.. index:: 
     single: RingLibSDL Functions Reference; Introduction

==============================
RingLibSDL Functions Reference
==============================

* void SDL_RenderCopy2(SDL_Renderer *,SDL_Texture *)
* void SDL_Delay(int)
* void SDL_Init(int)
* int SDL_InitSubSystem(Uint32 flags)
* void SDL_Quit(void)
* void SDL_QuitSubSystem(Uint32 flags)
* void SDL_SetMainReady(void)
* Uint32 SDL_WasInit(Uint32 flags)
* SDL_bool SDL_SetHint(const char *name,const char *value)
* SDL_bool SDL_SetHintWithPriority(const char *name,const char *value,SDL_HintPriority priority)
* void SDL_ClearError(void)
* const char *SDL_GetError(void)
* SDL_LogPriority SDL_LogGetPriority(int category)
* void SDL_LogResetPriorities(void)
* void SDL_LogSetAllPriority(SDL_LogPriority priority)
* SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void)
* void SDL_ResetAssertionReport(void)
* void SDL_SetAssertionHandler(SDL_AssertionHandler handler,void *userdata)
* void SDL_TriggerBreakpoint(void)
* void SDL_assert(int)
* void SDL_assert_paranoid(int)
* void SDL_assert_release(int)
* const char * SDL_GetRevision(void)
* int SDL_GetRevisionNumber(void)
* void SDL_GetVersion(SDL_version *ver)
* SDL_Window *SDL_CreateWindow(const char * title,int x, int y,int w,int h,Uint32 flags)
* void SDL_DestroyWindow(SDL_Window *window)
* void SDL_DisableScreenSaver(void)
* void SDL_EnableScreenSaver(void)
* SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
* void SDL_GL_DeleteContext(SDL_GLContext context)
* SDL_bool SDL_GL_ExtensionSupported(const char *extension)
* int SDL_GL_GetAttribute(SDL_GLattr attr,int *value)
* SDL_GLContext SDL_GL_GetCurrentContext(void)
* SDL_Window *SDL_GL_GetCurrentWindow(void)
* void SDL_GL_GetDrawableSize(SDL_Window *window,int *w,int *h)
* void *SDL_GL_GetProcAddress(const char *proc)
* int SDL_GL_GetSwapInterval(void)
* int SDL_GL_LoadLibrary(const char *path)
* int SDL_GL_MakeCurrent(SDL_Window *window,SDL_GLContext context)
* void SDL_GL_ResetAttributes(void)
* int SDL_GL_SetAttribute(SDL_GLattr attr,int value)
* int SDL_GL_SetSwapInterval(int interval)
* void SDL_GL_SwapWindow(SDL_Window *window)
* void SDL_GL_UnloadLibrary(void)
* SDL_DisplayMode *SDL_GetClosestDisplayMode(int displayIndex,SDL_DisplayMode *mode,SDL_DisplayMode *closest)
* int SDL_GetCurrentDisplayMode(int displayIndex,SDL_DisplayMode *mode)
* const char *SDL_GetCurrentVideoDriver(void)
* int SDL_GetDesktopDisplayMode(int displayIndex,SDL_DisplayMode *mode)
* int SDL_GetDisplayBounds(int displayIndex,SDL_Rect *rect)
* int SDL_GetNumVideoDisplays(void)
* int SDL_GetNumVideoDrivers(void)
* const char * SDL_GetVideoDriver(int index)
* void *SDL_GetWindowData(SDL_Window *window,const char *name)
* int SDL_GetWindowDisplayIndex(SDL_Window *window)
* int SDL_GetWindowDisplayMode(SDL_Window *window,SDL_DisplayMode *mode)
* Uint32 SDL_GetWindowFlags(SDL_Window *window)
* SDL_Window *SDL_GetWindowFromID(Uint32 id)
* int SDL_GetWindowGammaRamp(SDL_Window *window,Uint16 *red,Uint16 *green,Uint16 *blue)
* SDL_bool SDL_GetWindowGrab(SDL_Window *window)
* Uint32 SDL_GetWindowID(SDL_Window* window)
* void SDL_GetWindowMaximumSize(SDL_Window *window,int *w,int *h)
* void SDL_GetWindowMinimumSize(SDL_Window *window,int *w,int *h)
* void SDL_GetWindowPosition(SDL_Window *window,int *x,int *y)
* void SDL_GetWindowSize(SDL_Window *window,int *w,int *h)
* SDL_Surface *SDL_GetWindowSurface(SDL_Window *window)
* const char *SDL_GetWindowTitle(SDL_Window *window)
* SDL_bool SDL_IsScreenSaverEnabled(void)
* void SDL_MaximizeWindow(SDL_Window *window)
* void SDL_MinimizeWindow(SDL_Window *window)
* void SDL_RaiseWindow(SDL_Window *window)
* void SDL_RestoreWindow(SDL_Window *window)
* void SDL_SetWindowBordered(SDL_Window *window,SDL_bool bordered)
* int SDL_SetWindowBrightness(SDL_Window *window,float brightness)
