files/RenderMain/textures.h, Source_Files/RenderOther,
	  Source_Files/RenderOther/ChaseCam.cpp,
	  Source_Files/RenderOther/ChaseCam.h,
	  Source_Files/RenderOther/FontHandler.cpp,
	  Source_Files/RenderOther/FontHandler.h,
	  Source_Files/RenderOther/HUDRenderer.cpp,
	  Source_Files/RenderOther/HUDRenderer.h,
	  Source_Files/RenderOther/HUDRenderer_OGL.cpp,
	  Source_Files/RenderOther/HUDRenderer_OGL.h,
	  Source_Files/RenderOther/HUDRenderer_SW.cpp,
	  Source_Files/RenderOther/HUDRenderer_SW.h,
	  Source_Files/RenderOther/OverheadMapRenderer.cpp,
	  Source_Files/RenderOther/OverheadMapRenderer.h,
	  Source_Files/RenderOther/OverheadMap_OGL.cpp,
	  Source_Files/RenderOther/OverheadMap_OGL.h,
	  Source_Files/RenderOther/OverheadMap_QD.cpp,
	  Source_Files/RenderOther/OverheadMap_QD.h,
	  Source_Files/RenderOther/OverheadMap_SDL.cpp,
	  Source_Files/RenderOther/OverheadMap_SDL.h,
	  Source_Files/RenderOther/TextLayoutHelper.cpp,
	  Source_Files/RenderOther/TextLayoutHelper.h,
	  Source_Files/RenderOther/TextStrings.cpp,
	  Source_Files/RenderOther/TextStrings.h,
	  Source_Files/RenderOther/ViewControl.cpp,
	  Source_Files/RenderOther/ViewControl.h,
	  Source_Files/RenderOther/computer_interface.cpp,
	  Source_Files/RenderOther/computer_interface.h,
	  Source_Files/RenderOther/computer_interface_mac.h,
	  Source_Files/RenderOther/computer_interface_sdl.h,
	  Source_Files/RenderOther/fades.cpp,
	  Source_Files/RenderOther/fades.h,
	  Source_Files/RenderOther/game_window.cpp,
	  Source_Files/RenderOther/game_window.h,
	  Source_Files/RenderOther/game_window_macintosh.cpp,
	  Source_Files/RenderOther/game_window_sdl.cpp,
	  Source_Files/RenderOther/images.cpp,
	  Source_Files/RenderOther/images.h,
	  Source_Files/RenderOther/images_macintosh.h,
	  Source_Files/RenderOther/images_sdl.h,
	  Source_Files/RenderOther/motion_sensor.cpp,
	  Source_Files/RenderOther/motion_sensor.h,
	  Source_Files/RenderOther/overhead_map.cpp,
	  Source_Files/RenderOther/overhead_map.h,
	  Source_Files/RenderOther/screen.a,
	  Source_Files/RenderOther/screen.cpp,
	  Source_Files/RenderOther/screen.h,
	  Source_Files/RenderOther/screen_definitions.h,
	  Source_Files/RenderOther/screen_drawing.cpp,
	  Source_Files/RenderOther/screen_drawing.h,
	  Source_Files/RenderOther/screen_drawing_macintosh.h,
	  Source_Files/RenderOther/screen_drawing_sdl.h,
	  Source_Files/RenderOther/screen_sdl.cpp,
	  Source_Files/RenderOther/screen_shared.h,
	  Source_Files/RenderOther/sdl_fonts.cpp,
	  Source_Files/RenderOther/sdl_fonts.h:
	  Moving to render-files directories

2002-03-14 08:40  lpetrich

	* Source_Files/Misc/VectorOps.h:
	  Unused templates

2002-03-14 08:29  lpetrich

	* Source_Files/Misc/MoreFilesExtract.cpp,
	  Source_Files/Misc/MoreFilesExtract.h:
	  Unused MacOS file-handling stuff

2002-03-14 08:20  lpetrich

	* Source_Files/Misc/computer_interface_mac.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp:
	  Old renamed-to-.h file

2002-03-14 08:09  lpetrich

	* Source_Files/Misc/ColorParser.cpp,
	  Source_Files/Misc/ColorParser.h:
	  Moving to directory "XML"

2002-03-14 08:03  lpetrich

	* Source_Files/Misc/DamageParser.cpp,
	  Source_Files/Misc/DamageParser.h, Source_Files/XML,
	  Source_Files/XML/ColorParser.cpp, Source_Files/XML/ColorParser.h,
	  Source_Files/XML/DamageParser.cpp,
	  Source_Files/XML/DamageParser.h,
	  Source_Files/XML/ShapesParser.cpp,
	  Source_Files/XML/ShapesParser.h,
	  Source_Files/XML/XML_Configure.cpp,
	  Source_Files/XML/XML_Configure.h,
	  Source_Files/XML/XML_DataBlock.cpp,
	  Source_Files/XML/XML_DataBlock.h,
	  Source_Files/XML/XML_ElementParser.cpp,
	  Source_Files/XML/XML_ElementParser.h,
	  Source_Files/XML/XML_LevelScript.cpp,
	  Source_Files/XML/XML_LevelScript.h,
	  Source_Files/XML/XML_Loader_SDL.cpp,
	  Source_Files/XML/XML_Loader_SDL.h,
	  Source_Files/XML/XML_MakeRoot.cpp,
	  Source_Files/XML/XML_ParseTreeRoot.h,
	  Source_Files/XML/XML_ResourceFork.cpp,
	  Source_Files/XML/XML_ResourceFork.h:
	  Moving to directory "XML"

2002-03-14 07:57  lpetrich

	* Source_Files/Misc/XML_Configure.cpp,
	  Source_Files/Misc/XML_Configure.h,
	  Source_Files/Misc/XML_DataBlock.cpp,
	  Source_Files/Misc/XML_DataBlock.h,
	  Source_Files/Misc/XML_ElementParser.cpp,
	  Source_Files/Misc/XML_ElementParser.h,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_LevelScript.h,
	  Source_Files/Misc/XML_Loader_SDL.cpp,
	  Source_Files/Misc/XML_Loader_SDL.h,
	  Source_Files/Misc/XML_MakeRoot.cpp,
	  Source_Files/Misc/XML_ParseTreeRoot.h,
	  Source_Files/Misc/XML_ResourceFork.cpp,
	  Source_Files/Misc/XML_ResourceFork.h:
	  Moving to directory "XML" (ColorParser.*, DamageParser.*, and
	  ShapesParser.* were erroneously listed as having moved to
	  "Sound")

2002-03-14 07:54  lpetrich

	* Source_Files/Misc/ShapesParser.cpp,
	  Source_Files/Misc/ShapesParser.h, Source_Files/Misc/music.cpp,
	  Source_Files/Misc/music.h, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/mysound.h,
	  Source_Files/Misc/song_definitions.h,
	  Source_Files/Misc/sound_definitions.h,
	  Source_Files/Misc/sound_macintosh.h,
	  Source_Files/Misc/sound_sdl.h, Source_Files/Sound,
	  Source_Files/Sound/music.cpp, Source_Files/Sound/music.h,
	  Source_Files/Sound/mysound.cpp, Source_Files/Sound/mysound.h,
	  Source_Files/Sound/song_definitions.h,
	  Source_Files/Sound/sound_definitions.h,
	  Source_Files/Sound/sound_macintosh.h,
	  Source_Files/Sound/sound_sdl.h:
	  Moving to directory "Sound"

2002-03-14 07:40  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Big reorganization in the project file; will extend that to the
	  files

2002-03-13 18:27  cbauer

	* Source_Files/Misc/ActionQueues.cpp,
	  Source_Files/Misc/ActionQueues.h,
	  Source_Files/Misc/CircularQueue.h, Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/marathon2.cpp, Source_Files/Misc/mysound.h,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/preferences_widgets_sdl.cpp,
	  Source_Files/Misc/preferences_widgets_sdl.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_network.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shell_misc.cpp, Source_Files/Misc/shell_sdl.h,
	  Source_Files/Misc/sound_sdl.h, Source_Files/Misc/vbl.cpp,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_data_formats.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_distribution_types.h,
	  Source_Files/Network/network_microphone_sdl.h,
	  Source_Files/Network/network_microphone_sdl_dummy.cpp,
	  Source_Files/Network/network_microphone_sdl_win32.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_speaker_sdl.cpp,
	  Source_Files/Network/network_speaker_sdl.h,
	  changelogs/Changes_(Christian_Bauer):
	  - additions by Woody Zenfell:
	  - SDL network speaker (realtime audio playback)
	  - Win32 DirectX network microphone (realtime audio capture)
	  - some fixes and changes to netplay
	  - restoration of working cross-platform netplay
	  - more pleasant SDL level-selection facilities in Setup Network
	  Game
	  - support for multiple sets of action_queues (for later
	  network-prediction
	  efforts)

2002-03-13 14:15  lpetrich

	* AlephOne.mcp:
	  Using merger of the semitransparency-MML resource files

2002-03-13 13:53  lpetrich

	* Resources/MakeRez.sh:
	  Shell script for making resource-fork files from their
	  CVS-archive source files

2002-03-13 12:46  lpetrich

	* Resources/M2Display.r, Resources/M2SOCK.r,
	  Resources/MInfDisplay.r, Resources/SemiTpt.r,
	  Resources/TextStrings.r:
	  Got rid of 'ckid' resources; they had been generated by MacCVS,
	  and are superfluous

2002-03-13 12:07  lpetrich

	* Resources/SemiTpt.r, Resources/SemitTpt.r:
	  Renaming "SemitTpt.r" to "SemiTpt.r"

2002-03-13 10:39  lpetrich

	* INSTALL.MacOSX.Carbon, Pfhortran_Release/Example Scripts/Camera
	  demo, Pfhortran_Release/Example Scripts/Life Bar script v3,
	  Pfhortran_Release/Quartz copy, Pfhortran_Release/Ten Forty Two,
	  tools/diskimage.pl:
	  Br'fin's latest changes: fixed diskimage.pl (for MacOS X) and the
	  Pfhortran examples.

2002-03-13 01:49  astrange

	* Resources/M2,oo Semitpt Flames,Bolts, Resources/M2,oo Semitpt
	  Liquids, Resources/MInfDisplay.r, Resources/Marathon 2 Display,
	  Resources/Marathon oo Display, Resources/Marathon2_SOCK,
	  Resources/SemitTpt.r, Resources/Text Strings,
	  Resources/TextStrings.r:
	  Switching resource files to Rez.

2002-03-13 01:39  astrange

	* Resources/M2Display.r, Resources/M2SOCK.r:
	  Switching resource files to Rez.

2002-03-12 07:11  lpetrich

	* tools/diskimage.pl:
	  Adding Br'fin's Perl script for making an A1 disk image in MacOS
	  X.

2002-03-11 07:48  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h:
	  Made considerable progress in getting frames to work; however,
	  the bones are still somewhat erroneous.

2002-03-11 03:36  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Corrected reference to icons; the "infinity" character
	  (opt-shift-5) is now represented correctly in this project file.

2002-03-10 18:25  lpetrich

	* INSTALL.MacOSX.Carbon,
	  PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Updates for Br'fin

2002-03-10 05:12  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp:
	  Fixed the Carbon hide-cursor code fix

2002-03-10 03:36  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Added a Br'fin patch I had forgotten: screenshot-rectangle
	  adjustment

2002-03-10 03:27  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen_drawing_macintosh.h:
	  Added Br'fin's Carbon screenshot-typecode and cursor-behavior
	  patches

2002-03-09 14:23  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Corrected a small typo in Br'fin's code

2002-03-09 13:15  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Added Br'fin's Carbon screenshot code

2002-03-08 17:38  lpetrich

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h:
	  Got the code for doing frames in; will have to test it

2002-03-06 13:18  lpetrich

	* Source_Files/Misc/shapes.cpp:
	  Added fix for missing collection to
	  get_high_level_shape_definition() -- now returns NULL instead of
	  bad memory.

2002-03-06 13:14  lpetrich

	* INSTALL.MacOSX.Carbon, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen_drawing_macintosh.h:
	  Added Br'fin's fixes, including addition of Carbon faders.

2002-03-04 16:52  cbauer

	* Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/cscluts.cpp,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csfiles.cpp,
	  Source_Files/CSeries/csfonts.cpp,
	  Source_Files/CSeries/csmacros.h, Source_Files/CSeries/csmisc.cpp,
	  Source_Files/CSeries/cspixels.h,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h, Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/gdspec.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/my32bqd.cpp, Source_Files/CSeries/my32bqd.h,
	  Source_Files/Misc/OverheadMapRenderer.cpp,
	  Source_Files/Misc/OverheadMap_QD.cpp,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/devices.cpp, Source_Files/Misc/editor.h,
	  Source_Files/Misc/effects.cpp, Source_Files/Misc/effects.h,
	  Source_Files/Misc/extensions.h, Source_Files/Misc/fades.cpp,
	  Source_Files/Misc/find_files.cpp,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/game_window_macintosh.cpp,
	  Source_Files/Misc/images.h, Source_Files/Misc/images_macintosh.h,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/items.cpp, Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/low_level_textures.h,
	  Source_Files/Misc/map.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/map_constructors.cpp,
	  Source_Files/Misc/marathon2.cpp, Source_Files/Misc/media.cpp,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/mouse.cpp, Source_Files/Misc/music.cpp,
	  Source_Files/Misc/music.h, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/pathfinding.cpp, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/placement.cpp, Source_Files/Misc/platforms.cpp,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/preferences_private.h,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/progress.cpp,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/render.h, Source_Files/Misc/scenery.cpp,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_drawing_macintosh.h,
	  Source_Files/Misc/screen_shared.h,
	  Source_Files/Misc/shape_definitions.h,
	  Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.h,
	  Source_Files/Misc/shell_macintosh.h,
	  Source_Files/Misc/sound_macintosh.h,
	  Source_Files/Misc/textures.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/vbl_macintosh.cpp, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_macintosh.cpp,
	  Source_Files/Misc/wad_prefs.cpp,
	  Source_Files/Misc/wad_prefs_macintosh.cpp,
	  Source_Files/Misc/weapons.cpp, Source_Files/Misc/world.cpp,
	  Source_Files/Misc/world.h,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/Network/SSLP_limited.cpp,
	  Source_Files/Network/network.cpp,
	  Source_Files/Network/network_adsp.cpp,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_data_formats.h,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_lookup.cpp,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_modem.cpp,
	  Source_Files/Network/network_modem_protocol.cpp,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_parser.cpp:
	  removed dead and/or obsolete code

2002-03-04 14:28  cbauer

	* Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/shell_sdl.h:
	  under MacOS X, prevent gamma-fading if the software renderer is
	  chosen, because
	  it turns the screen black [Woody Zenfell]

2002-02-28 17:38  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Set Dim3 loading to doing the first pass, which is for model
	  geometry; the next passes are with extra files for the frames and
	  sequences.

2002-02-28 17:28  lpetrich

	* Source_Files/Misc/macintosh_network.h,
	  Source_Files/Misc/shell_macintosh.h:
	  Br'fin's new Carbon networking source code

2002-02-28 17:28  lpetrich

	* Source_Files/Misc/progress.cpp:
	  Adding Br'fin's Carbon networking patch

2002-02-28 17:23  lpetrich

	* Source_Files/ModelView/Model3D.h:
	  Adding multipass Dim3-model loading, so as to load the animation
	  frames and sequences.

2002-02-28 17:23  lpetrich

	* Source_Files/CSeries/sdl_cseries.h:
	  Adding Br'fin's Carbon networking patch

2002-02-28 17:13  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Dim3_Loader.h,
	  Source_Files/ModelView/MV_Shell.cp:
	  Adding multipass Dim3-model loading, so as to load the animation
	  frames and sequences.

2002-02-28 17:11  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp:
	  Adding Br'fin's Carbon networking patch

2002-02-28 17:09  lpetrich

	* Source_Files/Network/macintosh_network.h:
	  Br'fin's new Carbon networking source code

2002-02-28 16:40  lpetrich

	* Resources/marathon2.resource:
	  Added Br'fin's Carbon resource tweaks.

2002-02-28 07:19  lpetrich

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Network/macintosh_network.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_mac_sdl.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_stream.cpp:
	  Br'fin's new Carbon networking source code

2002-02-28 07:16  lpetrich

	* Resources/CarbonResourceTweaks.r:
	  Br'fin's Rez source file for his resource-fork tweaks

2002-02-28 06:52  lpetrich

	* INSTALL.MacOSX.Carbon,
	  PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Br'fin's latest submission

2002-02-27 15:55  cbauer

	* Source_Files/Misc/screen_sdl.cpp:
	  world_pixels matches color depth of main_surface [Woody Zenfell]

2002-02-27 15:51  cbauer

	* Source_Files/Misc/screen_sdl.cpp, Source_Files/Misc/shell_sdl.h:
	  fixed source formatting

2002-02-27 14:32  cbauer

	* Source_Files/CSeries/mytm_sdl.cpp,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/find_files_sdl.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/sdl_widgets.cpp, Source_Files/Misc/shell_sdl.h,
	  Source_Files/Misc/sound_sdl.h, Source_Files/ModelView/Model3D.h,
	  Source_Files/Pfhortran/script_instructions.cpp:
	  added patches submitted by Woody Zenfell (Windows-related)

2002-02-27 02:18  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Removed extra file; fixed framework paths.

2002-02-25 17:02  cbauer

	* Source_Files/Misc/sound_sdl.h:
	  - added support for uncompressed sounds with compressed sound
	  header
	  - shouldn't crash any more when encountering unsupported sound
	  header types

2002-02-25 16:36  cbauer

	* Source_Files/Misc/shell_sdl.h:
	  Meta key can be used for in-game commands (Meta-Q = Quit etc.) as
	  well as Alt

2002-02-24 23:07  lpetrich

	* Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/screen.cpp:
	  Made the monitor refresh frequency persistent for the MacOS
	  version; check graphics_preferences_data in preferences.h; also
	  set it to a default of 60 Hz when creating a new prefs file or
	  changing the monitor resolution, and finally getting the
	  frequency-dialog code in screen.cpp to keep track of that
	  persistent value.

2002-02-24 23:04  lpetrich

	* Resources/marathon2.resource:
	  In the monitor-frequency dialog box, renamed "Default" to
	  "Original", since it is now the persistent frequency value.

2002-02-24 04:36  astrange

	* Source_Files/CSeries/macintosh_cseries.h:
	  Added a #define

2002-02-24 04:35  astrange

	* Source_Files/Misc/shell_macintosh.h:
	  Suppress bad_alloc exceptions in CW if wanted.

2002-02-22 09:15  lpetrich

	* AlephOne.mcp:
	  Made the OpenGL libraries weak-linked

2002-02-21 01:53  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Actually fixed the problems and added mappings for the rest of
	  the icons.

2002-02-21 01:03  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Fixed some problems reported by Br'fin.

2002-02-21 01:01  astrange

	* PBProjects/Pfhormz/Pfhormz.pbproj/project.pbxproj:
	  Updated some more; still does not compile

2002-02-19 14:42  cbauer

	* MML Scripts/Marathon ∞ Display, Resources/M2,∞ Semitpt
	  Flames,Bolts, Resources/M2,∞ Semitpt Liquids, Resources/Marathon
	  ∞ Display:
	  removed files with funny characters

2002-02-19 02:46  lpetrich

	* docs/MML.html:
	  Added mention of support for Brian Barnes's "Dim3" model format

2002-02-18 18:04  astrange

	* Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Fixed some more.

2002-02-18 17:11  astrange

	* Source_Files/Misc/shell_sdl.h:
	  Removed some debugging commands.

2002-02-18 17:07  astrange

	* Source_Files/Misc/shell_sdl.h:
	  Vastly decreased startup time on OS X

2002-02-18 17:06  astrange

	* Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added four new instructions from EE; corrected spelling error

2002-02-18 17:04  astrange

	* Source_Files/Pfhortran/Pfhortran_Language_Definition:
	  Added four new opcodes from EE

2002-02-18 17:04  astrange

	* Source_Files/Network/network_microphone.cpp:
	  Disabled microphone support; it doesn't work anyway.

2002-02-18 17:03  astrange

	* PBProjects/config.h:
	  Fixed version number

2002-02-18 15:04  cbauer

	* Source_Files/CSeries/mytm_sdl.cpp,
	  Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Makefile.am:
	  fixed compilation problems in SDL version

2002-02-18 05:53  lpetrich

	* Source_Files/ModelView/MV_Shell.cp:
	  Added arrow keys for model viewing

2002-02-18 05:52  lpetrich

	* Pfhormz Instructions.txt:
	  Pfhormz was getting complicated enough for me to have to write a
	  mini instruction manual for it for my convenience; I'm archiving
	  it for convenience.

2002-02-18 01:45  astrange

	* INSTALL.MacOSX:
	  Newer version sent to me by Br'fin

2002-02-18 01:18  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/MV_Shell.cp:
	  The beginnings of support of ggadwa's dim3 model format, which
	  features skeletal animation.

2002-02-18 01:13  lpetrich

	* Resources/Text Strings:
	  Br'fin fixed bug in application name: changed from "Marathon" to
	  "Aleph One"

2002-02-18 01:10  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/preprocess_map_mac.cpp:
	  Added Br'fin's fixes for doing semitransparent Carbon dialog-box
	  sheets; also does previews correctly in Navigation Services
	  (Classic, Carbon).

2002-02-18 01:07  lpetrich

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h:
	  The beginnings of support of ggadwa's dim3 model format, which
	  features skeletal animation.

2002-02-18 01:06  lpetrich

	* INSTALL.MacOSX.Carbon, Source_Files/CSeries/gdspec.cpp:
	  For Br'fin

2002-02-18 01:05  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml, Pfhormz.mcp:
	  Beginnings of ggadwa's Dim3 model support.

2002-02-15 06:05  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/Misc/mouse.cpp, Source_Files/Misc/shell_macintosh.h:
	  Adding some Br'fin fixes

2002-02-13 03:50  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/gdspec.cpp,
	  Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/preferences.cpp:
	  Added Br'fin's sheets and other appearance patches for Carbon

2002-02-12 02:59  lpetrich

	* Resources/marathon2.resource:
	  Added Br'fin's modifications of the dialog-box layouts.

2002-02-12 02:56  lpetrich

	* INSTALL.MacOSX.Carbon:
	  Br'fin's contribution

2002-02-11 06:55  lpetrich

	* Source_Files/Misc/mysound.cpp:
	  The parsing of the MML for the OpenGL-reset sound now works
	  properly, it had earlier set the "inoperative button" sound.

2002-02-11 05:41  lpetrich

	* docs/MML.html:
	  In <sounds>, fixed a typo in the documentation of <sound> and
	  also added documentation of <sound_clear>, which clears all the
	  sound substitutions defined with the <sound> elements.

2002-02-11 00:48  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Adding Br'fin's recent patch for the MacOS X SDL and Carbon
	  versions

2002-02-10 20:42  astrange

	* Source_Files/ModelView/MV_Shell.cp:
	  Fixed include on Mac OS X.

2002-02-10 20:41  astrange

	* PBProjects/Pfhormz/Pfhormz.pbproj,
	  PBProjects/Pfhormz/Pfhormz.pbproj/project.pbxproj:
	  Added for Pfhormz.

2002-02-10 20:40  astrange

	* PBProjects/Pfhormz, PBProjects/Pfhormz/English.lproj,
	  PBProjects/Pfhormz/English.lproj/InfoPlist.strings:
	  Added for Pfhormz

2002-02-10 20:38  astrange

	* Source_Files/ModelView/Dim3_Loader.cpp:
	  Fixed weirdness

2002-02-10 20:37  astrange

	* PBProjects/English.lproj/InfoPlist.strings:
	  Updated

2002-02-10 20:36  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Updated Cocoa target; does not require you to run ./configure and
	  make now.

2002-02-10 20:35  astrange

	* Source_Files/Misc/shell_sdl.h:
	  Looks in the app's Resources folder for MML files now on OS X.
	  This is more Mac-like.

2002-02-07 14:34  cbauer

	* Source_Files/CSeries/Makefile.am, Source_Files/Expat/Makefile.am,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/Makefile.am,
	  Source_Files/ModelView/Makefile.am,
	  Source_Files/Network/Makefile.am, configure.in:
	  - fixed makefiles for the *.cpp -> *.h renaming
	  - fixed makefiles even more so "make distcheck" actually works
	  :-)
	  - bumped version number to 0.13.0

2002-02-07 11:29  lpetrich

	* Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface_mac.h,
	  Source_Files/Misc/computer_interface_sdl.h,
	  Source_Files/Misc/images.cpp,
	  Source_Files/Misc/images_macintosh.cpp,
	  Source_Files/Misc/images_macintosh.h,
	  Source_Files/Misc/images_sdl.cpp, Source_Files/Misc/images_sdl.h,
	  Source_Files/Misc/low_level_textures.cpp,
	  Source_Files/Misc/low_level_textures.h,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/preferences_macintosh.h,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/preferences_sdl.h,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing_macintosh.cpp,
	  Source_Files/Misc/screen_drawing_macintosh.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_drawing_sdl.h,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/screen_shared.cpp,
	  Source_Files/Misc/screen_shared.h, Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shapes_macintosh.h,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/shapes_sdl.h,
	  Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/shell_macintosh.h,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/shell_sdl.h,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Misc/sound_macintosh.h,
	  Source_Files/Misc/sound_sdl.cpp, Source_Files/Misc/sound_sdl.h:
	  Renaming included *.cpp to included *.h

2002-02-07 03:23  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Added AppearanceLib linking in order to use Br'fin's dialog-box
	  fix

2002-02-07 03:19  lpetrich

	* Source_Files/Misc/preferences_macintosh.cpp:
	  Added Br'fin's fix of the player-name dialog-box-item behavior

2002-02-07 03:18  lpetrich

	* Source_Files/Misc/marathon2.cpp,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Added Br'fin's fix of OpenGL init (Mac)

2002-02-04 03:22  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Added missing bit of Br'fin's patch

2002-02-04 02:51  lpetrich

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Added Br'fin's cursor-management fixes

2002-02-04 00:38  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Fixed repeated error messages in Br'fin's Carbon version.

2002-01-31 16:40  lpetrich

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Updating for Br'fin's Carbon support

2002-01-31 15:39  lpetrich

	* Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/cscluts.cpp,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csfiles.cpp,
	  Source_Files/CSeries/csfonts.cpp,
	  Source_Files/CSeries/csmisc.cpp,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/gdspec.cpp,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/my32bqd.cpp, Source_Files/CSeries/my32bqd.h,
	  Source_Files/CSeries/mytm_mac_carbon.cpp,
	  Source_Files/CSeries/mytm_macintosh.cpp,
	  Source_Files/Misc/Crosshairs.cpp,
	  Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/ISp_Support.cpp,
	  Source_Files/Misc/ImageLoader_Macintosh.cpp,
	  Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/OverheadMap_QD.cpp,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/XML_DataBlock.cpp,
	  Source_Files/Misc/XML_ResourceFork.cpp,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/filetypes_macintosh.cpp,
	  Source_Files/Misc/game_dialogs.cpp, Source_Files/Misc/images.cpp,
	  Source_Files/Misc/images_macintosh.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/macintosh_network.h,
	  Source_Files/Misc/mouse.cpp, Source_Files/Misc/music.cpp,
	  Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/progress.cpp, Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_drawing_macintosh.cpp,
	  Source_Files/Misc/screen_shared.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/shell_misc.cpp,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Misc/vbl_macintosh.cpp, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad_prefs_macintosh.cpp:
	  Adding Br'fin's Carbon support: mostly adding use of the header
	  file Carbon/Carbon.h and Carbon accessors to formerly-public
	  structure members.

2002-01-31 15:29  lpetrich

	* Prefix/marathon2prefix.h:
	  Suppressing TARGET_API_MAC_CARBON so that this file will enable
	  the Classic version to build properly.

2002-01-29 18:45  cbauer

	* data/Text_Strings.mml, marathon.dtd:
	  updated the DTD and fixed illegal characters in Text_Strings.mml

2002-01-25 19:30  cbauer

	* Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_private.h:
	  fixed compilation problems

2002-01-25 19:08  cbauer

	* Source_Files/Misc/FileHandler.h:
	  added missing newline at end of file

2002-01-25 01:34  astrange

	* PBProjects/FilmIcon.icns, PBProjects/ImagesIcon.icns,
	  PBProjects/MMLIcon.icns, PBProjects/MapIcon.icns,
	  PBProjects/MusakIcon.icns, PBProjects/PFIcon.icns,
	  PBProjects/PhysIcon.icns, PBProjects/SaveIcon.icns,
	  PBProjects/ShapesIcon.icns, PBProjects/SoundsIcon.icns:
	  Added

2002-01-25 01:23  astrange

	* PBProjects/AlephOne.icns:
	  Revised; also fixed encoding

2002-01-25 01:12  astrange

	* Source_Files/Misc/sound_sdl.cpp:
	  Adding support for direct access to resource forks in Mac OS X
	  under SDL; does not yet compile.

2002-01-25 00:57  astrange

	* Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/filetypes_macintosh.cpp,
	  Source_Files/Misc/find_files.cpp,
	  Source_Files/Misc/find_files_sdl.cpp,
	  Source_Files/Misc/game_wad.cpp:
	  Adding support for direct access to resource forks in Mac OS X
	  under SDL; does not yet compile.

2002-01-25 00:56  astrange

	* Source_Files/Misc/ImageLoader_SDL.cpp:
	  Adding support for direct access to resource forks in Mac OS X
	  under SDL; does not yet compile

2002-01-25 00:40  astrange

	* Source_Files/CSeries/csdialogs.h:
	  Adding support for direct access to resource forks in Mac OS X
	  under SDL; does not yet compile

2002-01-24 23:32  astrange

	* PBProjects/config.h:
	  Added

2002-01-24 23:31  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Partial support for direct access of resource forks in Mac OS X
	  under SDL; does not compile yet.

2002-01-24 23:29  astrange

	* PBProjects/SDLMain.nib:
	  No longer necessary

2002-01-24 23:27  astrange

	* PBProjects/SDLMain.h, PBProjects/SDLMain.m:
	  Newer version

2002-01-23 08:08  lpetrich

	* Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_adsp.cpp,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_data_formats.h,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_dummy.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h,
	  Source_Files/Network/network_lookup.cpp,
	  Source_Files/Network/network_lookup_sdl.cpp,
	  Source_Files/Network/network_lookup_sdl.h,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_modem.cpp,
	  Source_Files/Network/network_modem.h,
	  Source_Files/Network/network_modem_protocol.cpp,
	  Source_Files/Network/network_modem_protocol.h,
	  Source_Files/Network/network_names.cpp,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_sound.h,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_stream.h,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp:
	  File name: GNU_GeneralPublicLicense.txt -> COPYING
	  
	  Also, added packing/unpacking code for compiler-independence, and
	  also enabled Classic MacOS version to compile, at the expense of
	  crippling the networking.

2002-01-23 08:05  lpetrich

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csstrings.cpp, Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/mytm_macintosh.cpp,
	  Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/HUDRenderer.cpp,
	  Source_Files/Misc/HUDRenderer.h,
	  Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/HUDRenderer_OGL.h,
	  Source_Files/Misc/HUDRenderer_SW.cpp,
	  Source_Files/Misc/HUDRenderer_SW.h,
	  Source_Files/Misc/ISp_Support.cpp,
	  Source_Files/Misc/ISp_Support.h, Source_Files/Misc/ImageLoader.h,
	  Source_Files/Misc/ImageLoader_Macintosh.cpp,
	  Source_Files/Misc/ImageLoader_SDL.cpp,
	  Source_Files/Misc/LocalEvents.h, Source_Files/Misc/MacCheckbox.h,
	  Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Faders.cpp, Source_Files/Misc/OGL_Faders.h,
	  Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Render.h,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/OGL_Win32.cpp, Source_Files/Misc/OGL_Win32.h,
	  Source_Files/Misc/OverheadMapRenderer.cpp,
	  Source_Files/Misc/OverheadMapRenderer.h,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/OverheadMap_OGL.h,
	  Source_Files/Misc/OverheadMap_QD.cpp,
	  Source_Files/Misc/OverheadMap_QD.h,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.h, Source_Files/Misc/Packing.h,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/PlayerName.cpp, Source_Files/Misc/PlayerName.h,
	  Source_Files/Misc/Rasterizer.h,
	  Source_Files/Misc/Rasterizer_OGL.h,
	  Source_Files/Misc/Rasterizer_SW.h,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderSortPoly.h,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h,
	  Source_Files/Misc/ShapesParser.cpp,
	  Source_Files/Misc/ShapesParser.h,
	  Source_Files/Misc/TextLayoutHelper.cpp,
	  Source_Files/Misc/TextLayoutHelper.h,
	  Source_Files/Misc/TextStrings.cpp,
	  Source_Files/Misc/TextStrings.h, Source_Files/Misc/VectorOps.h,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/ViewControl.h,
	  Source_Files/Misc/XML_Configure.cpp,
	  Source_Files/Misc/XML_Configure.h,
	  Source_Files/Misc/XML_DataBlock.cpp,
	  Source_Files/Misc/XML_DataBlock.h,
	  Source_Files/Misc/XML_ElementParser.cpp,
	  Source_Files/Misc/XML_ElementParser.h,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_LevelScript.h,
	  Source_Files/Misc/XML_Loader_SDL.cpp,
	  Source_Files/Misc/XML_Loader_SDL.h,
	  Source_Files/Misc/XML_MakeRoot.cpp,
	  Source_Files/Misc/XML_ParseTreeRoot.h,
	  Source_Files/Misc/XML_ResourceFork.cpp,
	  Source_Files/Misc/XML_ResourceFork.h,
	  Source_Files/Misc/find_files_sdl.cpp,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/flood_map.h,
	  Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/game_errors.cpp,
	  Source_Files/Misc/game_errors.h, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/game_wad.h, Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window.h,
	  Source_Files/Misc/game_window_macintosh.cpp,
	  Source_Files/Misc/game_window_sdl.cpp,
	  Source_Files/Misc/images.cpp, Source_Files/Misc/images.h,
	  Source_Files/Misc/images_macintosh.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_menus.h,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/item_definitions.h,
	  Source_Files/Misc/items.cpp, Source_Files/Misc/items.h,
	  Source_Files/Misc/key_definitions.h,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h,
	  Source_Files/Misc/low_level_textures.cpp,
	  Source_Files/Misc/macintosh_network.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h, Source_Files/Misc/map_constructors.cpp,
	  Source_Files/Misc/marathon2.cpp, Source_Files/Misc/media.cpp,
	  Source_Files/Misc/media.h, Source_Files/Misc/media_definitions.h,
	  Source_Files/Misc/monster_definitions.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/motion_sensor.cpp,
	  Source_Files/Misc/motion_sensor.h, Source_Files/Misc/mouse.cpp,
	  Source_Files/Misc/mouse.h, Source_Files/Misc/mouse_sdl.cpp,
	  Source_Files/Misc/music.cpp, Source_Files/Misc/music.h,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/mysound.h,
	  Source_Files/Misc/overhead_map.cpp,
	  Source_Files/Misc/overhead_map.h,
	  Source_Files/Misc/pathfinding.cpp, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/physics_models.h,
	  Source_Files/Misc/placement.cpp,
	  Source_Files/Misc/platform_definitions.h,
	  Source_Files/Misc/platforms.cpp, Source_Files/Misc/platforms.h,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/progress.cpp, Source_Files/Misc/progress.h,
	  Source_Files/Misc/projectile_definitions.h,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/render.h,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/resource_manager.h,
	  Source_Files/Misc/scenery.cpp, Source_Files/Misc/scenery.h,
	  Source_Files/Misc/scenery_definitions.h,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_definitions.h,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_macintosh.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/screen_shared.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_fonts.cpp,
	  Source_Files/Misc/sdl_fonts.h, Source_Files/Misc/sdl_network.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shape_definitions.h,
	  Source_Files/Misc/shape_descriptors.h,
	  Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell.h, Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/shell_misc.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/song_definitions.h,
	  Source_Files/Misc/sound_definitions.h,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Misc/sound_sdl.cpp, Source_Files/Misc/tags.h,
	  Source_Files/Misc/textures.cpp, Source_Files/Misc/textures.h,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/vbl_definitions.h,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_macintosh.cpp,
	  Source_Files/Misc/wad_prefs.cpp, Source_Files/Misc/wad_prefs.h,
	  Source_Files/Misc/wad_prefs_macintosh.cpp,
	  Source_Files/Misc/wad_sdl.cpp,
	  Source_Files/Misc/weapon_definitions.h,
	  Source_Files/Misc/weapons.cpp, Source_Files/Misc/weapons.h,
	  Source_Files/Misc/world.cpp, Source_Files/Misc/world.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h:
	  File name: GNU_GeneralPublicLicense.txt -> COPYING

2002-01-23 07:21  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h,
	  Source_Files/ModelView/QD3D_Loader.cpp,
	  Source_Files/ModelView/QD3D_Loader.h,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/StudioLoader.h,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.h:
	  File name: GNU_GeneralPublicLicense.txt -> COPYING

2002-01-23 07:20  lpetrich

	* Source_Files/ModelView/Dim3_Loader.cpp,
	  Source_Files/ModelView/Dim3_Loader.h:
	  Brian Barnes's "Dim3" model support; this is a work in progress

2002-01-19 03:12  astrange

	* GNU_GeneralPublicLicense.txt:
	  Banished into the nether dimensions, because it is a duplicate of
	  COPYING.

