# Random Seed
# if this value < 0, seed for random number is the current time.
misc_random_seed : 829594
#misc_random_seed : -1

# ٥ǡ
polygondata_seismic : shindopolydata.dat

# Dice 礭
magnitude_dice : 10000

# DamageBury Υ᡼ʹԴؿΥѥ᡼ k * damage^2 + l + mutation
# parameter for progress DamageBury function
parameter_damage_bury_k :         0.000035         # 0.00055
parameter_damage_bury_l :         0.01		  # 0.1
probability_mutation_damage_bury : 0.05        

# DamageBroken Υ᡼ʹԴؿΥѥ᡼ k * damage^2 + l + mutation
# parameter for progress DamageBroken function
parameter_damage_broken_k         0.00025
parameter_damage_broken_l         0.01
probability_mutation_damage_broken : 0.05           

# DamageFiery Υ᡼ʹԴؿΥѥ᡼ k * damage^2 + l + mutation
# parameter for progress DamageFiery function
parameter_damage_fiery_k          0.00025
parameter_damage_fiery_l          0.03
probability_mutation_damage_fiery : 0.05

# DamageBlock Υ᡼ʹԴؿΥѥ᡼ k * damage^2 + l + mutation
# parameter for progress DamageBlock function
parameter_damage_block_k          0.00025
parameter_damage_block_l          0.03
probability_mutation_damage_block : 0.05

# Ȳݲٹ (don't change. relative to collapse-simulator)
brokenness_partial_collapsed :    25
brokenness_half_collapsed :       50
brokenness_all_collapsed :        100

#  (_¤_ݲ__)             
#   ¤, »
buriedness_wood_partial_5seismic : 20  # less than seismic 5
buriedness_wood_partial_6seismic : 20  # seismic 6
buriedness_wood_partial_7seismic : 20  # seismic 7
buriedness_wood_partial_8seismic : 20  # more than seismic 7
#   ¤, Ⱦ
buriedness_wood_half_5seismic : 30
buriedness_wood_half_6seismic : 30
buriedness_wood_half_7seismic : 30
buriedness_wood_half_8seismic : 30
#   ¤, 
buriedness_wood_all_5seismic : 60
buriedness_wood_all_6seismic : 60
buriedness_wood_all_7seismic : 60
buriedness_wood_all_8seismic : 60

#   Ŵ¤, »
buriedness_steel_partial_5seismic : 20  # less than seismic 5
buriedness_steel_partial_6seismic : 20  # seismic 6
buriedness_steel_partial_7seismic : 20  # seismic 7
buriedness_steel_partial_8seismic : 20  # more than seismic 7
#   Ŵ¤, Ⱦ
buriedness_steel_half_5seismic : 35
buriedness_steel_half_6seismic : 35
buriedness_steel_half_7seismic : 35
buriedness_steel_half_8seismic : 50
#   Ŵ¤, 
buriedness_steel_all_5seismic : 70
buriedness_steel_all_6seismic : 70
buriedness_steel_all_7seismic : 70
buriedness_steel_all_8seismic : 70

#   󥯥꡼¤, »
buriedness_rc_partial_5seismic : 35
buriedness_rc_partial_6seismic : 35
buriedness_rc_partial_7seismic : 35
buriedness_rc_partial_8seismic : 35
#   󥯥꡼¤, Ⱦ
buriedness_rc_half_5seismic : 60
buriedness_rc_half_6seismic : 60
buriedness_rc_half_7seismic : 60
buriedness_rc_half_8seismic : 60
#   󥯥꡼¤, 
buriedness_rc_all_5seismic : 80
buriedness_rc_all_6seismic : 80
buriedness_rc_all_7seismic : 80
buriedness_rc_all_8seismic : 80

# Ψ (¤__)
# occurrence rate ( victims / indoor [wood] people)
rate_wood_death_5seismic :     0.0
rate_wood_death_6seismic :     0.0024917
rate_wood_death_7seismic :     0.0092440
rate_wood_death_8seismic :     0.0200000  # : ץǡ̵

rate_wood_serious_5seismic :  0.3 # 0.0
rate_wood_serious_6seismic :  0.3 # 0.0027906
rate_wood_serious_7seismic :  0.3 # 0.0096705
rate_wood_serious_8seismic :  0.3 # 0.0200000  # : ץǡ̵

rate_wood_slight_5seismic :   0.5 # 0.0
rate_wood_slight_6seismic :   0.5 # 0.0080275
rate_wood_slight_7seismic :   0.5 # 0.0258145
rate_wood_slight_8seismic :   0.5 # 0.0600000  # : ץǡ̵

