SPRITE_BRAINL	= 0;	setEnemySprite(SPRITE_BRAINL	,"Picture/BrainL.gif"	,110,100);
SPRITE_BRAINR	= 1;	setEnemySprite(SPRITE_BRAINR	,"Picture/BrainR.gif"	, 50,100);
SPRITE_BRAINC	= 2;	setEnemySprite(SPRITE_BRAINC	,"Picture/BrainC.gif"	, 61, 61);
SPRITE_EYE		= 3;	setEnemySprite(SPRITE_EYE		,"Picture/Eye.gif"		, 27, 27);
SPRITE_STRING	= 4;	setEnemySprite(SPRITE_STRING	,"Picture/String.gif"	,  0,  8);
SPRITE_BACK		= 5;	setEnemySprite(SPRITE_BACK		,"Picture/Back.png"		,320,240);

SOUND_DAMAGE	= 0;
SOUND_ELEC00	= 1;
SOUND_ELEC01	= 2;
SOUND_HIGHELEC	= 3;
SOUND_SHOCKWAVE	= 4;
setEnemySound(SOUND_DAMAGE,		"Sound/Damage.wav");
setEnemySound(SOUND_ELEC00,		"Sound/Elec00.wav");
setEnemySound(SOUND_ELEC01,		"Sound/Elec01.wav");
setEnemySound(SOUND_HIGHELEC,	"Sound/HighElec.wav");
setEnemySound(SOUND_SHOCKWAVE,	"Sound/ShockWave.wav");

COLLISION_X = 48;
COLLISION_Y = 48;
COLLISION_W = 96 ;
COLLISION_H = 96;