2002-01-19 02:31  astrange

	* Source_Files/CSeries/cscluts.cpp, Source_Files/CSeries/cscluts.h,
	  Source_Files/CSeries/cscluts_sdl.cpp,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/CSeries/cseries.a, Source_Files/CSeries/cseries.h,
	  Source_Files/CSeries/csfiles.cpp, Source_Files/CSeries/csfiles.h,
	  Source_Files/CSeries/csfiles_beos.cpp,
	  Source_Files/CSeries/csfonts.cpp, Source_Files/CSeries/csfonts.h,
	  Source_Files/CSeries/cskeys.h, Source_Files/CSeries/csmacros.h,
	  Source_Files/CSeries/csmisc.cpp, Source_Files/CSeries/csmisc.h,
	  Source_Files/CSeries/csmisc_sdl.cpp,
	  Source_Files/CSeries/cspixels.h,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/CSeries/cstypes.h, Source_Files/CSeries/gdspec.cpp,
	  Source_Files/CSeries/gdspec.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/my32bqd.cpp, Source_Files/CSeries/my32bqd.h,
	  Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/mytm_macintosh.cpp,
	  Source_Files/CSeries/mytm_sdl.cpp,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/DamageParser.cpp,
	  Source_Files/Misc/DamageParser.h,
	  Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/devices.cpp,
	  Source_Files/Misc/dynamic_limits.cpp,
	  Source_Files/Misc/dynamic_limits.h, Source_Files/Misc/editor.h,
	  Source_Files/Misc/effect_definitions.h,
	  Source_Files/Misc/effects.cpp, Source_Files/Misc/effects.h,
	  Source_Files/Misc/export_definitions.cpp,
	  Source_Files/Misc/extensions.h, Source_Files/Misc/fades.cpp,
	  Source_Files/Misc/fades.h,
	  Source_Files/Misc/filetypes_macintosh.cpp,
	  Source_Files/Misc/find_files.cpp, Source_Files/Misc/find_files.h:
	  Changed the reference to "GNU_GeneralPublicLicense.txt" to
	  "COPYING".

2002-01-19 01:55  astrange

	* Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/Misc/AnimatedTextures.cpp,
	  Source_Files/Misc/AnimatedTextures.h,
	  Source_Files/Misc/ChaseCam.cpp, Source_Files/Misc/ChaseCam.h,
	  Source_Files/Misc/ColorParser.cpp,
	  Source_Files/Misc/ColorParser.h,
	  Source_Files/Misc/Crosshairs.cpp, Source_Files/Misc/Crosshairs.h,
	  Source_Files/Misc/Crosshairs_SDL.cpp,
	  Source_Files/Misc/collection_definition.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface.h,
	  Source_Files/Misc/computer_interface_mac.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/crc.cpp, Source_Files/Misc/crc.h:
	  Replaced "GNU_GeneralPublicLicense.txt" with "COPYING".

2002-01-18 18:56  cbauer

	* Source_Files/ModelView/ModelRenderer.cpp:
	  I don't think anyone needs alloca...

2002-01-18 14:33  cbauer

	* Source_Files/Network/network_dialog_widgets_sdl.cpp:
	  SDL_MapRGB() is now used correctly (I hope)

2002-01-17 07:49  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Fixed linking order.

2002-01-16 17:05  cbauer

	* Source_Files/Misc/OGL_Textures.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  fixed crash when picking up infravision in OpenGL mode

2002-01-16 16:50  cbauer

	* Source_Files/Network/network.cpp:
	  changed NetPacketSize() to only return the size of the packet
	  payload, as it
	  says in the comment -> TCP/IP networking now seems operational

2002-01-16 16:20  cbauer

	* Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/XML_ElementParser.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp:
	  - fixed some inverted logic with StringsEqual()
	  - minor cleanups

2002-01-16 15:22  cbauer

	* Source_Files/Misc/Makefile.am:
	  changed the linking order of the libraries; now it links,
	  strange...

2002-01-16 05:41  astrange

	* Source_Files/Network/Makefile.am:
	  Added network_dialogs.cpp

2002-01-16 05:40  astrange

	* PBProjects/AlephOne.icns:
	  Revised

2002-01-15 19:06  cbauer

	* README, Source_Files/CSeries/Makefile.am,
	  Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/csdialogs.cpp,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_macintosh.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/CSeries/csfonts.h, Source_Files/CSeries/csstrings.h,
	  Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/CSeries/cstypes.h, Source_Files/CSeries/mytm.cpp,
	  Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/mytm_macintosh.cpp,
	  Source_Files/CSeries/mytm_sdl.cpp,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/PlayerImage_sdl.cpp,
	  Source_Files/Misc/PlayerImage_sdl.h,
	  Source_Files/Misc/TextLayoutHelper.cpp,
	  Source_Files/Misc/TextLayoutHelper.h,
	  Source_Files/Misc/TextStrings.cpp,
	  Source_Files/Misc/TextStrings.h, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/game_window.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/player.cpp,
	  Source_Files/Misc/player.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/preferences_private.h,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_fonts.h,
	  Source_Files/Misc/sdl_network.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/shell.h,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/sound_sdl.cpp,
	  Source_Files/Misc/thread_priority_sdl.h,
	  Source_Files/Misc/thread_priority_sdl_dummy.cpp,
	  Source_Files/Misc/thread_priority_sdl_macosx.cpp,
	  Source_Files/Misc/thread_priority_sdl_win32.cpp,
	  Source_Files/Misc/weapons.h, Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Network/SDL_netx.cpp,
	  Source_Files/Network/SDL_netx.h, Source_Files/Network/SSLP_API.h,
	  Source_Files/Network/SSLP_Protocol.h,
	  Source_Files/Network/SSLP_limited.cpp,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_data_formats.cpp,
	  Source_Files/Network/network_data_formats.h,
	  Source_Files/Network/network_dialog_widgets_sdl.cpp,
	  Source_Files/Network/network_dialog_widgets_sdl.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs.h,
	  Source_Files/Network/network_dialogs_macintosh.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_lookup_sdl.cpp,
	  Source_Files/Network/network_lookup_sdl.h,
	  Source_Files/Network/network_private.h,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp,
	  changelogs/Changes_(Christian_Bauer), data/Text_Strings.mml:
	  added TCP/IP networking code contributed by Woody Zenfell
	  (doesn't link,
	  untested, work-in-progress)

2002-01-15 02:39  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Added icon.

2002-01-15 02:39  astrange

	* PBProjects/AlephOne.icns:
	  Added Hugo Forss's Mac OS X icon file.

2002-01-14 02:22  astrange

	* PBProjects/confpaths.h:
	  Changed path

2002-01-14 02:18  astrange

	* PBProjects/AlephOne-OSX.pbproj/project.pbxproj:
	  Updated project file

2002-01-14 02:18  astrange

	* PBProjects/AlephOne-OSX.pbproj/bobv.pbxuser:
	  Removed

2002-01-14 01:15  astrange

	* Source_Files/ModelView/Model3D.h:
	  Fixed for systems without OpenGL.

2002-01-14 01:13  astrange

	* configure.in:
	  Now finds OpenGL on Mac OS X systems correctly.

2001-12-26 06:41  lpetrich

	* Source_Files/Misc/sdl_dialogs.cpp:
	  Turned the strcmp() == 0 tests for attribute parsing into
	  StringsEqual() tests.

2001-12-26 05:53  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/XML_ElementParser.cpp,
	  Source_Files/Misc/XML_ElementParser.h:
	  Made StringsEqual() case-insensitive and used it to replace some
	  strcmp()'s and strncmp()'s -- should this be extended to
	  Pfhortran?

2001-12-21 05:33  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Added different blend types (crossfade [default], additive) to
	  the rendering of wall textures, sprites, and model skins. Also
	  made crosshairs 50% transparent (AlexStrange idea)

2001-12-21 04:55  lpetrich

	* Source_Files/Misc/OGL_Setup.h:
	  Added blend-type definitions

2001-12-21 04:55  lpetrich

	* Source_Files/Misc/OGL_Textures.h:
	  Added blend-type access

2001-12-21 04:55  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Added blend-type readin

2001-12-21 04:54  lpetrich

	* Source_Files/Misc/ViewControl.h:
	  Changed OpenGL landscape default to 1:1 instead of 1:2 ratio, so
	  as to avoid the annoying stretching at the top and bottom; I'm
	  guessing that most A1 players have sufficiently capacious video
	  cards for the resulting 1024*1024 textures.

2001-12-21 04:34  lpetrich

	* Resources/marathon2.resource:
	  Fixed the jump-to-level dialog box; I have no idea why it got
	  shrunk -- it half-hid the popup menu and hid the buttons.

2001-12-21 04:33  lpetrich

	* docs/MML.html:
	  Added documentation of blend types: crossfade vs. addition for
	  normal and glowing textures

2001-12-13 08:27  lpetrich

	* Source_Files/Misc/preferences_macintosh.cpp:
	  Removed a stray "if" statement for the button-sound checkbox
	  handling that had caused unwanted fall-through to the keyboard
	  dialog.

2001-12-13 08:25  lpetrich

	* Source_Files/Misc/sound_macintosh.cpp:
	  Suppressed a vassert for errors in buffer_sound(); the error -223
	  (invalid compression type) sometimes happens -- will decide to
	  ignore it.

2001-12-13 08:24  lpetrich

	* AlephOne.mcp, AlephOne.mcp.xml:
	  Updated the project files for CodeWarrior 7; that was necessary
	  to support Alex Strange's Blue-Box detection

2001-12-09 19:56  astrange

	* Source_Files/Misc/shell.h, Source_Files/Misc/shell_macintosh.cpp:
	  Added support for detecting the Blue Box / Classic Environment

2001-12-09 19:55  astrange

	* Source_Files/Misc/screen.cpp:
	  Turned off Classic fading when not in Classic.

2001-12-09 19:48  astrange

	* changelogs/Changes_(Alexander_Strange):
	  Added

2001-12-01 01:54  astrange

	* Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h:
	  Added Ian Rickard's texture purging code; white rects should be a
	  thing of the past.

2001-11-20 18:23  cbauer

	* Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp:
	  - fixed the sticky scroll bars
	  - disabled some debugging output

2001-11-20 07:58  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Added an event handler to the frequency-selection dialog-box
	  processing that catches keypresses:
	  
	  <return> -- revert to previous frequency
	  <escape> -- quit at default frequency

2001-11-20 07:04  lpetrich

	* Resources/marathon2.resource, Source_Files/Misc/screen.cpp:
	  Added monitor-frequency-selection code and dialog boxes.

2001-11-20 03:07  lpetrich

	* AlephOne.mcp.xml:
	  Getting this exported version in sync for another of the
	  developers

2001-11-19 20:58  cbauer

	* Source_Files/Misc/shell_sdl.cpp:
	  removed definition of PlayInterfaceButtonSound(), already defined
	  in shell.cpp

2001-11-18 21:28  lpetrich

	* AlephOne.mcp:
	  Added renamed resource files (infinity symbol -> oo)

2001-11-18 21:14  lpetrich

	* Resources/M2,oo Semitpt Flames,Bolts, Resources/M2,oo Semitpt
	  Liquids, Resources/Marathon oo Display:
	  Renamed to be more command-line-CVS-friendly, with the infinity
	  symbol being converted to "oo".

2001-11-18 21:10  lpetrich

	* MML Scripts/Marathon oo Display:
	  Renamed to be more command-line-CVS-friendly.

2001-11-18 21:04  lpetrich

	* Source_Files/Misc/computer_interface.cpp:
	  Certain sorts of bad terminal data will now cause a screen to be
	  skipped without a dialog-box message.

2001-11-18 21:04  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Added two fixes:
	  
	  Files invisible in the Finder are ignored in the
	  directory-walking, as are files whose names start with '.', which
	  is the Unix convention for indicating an invisible file.

2001-11-18 17:10  astrange

	* Source_Files/Misc/OGL_Textures.cpp:
	  Fixed so it will compile on Darwin systems.

2001-11-18 17:05  astrange

	* missing:
	  updated to version from autoconf 2.5

2001-11-17 17:38  astrange

	* AlephOne.mcp.xml:
	  Added the XML export of the CW project because I don't like my
	  include paths and my settings being changed whenever the project
	  file is changed; this may help.

2001-11-12 00:19  lpetrich

	* Source_Files/Misc/HUDRenderer.h,
	  Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/HUDRenderer_SW.cpp,
	  Source_Files/Misc/HUDRenderer_SW.h,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/marathon2.cpp,
	  Source_Files/Misc/music.h,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/sound_sdl.cpp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp:
	  Added some Win32/MSVC compatibility fixes

2001-11-12 00:14  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_parser.cpp:
	  Suppressed "#pragma mark -" for MSVC compatibility

2001-11-12 00:12  lpetrich

	* Source_Files/Pfhortran/scripting.cpp:
	  For MSVC compatibility, suppressed #pragma mark -

2001-11-08 03:08  lpetrich

	* aleph.dsp:
	  Added some changes to make this MSVC "makefile" more up-to-date

2001-11-01 12:46  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Fixed handling of MML files; the directory-walking now works
	  correctly when non-MML files are present. There are now separate
	  indices for each file in a directory and each file added to the
	  list of files to be handled; this guarantees that the index sort
	  of files works correctly.
	  
	  MacOS X produces some invisible files (.DS_Store) that had been
	  causing trouble with the directory walking.

2001-10-31 11:44  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Added Apple's "MacGamma" code for successful implementation of
	  full-screen (traditional) faders in MacOS X Classic; this
	  implementation also works in MacOS 9.

2001-10-29 16:10  cbauer

	* Makefile.am:
	  added INSTALL.Windows to distribution

2001-10-25 13:33  cbauer

	* Source_Files/Misc/XML_DataBlock.cpp:
	  fixed typo in SDL specific code

2001-10-25 05:44  lpetrich

	* Source_Files/Misc/XML_DataBlock.cpp,
	  Source_Files/Misc/XML_DataBlock.h,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_Loader_SDL.cpp,
	  Source_Files/Misc/XML_Loader_SDL.h,
	  Source_Files/Misc/XML_ResourceFork.cpp,
	  Source_Files/Misc/XML_ResourceFork.h,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Added support for improved debugging of MML files and resources;
	  error messages now include the name of the object being parsed.
	  Tested in the MacOS version; code written but not tested in the
	  SDL version.

2001-10-25 05:42  lpetrich

	* Source_Files/Misc/MoreFilesExtract.cp:
	  Superfluous, since a .cpp version now exists

2001-10-23 08:10  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Did something useful: suppressing screen-reset hack if 2D
	  graphics will be piped through OpenGL; works OK in MacOS X
	  Classic.

2001-10-23 07:47  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Added some commented-out attempts to manipulate the screen color
	  tables.

2001-10-22 11:03  lpetrich

	* Source_Files/Misc/MoreFilesExtract.cpp:
	  Added GNU copyright notice

2001-10-22 10:54  lpetrich

	* Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/cscluts.cpp, Source_Files/CSeries/cscluts.h,
	  Source_Files/CSeries/cscluts_sdl.cpp,
	  Source_Files/CSeries/csdialogs.cpp,
	  Source_Files/CSeries/csdialogs.h, Source_Files/CSeries/cseries.a,
	  Source_Files/CSeries/cseries.h, Source_Files/CSeries/csfiles.cpp,
	  Source_Files/CSeries/csfiles.h,
	  Source_Files/CSeries/csfiles_beos.cpp,
	  Source_Files/CSeries/csfonts.cpp, Source_Files/CSeries/csfonts.h,
	  Source_Files/CSeries/cskeys.h, Source_Files/CSeries/csmacros.h,
	  Source_Files/CSeries/csmisc.cpp, Source_Files/CSeries/csmisc.h,
	  Source_Files/CSeries/csmisc_sdl.cpp,
	  Source_Files/CSeries/cspixels.h,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/CSeries/cstypes.h, Source_Files/CSeries/gdspec.cpp,
	  Source_Files/CSeries/gdspec.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/my32bqd.cpp, Source_Files/CSeries/my32bqd.h,
	  Source_Files/CSeries/mytm.cpp, Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/AnimatedTextures.cpp,
	  Source_Files/Misc/AnimatedTextures.h,
	  Source_Files/Misc/ChaseCam.cpp, Source_Files/Misc/ChaseCam.h,
	  Source_Files/Misc/ColorParser.cpp,
	  Source_Files/Misc/ColorParser.h,
	  Source_Files/Misc/Crosshairs.cpp, Source_Files/Misc/Crosshairs.h,
	  Source_Files/Misc/Crosshairs_SDL.cpp,
	  Source_Files/Misc/DamageParser.cpp,
	  Source_Files/Misc/DamageParser.h,
	  Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/HUDRenderer.cpp,
	  Source_Files/Misc/HUDRenderer.h,
	  Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/HUDRenderer_OGL.h,
	  Source_Files/Misc/HUDRenderer_SW.cpp,
	  Source_Files/Misc/HUDRenderer_SW.h,
	  Source_Files/Misc/ISp_Support.cpp,
	  Source_Files/Misc/ISp_Support.h, Source_Files/Misc/ImageLoader.h,
	  Source_Files/Misc/ImageLoader_Macintosh.cpp,
	  Source_Files/Misc/ImageLoader_SDL.cpp,
	  Source_Files/Misc/LocalEvents.h, Source_Files/Misc/MacCheckbox.h,
	  Source_Files/Misc/MoreFilesExtract.cp,
	  Source_Files/Misc/MoreFilesExtract.h,
	  Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Faders.cpp, Source_Files/Misc/OGL_Faders.h,
	  Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Render.h,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/OGL_Win32.cpp, Source_Files/Misc/OGL_Win32.h,
	  Source_Files/Misc/OverheadMapRenderer.cpp,
	  Source_Files/Misc/OverheadMapRenderer.h,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/OverheadMap_OGL.h,
	  Source_Files/Misc/OverheadMap_QD.cpp,
	  Source_Files/Misc/OverheadMap_QD.h,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.h, Source_Files/Misc/Packing.h,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/PlayerName.cpp, Source_Files/Misc/PlayerName.h,
	  Source_Files/Misc/Random.h, Source_Files/Misc/Rasterizer.h,
	  Source_Files/Misc/Rasterizer_OGL.h,
	  Source_Files/Misc/Rasterizer_SW.h,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderSortPoly.h,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h,
	  Source_Files/Misc/ShapesParser.cpp,
	  Source_Files/Misc/ShapesParser.h,
	  Source_Files/Misc/TextStrings.cpp,
	  Source_Files/Misc/TextStrings.h, Source_Files/Misc/VectorOps.h,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/ViewControl.h,
	  Source_Files/Misc/XML_Configure.cpp,
	  Source_Files/Misc/XML_Configure.h,
	  Source_Files/Misc/XML_DataBlock.cpp,
	  Source_Files/Misc/XML_DataBlock.h,
	  Source_Files/Misc/XML_ElementParser.cpp,
	  Source_Files/Misc/XML_ElementParser.h,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_LevelScript.h,
	  Source_Files/Misc/XML_Loader_SDL.cpp,
	  Source_Files/Misc/XML_Loader_SDL.h,
	  Source_Files/Misc/XML_MakeRoot.cpp,
	  Source_Files/Misc/XML_ParseTreeRoot.h,
	  Source_Files/Misc/XML_ResourceFork.cpp,
	  Source_Files/Misc/XML_ResourceFork.h,
	  Source_Files/Misc/collection_definition.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface.h,
	  Source_Files/Misc/computer_interface_mac.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/crc.cpp, Source_Files/Misc/crc.h,
	  Source_Files/Misc/devices.cpp,
	  Source_Files/Misc/dynamic_limits.cpp,
	  Source_Files/Misc/dynamic_limits.h, Source_Files/Misc/editor.h,
	  Source_Files/Misc/effect_definitions.h,
	  Source_Files/Misc/effects.cpp, Source_Files/Misc/effects.h,
	  Source_Files/Misc/export_definitions.cpp,
	  Source_Files/Misc/extensions.h, Source_Files/Misc/fades.cpp,
	  Source_Files/Misc/fades.h,
	  Source_Files/Misc/filetypes_macintosh.cpp,
	  Source_Files/Misc/find_files.cpp, Source_Files/Misc/find_files.h,
	  Source_Files/Misc/find_files_sdl.cpp,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/flood_map.h,
	  Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/game_errors.cpp,
	  Source_Files/Misc/game_errors.h, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/game_wad.h, Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window.h,
	  Source_Files/Misc/game_window_macintosh.cpp,
	  Source_Files/Misc/game_window_sdl.cpp,
	  Source_Files/Misc/images.cpp, Source_Files/Misc/images.h,
	  Source_Files/Misc/images_macintosh.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_menus.h,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/item_definitions.h,
	  Source_Files/Misc/items.cpp, Source_Files/Misc/items.h,
	  Source_Files/Misc/key_definitions.h,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h,
	  Source_Files/Misc/low_level_textures.cpp,
	  Source_Files/Misc/macintosh_network.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h, Source_Files/Misc/map_constructors.cpp,
	  Source_Files/Misc/marathon2.cpp, Source_Files/Misc/media.cpp,
	  Source_Files/Misc/media.h, Source_Files/Misc/media_definitions.h,
	  Source_Files/Misc/monster_definitions.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/motion_sensor.cpp,
	  Source_Files/Misc/motion_sensor.h, Source_Files/Misc/mouse.cpp,
	  Source_Files/Misc/mouse.h, Source_Files/Misc/mouse_sdl.cpp,
	  Source_Files/Misc/music.cpp, Source_Files/Misc/music.h,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/mysound.h,
	  Source_Files/Misc/overhead_map.cpp,
	  Source_Files/Misc/overhead_map.h,
	  Source_Files/Misc/pathfinding.cpp, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/physics_models.h,
	  Source_Files/Misc/placement.cpp,
	  Source_Files/Misc/platform_definitions.h,
	  Source_Files/Misc/platforms.cpp, Source_Files/Misc/platforms.h,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/progress.cpp, Source_Files/Misc/progress.h,
	  Source_Files/Misc/projectile_definitions.h,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/quadruple.s,
	  Source_Files/Misc/render.cpp, Source_Files/Misc/render.h,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/resource_manager.h,
	  Source_Files/Misc/scenery.cpp, Source_Files/Misc/scenery.h,
	  Source_Files/Misc/scenery_definitions.h,
	  Source_Files/Misc/scottish_textures.a,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/scottish_textures16.a,
	  Source_Files/Misc/screen.a, Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_definitions.h,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_macintosh.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/screen_shared.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_fonts.cpp,
	  Source_Files/Misc/sdl_fonts.h, Source_Files/Misc/sdl_network.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shape_definitions.h,
	  Source_Files/Misc/shape_descriptors.h,
	  Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell.h, Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/shell_misc.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/song_definitions.h,
	  Source_Files/Misc/sound_definitions.h,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Misc/sound_sdl.cpp, Source_Files/Misc/tags.h,
	  Source_Files/Misc/textures.cpp, Source_Files/Misc/textures.h,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/vbl_definitions.h,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_macintosh.cpp,
	  Source_Files/Misc/wad_prefs.cpp, Source_Files/Misc/wad_prefs.h,
	  Source_Files/Misc/wad_prefs_macintosh.cpp,
	  Source_Files/Misc/wad_sdl.cpp,
	  Source_Files/Misc/weapon_definitions.h,
	  Source_Files/Misc/weapons.cpp, Source_Files/Misc/weapons.h,
	  Source_Files/Misc/world.cpp, Source_Files/Misc/world.h,
	  Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h,
	  Source_Files/ModelView/QD3D_Loader.cpp,
	  Source_Files/ModelView/QD3D_Loader.h,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/StudioLoader.h,
	  Source_Files/ModelView/WavefrontLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.h,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_adsp.cpp,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_dummy.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h,
	  Source_Files/Network/network_listener.a,
	  Source_Files/Network/network_lookup.cpp,
	  Source_Files/Network/network_lookup_sdl.cpp,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_modem.cpp,
	  Source_Files/Network/network_modem.h,
	  Source_Files/Network/network_modem_protocol.cpp,
	  Source_Files/Network/network_modem_protocol.h,
	  Source_Files/Network/network_names.cpp,
	  Source_Files/Network/network_sound.h,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_stream.h,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h:
	  Added GNU copyright notice

2001-10-22 07:21  lpetrich

	* GNU_GeneralPublicLicense.txt:
	  Trying to be in full accordance with the GNU General Public
	  License

2001-10-21 18:32  lpetrich

	* Source_Files/Misc/FontHandler.cpp:
	  To avoid a MacOS X Classic rendering bug in which the lower glyph
	  boundaries would be stretched out to infinity, glVertex2s() was
	  replaced by glVertex2f() in the glyph-rendering display-list
	  construction.

2001-10-21 18:30  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Create a compare-string function to avoid using "IUCompare()" or
	  whatever the original was; this was to try to have a function
	  with understood behavior for the filename comparator.

2001-10-18 07:31  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Added some code for checking for repeated file-list members;
	  there is something strange about how how that list sometimes
	  behaves (infinite recursion of calls sometimes happening...)

2001-10-17 09:19  lpetrich

	* Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Render.h,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/screen.cpp:
	  Fixed behavior with "Pipe 2D Graphics through OpenGL" and added
	  an OpenGL ClearScreen function in order to help A1 work correctly
	  in MacOS X Classic.

2001-10-15 01:01  lpetrich

	* Source_Files/Misc/devices.cpp:
	  Changed try_and_toggle_control_panel() to be consistent with
	  change_panel_state() by adding Pfhortran calls, so that punching
	  switches and otherwise hitting them with weapons can make the
	  appropriate Pfhortran calls.

2001-10-11 03:02  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Suppressed a vassert that indicates a bad filetype in a list of
	  collected filetypes; not sure where they come from, but they are
	  there.

2001-10-11 03:00  lpetrich

	* Source_Files/Misc/wad.cpp, Source_Files/Misc/wad.h:
	  Added between-levels indicator, so as not to dump the loaded
	  stuff when loading something like a wad-format model.

2001-10-10 14:28  cbauer

	* Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/lightsource.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  FileSpecifier::ReadDirectory() ignores file names starting with
	  '.'

2001-10-02 08:43  lpetrich

	* Source_Files/Misc/lightsource.cpp:
	  Modified the old-to-new light-type conversion function to be a
	  bit more accurate.

2001-09-30 04:08  lpetrich

	* docs/MML.html:
	  Fixed typo: "variance" is now "standard deviation"

2001-09-27 12:24  lpetrich

	* Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/scottish_textures.h:
	  Added support for different model-lighting types and for
	  different choices of model distance references.

2001-09-27 12:22  lpetrich

	* docs/MML.html:
	  Added documentation on lighting and depth types

2001-09-27 10:09  lpetrich

	* Source_Files/Misc/DamageParser.cpp,
	  Source_Files/Misc/ShapesParser.cpp,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/devices.cpp, Source_Files/Misc/effects.cpp,
	  Source_Files/Misc/effects.h, Source_Files/Misc/fades.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/items.cpp,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h, Source_Files/Misc/media.cpp,
	  Source_Files/Misc/media.h, Source_Files/Misc/monsters.cpp,
	  Source_Files/Misc/monsters.h, Source_Files/Misc/music.cpp,
	  Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/overhead_map.cpp,
	  Source_Files/Misc/platforms.cpp, Source_Files/Misc/platforms.h,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/scenery.cpp,
	  Source_Files/Misc/shapes.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/weapons.cpp:
	  De-inlined some of the object accessors; this produced a
	  code-bulk saving of about 90,000 bytes in the MacOS version (5%
	  of app size; 7.5% of code size)

2001-09-27 09:17  lpetrich

	* Source_Files/Misc/AnimatedTextures.cpp,
	  Source_Files/Misc/ColorParser.cpp,
	  Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/TextStrings.cpp,
	  Source_Files/Misc/XML_ElementParser.cpp,
	  Source_Files/Misc/XML_ElementParser.h,
	  Source_Files/Misc/dynamic_limits.cpp,
	  Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/motion_sensor.cpp,
	  Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/shell_misc.cpp:
	  Created in XML_ElementParser the function StringsEqual() and
	  separate functions for reading different variable types; this
	  shrunk the code a little bit -- and gave me some practice with
	  Regular-Expression search/replace

2001-09-25 08:06  ipitcher

	* Source_Files/Misc/HUDRenderer_OGL.cpp:
	  Small fix for win32/mingw namespace collision

2001-09-24 06:51  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h:
	  Changed the lighting to a callback architecture; the old style of
	  lighting has been moved from the renderer object to a function in
	  OGL_Render.cpp
	  
	  Also doing the infravision versions of the OpenGL texture buffers
	  in a more mass-production sort of fashion (OGL_Textures.cpp,h).

2001-09-24 06:02  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h:
	  Changed the model lighting to a callback-based architecture for
	  greater generality.

2001-09-24 03:55  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h:
	  Added handling of MML for normal and light types; also added code
	  for adjusting the normals.

2001-09-24 03:53  lpetrich

	* docs/MML.html:
	  Added documentation on normals options

2001-09-24 03:52  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h:
	  A few changes here and here, like making MacOS-X-friendly OpenGL
	  #includes

2001-09-24 02:24  lpetrich

	* Source_Files/ModelView/MV_Shell.cp:
	  Succeeded in implementing construction of artificial normals for
	  normal-less models.

2001-09-18 18:10  cbauer

	* Source_Files/Misc/HUDRenderer.h,
	  Source_Files/Misc/HUDRenderer_SW.h,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp:
	  compiles again without OpenGL

2001-09-18 17:15  cbauer

	* config.guess, config.sub, missing, mkinstalldirs:
	  updated autoconf/automake helper files

2001-09-13 15:58  cbauer

	* Source_Files/Misc/preferences_sdl.cpp:
	  added "Interface Button Sounds" menu option

2001-09-13 15:58  cbauer

	* configure.in:
	  SDL 1.2 is required

2001-09-11 17:05  lpetrich

	* Source_Files/Misc/RenderPlaceObjs.cpp:
	  Suppressed host/parasite lighting averaging; multiple parasites
	  will have to be handled more carefully.

2001-09-11 17:00  lpetrich

	* Source_Files/Misc/RenderPlaceObjs.cpp:
	  Model-visibility checking is now correct; the code now checks if
	  the farthest part of a model's bounding box is in front of the
	  viewpoint.

2001-09-10 10:18  lpetrich

	* Source_Files/Misc/player.cpp:
	  Fixed guided-missile non-persistence bug; one has to re-activate
	  the player character for each new level.

2001-09-10 08:10  lpetrich

	* Source_Files/Misc/preferences_macintosh.cpp:
	  Added support for Ian Rickard's smart graphics-options dialog
	  (8-bit -> no OpenGL, OpenGL -> at least 16-bit) and
	  relative-sound-volume dialog features.

2001-09-10 08:08  lpetrich

	* Source_Files/Misc/mysound.h,
	  Source_Files/Misc/sound_macintosh.cpp:
	  Added support for Ian Rickard's feature of sound volumes relative
	  to the overall system-sound volume; this will be good for those
	  whose headphones or speakers can sound *very* loud.

2001-09-10 08:07  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Completed de-Valkyrie-ing the code.

2001-09-10 08:06  lpetrich

	* Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h:
	  Completed de-Valkyrie-ing the code

2001-09-10 08:05  lpetrich

	* Source_Files/Misc/preferences_sdl.cpp:
	  Added interface-button sound option

2001-09-10 08:05  lpetrich

	* Source_Files/Misc/monsters.cpp:
	  Added AlexJLS's player-as-monster parameter-setting changes

2001-09-10 08:04  lpetrich

	* Source_Files/Misc/PlayerDialogs.cpp:
	  Added AlexJLS's float-to-int modifications and un-inlined some of
	  the functions.

2001-09-10 08:03  lpetrich

	* Source_Files/Misc/player.cpp:
	  Added AlexJLS's bug fixes for player parameters

2001-09-10 08:01  lpetrich

	* Resources/marathon2.resource:
	  Added "Sound volume is relative" checkbox to sound-options dialog
	  box

2001-09-10 08:00  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  AlexJLS's if-removal included

2001-09-07 07:54  lpetrich

	* Resources/marathon2.resource:
	  Added an input dialog-box item for Ian Rickard's interface-button
	  sounds

2001-09-07 07:52  lpetrich

	* docs/MML.html:
	  Added documentation on Ian Rickard's interface-button sounds to
	  <sounds>

2001-09-07 07:51  lpetrich

	* Source_Files/Misc/mysound.cpp, Source_Files/Misc/mysound.h,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/screen.h, Source_Files/Misc/screen_shared.cpp,
	  Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  Added support for Ian Rickard's interface-button-sounds feature.

2001-09-07 03:04  lpetrich

	* Expat/Expat Test µ, Expat/ExpatLib µ, Expat/Resource Dumper µ:
	  Deleting this badly-named file

2001-09-06 06:40  lpetrich

	* Source_Files/ModelView/QD3D_Loader.cpp:
	  QD3D loading is now optimized; redundant vertices are now trimmed

2001-09-06 06:39  lpetrich

	* docs/MML.html:
	  Added documentation on using QuickDraw 3D / Quesa models

2001-09-05 09:31  lpetrich

	* Source_Files/ModelView/QD3D_Loader.cpp:
	  Got QD3D model loading to work, although the vertex arrays could
	  use some trimming of redundant vertices.

2001-09-05 09:30  lpetrich

	* Source_Files/ModelView/MV_Shell.cp:
	  Modified the coloring so that fake vertex colors will be off if
	  the model file already has colors in it.

2001-09-05 07:23  lpetrich

	* Expat/ExpatLib.mcp, Expat/ExpatTest.mcp,
	  Expat/ResourceDumper.mcp:
	  Renaming these files

2001-09-03 23:17  lpetrich

	* Source_Files/ModelView/QD3D_Loader.cpp,
	  Source_Files/ModelView/QD3D_Loader.h:
	  Added more QD3D stuff, using a fake renderer inspired by Brian
	  Greenstone's 3DMF Optimizer. Also added some ways of setting the
	  tesselation parameters for curved surfaces.

