!_TAG_FILE_FORMAT	2	/extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED	1	/0=unsorted, 1=sorted, 2=foldcase/
!_TAG_PROGRAM_AUTHOR	Darren Hiebert	/dhiebert@users.sourceforge.net/
!_TAG_PROGRAM_JP_AUTHOR	Hirohito Higashi	/h_east@pop11.odn.ne.jp/
!_TAG_PROGRAM_JP_URL	http://hp.vector.co.jp/authors/VA025040/	//
!_TAG_PROGRAM_NAME	Exuberant Ctags	//
!_TAG_PROGRAM_URL	http://ctags.sourceforge.net	/official site/
!_TAG_PROGRAM_VERSION	5.7J1	//
$/;"	e	enum:MainWindow::__anon3
$/;"	e	enum:__anon1
$/;"	m	class:MainWindow
BOARD_H	.\Board.h	2;"	d
Board	.\Board.cpp	/^Board::Board()$/;"	f	class:Board
Board	.\Board.cpp	/^Board::Board(cchar *pat)$/;"	f	class:Board
Board	.\Board.cpp	/^Board::Board(const Board &x)$/;"	f	class:Board
Board	.\Board.h	/^	Board(uint64 black, uint64 white) : m_black(black), m_white(white) {}$/;"	f	class:Board
Board	.\Board.h	/^class Board$/;"	c
CELL_HT	.\mainwindow.h	/^		CELL_HT = CELL_WD * 4,$/;"	e	enum:MainWindow::__anon3
CELL_WD	.\mainwindow.h	/^		CELL_WD = 46,$/;"	e	enum:MainWindow::__anon3
Comp2Advanced	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *Comp2Advanced;$/;"	m	class:Ui_NewGameDlg
Comp2Beginner	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *Comp2Beginner;$/;"	m	class:Ui_NewGameDlg
Comp2Intermediate	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *Comp2Intermediate;$/;"	m	class:Ui_NewGameDlg
Comp2Random	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *Comp2Random;$/;"	m	class:Ui_NewGameDlg
CompAdvanced	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *CompAdvanced;$/;"	m	class:Ui_NewGameDlg
CompBeginner	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *CompBeginner;$/;"	m	class:Ui_NewGameDlg
CompIntermediate	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *CompIntermediate;$/;"	m	class:Ui_NewGameDlg
CompRandom	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *CompRandom;$/;"	m	class:Ui_NewGameDlg
CompVsComp	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *CompVsComp;$/;"	m	class:Ui_NewGameDlg
DICE_MARGIN	.\mainwindow.h	/^		DICE_MARGIN = (CELL_WD - DICE_WD) \/2,$/;"	e	enum:MainWindow::__anon3
DICE_NUM_Y	.\mainwindow.h	/^		DICE_NUM_Y = DICE_Y - 2,$/;"	e	enum:MainWindow::__anon3
DICE_WD	.\mainwindow.h	/^		DICE_WD = CELL_WD - 8,$/;"	e	enum:MainWindow::__anon3
DICE_X	.\mainwindow.h	/^		DICE_X = CELL_WD * 3 + DICE_MARGIN,$/;"	e	enum:MainWindow::__anon3
DICE_Y	.\mainwindow.h	/^		DICE_Y = 0,$/;"	e	enum:MainWindow::__anon3
DST_MARK_MARGIN	.\mainwindow.cpp	44;"	d	file:
DST_MARK_WD	.\mainwindow.cpp	45;"	d	file:
EVAL_FUNC	.\Board.h	/^typedef int (*EVAL_FUNC)(const Board &bd);$/;"	t
FPS	.\mainwindow.cpp	39;"	d	file:
GM_COMP_VS_COMP	.\mainwindow.cpp	/^	GM_COMP_VS_COMP,$/;"	e	enum:__anon2	file:
GM_HUMAN_VS_COMP	.\mainwindow.cpp	/^	GM_HUMAN_VS_COMP = 0,$/;"	e	enum:__anon2	file:
GS_COMP_SEARCHING	.\mainwindow.h	/^		GS_COMP_SEARCHING,$/;"	e	enum:MainWindow::__anon3
GS_HUMAN_ROLL	.\mainwindow.h	/^		GS_HUMAN_ROLL,		\/\/	ダイスを振る（クリックする）のを待つ$/;"	e	enum:MainWindow::__anon3
GS_INIT	.\mainwindow.h	/^		GS_INIT = 0,		\/\/	初期状態
GS_INIT_COMP_TURN	.\mainwindow.h	/^		GS_INIT_COMP_TURN,		\/\/	コンピュータ手番初期化
GS_INIT_HUMAN_SRC	.\mainwindow.h	/^		GS_INIT_HUMAN_SRC,	\/\/	移動する石の選択待ち状態 初期化
GS_INIT_MOVING_PIECE	.\mainwindow.h	/^		GS_INIT_MOVING_PIECE,$/;"	e	enum:MainWindow::__anon3
GS_MOVING_PIECE	.\mainwindow.h	/^		GS_MOVING_PIECE,$/;"	e	enum:MainWindow::__anon3
GS_MOVING_PIECE_FINISHED	.\mainwindow.h	/^		GS_MOVING_PIECE_FINISHED,$/;"	e	enum:MainWindow::__anon3
HumanVsComp	.\GeneratedFiles\ui_NewGameDlg.h	/^    QRadioButton *HumanVsComp;$/;"	m	class:Ui_NewGameDlg
IX_GOAL	.\Board.h	/^	IX_GOAL = 0,$/;"	e	enum:__anon1
IX_GOAL	.\mainwindow.h	/^		IX_GOAL = 0,$/;"	e	enum:MainWindow::__anon3
IX_START	.\Board.h	/^	IX_START = SIZE_S_POINTS_G - 1,		\/\/	Start→Goal でインデックスは減少、黒の場合は POINT番号と一致$/;"	e	enum:__anon1
IX_START	.\mainwindow.h	/^		IX_START = N_CELL + 1,$/;"	e	enum:MainWindow::__anon3
LEVEL_ADVANCED	.\Board.h	/^	LEVEL_ADVANCED,			\/\/	上級：評価関数 eval5 ＋3手読み$/;"	e	enum:__anon1
LEVEL_BEGINNER	.\Board.h	/^	LEVEL_BEGINNER,			\/\/	初級：ランダム\/評価関数＋1手読み$/;"	e	enum:__anon1
LEVEL_INTERMEDIATE	.\Board.h	/^	LEVEL_INTERMEDIATE,		\/\/	中級：評価関数 eval5 ＋1手読み$/;"	e	enum:__anon1
LEVEL_RANDOM	.\Board.h	/^	LEVEL_RANDOM = 0,		\/\/	完全ランダム$/;"	e	enum:__anon1
MAINWINDOW_H	.\mainwindow.h	2;"	d
MainWindow	.\mainwindow.cpp	/^MainWindow::MainWindow(QWidget *parent, Qt::WFlags flags)$/;"	f	class:MainWindow
MainWindow	.\mainwindow.h	/^class MainWindow : public QMainWindow$/;"	c
MainWindowClass	.\GeneratedFiles\ui_mainwindow.h	/^    class MainWindowClass: public Ui_MainWindowClass {};$/;"	c	namespace:Ui
Moves	.\Board.h	/^typedef QList<Move> Moves;$/;"	t
NAME_WD	.\mainwindow.h	/^		NAME_WD = CELL_WD * 2,$/;"	e	enum:MainWindow::__anon3
NAME_X	.\mainwindow.h	/^		NAME_X = CELL_WD * 6,$/;"	e	enum:MainWindow::__anon3
NEWGAMEDLG_H	.\NewGameDlg.h	2;"	d
N_CELL	.\mainwindow.h	/^		N_CELL = N_DICE * 4,			\/\/	フィールドの数$/;"	e	enum:MainWindow::__anon3
N_DICE	.\Board.h	/^	N_DICE = 4,				\/\/	サイコロの目の上限$/;"	e	enum:__anon1
N_DICE	.\mainwindow.h	/^		N_DICE = 4,$/;"	e	enum:MainWindow::__anon3
N_LEVEL	.\mainwindow.h	/^		N_LEVEL = 4,$/;"	e	enum:MainWindow::__anon3
N_PIECE	.\Board.h	/^	N_PIECE = 10,			\/\/	白黒の石数$/;"	e	enum:__anon1
N_POINT	.\Board.h	/^	N_POINT = N_DICE * 4,$/;"	e	enum:__anon1
NewGameDlg	.\GeneratedFiles\ui_NewGameDlg.h	/^    class NewGameDlg: public Ui_NewGameDlg {};$/;"	c	namespace:Ui
NewGameDlg	.\NewGameDlg.cpp	/^NewGameDlg::NewGameDlg(QWidget *parent)$/;"	f	class:NewGameDlg
NewGameDlg	.\NewGameDlg.h	/^class NewGameDlg : public QDialog$/;"	c
ORG_X	.\mainwindow.h	/^		ORG_X = 0,					\/\/	盤面原点位置$/;"	e	enum:MainWindow::__anon3
ORG_Y	.\mainwindow.h	/^		ORG_Y = CELL_WD,$/;"	e	enum:MainWindow::__anon3
PACKED	.\Board.h	39;"	d