* void *SDL_SetWindowData(SDL_Window *window,const char *name,void *userdata)
* int SDL_SetWindowDisplayMode(SDL_Window *window,const SDL_DisplayMode *mode)
* int SDL_SetWindowFullscreen(SDL_Window *window,Uint32 flags)
* int SDL_SetWindowGammaRamp(SDL_Window *window,const Uint16 *red,const Uint16 *green,const Uint16* blue)
* void SDL_SetWindowGrab(SDL_Window *window,SDL_bool grabbed)
* void SDL_SetWindowMinimumSize(SDL_Window* window,int min_w,int min_h)
* void SDL_SetWindowSize(SDL_Window *window,int w,int h)
* void SDL_SetWindowTitle(SDL_Window *window,const char *title)
* int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata,int *buttonid)
* int SDL_ShowSimpleMessageBox(Uint32 flags,const char *title,const char *message,SDL_Window *window)
* void SDL_ShowWindow(SDL_Window *window)
* int SDL_UpdateWindowSurface(SDL_Window *window)
* int SDL_UpdateWindowSurfaceRects(SDL_Window *window,const SDL_Rect *rects,int numrects)
* int SDL_VideoInit(const char *driver_name)
* void SDL_VideoQuit(void)
* SDL_Renderer *SDL_CreateRenderer(SDL_Window *window,int index,Uint32 flags)
* SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
* SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer,Uint32 format,int access,int w,int h)
* SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer,SDL_Surface *surface)
* void SDL_DestroyTexture(SDL_Texture *texture)
* int SDL_GL_BindTexture(SDL_Texture *texture,float *texw,float *texh)
* int SDL_GL_UnbindTexture(SDL_Texture *texture)
* int SDL_GetNumRenderDrivers(void)
* int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode *blendMode)
* int SDL_GetRenderDrawColor(SDL_Renderer *renderer,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a)
* int SDL_GetRenderDriverInfo(int index,SDL_RendererInfo *info)
* SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
* SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
* int SDL_GetRendererInfo(SDL_Renderer *renderer,SDL_RendererInfo *info)
* int SDL_GetRendererOutputSize(SDL_Renderer *renderer,int *w,int *h)
* int SDL_GetTextureAlphaMod(SDL_Texture *texture,Uint8 *alpha)
* int SDL_GetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode *blendMode)
* int SDL_GetTextureColorMod(SDL_Texture *texture,Uint8 *r,Uint8 *g,Uint8 *b)
* int SDL_LockTexture(SDL_Texture *texture,const SDL_Rect *rect,void **pixels,int *pitch)
* int SDL_QueryTexture(SDL_Texture *texture,int *format,int *access,int *w,int *h)
* int SDL_RenderClear(SDL_Renderer *renderer)
* int SDL_RenderCopy(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const SDL_Rect *dstrect)
* int SDL_RenderCopyEx(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const SDL_Rect *dstrect,const double angle,const SDL_Point *center,const SDL_RendererFlip flip)
* int SDL_RenderDrawLine(SDL_Renderer *renderer,int x1,int y1,int x2,int y2)
* int SDL_RenderDrawLines(SDL_Renderer *renderer,const SDL_Point *points,int count)
* int SDL_RenderDrawPoint(SDL_Renderer *renderer,int x, int y)
* int SDL_RenderDrawPoints(SDL_Renderer *renderer,const SDL_Point *points,int count)
* int SDL_RenderDrawRect(SDL_Renderer *renderer,const SDL_Rect *rect)
* int SDL_RenderDrawRects(SDL_Renderer *renderer,const SDL_Rect *rects,int count)
* int SDL_RenderFillRect(SDL_Renderer *renderer,const SDL_Rect *rect)
* int SDL_RenderFillRects(SDL_Renderer *renderer,const SDL_Rect* rects,int count)
* void SDL_RenderGetClipRect(SDL_Renderer *renderer,SDL_Rect *rect)
* void SDL_RenderGetScale(SDL_Renderer *renderer,float *scaleX,float *scaleY)
* void SDL_RenderGetViewport(SDL_Renderer *renderer,SDL_Rect *rect)
* int SDL_RenderReadPixels(SDL_Renderer *renderer,const SDL_Rect *rect,Uint32 format,void *pixels,int pitch)
* int SDL_RenderSetClipRect(SDL_Renderer *renderer,const SDL_Rect *rect)
* int SDL_RenderSetScale(SDL_Renderer *renderer,float scaleX,float scaleY)