2001-09-03 23:11  lpetrich

	* Pfhormz.mcp:
	  Added dialog-box resources

2001-09-03 23:08  lpetrich

	* Resources/Pfhormz rsrc:
	  Dialog-box resources for Pfhorms;
	  needed to get "assert" to work properly

2001-09-03 16:31  cbauer

	* Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/resource_manager.h,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_fonts.cpp,
	  tools/dumpwad.cpp:
	  fixes for GCC 3.x

2001-09-02 21:29  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/QD3D_Loader.cpp,
	  Source_Files/ModelView/QD3D_Loader.h:
	  Starting to support QuickDraw 3D

2001-09-02 21:28  lpetrich

	* Pfhormz.mcp:
	  Added extra model-file support and QD3D library

2001-09-02 21:27  lpetrich

	* AlephOne.mcp:
	  Added extra model-file readers, QD3D library

2001-09-02 14:24  cbauer

	* AlephOne.spec.in, Source_Files/Misc/Makefile.am:
	  small fixes

2001-09-02 13:29  cbauer

	* Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sdl_fonts.cpp, aleph.dsp,
	  changelogs/Changes_(Christian_Bauer):
	  - integrated patches for MSVC++ by Jeremy (now uses STLport)

2001-09-02 13:09  cbauer

	* README, Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/OGL_Faders.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - integrated patches for MaxOS X by Chris Lovell

2001-09-02 11:44  cbauer

	* INSTALL.MacOSX, PBProjects, PBProjects/AlephOne-OSX.pbproj,
	  PBProjects/AlephOne-OSX.pbproj/bobv.pbxuser,
	  PBProjects/AlephOne-OSX.pbproj/project.pbxproj,
	  PBProjects/English.lproj,
	  PBProjects/English.lproj/InfoPlist.strings, PBProjects/SDLMain.h,
	  PBProjects/SDLMain.m, PBProjects/SDLMain.nib,
	  PBProjects/SDLMain.nib/classes.nib,
	  PBProjects/SDLMain.nib/objects.nib, PBProjects/confpaths.h,
	  Source_Files/ModelView/Makefile.am:
	  - added Project Builder files for MacOSX from Chris Lovell (more
	  stuff to follow...)
	  - StudioLoader.* gets compiled in

2001-09-02 02:12  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/ModelView/WavefrontLoader.cpp:
	  Merged CB's changes with mine

2001-09-02 01:53  lpetrich

	* Source_Files/Misc/OGL_Setup.h, Source_Files/Misc/Packing.h:
	  Added some stuff for helping to support 3D Studio Max models

2001-09-02 01:52  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/StudioLoader.cpp,
	  Source_Files/ModelView/StudioLoader.h:
	  Added 3D Studio Max object support (the "Studio" files), and did
	  a few fixes on WavefrontLoader

2001-09-01 14:29  cbauer

	* AlephOne.spec.in, README, Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - added command-line option "-m" for disabling gamma table
	  effects
	  - added option to enable 3D models in OpenGL preferences menu

2001-09-01 13:08  cbauer

	* Source_Files/Network/Makefile.am, configure.in:
	  - bumped version number
	  - added path to ModelView includes for Network module

2001-08-31 16:25  lpetrich

	* Source_Files/ModelView/ModelRenderer.cpp:
	  Tiny update: I've unrolled the addition in the polygon-centroid
	  calculation; could the models contain caches of polygon
	  centroids?

2001-08-31 08:15  lpetrich

	* Source_Files/ModelView/ModelRenderer.cpp:
	  Added a few more optimizations, such as creating separate inline
	  swap routines for the indices and the values, and also unrolling
	  the construction of the sorted vertex indices for the case of no
	  Z-buffer and only one texture.
	  
	  I now have two Quicksort implementations in the code, each of
	  which is designed for doing indexed sorts; the faster one is the
	  GNU-C one, but not by much overall.

2001-08-31 07:34  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Made glowmapped textures always blended with no threshold; this
	  should mimic real glowing objects a bit better :-)

2001-08-31 07:31  lpetrich

	* Source_Files/ModelView/ModelRenderer.cpp:
	  Added alternative sort routines

2001-08-30 16:30  cbauer

	* Source_Files/Misc/Makefile.am, Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/ModelView/Makefile.am,
	  Source_Files/ModelView/WavefrontLoader.cpp:
	  - fixed small compilation problems and warnings in A1/SDL
	  - ModelView code is compiled into A1/SDL

2001-08-30 08:15  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/scottish_textures.h:
	  Added a lot of stuff related to using vertex normals for
	  lighting; the lighting has these sources:
	  
	  From the floor (sprite lighting)
	  From the ceiling
	  From the player's direction (miner's light)

2001-08-30 08:11  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h:
	  Added vertex-normal lighting; this lighting is implemented as a
	  backing color for the texture

2001-08-29 07:58  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Corrected a tiny bug: in the main sprite-render code, Color is
	  now 4 members long instead of 3, which allows projectiles to
	  render properly.

2001-08-29 07:27  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/render.cpp,
	  Source_Files/Misc/scottish_textures.h:
	  Got model-skin management working better (they'll be reset to
	  unused at the start of every OpenGL-context session). Also
	  corrected the depth-sort direction; that now uses the model's
	  azimuth (facing angle). And the object position on a sprite is
	  now calculated and used as a reference; the Marine won't split in
	  two when he teleports.

2001-08-29 07:23  lpetrich

	* Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h,
	  Source_Files/CSeries/csstrings_sdl.cpp:
	  Added function fdprintf() which works much like dprintf() [call
	  with stdio format, then args], but which writes the messages to
	  the file AlephOneDebugLog.txt in A1's directory.

2001-08-29 07:14  lpetrich

	* Source_Files/ModelView/ModelRenderer.cpp:
	  Fixed a bug in the depth-sorted multitexturing; now all the
	  shaders are used instead of just the first one

2001-08-28 07:33  lpetrich

	* AlephOne.mcp:
	  Increased the default partition size to 40 megabytes (extra
	  textures and models can be big...)

2001-08-28 07:32  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/scottish_textures.h:
	  Implemented 3D-model clipping and sidedness; the clipping is to
	  the engine's clip rectangle for sprites, and also to the
	  polygon's liquid level. Sidedness, if reversed, makes a model
	  look inside-out.

2001-08-27 06:20  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/scottish_textures.h:
	  Bounding-box support partially added; still have to complete
	  composing and using a fake sprite boundary.

2001-08-27 06:18  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h:
	  Added bounding-box rendering code

2001-08-26 20:47  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h:
	  Added coordinate transformations to model loading, added
	  static-mode rendering to model rendering, added option to not use
	  models (replaces old single-pass-multitexturing flag).

2001-08-26 20:44  lpetrich

	* Source_Files/ModelView/ModelRenderer.cpp:
	  Attempted to speed up the sorting when the Z-buffer is not used;
	  replaced STL sort with standard-C-library qsort()

2001-08-26 20:43  lpetrich

	* Resources/marathon2.resource:
	  Added checkbox for using 3D models to OpenGL options

2001-08-26 20:42  lpetrich

	* docs/MML.html:
	  Added documentation on order of rotations; different-axis
	  rotations do not commute, and my code has order x, y, and z.

2001-08-24 07:10  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h:
	  Got textured rendering to work; it now works for both normal and
	  infravision modes.

2001-08-24 05:37  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp:
	  Did a few corrections

2001-08-24 05:37  lpetrich

	* Source_Files/Misc/OGL_Setup.h:
	  Did some more work in adding 3D-model management

2001-08-24 05:32  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp:
	  Got rid of single-pass multitexturing option

2001-08-24 05:31  lpetrich

	* Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window_macintosh.cpp,
	  Source_Files/Misc/shapes.cpp:
	  Trying to get up-to-date, since this is locally modified

2001-08-24 05:26  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Got 3D models to work, though they are untextured, and though
	  several other features need to be implemented.

2001-08-24 05:11  lpetrich

	* docs/MML.html:
	  Added documentation for 3D-model options

2001-08-24 05:00  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/scottish_textures.h:
	  Got 3D models to work, though they are untextured, and though
	  several other features need to be implemented.

2001-08-22 15:37  cbauer

	* README, Source_Files/Makefile.am, Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/ModelView/Makefile.am,
	  Source_Files/Pfhortran/Makefile.am, configure.in:
	  - added necessary changes to Makefiles/configure.in for ModelView
	  header file
	  - removed the "Multitexturing" option in the OpenGL prefs menu of
	  A1/SDL
	  - changed the OGL flags back to their old numeric values, to
	  maintain
	  backwards compatibility with user prefs files

2001-08-22 05:46  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp:
	  Did some more work in adding 3D-model management

2001-08-22 05:45  lpetrich

	* docs/MML.html:
	  Added documentation for 3D-model options

2001-08-21 06:14  lpetrich

	* Resources/marathon2.resource:
	  Got rid of "Single-Pass Multitexturing" in OpenGL-options dialog
	  box.

2001-08-21 05:50  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h:
	  Added most of the model and skin management; need to do proper
	  texture resetting, not to mention rendering

2001-08-21 05:32  lpetrich

	* Source_Files/Misc/music.cpp:
	  Because a GL/gl.h typedef got mangled, I've had to access one of
	  the prefs-data pointer globals from directly inside of music.cpp

2001-08-21 05:31  lpetrich

	* Source_Files/ModelView/Model3D.h:
	  Getting them in sync

2001-08-18 16:03  lpetrich

	* Source_Files/ModelView/MV_Shell.cp:
	  Got semitransparent rendering working properly

2001-08-17 06:52  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h:
	  Implemented multipass rendering; this will be useful for
	  supporting glowmapping and other such fancy effects.

2001-08-16 07:14  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/ModelRenderer.h:
	  Succeeded in getting polygon depth sorting to work; this will
	  allow Z-buffer-less rendering.

2001-08-16 04:46  lpetrich

	* Source_Files/ModelView/WavefrontLoader.cpp:
	  Fixed some dumb bugs in the setting up of the Model3D txtr-coord
	  and normal arrays.

2001-08-16 04:46  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/ModelRenderer.cpp,
	  Source_Files/ModelView/ModelRenderer.h:
	  Got textured rendering working

2001-08-16 04:45  lpetrich

	* Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h:
	  Getting them in sync

2001-08-16 04:44  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Modified the Nav-Services open-file support so that opening any
	  file works correctly; the way to do that is to give NavGetFile()
	  a null pointer in the filetype-list slot.

2001-08-13 15:04  cbauer

	* Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  #if defined(__unix__) -> #if defined(unix), which is the more
	  common one

2001-08-06 00:00  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Added Steven Bytnar's restore_world_device() code for safer
	  exiting.

2001-08-05 23:33  lpetrich

	* Source_Files/Misc/screen_drawing_macintosh.cpp:
	  Fixed the GWorld restoring so that it sets the origin properly if
	  one had finished drawing into the HUD's GWorld

2001-08-05 23:16  lpetrich

	* AlephOne.mcp:
	  Added Christian Bauer's HUDRenderer stuff

2001-08-04 13:55  cbauer

	* Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/game_window.cpp:
	  - some cleanups
	  - OGL_ResetHUDFonts() also resets the HUD backdrop textures

2001-08-04 12:08  cbauer

	* Source_Files/Misc/HUDRenderer_OGL.cpp:
	  motion sensor clipping is better centered

2001-08-03 17:45  cbauer

	* Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/HUDRenderer_OGL.h,
	  Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/motion_sensor.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  OpenGL motion sensor clips its blips properly

2001-08-03 16:52  cbauer

	* Source_Files/Misc/HUDRenderer.cpp,
	  Source_Files/Misc/HUDRenderer.h,
	  Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/HUDRenderer_OGL.h,
	  Source_Files/Misc/HUDRenderer_SW.cpp,
	  Source_Files/Misc/HUDRenderer_SW.h,
	  Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window.h,
	  Source_Files/Misc/motion_sensor.cpp,
	  Source_Files/Misc/motion_sensor.h,
	  Source_Files/Misc/screen_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  motion sensor works in OpenGL HUD (without proper clipping,
	  though)

2001-08-02 15:07  cbauer

	* Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/HUDRenderer.cpp,
	  Source_Files/Misc/HUDRenderer.h,
	  Source_Files/Misc/HUDRenderer_OGL.cpp,
	  Source_Files/Misc/HUDRenderer_OGL.h,
	  Source_Files/Misc/HUDRenderer_SW.cpp,
	  Source_Files/Misc/HUDRenderer_SW.h,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window.h,
	  Source_Files/Misc/game_window_macintosh.cpp,
	  Source_Files/Misc/game_window_sdl.cpp,
	  Source_Files/Misc/interface.h,
	  Source_Files/Misc/motion_sensor.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_macintosh.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp, Source_Files/Misc/shapes.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  added OpenGL HUD rendering (controlled by OGL_Flag_HUD, similar
	  to the
	  overhead map); motion sensor is not yet implemented but
	  everything else
	  should work; only tested with A1/SDL, there is one routine in
	  OGL_DrawHUD()
	  that needs to be implemented for MacOS by someone

2001-08-02 03:34  lpetrich

	* Source_Files/Misc/map.cpp:
	  Skipping over out-of-range line and endpoint indices from
	  map_indexes in keep_line_segment_out_of_walls(); this is to
	  successfully handle "Merlin Unplugged" in Excalibur: Morgana's
	  Revenge

2001-08-02 02:40  lpetrich

	* Source_Files/Misc/vbl_macintosh.cpp:
	  Completed suppression of non-InputSprocket keyboard input when in
	  ISp-only input mode.

2001-08-02 02:29  lpetrich

	* Source_Files/Misc/items.cpp, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/platforms.cpp:
	  Did some fixes to handling of absent map indices / indexes

2001-07-30 02:07  lpetrich

	* Source_Files/Misc/ISp_Support.cpp,
	  Source_Files/Misc/ISp_Support.h,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Improved ISp keyboard support by ensuring that all keyboard OS
	  events are suppressed while the ISp is reading the keyboard
	  (it'll let through all those it is not set up to look for).

2001-07-30 01:40  lpetrich

	* Source_Files/Misc/LocalEvents.h,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Input-Sprocket-only now works half-reasonably; the next task is
	  to suppress non-ISp keyboard events when the ISp is active.

2001-07-30 00:38  lpetrich

	* Source_Files/Misc/game_wad.cpp, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shell.h, Source_Files/Misc/shell_macintosh.cpp:
	  Can now load the MML content of the resource forks of shapes and
	  sounds files.

2001-07-29 23:03  lpetrich

	* Source_Files/Pfhortran/Pfhortran_Language_Definition,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h:
	  Made "init" only executed when entering a level and not when
	  loading a savegame; added the trap "load" for instructions to
	  always be executed.

2001-07-29 23:02  lpetrich

	* Source_Files/Misc/game_wad.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/marathon2.cpp:
	  Made entering_map() take a boolean argument which is true if the
	  map loading is restoring a savegame; this is for the convenience
	  of Pfhortran, so that "init" won't get executed when loading a
	  savegame.

2001-07-27 05:59  lpetrich

	* Source_Files/Pfhortran/Pfhortran_Language_Definition,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h:
	  Added support for some of Matthew Hielscher's changes as
	  transmitted to me by AlexJLS.

2001-07-27 05:57  lpetrich

	* docs/MML.html:
	  Some changes I don't remember

2001-07-27 05:56  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/preferences.cpp, Source_Files/Misc/screen.cpp:
	  Changed a few of the defaults

2001-07-17 07:05  lpetrich

	* Source_Files/Pfhortran/scripting.cpp:
	  Added re-init of script_paths and path_count to clean_up_script()
	  -- Pfhortran-containing levels can now restart without crashing.

2001-07-17 06:21  lpetrich

	* Source_Files/Misc/game_window.cpp:
	  Weapon-name text can now be up to 255 characters long, instead of
	  only 89; this makes it possible to put mission descriptions into
	  weapon names.

2001-07-17 02:35  lpetrich

	* Source_Files/Misc/OGL_Textures.cpp, Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/shapes.cpp:
	  Added some error checking on the request of Steven Bytnar

2001-07-16 14:49  lpetrich

	* Source_Files/Misc/images.cpp:
	  Added Thomas Herzog's code for loading 'snd ' resources from
	  wads.

2001-07-16 14:37  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h:
	  Added Jeremy's changes

2001-07-09 04:32  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/WavefrontLoader.cpp:
	  Some more debugging...

2001-07-09 00:28  lpetrich

	* Source_Files/ModelView/MV_Shell.cp,
	  Source_Files/ModelView/Model3D.cpp,
	  Source_Files/ModelView/Model3D.h,
	  Source_Files/ModelView/WavefrontLoader.cpp:
	  Got model viewing to work, though very crudely

2001-07-08 17:57  lpetrich

	* Source_Files/Misc/sdl_fonts.cpp:
	  Changed to make load_font() more MSVC-friendly

2001-07-08 17:54  lpetrich

	* docs/MML.html:
	  Changed the documentation on color tables in <opengl>

2001-07-07 15:16  lpetrich

	* Source_Files/Misc/OGL_Faders.cpp:
	  Added a fix for Nvidia and other drivers that have trouble with
	  glLogicOp(): the "static" effect when hit by a S'pht bolt is now
	  randomly-chosen colors to blend with.

2001-07-07 02:57  lpetrich

	* Source_Files/Misc/images.cpp, Source_Files/Misc/wad.cpp:
	  Added Thomas Herzog's changes

2001-07-06 07:17  lpetrich

	* Source_Files/Misc/images.cpp:
	  Added Thomas Herzog's memory-leak fixes for the M2-Win95 support.

2001-07-06 07:17  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Added Thomas Herzog's addition of the "pascal" keyword for the
	  callback.

2001-07-05 03:29  lpetrich

	* AlephOne.mcp:
	  NavigationLib now weak-linked

2001-07-02 15:35  lpetrich

	* Source_Files/ModelView/Model3D.h:
	  Revised "Vertex" into "Position"

2001-07-02 15:35  lpetrich

	* Source_Files/ModelView/WavefrontLoader.cpp:
	  Still need to construct a Model3D object and then to render it.

2001-07-02 15:33  lpetrich

	* docs/MML.html:
	  Corrected a few typos and added documentation of the SMG to
	  <interface>

2001-07-01 19:58  ipitcher

	* Source_Files/Misc/OGL_Setup.cpp:
	  Fixed inclusion of OGL_Win.cpp in OGL_Setup.cpp

2001-06-28 04:48  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Commented out the DrawSprocket header file.

2001-06-27 04:58  lpetrich

	* Source_Files/Misc/shell_sdl.cpp:
	  Added on behalf of Jeremy, the MSVC guy

2001-06-27 04:52  lpetrich

	* aleph.dsp:
	  Updated them on Jeremy's behalf

2001-06-24 15:57  cbauer

	* Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/images.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sdl_fonts.cpp, Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  fixed the "safe save" stuff and some small problems with the MSVC
	  patches

2001-06-24 02:08  lpetrich

	* Source_Files/ModelView/WavefrontLoader.cpp:
	  All done except for:
	  
	  * Parsing polygon-vertex indexing --"f v/v/v v/v/v v/v/v"
	  statements
	  
	  * Constructing a model object

2001-06-24 02:08  lpetrich

	* Source_Files/ModelView/MV_Shell.cp:
	  Not sure what I changed...

2001-06-24 02:07  lpetrich

	* Source_Files/ModelView/Model3D.h:
	  Added normals for doing lighting

2001-06-24 00:18  lpetrich

	* Never Switch Patch:
	  *** empty log message ***

2001-06-24 00:06  lpetrich

	* Pfhormz.mcp:
	  Renamed this file

2001-06-24 00:04  lpetrich

	* ModelViewer.mcp:
	  A crude way of renaming it to "Pfhormz.mcp"

2001-06-23 23:53  lpetrich

	* Source_Files/Misc/shell.cpp:
	  Made CheatsActive properly "extern"

2001-06-23 23:18  lpetrich

	* Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/shell_misc.cpp:
	  Used Jeremy's moving of shared shell.cpp stuff into
	  shell_misc.cpp

2001-06-23 23:16  lpetrich

	* Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_fonts.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  Added Jeremy's MSVC support

2001-06-23 23:13  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Added Jeremy's MSVC support; also added do_next_instruction()
	  success check

2001-06-23 22:42  lpetrich

	* Source_Files/Misc/shell_misc.cpp:
	  Added Jeremy's "shell_misc.cpp" file.

2001-06-23 19:43  lpetrich

	* Source_Files/Misc/computer_interface.cpp:
	  Suppressed some asserts and turned them into doing nothing.

2001-06-23 19:43  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Now saves the initial screen mode and reverts back to it when not
	  filling the screen and when exiting.

2001-06-23 19:43  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp:
	  Insured that the screen mode gets updated properly when changing
	  resolutions in do_preferences().

2001-06-22 06:05  lpetrich

	* AlephOne.mcp:
	  Removed the DrawSprocketLib

2001-06-22 06:04  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Ripped out the DrawSprocket and replaced it with the Display
	  Manager; I can get display modes but I can't set to any of them
	  :-(

2001-06-22 06:04  lpetrich

	* Source_Files/Misc/images.cpp:
	  Added Thomas Herzog's Mac version of make_rsrc_from_pict()
	  
	  However, Win95-map-file terminal picts are still not displayed in
	  the MacOS version

2001-06-18 03:13  lpetrich

	* Source_Files/ModelView/WavefrontLoader.h:
	  Defines loader functions

2001-06-18 03:13  lpetrich

	* Source_Files/ModelView/WavefrontLoader.cpp:
	  The beginning of my Alias|Wavefront object loader

2001-06-18 03:13  lpetrich

	* Source_Files/ModelView/MV_Shell.cp:
	  Filled it out more; added menu items for model and skin loading

2001-06-18 03:13  lpetrich

	* Source_Files/ModelView/Model3D.h:
	  Defines a 3D-model format for A1's internal use; it is intended
	  to be OpenGL-friendly.

2001-06-18 03:09  lpetrich

	* ModelViewer.mcp:
	  Added a few more files (NavServices library, Wavefront loader)

2001-06-15 05:45  lpetrich

	* Source_Files/Misc/OGL_Textures.cpp:
	  Changed Width*Height to TxtrWidth*TxtrHeight in some texture
	  operations (semitransparency, infravision, silhouette); this
	  fixes some bugs that some had reported with substitute textures.

2001-06-15 04:28  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Fix for saving films: CopyContents() now creates dummy file to
	  exchange with if there was no file to replace; this dummy file is
	  necessary because of the safe-save mechanism (save into a
	  different copy, then exchange file attributes).

2001-06-14 06:43  lpetrich

	* Source_Files/Pfhortran/script_parser.cpp:
	  Removed a bit of debug code

2001-06-14 06:27  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Revised again; thought over why the delete was there -- the
	  default is now *not* to delete the original, because if there was
	  an error in saving the new copy, the old copy will still be
	  present.

2001-06-14 05:54  lpetrich

	* Source_Files/Misc/marathon2.cpp:
	  Added handling of Pfhortran instruction-execution failure

2001-06-14 05:53  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Added AlexJS bug fix: when Nav Services decides to replace a
	  file, it is then deleted.

2001-06-14 05:53  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Added AlexJS bug fix: when Nav Services decides to replace a
	  file, it is then deleted.

2001-06-14 05:00  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h:
	  Modifications:
	  
	  Will always read "Pfhortran Language Definition" when starting up
	  (Mac, SDL)
	  
	  The script parser will return the number of operations in the
	  script.
	  
	  The instruction executor does bounds checking on the
	  script-instructions array, and returns "false" for being out of
	  bounds.

2001-06-11 15:23  lpetrich

	* ModelViewer.mcp:
	  Removed reference to shrunken Apple GLUT file; its contents have
	  been moved into "MV Resources"

2001-06-11 15:21  lpetrich

	* Resources/MV Resources:
	  Added Apple GLUT resources

2001-06-10 20:00  lpetrich

	* ModelViewer.mcp:
	  For testing the loading and rendering of 3D models in an OpenGL
	  context; MacOS version

2001-06-10 19:57  lpetrich

	* Resources/MV Resources:
	  For the MacOS version of the model viewer

2001-06-10 19:57  lpetrich

	* Source_Files/ModelView, Source_Files/ModelView/MV_Shell.cp:
	  GLUT-based shell for testing of model loader and renderer

2001-06-06 15:31  cbauer

	* tools/dumpwad.cpp:
	  works again for M2/Win95 files

2001-05-27 21:16  lpetrich

	* Source_Files/Misc/game_wad.cpp:
	  Fixed a tiny bug: sizeof(struct wad_header) is now
	  SIZEOF_wad_header

2001-05-27 20:38  lpetrich

	* Source_Files/Misc/ChaseCam.cpp:
	  Fixed the handling of the chase cam when it stops at walls (Tomb
	  Raider mode).

2001-05-27 19:00  lpetrich

	* Source_Files/Misc/effect_definitions.h,
	  Source_Files/Misc/physics_models.h,
	  Source_Files/Misc/projectile_definitions.h,
	  Source_Files/Misc/weapon_definitions.h:
	  Added some "static" keywords to the definitions, to avoid
	  multiple-definition errors in the M123 Converter

2001-05-27 12:26  cbauer

	* Source_Files/Misc/projectiles.cpp:
	  fixed compilation problem with gcc

2001-05-27 08:12  lpetrich

	* Source_Files/Misc/effect_definitions.h,
	  Source_Files/Misc/effects.cpp,
	  Source_Files/Misc/monster_definitions.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/physics_models.h,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/weapon_definitions.h,
	  Source_Files/Misc/weapons.cpp:
	  Broke up the un/packing for the various physics definitions for
	  the convenience of the M-123 Converer (M1 to M2 format;
	  "Bovine"). There are now functions that can un/pack definition
	  objects other than the "official" ones.

2001-05-27 05:33  lpetrich

	* docs/MML.html:
	  Added documentation of player guided-missile view angles and
	  ranges; also added documentation of overhead-map polygon colors
	  for minor and major ouches (polygon damage).

2001-05-27 05:32  lpetrich

	* Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/OverheadMapRenderer.cpp,
	  Source_Files/Misc/OverheadMapRenderer.h,
	  Source_Files/Misc/monsters.cpp,
	  Source_Files/Misc/overhead_map.cpp, Source_Files/Misc/player.cpp:
	  Added AlexJLS's changes, with appropriate modifications:
	  
	  Removed "no ask before confirm" flag for Nav Services, added
	  setting of player view distances and angles in MML, and
	  overhead-map ominor and major ouch colors for polygons.

2001-05-17 06:58  lpetrich

	* Source_Files/Misc/import_definitions.cpp:
	  Added Steven Bytnar's bug fix for get_physics_wad_data(); a stray
	  semicolon after the first if() is now gone.

2001-05-15 03:05  lpetrich

	* Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Network/network_speaker.cpp:
	  Added Thomas Herzog's fixes for MacOS Universal Headers 3.4

2001-05-13 18:47  cbauer

	* README, Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/game_wad.cpp, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/sound_sdl.cpp:
	  fixed compilation problems in SDL port (external sounds remain to
	  be implemented)

2001-04-30 03:35  lpetrich

	* data/default_theme/button_l.bmp:
	  *** empty log message ***

2001-04-30 02:46  lpetrich

	* Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h:
	  Fixed a few variable names and added a != NULL test to a
	  script-presence test

2001-04-30 02:33  lpetrich

	* Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/wad_macintosh.cpp:
	  Removed a bit of dead code

2001-04-30 02:33  lpetrich

	* Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h:
	  Added "Exchange()" to "FileSpecifier()", for the purpose of doing
	  safe saves.

2001-04-30 02:33  lpetrich

	* Source_Files/Misc/game_wad.cpp:
	  Added some "safe save" code; the code first creates a temporary
	  file, then exchanges the save file with the temporary file. It's
	  MacOS-specific for now, however.

2001-04-28 19:08  lpetrich

	* Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Added more-detailed cheat control; one can now change the cheat
	  keywords.

2001-04-28 18:20  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2001-04-28 18:17  lpetrich

	* docs/MML.html:
	  Added documentation of under-liquid OpenGL fog, and also
	  documentation of cheat-code keyword changing.

2001-04-28 06:11  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h:
	  Modified the OpenGL fog-color control; now does below-liquid as
	  well as above-liquid fogs.

2001-04-28 06:10  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Modified the OpenGL fog-color control

2001-04-28 05:03  lpetrich

	* Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/sound_macintosh.cpp:
	  Fixed a few comments

2001-04-28 05:02  lpetrich

	* Source_Files/Misc/player.cpp, Source_Files/Misc/weapons.cpp:
	  Made player guided missiles optional and MML-controlled

2001-04-28 05:01  lpetrich

	* docs/MML.html:
	  Added documented of "guided" in <player> for saying whether
	  players can shoot guided missiles, and also <sound> in <sounds>
	  for setting external sounds.

2001-04-27 04:26  lpetrich

	* MML Scripts, MML Scripts/M2 Map Script (test), MML
	  Scripts/Marathon 2 Display, MML Scripts/Marathon ∞ Display, MML
	  Scripts/Test_Set_1.txt, MML Scripts/Test_Set_2.txt, MML
	  Scripts/Text Strings:
	  Consolidated some of the text scripts into Test_Set_2.txt, and
	  moved the old "XML Test Script" into Test_Set_1.txt; also had to
	  re-commit a few of the old resource files because the other
	  MacOS-dependent stuff depends on it.

2001-04-27 04:10  lpetrich

	* MML Scripts:
	  Getting rid of these resource files, so MML stuff can be
	  transferred to plain-text files.

2001-04-27 04:09  lpetrich

	* MML Scripts/Fog Test, MML Scripts/Jjaro Texture Animations, MML
	  Scripts/Landscape Parameter Test, MML Scripts/M1 Texture
	  Substitution (test), MML Scripts/M2 Map Script (test):
	  Removing these files; will be replaced by some plain-text ones

2001-04-27 04:04  lpetrich

	* MML Scripts/Change Ovhd Map Mode, MML Scripts/Disable Motion
	  Sensor, MML Scripts/Disable Overhead Map, MML Scripts/Fog Test,
	  MML Scripts/Jjaro Texture Animations, MML Scripts/Landscape
	  Parameter Test, MML Scripts/M1 Texture Substitution (test), MML
	  Scripts/M2 Map Script (test), MML Scripts/Marathon 2 Display, MML
	  Scripts/Marathon ∞ Display, MML Scripts/Miner's Light Off, MML
	  Scripts/Powerup Changes, MML Scripts/Show Everything in Overhead
	  Map, MML Scripts/Sound Tests, MML Scripts/Teleport, Folding Off,
	  MML Scripts/Text Strings, MML Scripts/Texture-Load Test, MML
	  Scripts/Texture-Offset Tests, MML Scripts/View, Font Tests, MML
	  Scripts/XML Test Suite:
	  Getting rid of these resource files, so MML stuff can be
	  transferred to plain-text files.

2001-04-27 04:02  lpetrich

	* Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/sound_macintosh.cpp:
	  Got external-sound loading implemented for in-game sounds; it
	  uses QuickTime, so my implementation will be MacOS-specific. You
	  SDL guys may have to make some changes to accommodate my sound
	  setup MML support.

2001-04-25 05:15  lpetrich

	* Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/sound_macintosh.cpp:
	  Got externally-loaded sounds working; ambient ones don't mix very
	  well with the Mara-soundfile sounds, but otherwise, everything
	  works but the volume setting.

2001-04-24 03:51  lpetrich

	* Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/sound_macintosh.cpp:
	  First part of support of loading external soundfiles for in-game
	  sounds; soundfiles in typical formats and not in
	  Marathon-soundfile format.
	  
	  Still some work to be done; only sound heard is silence.

2001-04-05 06:05  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp:
	  Not sure what, but it got modified

2001-04-02 08:01  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Got DrawSprocket support sort of half-working; committing this
	  version so as to have a backup of my current work.

2001-04-02 06:49  lpetrich

	* Source_Files/Misc/FileHandler.cpp, Source_Files/Misc/shell.h,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Added stuff for Navigation-Services support (new MacOS open/save
	  dialog boxes)

2001-04-02 06:48  lpetrich

	* Resources/marathon2.resource:
	  Added and edited Mike Benonis's "kind" resource

2001-04-02 06:47  lpetrich

	* AlephOne.mcp:
	  Added NavigationLib to files to use

2001-03-28 06:17  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Added hashtable stage for finding the appropriate OpenGL
	  texture-option record for each texture; this may speed up the
	  searching in the case of a large list of records.

2001-03-27 22:26  cbauer

	* Source_Files/Misc/OGL_Render.cpp:
	  Sprites with replacement textures that were theoretically visible
	  but
	  completely clipped would reload their texture every frame because
	  the
	  flag that marks the texture as loaded (IsUsed) doesn't get set
	  until the
	  texture is actually used for rendering. The texture is now loaded
	  at a
	  later point, after the clipping check.

2001-03-26 11:57  cbauer

	* Source_Files/Misc/vbl.cpp:
	  fixed compilation problem

2001-03-25 16:36  lpetrich

	* Source_Files/Misc/XML_MakeRoot.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/vbl.h:
	  Added <keyboard> MML element -- for setting up default key sets.
	  Only tested in the MacOS version; should also work in SDL.

2001-03-25 16:35  lpetrich

	* Source_Files/Misc/overhead_map.cpp:
	  Fixed one of the comments

2001-03-25 16:34  lpetrich

	* docs/MML.html:
	  Added documentation of <keyboard> -- for setting up default key
	  sets. Only tested in the MacOS version; should also work in SDL.

2001-03-24 18:36  lpetrich

	* Resources/marathon2.resource:
	  Added Mike Benonis's versions of the DITL resources, though I
	  detect little change in them from the earlier versions.

2001-03-22 05:15  lpetrich

	* Resources/marathon2.resource:
	  Added BNDL stuff so that the Finder will use the appropriate
	  icons for various additional filetypes, like MIDI, TEXT, and
	  MML<space>.

2001-03-22 05:13  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Added a filetype of "MML " to look for, in addition to "TEXT",
	  for plain-ASCII MML files.

2001-03-20 20:04  cbauer

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen_shared.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  - it is now possible to select 1280x1024 and 1600x1200
	  resolutions in the
	  SDL version
	  - MAXIMUM_WORLD_HEIGHT/WIDTH was too small for new maximum
	  resolutions

2001-03-20 19:40  ipitcher

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Win32.cpp,
	  Source_Files/Misc/OGL_Win32.h:
	  Added stubs for loading OpenGL extensions under Win32

2001-03-20 06:59  lpetrich

	* Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/ViewControl.h, Source_Files/Misc/render.cpp:
	  Added FixHorizontalNotVertical stuff, for fixing the view's
	  horizontal angle (can see more vertical when HUDless) instead of
	  the view's vertical angle (can see less horizontal when HUDless).

2001-03-20 06:58  lpetrich

	* Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_shared.cpp:
	  Added monitor resolutions 1280*1024 and 1600*1200

2001-03-20 06:56  lpetrich

	* docs/MML.html:
	  Added documentation of <view> - <fov> attribute fix_h_not_v for
	  fixing a field-of-view angle (default: vertical one fixed; can be
	  changed to horizontal).

2001-03-20 06:56  lpetrich

	* Resources/marathon2.resource:
	  Added Jesse Simko's new icons and edited them a little to correct
	  some gaffes in their construction.

2001-03-19 13:21  cbauer

	* Source_Files/Misc/screen_sdl.cpp, configure.in:
	  removed support for SDL 1.1.6 (minimum is now 1.1.7)

2001-03-18 15:56  cbauer

	* Source_Files/Misc/FileHandler_SDL.cpp:
	  added native Win32 implementation of ReadDirectory()

2001-03-15 07:07  lpetrich

	* Source_Files/Misc/music.cpp:
	  Modified to check if the initial-music file has MacOS typecode
	  'mus2'; if so, then it uses the old music-playing code instead of
	  my new Quicktime-based code.

2001-03-15 07:07  lpetrich

	* Source_Files/Misc/filetypes_macintosh.cpp,
	  Source_Files/Misc/tags.h:
	  Added a typecode for music, with default MacOS value 'mus2'; it
	  is between _typecode_preferences and _typecode_theme

2001-03-15 07:05  lpetrich

	* Resources/marathon2.resource:
	  Added a FTyp code for music ('mus2') and modified its TMPL
	  resource (named 'FTyp) to be able to edit it.

2001-03-14 19:11  lpetrich

	* Source_Files/Misc/map.h, Source_Files/Misc/marathon2.cpp,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/weapons.cpp:
	  Added AlexJLS's contributions:
	  
	  Guided missiles
	  
	  Dangerous polygons (minor = lava-like, major = PfhorSlime-like)

2001-03-14 18:11  cbauer

	* Source_Files/Misc/sound_sdl.cpp:
	  removed some obsolete code

2001-03-13 14:10  cbauer

	* INSTALL.Windows:
	  added instructions for copying data files from M2/Win95 CD-ROM

2001-03-12 19:13  cbauer

	* Source_Files/Misc/game_window_sdl.cpp:
	  static HUD picture only gets loaded once

2001-03-12 17:54  cbauer

	* Source_Files/Misc/sound_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  added support for M2/Win95 music file (uncompressed WAV)

2001-03-12 16:40  cbauer

	* aleph.dsp, aleph.dsw:
	  added MSCV project files

2001-03-11 16:01  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  testing the marathon-cvs mailing list

2001-03-11 13:19  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  testing again

2001-03-11 13:15  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  another test

2001-03-11 13:13  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  testing again

2001-03-11 13:10  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  final test?