PIECE_MARGIN	.\mainwindow.h	/^		PIECE_MARGIN = CELL_WD \/ 10,$/;"	e	enum:MainWindow::__anon3
PIECE_WD	.\mainwindow.h	/^		PIECE_WD = CELL_WD - PIECE_MARGIN * 2,$/;"	e	enum:MainWindow::__anon3
PIECE_Y	.\mainwindow.h	/^		PIECE_Y = ORG_Y + CELL_WD * 3,		\/\/	1個目の石の位置$/;"	e	enum:MainWindow::__anon3
PIP_X	.\mainwindow.h	/^		PIP_X = CELL_WD * 9,$/;"	e	enum:MainWindow::__anon3
PIP_Y	.\mainwindow.h	/^		PIP_Y = DICE_Y,$/;"	e	enum:MainWindow::__anon3
PIP_Y2	.\mainwindow.h	/^		PIP_Y2 = PIP_Y + CELL_WD \/ 2,$/;"	e	enum:MainWindow::__anon3
POINT_BLACK_GOAL	.\mainwindow.h	/^		POINT_BLACK_GOAL = 0,				\/\/	右端$/;"	e	enum:MainWindow::__anon3
POINT_BLACK_START	.\mainwindow.h	/^		POINT_BLACK_START = N_CELL + 1,		\/\/	左端$/;"	e	enum:MainWindow::__anon3
POINT_START	.\Board.h	/^	POINT_START = SIZE_S_POINTS_G - 1,		\/\/	Start→Goal でインデックスは減少
POINT_WHITE_GOAL	.\mainwindow.h	/^		POINT_WHITE_GOAL = N_CELL + 1,		\/\/	左端$/;"	e	enum:MainWindow::__anon3
POINT_WHITE_START	.\mainwindow.h	/^		POINT_WHITE_START = 0,				\/\/	右端$/;"	e	enum:MainWindow::__anon3
SAME_DICE_SEQ	.\mainwindow.cpp	41;"	d	file:
SEL_MARK_LENGTH	.\mainwindow.cpp	48;"	d	file:
SEL_MARK_MARGIN	.\mainwindow.cpp	46;"	d	file:
SEL_MARK_WD	.\mainwindow.cpp	47;"	d	file:
SETTINGSDLG_H	.\SettingsDlg.h	2;"	d
SIZE_S_POINTS_G	.\Board.h	/^	SIZE_S_POINTS_G = N_POINT + 2,		\/\/	2 for Start\/Goal$/;"	e	enum:__anon1
STATISTICSDLG_H	.\StatisticsDlg.h	2;"	d
SettingsDlg	.\GeneratedFiles\ui_SettingsDlg.h	/^    class SettingsDlg: public Ui_SettingsDlg {};$/;"	c	namespace:Ui
SettingsDlg	.\SettingsDlg.cpp	/^SettingsDlg::SettingsDlg(QWidget *parent)$/;"	f	class:SettingsDlg
SettingsDlg	.\SettingsDlg.h	/^class SettingsDlg : public QDialog$/;"	c
Statistics	.\mainwindow.h	/^	Statistics()$/;"	f	struct:Statistics
Statistics	.\mainwindow.h	/^struct Statistics$/;"	s
StatisticsDlg	.\GeneratedFiles\ui_StatisticsDlg.h	/^    class StatisticsDlg: public Ui_StatisticsDlg {};$/;"	c	namespace:Ui
StatisticsDlg	.\StatisticsDlg.cpp	/^StatisticsDlg::StatisticsDlg(QWidget *parent)$/;"	f	class:StatisticsDlg
StatisticsDlg	.\StatisticsDlg.h	/^class StatisticsDlg : public QDialog$/;"	c
TRANSLATOR_PREFIX	.\main.cpp	4;"	d	file:
TreeSearch	.\TreeSearch.cpp	/^TreeSearch::TreeSearch(QObject *parent)$/;"	f	class:TreeSearch
TurnRecord	.\Board.h	/^struct TurnRecord$/;"	s
UI_MAINWINDOW_H	.\GeneratedFiles\ui_mainwindow.h	11;"	d
UI_NEWGAMEDLG_H	.\GeneratedFiles\ui_NewGameDlg.h	11;"	d
UI_SETTINGSDLG_H	.\GeneratedFiles\ui_SettingsDlg.h	11;"	d
UI_STATISTICSDLG_H	.\GeneratedFiles\ui_StatisticsDlg.h	11;"	d
URL_INFO	.\mainwindow.cpp	38;"	d	file:
Ui	.\GeneratedFiles\ui_NewGameDlg.h	/^namespace Ui {$/;"	n
Ui	.\GeneratedFiles\ui_SettingsDlg.h	/^namespace Ui {$/;"	n
Ui	.\GeneratedFiles\ui_StatisticsDlg.h	/^namespace Ui {$/;"	n
Ui	.\GeneratedFiles\ui_mainwindow.h	/^namespace Ui {$/;"	n
Ui_MainWindowClass	.\GeneratedFiles\ui_mainwindow.h	/^class Ui_MainWindowClass$/;"	c
Ui_NewGameDlg	.\GeneratedFiles\ui_NewGameDlg.h	/^class Ui_NewGameDlg$/;"	c
Ui_SettingsDlg	.\GeneratedFiles\ui_SettingsDlg.h	/^class Ui_SettingsDlg$/;"	c
Ui_StatisticsDlg	.\GeneratedFiles\ui_StatisticsDlg.h	/^class Ui_StatisticsDlg$/;"	c
VERSION_STR	.\mainwindow.cpp	37;"	d	file:
action_AboutHalfGammon	.\GeneratedFiles\ui_mainwindow.h	/^    QAction *action_AboutHalfGammon;$/;"	m	class:Ui_MainWindowClass
action_ClearStatistics	.\GeneratedFiles\ui_mainwindow.h	/^    QAction *action_ClearStatistics;$/;"	m	class:Ui_MainWindowClass
action_Exit	.\GeneratedFiles\ui_mainwindow.h	/^    QAction *action_Exit;$/;"	m	class:Ui_MainWindowClass
action_Help	.\GeneratedFiles\ui_mainwindow.h	/^    QAction *action_Help;$/;"	m	class:Ui_MainWindowClass
action_NewGame	.\GeneratedFiles\ui_mainwindow.h	/^    QAction *action_NewGame;$/;"	m	class:Ui_MainWindowClass
action_Settings	.\GeneratedFiles\ui_mainwindow.h	/^    QAction *action_Settings;$/;"	m	class:Ui_MainWindowClass
action_Statistics	.\GeneratedFiles\ui_mainwindow.h	/^    QAction *action_Statistics;$/;"	m	class:Ui_MainWindowClass
action_Undo	.\GeneratedFiles\ui_mainwindow.h	/^    QAction *action_Undo;$/;"	m	class:Ui_MainWindowClass
action_Voice	.\GeneratedFiles\ui_mainwindow.h	/^    QAction *action_Voice;$/;"	m	class:Ui_MainWindowClass
addCircle	.\mainwindow.cpp	/^QGraphicsEllipseItem *MainWindow::addCircle(qreal cx, qreal cy, qreal r,$/;"	f	class:MainWindow
addEyebrow	.\mainwindow.cpp	/^void MainWindow::addEyebrow(qreal cx, qreal cy, qreal angle, QGraphicsItem *parent)$/;"	f	class:MainWindow
addPiece	.\mainwindow.cpp	/^QGraphicsItem *MainWindow::addPiece(int px, int py, bool human, int ebAngle, QString mouth)$/;"	f	class:MainWindow
animationSpeed	.\GeneratedFiles\ui_SettingsDlg.h	/^    QSpinBox *animationSpeed;$/;"	m	class:Ui_SettingsDlg
animationSpeed	.\SettingsDlg.cpp	/^int SettingsDlg::animationSpeed() const$/;"	f	class:SettingsDlg
appendToRecord	.\mainwindow.cpp	/^void MainWindow::appendToRecord()$/;"	f	class:MainWindow
autoMoveDst	.\SettingsDlg.cpp	/^bool SettingsDlg::autoMoveDst() const$/;"	f	class:SettingsDlg
automaticMoveToDest	.\GeneratedFiles\ui_SettingsDlg.h	/^    QCheckBox *automaticMoveToDest;$/;"	m	class:Ui_SettingsDlg
black	.\Board.h	/^	int		black(int ix) const { return (m_black >> shift(ix)) & 0x0f; }$/;"	f	class:Board
black	.\Board.h	/^	int		black(int ix) const { return m_black[ix]; }$/;"	f	class:Board
black	.\Board.h	/^	uint64	black() const { return m_black; }$/;"	f	class:Board
blackIndexToPoint	.\Board.h	/^inline int blackIndexToPoint(int ix) { return ix; }$/;"	f
blackPtr	.\Board.h	/^	cchar	*blackPtr() const { return m_black; }$/;"	f	class:Board
buttonBox	.\GeneratedFiles\ui_NewGameDlg.h	/^    QDialogButtonBox *buttonBox;$/;"	m	class:Ui_NewGameDlg
buttonBox	.\GeneratedFiles\ui_SettingsDlg.h	/^    QDialogButtonBox *buttonBox;$/;"	m	class:Ui_SettingsDlg