* int SDL_RenderSetViewport(SDL_Renderer *renderer,const SDL_Rect *rect)
* SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
* int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode blendMode)
* int SDL_SetRenderDrawColor(SDL_Renderer *renderer,Uint8 r,Uint8 g,Uint8 b,Uint8 a)
* int SDL_SetRenderTarget(SDL_Renderer *renderer,SDL_Texture *texture)
* int SDL_SetTextureAlphaMod(SDL_Texture *texture,Uint8 alpha)
* int SDL_SetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode blendMode)
* int SDL_SetTextureColorMod(SDL_Texture *texture,Uint8 r,Uint8 g,Uint8 b)
* void SDL_UnlockTexture(SDL_Texture *texture)
* int SDL_UpdateTexture(SDL_Texture *texture,const SDL_Rect *rect,const void*pixels,int pitch)
* int SDL_UpdateYUVTexture(SDL_Texture *texture,const SDL_Rect *rect,const Uint8 *Yplane,int Ypitch,const Uint8 *Uplane,int Upitch,const Uint8 *Vplane,int Vpitch)
* SDL_PixelFormat *SDL_AllocFormat(Uint32 pixel_format)
* SDL_Palette *SDL_AllocPalette(int ncolors)
* void SDL_CalculateGammaRamp(float gamma,Uint16 *ramp)
* void SDL_FreeFormat(SDL_PixelFormat *format)
* void SDL_FreePalette(SDL_Palette *palette)
* const char *SDL_GetPixelFormatName(Uint32 format)
* void SDL_GetRGB(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b)
* void SDL_GetRGBA(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a)
* Uint32 SDL_MapRGB(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b)
* Uint32 SDL_MapRGBA(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b, Uint8 a)
* Uint32 SDL_MasksToPixelFormatEnum(int bpp,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)
* SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format,int *bpp,Uint32 *Rmask,Uint32 *Gmask,Uint32 *Bmask,Uint32 *Amask)
* int SDL_SetPaletteColors(SDL_Palette *palette,const SDL_Color *colors,int firstcolor,int ncolors)
* int SDL_SetPixelFormatPalette(SDL_PixelFormat *format,SDL_Palette *palette)
* SDL_bool SDL_EnclosePoints(const SDL_Point* points,int count,const SDL_Rect *clip,SDL_Rect *result)
* SDL_bool SDL_HasIntersection(const SDL_Rect *A,const SDL_Rect *B)
* SDL_bool SDL_IntersectRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result)
* SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect,int *X1,int *Y1,int *X2,int *Y2)
* SDL_bool SDL_RectEquals(const SDL_Rect *a,const SDL_Rect *b)
* void SDL_UnionRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result)
* int SDL_BlitScaled(SDL_Surface *src,const SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
* int SDL_BlitSurface(SDL_Surface *src,const SDL_Rect* srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
* int SDL_ConvertPixels(int width,int height,Uint32 src_format,const void *src,int src_pitch,Uint32 dst_format,void *dst,int dst_pitch)
* SDL_Surface *SDL_ConvertSurface(SDL_Surface *src,const SDL_PixelFormat *fmt,Uint32 flags)
* SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *src,Uint32 pixel_format,Uint32 flags)
* SDL_Surface *SDL_CreateRGBSurface(Uint32 flags,int width,int height,int depth,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)
* SDL_Surface* SDL_CreateRGBSurfaceFrom(void *pixels,int width,int height,int depth,int pitch,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)
* int SDL_FillRect(SDL_Surface *dst,const SDL_Rect *rect,Uint32 color)
* int SDL_FillRects(SDL_Surface *dst,const SDL_Rect *rects,int count,Uint32 color)
* void SDL_FreeSurface(SDL_Surface *surface)
* void SDL_GetClipRect(SDL_Surface *surface,SDL_Rect *rect)
* int SDL_GetColorKey(SDL_Surface *surface,Uint32 *key)
* int SDL_GetSurfaceAlphaMod(SDL_Surface *surface,Uint8 *alpha)
* int SDL_GetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode *blendMode)
* int SDL_GetSurfaceColorMod(SDL_Surface *surface,Uint8 *r,Uint8 *g,Uint8 *b)
* SDL_Surface *SDL_LoadBMP(const char *file)