2001-03-11 13:08  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  and another test

2001-03-11 13:07  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  testing again

2001-03-11 13:04  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  testing the marathon-cvs list

2001-03-11 12:56  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  testing again

2001-03-11 12:51  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  testing the marathon-cvs list

2001-03-10 19:31  cbauer

	* Source_Files/Misc/FileHandler.cpp:
	  fixed LoadedResource::SetData()

2001-03-08 18:34  cbauer

	* Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/images.cpp, Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/wad.cpp, changelogs/Changes_(Christian_Bauer):
	  added support for pictures in 'pict' and 'clut' wad tags, like
	  the Win95
	  version of Marathon 2 has (images.cpp); the "Images" file can now
	  also be a
	  wad file; (untested under MacOS)

2001-03-07 16:49  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Fixed crashing bug of piping 2D graphics through OpenGL. It now
	  works correctly, at least on an ATI Radeon card.

2001-02-21 16:04  cbauer

	* Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Pfhortran/script_parser.cpp:
	  imported MSVC++ patches from Jeremy

2001-02-16 04:52  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Added Event Manager call FlushEvents() to the asynchronous MacOS
	  save dialog (FileSpecifier::WriteDialogAsync) so that using
	  "return" as one's action key does not cause unwanted saves.

2001-02-15 17:37  cbauer

	* AlephOne-m2-demo.spec, AlephOne-minf-demo.spec, AlephOne.spec.in,
	  README, tools/dumpwad.cpp:
	  - some tweaks to the spec files (data packages no longer depend
	  on AlephOne
	  package to avoid circular dependency)
	  - dumpwad utility displays level flags in hex

2001-02-13 15:50  cbauer

	* tools/Makefile.am, tools/dumprsrcmap.cpp, tools/dumpwad.cpp:
	  added "dumpwad" utility for dumping the structure of Marathon wad
	  files

2001-02-13 15:49  cbauer

	* Source_Files/Misc/wad.cpp:
	  removed the assertion that directory_entry::index always stores
	  the "real"
	  index number of the entry (this is not true for M2/Win95 wads)

2001-02-12 22:38  cbauer

	* tools/Makefile.am, tools/dumprsrcmap.cpp:
	  added "dumprsrcmap" utility for dumping the resource map of
	  resource files
	  recognized by Aleph One

2001-02-12 04:49  lpetrich

	* docs/MML.html:
	  Added documentation of player-shape MML to element <player>.

2001-02-12 04:49  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2001-02-12 04:48  lpetrich

	* Source_Files/Misc/items.cpp:
	  Modified the flagging of the read-in pickup items so that if an
	  unanimated one is found, it will change the "facing" angle from 0
	  to -1, instead of earlier 1 to 0.
	  
	  This was done in anticipation of being able to edit item
	  orientations.

2001-02-12 04:48  lpetrich

	* Source_Files/Misc/player.cpp:
	  Added MML for specifying player shapes

2001-02-11 18:40  cbauer

	* Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/screen_sdl.cpp:
	  - cleared up some confusion with GLuint vs. uint32
	  - fixed compilation problem on Solaris

2001-02-10 16:16  cbauer

	* Source_Files/Pfhortran/script_parser.cpp:
	  fixed problems on systems where "char" is unsigned

2001-02-09 19:53  cbauer

	* Makefile.BeOS:
	  adde SDL_image support for BeOS

2001-02-09 07:59  lpetrich

	* Source_Files/Misc/map.cpp:
	  Now clears the line and polygon automap data when it starts a
	  level -- it's along with the clear of the objects, monsters,
	  effects, and projectiles.

2001-02-09 05:15  lpetrich

	* Source_Files/Misc/map.cpp, Source_Files/Misc/media.cpp:
	  Fixed major bug in counting objects that live in arrays with a
	  "presence" flag, such as active objects, monsters, effects and
	  projectiles, and also lights and liquids. This bug only appears
	  when trying to save a game with the final slot used, which is why
	  its effects had not been noticed earlier.

2001-02-09 05:12  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2001-02-07 17:16  cbauer

	* Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - more reasonable default OpenGL flags:
	  FlatStatic on (because the real 'static' effect causes major
	  slowdown)
	  Fader on (gives visual clues when picking up objects etc.)
	  Map on (faster than non-OpenGL map)
	  LiqSeeThru on (looks cool)
	  - implemented support for JPEG compressed, banded terminal PICTs

2001-02-07 05:11  lpetrich

	* Source_Files/Misc/dynamic_limits.cpp,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/map.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/marathon2.cpp,
	  Source_Files/Misc/pathfinding.cpp, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/render.h:
	  Made all the map info dynamically allocated -- maximum numbers of
	  points, lines, sides, and polygons are now lifted.

2001-02-06 21:52  ipitcher

	* Source_Files/Misc/monsters.cpp:
	  Re-applied two line fix for division-by-zero that was crashing
	  EVIL, RED and others

2001-02-06 16:41  cbauer

	* Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/screen_shared.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - implemented support for 1/2/4-bit PICTs
	  - fixed bug in FPS calculation

2001-02-05 16:56  cbauer

	* AlephOne.spec.in, INSTALL.BeOS, INSTALL.Unix, INSTALL.Windows,
	  README, Source_Files/Misc/ImageLoader_SDL.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Network/network_dummy.cpp, acconfig.h,
	  changelogs/Changes_(Christian_Bauer), configure.in:
	  - added image-loading facilities to SDL port (requires SDL_image
	  to load
	  anthing other than BMP)
	  - fixed compilation problems when SDL_net is not present

2001-02-05 01:51  lpetrich

	* Source_Files/Misc/effects.cpp, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/map.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/map_constructors.cpp:
	  All of the map data is now in individual, dynamically-allocated
	  arrays. The renderer must still be taken care of, however.

2001-02-03 05:13  lpetrich

	* Source_Files/Misc/dynamic_limits.cpp,
	  Source_Files/Misc/effects.cpp, Source_Files/Misc/effects.h,
	  Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h, Source_Files/Misc/media.cpp,
	  Source_Files/Misc/media.h, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/platforms.h, Source_Files/Misc/player.cpp,
	  Source_Files/Misc/projectiles.h:
	  Modified so that several quantities are now dynamically-allocated
	  arrays (objects, monsters, effects, projectiles, annotations,
	  lights, liquids, ambient-sound and random-sound defs.
	  
	  player.cpp now won't pick up powerups if already charged to those
	  powerups' limit.

2001-02-02 21:05  cbauer

	* Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/sdl_network.h, Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Network/network.cpp, Source_Files/Network/network.h,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dialogs_sdl.cpp,
	  Source_Files/Network/network_lookup_sdl.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_tcp.cpp,
	  Source_Files/Network/network_udp.cpp, acconfig.h,
	  changelogs/Changes_(Christian_Bauer), configure.in:
	  imported first code for TCP/IP networking based on SDL_net;
	  nothing functional
	  yet, however

2001-02-02 17:20  lpetrich

	* Source_Files/Misc/player.cpp:
	  Created the <player> subelement <powerup_assign> for handling the
	  powerup item assignments.

2001-02-02 17:19  lpetrich

	* docs/MML.html:
	  Corrected a few typos.

2001-02-02 17:14  lpetrich

	* docs/MML.html:
	  Added documentation of powerup assignments, which are for making
	  a powerup be some different item.

2001-02-02 17:12  lpetrich

	* MML Scripts/Change Ovhd Map Mode, MML Scripts/Fog Test, MML
	  Scripts/Jjaro Texture Animations, MML Scripts/Landscape Parameter
	  Test, MML Scripts/M1 Texture Substitution (test), MML Scripts/M2
	  Map Script (test), MML Scripts/Miner's Light Off, MML
	  Scripts/Powerup Changes, MML Scripts/Sound Tests, MML
	  Scripts/Teleport, Folding Off, MML Scripts/Texture-Load Test, MML
	  Scripts/Texture-Offset Tests, MML Scripts/View, Font Tests:
	  Some more MML test files

2001-02-02 16:42  lpetrich

	* Source_Files/Misc/player.cpp:
	  Made powerup definitions variable, and added MML support for that
	  variability.

2001-02-02 16:24  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2001-02-02 16:15  lpetrich

	* Source_Files/Misc/player.cpp:
	  Made powerup definitions variable, and added MML support for that
	  variability.

2001-02-02 16:13  lpetrich

	* Source_Files/Misc/items.cpp:
	  *** empty log message ***

2001-02-02 05:17  lpetrich

	* Source_Files/Misc/weapons.cpp:
	  Added fix for problem with weapon-firing animations; they would
	  wrap around. The trick is to add "prevent_wrap = true;" in the
	  updating routines for firing and recovering weapons.

2001-02-01 17:12  cbauer

	* Source_Files/Misc/OGL_Render.cpp:
	  fixed compilation problem on machines without OpenGL
	  (OGL_IsActive() was
	  used but undefined)

2001-02-01 04:20  lpetrich

	* Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h,
	  Source_Files/Misc/monsters.cpp,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/weapons.cpp:
	  Turned "vector" into "_vector" to make the code more
	  MSVC-friendly.

2001-02-01 02:22  lpetrich

	* Source_Files/Misc/preprocess_map_mac.cpp:
	  Got rid of some old MacOS-specific load/save dialog-box cruft.

2001-02-01 02:22  lpetrich

	* Source_Files/Misc/fades.cpp, Source_Files/Misc/fades.h:
	  Added delaying mechanism for liquid faders so that they would get
	  forced updates for the first half-second after starting or
	  resuming.

2001-02-01 02:22  lpetrich

	* Source_Files/Misc/interface.cpp:
	  Added delaying mechanism for liquid faders so that they would get
	  forced updates for the first half-second after starting or
	  resuming.
	  
	  Also, stopped the liquid-fader effect when pausing the game, such
	  as for starting a dialog box.
	  
	  The above, however, does not apply for faders done with OpenGL;
	  only with faders done with the video-buffer translation to
	  outgoing signal.

2001-01-31 04:13  lpetrich

	* Source_Files/Misc/ISp_Support.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/collection_definition.h,
	  Source_Files/Misc/devices.cpp,
	  Source_Files/Misc/effect_definitions.h,
	  Source_Files/Misc/fades.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h,
	  Source_Files/Misc/low_level_textures.cpp,
	  Source_Files/Misc/map.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/media.cpp, Source_Files/Misc/media.h,
	  Source_Files/Misc/monster_definitions.h,
	  Source_Files/Misc/mouse.cpp, Source_Files/Misc/mouse.h,
	  Source_Files/Misc/mouse_sdl.cpp, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/mysound.h, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/physics_models.h, Source_Files/Misc/player.cpp,
	  Source_Files/Misc/player.h,
	  Source_Files/Misc/projectile_definitions.h,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/render.h,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/sound_definitions.h,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Misc/sound_sdl.cpp,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/vbl_sdl.cpp,
	  Source_Files/Misc/weapon_definitions.h,
	  Source_Files/Misc/weapons.cpp, Source_Files/Misc/weapons.h,
	  Source_Files/Misc/world.h:
	  Changed "fixed" into "_fixed" to make the code more MSVC-friendly

2001-01-31 04:10  lpetrich

	* Source_Files/CSeries/cstypes.h:
	  Changed "fixed" to "_fixed" to make the code more MSVC-friendly

2001-01-31 04:09  lpetrich

	* Source_Files/Misc/game_window.cpp:
	  Modified some of the MML support to be boolean

2001-01-31 04:04  lpetrich

	* Resources/marathon2.resource:
	  Made the goto-level dialog box MacOS-8-friendly.

2001-01-28 16:44  cbauer

	* Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/PlayerName.cpp,
	  Source_Files/Misc/XML_ElementParser.cpp,
	  Source_Files/Misc/dynamic_limits.cpp,
	  Source_Files/Misc/scenery.cpp:
	  fixes for BeOS/ppc

2001-01-28 14:47  cbauer

	* AlephOne.spec.in, INSTALL.BeOS, Makefile.BeOS, README,
	  Source_Files/CSeries/csfiles_beos.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - Makefile.BeOS fixed
	  - under BeOS, Aleph One now supports reading resource forks from
	  "MACOS:RFORK"
	  attributes; this makes copying Marathon data files from HFS
	  CD-ROMs a simple
	  matter of drag-and-drop

2001-01-23 21:13  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Now calculating the frame offsets after loading an image.

2001-01-23 21:13  lpetrich

	* Source_Files/Misc/shapes.cpp:
	  Corrected some bugs in the composition of substitute-texture
	  frames.

2001-01-23 21:13  lpetrich

	* Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Misc/wad.h,
	  Source_Files/Misc/weapons.cpp:
	  Made some of the declarations more MSVC-friendly

2001-01-23 21:02  lpetrich

	* docs/MML.html:
	  Added documentation of sprite scaling and offsets

2001-01-23 20:59  lpetrich

	* Resources/marathon2.resource:
	  Added Benonis's modification of the preferences-panel-selection
	  popup menu

2001-01-23 10:38  lpetrich

	* Source_Files/Misc/AnimatedTextures.cpp,
	  Source_Files/Misc/ImageLoader.h,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OverheadMap_OGL.h,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/RenderSortPoly.h,
	  Source_Files/Misc/RenderVisTree.h,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/XML_ElementParser.h,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_ResourceFork.cpp,
	  Source_Files/Misc/map_constructors.cpp,
	  Source_Files/Misc/monsters.h, Source_Files/Misc/scenery.cpp,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Changed #include <vector.h> to #include <vector>, and similar
	  changes with <algorithm.h> and <functional.h>; added "using
	  namespace std;" as appropriate to insure that the code compiled
	  without ugliness such as adding std:: to vector<> in
	  declarations.

2001-01-19 04:09  lpetrich

	* Resources/marathon2.resource:
	  Added STR# 128 resource that points to folder "Scripts"

2001-01-18 15:25  lpetrich

	* Source_Files/Misc/screen.cpp, Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/screen_shared.cpp:
	  *** empty log message ***

2001-01-18 15:25  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp:
	  Modified popup-menu code so that the text gets pasted in after a
	  menu item is added; this gets around the MacOS Menu Manager's
	  interpreting some characters in map names as control characters
	  for the menu-item display.

2001-01-18 15:25  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Added support for substitute-texture sprite offsets; still need
	  to test it, however.

2001-01-18 15:25  lpetrich

	* Source_Files/Misc/OGL_Setup.h:
	  Added support for substitute-texture offsets

2001-01-18 15:25  lpetrich

	* Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/render.cpp:
	  Added support for vertical mirroring

2001-01-18 15:24  lpetrich

	* Source_Files/Misc/shapes.cpp:
	  Added support for substitute-texture offsets; still need to test
	  it, however.

2001-01-18 14:58  lpetrich

	* Resources/marathon2.resource:
	  Stretched the new level-skip dialog box a bit downwards; it's now
	  possible to use the level-select popup menu without any trouble.

2001-01-17 15:52  lpetrich

	* Source_Files/Misc/screen.cpp, Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/screen_shared.cpp:
	  Made effort to unify the rendering of on-screen text in both
	  MacOS and SDL modes -- that stuff is now in screen_shared.cpp

2001-01-16 19:09  cbauer

	* Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Render.h,
	  Source_Files/Misc/marathon2.cpp,
	  Source_Files/Misc/screen_sdl.cpp:
	  FPS and position display now render correctly with OpenGL on the
	  SDL port

2001-01-16 14:11  cbauer

	* autogen.sh:
	  updated autogen.sh script

2001-01-15 19:11  cbauer

	* README, Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/OverheadMap_SDL.cpp:
	  OpenGL text rendering under SDL now works

2001-01-15 18:15  lpetrich

	* Source_Files/Misc/FontHandler.cpp:
	  First, ThemeFontHandler ought to be DFontHandler.
	  
	  Also fixed a few SDL-code bugs as Ryan Marquis's request.

2001-01-15 02:36  lpetrich

	* Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h, Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp:
	  Added Matthew Reda's SDL-font patches.
	  
	  Turned FontSpecifer into ThemeFontSpecifier in sdl_dialogs.cpp at
	  someone's request.
	  
	  Got rid of FontSpecifier::Normal,Bold,Italic,Underline; using
	  plain old styleNormal,Bold,Italic,Underline

2001-01-15 02:35  lpetrich

	* Source_Files/Misc/screen_drawing_macintosh.cpp:
	  Added #include "my32bqd.h"

2001-01-15 01:48  lpetrich

	* Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/overhead_map.cpp:
	  Added Matthew Reda's SDL-font patches.
	  
	  Turned FontSpecifer into ThemeFontSpecifier in sdl_dialogs.cpp at
	  someone's request.
	  
	  Got rid of FontSpecifier::Normal,Bold,Italic,Underline; using
	  plain old styleNormal,Bold,Italic,Underline

2001-01-13 17:33  cbauer

	* README, Source_Files/CSeries/cstypes.h,
	  Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h, Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp, Source_Files/Misc/shell.cpp:
	  SDL port compiles and works again (no additional features yet,
	  though)

2001-01-12 12:25  lpetrich

	* Resources/marathon2.resource:
	  Added Jesse Simko's dialog-box changes; preferences popup menus
	  apparently work better now.
	  
	  Added a new version of level-selection dialog box, that makes
	  level names in a popup menu (added DLOG, DITL, CNTL, and MENU
	  resource ID 200).
	  
	  Also used another person's app icon, but modified a bit

2001-01-12 12:25  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp:
	  Added popup-menu selection of the level to skip to; this was
	  inspired by the SDL version apparently having this feature.

2001-01-12 12:25  lpetrich

	* Source_Files/Misc/FontHandler.cpp:
	  Fixed a bug in the MacOS version of FontHandler::TextWidth(); the
	  font gets set to the object's font before getting the width

2001-01-08 13:25  lpetrich

	* Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.h,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/overhead_map.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing_macintosh.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp:
	  Rewrote the SDL versions of the code with fonts so as to use the
	  various FontSpecifier objects; also rewrote FontSpecifier itself
	  so that it has SDL support.
	  
	  Turned the "File" fields into "#4" for Monaco and "#22" for
	  Courier, pending some alternative sort of SDL-mode setup.

2001-01-06 22:18  cbauer

	* configure.in:
	  trivial version number change to check whether the marathon-cvs
	  list is working

2001-01-06 17:13  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2001-01-06 17:12  lpetrich

	* docs/MML.html:
	  Added documentation of font-file support

2001-01-06 17:08  lpetrich

	* Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/weapons.cpp:
	  Added stuff for AlexJS's guided-weapon patch

2001-01-05 16:37  lpetrich

	* Source_Files/Misc/FontHandler.cpp:
	  operators ==, !=, and = now work with the filename member also.

2001-01-05 16:33  lpetrich

	* Resources/marathon2.resource:
	  Added Benoni's changes to it -- MacOS-8-friendly dialog boxes,
	  etc.

2001-01-05 16:31  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/wad_prefs_macintosh.cpp:
	  Added Benoni's changes; they are for supporting the modified
	  MacOS preferences dialog boxes

2001-01-05 16:30  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  *** empty log message ***

2001-01-05 16:29  lpetrich

	* Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h:
	  Added support for font-file names; the "file" field and [file=""]
	  in MML

2001-01-05 16:29  lpetrich

	* Source_Files/Misc/screen_drawing.cpp:
	  Added default font-file names: monaco.ttf and courier.ttf

2001-01-05 16:29  lpetrich

	* Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/overhead_map.cpp:
	  Added default font-file name: monaco.ttf

2001-01-05 16:29  lpetrich

	* Source_Files/Misc/OGL_Textures.cpp:
	  Added support for substituted sprite textures.

2000-12-31 20:21  lpetrich

	* Source_Files/Misc/FontHandler.cpp:
	  Modified the MacOS setup so that the GWorld is 32-bit instead of
	  8-bit; this will do the antialiasing correctly at the expense of
	  more temporary memory.

2000-12-31 20:20  lpetrich

	* Source_Files/Misc/weapons.cpp:
	  Turned a remaining out-of-range assert into a no-render

2000-12-30 00:16  lpetrich

	* Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OverheadMapRenderer.h,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/OverheadMap_OGL.h,
	  Source_Files/Misc/OverheadMap_QD.cpp,
	  Source_Files/Misc/OverheadMap_QD.h,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.h,
	  Source_Files/Misc/overhead_map.cpp:
	  Added support for OpenGL font textures in the overhead map. This
	  included a slight rewriting of the other overhead-map renderers,
	  as well as the addition of a texture-width function to
	  FontSpecifier so as to properly center text.
	  
	  Also necessary was for OGL_Render and OGL_Textures to be able to
	  tell the overhead-map fonts to get set up as needed (level
	  starting, textures getting reset).

2000-12-29 22:56  lpetrich

	* Source_Files/Misc/screen.h:
	  *** empty log message ***

2000-12-29 22:56  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  In this and in screen.cpp, the black halo around the text has
	  been turned into a drop shadow, reducing the effective number of
	  glyphs rendered by a factor of 4.5

2000-12-29 22:55  lpetrich

	* Source_Files/Misc/shell.h:
	  Added screen_printf(char *format, ...) -- which displays a
	  message on the screen for a few seconds. It works the same way as
	  printf() and similar functions. It was added for displaying
	  netgame messages and for debugging.

2000-12-29 22:55  lpetrich

	* Source_Files/Misc/screen_shared.cpp:
	  Added on-screen message handling

2000-12-29 22:55  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Added on-screen message displaying, in the same style as the
	  other on-screen text

2000-12-29 22:55  lpetrich

	* Source_Files/Misc/screen_sdl.cpp:
	  Added screen-message displaying, in the same style as the other
	  on-main-screen text

2000-12-29 08:37  lpetrich

	* Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Render.h,
	  Source_Files/Misc/OGL_Textures.cpp, Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen_drawing_macintosh.cpp:
	  These files contain OpenGL font-texture support; most of the
	  support work, in FontHandler.*, has been done, and on-screen
	  fonts are now rendered in OpenGL using these textures.

2000-12-25 20:14  lpetrich

	* Source_Files/Misc/FontHandler.cpp,
	  Source_Files/Misc/FontHandler.h,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/overhead_map.cpp, Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing_macintosh.cpp:
	  Modified the FontSpecifier API somewhat, so that it contains
	  stuff like text heights and line spacings; also added some
	  functions to do appropriate inits and updates.
	  
	  Also, did initing of fonts wherever reasonable.
	  
	  Also hardcoded initial values of the interface rectangles into
	  screen_drawing.cpp (MML manipulation is still possible, however)

2000-12-25 20:11  lpetrich

	* AlephOne.mcp:
	  Removed Moo rect resource -- contents now hardcoded

2000-12-24 10:27  lpetrich

	* Source_Files/Misc/weapons.cpp:
	  Added support for idle-weapon animations

2000-12-24 07:59  lpetrich

	* Source_Files/Misc/screen.cpp, Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/screen_shared.cpp:
	  Created screen_shared.cpp for stuff that is cross-platform;
	  marked out duplicated stuff in screen_sdl.cpp with #ifdef
	  MOVED_OUT / #endif

2000-12-24 06:45  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing_macintosh.cpp:
	  *** empty log message ***

2000-12-20 06:21  lpetrich

	* Source_Files/Misc/platforms.cpp:
	  Now works OK when neither the floor nor the ceiling is a platform
	  surface.

2000-12-18 17:47  lpetrich

	* Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/ViewControl.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/items.cpp, Source_Files/Misc/monsters.cpp,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/mysound.h,
	  Source_Files/Misc/player.cpp,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Implemented remaining hardcoded sounds in mysound.*; modified
	  other code so as to get these sounds

2000-12-18 17:45  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Moved teleport-sound control to mysound.h

2000-12-18 16:15  lpetrich

	* Source_Files/Misc/ViewControl.h:
	  Added stuff for setting teleport sounds; ought to move that
	  elsewhere.

2000-12-18 16:14  lpetrich

	* Source_Files/Misc/ViewControl.cpp:
	  Added stuff to set teleport sounds; ought to move that elsewhere.

2000-12-18 16:14  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OverheadMapRenderer.h,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/OverheadMap_OGL.h,
	  Source_Files/Misc/OverheadMap_QD.cpp,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/game_window.cpp, Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing.h:
	  Added support for font abstraction.

2000-12-18 16:14  lpetrich

	* Source_Files/Misc/player.cpp:
	  Added setting of teleport sounds for M1 compatibility

2000-12-18 16:14  lpetrich

	* Source_Files/Misc/FontHandler.h:
	  ont-abstraction support; this object stores fonts by name, size,
	  and style, with the name capable of being a search list.

2000-12-18 16:13  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Hardcoded "escape" = quit, except when in terminal mode and for a
	  short time afterward.

2000-12-18 16:13  lpetrich

	* Source_Files/Misc/OverheadMap_QD.h:
	  Added support for font abstraction.
	  F

2000-12-18 16:13  lpetrich

	* Source_Files/Misc/overhead_map.cpp:
	  Added support for font abstraction and variable-width lines.

2000-12-18 16:13  lpetrich

	* Source_Files/Misc/FontHandler.cpp:
	  Font-abstraction support; this object stores fonts by name, size,
	  and style, with the name capable of being a search list.

2000-12-18 16:05  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Added teleport-sound control for M1 compatibility

2000-12-18 16:05  lpetrich

	* docs/MML.html:
	  Added documentation of font and line-width support

2000-12-18 16:04  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-12-18 15:45  lpetrich

	* AlephOne.mcp:
	  Added font-handling stuff

2000-12-16 16:57  lpetrich

	* Source_Files/Misc/OGL_Textures.cpp:
	  Fixed handling of substituted landscape textures; they need not
	  have power-of-2 heights now.

2000-12-15 17:12  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Put in CurrFogColor for the fog color actually used, so as to be
	  able to handle infravision correctly in all cases (void color,
	  landscape color). It is calculated from FogColor at the beginning
	  of each frame.

2000-12-15 17:06  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h:
	  Modified the fog handling so that:
	  
	  Preferences don't have fog details
	  Fog on/off in preferences has become whether fog is allowed to
	  happen
	  Fog presence, depth, and color can be specified with MML

2000-12-15 17:01  lpetrich

	* Resources/marathon2.resource:
	  Eliminated fog-preferences setting; added "fog allowed" checkbox

2000-12-15 06:28  lpetrich

	* Source_Files/Misc/map_constructors.cpp:
	  Turned some preset-size arrays in precalculate_map_indexes() into
	  global STL vectors; this fixes some buffer-overflow problems that
	  some complicated-geometry maps have.

2000-12-10 08:45  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Removed some redundant alias-resolution code

2000-12-07 17:23  lpetrich

	* Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h:
	  Added direct type/creator setting with a new MacOS
	  FileSpecifier::Create()

2000-12-07 05:50  lpetrich

	* Source_Files/Misc/marathon2.cpp:
	  Removed some sound preloading that I consider superfluous; it may
	  anyway have to be modified for M1 compatibility.

2000-12-06 21:01  cbauer

	* Source_Files/Misc/sound_sdl.cpp:
	  added empty PreloadLevelMusic()

2000-12-06 03:27  lpetrich

	* Source_Files/Misc/screen_sdl.cpp:
	  Added GetSizeWithHUD() and GetSizeWithoutHUD() to be consistent
	  with my modification of Mark Levin's HUD-hiding/showing Pfhortran
	  patch

2000-12-05 04:35  lpetrich

	* Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/images_macintosh.cpp,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Replaced screen_window and world_device with accessors in
	  preparation for DrawSprocket support.

2000-12-04 07:04  lpetrich

	* Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp:
	  For 16-bit internal texture storage, specified 4444 instead of
	  5551 bit division, so as to have better representation of
	  semitransparent textures.

2000-12-04 07:04  lpetrich

	* Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h:
	  Added functions for specifying the size indices for HUD-less and
	  HUDded versions of a display size.

2000-12-04 07:00  lpetrich

	* Source_Files/Pfhortran/script_instructions.cpp:
	  Added a modification of Mark Levin's HUD-management patch

2000-12-04 06:57  lpetrich

	* Resources/marathon2.resource:
	  Changed "5551" to "4444" in for 16-bit internal storage in OpenGL

2000-12-03 20:40  lpetrich

	* Source_Files/Misc/player.cpp:
	  Checking in Benad's netgame changes

2000-12-03 20:38  lpetrich

	* AlephOne.mcp:
	  Added DrawSprocket and related libraries

2000-12-03 20:37  lpetrich

	* Resources/marathon2.resource:
	  Added graphics-preferences dialog-box item for filling the screen

2000-12-03 20:36  lpetrich

	* Source_Files/Misc/game_wad.cpp:
	  If the object-placement chunk is absent, will create a blank one.

2000-12-03 20:36  lpetrich

	* Source_Files/Misc/ISp_Support.cpp:
	  Added weak-link test code, in case the ISp is absent

2000-12-03 20:36  lpetrich

	* Source_Files/Misc/screen.h,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Suspend/resume now transmits MacOS events to screen.cpp

2000-12-03 20:35  lpetrich

	* Source_Files/Misc/mysound.h,
	  Source_Files/Misc/sound_macintosh.cpp:
	  Added "extra extra" memory sound for size, for those who have
	  given A1 a big partition.

2000-12-03 20:35  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Attempted to add DrawSprocket support for the purpose of having
	  the display fill the screen; some code is present, but it has not
	  been very successful.

2000-12-03 20:35  lpetrich

	* Source_Files/Misc/preferences_macintosh.cpp:
	  Added support for filling the screen; currently inactive

2000-12-02 21:58  lpetrich

	* Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/shell_macintosh.cpp:
	  Modified to do suspend/resume more correctly in the MacOS
	  version; will completely hide the Marathon app.

2000-12-02 08:51  lpetrich

	* Source_Files/Misc/weapons.cpp:
	  Created some alternatives to some of the asserts; this solves
	  some problems with La Cosa Nostra and RED

2000-12-01 10:04  lpetrich

	* Source_Files/Misc/FileHandler.h:
	  Added SetToSubdirectory() to DirectorySpecifier, with Unix/URL
	  path syntax; this is for specifying subdirectories to search in

2000-12-01 10:04  lpetrich

	* Source_Files/Misc/XML_ResourceFork.cpp:
	  Changed a sort from a bubble sort to an STL sort (STL uses a
	  quicksort-like algorithm)

2000-12-01 10:04  lpetrich

	* Source_Files/Misc/filetypes_macintosh.cpp:
	  Improved handling of too-small FTyp resources

2000-12-01 10:03  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Added SetToSubdirectory(), with Unix/URL path syntax; reorganized
	  the file-searching code

2000-12-01 10:03  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Added support for MacOS approximation of SDL environment variable
	  for specifying search directories: STR# resource 128 contains
	  list of directories to search through

2000-11-30 06:00  lpetrich

	* Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/ViewControl.h, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/screen.cpp:
	  Added some stuff for controlling whether the the view gets
	  horizontally stretched and whether teleporting objects get static
	  + horizontal squeezing; this should be useful for scenarios with
	  low-tech settings

2000-11-30 05:56  lpetrich

	* docs/MML.html:
	  Added to <view> element some attributes for teleport folding and
	  static, boolean attributes "fold_effect" and "static_effect"

2000-11-28 02:45  lpetrich

	* Resources/Text Strings:
	  Changed <IDefault into <Default> to look more reasonable

2000-11-27 18:05  lpetrich

	* Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/music.cpp, Source_Files/Misc/music.h:
	  Added support for music-file preloading using QuickTime's
	  PrerollMovie() function; added PreloadLevelMusic() to music.h.
	  Means that a level's music will play as soon as the level starts.

2000-11-27 09:46  lpetrich

	* Source_Files/Misc/game_wad.cpp:
	  Restored a "dynamic_world->current_level_number=
	  entry->level_number;" statement.

2000-11-27 08:00  lpetrich

	* Source_Files/Misc/game_wad.cpp:
	  Moved one of the RunLevelScript() calls closer to some of the
	  map-loading code, so it will be before entering_map(), which
	  loads the shapes. This is so that loaded shapes will be specified
	  with the proper MML script.

2000-11-27 05:02  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Added system for loading a substitute texture only if its
	  filename had changed or if it had gotten unloaded.

2000-11-26 14:37  lpetrich

	* docs/MML.html:
	  Added documentation of subelement <end_screens> to
	  level-scripting documentation.

2000-11-26 14:36  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-11-26 14:32  lpetrich

	* Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_LevelScript.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp:
	  Added end-screen-control support; this should be good when there
	  are more than 99 levels in a level file, and when one wants more
	  than one end screen, as in the end of Marathon 1.

2000-11-26 04:08  lpetrich

	* docs/MML.html:
	  Added documentation of subelement <movie> to level-scripting
	  documentation.

2000-11-26 04:06  lpetrich

	* Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_LevelScript.h,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_macintosh.cpp:
	  Added support for Jesse Simko's idea of beginning-of-level movies
	  for every possible level in a file; such movies can also be
	  played at the end of a game.

2000-11-25 17:47  lpetrich

	* M123_Converter.mcp, Resources/M123 Resources,
	  Source_Files/M123_Converter:
	  *** empty log message ***

2000-11-24 23:01  cbauer

	* Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/preferences_sdl.cpp:
	  corrected preferences dialog palette in non-8-bit-modes

2000-11-24 18:40  cbauer

	* Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  fixed possible division-by-zero in
	  RenderRasterizerClass::xz_clip_flagged_world_points() [Mare Ceti]

2000-11-24 15:02  cbauer

	* README, Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  changelogs/Changes_(Christian_Bauer), configure.in:
	  - implemented fading and gamma table effects
	  - now requires SDL 1.1.6 (SDL_SetPalette() and
	  SDL_SetGammaRamp())

2000-11-22 21:58  cbauer

	* AUTHORS, INSTALL.BeOS, INSTALL.Windows, README,
	  Source_Files/Misc/FileHandler.h, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/mouse_sdl.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sdl_widgets.h, Source_Files/Misc/shell.h,
	  Source_Files/Misc/shell_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer), configure.in:
	  - integrated patches for Win32 (except OpenGL-related ones) by
	  Ian Pitcher
	  - fullscreen vs. windowed mode now selectable in graphics
	  preferences dialog,
	  overridable by "-f" and "-w" command line flags [Ian Pitcher]
	  - pausing the games switches out of fullscreen mode
	  - added option for inverting mouse Y-axis [Ian Pitcher]

2000-11-22 06:32  lpetrich

	* M123_Converter.mcp:
	  CodeWarrior 6 project file for the Marathon 1-2-3 Converter
	  ("Bovine")

2000-11-22 06:29  lpetrich

	* Source_Files/M123_Converter,
	  Source_Files/M123_Converter/M123_Shell_Macintosh.cpp:
	  First version of MacOS shell for the Marathon 1-2-3 Converter
	  ("Bovine")

2000-11-22 06:28  lpetrich

	* Resources/M123 Resources:
	  Resources for MacOS version of Marathon 1-2-3 Converter
	  ("Bovine")

2000-11-19 19:57  lpetrich

	* Resources/M2,∞ Semitpt Liquids:
	  Added semitransparency for some of the inadvertently-omitted
	  water-texture puddles.

2000-11-19 19:56  lpetrich

	* docs/MML.html:
	  Now includes documentation on the new texture_loading element.

2000-11-19 19:55  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-11-19 19:52  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/XML_MakeRoot.cpp, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h:
	  Added support for texture-loading control via MML. One can now
	  control which wall textures and scenery textures to load, and
	  also whether to load landscape textures.

2000-11-19 05:36  lpetrich

	* Source_Files/Misc/scottish_textures.cpp:
	  Software-rendering support for vertical-repeat landscapes now
	  present.

2000-11-18 19:49  lpetrich

	* docs/MML.html:
	  Updated to include vertical repeats for landscapes

2000-11-18 15:57  lpetrich

	* Source_Files/Misc/mouse.cpp:
	  Tried to improve the handling of absent mice, which happens with
	  some PowerBooks.