buttonBox	.\GeneratedFiles\ui_StatisticsDlg.h	/^    QDialogButtonBox *buttonBox;$/;"	m	class:Ui_StatisticsDlg
canBlackBearOff	.\Board.h	/^	bool	canBlackBearOff() const { return !(m_black & 0xffffffffff0000); }$/;"	f	class:Board
canWhiteBearOff	.\Board.h	/^	bool	canWhiteBearOff() const { return !(m_white & 0xffffffffff0000); }$/;"	f	class:Board
cchar	.\Board.h	/^typedef const char cchar;$/;"	t
centralWidget	.\GeneratedFiles\ui_mainwindow.h	/^    QWidget *centralWidget;$/;"	m	class:Ui_MainWindowClass
clearBlack	.\Board.h	/^	void	clearBlack(int ix) { m_black &= ~mask(ix); }$/;"	f	class:Board
clearBlack	.\Board.h	/^	void	clearBlack(int ix) { m_black[ix] = 0; }$/;"	f	class:Board
clearPieces	.\mainwindow.cpp	/^void MainWindow::clearPieces()$/;"	f	class:MainWindow
clearStatistics	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^void StatisticsDlg::clearStatistics()$/;"	f	class:StatisticsDlg
clearStatistics	.\mainwindow.cpp	/^void MainWindow::clearStatistics()$/;"	f	class:MainWindow
clearWhite	.\Board.h	/^	void	clearWhite(int ix) { m_white &= ~mask(ix); }$/;"	f	class:Board
clearWhite	.\Board.h	/^	void	clearWhite(int ix) { m_white[ix] = 0; }$/;"	f	class:Board
closeEvent	.\mainwindow.cpp	/^void MainWindow::closeEvent(QCloseEvent *event)$/;"	f	class:MainWindow
comp2Type	.\NewGameDlg.cpp	/^int NewGameDlg::comp2Type() const$/;"	f	class:NewGameDlg
compColor	.\GeneratedFiles\ui_SettingsDlg.h	/^    QLineEdit *compColor;$/;"	m	class:Ui_SettingsDlg
compColor	.\SettingsDlg.cpp	/^QString SettingsDlg::compColor() const$/;"	f	class:SettingsDlg
compColorButton	.\GeneratedFiles\ui_SettingsDlg.h	/^    QPushButton *compColorButton;$/;"	m	class:Ui_SettingsDlg
compType	.\NewGameDlg.cpp	/^int NewGameDlg::compType() const$/;"	f	class:NewGameDlg
confirmToTerminate	.\mainwindow.cpp	/^bool MainWindow::confirmToTerminate()$/;"	f	class:MainWindow
createDockWindows	.\mainwindow.cpp	/^void MainWindow::createDockWindows()$/;"	f	class:MainWindow
decBlack	.\Board.h	/^	void	decBlack(int ix) { --m_black[ix]; }$/;"	f	class:Board
decBlack	.\Board.h	/^	void	decBlack(int ix) { m_black -= one(ix); }$/;"	f	class:Board
decWhite	.\Board.h	/^	void	decWhite(int ix) { --m_white[ix]; }$/;"	f	class:Board
decWhite	.\Board.h	/^	void	decWhite(int ix) { m_white -= one(ix); }$/;"	f	class:Board
doExit	.\mainwindow.cpp	/^void MainWindow::doExit()$/;"	f	class:MainWindow
doOutput	.\mainwindow.cpp	/^void MainWindow::doOutput(const QString &text)$/;"	f	class:MainWindow
doSearch	.\TreeSearch.cpp	/^void TreeSearch::doSearch(\/*bool blackTurn, int type, int d1, int d2*\/)$/;"	f	class:TreeSearch
doesBlackBackGammonLose	.\Board.h	/^	bool	doesBlackBackGammonLose() const { return (m_black & 0xffff0000000000) != 0; }$/;"	f	class:Board
doesBlackBackGammonLose	.\Board.h	/^	bool	doesBlackBackGammonLose() const { return blackTailIndex() >= IX_START - N_DICE; }$/;"	f	class:Board
doesBlackGammonLose	.\Board.h	/^	bool	doesBlackGammonLose() const { return !nBlackGoal(); }$/;"	f	class:Board
doesBlackWin	.\Board.h	/^	bool	doesBlackWin() const { return black(IX_GOAL) == N_PIECE; }$/;"	f	class:Board
doesWhiteBackGammonLose	.\Board.h	/^	bool	doesWhiteBackGammonLose() const { return (m_white & 0xffff0000000000) != 0; }$/;"	f	class:Board
doesWhiteBackGammonLose	.\Board.h	/^	bool	doesWhiteBackGammonLose() const { return whiteTailIndex() >= IX_START - N_DICE; }$/;"	f	class:Board
doesWhiteGammonLose	.\Board.h	/^	bool	doesWhiteGammonLose() const { return !nWhiteGoal(); }$/;"	f	class:Board
doesWhiteWin	.\Board.h	/^	bool	doesWhiteWin() const { return white(IX_GOAL) == N_PIECE; }$/;"	f	class:Board
findPiece	.\mainwindow.cpp	/^QGraphicsItem *MainWindow::findPiece(int cx, int cy)$/;"	f	class:MainWindow
findPiece	.\mainwindow.cpp	/^QGraphicsItem *MainWindow::findPiece(int point)$/;"	f	class:MainWindow
g_eval_func	.\Board.cpp	/^int (*g_eval_func)(const Board &bd);$/;"	v
gameMode	.\NewGameDlg.cpp	/^int NewGameDlg::gameMode() const$/;"	f	class:NewGameDlg
getStaticMetaObject	.\GeneratedFiles\Debug\moc_NewGameDlg.cpp	/^const QMetaObject &NewGameDlg::getStaticMetaObject() { return staticMetaObject; }$/;"	f	class:NewGameDlg
getStaticMetaObject	.\GeneratedFiles\Debug\moc_SettingsDlg.cpp	/^const QMetaObject &SettingsDlg::getStaticMetaObject() { return staticMetaObject; }$/;"	f	class:SettingsDlg
getStaticMetaObject	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^const QMetaObject &StatisticsDlg::getStaticMetaObject() { return staticMetaObject; }$/;"	f	class:StatisticsDlg
getStaticMetaObject	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^const QMetaObject &TreeSearch::getStaticMetaObject() { return staticMetaObject; }$/;"	f	class:TreeSearch
getStaticMetaObject	.\GeneratedFiles\Debug\moc_mainwindow.cpp	/^const QMetaObject &MainWindow::getStaticMetaObject() { return staticMetaObject; }$/;"	f	class:MainWindow
getStaticMetaObject	.\GeneratedFiles\Release\moc_NewGameDlg.cpp	/^const QMetaObject &NewGameDlg::getStaticMetaObject() { return staticMetaObject; }$/;"	f	class:NewGameDlg
getStaticMetaObject	.\GeneratedFiles\Release\moc_SettingsDlg.cpp	/^const QMetaObject &SettingsDlg::getStaticMetaObject() { return staticMetaObject; }$/;"	f	class:SettingsDlg
getStaticMetaObject	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^const QMetaObject &TreeSearch::getStaticMetaObject() { return staticMetaObject; }$/;"	f	class:TreeSearch
getStaticMetaObject	.\GeneratedFiles\Release\moc_mainwindow.cpp	/^const QMetaObject &MainWindow::getStaticMetaObject() { return staticMetaObject; }$/;"	f	class:MainWindow
gridLayout	.\GeneratedFiles\ui_SettingsDlg.h	/^    QGridLayout *gridLayout;$/;"	m	class:Ui_SettingsDlg
groupBox	.\GeneratedFiles\ui_NewGameDlg.h	/^    QGroupBox *groupBox;$/;"	m	class:Ui_NewGameDlg