* SDL_Surface *SDL_LoadBMP_RW(SDL_RWops *src,int freesrc)
* int SDL_LockSurface(SDL_Surface *surface)
* int SDL_LowerBlit(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
* int SDL_LowerBlitScaled(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
* SDL_bool SDL_MUSTLOCK(SDL_Surface *surface)
* int SDL_SaveBMP(SDL_Surface *surface,const char *file)
* int SDL_SaveBMP_RW(SDL_Surface *surface,SDL_RWops *dst,int freedst)
* SDL_bool SDL_SetClipRect(SDL_Surface *surface,const SDL_Rect *rect)
* int SDL_SetColorKey(SDL_Surface *surface,int flag,Uint32 key)
* int SDL_SetSurfaceAlphaMod(SDL_Surface *surface,Uint8 alpha)
* int SDL_SetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode blendMode)
* int SDL_SetSurfaceColorMod(SDL_Surface *surface,Uint8 r,Uint8 g,Uint8 b)
* int SDL_SetSurfacePalette(SDL_Surface *surface,SDL_Palette *palette)
* int SDL_SetSurfaceRLE(SDL_Surface *surface,int flag)
* void SDL_UnlockSurface(SDL_Surface* surface)
* SDL_bool SDL_GetWindowWMInfo(SDL_Window *window,SDL_SysWMinfo *info)
* char *SDL_GetClipboardText(void)
* SDL_bool SDL_HasClipboardText(void)
* int SDL_SetClipboardText(const char *text)
* void SDL_AddEventWatch(SDL_EventFilter filter,void *userdata)
* void SDL_DelEventWatch(SDL_EventFilter filter,void *userdata)
* Uint8 SDL_EventState(Uint32 type,int state)
* void SDL_FilterEvents(SDL_EventFilter filter,void *userdata)
* void SDL_FlushEvent(Uint32 type)
* void SDL_FlushEvents(Uint32 minType,Uint32 maxType)
* SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter,void **userdata)
* Uint8 SDL_GetEventState(Uint32 type)
* int SDL_GetNumTouchDevices(void)
* int SDL_GetNumTouchFingers(SDL_TouchID touchID)
* SDL_TouchID SDL_GetTouchDevice(int index)
* SDL_Finger* SDL_GetTouchFinger(SDL_TouchID touchID,int index)
* SDL_bool SDL_HasEvent(Uint32 type)
* SDL_bool SDL_HasEvents(Uint32 minType,Uint32 maxType)
* int SDL_LoadDollarTemplates(SDL_TouchID touchId,SDL_RWops *src)
* int SDL_PeepEvents(SDL_Event *events,int numevents,SDL_eventaction action,Uint32 minType,Uint32 maxType)
* int SDL_PollEvent(SDL_Event *event)
* void SDL_PumpEvents(void)
* int SDL_PushEvent(SDL_Event *event)
* SDL_bool SDL_QuitRequested(void)
* int SDL_RecordGesture(SDL_TouchID touchId)
* Uint32 SDL_RegisterEvents(int numevents)
* int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
* int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst)
* void SDL_SetEventFilter(SDL_EventFilter filter,void *userdata)
* int SDL_WaitEvent(SDL_Event *event)
* int SDL_WaitEventTimeout(SDL_Event *event,int timeout)
* SDL_Keycode SDL_GetKeyFromName(const char * name)
* SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode)
* const char * SDL_GetKeyName(SDL_Keycode key)
* SDL_Window* SDL_GetKeyboardFocus(void)
* const Uint8* SDL_GetKeyboardState(int* numkeys)
* SDL_Keymod SDL_GetModState(void)
* SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key)
* SDL_Scancode SDL_GetScancodeFromName(const char * name)
* const char * SDL_GetScancodeName(SDL_Scancode scancode)
* SDL_bool SDL_HasScreenKeyboardSupport(void)
* SDL_bool SDL_IsScreenKeyboardShown(SDL_Window* window)
* SDL_bool SDL_IsTextInputActive(void)
* void SDL_SetModState(SDL_Keymod modstate)
* void SDL_SetTextInputRect(SDL_Rect* rect)
* void SDL_StartTextInput(void)
* void SDL_StopTextInput(void)
* SDL_Cursor *SDL_CreateCursor(const Uint8 *data,const Uint8 *mask,int w,int h,int hot_x,int hot_y)
* void SDL_FreeCursor(SDL_Cursor *cursor)
* SDL_Cursor *SDL_GetCursor(void)
* SDL_Cursor *SDL_GetDefaultCursor(void)
* Uint32 SDL_GetMouseState(int *x,int * y)
* SDL_bool SDL_GetRelativeMouseMode(void)
* Uint32 SDL_GetRelativeMouseState(int *x,int *y)
* void SDL_SetCursor(SDL_Cursor *cursor)
* int SDL_SetRelativeMouseMode(SDL_bool enabled)
* int SDL_ShowCursor(int toggle)