2000-11-18 15:57  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Changed a "char *" to a "const char *"

2000-11-18 15:56  lpetrich

	* Source_Files/Misc/ViewControl.h:
	  Added a vertical-repeat MML element ("vert_repeat") to the
	  landscape element; this indicates whether landscapes are to
	  repeat vertically in Marathon 1 fashion
	  
	  Also changed the default frame to be -1, which means all frames
	  of a collection.

2000-11-18 15:56  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Added setting of landscape-vertical-repeat flag in TextureManager
	  object

2000-11-18 15:56  lpetrich

	* Source_Files/Misc/OGL_Textures.h:
	  Added a definition of the landscape-vertical-repeat flag

2000-11-18 15:56  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Implemented loading of glowmap substitute textures.

2000-11-18 15:56  lpetrich

	* Source_Files/Misc/OGL_Textures.cpp:
	  Added support for glow-mapped substitute textures; also
	  implemented the vertical-repeat option for landscape textures.

2000-11-18 15:56  lpetrich

	* Source_Files/Misc/ViewControl.cpp:
	  Added a vertical-repeat MML element ("vert_repeat") to the
	  landscape element; this indicates whether landscapes are to
	  repeat vertically in Marathon 1 fashion

2000-11-14 15:55  lpetrich

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  Added explicit "int" types for a few variables; CodeWarrior 6 had
	  objected to their absence.

2000-11-14 15:54  lpetrich

	* Source_Files/Misc/ISp_Support.cpp:
	  Made a few changes to make this code CodeWarrior-6-friendly:
	  
	  #ifdef USE_OLD_INPUT_SPROCKET_LABELS
	  becomes
	  #if USE_OLD_INPUT_SPROCKET_LABELS
	  
	  since it's always defined by InputSprocket.h
	  
	  and also put in
	  
	  #define USE_OLD_ISPNEED_STRUCT 1
	  
	  so that the old one will get used (the third field is a short
	  instead of a byte followed by another byte)

2000-11-14 15:25  cbauer

	* Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/ImageLoader_SDL.cpp,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/images.cpp,
	  Source_Files/Misc/monster_definitions.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/placement.cpp,
	  Source_Files/Pfhortran/Pfhortran_Language_Definition,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h,
	  Source_Files/Pfhortran/script_parser.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - included patches for Pfhortran monster control, contributed by
	  Mark Levin
	  - added dummy ImageLoader_SDL.cpp file
	  - replaced FileSpecifier::OpenRelative() by
	  FileSpecifier::SetNameWithPath(),
	  to be consistent with the MacOS version

2000-11-13 01:30  lpetrich

	* Source_Files/Misc/overhead_map.cpp, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/render.h:
	  Added support for alternative overhead-map modes. In additional
	  to the normal, cumulative mode, there is now a currently-visible
	  mode and an "all" mode, something like what Forge has.

2000-11-13 01:28  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-11-13 01:28  lpetrich

	* docs/MML.html:
	  Updated to include alternative overhead-map modes

2000-11-13 01:00  lpetrich

	* docs/MML.html:
	  Updated to include OpenGL-mode additions to the "texture" element
	  -- support for texture substitution.

2000-11-13 00:59  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-11-13 00:57  lpetrich

	* Source_Files/Misc/OGL_Setup.h:
	  Added a function definition for editing the opacity (alpha
	  channel) of a set of pixels, as a function of the texture
	  options.

2000-11-13 00:57  lpetrich

	* Source_Files/Misc/OGL_Textures.h:
	  Changed some GLuint's to uint32's and so forth.

2000-11-13 00:57  lpetrich

	* Source_Files/Misc/ImageLoader.h:
	  Added support for loading alpha channels as well as colors.

2000-11-13 00:57  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Moved code for editing opacity (alpha) values into here.

2000-11-13 00:56  lpetrich

	* Source_Files/Misc/ImageLoader_Macintosh.cpp:
	  Added support for loading of the alpha channel (opacity) from an
	  image file.

2000-11-13 00:56  lpetrich

	* Source_Files/Misc/OGL_Textures.cpp:
	  Code for doing glowmapping has been cleaned up somewhat.
	  
	  Support for texture substitution has been improved. It has:
	  Support for walls and landscapes.
	  Proper infravision colors.
	  
	  Glowmapping still not supported in such textures, however.

2000-11-10 20:57  ipitcher

	* Source_Files/Misc/monsters.cpp:
	  Quick fix for potential division-by-zero in activate_monster()

2000-11-07 06:51  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Added code for MML parsing of textures; also added some
	  substitute-texture loading and unloading code.

2000-11-07 06:51  lpetrich

	* Source_Files/Misc/OGL_Textures.h:
	  Added a function for doing loading of substitute textures

2000-11-07 06:51  lpetrich

	* Source_Files/Misc/ImageLoader.h:
	  Image descriptor and image loader; this is intended for doing
	  substitute textures in OpenGL mode.

2000-11-07 06:51  lpetrich

	* Source_Files/Misc/ImageLoader_Macintosh.cpp:
	  MacOS version of image-file loader -- loads into ImageDescriptor
	  records

2000-11-07 06:51  lpetrich

	* Source_Files/Misc/OGL_Textures.cpp:
	  Added some code to do texture substitution

2000-11-07 06:47  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  *** empty log message ***

2000-11-07 06:47  lpetrich

	* Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h:
	  MacOS version now initializes everything, avoiding crashes caused
	  by nonzero values of resource handles and stuff like that

2000-11-07 06:46  lpetrich

	* Source_Files/Misc/music.cpp:
	  Got rid of read-object macro

2000-11-07 06:45  lpetrich

	* Source_Files/Misc/shapes.cpp:
	  Added loading and unloading of OpenGL substitute textures

2000-11-07 06:45  lpetrich

	* Source_Files/Misc/crc.cpp:
	  Got rid of read-object macro in file read

2000-11-07 06:44  lpetrich

	* Source_Files/Misc/OGL_Setup.h:
	  Added image descriptors for normal and glow images to the OpenGL
	  per-bitmap texture options; these are what get substituted if
	  present.

2000-11-07 06:42  lpetrich

	* Source_Files/Misc/player.cpp:
	  Checking in Benad's netgame changes

2000-11-04 21:12  cbauer

	* Source_Files/Misc/RenderRasterize.cpp:
	  fixed another possible division-by-zero, in render_node_side()

2000-11-04 17:09  cbauer

	* Source_Files/Misc/map.cpp:
	  fixed possible division-by-zero in push_out_line() (Siege of
	  Nor'Korh, level 2)

2000-11-04 12:34  cbauer

	* Source_Files/Misc/screen_sdl.cpp:
	  added required surface locking to darken_world_window()

2000-10-20 05:44  lpetrich

	* Source_Files/Misc/RenderPlaceObjs.cpp, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/weapons.cpp:
	  Improved the degradation in the case of absent sequences, views,
	  frames, and bitmaps; some failed assertions were replaced by
	  no-draw actions. In particular,
	  get_object_shape_and_transfer_mode() sets data->collection_code
	  to NONE, which is then tested for. Also, get_shape_pixmap() and
	  get_shape_surface() were changed so that they return NULL in the
	  case of nonexistent frames or bitmaps.
	  
	  This enables SMG's and their ammo to be present when using a M2
	  shapes file; however, they will be invisible.

2000-10-17 18:04  cbauer

	* AlephOne-m2-demo.spec, AlephOne-minf-demo.spec, AlephOne.spec.in,
	  README, Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_widgets.h,
	  Source_Files/Misc/shell_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer), configure.in:
	  - added support for version 0 sound files as found in the M2 demo
	  - it's no longer possible to bind a key to more than one function
	  or to bind
	  a key that has a fixed function in the game
	  - fixed a bug that caused the "Default" button in the keyboard
	  configuration
	  dialog to not work properly
	  - updated spec files (Minf and M2 demos now install into a
	  separate directory)
	  - bumped version number to 0.11

2000-10-15 15:49  cbauer

	* Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/GrowableList.h, Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/ResizableList.h,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_Loader_SDL.cpp:
	  updated for latest changes to MacOS version (per-level MML
	  scripts and
	  replacement of GrowableList/ResizableList with STL templates)

2000-10-15 07:22  lpetrich

	* Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h:
	  LP: added load_script_data() for in-memory Pfhortran scripts and
	  duplicated the result-code symbolic constants

2000-10-15 07:19  lpetrich

	* Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h, Source_Files/Misc/render.cpp:
	  Turned Nodes into an STL vector; GrowableList is now obsolete.

2000-10-15 07:17  lpetrich

	* AlephOne.mcp:
	  *** empty log message ***

2000-10-15 06:12  lpetrich

	* docs/MML.html:
	  Updated to contain details of level scripting,
	  including Pfhortran resource ID's
	  and music-file-playing support, including sequential/random
	  order.

2000-10-15 06:05  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-10-15 06:04  lpetrich

	* Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_LevelScript.h,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/music.cpp:
	  Added support for playing of per-level music

2000-10-15 06:00  lpetrich

	* Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h:
	  Now supports parsing of directory+file specifications; uses
	  Unix-style specification (dir/dir/file) to be added to a
	  FileSpecifier's parent directory

2000-10-14 18:05  lpetrich

	* Source_Files/Misc/music.cpp, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/mysound.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_macintosh.cpp:
	  Added stuff for doing music volume; it is apparently relative to
	  the overall sound volume

2000-10-14 18:03  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Removed debug statement for cheats

2000-10-14 18:01  lpetrich

	* Resources/marathon2.resource:
	  Added dialog stuff for music volume

2000-10-14 07:00  lpetrich

	* Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderSortPoly.h,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h,
	  Source_Files/Misc/XML_LevelScript.cpp:
	  Turned all of the remaining GrowableLists into STL vectors,
	  except for Nodes in RenderVisTree; I found a simple way to guess
	  when a vector has been reallocated -- simply check to see if the
	  pointer to the first element has changed.
	  
	  I think I'll hit the sack before taking on Nodes.

2000-10-14 05:48  lpetrich

	* Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/XML_LevelScript.cpp:
	  Converted GrowableLists to STL vectors

2000-10-14 05:13  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/OverheadMap_OGL.h,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/XML_ElementParser.cpp,
	  Source_Files/Misc/XML_ElementParser.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/projectiles.cpp, Source_Files/Misc/scenery.cpp:
	  Converted some GrowableLists and some homemade linked lists into
	  Standard Template Library vectors

2000-10-13 10:03  lpetrich

	* Source_Files/Misc/AnimatedTextures.cpp:
	  Using the Standard Template Library for animated-texture
	  sequences

2000-10-13 08:34  lpetrich

	* Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderSortPoly.h,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h:
	  Replaced all the ResizableList objects with the STL class
	  "vector"; ResizableList.h is now obsolete

2000-10-13 08:33  lpetrich

	* Source_Files/Misc/music.cpp:
	  tiny change somewhere

2000-10-13 08:32  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-10-13 06:54  lpetrich

	* Source_Files/Misc/music.cpp, Source_Files/Misc/music.h,
	  Source_Files/Misc/shell.h:
	  Added playing of introductory music with Quicktime; Mac Aleph One
	  now supports AIFF, WAV, AU, MP3, and MIDI

2000-10-13 05:03  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/shell.h, Source_Files/Misc/shell_macintosh.cpp:
	  Moved Quicktime init from interface_macintosh.cpp to
	  shell_macintosh.cpp; tried to confine it to MacOS-specific code.

2000-10-13 04:31  lpetrich

	* Source_Files/Misc/shell_macintosh.cpp:
	  Made Macintosh-version cheats work again, by adding 0x40 to "key"
	  if it was less than 0x20. This maps control+character onto the
	  intended character.

2000-10-12 13:06  cbauer

	* Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  integrated Win32 patches from Wolfgang Sourdeau (compiles with
	  Mingw32)

2000-10-10 22:00  cbauer

	* Makefile.BeOS:
	  cleaned up the makefile a little

2000-10-10 21:48  cbauer

	* AlephOne.spec.in, INSTALL.BeOS, INSTALL.Unix, README:
	  updated docs

2000-10-10 19:30  cbauer

	* AlephOne.spec.in, Makefile.am:
	  added --clean to rpm target

2000-10-08 16:03  cbauer

	* configure.in:
	  compiling without OpenGL was broken

2000-10-08 15:45  cbauer

	* Source_Files/Misc/Makefile.am, configure.in:
	  "gennmtab" and the tools are no longer linked with X11 and OpenGL

2000-10-08 15:44  cbauer

	* Source_Files/Misc/preferences_sdl.cpp:
	  fixed compilation problem on BeOS/ppc

2000-10-08 15:10  cbauer

	* Makefile.BeOS:
	  updated with respect to themes

2000-10-08 13:52  cbauer

	* Makefile.am:
	  adapted for RPM 4.0

2000-10-06 15:28  cbauer

	* AlephOne-minf-demo.spec, AlephOne.spec.in:
	  changed package group to Amusements/Games

2000-10-06 14:22  cbauer

	* configure.in:
	  adapted to removed MacOS theme

2000-10-06 14:21  cbauer

	* changelogs/Changes_(Christian_Bauer), data/Makefile.am,
	  data/default_theme/Makefile.am, data/default_theme/button_c.bmp,
	  data/default_theme/button_l.bmp, data/default_theme/button_r.bmp,
	  data/default_theme/frame_b.bmp, data/default_theme/frame_bl.bmp,
	  data/default_theme/frame_br.bmp, data/default_theme/frame_l.bmp,
	  data/default_theme/frame_r.bmp, data/default_theme/frame_t.bmp,
	  data/default_theme/frame_tl.bmp, data/default_theme/frame_tr.bmp,
	  data/default_theme/list_b.bmp, data/default_theme/list_bl.bmp,
	  data/default_theme/list_br.bmp, data/default_theme/list_l.bmp,
	  data/default_theme/list_r.bmp, data/default_theme/list_t.bmp,
	  data/default_theme/list_tl.bmp, data/default_theme/list_tr.bmp,
	  data/default_theme/resources, data/default_theme/slider.bmp,
	  data/default_theme/slider_c.bmp, data/default_theme/slider_l.bmp,
	  data/default_theme/slider_r.bmp, data/default_theme/theme.mml,
	  data/default_theme/thumb_b.bmp, data/default_theme/thumb_bc.bmp,
	  data/default_theme/thumb_c.bmp, data/default_theme/thumb_t.bmp,
	  data/default_theme/thumb_tc.bmp, data/macos_theme:
	  - new default theme, donated by Ian Pitcher
	  - removed MacOS theme (will be available as a separate download)

2000-10-05 16:47  cbauer

	* AlephOne-minf-demo.spec, AlephOne.spec.in, INSTALL.BeOS,
	  INSTALL.Unix, Makefile.am, configure.in:
	  added RPM spec files, donated by Tom Moertel

2000-10-04 21:15  cbauer

	* README, Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/XML_Loader_SDL.cpp,
	  Source_Files/Misc/find_files_sdl.cpp,
	  Source_Files/Misc/game_wad.cpp, Source_Files/Misc/images.cpp,
	  Source_Files/Misc/items.cpp, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_fonts.cpp, Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Misc/wad_prefs.cpp,
	  Source_Files/Misc/wad_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer), configure.in:
	  - the ALEPHONE_DATA environment variable can specify a
	  colon-separated list of
	  data directories
	  - bumped version number to 0.10.6

2000-10-04 12:06  lpetrich

	* Source_Files/Misc/items.cpp, Source_Files/Misc/player.cpp,
	  Source_Files/Network/network_games.cpp:
	  Checking in Benad's netgame changes

2000-09-25 13:17  cbauer

	* Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, data/Fonts:
	  rendering of list widget slightly more efficient

2000-09-24 10:49  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-09-24 10:49  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Put in three "const" declarations, to please CodeWarrior

2000-09-24 10:49  lpetrich

	* Source_Files/Misc/ISp_Support.cpp:
	  Added some stuff by Peter Stirling, but changed
	  #ifndef USE_OLD_INPUT_SPROCKET_LABELS to
	  #ifdef USE_OLD_INPUT_SPROCKET_LABELS

2000-09-24 10:49  lpetrich

	* Source_Files/Misc/computer_interface.cpp:
	  Fixed clipping bug in checkpoint option: OverallBounds now
	  replaced with world_pixels->portRect in Macintosh-specific code.
	  Pfh'Joueur's first terminal now works correctly.

2000-09-24 10:32  lpetrich

	* Source_Files/Misc/devices.cpp:
	  Fixed bug in bounds checking for the MML parser for the
	  control-panel definitions; instead of NUMBER_OF_CONTROL_PANELS,
	  it is NUMBER_OF_CONTROL_PANEL_DEFINITIONS. Also added a bounds
	  check for another MML input.

2000-09-24 03:22  cbauer

	* Makefile.BeOS, README, Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/GrowableList.h, Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/ResizableList.h,
	  Source_Files/Misc/XML_DataBlock.h,
	  Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_LevelScript.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, Source_Files/Misc/shell_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - screenshots (F9) work with OpenGL
	  - darken_world_window() works with OpenGL
	  - environment file selection lists show items grouped by
	  directory
	  - fixed gcc compiler warnings/errors

2000-09-24 02:34  lpetrich

	* Source_Files/Misc/XML_MakeRoot.cpp:
	  Added the adding of the sound-data parser

2000-09-24 02:33  lpetrich

	* Source_Files/Misc/XML_LevelScript.cpp:
	  Changed "unused resource" from 0 to -32768

2000-09-24 02:33  lpetrich

	* Source_Files/Misc/mysound.h:
	  Contains access to XML parser for setting ambient and random
	  sound assignments

2000-09-24 02:33  lpetrich

	* Source_Files/Misc/mysound.cpp:
	  Contains XML parser for setting ambient and random sound
	  assignments

2000-09-24 02:31  lpetrich

	* docs/MML.html:
	  Updated to contain stuff on:
	  
	  Ambient and random sound assignments
	  Level scripting

2000-09-23 23:07  lpetrich

	* AlephOne.mcp:
	  Added level-scripting files.

2000-09-23 23:05  lpetrich

	* Source_Files/Misc/game_wad.cpp:
	  Added support for setting level scripts and executing them.

2000-09-23 23:05  lpetrich

	* Source_Files/Misc/XML_LevelScript.cpp,
	  Source_Files/Misc/XML_LevelScript.h:
	  This is for level-script parsing; it reads a level-script
	  resource and executes its contents as appropriate for each level
	  that gets entered.

2000-09-23 23:04  lpetrich

	* Source_Files/Misc/XML_DataBlock.cpp,
	  Source_Files/Misc/XML_DataBlock.h:
	  Object for parsing a single block of data; it might be used as a
	  base class for some of our other classes for parsing objects.

2000-09-21 11:43  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Added a tiny optimization to the polygon-stipple alpha channel --
	  it gets directly set to always-1 if RenderRectangle.transfer_data
	  = 0.

2000-09-21 11:20  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Modified the OpenGL-mode "static" effect so that it has the
	  appropriate semitransparency. This duplicates the
	  software-rendering semitransparent-static effect in one of CB's
	  screenshots.
	  
	  This was done for both flat and true static effects in that mode.

2000-09-20 14:48  cbauer

	* Source_Files/Misc/tags.h:
	  replaced Mac character in guardpath tag

2000-09-19 13:04  cbauer

	* README:
	  documentation update

2000-09-18 12:44  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  updated changelog

2000-09-18 10:55  cbauer

	* README, Source_Files/Misc/mouse_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer), data/README:
	  clicking buttons in in-game dialogs that close the dialog won't
	  cause a shot
	  to be fired any more

2000-09-17 14:34  cbauer

	* Makefile.BeOS, Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.h,
	  Source_Files/Misc/XML_Loader_SDL.cpp,
	  Source_Files/Misc/XML_Loader_SDL.h,
	  Source_Files/Misc/XML_MakeRoot.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/game_window.h, Source_Files/Misc/images.h,
	  Source_Files/Misc/images_sdl.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h, Source_Files/Misc/sdl_fonts.cpp,
	  Source_Files/Misc/sdl_fonts.h, Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/sound_sdl.cpp, Source_Files/Misc/tags.h,
	  Source_Files/Pfhortran/Pfhortran_Language_Definition,
	  changelogs/Changes_(Christian_Bauer), configure.in, data/Fonts,
	  data/Makefile.am, data/README, data/Text_Strings.mml,
	  data/default_theme, data/default_theme/Makefile.am,
	  data/default_theme/frame_b.bmp, data/default_theme/frame_bl.bmp,
	  data/default_theme/frame_br.bmp, data/default_theme/frame_l.bmp,
	  data/default_theme/frame_r.bmp, data/default_theme/frame_t.bmp,
	  data/default_theme/frame_tl.bmp, data/default_theme/frame_tr.bmp,
	  data/default_theme/list_b.bmp, data/default_theme/list_bl.bmp,
	  data/default_theme/list_br.bmp, data/default_theme/list_l.bmp,
	  data/default_theme/list_r.bmp, data/default_theme/list_t.bmp,
	  data/default_theme/list_tl.bmp, data/default_theme/list_tr.bmp,
	  data/default_theme/resources, data/default_theme/slider.bmp,
	  data/default_theme/slider_c.bmp, data/default_theme/slider_l.bmp,
	  data/default_theme/slider_r.bmp, data/default_theme/theme.mml,
	  data/default_theme/thumb_b.bmp, data/default_theme/thumb_bc.bmp,
	  data/default_theme/thumb_c.bmp, data/default_theme/thumb_t.bmp,
	  data/default_theme/thumb_tc.bmp, data/macos_theme,
	  data/macos_theme/Makefile.am, data/macos_theme/button_c.bmp,
	  data/macos_theme/button_l.bmp, data/macos_theme/button_r.bmp,
	  data/macos_theme/frame_b.bmp, data/macos_theme/frame_bl.bmp,
	  data/macos_theme/frame_br.bmp, data/macos_theme/frame_l.bmp,
	  data/macos_theme/frame_r.bmp, data/macos_theme/frame_t.bmp,
	  data/macos_theme/frame_tl.bmp, data/macos_theme/frame_tr.bmp,
	  data/macos_theme/list_b.bmp, data/macos_theme/list_bl.bmp,
	  data/macos_theme/list_br.bmp, data/macos_theme/list_l.bmp,
	  data/macos_theme/list_r.bmp, data/macos_theme/list_t.bmp,
	  data/macos_theme/list_tl.bmp, data/macos_theme/list_tr.bmp,
	  data/macos_theme/resources, data/macos_theme/slider.bmp,
	  data/macos_theme/slider_c.bmp, data/macos_theme/slider_l.bmp,
	  data/macos_theme/slider_r.bmp, data/macos_theme/theme.mml,
	  data/macos_theme/thumb_b.bmp, data/macos_theme/thumb_bc.bmp,
	  data/macos_theme/thumb_c.bmp, data/macos_theme/thumb_t.bmp,
	  data/macos_theme/thumb_tc.bmp:
	  - SDL dialog GUI supports loadable themes
	  - added sound volume slider

2000-09-16 04:03  lpetrich

	* Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h:
	  Fixed stale-pointer bug in cast_render_ray by calling it with the
	  parent-node index instead of with a pointer to that node. The
	  code maintains the index and the pointer in sync, since node_data
	  still uses pointers.
	  
	  I decided not to convert node_data, since that would require
	  rewriting a fair amount of code, and because the "reference"
	  member is for tricky code that I'd prefer not to try to change.

2000-09-16 03:43  lpetrich

	* Source_Files/Misc/XML_Configure.h:
	  Corrected a typo

2000-09-16 03:23  lpetrich

	* Source_Files/Misc/RenderSortPoly.cpp:
	  Combined a dprintf and an assert into a vassert

2000-09-15 16:35  cbauer

	* Source_Files/Misc/FileHandler.h, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/mouse_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/vbl_definitions.h,
	  Source_Files/Misc/vbl_sdl.cpp:
	  put input_controller task into main event loop

2000-09-15 13:57  cbauer

	* Source_Files/Misc/images_sdl.cpp:
	  SDL_SetClipping() no longer used

2000-09-14 20:24  cbauer

	* Source_Files/Misc/wad.cpp:
	  fixed compilation problem on BeOS/x86

2000-09-14 19:04  cbauer

	* Makefile.BeOS, README, Source_Files/Misc/FileHandler_SDL.cpp:
	  - minor fixes for 0.10.5 release
	  - RED map file is now listed in "Available Maps" dialog

2000-09-14 14:46  cbauer

	* COPYING.SDL, INSTALL.BeOS, INSTALL.Unix, Makefile.BeOS,
	  Makefile.am, README, Source_Files/Expat/Makefile.am,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Pfhortran/Makefile.am,
	  Source_Files/Pfhortran/Pfhortran_Language_Definition,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/scripting.cpp,
	  changelogs/Changes_(Christian_Bauer), data/Makefile.am,
	  data/Pfhortran_Language_Definition, data/README:
	  - under SDL, the Pfhortran language definition is now compiled
	  into the
	  application; the "Pfhortran_Language_Definition" file is not
	  needed any
	  more at runtime
	  - final (?) fixes for 0.10.5 release

2000-09-14 09:01  cbauer

	* Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  more reasonable error messages when fonts can't be found or MML
	  for text
	  strings is missing

2000-09-13 21:30  cbauer

	* README, Source_Files/Misc/game_wad.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/shell_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer), configure.in:
	  - Ctrl-Shift-"Begin New Game" allows selection of start level
	  from list
	  - Esc is no longer used for quitting (interferes with Esc from
	  terminals);
	  under BeOS, use Alt-C instead
	  - fixes for BeOS/ppc
	  - bumped version number to 0.10.5

2000-09-13 21:22  cbauer

	* Makefile.BeOS, README, Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/sdl_widgets.h:
	  - fixes for BeOS/ppc

2000-09-13 17:17  cbauer

	* README, Source_Files/Misc/effects.cpp,
	  Source_Files/Misc/fades.cpp, Source_Files/Misc/flood_map.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/lightsource.cpp, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/mouse.h, Source_Files/Misc/mouse_sdl.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - resource fork of MacBinary II files was not correctly accessed
	  if data
	  fork size was a multiple of 128 (or 0)
	  - implemented low-resolution display on SDL
	  - minor cleanups

2000-09-13 15:27  cbauer

	* Source_Files/CSeries/buildprogram,
	  Source_Files/CSeries/cseries.a, Source_Files/CSeries/ws,
	  Source_Files/Network/network_listener.a:
	  - converted to text file

2000-09-13 15:21  cbauer

	* Source_Files/Misc/scottish_textures.a,
	  Source_Files/Misc/scottish_textures16.a,
	  Source_Files/Misc/screen.a:
	  - converted to text files

2000-09-13 14:44  cbauer

	* Source_Files/Misc/quadruple.s:
	  - converted to text file

2000-09-13 03:31  lpetrich

	* Source_Files/Network/network.cpp,
	  Source_Files/Network/network_modem_protocol.cpp:
	  Changed some action-flag defs to uint32, as per the rest of the
	  code

2000-09-13 03:30  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Added a few consts to satisfy CW

2000-09-12 19:37  cbauer

	* Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/devices.cpp, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp, Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/textures.cpp,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl_sdl.cpp,
	  Source_Files/Misc/wad.cpp, Source_Files/Misc/weapons.cpp,
	  Source_Files/Misc/world.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp:
	  - fixed compiler warnings

2000-09-12 18:09  cbauer

	* Makefile.BeOS, README, Source_Files/CSeries/Makefile.am,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/CSeries/csmacros.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/Random.h,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface.h,
	  Source_Files/Misc/crc.cpp, Source_Files/Misc/crc.h,
	  Source_Files/Misc/extensions.h, Source_Files/Misc/fades.cpp,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/flood_map.h,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/low_level_textures.cpp,
	  Source_Files/Misc/map.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/mouse.cpp,
	  Source_Files/Misc/mouse.h, Source_Files/Misc/mouse_sdl.cpp,
	  Source_Files/Misc/mysound.h, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/placement.cpp, Source_Files/Misc/player.cpp,
	  Source_Files/Misc/player.h,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/render.h,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/resource_manager.h,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp, Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/sound_sdl.cpp,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/vbl_definitions.h,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Misc/wad.h,
	  Source_Files/Misc/wad_prefs.h, Source_Files/Misc/weapons.cpp,
	  Source_Files/Misc/weapons.h, Source_Files/Misc/world.cpp,
	  Source_Files/Misc/world.h, Source_Files/Network/Makefile.am,
	  Source_Files/Pfhortran/Makefile.am,
	  changelogs/Changes_(Christian_Bauer), data/Makefile.am,
	  data/README, data/Resources, tools/single2forks.c:
	  - moved RECTANGLE_WIDTH/HEIGHT to csmacros.h; csdialogs*.* is not
	  used any more
	  by the SDL version
	  - removed global resource file "Resources"
	  - action flags are now of type uint32, not int32 or long
	  - map checkpoints in terminals (circles) display properly
	  - size of sound data was miscalculated for extended sound headers
	  of stereo
	  sounds
	  - fixed many places where it was assumed that sizeof(long) =
	  sizeof(void *) = 4;
	  now it works on Alpha CPUs
	  - building in a separate directory works

2000-09-12 06:35  lpetrich

	* Source_Files/Misc/wad.cpp:
	  Changed get_flat_data() and inflate_flat_data() to create the
	  effect of properly packed encapsulated_wad_header data
	  structures. These functions are only used in netgames, so
	  verifying them will be somewhat tricky.
	  
	  Succeeded in debugging get_flat_data() and inflate_flat_data() by
	  calling them as Aleph One starts.

2000-09-12 05:48  lpetrich

	* Source_Files/Misc/shapes.cpp:
	  Made AdjustToPointerBoundary() use arithmetic with POINTER_SIZE
	  directly, thus eliminating size dependence. Still need to work on
	  making the row_addresses pointers better handled, however.
	  
	  Now handling that; the shapes data ought to be safe for 64-bit
	  pointers; this had been accomplished by adding extra space
	  between the bitmap header and the rest of the bitmap data.

2000-09-12 05:22  lpetrich

	* Source_Files/CSeries/csdialogs.cpp,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csmisc.cpp, Source_Files/CSeries/gdspec.cpp,
	  Source_Files/CSeries/gdspec.h, Source_Files/CSeries/my32bqd.cpp,
	  Source_Files/CSeries/my32bqd.h, Source_Files/CSeries/mytm.cpp,
	  Source_Files/CSeries/mytm.h,
	  Source_Files/Network/network_adsp.cpp,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialogs.cpp:
	  Changed Boolean/boolean to bool as much as appropriate

2000-09-12 05:17  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-09-12 05:15  lpetrich

	* Source_Files/Misc/shapes.cpp:
	  Made AdjustToPointerBoundary() use arithmetic with POINTER_SIZE
	  directly, thus eliminating size dependence. Still need to work on
	  making the row_addresses pointers better handled, however.

2000-09-12 04:15  lpetrich

	* Source_Files/Misc/RenderVisTree.h:
	  Turned POINTER_DATA into (byte *) to make it more general and
	  extensible to 64-bit environments.

2000-09-11 17:05  cbauer

	* Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/game_wad.cpp, Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/sound_definitions.h,
	  Source_Files/Misc/sound_sdl.cpp, Source_Files/Misc/wad.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - fixed some remaining alignment bugs, now works on Solaris/sparc
	  (with gcc
	  2.95.2)
	  - fixed problems when no preferences file was present
	  - removed the byte_swap_data() and byte_swap_object() functions
	  since they are
	  superseded by the new pack/unpack functions

2000-09-11 13:39  cbauer

	* Source_Files/Misc/wad.cpp:
	  fixed compilation problem with gcc 2.96

2000-09-11 13:02  cbauer

	* Makefile.BeOS, README, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/sdl_widgets.h, Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/vbl.cpp:
	  fixes for 0.10.4 SDL release

2000-09-11 11:35  lpetrich

	* Source_Files/Misc/wad.cpp:
	  Changed get_flat_data() and inflate_flat_data() to create the
	  effect of properly packed encapsulated_wad_header data
	  structures. These functions are only used in netgames, so
	  verifying them will be somewhat tricky.

2000-09-10 23:22  lpetrich

	* Source_Files/Misc/ISp_Support.cpp,
	  Source_Files/Misc/computer_interface_mac.cpp,
	  Source_Files/Misc/macintosh_network.h,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/shell_macintosh.cpp, Source_Files/Misc/tags.h,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/wad_macintosh.cpp:
	  Boolean/boolean to bool

2000-09-10 23:22  lpetrich

	* Source_Files/Misc/sound_macintosh.cpp:
	  Added local definition of a sound-manager function that is
	  duplicated in the SDL version

2000-09-10 23:21  lpetrich

	* Source_Files/Misc/screen_drawing.cpp:
	  Added "const" qualifiers as appropriate

2000-09-10 23:21  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Added "const" qualifiers to be consistent with CB's usage

2000-09-10 23:20  lpetrich

	* Source_Files/Misc/computer_interface.cpp:
	  Did push_back() with an argument in order to satisfy Metrowerks
	  CodeWarrior 4

2000-09-10 21:36  lpetrich

	* Pfhortran_Release/All About Pfhortran 0.3,
	  Pfhortran_Release/Code, Pfhortran_Release/Pfhortran Compiler,
	  Pfhortran_Release/Pfhortran Language Definition,
	  Pfhortran_Release/Update Info:
	  *** empty log message ***

2000-09-10 20:51  cbauer

	* README, Source_Files/Misc/find_files.h,
	  Source_Files/Misc/find_files_sdl.cpp,
	  Source_Files/Misc/wad_sdl.cpp:
	  - logic for finding files by checksum/date was reversed

2000-09-10 18:08  cbauer

	* README, Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/interface_sdl.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Misc/wad.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  changelogs/Changes_(Christian_Bauer), configure.in:
	  - improved error handling of OpenedFile, OpenedResourceFile and
	  FileSpecifier
	  - implemented SDL file selection dialogs
	  - saving/continuing games and saving/replaying films works with
	  SDL
	  - bumped version number to 0.10.4

2000-09-10 02:33  cbauer

	* Source_Files/Misc/computer_interface_macintosh.cpp:
	  file obsoleted by computer_interface_mac.cpp

2000-09-09 17:36  cbauer

	* README, Source_Files/CSeries/csmacros.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/FileHandler_Mac.cpp,
	  Source_Files/Misc/FileHandler_Mac.h,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Render.h,
	  Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h, Source_Files/Misc/Packing.h,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/collection_definition.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface.h,
	  Source_Files/Misc/computer_interface_mac.cpp,
	  Source_Files/Misc/devices.cpp,
	  Source_Files/Misc/effect_definitions.h,
	  Source_Files/Misc/effects.cpp, Source_Files/Misc/effects.h,
	  Source_Files/Misc/extensions.h,
	  Source_Files/Misc/filetypes_macintosh.cpp,
	  Source_Files/Misc/game_wad.cpp, Source_Files/Misc/game_wad.h,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/item_definitions.h,
	  Source_Files/Misc/items.cpp, Source_Files/Misc/key_definitions.h,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h, Source_Files/Misc/map_constructors.cpp,
	  Source_Files/Misc/media.cpp, Source_Files/Misc/media.h,
	  Source_Files/Misc/media_definitions.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/motion_sensor.cpp,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/placement.cpp,
	  Source_Files/Misc/platform_definitions.h,
	  Source_Files/Misc/platforms.cpp, Source_Files/Misc/platforms.h,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/projectile_definitions.h,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/scenery_definitions.h,
	  Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/shape_definitions.h,
	  Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/sound_definitions.h,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Misc/sound_sdl.cpp, Source_Files/Misc/tags.h,
	  Source_Files/Misc/textures.h, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/vbl_definitions.h, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad_prefs.cpp, Source_Files/Misc/wad_sdl.cpp,
	  Source_Files/Misc/weapon_definitions.h,
	  Source_Files/Misc/weapons.cpp, Source_Files/Misc/weapons.h,
	  changelogs/Changes_(Christian_Bauer):
	  - merged with LP_fileio branch -> physics models in maps work on
	  SDL
	  - SDL: physics environment preferences can now be selected
	  - terminal memory handling rewritten: terminal text is now stored
	  internally
	  in C++ structures/vectors, managed by computer_interface.cpp;
	  allocation
	  is done by calling unpack_map_terminal_data()

2000-09-09 14:06  cbauer

	* AUTHORS, README, Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/RenderVisTree.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/monsters.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - implemented OpenGL prefs menu (only flags)
	  - fixed possible reference to freed memory in
	  RenderVisTree::cast_render_ray()
	  which caused Desla 2 to crash
	  - fixed reference to unallocated memory in
	  possible_intersecting_monsters()

2000-09-09 12:38  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff
	  
	  Changed InputSprocket and OpenGL access paths so that they are
	  relative to the CodeWarrior folder.
	  