groupBox_2	.\GeneratedFiles\ui_NewGameDlg.h	/^    QGroupBox *groupBox_2;$/;"	m	class:Ui_NewGameDlg
groupBox_3	.\GeneratedFiles\ui_NewGameDlg.h	/^    QGroupBox *groupBox_3;$/;"	m	class:Ui_NewGameDlg
hashKey	.\Board.cpp	/^QByteArray Board::hashKey() const$/;"	f	class:Board
horizontalLayout_2	.\GeneratedFiles\ui_NewGameDlg.h	/^    QHBoxLayout *horizontalLayout_2;$/;"	m	class:Ui_NewGameDlg
humanColor	.\GeneratedFiles\ui_SettingsDlg.h	/^    QLineEdit *humanColor;$/;"	m	class:Ui_SettingsDlg
humanColor	.\SettingsDlg.cpp	/^QString SettingsDlg::humanColor() const$/;"	f	class:SettingsDlg
humanColorButton	.\GeneratedFiles\ui_SettingsDlg.h	/^    QPushButton *humanColorButton;$/;"	m	class:Ui_SettingsDlg
incBlack	.\Board.h	/^	void	incBlack(int ix) { ++m_black[ix]; }$/;"	f	class:Board
incBlack	.\Board.h	/^	void	incBlack(int ix) { m_black += one(ix); }$/;"	f	class:Board
incWhite	.\Board.h	/^	void	incWhite(int ix) { ++m_white[ix]; }$/;"	f	class:Board
incWhite	.\Board.h	/^	void	incWhite(int ix) { m_white += one(ix); }$/;"	f	class:Board
isBlackTurn	.\mainwindow.h	/^	bool	isBlackTurn() const { return m_blackTurn > 0; }$/;"	f	class:MainWindow
ixToPx	.\mainwindow.h	/^	int		ixToPx(int ix) const { return ix * CELL_WD; }$/;"	f	class:MainWindow
jumpMove	.\GeneratedFiles\ui_SettingsDlg.h	/^    QCheckBox *jumpMove;$/;"	m	class:Ui_SettingsDlg
jumpMove	.\SettingsDlg.cpp	/^bool SettingsDlg::jumpMove() const$/;"	f	class:SettingsDlg
keyPressEvent	.\mainwindow.cpp	/^void MainWindow::keyPressEvent ( QKeyEvent * e )$/;"	f	class:MainWindow
label	.\GeneratedFiles\ui_SettingsDlg.h	/^    QLabel *label;$/;"	m	class:Ui_SettingsDlg
label	.\GeneratedFiles\ui_StatisticsDlg.h	/^    QLabel *label;$/;"	m	class:Ui_StatisticsDlg
label_2	.\GeneratedFiles\ui_SettingsDlg.h	/^    QLabel *label_2;$/;"	m	class:Ui_SettingsDlg
label_3	.\GeneratedFiles\ui_SettingsDlg.h	/^    QLabel *label_3;$/;"	m	class:Ui_SettingsDlg
m_animationSpeed	.\mainwindow.h	/^	int		m_animationSpeed;		\/\/	[1, 5]$/;"	m	class:MainWindow
m_array	.\Board.h	/^	char	m_array[SIZE_S_POINTS_G * 2];$/;"	m	class:Board
m_black	.\Board.h	/^	char	*m_black;$/;"	m	class:Board
m_black	.\Board.h	/^	uint64	m_black;$/;"	m	class:Board
m_blackColor	.\mainwindow.h	/^	QColor		m_blackColor;$/;"	m	class:MainWindow
m_blackNameTextItem	.\mainwindow.h	/^	QGraphicsSimpleTextItem		*m_blackNameTextItem;$/;"	m	class:MainWindow
m_blackPipsItem	.\mainwindow.h	/^	QGraphicsEllipseItem	*m_blackPipsItem;$/;"	m	class:MainWindow
m_blackPipsTextItem	.\mainwindow.h	/^	QGraphicsSimpleTextItem		*m_blackPipsTextItem;$/;"	m	class:MainWindow
m_blackTurn	.\mainwindow.h	/^	int		m_blackTurn;		\/\/	1 for BLACK, -1 for WHITE$/;"	m	class:MainWindow
m_board	.\mainwindow.h	/^	Board		*m_board;$/;"	m	class:MainWindow
m_comp2Type	.\mainwindow.h	/^	uchar	m_comp2Type;$/;"	m	class:MainWindow
m_compStat	.\mainwindow.h	/^	Statistics	m_compStat[N_LEVEL];$/;"	m	class:MainWindow
m_compType	.\mainwindow.h	/^	uchar	m_compType;$/;"	m	class:MainWindow
m_curTurn	.\mainwindow.h	/^	TurnRecord	m_curTurn;				\/\/	現ターンの情報$/;"	m	class:MainWindow
m_curTurnMvIX	.\mainwindow.h	/^	int			m_curTurnMvIX;			\/\/	現ターンの何て目か [0, 3]$/;"	m	class:MainWindow
m_d	.\mainwindow.h	/^	int		m_d;				\/\/	移動に使用中ダイスの目$/;"	m	class:MainWindow
m_dice	.\mainwindow.h	/^	int		m_dice[4];			\/\/	サイコロの出目$/;"	m	class:MainWindow
m_dice1	.\Board.h	/^	int		m_dice1;$/;"	m	struct:TurnRecord
m_dice2	.\Board.h	/^	int		m_dice2;$/;"	m	struct:TurnRecord
m_diceHist	.\mainwindow.h	/^	QList<int>		m_diceHist;			\/\/	for undo$/;"	m	class:MainWindow
m_diceItems	.\mainwindow.h	/^	QList<QGraphicsSimpleTextItem *>	m_diceItems;$/;"	m	class:MainWindow
m_dstList	.\mainwindow.h	/^	QList<int>		m_dstList;					\/\/	移動先リスト
m_dstMarks	.\mainwindow.h	/^	QList<QGraphicsRectItem *>	m_dstMarks;		\/\/	移動先マーク$/;"	m	class:MainWindow
m_dstPx	.\mainwindow.h	/^	int		m_dstPx;$/;"	m	class:MainWindow
m_dstPy	.\mainwindow.h	/^	int		m_dstPy;$/;"	m	class:MainWindow
m_firstMoveBlack	.\mainwindow.h	/^	bool	m_firstMoveBlack;$/;"	m	class:MainWindow
m_gameCount	.\mainwindow.h	/^	int		m_gameCount;$/;"	m	struct:Statistics
m_gameMode	.\mainwindow.h	/^	int		m_gameMode;$/;"	m	class:MainWindow
m_gameState	.\mainwindow.h	/^	uchar	m_gameState;$/;"	m	class:MainWindow
m_hitItem	.\mainwindow.h	/^	QGraphicsItem	*m_hitItem;			\/\/	ヒットされた石アイテム$/;"	m	class:MainWindow
m_jumpMove	.\mainwindow.h	/^	bool	m_jumpMove;$/;"	m	class:MainWindow
m_movingHumanPiece	.\mainwindow.h	/^	bool	m_movingHumanPiece;$/;"	m	class:MainWindow
m_movingItem	.\mainwindow.h	/^	QGraphicsItem	*m_movingItem;		\/\/	移動中石アイテム$/;"	m	class:MainWindow
m_movingProgress	.\mainwindow.h	/^	int		m_movingProgress;		\/\/	[0, 100]$/;"	m	class:MainWindow
m_mvs	.\Board.h	/^	Move	m_mvs[4];	\/\/	ゾロ目で無い場合、m_mvs[2], [3].m_d がゼロ$/;"	m	struct:TurnRecord
m_nextGameState	.\mainwindow.h	/^	uchar	m_nextGameState;	\/\/	石移動終了等の後の次の状態
m_nextItem	.\mainwindow.h	/^	QGraphicsItem	*m_nextItem;$/;"	m	class:MainWindow
m_output	.\mainwindow.h	/^	QPlainTextEdit	*m_output;			\/\/	出力ペインウィジット$/;"	m	class:MainWindow
m_pieces	.\mainwindow.h	/^	QList<QGraphicsItem *>		m_pieces;		\/\/	石アイテムへのポインタ$/;"	m	class:MainWindow
m_rating	.\mainwindow.h	/^	int		m_rating;$/;"	m	struct:Statistics
m_record	.\mainwindow.h	/^	QTableWidget		*m_record;			\/\/	棋譜
m_rollDiceTime	.\mainwindow.h	/^	QTime		m_rollDiceTime;			\/\/	サイコロローリング開始タイム$/;"	m	class:MainWindow
m_scene	.\mainwindow.h	/^	QGraphicsScene	*m_scene;$/;"	m	class:MainWindow
m_srcPoint	.\mainwindow.h	/^	int		m_srcPoint;			\/\/	移動する石のあるマス目ポイント
m_srcPx	.\mainwindow.h	/^	int		m_srcPx;$/;"	m	class:MainWindow
m_srcPy	.\mainwindow.h	/^	int		m_srcPy;$/;"	m	class:MainWindow
m_thread	.\mainwindow.h	/^	QThread		*m_thread;				\/\/	バックグラウンド探索用スレッド$/;"	m	class:MainWindow
m_timer	.\mainwindow.h	/^	QTimer		*m_timer;$/;"	m	class:MainWindow