* void SDL_JoystickClose(SDL_Joystick *joystick)
* SDL_bool SDL_JoystickGetAttached(SDL_Joystick *joystick)
* Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick,int axis)
* int SDL_JoystickGetBall(SDL_Joystick *joystick,int ball,int *dx,int *dy)
* Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick,int button)
* SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
* SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)
* SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
* void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid,char *pszGUID,int cbGUID)
* Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick,int hat)
* SDL_JoystickID SDL_JoystickInstanceID(SDL_Joystick *joystick)
* const char *SDL_JoystickName(SDL_Joystick *joystick)
* const char *SDL_JoystickNameForIndex(int device_index)
* int SDL_JoystickNumAxes(SDL_Joystick *joystick)
* int SDL_JoystickNumBalls(SDL_Joystick *joystick)
* int SDL_JoystickNumButtons(SDL_Joystick *joystick)
* int SDL_JoystickNumHats(SDL_Joystick *joystick)
* SDL_Joystick *SDL_JoystickOpen(int device_index)
* void SDL_JoystickUpdate(void)
* int SDL_NumJoysticks(void)
* int SDL_GameControllerAddMapping(const char *mappingString)
* int SDL_GameControllerAddMappingsFromFile(const char *filename)
* int SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw,int freerw)
* void SDL_GameControllerClose(SDL_GameController *gamecontroller)
* int SDL_GameControllerEventState(int state)
* Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,SDL_GameControllerAxis axis)
* SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
* SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,SDL_GameControllerAxis axis)
* SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,SDL_GameControllerButton button)
* Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller,SDL_GameControllerButton button)
* SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
* SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)
* const char *SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
* const char *SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)
* char *SDL_GameControllerMapping(SDL_GameController *gamecontroller)
* char *SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
* const char *SDL_GameControllerName(SDL_GameController *gamecontroller)
* const char *SDL_GameControllerNameForIndex(int joystick_index)
* SDL_GameController* SDL_GameControllerOpen(int joystick_index)
* void SDL_GameControllerUpdate(void)
* SDL_bool SDL_IsGameController(int joystick_index)
* void SDL_HapticClose(SDL_Haptic* haptic)
* void SDL_HapticDestroyEffect(SDL_Haptic *haptic,int effect)
* int SDL_HapticEffectSupported(SDL_Haptic *haptic,SDL_HapticEffect *effect)
* int SDL_HapticGetEffectStatus(SDL_Haptic *haptic,int effect)
* int SDL_HapticIndex(SDL_Haptic *haptic)
* const char *SDL_HapticName(int device_index)
* int SDL_HapticNewEffect(SDL_Haptic *haptic,SDL_HapticEffect *effect)
* int SDL_HapticNumAxes(SDL_Haptic *haptic)
* int SDL_HapticNumEffects(SDL_Haptic *haptic)
* int SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)
* SDL_Haptic *SDL_HapticOpen(int device_index)
* SDL_Haptic *SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
* SDL_Haptic *SDL_HapticOpenFromMouse(void)
* int SDL_HapticOpened(int device_index)
* int SDL_HapticPause(SDL_Haptic *haptic)
* unsigned int SDL_HapticQuery(SDL_Haptic *haptic)
* int SDL_HapticRumbleInit(SDL_Haptic *haptic)
* int SDL_HapticRumblePlay(SDL_Haptic *haptic,float strength,Uint32 length)
* int SDL_HapticRumbleStop(SDL_Haptic *haptic)
* int SDL_HapticRumbleSupported(SDL_Haptic *haptic)
* int SDL_HapticRunEffect(SDL_Haptic *haptic,int effect,Uint32 iterations)
* int SDL_HapticSetAutocenter(SDL_Haptic *haptic,int autocenter)
* int SDL_HapticSetGain(SDL_Haptic *haptic,int gain)
* int SDL_HapticStopAll(SDL_Haptic *haptic)