	  Adjusted it to the Great Renaming
	  
	  Alignment is now native

2000-09-09 12:28  lpetrich

	* Resources/marathon2.resource:
	  Added yet another OpenGL option

2000-09-08 16:47  cbauer

	* README, Source_Files/CSeries/csfonts.h,
	  Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/overhead_map.cpp,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/textures.cpp,
	  Source_Files/Pfhortran/script_instructions.cpp:
	  - fixed compilation problems under Solaris 2.6 with gcc 2.95.2

2000-09-08 01:03  cbauer

	* Source_Files/Misc/ISp_Support.h,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/OverheadMap_OGL.h,
	  Source_Files/Misc/PlayerName.cpp, Source_Files/Misc/PlayerName.h,
	  Source_Files/Misc/Random.h, Source_Files/Misc/ViewControl.h,
	  Source_Files/Misc/XML_Configure.h,
	  Source_Files/Misc/dynamic_limits.h,
	  Source_Files/Misc/game_errors.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/placement.cpp,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Pfhortran/script_instructions.h,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.h:
	  - fixed gcc 2.96 compiler warnings

2000-09-07 18:51  cbauer

	* Source_Files/CSeries/csfiles_beos.cpp,
	  Source_Files/CSeries/csmacros.h,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer), data/Fonts:
	  - included nicer fonts for dialog boxes (Futura)
	  - alert_user() properly wraps text
	  - fixed compilation problems under BeOS

2000-09-07 16:36  cbauer

	* README, Source_Files/CSeries/cscluts_sdl.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/shapes_sdl.cpp,
	  Source_Files/Misc/sound_sdl.cpp, Source_Files/Misc/wad_sdl.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  changelogs/Changes_(Christian_Bauer), tools/Makefile.am,
	  tools/forks2single.c, tools/single2forks.c, tools/single2rsrc.c:
	  - OpenedFile class transparently accesses the data fork of
	  AppleSingle and
	  MacBinary II files
	  - resource manager can handle resource forks of MacBinary II
	  files
	  - fixed long-standing bug where SDL_FreeRW() was used instead of
	  SDL_RWclose(),
	  causing lots of files to stay open
	  - Pfhortran Language Definition file wasn't closed after being
	  read

2000-09-07 10:56  cbauer

	* Source_Files/Misc/vbl_sdl.cpp:
	  - fixed two gcc 2.96 compilation problems

2000-09-07 10:50  cbauer

	* Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/images.h, Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sound_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - improved PICT compatibility (implemented opcodes 0x0099 and
	  0x009b,
	  ignored many more opcodes)
	  - PICTs in terminals are properly scaled
	  - added support for format 2 sound resources

2000-09-06 20:02  cbauer

	* README, Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/find_files.h,
	  Source_Files/Misc/find_files_sdl.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_macintosh.cpp,
	  Source_Files/Misc/wad_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - implemented environment preferences dialog
	  - moved TimeType to cstypes.h
	  - implemented file finding facilities
	  - implemented find_wad_file_that_has_checksum() and
	  find_file_with_modification_date()
	  - find_file_with_modification_date() now takes TimeType argument

2000-09-06 13:03  cbauer

	* Source_Files/Misc/shapes.cpp:
	  - textures look properly under OpenGL again

2000-09-05 17:23  cbauer

	* Source_Files/CSeries/cspixels.h,
	  Source_Files/Misc/low_level_textures.cpp,
	  Source_Files/Misc/screen_sdl.cpp, Source_Files/Misc/shapes.cpp:
	  Under SDL, the rendering engine now uses the native pixel format
	  of the
	  machine it's running on, not MacOS xRGB 1555 or 8888 formats.
	  This can
	  provide a significant speedup, especially on PCs where 16 bit
	  pixels are
	  usually RGB 565.

2000-09-05 04:32  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff
	  
	  Changed InputSprocket and OpenGL access paths so that they are
	  relative to the CodeWarrior folder.
	  
	  Adjusted it to the Great Renaming
	  
	  Alignment is now native

2000-09-05 00:12  cbauer

	* README:
	  - added link to MSG

2000-09-04 19:12  cbauer

	* Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  - made F9 work for screen shots on the main menu and in dialogs

2000-09-04 12:52  cbauer

	* data/Transparent_Sprites.mml:
	  - updated to Mac version

2000-09-04 04:17  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-09-04 04:17  lpetrich

	* Resources/M2,∞ Semitpt Flames,Bolts:
	  Added hit sparks for the VacBobs and Enforcers

2000-09-03 23:16  cbauer

	* Makefile.BeOS, README, Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/filetypes_sdl.cpp,
	  Source_Files/Misc/game_wad.cpp, Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_sdl.cpp, Source_Files/Misc/map.h,
	  Source_Files/Misc/mouse_sdl.cpp, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preferences_macintosh.cpp,
	  Source_Files/Misc/preferences_sdl.cpp,
	  Source_Files/Misc/screen.h, Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/sdl_dialogs.cpp,
	  Source_Files/Misc/sdl_dialogs.h,
	  Source_Files/Misc/sdl_widgets.cpp,
	  Source_Files/Misc/sdl_widgets.h, Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell.h, Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/sound_sdl.cpp,
	  Source_Files/Misc/wad_prefs_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer), data/Resources:
	  - split preferences.cpp into it's platform-independent part
	  ("preferences.cpp"
	  and platform-specific parts ("preferences_sdl.cpp" and
	  "preferences_macintosh.cpp",
	  one of which is included by preferences.cpp)
	  - implemented dialog/widget system for SDL
	  - first version of preferences dialogs for SDL version (some
	  items still
	  missing, notably environment and OpenGL settings)
	  - consequently, some of the command-line options are gone
	  - alert_user(), quit_without_saving() and
	  get_level_number_from_user()
	  now use the dialog system
	  - removed files that were no longer needed

2000-09-01 19:41  cbauer

	* Makefile.BeOS, README, Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  - finishing touches for Aleph One/SDL 0.10.3 release

2000-09-01 14:34  cbauer

	* Makefile.BeOS, Makefile.am, README,
	  Source_Files/CSeries/Makefile.am,
	  Source_Files/CSeries/csfiles_beos.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/XML_Configure.h,
	  Source_Files/Misc/XML_Loader_SDL.cpp,
	  Source_Files/Misc/XML_Loader_SDL.h,
	  Source_Files/Misc/XML_Resources_SDL.cpp,
	  Source_Files/Misc/XML_Resources_SDL.h,
	  Source_Files/Misc/shell_beos.cpp,
	  Source_Files/Misc/shell_macintosh.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Network/network_dummy.cpp,
	  changelogs/Changes_(Christian_Bauer), data/Interface_Rects.mml,
	  data/Makefile.am, data/README, data/Resources,
	  data/Text_Strings.mml, data/Transparent_Liquids.mml,
	  data/Transparent_Sprites.mml, docs/Cheat Codes, docs/Cheat_Codes,
	  docs/MML.html:
	  - MML scripts are no longer read from TEXT resources in the
	  "Resources"
	  file but from text files in "MML" subdirectories of the local and
	  global data directories
	  - updated MML and cheat code docs and added them to the Aleph
	  One/SDL
	  distribution
	  - split shell.cpp into it's platform-independent part
	  ("shell.cpp",
	  mostly cheat code handling) and platform-specific parts
	  ("shell_sdl.cpp"
	  and "shell_macintosh.cpp", one of which is included by shell.cpp)
	  - moved Misc/shell_beos.cpp to CSeries/csfiles_beos.cpp

2000-09-01 14:32  cbauer

	* Source_Files/Misc/shell.cpp:
	  - resurrected

2000-09-01 14:31  cbauer

	* Source_Files/Misc/shell.cpp:
	  - temporarily removed

2000-09-01 10:25  cbauer

	* README, Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/mouse_sdl.cpp, Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/vbl_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - turned on SDL_INIT_EVENTTHREAD, which seems to have fixed the
	  random
	  mouse control lockups under XFree 4
	  - on non-Mac platforms, the overhead map drawing doesn't use any
	  vertex
	  arrays because this crashed both Mesa and NVidia's OpenGL (I
	  couldn't
	  figure out why)

2000-09-01 03:13  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff
	  
	  Changed InputSprocket and OpenGL access paths so that they are
	  relative to the CodeWarrior folder.
	  
	  Adjusted it to the Great Renaming

2000-08-31 17:34  cbauer

	* README, Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/mouse_sdl.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/shapes_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/vbl_sdl.cpp:
	  - #include <SDL/foo.h> -> #include <foo.h>
	  - experimented a bit with the SDL mouse handling

2000-08-31 14:56  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  - added description of recent changes

2000-08-31 14:49  cbauer

	* README, Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/csdialogs.cpp,
	  Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/mytm.cpp, Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/ChaseCam.cpp,
	  Source_Files/Misc/DamageParser.cpp,
	  Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_Mac.cpp,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/OverheadMapRenderer.cpp,
	  Source_Files/Misc/OverheadMapRenderer.h,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/ShapesParser.cpp,
	  Source_Files/Misc/XML_ElementParser.h,
	  Source_Files/Misc/XML_Resources_SDL.cpp,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface.h,
	  Source_Files/Misc/computer_interface_macintosh.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/crc.cpp, Source_Files/Misc/devices.cpp,
	  Source_Files/Misc/effects.cpp, Source_Files/Misc/effects.h,
	  Source_Files/Misc/export_definitions.cpp,
	  Source_Files/Misc/fades.cpp, Source_Files/Misc/fades.h,
	  Source_Files/Misc/filetypes_sdl.cpp,
	  Source_Files/Misc/find_files.cpp, Source_Files/Misc/find_files.h,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/flood_map.h,
	  Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/game_errors.cpp,
	  Source_Files/Misc/game_errors.h, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/game_wad.h, Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window.h,
	  Source_Files/Misc/game_window_macintosh.cpp,
	  Source_Files/Misc/images.cpp, Source_Files/Misc/images.h,
	  Source_Files/Misc/images_macintosh.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_sdl.cpp, Source_Files/Misc/items.cpp,
	  Source_Files/Misc/items.h, Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h,
	  Source_Files/Misc/low_level_textures.cpp,
	  Source_Files/Misc/macintosh_network.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h, Source_Files/Misc/map_constructors.cpp,
	  Source_Files/Misc/marathon2.cpp, Source_Files/Misc/media.cpp,
	  Source_Files/Misc/media.h,
	  Source_Files/Misc/monster_definitions.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/motion_sensor.cpp,
	  Source_Files/Misc/motion_sensor.h, Source_Files/Misc/mouse.cpp,
	  Source_Files/Misc/music.cpp, Source_Files/Misc/music.h,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/mysound.h,
	  Source_Files/Misc/overhead_map.h,
	  Source_Files/Misc/pathfinding.cpp, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/placement.cpp, Source_Files/Misc/platforms.cpp,
	  Source_Files/Misc/platforms.h, Source_Files/Misc/player.cpp,
	  Source_Files/Misc/player.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/render.h, Source_Files/Misc/scenery.cpp,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp, Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/shell.cpp,
	  Source_Files/Misc/shell.h, Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/sound_definitions.h,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Misc/sound_sdl.cpp, Source_Files/Misc/tags.h,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/vbl_definitions.h,
	  Source_Files/Misc/vbl_macintosh.cpp,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_macintosh.cpp,
	  Source_Files/Misc/wad_prefs.cpp, Source_Files/Misc/wad_prefs.h,
	  Source_Files/Misc/wad_prefs_macintosh.cpp,
	  Source_Files/Misc/wad_prefs_sdl.cpp,
	  Source_Files/Misc/wad_sdl.cpp, Source_Files/Misc/weapons.cpp,
	  Source_Files/Misc/weapons.h, Source_Files/Misc/world.cpp,
	  Source_Files/Misc/world.h, Source_Files/Network/network.cpp,
	  Source_Files/Network/network.h,
	  Source_Files/Network/network_adsp.cpp,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_dummy.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h,
	  Source_Files/Network/network_lookup.cpp,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_modem.cpp,
	  Source_Files/Network/network_modem.h,
	  Source_Files/Network/network_modem_protocol.cpp,
	  Source_Files/Network/network_modem_protocol.h,
	  Source_Files/Network/network_names.cpp,
	  Source_Files/Network/network_sound.h,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_stream.h,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp:
	  - some clean-ups:
	  word -> uint16
	  new definitions INT16_MIN/MAX and INT32_MIN/MAX replacing
	  SHORT_MIN/MAX
	  and LONG_MIN/MAX in cstypes.h
	  SHORT_MIN/MAX -> INT16_MIN/MAX or SHRT_MIN/MAX from limits.h, as
	  appropriate
	  boolean -> bool
	  TRUE/FALSE -> true/false
	  - integrated FreeBSD patches from Michael Alyn Miller
	  - OpenedResourceFile::Check()/Get() can now also take 4 chars
	  instead of a
	  uint32 resource type
	  - wadfile checksums are now uint32 consistently, instead of
	  "long" or
	  "unsigned long"

2000-08-31 09:02  cbauer

	* Source_Files/Misc/mouse_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp, configure.in:
	  - fixed some OpenGL-related bugs

2000-08-30 18:28  cbauer

	* README, Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/OGL_Faders.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/OverheadMap_OGL.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer), configure.in:
	  - implemented OpenGL rendering for the SDL version
	  - OpenGL renderer should now display proper colors on
	  little-endian systems

2000-08-29 22:38  cbauer

	* Makefile.BeOS:
	  - final fixes for version 0.10.2

2000-08-29 21:37  cbauer

	* Source_Files/Misc/mouse_sdl.cpp:
	  - added missing mouse_sdl.cpp

2000-08-29 20:16  cbauer

	* README, Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp:
	  - it is now possible to set the Ctrl-Shift-New-Game level with a
	  command
	  line argument

2000-08-29 19:35  cbauer

	* README, Source_Files/CSeries/csmisc_sdl.cpp,
	  Source_Files/Misc/Makefile.am, Source_Files/Misc/interface.cpp,
	  Source_Files/Misc/interface_sdl.cpp, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/sound_sdl.cpp,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - implemented mouse control, which is now the default
	  - standard key settings are now different when mouse control is
	  on (a little
	  Q3A-like)
	  - new command line arguments "-8" for 8-bit color depth and "-m"
	  to disable
	  mouse control
	  - fixed underwater crash bug

2000-08-29 14:40  cbauer

	* Makefile.BeOS:
	  - fixed paths of source files

2000-08-29 13:36  cbauer

	* AUTHORS, COPYING, Makefile.BeOS, Makefile.am, README,
	  Source_Files/CSeries/Makefile.am, Source_Files/CSeries/makefile,
	  Source_Files/CSeries/makefile.mpw, Source_Files/Expat,
	  Source_Files/Expat/Makefile.am, Source_Files/Expat/asciitab.h,
	  Source_Files/Expat/gennmtab.c, Source_Files/Expat/hashtable.c,
	  Source_Files/Expat/hashtable.h, Source_Files/Expat/iasciitab.h,
	  Source_Files/Expat/latin1tab.h, Source_Files/Expat/nametab.h,
	  Source_Files/Expat/utf8tab.h, Source_Files/Expat/xmldef.h,
	  Source_Files/Expat/xmlparse.c, Source_Files/Expat/xmlparse.h,
	  Source_Files/Expat/xmlrole.c, Source_Files/Expat/xmlrole.h,
	  Source_Files/Expat/xmltok.c, Source_Files/Expat/xmltok.h,
	  Source_Files/Expat/xmltok_impl.c,
	  Source_Files/Expat/xmltok_impl.h, Source_Files/Expat/xmltok_ns.c,
	  Source_Files/Makefile.am, Source_Files/Misc/Makefile.am,
	  Source_Files/Misc/images.c, Source_Files/Misc/images.cpp,
	  Source_Files/Misc/low_level_textures.c,
	  Source_Files/Network/Makefile.am,
	  Source_Files/Pfhortran/Makefile.am, acconfig.h, autogen.sh,
	  changelogs/Changes_(Christian_Bauer), config.guess, config.sub,
	  configure.in, data, data/Fonts, data/Makefile.am,
	  data/Pfhortran_Language_Definition, data/README, data/Resources,
	  docs/gpl.txt, install-sh, missing, mkinstalldirs, tools,
	  tools/Makefile.am, tools/single2rsrc.c:
	  - added all missing files for the SDL version

2000-08-29 10:53  cbauer

	* Source_Files/Misc/screen_sdl.cpp:
	  - implemented darken_world_window()

2000-08-29 10:31  cbauer

	* Source_Files/Misc/music_sdl.cpp, Source_Files/Misc/sound_sdl.cpp:
	  - implemented intro music and chapter screen sounds
	  - music_sdl.cpp is gone, music is handled in sound_sdl.cpp

2000-08-29 06:06  lpetrich

	* Resources/marathon2.resource:
	  Contains all the icons (icl8, ics8) for InputSprocket display --
	  the icl8 ones are named appropriately.
	  
	  Added a "change weapons" icon (like "next weapon" and "previous
	  weapon", but both ways)
	  
	  Added images and preferences typecodes to the FTyp resource; also
	  modified its template (a TMPL resource with name "FTyp").

2000-08-29 05:55  lpetrich

	* changelogs/Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-08-29 05:54  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff
	  
	  Changed InputSprocket and OpenGL access paths so that they are
	  relative to the CodeWarrior folder.
	  
	  Adjusted it to the Great Renaming

2000-08-28 18:01  cbauer

	* Source_Files/Misc/shell_sdl.cpp:
	  - ctrl is now the "menu" key
	  - pressing ESC during the game quits it

2000-08-28 16:26  cbauer

	* Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csmisc.cpp, Source_Files/CSeries/csmisc.h,
	  Source_Files/CSeries/csmisc_sdl.cpp,
	  Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/OGL_Render.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface_macintosh.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/find_files.h, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/map_constructors.cpp,
	  Source_Files/Misc/platforms.cpp, Source_Files/Misc/platforms.h,
	  Source_Files/Misc/preferences.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_sdl.cpp, Source_Files/Misc/shell.h,
	  Source_Files/Misc/tags.h, Source_Files/Misc/wad_prefs.cpp:
	  - just fixed a few compiling errors and inserted "#ifdef mac"s in
	  strategic
	  places to get rid of some of the MacOS data type definitions in
	  sdl_cseries.h

2000-08-28 14:18  lpetrich

	* Source_Files/Misc/portable_files.h:
	  Made obsolete by FileHandler

2000-08-28 14:16  lpetrich

	* Source_Files/Misc/files_macintosh.c:
	  Made obsolete by the FileHandler package

2000-08-28 11:12  lpetrich

	* Source_Files/Misc/shell.cpp:
	  Moved initialize_typecodes() into it, so it can be called before
	  the preferences handler gets called.

2000-08-28 11:11  lpetrich

	* Source_Files/Misc/marathon2.cpp:
	  Moved initialize_typecodes() out of it

2000-08-28 11:10  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Added Ben Thompson's InputSprocket support; activated the
	  InputSprocket-only option.
	  
	  Did abstraction of the file code (almost complete)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-28 09:46  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff
	  
	  Changed InputSprocket and OpenGL access paths so that they are
	  relative to the CodeWarrior folder.

2000-08-28 09:31  lpetrich

	* Source_Files/Misc/wad_prefs.cpp:
	  CB had added a preferences-file deletion; I have put in some
	  re-creation code.

2000-08-28 08:51  lpetrich

	* Source_Files/Misc/vbl.h:
	  Did abstraction of the file code
	  
	  Put in explicit invocation of FileHandler.h so CW will not
	  complain

2000-08-28 08:51  lpetrich

	* Source_Files/Misc/platforms.h:
	  Reconciled my and CB's code

2000-08-28 08:50  lpetrich

	* Source_Files/Misc/platforms.cpp:
	  Modified some packing and unpacking routines

2000-08-28 08:50  lpetrich

	* Source_Files/Misc/OverheadMapRenderer.h:
	  Added #include "cseries.h" because there were a lot of types that
	  CW was complaining about not being defined.

2000-08-28 08:50  lpetrich

	* Source_Files/Misc/music.h:
	  Added file-handler objects
	  
	  Added FileHandler include so that CW does not complain

2000-08-28 08:50  lpetrich

	* Source_Files/Misc/map_constructors.cpp:
	  Modified some methods for packing and unpacking

2000-08-28 08:50  lpetrich

	* Source_Files/Misc/map.h:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Added notes from map_accessors.h, which has been deleted
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Reconciled my and CB's code

2000-08-28 08:50  lpetrich

	* Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Reconciled my and CB's code

2000-08-28 08:50  lpetrich

	* Source_Files/Misc/images_macintosh.cpp:
	  Added some abstraction of getting system colors

2000-08-28 08:50  lpetrich

	* Source_Files/Misc/images.h:
	  Abstraction of file code

2000-08-28 08:49  lpetrich

	* Source_Files/Misc/game_wad.h:
	  Did abstraction of the file code (now complete)
	  Moved getting of default map, physics, shapes, sounds to
	  interface.h
	  
	  Reconciliation of LP and CB

2000-08-28 08:49  lpetrich

	* Source_Files/Misc/game_wad.cpp:
	  Did abstraction of the file code (done)
	  
	  Fixed CB's byte-swapping code
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Constructed a reconciliation of sorts between my and CB's code
	  (LP)

2000-08-28 08:49  lpetrich

	* Source_Files/Misc/find_files.h:
	  Partially converted to file-object abstractions
	  
	  File-finder object definitions
	  
	  Needed to specify the FileHandler classes explicitly

2000-08-28 08:33  lpetrich

	* Source_Files/CSeries/cstypes.h:
	  Added annotation that the original author of most of these is
	  unknown, but is probably Bo Lindbergh.
	  
	  Added include guards to all the header files.
	  
	  Placed CB's Mac type declarations inside of cstypes.h, and placed
	  that in front of some other definitions.
	  
	  Added
	  
	  #define LP
	  #undef CB
	  
	  Which can be reversed, if desired

2000-08-28 08:33  lpetrich

	* Source_Files/CSeries/cscluts.cpp:
	  Added annotation that the original author of most of these is
	  unknown, but is probably Bo Lindbergh.
	  
	  Added include guards to all the header files.
	  
	  Placed CB's Mac type declarations inside of cstypes.h, and placed
	  that in front of some other definitions.
	  
	  Implemented CB's definition of clut getters in terms of
	  LoadedResource objects.

2000-08-28 08:31  lpetrich

	* Source_Files/CSeries/csmacros.h:
	  Added annotation that the original author of most of these is
	  unknown, but is probably Bo Lindbergh.
	  
	  Added include guards to all the header files.
	  
	  Placed CB's Mac type declarations inside of cstypes.h, and placed
	  that in front of some other definitions.
	  
	  Has some template functions for doing memcpy and memset on
	  objects and sets of objects
	  
	  Modified the obj_copy functions so that "source" can be a
	  constant

2000-08-28 08:29  lpetrich

	* Source_Files/Misc/FileHandler.h:
	  Abstract base class for handling various tasks associated with
	  files
	  
	  Modified it to be a concrete one, and one with two classes
	  (FileObject and OpenedFile) -- and at Christian Bauer's
	  suggestion, put the MacOS-specific stuff in it, to be selected
	  with preprocessor statements.
	  
	  Added classes for opened resource files, loaded resource handles,
	  etc.
	  Got SDL support in it
	  
	  Added a method for getting the system-default color table to
	  LoadedResource
	  
	  Adjusted for CB's changes to the overloading of "=" for
	  FileSpecifier

2000-08-28 08:29  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Adjusted for CB's changes to the overloading of "=" for
	  FileSpecifier

2000-08-28 08:04  lpetrich

	* Source_Files/Misc/images.c:
	  Re-adding this file. Please do not delete it, as the MacOS
	  version depends on it.

2000-08-28 03:36  lpetrich

	* Source_Files/CSeries/csmacros.h:
	  Added annotation that the original author of most of these is
	  unknown, but is probably Bo Lindbergh.
	  
	  Added include guards to all the header files.
	  
	  Placed CB's Mac type declarations inside of cstypes.h, and placed
	  that in front of some other definitions.
	  
	  Has some template functions for doing memcpy and memset on
	  objects and sets of objects

2000-08-28 01:24  cbauer

	* Source_Files/Misc/map.h:
	  - corrected signedness of split fields (_hi/_lo)

2000-08-27 23:00  cbauer

	* Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/cscluts.h,
	  Source_Files/CSeries/cscluts_sdl.cpp,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/AnimatedTextures.cpp,
	  Source_Files/Misc/ChaseCam.cpp,
	  Source_Files/Misc/DamageParser.cpp,
	  Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/OverheadMapRenderer.cpp,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/XML_Resources_SDL.cpp,
	  Source_Files/Misc/XML_Resources_SDL.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface_macintosh.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/filetypes_sdl.cpp,
	  Source_Files/Misc/find_files.h, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/game_wad.h,
	  Source_Files/Misc/game_window_sdl.cpp,
	  Source_Files/Misc/images.c, Source_Files/Misc/images.cpp,
	  Source_Files/Misc/images.h,
	  Source_Files/Misc/images_macintosh.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/lightsource.h, Source_Files/Misc/map.h,
	  Source_Files/Misc/music.h, Source_Files/Misc/mysound.h,
	  Source_Files/Misc/platforms.h, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/resource_manager.h, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/shell.h,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Misc/sound_sdl.cpp,
	  Source_Files/Misc/vbl_definitions.h,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_prefs.cpp,
	  Source_Files/Misc/wad_sdl.cpp, Source_Files/Misc/world.h,
	  Source_Files/Pfhortran/scripting.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - updated SDL code to use OpenedResourceFile and LoadedResource
	  - images.cpp now contains all platform-independant image
	  handling; it includes
	  images_macintosh.cpp or images_sdl.cpp
	  - made this work under SDL again (wad-reading/writing was broken)
	  - removed some include lines from header files; the less header
	  include one
	  other, the better (saves unnecessary recompilations);
	  most #include "FileHandler.h" changed to simple declarations of
	  the classes

2000-08-27 15:06  lpetrich

	* Source_Files/CSeries/gdspec.cpp, Source_Files/CSeries/mytm.cpp:
	  Added annotation that the original author of most of these is
	  unknown, but is probably Bo Lindbergh.
	  
	  Added include guards to all the header files.
	  
	  Placed CB's Mac type declarations inside of cstypes.h, and placed
	  that in front of some other definitions.
	  
	  Turned some malloc's into some new's.

2000-08-27 15:05  lpetrich

	* Source_Files/CSeries/csmacros.h:
	  Added annotation that the original author of most of these is
	  unknown, but is probably Bo Lindbergh.
	  
	  Added include guards to all the header files.
	  
	  Placed CB's Mac type declarations inside of cstypes.h, and placed
	  that in front of some other definitions.
	  
	  Has some template functions for doing memcpy and memset on
	  objects and sets of objects

2000-08-27 15:05  lpetrich

	* Source_Files/CSeries/byte_swapping.h:
	  Has some template functions for doing byte swapping on objects or
	  sets of objects

2000-08-27 15:04  lpetrich

	* Source_Files/Network/network_modem_protocol.cpp:
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 15:03  lpetrich

	* Source_Files/Network/network.cpp:
	  Removed the include of portable_files.h
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 15:02  lpetrich

	* Source_Files/Misc/vbl_macintosh.cpp:
	  Added Ben Thompson's InputSprocket support
	  
	  Did abstraction of the file code (done)
	  
	  Turned some malloc's into some new's.

2000-08-27 15:02  lpetrich

	* Source_Files/Misc/vbl.cpp:
	  Added Ben Thompson's InputSprocket support
	  
	  Did abstraction of the file code (done)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 15:02  lpetrich

	* Source_Files/Misc/OverheadMapRenderer.cpp:
	  Overhead-map renderer base class
	  
	  Turned some malloc's into some new's.

2000-08-27 15:01  lpetrich

	* Source_Files/Misc/mysound.cpp:
	  Did abstraction of the file code (complete)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 15:00  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Fixed so that view stretching when teleporting will work
	  correctly.
	  
	  Modified it a bit to remove OGL_Map stuff
	  
	  Now removed OGL_StartMain() and OGL_EndMain() as superfluous
	  (handled by RasterizerClass object)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 15:00  lpetrich

	* Source_Files/Misc/scottish_textures.cpp:
	  Made the rendering functions methods of Rasterizer_SW
	  
	  Turned some malloc's into some new's.

2000-08-27 14:59  lpetrich

	* Source_Files/Misc/render.cpp:
	  Rasterization objects now added; the code chooses between
	  software and OpenGL objects.
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 14:59  lpetrich

	* Source_Files/Misc/player.cpp:
	  With Benoit Nadeau's changes
	  
	  An additional one recently in calculate_player_teams()
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 14:58  lpetrich

	* Source_Files/Misc/flood_map.cpp,
	  Source_Files/Misc/pathfinding.cpp, Source_Files/Misc/physics.cpp:
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 14:58  lpetrich

	* Source_Files/Misc/motion_sensor.cpp:
	  Turned some malloc's into some new's.

2000-08-27 14:56  lpetrich

	* Source_Files/Misc/placement.cpp:
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Got the clearing of the placement arrays appropriately sized

2000-08-27 14:56  lpetrich

	* Source_Files/Misc/interface.cpp, Source_Files/Misc/music.cpp:
	  Did abstraction of the file code (now complete)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 14:56  lpetrich

	* Source_Files/Misc/map.cpp:
	  Adjusted the keyframe checking so that both 0 and [number of
	  frames] will show up properly.
	  
	  Modified the abstraction code
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 14:55  lpetrich

	* Source_Files/Misc/images.c:
	  Put in support for abstracted resource handles
	  
	  Turned some malloc's into some new's.

2000-08-27 14:54  lpetrich

	* Source_Files/Misc/fades.cpp:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 14:54  lpetrich

	* Source_Files/Misc/crc.cpp:
	  Did abstraction of the file code
	  
	  Modified the abstraction code
	  
	  Turned some malloc's into some new's.

2000-08-27 14:54  lpetrich

	* Source_Files/Misc/computer_interface.cpp:
	  Added Pfhortran support; got CB's SDL patches
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset
	  
	  Turned some malloc's into some new's.

2000-08-27 13:28  lpetrich

	* Source_Files/Misc/weapons.cpp:
	  With Benoit Nadeau's changes
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:27  lpetrich

	* Source_Files/Misc/wad.cpp, Source_Files/Misc/wad_macintosh.cpp:
	  Did abstraction of the file code (done)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:27  lpetrich

	* Source_Files/Misc/vbl.cpp:
	  Added Ben Thompson's InputSprocket support
	  
	  Did abstraction of the file code (done)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:27  lpetrich

	* Source_Files/Misc/TextStrings.cpp,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/monsters.cpp,
	  Source_Files/Misc/pathfinding.cpp, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/placement.cpp,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_modem_protocol.cpp:
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:27  lpetrich

	* Source_Files/Misc/sound_macintosh.cpp:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Did abstraction of the file code (done); also turned handles into
	  pointers
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:27  lpetrich

	* Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp:
	  Did abstraction of the file code (done); turned shape handles
	  into pointers
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:27  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Fixed so that view stretching when teleporting will work
	  correctly.
	  
	  Modified it a bit to remove OGL_Map stuff
	  
	  Now removed OGL_StartMain() and OGL_EndMain() as superfluous
	  (handled by RasterizerClass object)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:27  lpetrich

	* Source_Files/Misc/render.cpp:
	  Rasterization objects now added; the code chooses between
	  software and OpenGL objects.
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:26  lpetrich

	* Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/preprocess_map_mac.cpp:
	  Did abstraction of the file code (complete)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:26  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Added Ben Thompson's InputSprocket support; activated the
	  InputSprocket-only option.
	  
	  Did abstraction of the file code (almost complete)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:26  lpetrich

	* Source_Files/Misc/player.cpp:
	  With Benoit Nadeau's changes
	  
	  An additional one recently in calculate_player_teams()
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:26  lpetrich

	* Source_Files/Misc/OGL_Textures.cpp:
	  Made OGL_ResetTextures() harmless when OpenGL is inactive
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:25  lpetrich

	* Source_Files/Misc/map.h:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Added notes from map_accessors.h, which has been deleted
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:25  lpetrich

	* Source_Files/Misc/map.cpp:
	  Adjusted the keyframe checking so that both 0 and [number of
	  frames] will show up properly.
	  
	  Modified the abstraction code
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:25  lpetrich

	* Source_Files/Misc/interface.cpp:
	  Did abstraction of the file code (now complete)
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:24  lpetrich

	* Source_Files/Misc/game_wad.cpp:
	  Did abstraction of the file code (done)
	  
	  Fixed CB's byte-swapping code
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:24  lpetrich

	* Source_Files/Misc/find_files.cpp:
	  Partially converted to file-object abstractions
	  
	  Now the implementation of a file-finder object
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:24  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Contains the MacOS-specific file code that had been in
	  FileHandler_Mac.c/h, which may now be removed.
	  
	  Got CB's SDL patches in it
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:24  lpetrich

	* Source_Files/Misc/fades.cpp:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:24  lpetrich

	* Source_Files/Misc/computer_interface.cpp:
	  Added Pfhortran support; got CB's SDL patches
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:21  lpetrich

	* Source_Files/Network/network_dialogs.cpp:
	  Has Benoit Nadeau's changes
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:21  lpetrich

	* Source_Files/Network/network.cpp:
	  Removed the include of portable_files.h
	  
	  Got rid of some sizeof's with some csmacros.h template wrappers
	  for memcpy and memset

2000-08-27 13:19  lpetrich

	* Source_Files/Pfhortran/scripting.cpp:
	  Chris Pruett's new Pfhortran files.
	  
	  Did some file abstraction

2000-08-27 09:52  lpetrich

	* Source_Files/Pfhortran/scripting.cpp:
	  Chris Pruett's new Pfhortran files.
	  
	  Did some file abstraction

2000-08-27 09:51  lpetrich

	* Source_Files/Network/network.cpp:
	  Removed the include of portable_files.h

2000-08-27 09:45  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Added Ben Thompson's InputSprocket support; activated the
	  InputSprocket-only option.
	  
	  Did abstraction of the file code (almost complete)

2000-08-27 09:45  lpetrich

	* Source_Files/Misc/platforms.h:
	  *** empty log message ***

2000-08-27 09:45  lpetrich

	* Source_Files/Misc/mysound.cpp:
	  Did abstraction of the file code (complete)

2000-08-27 09:45  lpetrich

	* Source_Files/Misc/map.h:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Added notes from map_accessors.h, which has been deleted

2000-08-27 09:45  lpetrich

	* Source_Files/Misc/lightsource.h:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.

2000-08-27 09:45  lpetrich

	* Source_Files/Misc/game_wad.h:
	  Did abstraction of the file code (now complete)
	  Moved getting of default map, physics, shapes, sounds to
	  interface.h

2000-08-27 09:45  lpetrich

	* Source_Files/Misc/game_wad.cpp:
	  Did abstraction of the file code (done)
	  
	  Fixed CB's byte-swapping code

2000-08-27 06:52  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff
	  
	  Changed InputSprocket and OpenGL access paths so that they are
	  relative to the CodeWarrior folder.

2000-08-27 05:43  lpetrich

	* Source_Files/Misc/wad.cpp, Source_Files/Misc/wad.h,
	  Source_Files/Misc/wad_macintosh.cpp:
	  Did abstraction of the file code (done)

2000-08-27 05:43  lpetrich

	* Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl_macintosh.cpp:
	  Added Ben Thompson's InputSprocket support
	  
	  Did abstraction of the file code (done)

2000-08-27 05:43  lpetrich

	* Source_Files/Misc/tags.h:
	  Added some filetypes, for music and preferences
	  
	  Got rid of old tag definitions (THIS_KIND_OF_FILETYPE);
	  all file typing will be done through the abstract enum filetypes.