m_treeSearch	.\mainwindow.h	/^	TreeSearch	*m_treeSearch;			\/\/	木探索オブジェクト
m_turn	.\mainwindow.h	/^	int		m_turn;$/;"	m	class:MainWindow
m_turnRecord	.\mainwindow.h	/^	QList<TurnRecord>	m_turnRecord;	\/\/	サイコロの出目、着手履歴$/;"	m	class:MainWindow
m_undoAvailable	.\mainwindow.h	/^	bool	m_undoAvailable;$/;"	m	class:MainWindow
m_view	.\mainwindow.h	/^	QGraphicsView	*m_view;$/;"	m	class:MainWindow
m_white	.\Board.h	/^	char	*m_white;$/;"	m	class:Board
m_white	.\Board.h	/^	uint64	m_white;$/;"	m	class:Board
m_whiteColor	.\mainwindow.h	/^	QColor		m_whiteColor;$/;"	m	class:MainWindow
m_whiteColorText	.\mainwindow.h	/^	QString		m_whiteColorText;$/;"	m	class:MainWindow
m_whiteNameTextItem	.\mainwindow.h	/^	QGraphicsSimpleTextItem		*m_whiteNameTextItem;$/;"	m	class:MainWindow
m_whitePipsItem	.\mainwindow.h	/^	QGraphicsEllipseItem	*m_whitePipsItem;$/;"	m	class:MainWindow
m_whitePipsTextItem	.\mainwindow.h	/^	QGraphicsSimpleTextItem		*m_whitePipsTextItem;$/;"	m	class:MainWindow
m_winCount	.\mainwindow.h	/^	int		m_winCount;$/;"	m	struct:Statistics
main	.\main.cpp	/^int main(int argc, char *argv[])$/;"	f
mainToolBar	.\GeneratedFiles\ui_mainwindow.h	/^    QToolBar *mainToolBar;$/;"	m	class:Ui_MainWindowClass
mask	.\Board.h	/^inline uint64	mask(int ix) { return (uint64)0x0f << shift(ix); }$/;"	f
menuBar	.\GeneratedFiles\ui_mainwindow.h	/^    QMenuBar *menuBar;$/;"	m	class:Ui_MainWindowClass
menu_Game	.\GeneratedFiles\ui_mainwindow.h	/^    QMenu *menu_Game;$/;"	m	class:Ui_MainWindowClass
menu_Other	.\GeneratedFiles\ui_mainwindow.h	/^    QMenu *menu_Other;$/;"	m	class:Ui_MainWindowClass
menu_Settings	.\GeneratedFiles\ui_mainwindow.h	/^    QMenu *menu_Settings;$/;"	m	class:Ui_MainWindowClass
metaObject	.\GeneratedFiles\Debug\moc_NewGameDlg.cpp	/^const QMetaObject *NewGameDlg::metaObject() const$/;"	f	class:NewGameDlg
metaObject	.\GeneratedFiles\Debug\moc_SettingsDlg.cpp	/^const QMetaObject *SettingsDlg::metaObject() const$/;"	f	class:SettingsDlg
metaObject	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^const QMetaObject *StatisticsDlg::metaObject() const$/;"	f	class:StatisticsDlg
metaObject	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^const QMetaObject *TreeSearch::metaObject() const$/;"	f	class:TreeSearch
metaObject	.\GeneratedFiles\Debug\moc_mainwindow.cpp	/^const QMetaObject *MainWindow::metaObject() const$/;"	f	class:MainWindow
metaObject	.\GeneratedFiles\Release\moc_NewGameDlg.cpp	/^const QMetaObject *NewGameDlg::metaObject() const$/;"	f	class:NewGameDlg
metaObject	.\GeneratedFiles\Release\moc_SettingsDlg.cpp	/^const QMetaObject *SettingsDlg::metaObject() const$/;"	f	class:SettingsDlg
metaObject	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^const QMetaObject *TreeSearch::metaObject() const$/;"	f	class:TreeSearch
metaObject	.\GeneratedFiles\Release\moc_mainwindow.cpp	/^const QMetaObject *MainWindow::metaObject() const$/;"	f	class:MainWindow
moveBlack	.\Board.h	/^	void	moveBlack(Move mv) { moveBlack(mv.m_src, (int)mv.m_src - mv.m_d); }$/;"	f	class:Board
moveWhite	.\Board.h	/^	void	moveWhite(Move mv) { moveWhite(mv.m_src, (int)mv.m_src - mv.m_d); }$/;"	f	class:Board
nBlackBar	.\Board.h	/^	int		nBlackBar() const { return black(IX_START); }$/;"	f	class:Board
nBlackGoal	.\Board.h	/^	int		nBlackGoal() const { return black(IX_GOAL); }$/;"	f	class:Board
nWhiteBar	.\Board.h	/^	int		nWhiteBar() const { return white(IX_START); }$/;"	f	class:Board
nWhiteGoal	.\Board.h	/^	int		nWhiteGoal() const { return white(IX_GOAL); }$/;"	f	class:Board
newGame	.\mainwindow.cpp	/^void MainWindow::newGame()$/;"	f	class:MainWindow
onCompColor	.\SettingsDlg.cpp	/^void SettingsDlg::onCompColor()$/;"	f	class:SettingsDlg
onHumanColor	.\SettingsDlg.cpp	/^void SettingsDlg::onHumanColor()$/;"	f	class:SettingsDlg
onReset	.\StatisticsDlg.cpp	/^void StatisticsDlg::onReset()$/;"	f	class:StatisticsDlg
onSearchFinished	.\mainwindow.cpp	/^void MainWindow::onSearchFinished(double eval)$/;"	f	class:MainWindow
onTimer	.\mainwindow.cpp	/^void MainWindow::onTimer()$/;"	f	class:MainWindow
on_action_AboutHalfGammon_triggered	.\mainwindow.cpp	/^void MainWindow::on_action_AboutHalfGammon_triggered()$/;"	f	class:MainWindow
on_action_ClearStatistics_triggered	.\mainwindow.cpp	/^void MainWindow::on_action_ClearStatistics_triggered()$/;"	f	class:MainWindow
on_action_Exit_triggered	.\mainwindow.cpp	/^void MainWindow::on_action_Exit_triggered()$/;"	f	class:MainWindow
on_action_Help_triggered	.\mainwindow.cpp	/^void MainWindow::on_action_Help_triggered()$/;"	f	class:MainWindow
on_action_NewGame_triggered	.\mainwindow.cpp	/^void MainWindow::on_action_NewGame_triggered()$/;"	f	class:MainWindow
on_action_Settings_triggered	.\mainwindow.cpp	/^void MainWindow::on_action_Settings_triggered()$/;"	f	class:MainWindow
on_action_Statistics_triggered	.\mainwindow.cpp	/^void MainWindow::on_action_Statistics_triggered()$/;"	f	class:MainWindow
on_action_Undo_triggered	.\mainwindow.cpp	/^void MainWindow::on_action_Undo_triggered()$/;"	f	class:MainWindow
one	.\Board.h	/^inline uint64	one(int ix) { return (uint64)1 << shift(ix); }$/;"	f
operator =	.\Board.cpp	/^Board &Board::operator=(const Board &x)$/;"	f	class:Board
operator ==	.\Board.cpp	/^bool Board::operator==(const Board &x) const$/;"	f	class:Board
placePieces	.\mainwindow.cpp	/^void MainWindow::placePieces()$/;"	f	class:MainWindow
pointToBlackIndex	.\Board.h	/^inline int pointToBlackIndex(int p) { return p; }				\/\/	黒はポイント数＝インデックス$/;"	f
pointToPx	.\mainwindow.h	/^	int		pointToPx(int p) const { return (POINT_BLACK_START - p) * CELL_WD; }$/;"	f	class:MainWindow
pointToWhiteIndex	.\Board.h	/^inline int pointToWhiteIndex(int p) { return reverseIX(p); }	\/\/	白は左右反転$/;"	f
position	.\Board.cpp	/^QString Board::position() const$/;"	f	class:Board