* int SDL_HapticStopEffect(SDL_Haptic *haptic,int effect)
* int SDL_HapticUnpause(SDL_Haptic *haptic)
* int SDL_HapticUpdateEffect(SDL_Haptic *haptic,int effect,SDL_HapticEffect *data)
* int SDL_JoystickIsHaptic(SDL_Joystick *joystick)
* int SDL_MouseIsHaptic(void)
* int SDL_NumHaptics(void)
* int SDL_AudioInit(const char * driver_name)
* void SDL_AudioQuit(void)
* int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,SDL_AudioFormat src_format,Uint8 src_channels,int src_rate,SDL_AudioFormat dst_format,Uint8 dst_channels,int dst_rate)
* void SDL_CloseAudioDevice(SDL_AudioDeviceID dev)
* int SDL_ConvertAudio(SDL_AudioCVT *cvt)
* void SDL_FreeWAV(Uint8 *audio_buf)
* const char * SDL_GetAudioDeviceName(int index,int iscapture)
* SDL_AudioStatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev)
* const char * SDL_GetAudioDriver(int index)
* SDL_AudioStatus SDL_GetAudioStatus(void)
* const char * SDL_GetCurrentAudioDriver(void)
* int SDL_GetNumAudioDevices(int iscapture)
* int SDL_GetNumAudioDrivers(void)
* SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src,int freesrc,SDL_AudioSpec *spec,Uint8 **audio_buf,Uint32 *audio_len)
* void SDL_LockAudio(void)
* void SDL_LockAudioDevice(SDL_AudioDeviceID dev)
* void SDL_MixAudio(Uint8 *dst,const Uint8* src,Uint32 len,int volume)
* void SDL_MixAudioFormat(Uint8 *dst,const Uint8 *src,SDL_AudioFormat format,Uint32 len,int volume)
* int SDL_OpenAudio(SDL_AudioSpec *desired,SDL_AudioSpec *obtained)
* SDL_AudioDeviceID SDL_OpenAudioDevice(const char *device,int iscapture,const SDL_AudioSpec *desired,SDL_AudioSpec *obtained,int allowed_changes)
* void SDL_PauseAudio(int pause_on)
* void SDL_PauseAudioDevice(SDL_AudioDeviceID dev,int pause_on)
* void SDL_UnlockAudio(void)
* void SDL_UnlockAudioDevice(SDL_AudioDeviceID dev)
* char *SDL_GetBasePath(void)
* char *SDL_GetPrefPath(const char *org,const char *app)
* SDL_RWops *SDL_AllocRW(void)
* void SDL_FreeRW(SDL_RWops *area)
* SDL_RWops *SDL_RWFromConstMem(const void* mem,int size)
* SDL_RWops *SDL_RWFromFP(void *fp,SDL_bool autoclose)
* SDL_RWops *SDL_RWFromFile(const char *file,const char *mode)
* SDL_RWops *SDL_RWFromMem(void *mem,int   size)
* int SDL_RWclose(struct SDL_RWops *context)
* size_t SDL_RWread(struct SDL_RWops *context,void *ptr,size_t size,size_t maxnum)
* Sint64 SDL_RWseek(SDL_RWops *context,Sint64 offset,int whence)
* Sint64 SDL_RWsize(SDL_RWops *context)
* Sint64 SDL_RWtell(struct SDL_RWops *context)
* size_t SDL_RWwrite(struct SDL_RWops *context,const void *ptr,size_t size,size_t num)
* Uint16 SDL_ReadBE16(SDL_RWops *src)
* Uint32 SDL_ReadBE32(SDL_RWops *src)
* Uint64 SDL_ReadBE64(SDL_RWops *src)
* Uint16 SDL_ReadLE16(SDL_RWops *src)
* Uint32 SDL_ReadLE32(SDL_RWops *src)
* Uint64 SDL_ReadLE64(SDL_RWops *src)
* Uint8 SDL_ReadU8(SDL_RWops *src)
* size_t SDL_WriteBE16(SDL_RWops *dst,Uint16 value)
* size_t SDL_WriteBE32(SDL_RWops *dst,Uint32 value)
* size_t SDL_WriteBE64(SDL_RWops *dst,Uint64 value)
* size_t SDL_WriteLE16(SDL_RWops *dst,Uint16 value)
* size_t SDL_WriteLE32(SDL_RWops *dst,Uint32 value)
* size_t SDL_WriteLE64(SDL_RWops *dst,Uint64 value)
* size_t SDL_WriteU8(SDL_RWops *dst,Uint8 value)
* void *SDL_LoadFunction(void *handle,const char *name)
* void *SDL_LoadObject(const char *sofile)
* void SDL_UnloadObject(void *handle)
* const char *SDL_GetPlatform(void)
* int SDL_GetCPUCacheLineSize(void)
* int SDL_GetCPUCount(void)
* int SDL_GetSystemRAM(void)
* SDL_bool SDL_Has3DNow(void)
* SDL_bool SDL_HasAVX(void)
* SDL_bool SDL_HasMMX(void)
* SDL_bool SDL_HasRDTSC(void)
* SDL_bool SDL_HasSSE(void)
* SDL_bool SDL_HasSSE2(void)
* SDL_bool SDL_HasSSE3(void)
* SDL_bool SDL_HasSSE41(void)
* SDL_bool SDL_HasSSE42(void)
* SDL_PowerState SDL_GetPowerInfo(int *secs,int *pct)
* double SDL_acos(double x)
* int IMG_Init(int flags)