2000-08-27 05:42  lpetrich

	* Source_Files/Misc/shell.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Added Ben Thompson's InputSprocket support; added handling of
	  local events (quit, pause, brightness, resolution, and sound
	  levels, etc.). Local events are turned into MacOS events in order
	  to avoid a massive rewrite of the event handling.
	  
	  Did abstraction of the file code (done)

2000-08-27 05:42  lpetrich

	* Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp:
	  Did abstraction of the file code (done); turned shape handles
	  into pointers

2000-08-27 05:42  lpetrich

	* Source_Files/Misc/mysound.h,
	  Source_Files/Misc/preprocess_map_mac.cpp:
	  Did abstraction of the file code (complete)

2000-08-27 05:42  lpetrich

	* Source_Files/Misc/overhead_map.cpp:
	  Allowed map-view cheat to work
	  
	  Added a bit of stuff for doing OpenGL overhead-map rendering
	  
	  Moved most of the actual rendering code out to
	  OverheadMapRenderer.c
	  
	  Incorporated CB's patch for SDL drawing

2000-08-27 05:41  lpetrich

	* Source_Files/Misc/OGL_Setup.cpp:
	  Because of HAVE_OPENGL flag

2000-08-27 05:41  lpetrich

	* Source_Files/Misc/music.h:
	  Added file-handler objects

2000-08-27 05:41  lpetrich

	* Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h:
	  Did abstraction of the file code (now complete)

2000-08-27 05:41  lpetrich

	* Source_Files/Misc/images.h:
	  Abstraction of file code

2000-08-27 05:41  lpetrich

	* Source_Files/Misc/images.c:
	  Put in support for abstracted resource handles

2000-08-27 05:40  lpetrich

	* Source_Files/Misc/game_wad.h:
	  Did abstraction of the file code (now complete)
	  Moved getting of default map, physics, shapes, sounds to
	  interface.h

2000-08-27 05:40  lpetrich

	* Source_Files/Misc/find_files.h:
	  Partially converted to file-object abstractions
	  
	  File-finder object definitions

2000-08-27 05:40  lpetrich

	* Source_Files/Misc/find_files.cpp:
	  Partially converted to file-object abstractions
	  
	  Now the implementation of a file-finder object

2000-08-27 05:40  lpetrich

	* Source_Files/Misc/FileHandler.h:
	  Abstract base class for handling various tasks associated with
	  files
	  
	  Modified it to be a concrete one, and one with two classes
	  (FileObject and OpenedFile) -- and at Christian Bauer's
	  suggestion, put the MacOS-specific stuff in it, to be selected
	  with preprocessor statements.
	  
	  Added classes for opened resource files, loaded resource handles,
	  etc.
	  Got SDL support in it

2000-08-27 05:40  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Contains the MacOS-specific file code that had been in
	  FileHandler_Mac.c/h, which may now be removed.
	  
	  Got CB's SDL patches in it

2000-08-27 05:40  lpetrich

	* Source_Files/Misc/computer_interface.cpp:
	  Added Pfhortran support; got CB's SDL patches

2000-08-27 05:23  lpetrich

	* Source_Files/Misc/low_level_textures.cpp:
	  Renamed low_level_textures.c

2000-08-27 05:20  lpetrich

	* Source_Files/CSeries/csfonts.h,
	  Source_Files/CSeries/macintosh_cseries.h:
	  Added annotation that the original author of most of these is
	  unknown, but is probably Bo Lindbergh.
	  
	  Added include guards to all the header files.
	  
	  Placed CB's Mac type declarations inside of cstypes.h, and placed
	  that in front of some other definitions.

2000-08-26 23:08  cbauer

	* Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/mysound.cpp, Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/sound_sdl.cpp:
	  - fixed Linux compilation problems

2000-08-26 22:17  cbauer

	* Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/sdl_cseries.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/low_level_textures.c,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/shapes.cpp, Source_Files/Misc/shapes_sdl.cpp,
	  Source_Files/Misc/shell_beos.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/sound_sdl.cpp,
	  Source_Files/Misc/textures.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/wad.cpp, Source_Files/Misc/wad_prefs.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - now works under BeOS/x86 R5
	  - fixed a crashing bug on startup when no preferences file was
	  found
	  (wad was used uninitialized)

2000-08-26 15:58  cbauer

	* Source_Files/Pfhortran/script_instructions.cpp:
	  - should now compile without OpenGL

2000-08-26 15:49  cbauer

	* Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.h,
	  Source_Files/Misc/find_files.h,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/sound_sdl.cpp,
	  changelogs/Changes_(Christian_Bauer):
	  - implemented overhead map
	  - improved sound output (ambient sounds, stereo and 16-bit now
	  work and are
	  turned on by default)

2000-08-26 03:16  lpetrich

	* Source_Files/Misc/music.cpp,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/wad_macintosh.cpp:
	  Did abstraction of the file code
	  
	  Modified the abstraction code

2000-08-26 03:16  lpetrich

	* Source_Files/Misc/shell.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Added Ben Thompson's InputSprocket support; added handling of
	  local events (quit, pause, brightness, resolution, and sound
	  levels, etc.). Local events are turned into MacOS events in order
	  to avoid a massive rewrite of the event handling.
	  
	  Did abstraction of the file code
	  
	  Modified the abstraction code

2000-08-26 03:15  lpetrich

	* Source_Files/Misc/interface_macintosh.cpp:
	  *** empty log message ***

2000-08-26 03:15  lpetrich

	* Source_Files/Misc/images.c:
	  Using abstraction for resources

2000-08-26 03:15  lpetrich

	* Source_Files/Misc/game_window_macintosh.cpp:
	  The HUD is now buffered in all of them,
	  and the size order of the prefs popup menu is now reversed
	  
	  Renamed a routine in screen.h; had to change this

2000-08-26 03:15  lpetrich

	* Source_Files/Misc/find_files.cpp, Source_Files/Misc/find_files.h:
	  Partially converted to file-object abstractions

2000-08-25 23:08  cbauer

	* changelogs/Changes_(Christian_Bauer):
	  - all SDL patches now in CVS

2000-08-25 23:05  cbauer

	* Source_Files/Misc/ColorParser.cpp,
	  Source_Files/Misc/Crosshairs.h,
	  Source_Files/Misc/FileHandler.cpp,
	  Source_Files/Misc/FileHandler.h,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/OGL_Setup.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/OverheadMapRenderer.h,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.h,
	  Source_Files/Misc/Rasterizer.h,
	  Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderRasterize.h,
	  Source_Files/Misc/RenderVisTree.h,
	  Source_Files/Misc/ResizableList.h,
	  Source_Files/Misc/XML_ElementParser.h,
	  Source_Files/Misc/XML_Resources_SDL.cpp,
	  Source_Files/Misc/collection_definition.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface.h,
	  Source_Files/Misc/computer_interface_macintosh.cpp,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/crc.cpp, Source_Files/Misc/crc.h,
	  Source_Files/Misc/editor.h,
	  Source_Files/Misc/effect_definitions.h,
	  Source_Files/Misc/effects.cpp, Source_Files/Misc/effects.h,
	  Source_Files/Misc/extensions.h, Source_Files/Misc/fades.cpp,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/game_wad.h, Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/images.h, Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/key_definitions.h,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h,
	  Source_Files/Misc/macintosh_network.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h, Source_Files/Misc/marathon2.cpp,
	  Source_Files/Misc/media.cpp, Source_Files/Misc/media.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/motion_sensor.cpp, Source_Files/Misc/music.h,
	  Source_Files/Misc/music_sdl.cpp, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/mysound.h, Source_Files/Misc/overhead_map.cpp,
	  Source_Files/Misc/pathfinding.cpp,
	  Source_Files/Misc/placement.cpp, Source_Files/Misc/platforms.h,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/portable_files.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/render.h,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/resource_manager.h,
	  Source_Files/Misc/scenery_definitions.h,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/shape_definitions.h,
	  Source_Files/Misc/shape_descriptors.h,
	  Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shapes_sdl.cpp, Source_Files/Misc/shell.h,
	  Source_Files/Misc/shell_sdl.cpp,
	  Source_Files/Misc/song_definitions.h,
	  Source_Files/Misc/sound_definitions.h,
	  Source_Files/Misc/sound_sdl.cpp, Source_Files/Misc/textures.h,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/vbl_definitions.h,
	  Source_Files/Misc/vbl_sdl.cpp, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_prefs.cpp,
	  Source_Files/Misc/wad_prefs.h, Source_Files/Misc/wad_sdl.cpp,
	  Source_Files/Misc/weapons.cpp, Source_Files/Misc/world.cpp,
	  Source_Files/Misc/world.h,
	  Source_Files/Pfhortran/script_parser.cpp:
	  - added all the rest of the modifications for the SDL version,
	  mostly
	  endianess and structure-alignment stuff
	  - first implementation of SDL overhead map, lines are still
	  lacking and
	  text is not clipped
	  - moved (some) Mac-specific code for terminals to
	  computer_terminals_macintosh.c

2000-08-25 23:01  cbauer

	* Source_Files/CSeries/sdl_cseries.h:
	  - a "GrafPtr" is now an "SDL_Surface *"

2000-08-24 04:32  lpetrich

	* Source_Files/Misc/filetypes_macintosh.cpp,
	  Source_Files/Misc/images.c, Source_Files/Misc/wad_prefs.h:
	  *** empty log message ***

2000-08-24 04:32  lpetrich

	* Source_Files/Misc/crc.cpp, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/music.cpp,
	  Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/vbl_definitions.h, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad_macintosh.cpp,
	  Source_Files/Misc/wad_prefs.cpp:
	  Did abstraction of the file code
	  
	  Modified the abstraction code

2000-08-24 04:32  lpetrich

	* Source_Files/Misc/crc.h, Source_Files/Misc/extensions.h,
	  Source_Files/Misc/game_wad.h, Source_Files/Misc/interface.h,
	  Source_Files/Misc/mysound.h, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/wad.h:
	  Did abstraction of the file code

2000-08-24 04:31  lpetrich

	* Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl_macintosh.cpp:
	  Added Ben Thompson's InputSprocket support
	  
	  Did abstraction of the file code
	  
	  Modified the abstraction code

2000-08-24 04:31  lpetrich

	* Source_Files/Misc/tags.h:
	  Added some filetypes, for music and preferences

2000-08-24 04:30  lpetrich

	* Source_Files/Misc/sound_macintosh.cpp:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Did abstraction of the file code
	  
	  Modified the abstraction code

2000-08-24 04:30  lpetrich

	* Source_Files/Misc/shell.h:
	  Added definition for telling the XML parser about the
	  cheat-parser element.
	  
	  Added Ben Thompson's InputSprocket support
	  
	  Did abstraction of the file code

2000-08-24 04:30  lpetrich

	* Source_Files/Misc/shell.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Added Ben Thompson's InputSprocket support; added handling of
	  local events (quit, pause, brightness, resolution, and sound
	  levels, etc.). Local events are turned into MacOS events in order
	  to avoid a massive rewrite of the event handling.
	  
	  Did abstraction of the file code
	  
	  Modified the abstraction code

2000-08-24 04:30  lpetrich

	* Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp:
	  Did abstraction of the file code; turned shape handles into
	  pointers
	  
	  Modified the abstraction code

2000-08-24 04:29  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Added Ben Thompson's InputSprocket support; activated the
	  InputSprocket-only option.
	  
	  Did abstraction of the file code
	  
	  Modified the abstraction code

2000-08-24 04:28  lpetrich

	* Source_Files/Misc/map.cpp:
	  Adjusted the keyframe checking so that both 0 and [number of
	  frames] will show up properly.
	  
	  Modified the abstraction code

2000-08-24 04:28  lpetrich

	* Source_Files/Misc/images.h:
	  Abstraction of file code

2000-08-24 04:27  lpetrich

	* Source_Files/Misc/game_window_macintosh.cpp:
	  The HUD is now buffered in all of them,
	  and the size order of the prefs popup menu is now reversed
	  
	  Renamed a routine in screen.h; had to change this

2000-08-24 04:27  lpetrich

	* Source_Files/Misc/FileHandler.h:
	  Abstract base class for handling various tasks associated with
	  files
	  
	  Modified it to be a concrete one, and one with two classes
	  (FileObject and OpenedFile) -- and at Christian Bauer's
	  suggestion, put the MacOS-specific stuff in it, to be selected
	  with preprocessor statements.

2000-08-24 04:26  lpetrich

	* Source_Files/Misc/computer_interface.cpp:
	  Added Pfhortran support

2000-08-24 04:24  lpetrich

	* Source_Files/Misc/Rasterizer_SW.h:
	  Software rasterizer subclass; calls scottish_textures functions

2000-08-24 04:24  lpetrich

	* Source_Files/Misc/Rasterizer_OGL.h:
	  OpenGL rasterizer subclass (calls OGL_Render.c functions)

2000-08-24 04:24  lpetrich

	* Source_Files/Misc/FileHandler.cpp:
	  Contains the MacOS-specific file code that had been in
	  FileHandler_Mac.c/h, which may now be removed.

2000-08-24 04:24  lpetrich

	* Source_Files/Pfhortran/scripting.cpp:
	  Chris Pruett's new Pfhortran files.
	  
	  Modified the file I/O

2000-08-24 04:13  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff
	  
	  Changed InputSprocket and OpenGL access paths so that they are
	  relative to the CodeWarrior folder.

2000-08-22 20:14  cbauer

	* Source_Files/CSeries/csfonts.h,
	  Source_Files/CSeries/csfonts_sdl.cpp,
	  Source_Files/CSeries/sdl_cseries.h:
	  - corrected font definitions
	  - removed csfonts_sdl.cpp (font handling is now in
	  screen_drawing_sdl.cpp)

2000-08-22 20:10  cbauer

	* Source_Files/Misc/Crosshairs_SDL.cpp,
	  Source_Files/Misc/FileHandler_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.cpp,
	  Source_Files/Misc/OverheadMap_SDL.h,
	  Source_Files/Misc/XML_Resources_SDL.cpp,
	  Source_Files/Misc/XML_Resources_SDL.h,
	  Source_Files/Misc/computer_interface_sdl.cpp,
	  Source_Files/Misc/filetypes_sdl.cpp,
	  Source_Files/Misc/game_window_sdl.cpp,
	  Source_Files/Misc/images_sdl.cpp,
	  Source_Files/Misc/interface_sdl.cpp,
	  Source_Files/Misc/music_sdl.cpp,
	  Source_Files/Misc/preprocess_map_sdl.cpp,
	  Source_Files/Misc/resource_manager.cpp,
	  Source_Files/Misc/resource_manager.h,
	  Source_Files/Misc/screen_drawing_sdl.cpp,
	  Source_Files/Misc/screen_sdl.cpp,
	  Source_Files/Misc/shapes_sdl.cpp,
	  Source_Files/Misc/shell_sdl.cpp, Source_Files/Misc/sound_sdl.cpp,
	  Source_Files/Misc/vbl_sdl.cpp,
	  Source_Files/Misc/wad_prefs_sdl.cpp,
	  Source_Files/Misc/wad_sdl.cpp:
	  - imported into CVS

2000-08-22 15:30  cbauer

	* Source_Files/Pfhortran/script_parser.cpp:
	  - fixed memory-trashing bug: malloc(strlen(foo)) was used instead
	  of malloc(strlen(foo) + 1)

2000-08-21 13:46  cbauer

	* Source_Files/Pfhortran/script_parser.cpp:
	  - added SDL version of opening of "Pfhortran Language Definition"
	  file

2000-08-21 13:45  cbauer

	* Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/cspixels.h, Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/sdl_cseries.h:
	  - re-added SDL type definitions

2000-08-21 13:29  cbauer

	* Pfhortran_Release/Code/How to compile,
	  Pfhortran_Release/Code/Pfhortran Spec:
	  - text files are text files are text files...

2000-08-21 13:28  cbauer

	* Pfhortran_Release/All About Pfhortran 0.3,
	  Pfhortran_Release/Example Scripts/Camera demo,
	  Pfhortran_Release/Example Scripts/Life Bar script v3,
	  Pfhortran_Release/Example Scripts/Old Scripts/Hurt Me Var.scpt,
	  Pfhortran_Release/Example Scripts/Old Scripts/Hurt Me Wimp.scpt,
	  Pfhortran_Release/Example Scripts/Old Scripts/Init example
	  script, Pfhortran_Release/Example Scripts/Old Scripts/Life Bar
	  script v2, Pfhortran_Release/Example Scripts/Old Scripts/Number
	  Count Explained, Pfhortran_Release/Example Scripts/Old
	  Scripts/number count.scpt, Pfhortran_Release/Pfhortran Language
	  Definition, Pfhortran_Release/Update Info:
	  - converted those files which only contain text to text files

2000-08-21 13:18  cbauer

	* Never Switch Patch/Read Me, Never Switch Patch/changes.diff:
	  - converted to text files

2000-08-21 13:15  cbauer

	* Cheats/Cheat Codes:
	  - moved file to "docs" directory

2000-08-21 13:15  cbauer

	* Benad_Netgame_Docs:
	  - moved files to "docs" directory

2000-08-21 13:14  cbauer

	* AppleGL Extra Blending Modes, AppleGL_Extra_Blending_Modes,
	  Changes_(Ben_Thompson), Changes_(Bo_Lindbergh_Jan 25),
	  Changes_(Br_fin_Jan_27), Changes_(Loren_Petrich), Changes_Benad,
	  MML.html, Marathon_2_Source_ReadMe, gpl.txt, random.txt:
	  - moved change logs to "changelogs" directory
	  - moved doc files to "docs" directory

2000-08-21 13:13  cbauer

	* changelogs/Changes_(Loren_Petrich):
	  - added Loren's change log

2000-08-21 13:08  cbauer

	* docs, docs/AppleGL_Extra_Blending_Modes, docs/Benad_Netgame_Docs,
	  docs/Benad_Netgame_Docs/Net Game Types Info,
	  docs/Benad_Netgame_Docs/Read Me, docs/Cheat Codes, docs/MML.html,
	  docs/Marathon_2_Source_ReadMe, docs/gpl.txt, docs/random.txt:
	  - moved docs to this directory

2000-08-21 13:07  cbauer

	* changelogs, changelogs/Changes_(Ben_Thompson),
	  changelogs/Changes_(Bo_Lindbergh_Jan 25),
	  changelogs/Changes_(Br_fin_Jan_27),
	  changelogs/Changes_(Christian_Bauer), changelogs/Changes_Benad:
	  - moved change logs to this directory

2000-08-21 12:55  cbauer

	* marathon.dtd:
	  - converted to text file

2000-08-21 12:42  cbauer

	* Benad_Netgame_Docs/Net Game Types Info, Benad_Netgame_Docs/Read
	  Me:
	  - fixed file permissions

2000-08-21 06:00  lpetrich

	* Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/cscluts.cpp, Source_Files/CSeries/cscluts.h,
	  Source_Files/CSeries/csdialogs.cpp,
	  Source_Files/CSeries/csdialogs.h,
	  Source_Files/CSeries/csfiles.cpp, Source_Files/CSeries/csfiles.h,
	  Source_Files/CSeries/csfonts.cpp, Source_Files/CSeries/csfonts.h,
	  Source_Files/CSeries/cskeys.h, Source_Files/CSeries/csmacros.h,
	  Source_Files/CSeries/csmisc.cpp, Source_Files/CSeries/csmisc.h,
	  Source_Files/CSeries/cspixels.h,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h, Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/gdspec.cpp, Source_Files/CSeries/gdspec.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/my32bqd.cpp, Source_Files/CSeries/my32bqd.h,
	  Source_Files/CSeries/mytm.cpp, Source_Files/CSeries/mytm.h,
	  Source_Files/CSeries/sdl_cseries.h:
	  Added annotation that the original author of most of these is
	  unknown, but is probably Bo Lindbergh.
	  
	  Added include guards to all the header files.
	  
	  Placed CB's Mac type declarations inside of cstypes.h, and placed
	  that in front of some other definitions.

2000-08-20 16:33  cbauer

	* Source_Files/Pfhortran/scripting.cpp:
	  - implemented script-loading under SDL

2000-08-19 11:09  cbauer

	* Source_Files/Pfhortran/script_instructions.h,
	  Source_Files/Pfhortran/script_parser.cpp:
	  - fixed (some) gcc compiler warnings

2000-08-19 11:05  cbauer

	* Source_Files/Network/network_dummy.cpp:
	  - added file containing dummy networking routines to aid in
	  porting

2000-08-19 11:04  cbauer

	* Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/csalerts_sdl.cpp,
	  Source_Files/CSeries/cscluts.h,
	  Source_Files/CSeries/cscluts_sdl.cpp,
	  Source_Files/CSeries/csdialogs_sdl.cpp,
	  Source_Files/CSeries/cseries.h,
	  Source_Files/CSeries/csfonts_sdl.cpp,
	  Source_Files/CSeries/csmisc.h,
	  Source_Files/CSeries/csmisc_sdl.cpp,
	  Source_Files/CSeries/cspixels.h,
	  Source_Files/CSeries/csstrings_sdl.cpp,
	  Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/rle.h, Source_Files/CSeries/sdl_cseries.h:
	  - renamed pause() to pause_debug()
	  - introduced integer types with fixed bit size:
	  int8/uint8/int16/etc.
	  - added SDL patches and implementations
	  - removed rle.h because it was empty

2000-08-19 09:53  cbauer

	* Source_Files/Network/network_games.cpp:
	  - fixed gcc compiler warning

2000-08-18 06:31  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff
	  
	  Changed InputSprocket and OpenGL access paths so that they are
	  relative to the CodeWarrior folder.

2000-08-18 06:23  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff
	  
	  Changed InputSprocket and OpenGL access paths so that they are
	  relative to the CodeWarrior folder.

2000-08-18 04:43  lpetrich

	* Source_Files/Pfhortran,
	  Source_Files/Pfhortran/script_instructions.cpp,
	  Source_Files/Pfhortran/script_instructions.h,
	  Source_Files/Pfhortran/script_parser.cpp,
	  Source_Files/Pfhortran/script_parser.h,
	  Source_Files/Pfhortran/scripting.cpp,
	  Source_Files/Pfhortran/scripting.h:
	  Chris Pruett's new Pfhortran files

2000-08-18 04:38  lpetrich

	* Source_Files/Misc/crc.cpp, Source_Files/Misc/crc.h,
	  Source_Files/Misc/extensions.h, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/game_wad.h,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/music.cpp, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/mysound.h,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/sound_definitions.h, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/vbl_definitions.h, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_macintosh.cpp,
	  Source_Files/Misc/wad_prefs.cpp:
	  Did abstraction of the file code

2000-08-18 04:37  lpetrich

	* Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl_macintosh.cpp:
	  Added Ben Thompson's InputSprocket support
	  
	  Did abstraction of the file code

2000-08-18 04:36  lpetrich

	* Source_Files/Misc/sound_macintosh.cpp:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Did abstraction of the file code

2000-08-18 04:36  lpetrich

	* Source_Files/Misc/shell.h:
	  Added definition for telling the XML parser about the
	  cheat-parser element.
	  
	  Added Ben Thompson's InputSprocket support
	  
	  Did abstraction of the file code

2000-08-18 04:36  lpetrich

	* Source_Files/Misc/shell.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Added Ben Thompson's InputSprocket support; added handling of
	  local events (quit, pause, brightness, resolution, and sound
	  levels, etc.). Local events are turned into MacOS events in order
	  to avoid a massive rewrite of the event handling.
	  
	  Did abstraction of the file code

2000-08-18 04:36  lpetrich

	* Source_Files/Misc/shape_definitions.h,
	  Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp:
	  Did abstraction of the file code; turned shape handles into
	  pointers

2000-08-18 04:36  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Fixed so that view stretching when teleporting will work
	  correctly.
	  
	  Modified it a bit to remove OGL_Map stuff
	  
	  Now removed OGL_StartMain() and OGL_EndMain() as superfluous
	  (handled by RasterizerClass object)

2000-08-18 04:35  lpetrich

	* Source_Files/Misc/scottish_textures.h:
	  Removed rendering methods; they are now in Rasterizer_SW

2000-08-18 04:35  lpetrich

	* Source_Files/Misc/scottish_textures.cpp:
	  Made the rendering functions methods of Rasterizer_SW

2000-08-18 04:35  lpetrich

	* Source_Files/Misc/ResizableList.h:
	  C++ template class similar to GrowableList, but explicitly
	  resizable. The resizing is, however, lazy, so that it gets redone
	  only when the size changes. And there is no effort to preserve
	  content between resizings.
	  
	  Added operator+() so that a ResizableList works more like a
	  pointer
	  Christian Bauer fix: destructor is now a "proper" one instead of
	  a constructor.

2000-08-18 04:35  lpetrich

	* Source_Files/Misc/RenderRasterize.cpp,
	  Source_Files/Misc/RenderRasterize.h:
	  Eliminated [bitmap_definition *destination] from this object

2000-08-18 04:35  lpetrich

	* Source_Files/Misc/render.cpp:
	  Rasterization objects now added; the code chooses between
	  software and OpenGL objects.

2000-08-18 04:35  lpetrich

	* Source_Files/Misc/Rasterizer.h:
	  Base class for doing final setup and rasterization

2000-08-18 04:35  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Added Ben Thompson's InputSprocket support; activated the
	  InputSprocket-only option.
	  
	  Did abstraction of the file code

2000-08-18 04:34  lpetrich

	* Source_Files/Misc/OverheadMap_QD.cpp:
	  Quickdraw subclass code for overhead-map renderer
	  
	  Added perimeter drawing for the player symbol -- should be more
	  visible when small
	  
	  Added a comment on that

2000-08-18 04:34  lpetrich

	* Source_Files/Misc/OverheadMap_OGL.cpp:
	  OpenGL subclass code for overhead-map renderer
	  
	  Added perimeter drawing for the player symbol -- should be more
	  visible when small
	  
	  Made the perimeter 1 pixel thick

2000-08-18 04:34  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Insured that the fog would be set only initially, so as to allow
	  Pfhortran to manipulate it; also, fog can be turned on and off by
	  Pfhortran.
	  
	  Exposed flag for switching fog on and off and the value of fog
	  depth,
	  alongside the fog color.

2000-08-18 04:34  lpetrich

	* Source_Files/Misc/marathon2.cpp:
	  Added some Pfhortran-support modifications

2000-08-18 04:34  lpetrich

	* Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/devices.cpp, Source_Files/Misc/items.cpp:
	  Added Pfhortran support

2000-08-18 04:33  lpetrich

	* Source_Files/Misc/FileHandler_Mac.h:
	  Subclass of file-handler abstract classes; will contain all MacOS
	  data-fork handling. Resource-fork handling may follow later,
	  since Christian Bauer knows how to do that in Linux.

2000-08-18 04:33  lpetrich

	* Source_Files/Misc/FileHandler_Mac.cpp:
	  Implementation of subclass of Macintosh-dependent stuff; it will
	  handle everything related to the file's data fork.
	  
	  Resource-fork handling may follow later, since Christian Bauer
	  knows how to read MacOS resource forks in Linux.

2000-08-18 04:33  lpetrich

	* Source_Files/Misc/FileHandler.h:
	  Abstract base class for handling various tasks associated with
	  files

2000-08-18 04:32  lpetrich

	* Source_Files/Misc/MoreFilesExtract.cp,
	  Source_Files/Misc/MoreFilesExtract.h:
	  Expansion of MacOS FSSpecs into full file specs
	  :disk:dir:dir:file

2000-08-18 04:25  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-08-18 04:25  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff

2000-08-13 23:41  lpetrich

	* Source_Files/CSeries/byte_swapping.cpp:
	  Contains a bug fix by Christian Bauer

2000-08-10 08:21  lpetrich

	* AlephOne.mcp:
	  Added new Pfhortran stuff

2000-08-10 08:20  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-08-09 10:13  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-08-09 10:13  lpetrich

	* AlephOne.mcp:
	  Added fourth render.c reorganization file.

2000-08-09 10:06  lpetrich

	* Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h,
	  Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderSortPoly.h,
	  Source_Files/Misc/RenderVisTree.cpp,
	  Source_Files/Misc/RenderVisTree.h:
	  Made [view_data *view] a class member for convenience

2000-08-09 10:05  lpetrich

	* Source_Files/Misc/render.h:
	  Not sure why this got changed.

2000-08-09 10:05  lpetrich

	* Source_Files/Misc/render.cpp:
	  Much of the code is now in the Render*.c/h objects; started
	  adding a rasterizer object.

2000-08-09 10:03  lpetrich

	* Source_Files/Misc/RenderRasterize.h:
	  Header definitions for raender object that does clipping and
	  object setup for rasterization.

2000-08-09 10:03  lpetrich

	* Source_Files/Misc/RenderRasterize.cpp:
	  Like the other render objects, but does clipping and object setup
	  for rasterization.

2000-08-09 10:03  lpetrich

	* Source_Files/Misc/Rasterizer.h:
	  Base class for final object setup and rasterizer.
	  Will have subclasses for software and OpenGL rendering.

2000-08-07 04:34  lpetrich

	* Source_Files/Misc/RenderVisTree.h:
	  Header for class containing visibility-tree calculation, a tree
	  of plain nodes.

2000-08-07 04:33  lpetrich

	* Source_Files/Misc/RenderSortPoly.cpp,
	  Source_Files/Misc/RenderSortPoly.h:
	  Reorganization of render.c: class for sorting the polygons with
	  the visibility tree

2000-08-07 04:33  lpetrich

	* Source_Files/Misc/RenderPlaceObjs.cpp,
	  Source_Files/Misc/RenderPlaceObjs.h:
	  Reorganization of render.c: class for placing inhabitant objects
	  in sorted order

2000-08-07 04:26  lpetrich

	* AlephOne.mcp:
	  Refers to renamed semitransparent-effects resources
	  
	  Also tried to update the reference to "Text Strings"
	  
	  Put in weak-linking of OpenGL libraries (a rather redundant term,
	  since OpenGL is the Open Graphics Library)
	  
	  Put in InputSprocketLib; was careful to tell it to weak-link
	  
	  Added new files for OpenGL map-rendering support
	  
	  Added files for reorganized overhead-map rendering
	  
	  Added first render.c reorganization file.
	  
	  Added second and third render.c reorganization files.

2000-08-07 02:22  lpetrich

	* Source_Files/Misc/RenderVisTree.h:
	  Header for class containing visibility-tree calculation, a tree
	  of plain nodes.

2000-08-07 02:22  lpetrich

	* Source_Files/Misc/RenderVisTree.cpp:
	  The parts of render.c that are called to build the visibility
	  tree of plain nodes.

2000-08-07 02:20  lpetrich

	* Source_Files/Misc/ResizableList.h:
	  C++ template class similar to GrowableList, but explicitly
	  resizable. The resizing is, however, lazy, so that it gets redone
	  only when the size changes. And there is no effort to preserve
	  content between resizings.
	  
	  Added operator+() so that a ResizableList works more like a
	  pointer

2000-08-07 02:19  lpetrich

	* Source_Files/Misc/render.cpp:
	  Has the visibility-tree calculation code moved into
	  RenderVisTree.c/h

2000-08-07 02:17  lpetrich

	* Source_Files/Misc/OverheadMap_QD.cpp:
	  Quickdraw subclass code for overhead-map renderer
	  
	  Added perimeter drawing for the player symbol -- should be more
	  visible when small

2000-08-07 02:17  lpetrich

	* Source_Files/Misc/OverheadMap_OGL.cpp:
	  OpenGL subclass code for overhead-map renderer
	  
	  Added perimeter drawing for the player symbol -- should be more
	  visible when small

2000-08-07 02:17  lpetrich

	* Source_Files/Misc/GrowableList.h:
	  Added operator+() so that a GrowableList works more like a
	  pointer

2000-08-07 02:16  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-08-07 02:10  lpetrich

	* AlephOne.mcp:
	  Refers to renamed semitransparent-effects resources
	  
	  Also tried to update the reference to "Text Strings"
	  
	  Put in weak-linking of OpenGL libraries (a rather redundant term,
	  since OpenGL is the Open Graphics Library)
	  
	  Put in InputSprocketLib; was careful to tell it to weak-link
	  
	  Added new files for OpenGL map-rendering support
	  
	  Added files for reorganized overhead-map rendering
	  
	  Added first render.c reorganization file.

2000-08-06 18:11  lpetrich

	* Source_Files/Misc/map_accessors.c:
	  *** empty log message ***

2000-08-06 18:10  lpetrich

	* Source_Files/Misc/overhead_map_macintosh.c:
	  Added some calls for doing OpenGL overhead-map rendering

2000-08-06 18:09  lpetrich

	* Source_Files/Misc/overhead_map_macintosh.c:
	  Added some calls for doing OpenGL overhead-map rendering

2000-08-06 18:09  lpetrich

	* Source_Files/Misc/OGL_Map.h:
	  These are for doing OpenGL overhead-map rendering

2000-08-06 18:09  lpetrich

	* Source_Files/Misc/OGL_Map.c:
	  These are for doing OpenGL overhead-map rendering
	  
	  Added caching of polygons and lines for better performance
	  (significantly better for lines, a little better for polygons)

2000-08-06 18:08  lpetrich

	* Source_Files/Misc/OGL_Map.h:
	  These are for doing OpenGL overhead-map rendering

2000-08-06 18:08  lpetrich

	* Source_Files/Misc/OGL_Map.c:
	  These are for doing OpenGL overhead-map rendering
	  
	  Added caching of polygons and lines for better performance
	  (significantly better for lines, a little better for polygons)

2000-08-04 06:41  lpetrich

	* Source_Files/Misc/OverheadMapRenderer.h:
	  Overhead-map renderer base-class header

2000-08-04 06:41  lpetrich

	* Source_Files/Misc/OverheadMapRenderer.cpp:
	  Overhead-map renderer base class

2000-08-04 06:40  lpetrich

	* Source_Files/Misc/OverheadMap_QD.h:
	  Quickdraw subclass header for overhead-map renderer

2000-08-04 06:40  lpetrich

	* Source_Files/Misc/OverheadMap_QD.cpp:
	  Quickdraw subclass code for overhead-map renderer

2000-08-04 06:40  lpetrich

	* Source_Files/Misc/OverheadMap_OGL.h:
	  OpenGL subclass header for overhead-map renderer

2000-08-04 06:40  lpetrich

	* Source_Files/Misc/OverheadMap_OGL.cpp:
	  OpenGL subclass code for overhead-map renderer

2000-08-04 06:37  lpetrich

	* Source_Files/Misc/map.h:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.
	  
	  Added notes from map_accessors.h, which has been deleted

2000-08-04 06:35  lpetrich

	* Source_Files/Misc/screen.cpp:
	  Fixed so that view stretching when teleporting will work
	  correctly.
	  
	  Modified it a bit to remove OGL_Map stuff

2000-08-04 06:34  lpetrich

	* Source_Files/Misc/overhead_map.cpp:
	  Allowed map-view cheat to work
	  
	  Added a bit of stuff for doing OpenGL overhead-map rendering
	  
	  Moved most of the actual rendering code out to
	  OverheadMapRenderer.c

2000-08-04 06:33  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-08-04 06:27  lpetrich

	* AlephOne.mcp:
	  Refers to renamed semitransparent-effects resources
	  
	  Also tried to update the reference to "Text Strings"
	  
	  Put in weak-linking of OpenGL libraries (a rather redundant term,
	  since OpenGL is the Open Graphics Library)
	  
	  Put in InputSprocketLib; was careful to tell it to weak-link
	  
	  Added new files for OpenGL map-rendering support
	  
	  Added files for reorganized overhead-map rendering

2000-07-31 08:59  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-31 08:58  lpetrich

	* Source_Files/Misc/ISp_Support.cpp:
	  Added a new front-back axis for changing weapons. Wheel-mouse
	  owners, rejoice!

2000-07-31 08:57  lpetrich

	* Resources/marathon2.resource:
	  Contains all the icons (icl8, ics8) for InputSprocket display --
	  the icl8 ones are named appropriately.
	  