position	.\Board.h	/^	char	position(int pnt) const { return black(pointToBlackIndex(pnt))$/;"	f	class:Board
qCleanupResources_mainwindow	.\GeneratedFiles\qrc_mainwindow.cpp	/^int QT_MANGLE_NAMESPACE(qCleanupResources_mainwindow)()$/;"	f
qInitResources_mainwindow	.\GeneratedFiles\qrc_mainwindow.cpp	/^int QT_MANGLE_NAMESPACE(qInitResources_mainwindow)()$/;"	f
qt_meta_data_MainWindow	.\GeneratedFiles\Debug\moc_mainwindow.cpp	/^static const uint qt_meta_data_MainWindow[] = {$/;"	v	file:
qt_meta_data_MainWindow	.\GeneratedFiles\Release\moc_mainwindow.cpp	/^static const uint qt_meta_data_MainWindow[] = {$/;"	v	file:
qt_meta_data_NewGameDlg	.\GeneratedFiles\Debug\moc_NewGameDlg.cpp	/^static const uint qt_meta_data_NewGameDlg[] = {$/;"	v	file:
qt_meta_data_NewGameDlg	.\GeneratedFiles\Release\moc_NewGameDlg.cpp	/^static const uint qt_meta_data_NewGameDlg[] = {$/;"	v	file:
qt_meta_data_SettingsDlg	.\GeneratedFiles\Debug\moc_SettingsDlg.cpp	/^static const uint qt_meta_data_SettingsDlg[] = {$/;"	v	file:
qt_meta_data_SettingsDlg	.\GeneratedFiles\Release\moc_SettingsDlg.cpp	/^static const uint qt_meta_data_SettingsDlg[] = {$/;"	v	file:
qt_meta_data_StatisticsDlg	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^static const uint qt_meta_data_StatisticsDlg[] = {$/;"	v	file:
qt_meta_data_TreeSearch	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^static const uint qt_meta_data_TreeSearch[] = {$/;"	v	file:
qt_meta_data_TreeSearch	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^static const uint qt_meta_data_TreeSearch[] = {$/;"	v	file:
qt_meta_stringdata_MainWindow	.\GeneratedFiles\Debug\moc_mainwindow.cpp	/^static const char qt_meta_stringdata_MainWindow[] = {$/;"	v	file:
qt_meta_stringdata_MainWindow	.\GeneratedFiles\Release\moc_mainwindow.cpp	/^static const char qt_meta_stringdata_MainWindow[] = {$/;"	v	file:
qt_meta_stringdata_NewGameDlg	.\GeneratedFiles\Debug\moc_NewGameDlg.cpp	/^static const char qt_meta_stringdata_NewGameDlg[] = {$/;"	v	file:
qt_meta_stringdata_NewGameDlg	.\GeneratedFiles\Release\moc_NewGameDlg.cpp	/^static const char qt_meta_stringdata_NewGameDlg[] = {$/;"	v	file:
qt_meta_stringdata_SettingsDlg	.\GeneratedFiles\Debug\moc_SettingsDlg.cpp	/^static const char qt_meta_stringdata_SettingsDlg[] = {$/;"	v	file:
qt_meta_stringdata_SettingsDlg	.\GeneratedFiles\Release\moc_SettingsDlg.cpp	/^static const char qt_meta_stringdata_SettingsDlg[] = {$/;"	v	file:
qt_meta_stringdata_StatisticsDlg	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^static const char qt_meta_stringdata_StatisticsDlg[] = {$/;"	v	file:
qt_meta_stringdata_TreeSearch	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^static const char qt_meta_stringdata_TreeSearch[] = {$/;"	v	file:
qt_meta_stringdata_TreeSearch	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^static const char qt_meta_stringdata_TreeSearch[] = {$/;"	v	file:
qt_metacall	.\GeneratedFiles\Debug\moc_NewGameDlg.cpp	/^int NewGameDlg::qt_metacall(QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:NewGameDlg
qt_metacall	.\GeneratedFiles\Debug\moc_SettingsDlg.cpp	/^int SettingsDlg::qt_metacall(QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:SettingsDlg
qt_metacall	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^int StatisticsDlg::qt_metacall(QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:StatisticsDlg
qt_metacall	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^int TreeSearch::qt_metacall(QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:TreeSearch
qt_metacall	.\GeneratedFiles\Debug\moc_mainwindow.cpp	/^int MainWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:MainWindow
qt_metacall	.\GeneratedFiles\Release\moc_NewGameDlg.cpp	/^int NewGameDlg::qt_metacall(QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:NewGameDlg
qt_metacall	.\GeneratedFiles\Release\moc_SettingsDlg.cpp	/^int SettingsDlg::qt_metacall(QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:SettingsDlg
qt_metacall	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^int TreeSearch::qt_metacall(QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:TreeSearch
qt_metacall	.\GeneratedFiles\Release\moc_mainwindow.cpp	/^int MainWindow::qt_metacall(QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:MainWindow
qt_metacast	.\GeneratedFiles\Debug\moc_NewGameDlg.cpp	/^void *NewGameDlg::qt_metacast(const char *_clname)$/;"	f	class:NewGameDlg
qt_metacast	.\GeneratedFiles\Debug\moc_SettingsDlg.cpp	/^void *SettingsDlg::qt_metacast(const char *_clname)$/;"	f	class:SettingsDlg
qt_metacast	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^void *StatisticsDlg::qt_metacast(const char *_clname)$/;"	f	class:StatisticsDlg
qt_metacast	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^void *TreeSearch::qt_metacast(const char *_clname)$/;"	f	class:TreeSearch
qt_metacast	.\GeneratedFiles\Debug\moc_mainwindow.cpp	/^void *MainWindow::qt_metacast(const char *_clname)$/;"	f	class:MainWindow
qt_metacast	.\GeneratedFiles\Release\moc_NewGameDlg.cpp	/^void *NewGameDlg::qt_metacast(const char *_clname)$/;"	f	class:NewGameDlg
qt_metacast	.\GeneratedFiles\Release\moc_SettingsDlg.cpp	/^void *SettingsDlg::qt_metacast(const char *_clname)$/;"	f	class:SettingsDlg
qt_metacast	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^void *TreeSearch::qt_metacast(const char *_clname)$/;"	f	class:TreeSearch
qt_metacast	.\GeneratedFiles\Release\moc_mainwindow.cpp	/^void *MainWindow::qt_metacast(const char *_clname)$/;"	f	class:MainWindow
qt_resource_data	.\GeneratedFiles\qrc_mainwindow.cpp	/^static const unsigned char qt_resource_data[] = {$/;"	v	file:
qt_resource_name	.\GeneratedFiles\qrc_mainwindow.cpp	/^static const unsigned char qt_resource_name[] = {$/;"	v	file:
