class WaterZone : Actor
{
	default
	{
		+NOSECTOR
		+NOBLOCKMAP
		+NOGRAVITY
		+DONTSPLASH
		// [BB] This fixes jerky movement in a WaterZone online.
		// Client side drowning damage handling has to deactivated in P_PlayerThink.
		// I'm not sure, if it has more undesired side effects.
		+ALLOWCLIENTSPAWN
	}
	
	override void PostBeginPlay ()
	{
		Super.PostBeginPlay ();
		CurSector.MoreFlags |= Sector.SECMF_UNDERWATER;
		Destroy ();
	}

	
}