* void IMG_Quit(void)
* SDL_Surface *IMG_Load(const char *file)
* SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc)
* SDL_Surface *IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, char *type)
* SDL_Surface *IMG_LoadCUR_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadBMP_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadPNM_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadXPM_RW(SDL_RWops *src)

* SDL_Surface *IMG_LoadXCF_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadPCX_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadGIF_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadJPG_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadTIF_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadTGA_RW(SDL_RWops *src)

* SDL_Surface *IMG_LoadLBM_RW(SDL_RWops *src)
* SDL_Surface *IMG_LoadXV_RW(SDL_RWops *src)
* SDL_Surface *IMG_ReadXPMFromArray(char **xpm)
* int IMG_isCUR(SDL_RWops *src)
* int IMG_isICO(SDL_RWops *src)
* int IMG_isBMP(SDL_RWops *src)

* int IMG_isPNM(SDL_RWops *src)
* int IMG_isXPM(SDL_RWops *src)
* int IMG_isXCF(SDL_RWops *src)

* int IMG_isPCX(SDL_RWops *src)

* int IMG_isGIF(SDL_RWops *src)
* int IMG_isJPG(SDL_RWops *src)

* int IMG_isTIF(SDL_RWops *src)

* int IMG_isPNG(SDL_RWops *src)
* int IMG_isLBM(SDL_RWops *src)
* int IMG_isXV(SDL_RWops *src)
* int TTF_Init(void)
* int TTF_WasInit(void)
* void TTF_Quit(void)
* TTF_Font *TTF_OpenFont(const char *file, int ptsize)
* TTF_Font *TTF_OpenFontRW(SDL_RWops *src, int freesrc, int ptsize)
* TTF_Font *TTF_OpenFontIndex(const char *file, int ptsize, long index)

* TTF_Font *TTF_OpenFontIndexRW(SDL_RWops *src, int freesrc, int ptsize, long index)
* void TTF_CloseFont(TTF_Font *font)
* void TTF_ByteSwappedUNICODE(int swapped)
* int TTF_GetFontStyle(TTF_Font *font)
* void TTF_SetFontStyle(TTF_Font *font, int style)

* int TTF_GetFontOutline(TTF_Font *font)
* void TTF_SetFontOutline(TTF_Font *font, int outline)

* int TTF_GetFontHinting(TTF_Font *font)
* void TTF_SetFontHinting(TTF_Font *font, int hinting)
* int TTF_GetFontKerning(TTF_Font *font)

* void TTF_SetFontKerning(TTF_Font *font, int allowed)
* int TTF_FontHeight(const TTF_Font *font)
* int TTF_FontAscent(const TTF_Font *font)

* int TTF_FontDescent(const TTF_Font *font)

* int TTF_FontLineSkip(const TTF_Font *font)
* long TTF_FontFaces(const TTF_Font *font)

* int TTF_FontFaceIsFixedWidth(const TTF_Font *font)
* char *TTF_FontFaceFamilyName(const TTF_Font *font)
* char *TTF_FontFaceStyleName(const TTF_Font *font)
* int TTF_GlyphIsProvided(const TTF_Font *font, Uint16 ch)

* int TTF_GlyphMetrics(TTF_Font *font, Uint16 ch, int *minx, int *maxx, int *miny, int *maxy, int *advance)
* int TTF_SizeText(TTF_Font *font, const char *text, int *w, int *h)
* int TTF_SizeUTF8(TTF_Font *font, const char *text, int *w, int *h)

* int TTF_SizeUNICODE(TTF_Font *font, const Uint16 *text, int *w, int *h)

* SDL_Surface *TTF_RenderText_Solid(TTF_Font *font, const char *text, SDL_Color fg)
* SDL_Surface *TTF_RenderUTF8_Solid(TTF_Font *font, const char *text,SDL_Color fg)
* SDL_Surface *TTF_RenderUNICODE_Solid(TTF_Font *font, const Uint16 *text,SDL_Color fg)

* SDL_Surface *TTF_RenderGlyph_Solid(TTF_Font *font, Uint16 ch, SDL_Color fg)
* SDL_Surface *TTF_RenderText_Shaded(TTF_Font *font, const char *text,SDL_Color fg, SDL_Color bg)

* SDL_Surface *TTF_RenderUTF8_Shaded(TTF_Font *font, const char *text,SDL_Color fg, SDL_Color bg)

* SDL_Surface *TTF_RenderUNICODE_Shaded(TTF_Font *font, const Uint16 *text,SDL_Color fg, SDL_Color bg)

* SDL_Surface *TTF_RenderGlyph_Shaded(TTF_Font *font, Uint16 ch, SDL_Color fg,SDL_Color bg)

* SDL_Surface *TTF_RenderText_Blended(TTF_Font *font, const char *text,SDL_Color fg)

* SDL_Surface *TTF_RenderUTF8_Blended(TTF_Font *font, const char *text,SDL_Color fg)

* SDL_Surface *TTF_RenderUNICODE_Blended(TTF_Font *font, const Uint16 *text,SDL_Color fg)