qt_resource_struct	.\GeneratedFiles\qrc_mainwindow.cpp	/^static const unsigned char qt_resource_struct[] = {$/;"	v	file:
qt_static_metacall	.\GeneratedFiles\Debug\moc_NewGameDlg.cpp	/^void NewGameDlg::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:NewGameDlg
qt_static_metacall	.\GeneratedFiles\Debug\moc_SettingsDlg.cpp	/^void SettingsDlg::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:SettingsDlg
qt_static_metacall	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^void StatisticsDlg::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:StatisticsDlg
qt_static_metacall	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^void TreeSearch::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:TreeSearch
qt_static_metacall	.\GeneratedFiles\Debug\moc_mainwindow.cpp	/^void MainWindow::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:MainWindow
qt_static_metacall	.\GeneratedFiles\Release\moc_NewGameDlg.cpp	/^void NewGameDlg::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:NewGameDlg
qt_static_metacall	.\GeneratedFiles\Release\moc_SettingsDlg.cpp	/^void SettingsDlg::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:SettingsDlg
qt_static_metacall	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^void TreeSearch::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:TreeSearch
qt_static_metacall	.\GeneratedFiles\Release\moc_mainwindow.cpp	/^void MainWindow::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)$/;"	f	class:MainWindow
readSettings	.\mainwindow.cpp	/^void MainWindow::readSettings()$/;"	f	class:MainWindow
replyFinished	.\mainwindow.cpp	/^void MainWindow::replyFinished(QNetworkReply* reply)$/;"	f	class:MainWindow
retranslateUi	.\GeneratedFiles\ui_NewGameDlg.h	/^    void retranslateUi(QDialog *NewGameDlg)$/;"	f	class:Ui_NewGameDlg
retranslateUi	.\GeneratedFiles\ui_SettingsDlg.h	/^    void retranslateUi(QDialog *SettingsDlg)$/;"	f	class:Ui_SettingsDlg
retranslateUi	.\GeneratedFiles\ui_StatisticsDlg.h	/^    void retranslateUi(QDialog *StatisticsDlg)$/;"	f	class:Ui_StatisticsDlg
retranslateUi	.\GeneratedFiles\ui_mainwindow.h	/^    void retranslateUi(QMainWindow *MainWindowClass)$/;"	f	class:Ui_MainWindowClass
reverseIX	.\Board.h	/^inline int reverseIX(int ix) { return IX_START - ix; }$/;"	f
searchFinished	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^void TreeSearch::searchFinished(double _t1)$/;"	f	class:TreeSearch
searchFinished	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^void TreeSearch::searchFinished(double _t1)$/;"	f	class:TreeSearch
setAnimationSpeed	.\SettingsDlg.cpp	/^void SettingsDlg::setAnimationSpeed(int v)$/;"	f	class:SettingsDlg
setAutoMoveDst	.\SettingsDlg.cpp	/^void SettingsDlg::setAutoMoveDst(bool b)$/;"	f	class:SettingsDlg
setBlack	.\Board.h	/^	void	setBlack(int ix, char v) { clearBlack(ix); m_black += (uint64)v << shift(ix); }$/;"	f	class:Board
setBlack	.\Board.h	/^	void	setBlack(int ix, char v) { m_black[ix] = v; }$/;"	f	class:Board
setBoard	.\TreeSearch.cpp	/^void TreeSearch::setBoard(const Board &bd)$/;"	f	class:TreeSearch
setComp2Type	.\NewGameDlg.cpp	/^void NewGameDlg::setComp2Type(int v)$/;"	f	class:NewGameDlg
setCompColor	.\SettingsDlg.cpp	/^void SettingsDlg::setCompColor(const QString &text)$/;"	f	class:SettingsDlg
setCompType	.\NewGameDlg.cpp	/^void NewGameDlg::setCompType(int v)$/;"	f	class:NewGameDlg
setDstMarks	.\mainwindow.cpp	/^bool MainWindow::setDstMarks(int src)$/;"	f	class:MainWindow
setGameMode	.\NewGameDlg.cpp	/^void NewGameDlg::setGameMode(int v)$/;"	f	class:NewGameDlg
setHumanColor	.\SettingsDlg.cpp	/^void SettingsDlg::setHumanColor(const QString &text)$/;"	f	class:SettingsDlg
setJumpMove	.\SettingsDlg.cpp	/^void SettingsDlg::setJumpMove(bool b)$/;"	f	class:SettingsDlg
setSrcMarks	.\mainwindow.cpp	/^void MainWindow::setSrcMarks(int src, bool bClear)$/;"	f	class:MainWindow
setText	.\StatisticsDlg.cpp	/^void StatisticsDlg::setText(const QString &text)$/;"	f	class:StatisticsDlg
setUndoAvailable	.\SettingsDlg.cpp	/^void SettingsDlg::setUndoAvailable(bool b)$/;"	f	class:SettingsDlg
setVoice	.\SettingsDlg.cpp	/^void SettingsDlg::setVoice(bool b)$/;"	f	class:SettingsDlg
setWhite	.\Board.h	/^	void	setWhite(int ix, char v) { clearWhite(ix); m_white += (uint64)v << shift(ix); }$/;"	f	class:Board
setWhite	.\Board.h	/^	void	setWhite(int ix, char v) { m_white[ix] = v; }$/;"	f	class:Board
setupBoardItems	.\mainwindow.cpp	/^void MainWindow::setupBoardItems()$/;"	f	class:MainWindow
setupUi	.\GeneratedFiles\ui_NewGameDlg.h	/^    void setupUi(QDialog *NewGameDlg)$/;"	f	class:Ui_NewGameDlg
setupUi	.\GeneratedFiles\ui_SettingsDlg.h	/^    void setupUi(QDialog *SettingsDlg)$/;"	f	class:Ui_SettingsDlg
setupUi	.\GeneratedFiles\ui_StatisticsDlg.h	/^    void setupUi(QDialog *StatisticsDlg)$/;"	f	class:Ui_StatisticsDlg
setupUi	.\GeneratedFiles\ui_mainwindow.h	/^    void setupUi(QMainWindow *MainWindowClass)$/;"	f	class:Ui_MainWindowClass
shift	.\Board.h	/^inline int		shift(int ix) { return ix * 4; }$/;"	f
sound	.\mainwindow.cpp	/^void MainWindow::sound(const QString &path)$/;"	f	class:MainWindow
statRow	.\mainwindow.cpp	/^QString statRow(const QString &name, const Statistics &stat)$/;"	f
staticMetaObject	.\GeneratedFiles\Debug\moc_NewGameDlg.cpp	/^const QMetaObject NewGameDlg::staticMetaObject = {$/;"	m	class:NewGameDlg	file:
staticMetaObject	.\GeneratedFiles\Debug\moc_SettingsDlg.cpp	/^const QMetaObject SettingsDlg::staticMetaObject = {$/;"	m	class:SettingsDlg	file:
staticMetaObject	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^const QMetaObject StatisticsDlg::staticMetaObject = {$/;"	m	class:StatisticsDlg	file:
staticMetaObject	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^const QMetaObject TreeSearch::staticMetaObject = {$/;"	m	class:TreeSearch	file:
