;IMAGE=摜ݒt@C
;SEQUENCE=V[PXiAj[Vjݒt@C
;SPRITE=XvCgݒt@C
;t@CpXɁu=vƃG[ɂȂ_dl

[Tiles]
IMAGE=data/image/Common/Tiles/ImageSetData.txt
SEQUENCE=data/image/Common/Tiles/Sequences.txt
SPRITE=data/image/Common/Tiles/SpriteData.txt
PHYSICS=NONE