	  Added a "change weapons" icon (like "next weapon" and "previous
	  weapon", but both ways)

2000-07-30 20:49  lpetrich

	* Source_Files/Misc/shell.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Added Ben Thompson's InputSprocket support; added handling of
	  local events (quit, pause, brightness, resolution, and sound
	  levels, etc.). Local events are turned into MacOS events in order
	  to avoid a massive rewrite of the event handling.

2000-07-30 20:48  lpetrich

	* Source_Files/Misc/preferences.cpp:
	  Added Ben Thompson's InputSprocket support; activated the
	  InputSprocket-only option.

2000-07-30 20:47  lpetrich

	* Source_Files/Misc/ISp_Support.cpp:
	  Did some rewriting and added support for the full range of global
	  actions,
	  including a refractory period for local events.

2000-07-30 20:47  lpetrich

	* Source_Files/Misc/ISp_Support.h:
	  Did some rewriting and adding of credits

2000-07-30 20:46  lpetrich

	* Source_Files/Misc/LocalEvents.h:
	  Local-event types and some functions for manipulating the
	  local-event queue.

2000-07-30 20:45  lpetrich

	* Resources/marathon2.resource:
	  Contains all the icons (icl8, ics8) for InputSprocket display --
	  the icl8 ones are named appropriately.

2000-07-30 20:44  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-30 05:20  lpetrich

	* Resources/marathon2.resource:
	  Added icons for InputSprocket configuration display; these start
	  at 1000 in ics8/icl8

2000-07-30 05:19  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-30 05:18  lpetrich

	* Source_Files/Misc/ISp_Support.cpp,
	  Source_Files/Misc/ISp_Support.h:
	  Did some rewriting and added support for the full range of global
	  actions.

2000-07-17 09:58  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-17 09:58  lpetrich

	* Source_Files/Misc/render.cpp, Source_Files/Misc/screen.cpp:
	  Fixed so that view stretching when teleporting will work
	  correctly.

2000-07-17 08:40  lpetrich

	* Source_Files/Misc/overhead_map_macintosh.c:
	  Added some calls for doing OpenGL overhead-map rendering

2000-07-17 08:40  lpetrich

	* Source_Files/Misc/overhead_map.cpp:
	  Allowed map-view cheat to work
	  
	  Added a bit of stuff for doing OpenGL overhead-map rendering

2000-07-17 08:40  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Modified OGL_SetView() and OGL_Copy2D() to control whether or not
	  to create and use a back buffer
	  
	  Did a few changes to generalize the font stuff, and to telling
	  the OpenGL map renderer to re-initialize its font-info cache when
	  a new OpenGL context gets created.
	  
	  Reorganized the fog-parameter-control setup; the colors are now
	  set at the beginning of each frame.

2000-07-17 08:39  lpetrich

	* Source_Files/Misc/OGL_Map.h:
	  These are for doing OpenGL overhead-map rendering

2000-07-17 08:39  lpetrich

	* Source_Files/Misc/OGL_Map.c:
	  These are for doing OpenGL overhead-map rendering
	  
	  Added caching of polygons and lines for better performance
	  (significantly better for lines, a little better for polygons)

2000-07-17 08:38  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-11 03:11  lpetrich

	* Source_Files/Misc/player.cpp:
	  With Benoit Nadeau's changes
	  
	  An additional one recently in calculate_player_teams()

2000-07-11 03:10  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-10 08:26  lpetrich

	* Source_Files/Misc/render.cpp:
	  Fixes Aaron Davies visibility bug.
	  
	  Had to do a fix of the fix. It now works correctly when
	  semitransparent liquid surfaces are off.

2000-07-10 08:26  lpetrich

	* Source_Files/Misc/OGL_Textures.cpp:
	  Made OGL_ResetTextures() harmless when OpenGL is inactive

2000-07-10 08:25  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-10 02:37  lpetrich

	* Source_Files/Misc/screen.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Got the HUD properly placed
	  Got the resizing worked out; it works successfully in software
	  and OpenGL modes; with this exception:
	  
	  Piping 2D stuff through OpenGL is still somewhat buggy.
	  
	  Added support for telling Pfhortran what's the corresponding
	  resolution with or without a HUD
	  
	  Did correct placement of HUD in all supported resolution; also
	  changed the writing of all the 2D stuff in OpenGL mode -- it's
	  now written to the front buffer. This make help in rendering for
	  3dfx cards.
	  
	  Revised render_screen() (?) to make possible OpenGL overhead-map
	  rendering; added appropriate frame-start and frame-end routines
	  for both of them.

2000-07-10 02:37  lpetrich

	* Source_Files/Misc/overhead_map_macintosh.c:
	  Added some calls for doing OpenGL overhead-map rendering

2000-07-10 02:37  lpetrich

	* Source_Files/Misc/overhead_map.cpp:
	  Allowed map-view cheat to work
	  
	  Added a bit of stuff for doing OpenGL overhead-map rendering

2000-07-10 02:37  lpetrich

	* Source_Files/Misc/OGL_Setup.h:
	  Added flag for doing OpenGL overhead-map rendering

2000-07-10 02:37  lpetrich

	* Source_Files/Misc/OGL_Render.h:
	  Modified OGL_SetView() and OGL_Copy2D() to set whether or not to
	  use a back buffer.
	  
	  Added some reorganization; created begin-frame and end-frame
	  commands for the main view

2000-07-10 02:36  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Modified OGL_SetView() and OGL_Copy2D() to control whether or not
	  to create and use a back buffer
	  
	  Did a few changes to generalize the font stuff, and to telling
	  the OpenGL map renderer to re-initialize its font-info cache when
	  a new OpenGL context gets created.

2000-07-10 02:36  lpetrich

	* Source_Files/Misc/OGL_Dialog.cpp:
	  Added support for option to do OpenGL overhead-map rendering

2000-07-10 02:33  lpetrich

	* Source_Files/Misc/OGL_Map.c, Source_Files/Misc/OGL_Map.h:
	  These are for doing OpenGL overhead-map rendering

2000-07-10 02:31  lpetrich

	* Resources/marathon2.resource:
	  Has OpenGL-options DLOG and DITL changed so that they include
	  OpenGL rendering of the overhead map

2000-07-10 02:29  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-10 02:29  lpetrich

	* AlephOne.mcp:
	  Refers to renamed semitransparent-effects resources
	  
	  Also tried to update the reference to "Text Strings"
	  
	  Put in weak-linking of OpenGL libraries (a rather redundant term,
	  since OpenGL is the Open Graphics Library)
	  
	  Put in InputSprocketLib; was careful to tell it to weak-link
	  
	  Added new files for OpenGL map-rendering support

2000-07-09 00:41  lpetrich

	* Source_Files/Misc/screen.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Got the HUD properly placed
	  Got the resizing worked out; it works successfully in software
	  and OpenGL modes; with this exception:
	  
	  Piping 2D stuff through OpenGL is still somewhat buggy.
	  
	  Added support for telling Pfhortran what's the corresponding
	  resolution with or without a HUD
	  
	  Did correct placement of HUD in all supported resolution; also
	  changed the writing of all the 2D stuff in OpenGL mode -- it's
	  now written to the front buffer. This make help in rendering for
	  3dfx cards.

2000-07-09 00:40  lpetrich

	* Source_Files/Misc/OGL_Render.h:
	  Modified OGL_SetView() and OGL_Copy2D() to set whether or not to
	  use a back buffer.

2000-07-09 00:40  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Modified OGL_SetView() and OGL_Copy2D() to control whether or not
	  to create and use a back buffer

2000-07-08 06:29  lpetrich

	* Pfhortran_Release/Code/script_instructions.cpp:
	  Added more generalized way of switching the HUD on and off;
	  _full_screen is only one reasolution; its replacement makes the
	  appropriate-size display

2000-07-08 06:28  lpetrich

	* Source_Files/Misc/preferences.cpp, Source_Files/Misc/vbl.cpp,
	  Source_Files/Misc/vbl_macintosh.cpp:
	  Added Ben Thompson's InputSprocket support

2000-07-08 06:28  lpetrich

	* Source_Files/Misc/shell.h:
	  Added definition for telling the XML parser about the
	  cheat-parser element.
	  
	  Added Ben Thompson's InputSprocket support

2000-07-08 06:28  lpetrich

	* Source_Files/Misc/shell.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Added Ben Thompson's InputSprocket support

2000-07-08 06:28  lpetrich

	* Source_Files/Misc/screen.h:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Got a routine renamed to RequestDrawingHUD() -- necessary to put
	  in a request for drawing it.
	  
	  Got the names of the bigger sizes in
	  
	  Added support for telling Pfhortran what's the corresponding
	  resolution with or without a HUD

2000-07-08 06:28  lpetrich

	* Source_Files/Misc/screen.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Got the HUD properly placed
	  Got the resizing worked out; it works successfully in software
	  and OpenGL modes; with this exception:
	  
	  Piping 2D stuff through OpenGL is still somewhat buggy.
	  
	  Added support for telling Pfhortran what's the corresponding
	  resolution with or without a HUD

2000-07-08 06:28  lpetrich

	* Source_Files/Misc/OGL_Render.cpp:
	  Fixed bug in centering of crosshairs -- now centered correctly at
	  all resolutions

2000-07-08 06:27  lpetrich

	* Source_Files/Misc/map.cpp:
	  Adjusted the keyframe checking so that both 0 and [number of
	  frames] will show up properly.

2000-07-08 06:27  lpetrich

	* Source_Files/Misc/ISp_Support.cpp,
	  Source_Files/Misc/ISp_Support.h:
	  Ben Thompson's InputSprocket-support files

2000-07-08 06:24  lpetrich

	* Resources/marathon2.resource:
	  Has modified controls dialog for Ben Thompson's InputSprocket
	  support

2000-07-08 06:22  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-08 06:22  lpetrich

	* Changes_(Ben_Thompson):
	  He's put in InputSprocket support

2000-07-08 06:21  lpetrich

	* AlephOne.mcp:
	  Refers to renamed semitransparent-effects resources
	  
	  Also tried to update the reference to "Text Strings"
	  
	  Put in weak-linking of OpenGL libraries (a rather redundant term,
	  since OpenGL is the Open Graphics Library)
	  
	  Put in InputSprocketLib; was careful to tell it to weak-link

2000-07-07 06:58  lpetrich

	* Source_Files/Misc/screen.h:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Got a routine renamed to RequestDrawingHUD() -- necessary to put
	  in a request for drawing it.
	  
	  Got the names of the bigger sizes in

2000-07-07 06:58  lpetrich

	* Source_Files/Misc/screen.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Got the HUD properly placed
	  Got the resizing worked out; it works successfully in software
	  and OpenGL modes; with this exception:
	  
	  Piping 2D stuff through OpenGL is still somewhat buggy.

2000-07-07 06:58  lpetrich

	* Source_Files/Misc/scottish_textures.cpp:
	  Increased scratch-table sizes to allow for bigger displays

2000-07-07 06:58  lpetrich

	* Source_Files/Misc/computer_interface.cpp:
	  Fixed a bug: instead of working with screen_window, it works with
	  world_pixels (the buffer), as it ought to

2000-07-07 06:55  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-07 06:55  lpetrich

	* Resources/marathon2.resource:
	  Changed size menu to include bigger display sizes

2000-07-07 05:00  lpetrich

	* Source_Files/Misc/screen.h:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Got a routine renamed to RequestDrawingHUD() -- necessary to put
	  in a request for drawing it.

2000-07-07 05:00  lpetrich

	* Source_Files/Misc/screen.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.
	  
	  Got the HUD properly placed

2000-07-07 05:00  lpetrich

	* Source_Files/Misc/map.cpp:
	  Adjusted the keyframe checking so that both 0 and [number of
	  frames] will show up properly.

2000-07-07 05:00  lpetrich

	* Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window_macintosh.cpp:
	  The HUD is now buffered in all of them,
	  and the size order of the prefs popup menu is now reversed
	  
	  Renamed a routine in screen.h; had to change this

2000-07-07 04:56  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-06 06:56  lpetrich

	* Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/shell.cpp:
	  These all have what's necessary for my new resolution-control
	  architecture; screen.h will need more size definitions, and
	  screen.c will need more table entries and some appropriate screen
	  portRect adjustments.

2000-07-06 06:54  lpetrich

	* AlephOne.mcp:
	  Refers to renamed semitransparent-effects resources
	  
	  Also tried to update the reference to "Text Strings"
	  
	  Put in weak-linking of OpenGL libraries (a rather redundant term,
	  since OpenGL is the Open Graphics Library)

2000-07-05 08:03  lpetrich

	* Source_Files/Misc/XML_MakeRoot.cpp:
	  Added the addition of the cheat-parser element to <marathon>

2000-07-05 08:03  lpetrich

	* Source_Files/Misc/shell.h:
	  Added definition for telling the XML parser about the
	  cheat-parser element.

2000-07-05 08:03  lpetrich

	* Source_Files/Misc/shell.cpp:
	  Suppressed #ifndef FINAL for cheats as per Benad
	  
	  Added cheats for shotgun and SMG; did several other modifications
	  of the cheats; added XML support for cheat activation

2000-07-05 08:03  lpetrich

	* Source_Files/Misc/overhead_map.cpp:
	  Allowed map-view cheat to work

2000-07-05 08:01  lpetrich

	* Cheats, Cheats/Activate Cheats, Cheats/Cheat Codes:
	  Example MML TEXT resource and documentation for cheats

2000-07-05 08:00  lpetrich

	* MML.html:
	  Added documentation of vulnerability generalization
	  
	  Added element for cheating

2000-07-04 20:58  lpetrich

	* AlephOne.mcp:
	  Refers to renamed semitransparent-effects resources
	  
	  Also tried to update the reference to "Text Strings"

2000-07-04 20:57  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-07-04 20:57  lpetrich

	* Source_Files/Misc/shell.cpp:
	  Suppressed #ifndef FINAL for cheats as per Benad

2000-07-04 20:34  lpetrich

	* Resources/marathon2.resource:
	  Updating with changes for Benad's netgames

2000-07-04 16:04  lpetrich

	* Source_Files/Misc/screen.cpp:
	  The HUD is now buffered in all of them,
	  and the size order of the prefs popup menu is now reversed.
	  
	  When hardware acceleration is switched on in 256-color mode, it
	  will get switched off so as to have a sensible start.

2000-07-03 00:28  lpetrich

	* Resources/marathon2.resource:
	  Has reversed-order display-size menu

2000-07-03 00:28  lpetrich

	* Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window_macintosh.cpp,
	  Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing.h:
	  The HUD is now buffered in all of them,
	  and the size order of the prefs popup menu is now reversed

2000-07-01 19:56  lpetrich

	* Resources/marathon2.resource:
	  Contains revised dialog boxes for Benoit Nadeau's netgame types

2000-07-01 19:55  lpetrich

	* Resources/Text Strings:
	  Contains extra strings for Benoit Nadeau's netgame types

2000-07-01 19:54  lpetrich

	* Source_Files/Misc/items.cpp, Source_Files/Misc/player.cpp,
	  Source_Files/Misc/projectiles.cpp, Source_Files/Misc/weapons.cpp:
	  With Benoit Nadeau's changes

2000-07-01 19:53  lpetrich

	* Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_games.cpp:
	  Has Benoit Nadeau's changes

2000-07-01 19:52  lpetrich

	* Changes_Benad:
	  Changes that Benoit Nadeau had made; I've not attempted to make
	  the code CodeWarrior-2-friendly at this time, though I could do
	  so with appropriate preprocessor variables, like
	  
	  #ifdef _CODEWARRIOR_2
	  Benad's changes
	  #endif

2000-07-01 19:51  lpetrich

	* Benad_Netgame_Docs, Benad_Netgame_Docs/Net Game Types Info,
	  Benad_Netgame_Docs/Read Me:
	  Benoit Nadeau's netgame stuff

2000-07-01 13:33  lpetrich

	* Source_Files/Misc/devices.cpp, Source_Files/Misc/effects.cpp,
	  Source_Files/Misc/effects.h, Source_Files/Misc/fades.cpp,
	  Source_Files/Misc/items.cpp, Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h, Source_Files/Misc/map.h,
	  Source_Files/Misc/map_accessors.c, Source_Files/Misc/media.cpp,
	  Source_Files/Misc/media.h, Source_Files/Misc/monsters.cpp,
	  Source_Files/Misc/monsters.h, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h,
	  Source_Files/Misc/sound_macintosh.cpp,
	  Source_Files/Misc/weapons.cpp, Source_Files/Misc/world.cpp,
	  Source_Files/Misc/world.h:
	  All these have had most of their accessors inlined; world.c/h
	  also has normalization of angles done automatically and with the
	  bitwise-and trick.

2000-07-01 13:30  lpetrich

	* Source_Files/CSeries/csmacros.h:
	  Added a bounded-array-access template function that returns the
	  null pointer for out-of-bounds accesses; I think that this is a
	  good place for such across-the-board template functions.

2000-07-01 13:28  lpetrich

	* Changes_(Loren_Petrich):
	  Should be rather obvious :-)

2000-06-29 06:22  lpetrich

	* Source_Files/Misc/player.cpp:
	  Added invincibility-powerup generalization

2000-06-29 06:21  lpetrich

	* MML.html:
	  Added documentation of vulnerability generalization

2000-06-29 06:21  lpetrich

	* MML Scripts/XML Test Suite:
	  Added test of vulnerability: changed it to F'lickta claws

2000-06-29 05:49  lpetrich

	* Source_Files/Misc/render.cpp:
	  Fixes Aaron Davies visibility bug

2000-06-29 05:48  lpetrich

	* AlephOne.mcp:
	  Refers to renamed semitransparent-effects resources

2000-06-29 05:11  lpetrich

	* Resources/M2,∞ Semitpt Flames,Bolts, Resources/M2,∞ Semitpt
	  Liquids:
	  Adding my default semitransparency settings for flames/bolts and
	  liquids; I've tried renaming them to make them more palatable to
	  CVS (no /'s).

2000-06-29 04:54  lpetrich

	* AppleGL Extra Blending Modes:
	  Simple test of committing a file. I added a line on top of this
	  one.

2000-06-19 19:43  derekm

	* AlephOne.mcp, Changes_(Loren_Petrich), MML.html,
	  Resources/marathon2.resource, Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Render.cpp,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/game_wad.cpp, Source_Files/Misc/game_wad.h,
	  Source_Files/Misc/marathon2.cpp, Source_Files/Misc/monsters.cpp,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/render.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/screen.cpp, Source_Files/Misc/screen.h,
	  Source_Files/Misc/shell.cpp, Source_Files/Misc/weapons.cpp:
	  This commit was generated by cvs2svn to compensate for changes in
	  r9,
	  which included commits to RCS files with non-trunk default
	  branches.

2000-06-19 19:43  derekm

	* AppleGL Extra Blending Modes, Pfhortran_Release/All About
	  Pfhortran 0.3, Pfhortran_Release/Code/How to compile,
	  Pfhortran_Release/Code/Pfhortran Spec, Pfhortran_Release/Example
	  Scripts, Pfhortran_Release/Example Scripts/Camera demo,
	  Pfhortran_Release/Example Scripts/Life Bar script v3,
	  Pfhortran_Release/Example Scripts/Old Scripts,
	  Pfhortran_Release/Example Scripts/Old Scripts/Hurt Me Var.scpt,
	  Pfhortran_Release/Example Scripts/Old Scripts/Hurt Me Wimp.scpt,
	  Pfhortran_Release/Example Scripts/Old Scripts/Init example
	  script, Pfhortran_Release/Example Scripts/Old Scripts/Life Bar
	  script v2, Pfhortran_Release/Example Scripts/Old Scripts/Number
	  Count Explained, Pfhortran_Release/Example Scripts/Old
	  Scripts/number count.scpt, Pfhortran_Release/Pfhortran Compiler,
	  Pfhortran_Release/Pfhortran Language Definition,
	  Pfhortran_Release/Quartz copy, Pfhortran_Release/Ten Forty Two,
	  Pfhortran_Release/Update Info:
	  Initial revision

2000-06-19 19:20  derekm

	* Pfhortran_Release, Pfhortran_Release/Code,
	  Pfhortran_Release/Code/script_instructions.cpp,
	  Pfhortran_Release/Code/script_instructions.h,
	  Pfhortran_Release/Code/scripting.cpp,
	  Pfhortran_Release/Code/scripting.h,
	  Source_Files/Misc/MacCheckbox.h:
	  Initial revision

2000-06-13 00:44  derekm

	* AlephOne.mcp, AppleGL_Extra_Blending_Modes,
	  Changes_(Bo_Lindbergh_Jan 25), Changes_(Br_fin_Jan_27),
	  Changes_(Loren_Petrich), Expat, Expat/Expat Test µ,
	  Expat/ExpatLib, Expat/ExpatLib µ, Expat/LP Changes, Expat/MacOS
	  Support, Expat/MacOS Support/GetFullPathObject.cp, Expat/MacOS
	  Support/GetFullPathObject.h, Expat/MacOS Support/MiscUtils.h,
	  Expat/MacOS Support/MoreFilesExtract.cp, Expat/MacOS
	  Support/MoreFilesExtract.h, Expat/MacOS
	  Support/OpenSave_Interface.h, Expat/MacOS
	  Support/OpenSave_MacOS.cp, Expat/MacOS Support/SimpleVec.h,
	  Expat/MacOS Support/SmartPtr.h, Expat/Makefile, Expat/Resource
	  Dumper µ, Expat/ResourceDumper.cp, Expat/dump.xml,
	  Expat/example.xml, Expat/expat.html, Expat/gennmtab,
	  Expat/gennmtab/gennmtab.cpp, Expat/sample,
	  Expat/sample/elements.cpp, Expat/xmlparse,
	  Expat/xmlparse/hashtable.cpp, Expat/xmlparse/hashtable.h,
	  Expat/xmlparse/xmlparse.cpp, Expat/xmlparse/xmlparse.h,
	  Expat/xmltok, Expat/xmltok/asciitab.h, Expat/xmltok/dllmain.cpp,
	  Expat/xmltok/iasciitab.h, Expat/xmltok/latin1tab.h,
	  Expat/xmltok/nametab.h, Expat/xmltok/utf8tab.h,
	  Expat/xmltok/xmldef.h, Expat/xmltok/xmlrole.cpp,
	  Expat/xmltok/xmlrole.h, Expat/xmltok/xmltok.cpp,
	  Expat/xmltok/xmltok.h, Expat/xmltok/xmltok_impl.cpp,
	  Expat/xmltok/xmltok_impl.h, Expat/xmltok/xmltok_ns.cpp,
	  Expat/xmlwf, Expat/xmlwf/codepage.cpp, Expat/xmlwf/codepage.h,
	  Expat/xmlwf/filemap.h, Expat/xmlwf/readfilemap.cpp,
	  Expat/xmlwf/unixfilemap.cpp, Expat/xmlwf/win32filemap.cpp,
	  Expat/xmlwf/xmlfile.cpp, Expat/xmlwf/xmlfile.h,
	  Expat/xmlwf/xmltchar.h, Expat/xmlwf/xmlwf.cpp, Extra OpenGL Docs,
	  Extra OpenGL Docs/blend_minmax.txt, Extra OpenGL
	  Docs/blend_subtract.txt, Extra OpenGL Docs/multitex.cpp, Extra
	  OpenGL Docs/rasonly.cpp, Extra OpenGL Docs/rasonly2.cpp, Extra
	  OpenGL Docs/registry.txt, Extras, Extras/Marathon2_SOCK,
	  Extras/MarathonInf_1.2_SOCK, Extras/MarathonInf_1.5_SOCK,
	  Extras/SOCK_Read_Me, Extras/demo.resource, Extras/demos,
	  Extras/demos/L00.demo, Extras/demos/L01.demo,
	  Extras/demos/L05.demo, Extras/demos/demos.resource,
	  Extras/extract, Extras/extract/shapeextract.cpp,
	  Extras/extract/sndextract.cpp, Extras/marathon2.r,
	  Extras/noresnames.cpp, Extras/noresnames.make,
	  Extras/physics_patches.cpp, MML Scripts, MML Scripts/Disable
	  Motion Sensor, MML Scripts/Disable Overhead Map, MML
	  Scripts/Marathon 2 Display, MML Scripts/Marathon ∞ Display, MML
	  Scripts/Show Everything in Overhead Map, MML Scripts/Text
	  Strings, MML Scripts/XML Test Suite, MML.html,
	  Marathon_2_Source_ReadMe, Never Switch Patch, Never Switch
	  Patch/DITL.rsrc, Never Switch Patch/Read Me, Never Switch
	  Patch/changes.diff, Prefix, Prefix/marathon2prefix.h, Resources,
	  Resources/Marathon 2 Display, Resources/Marathon ∞ Display,
	  Resources/Marathon2_SOCK, Resources/Old Stuff, Resources/Text
	  Strings, Resources/marathon2.resource, Source_Files,
	  Source_Files/CSeries, Source_Files/CSeries/buildprogram,
	  Source_Files/CSeries/byte_swapping.cpp,
	  Source_Files/CSeries/byte_swapping.h,
	  Source_Files/CSeries/csalerts.cpp,
	  Source_Files/CSeries/csalerts.h,
	  Source_Files/CSeries/cscluts.cpp, Source_Files/CSeries/cscluts.h,
	  Source_Files/CSeries/csdialogs.cpp,
	  Source_Files/CSeries/csdialogs.h, Source_Files/CSeries/cseries.a,
	  Source_Files/CSeries/cseries.h, Source_Files/CSeries/csfiles.cpp,
	  Source_Files/CSeries/csfiles.h, Source_Files/CSeries/csfonts.cpp,
	  Source_Files/CSeries/csfonts.h, Source_Files/CSeries/cskeys.h,
	  Source_Files/CSeries/csmacros.h, Source_Files/CSeries/csmisc.cpp,
	  Source_Files/CSeries/csmisc.h, Source_Files/CSeries/cspixels.h,
	  Source_Files/CSeries/csstrings.cpp,
	  Source_Files/CSeries/csstrings.h, Source_Files/CSeries/cstypes.h,
	  Source_Files/CSeries/gdspec.cpp, Source_Files/CSeries/gdspec.h,
	  Source_Files/CSeries/macintosh_cseries.h,
	  Source_Files/CSeries/makefile, Source_Files/CSeries/my32bqd.cpp,
	  Source_Files/CSeries/my32bqd.h, Source_Files/CSeries/mytm.cpp,
	  Source_Files/CSeries/mytm.h, Source_Files/CSeries/rle.h,
	  Source_Files/CSeries/ws, Source_Files/Misc,
	  Source_Files/Misc/AnimatedTextures.cpp,
	  Source_Files/Misc/AnimatedTextures.h,
	  Source_Files/Misc/ChaseCam.cpp, Source_Files/Misc/ChaseCam.h,
	  Source_Files/Misc/ColorParser.cpp,
	  Source_Files/Misc/ColorParser.h,
	  Source_Files/Misc/Crosshairs.cpp, Source_Files/Misc/Crosshairs.h,
	  Source_Files/Misc/DamageParser.cpp,
	  Source_Files/Misc/DamageParser.h,
	  Source_Files/Misc/GrowableList.h,
	  Source_Files/Misc/OGL_Dialog.cpp,
	  Source_Files/Misc/OGL_Faders.cpp, Source_Files/Misc/OGL_Faders.h,
	  Source_Files/Misc/OGL_Render.cpp, Source_Files/Misc/OGL_Render.h,
	  Source_Files/Misc/OGL_Setup.cpp, Source_Files/Misc/OGL_Setup.h,
	  Source_Files/Misc/OGL_Textures.cpp,
	  Source_Files/Misc/OGL_Textures.h,
	  Source_Files/Misc/PlayerDialogs.cpp,
	  Source_Files/Misc/PlayerName.cpp, Source_Files/Misc/PlayerName.h,
	  Source_Files/Misc/Random.h, Source_Files/Misc/ShapesParser.cpp,
	  Source_Files/Misc/ShapesParser.h,
	  Source_Files/Misc/TextStrings.cpp,
	  Source_Files/Misc/TextStrings.h, Source_Files/Misc/VectorOps.h,
	  Source_Files/Misc/ViewControl.cpp,
	  Source_Files/Misc/ViewControl.h,
	  Source_Files/Misc/XML_Configure.cpp,
	  Source_Files/Misc/XML_Configure.h,
	  Source_Files/Misc/XML_ElementParser.cpp,
	  Source_Files/Misc/XML_ElementParser.h,
	  Source_Files/Misc/XML_MakeRoot.cpp,
	  Source_Files/Misc/XML_ParseTreeRoot.h,
	  Source_Files/Misc/XML_ResourceFork.cpp,
	  Source_Files/Misc/XML_ResourceFork.h,
	  Source_Files/Misc/collection_definition.h,
	  Source_Files/Misc/computer_interface.cpp,
	  Source_Files/Misc/computer_interface.h,
	  Source_Files/Misc/crc.cpp, Source_Files/Misc/crc.h,
	  Source_Files/Misc/devices.cpp,
	  Source_Files/Misc/dynamic_limits.cpp,
	  Source_Files/Misc/dynamic_limits.h, Source_Files/Misc/editor.h,
	  Source_Files/Misc/effect_definitions.h,
	  Source_Files/Misc/effects.cpp, Source_Files/Misc/effects.h,
	  Source_Files/Misc/export_definitions.cpp,
	  Source_Files/Misc/extensions.h, Source_Files/Misc/fades.cpp,
	  Source_Files/Misc/fades.h, Source_Files/Misc/files_macintosh.c,
	  Source_Files/Misc/filetypes_macintosh.cpp,
	  Source_Files/Misc/find_files.cpp, Source_Files/Misc/find_files.h,
	  Source_Files/Misc/flood_map.cpp, Source_Files/Misc/flood_map.h,
	  Source_Files/Misc/game_dialogs.cpp,
	  Source_Files/Misc/game_errors.cpp,
	  Source_Files/Misc/game_errors.h, Source_Files/Misc/game_wad.cpp,
	  Source_Files/Misc/game_wad.h, Source_Files/Misc/game_window.cpp,
	  Source_Files/Misc/game_window.h,
	  Source_Files/Misc/game_window_macintosh.cpp,
	  Source_Files/Misc/images.c, Source_Files/Misc/images.h,
	  Source_Files/Misc/import_definitions.cpp,
	  Source_Files/Misc/interface.cpp, Source_Files/Misc/interface.h,
	  Source_Files/Misc/interface_macintosh.cpp,
	  Source_Files/Misc/interface_menus.h,
	  Source_Files/Misc/item_definitions.h,
	  Source_Files/Misc/items.cpp, Source_Files/Misc/items.h,
	  Source_Files/Misc/key_definitions.h,
	  Source_Files/Misc/keyboard_dialog.cpp,
	  Source_Files/Misc/lightsource.cpp,
	  Source_Files/Misc/lightsource.h,
	  Source_Files/Misc/low_level_textures.c,
	  Source_Files/Misc/macintosh_network.h, Source_Files/Misc/map.cpp,
	  Source_Files/Misc/map.h, Source_Files/Misc/map_accessors.c,
	  Source_Files/Misc/map_constructors.cpp,
	  Source_Files/Misc/marathon2.cpp, Source_Files/Misc/media.cpp,
	  Source_Files/Misc/media.h, Source_Files/Misc/media_definitions.h,
	  Source_Files/Misc/monster_definitions.h,
	  Source_Files/Misc/monsters.cpp, Source_Files/Misc/monsters.h,
	  Source_Files/Misc/motion_sensor.cpp,
	  Source_Files/Misc/motion_sensor.h, Source_Files/Misc/mouse.cpp,
	  Source_Files/Misc/mouse.h, Source_Files/Misc/music.cpp,
	  Source_Files/Misc/music.h, Source_Files/Misc/mysound.cpp,
	  Source_Files/Misc/mysound.h, Source_Files/Misc/overhead_map.cpp,
	  Source_Files/Misc/overhead_map.h,
	  Source_Files/Misc/overhead_map_macintosh.c,
	  Source_Files/Misc/pathfinding.cpp, Source_Files/Misc/physics.cpp,
	  Source_Files/Misc/physics_models.h,
	  Source_Files/Misc/placement.cpp,
	  Source_Files/Misc/platform_definitions.h,
	  Source_Files/Misc/platforms.cpp, Source_Files/Misc/platforms.h,
	  Source_Files/Misc/player.cpp, Source_Files/Misc/player.h,
	  Source_Files/Misc/portable_files.h,
	  Source_Files/Misc/preferences.cpp,
	  Source_Files/Misc/preferences.h,
	  Source_Files/Misc/preprocess_map_mac.cpp,
	  Source_Files/Misc/progress.cpp, Source_Files/Misc/progress.h,
	  Source_Files/Misc/projectile_definitions.h,
	  Source_Files/Misc/projectiles.cpp,
	  Source_Files/Misc/projectiles.h, Source_Files/Misc/quadruple.s,
	  Source_Files/Misc/render.cpp, Source_Files/Misc/render.h,
	  Source_Files/Misc/scenery.cpp, Source_Files/Misc/scenery.h,
	  Source_Files/Misc/scenery_definitions.h,
	  Source_Files/Misc/scottish_textures.a,
	  Source_Files/Misc/scottish_textures.cpp,
	  Source_Files/Misc/scottish_textures.h,
	  Source_Files/Misc/scottish_textures16.a,
	  Source_Files/Misc/screen.a, Source_Files/Misc/screen.cpp,
	  Source_Files/Misc/screen.h,
	  Source_Files/Misc/screen_definitions.h,
	  Source_Files/Misc/screen_drawing.cpp,
	  Source_Files/Misc/screen_drawing.h,
	  Source_Files/Misc/shape_definitions.h,
	  Source_Files/Misc/shape_descriptors.h,
	  Source_Files/Misc/shapes.cpp,
	  Source_Files/Misc/shapes_macintosh.cpp,
	  Source_Files/Misc/shell.cpp, Source_Files/Misc/shell.h,
	  Source_Files/Misc/song_definitions.h,
	  Source_Files/Misc/sound_definitions.h,
	  Source_Files/Misc/sound_macintosh.cpp, Source_Files/Misc/tags.h,
	  Source_Files/Misc/textures.cpp, Source_Files/Misc/textures.h,
	  Source_Files/Misc/vbl.cpp, Source_Files/Misc/vbl.h,
	  Source_Files/Misc/vbl_definitions.h,
	  Source_Files/Misc/vbl_macintosh.cpp, Source_Files/Misc/wad.cpp,
	  Source_Files/Misc/wad.h, Source_Files/Misc/wad_macintosh.cpp,
	  Source_Files/Misc/wad_prefs.cpp, Source_Files/Misc/wad_prefs.h,
	  Source_Files/Misc/wad_prefs_macintosh.cpp,
	  Source_Files/Misc/weapon_definitions.h,
	  Source_Files/Misc/weapons.cpp, Source_Files/Misc/weapons.h,
	  Source_Files/Misc/world.cpp, Source_Files/Misc/world.h,
	  Source_Files/Network, Source_Files/Network/network.cpp,
	  Source_Files/Network/network.h,
	  Source_Files/Network/network_adsp.cpp,
	  Source_Files/Network/network_ddp.cpp,
	  Source_Files/Network/network_dialogs.cpp,
	  Source_Files/Network/network_games.cpp,
	  Source_Files/Network/network_games.h,
	  Source_Files/Network/network_listener.a,
	  Source_Files/Network/network_lookup.cpp,
	  Source_Files/Network/network_microphone.cpp,
	  Source_Files/Network/network_modem.cpp,
	  Source_Files/Network/network_modem.h,
	  Source_Files/Network/network_modem_protocol.cpp,
	  Source_Files/Network/network_modem_protocol.h,
	  Source_Files/Network/network_names.cpp,
	  Source_Files/Network/network_sound.h,
	  Source_Files/Network/network_speaker.cpp,
	  Source_Files/Network/network_stream.cpp,
	  Source_Files/Network/network_stream.h, gpl.txt, marathon.dtd,
	  random.txt:
	  Initial revision

2000-06-13 00:44  

	* .:
	  New repository initialized by cvs2svn.