rate_steel_death_5seismic :   0.00000535
rate_steel_death_6seismic :   0.00012521
rate_steel_death_7seismic :   0.0007503
rate_steel_death_8seismic :   0.005 # : ץǡ̵

rate_steel_serious_5seismic :   0.0001275427
rate_steel_serious_6seismic :   0.000279061
rate_steel_serious_7seismic :   0.0096705
rate_steel_serious_8seismic :   0.03 # : ץǡ̵

rate_steel_slight_5seismic :    0.0005437693
rate_steel_slight_6seismic :    0.00798749
rate_steel_slight_7seismic :    0.0257665
rate_steel_slight_8seismic :    0.1 # : ץǡ̵

rate_rc_death_5seismic :   0.00000535
rate_rc_death_6seismic :   0.00012521
rate_rc_death_7seismic :   0.0007503
rate_rc_death_8seismic :   0.005 # : ץǡ̵

rate_rc_serious_5seismic :   0.0001275427
rate_rc_serious_6seismic :   0.000279061
rate_rc_serious_7seismic :   0.0096705
rate_rc_serious_8seismic :   0.03 # : ץǡ̵

rate_rc_slight_5seismic :    0.0005437693
rate_rc_slight_6seismic :    0.00798749
rate_rc_slight_7seismic :    0.0257665
rate_rc_slight_8seismic :    0.1 # : ץǡ̵

# Ψ
rate_bury_wood_5seismic:    1.0 # 0.00001
rate_bury_wood_6seismic:    1.0 # 0.0292
rate_bury_wood_7seismic:    1.0 # 0.1
rate_bury_wood_8seismic:    1.0 # 0.2 # ׻ʤ

rate_bury_steel_5seismic:   0.0
rate_bury_steel_6seismic:   0.001782
rate_bury_steel_7seismic:   0.0040
rate_bury_steel_8seismic:   0.008 # ׻ʤ

rate_bury_rc_5seismic:   0.0
rate_bury_rc_6seismic:   0.001782
rate_bury_rc_7seismic:   0.0040
rate_bury_rc_8seismic:   0.008 # ׻ʤ

# ׻˥᡼Ψ (these sumation <= 1.0)
prob_bury_slight:        0.4
prob_bury_serious:       0.5
prob_bury_dying:         0.1

# ƤƤʪǥ᡼Ψ (these sumation <= 1.0)
prob_fiery_slight:       0.4 # 0.4
prob_fiery_serious:      0.2 # 0.5
prob_fiery_dying:        0.1 # 0.1

# ƻϩĺɤǥ᡼Ψ (these sumation <= 1.0)
prob_block_slight:       0.4 # 0.5
prob_block_serious:      0.2 # 0.4
prob_block_dying:        0.1 # 0.1

# ݲˤ᡼
# ̵
damage_broken_unhurt:      0
# ڽ
damage_broken_slight:      2
# Ž
damage_broken_serious:     10
# ˴
damage_broken_death:	   10000

# פˤ᡼
# ̵
damage_bury_unhurt :   0
# ڽ
damage_bury_slight :   3
# Ž
damage_bury_serious:   15
# λ
damage_bury_dying:     100

# кҤˤ᡼
# ̵
damage_fiery_unhurt :   0
# ڽ
damage_fiery_slight :   5
# Ž
damage_fiery_serious:   20
# λ
damage_fiery_dying:     100
# ˴
damage_fiery_death:     10000

# ƻϩĺɤˤ᡼
# ̵
damage_block_unhurt :   0
# ڽ
damage_block_slight :   3
# Ž
damage_block_serious:   8
# λ
damage_block_dying:     15
# ˴
damage_block_death:     10000

# Civilian Ϳ᡼ФΨ
# Civilian ʳΥȤŬ
# for AmbulanceTeam
magnification_damage_bury_ambulance:      0.2
magnification_damage_broken_ambulance:    0.2
magnification_damage_fiery_ambulance:     1.0
magnification_damage_block_ambulance:     0.5
# for PoliceForce
magnification_damage_bury_police:         0.2
magnification_damage_broken_police:       0.2
magnification_damage_fiery_police:        1.0
magnification_damage_block_police:        0.2
# for FireBrigade
magnification_damage_bury_firebrigade:    0.2
magnification_damage_broken_firebrigade:  0.2
magnification_damage_fiery_firebrigade:   0.2
magnification_damage_block_firebrigade:   0.2