* SDL_Surface *TTF_RenderGlyph_Blended(TTF_Font *font, Uint16 ch, SDL_Color fg)
* int Mix_Init(int flags)
* void Mix_Quit(void)
* int Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize)
* void Mix_CloseAudio(void)
* int Mix_QuerySpec(int *frequency, Uint16 *format, int *channels)
* int Mix_GetNumChunkDecoders(void)
* const char *Mix_GetChunkDecoder(int index)
* Mix_Chunk *Mix_LoadWAV(char *file)
* Mix_Chunk *Mix_LoadWAV_RW(SDL_RWops *src, int freesrc)
* Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem)
* void Mix_FreeChunk(Mix_Chunk *chunk)
* int Mix_AllocateChannels(int numchans)
* int Mix_Volume(int channel, int volume)
* int Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops)
* int Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks)
* int Mix_FadeInChannel(int channel, Mix_Chunk *chunk, int loops, int ms)
* int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk,int loops, int ms, int ticks)
* void Mix_Pause(int channel)
* void Mix_Resume(int channel)
* int Mix_HaltChannel(int channel)
* int Mix_ExpireChannel(int channel, int ticks)
* int Mix_FadeOutChannel(int channel, int ms)
* int Mix_Paused(int channel)
* Mix_Fading Mix_FadingChannel(int which)
* Mix_Chunk *Mix_GetChunk(int channel)
* int Mix_ReserveChannels(int num)
* int Mix_GroupChannel(int which, int tag)
* int Mix_GroupChannels(int from, int to, int tag)
* int Mix_GroupCount(int tag)
* int Mix_GroupAvailable(int tag)
* int Mix_GroupOldest(int tag)
* int Mix_GroupNewer(int tag)
* int Mix_FadeOutGroup(int tag, int ms)
* int Mix_HaltGroup(int tag)
* int Mix_GetNumMusicDecoders(void)
* const char *Mix_GetMusicDecoder(int index)
* Mix_Music *Mix_LoadMUS(const char *file)
* void Mix_FreeMusic(Mix_Music *music)
* int Mix_PlayMusic(Mix_Music *music, int loops)
* int Mix_FadeInMusic(Mix_Music *music, int loops, int ms)
* int Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position)
* int Mix_PlayingMusic(void)
* int Mix_PausedMusic(void)
* Mix_Fading Mix_FadingMusic(void)
* void *Mix_GetMusicHookData(void)
* int Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d,void *arg)
* int Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f)
* int Mix_UnregisterAllEffects(int channel)
* int Mix_SetDistance(int channel, Uint8 distance)
* int Mix_SetPosition(int channel, Sint16 angle, Uint8 distance)
* int Mix_SetReverseStereo(int channel, int flip)
* int SDLNet_Init(void)
* void SDLNet_Quit(void)
* char *SDLNet_GetError(void)
* void SDLNet_Write16(Uint16 value, void *area)
* void SDLNet_Write32(Uint32 value, void *area)
* Uint16 SDLNet_Read16(void *area)
* Uint32 SDLNet_Read32(void *area)
* int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
* const char *SDLNet_ResolveIP(IPaddress *address)
* TCPsocket SDLNet_TCP_Open(IPaddress *ip)
* void SDLNet_TCP_Close(TCPsocket sock)
* TCPsocket SDLNet_TCP_Accept(TCPsocket server)
* IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
* int SDLNet_TCP_Send(TCPsocket sock, const void *data, int len)
* int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
* UDPsocket SDLNet_UDP_Open(Uint16 port)
* void SDLNet_UDP_Close(UDPsocket sock)
* int SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address)
* void SDLNet_UDP_Unbind(UDPsocket sock, int channel)
* IPaddress *SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel)
* int SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet)
* int SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet)
* int SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packetV, int npackets)
* int SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packetV)
* UDPpacket *SDLNet_AllocPacket(int size)
* int SDLNet_ResizePacket(UDPpacket *packet, int size)
* void SDLNet_FreePacket(UDPpacket *packet)
* UDPpacket **SDLNet_AllocPacketV(int howmany, int size)
* void SDLNet_FreePacketV(UDPpacket **packetV)
* SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)
* void SDLNet_FreeSocketSet(SDLNet_SocketSet set)
* int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
* int SDLNet_TCP_AddSocket(SDLNet_SocketSet set, TCPsocket sock)
* int SDLNet_UDP_AddSocket(SDLNet_SocketSet set, UDPsocket sock)
* int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
* int SDLNet_TCP_DelSocket(SDLNet_SocketSet set, TCPsocket sock)
* int SDLNet_UDP_DelSocket(SDLNet_SocketSet set, UDPsocket sock)
* int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
* int SDLNet_SocketReady(TCPsocket sock)
* int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