staticMetaObject	.\GeneratedFiles\Debug\moc_mainwindow.cpp	/^const QMetaObject MainWindow::staticMetaObject = {$/;"	m	class:MainWindow	file:
staticMetaObject	.\GeneratedFiles\Release\moc_NewGameDlg.cpp	/^const QMetaObject NewGameDlg::staticMetaObject = {$/;"	m	class:NewGameDlg	file:
staticMetaObject	.\GeneratedFiles\Release\moc_SettingsDlg.cpp	/^const QMetaObject SettingsDlg::staticMetaObject = {$/;"	m	class:SettingsDlg	file:
staticMetaObject	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^const QMetaObject TreeSearch::staticMetaObject = {$/;"	m	class:TreeSearch	file:
staticMetaObject	.\GeneratedFiles\Release\moc_mainwindow.cpp	/^const QMetaObject MainWindow::staticMetaObject = {$/;"	m	class:MainWindow	file:
staticMetaObjectExtraData	.\GeneratedFiles\Debug\moc_NewGameDlg.cpp	/^const QMetaObjectExtraData NewGameDlg::staticMetaObjectExtraData = {$/;"	m	class:NewGameDlg	file:
staticMetaObjectExtraData	.\GeneratedFiles\Debug\moc_SettingsDlg.cpp	/^const QMetaObjectExtraData SettingsDlg::staticMetaObjectExtraData = {$/;"	m	class:SettingsDlg	file:
staticMetaObjectExtraData	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^const QMetaObjectExtraData StatisticsDlg::staticMetaObjectExtraData = {$/;"	m	class:StatisticsDlg	file:
staticMetaObjectExtraData	.\GeneratedFiles\Debug\moc_TreeSearch.cpp	/^const QMetaObjectExtraData TreeSearch::staticMetaObjectExtraData = {$/;"	m	class:TreeSearch	file:
staticMetaObjectExtraData	.\GeneratedFiles\Debug\moc_mainwindow.cpp	/^const QMetaObjectExtraData MainWindow::staticMetaObjectExtraData = {$/;"	m	class:MainWindow	file:
staticMetaObjectExtraData	.\GeneratedFiles\Release\moc_NewGameDlg.cpp	/^const QMetaObjectExtraData NewGameDlg::staticMetaObjectExtraData = {$/;"	m	class:NewGameDlg	file:
staticMetaObjectExtraData	.\GeneratedFiles\Release\moc_SettingsDlg.cpp	/^const QMetaObjectExtraData SettingsDlg::staticMetaObjectExtraData = {$/;"	m	class:SettingsDlg	file:
staticMetaObjectExtraData	.\GeneratedFiles\Release\moc_TreeSearch.cpp	/^const QMetaObjectExtraData TreeSearch::staticMetaObjectExtraData = {$/;"	m	class:TreeSearch	file:
staticMetaObjectExtraData	.\GeneratedFiles\Release\moc_mainwindow.cpp	/^const QMetaObjectExtraData MainWindow::staticMetaObjectExtraData = {$/;"	m	class:MainWindow	file:
statisticsText	.\GeneratedFiles\Debug\moc_StatisticsDlg.cpp	/^void StatisticsDlg::statisticsText(QString & _t1)$/;"	f	class:StatisticsDlg
statisticsText	.\mainwindow.cpp	/^void MainWindow::statisticsText(QString &text)$/;"	f	class:MainWindow
statusBar	.\GeneratedFiles\ui_mainwindow.h	/^    QStatusBar *statusBar;$/;"	m	class:Ui_MainWindowClass
swapBW	.\Board.h	/^	void	swapBW() { qSwap(m_black, m_white); }$/;"	f	class:Board
tailIndex	.\Board.cpp	/^int tailIndex(uint64 bb)$/;"	f
uchar	.\Board.h	/^typedef unsigned char uchar;$/;"	t
ui	.\NewGameDlg.h	/^	Ui::NewGameDlg ui;$/;"	m	class:NewGameDlg
ui	.\SettingsDlg.h	/^	Ui::SettingsDlg ui;$/;"	m	class:SettingsDlg
ui	.\StatisticsDlg.h	/^	Ui::StatisticsDlg ui;$/;"	m	class:StatisticsDlg
ui	.\mainwindow.h	/^	Ui::MainWindowClass ui;$/;"	m	class:MainWindow
uint64	.\Board.h	/^typedef quint64 uint64;$/;"	t
undoAvailable	.\GeneratedFiles\ui_SettingsDlg.h	/^    QCheckBox *undoAvailable;$/;"	m	class:Ui_SettingsDlg
undoAvailable	.\SettingsDlg.cpp	/^bool SettingsDlg::undoAvailable() const$/;"	f	class:SettingsDlg
updateNextItem	.\mainwindow.cpp	/^void MainWindow::updateNextItem()$/;"	f	class:MainWindow
updateText	.\StatisticsDlg.cpp	/^void StatisticsDlg::updateText()$/;"	f	class:StatisticsDlg
verticalLayout	.\GeneratedFiles\ui_NewGameDlg.h	/^    QVBoxLayout *verticalLayout;$/;"	m	class:Ui_NewGameDlg
verticalLayout	.\GeneratedFiles\ui_SettingsDlg.h	/^    QVBoxLayout *verticalLayout;$/;"	m	class:Ui_SettingsDlg
verticalLayout	.\GeneratedFiles\ui_StatisticsDlg.h	/^    QVBoxLayout *verticalLayout;$/;"	m	class:Ui_StatisticsDlg
verticalLayout_2	.\GeneratedFiles\ui_NewGameDlg.h	/^    QVBoxLayout *verticalLayout_2;$/;"	m	class:Ui_NewGameDlg
verticalLayout_3	.\GeneratedFiles\ui_NewGameDlg.h	/^    QVBoxLayout *verticalLayout_3;$/;"	m	class:Ui_NewGameDlg
verticalLayout_4	.\GeneratedFiles\ui_NewGameDlg.h	/^    QVBoxLayout *verticalLayout_4;$/;"	m	class:Ui_NewGameDlg
verticalSpacer	.\GeneratedFiles\ui_NewGameDlg.h	/^    QSpacerItem *verticalSpacer;$/;"	m	class:Ui_NewGameDlg
verticalSpacer	.\GeneratedFiles\ui_SettingsDlg.h	/^    QSpacerItem *verticalSpacer;$/;"	m	class:Ui_SettingsDlg
voice	.\GeneratedFiles\ui_SettingsDlg.h	/^    QCheckBox *voice;$/;"	m	class:Ui_SettingsDlg
voice	.\SettingsDlg.cpp	/^bool SettingsDlg::voice() const$/;"	f	class:SettingsDlg
white	.\Board.h	/^	int		white(int ix) const { return (m_white >> shift(ix)) & 0x0f; }$/;"	f	class:Board
white	.\Board.h	/^	int		white(int ix) const { return m_white[ix]; }$/;"	f	class:Board
white	.\Board.h	/^	uint64	white() const { return m_white; }$/;"	f	class:Board
whiteIndexToPoint	.\Board.h	/^inline int whiteIndexToPoint(int ix) { return reverseIX(ix); }$/;"	f
whitePtr	.\Board.h	/^	cchar	*whitePtr() const { return m_white; }$/;"	f	class:Board
widget_2	.\GeneratedFiles\ui_NewGameDlg.h	/^    QWidget *widget_2;$/;"	m	class:Ui_NewGameDlg
writeSettings	.\mainwindow.cpp	/^void MainWindow::writeSettings()$/;"	f	class:MainWindow
~Board	.\Board.h	/^	~Board() {};$/;"	f	class:Board
~MainWindow	.\mainwindow.cpp	/^MainWindow::~MainWindow()$/;"	f	class:MainWindow
~NewGameDlg	.\NewGameDlg.cpp	/^NewGameDlg::~NewGameDlg()$/;"	f	class:NewGameDlg
~SettingsDlg	.\SettingsDlg.cpp	/^SettingsDlg::~SettingsDlg()$/;"	f	class:SettingsDlg
~StatisticsDlg	.\StatisticsDlg.cpp	/^StatisticsDlg::~StatisticsDlg()$/;"	f	class:StatisticsDlg
~TreeSearch	.\TreeSearch.cpp	/^TreeSearch::~TreeSearch()$/;"	f	class:TreeSearch
